Commit Graph

21426 Commits

Author SHA1 Message Date
walle
6f1aa78e04 fixed trigger axes formula: data * 257 - 32768 (same as PS4) 2026-02-10 21:06:40 -08:00
walle
226057601f fixed Clamp -(-32768) to 32767 to avoid Sint16 overflow wrapping back to -32768 2026-02-10 21:06:40 -08:00
chenzw
304fcaeec2 SendGameSirModeSwitch code cleanup 2026-02-10 21:06:40 -08:00
chenzw
6ae268ba17 Remove GameSir-G7 Pro 2026-02-10 21:06:40 -08:00
SDL Wiki Bot
d2ca570050 Sync SDL3 wiki -> header
[ci skip]
2026-02-11 02:41:57 +00:00
Sam Lantinga
71f4af7322 Eliminate contention between HIDAPI controller reads and writes
Rumble can often take a long time, and it is theoretically safe to simultaneously read and write hidapi devices on all platforms.

Fixes https://github.com/libsdl-org/SDL/issues/9441
2026-02-10 09:38:19 -08:00
Ryan C. Gordon
31404a9dcb wasapi: Patched to compile. 2026-02-10 11:21:04 -05:00
Sylvain
a35bcad0be Android: prevent SDLActivity and Main Thread to access mJoystick at the
same time. same for mHapticHandler
2026-02-10 07:53:29 -08:00
SDL Wiki Bot
6f45f97af0 Sync SDL3 wiki -> header
[ci skip]
2026-02-10 15:51:32 +00:00
Ryan C. Gordon
c223c5494d wasapi: stop infinite loop in audio thread when recording device is unplugged.
(cherry picked from commit a806a9092b)
2026-02-10 09:25:40 -05:00
Ryan C. Gordon
267e681a0b emscripten: drag-and-drop fixes.
FS.mkdir() will throw a javascript exception if the scratch directory already
exists, so catch/ignore that.

Wrap the rest of the scratch i/o in a try/catch block; the event will only
send if everything works out.

Wrap some calls from Javascript to the C runtime's free() in an
EMSCRIPTEN_KEEPALIVE function, so that the compiler doesn't optimize the
function out and crash at runtime.

Fixes #14999.
2026-02-09 21:39:02 -05:00
Sam Lantinga
9f8c70713a Fix the 8BitDo Ultimate 2D Wireless Controller showing up multiple times
This controller has 3 interfaces, one for the Xbox gamepad protocol, and two HID interfaces. We should only handle the Xbox interface in the Xbox driver.
2026-02-09 13:28:45 -08:00
Ryan C. Gordon
8da6604854 video: GL_FRAMEBUFFER_SRGB is not core in any version of OpenGL ES.
Reference Issue #14898.
2026-02-09 15:47:43 -05:00
RaceTheMaSe
6f754e5c03 Fix warnings: extra semi - spurious (#15014) 2026-02-09 11:48:58 -08:00
RaceTheMaSe
f1a7a64eb4 Fix warnings: Extra semi - macro usage (#15015) 2026-02-08 16:58:53 -08:00
Sam Lantinga
6feb0e1333 You can't combine SDL_STRINGIFY_ARG() and SDL_FUNCTION
Removed obsolete documentation that shows this usage and macros that attempt it.

Also allow SDL_FUNCTION to be redefined by the application.

Fixes https://github.com/libsdl-org/SDL/issues/15004
2026-02-08 11:51:34 -08:00
Cameron Gutman
1d83a35e48 cocoa: Fix 1px border in fullscreen on Tahoe 2026-02-08 11:01:23 -08:00
Sam Lantinga
4de62c35c0 Fixed checking against cached shader params (thanks @ccawley2011!) 2026-02-08 10:59:18 -08:00
Max Seidenstücker
0c121ad6a7 conditional expression is constant
MSVC: C4127: conditional expression is constant
2026-02-08 09:38:35 -08:00
Max Seidenstücker
d063cb01e9 variable conditionally uninitialized
currentX and currentY in L2263-L2264 are marked as conditionally uninitialized by MSVC and Clang

Clang: variable may be uninitialized when used here [-Wconditional-uninitialized]
2026-02-08 09:35:07 -08:00
William Horvath
8ee7dc2f9f dummyaudio: Remove bitrotted support for __EMSCRIPTEN_PTHREADS__ code path.
In SDL_audio.c:OpenPhysicalAudioDevice, an attempt is made to SDL_CreateThread
if ProvidesOwnCallbackThread is false, but SDL_CreateThreadWithPropertiesRuntime
is not implemented for Emscripten, so this always fails. I'm not sure if/when
this ever worked, but it simply cannot work in its current state.
2026-02-08 09:31:13 -08:00
RaceTheMaSe
c15ca27740 dialog_utils: fix NameTransform() function pointer type (#15002) 2026-02-07 23:23:47 +03:00
Frank Praznik
f07ba5b954 wayland: Check the mod state when sending repeated key text
The control and alt modifiers should suppress text events when repeating to match standard press behavior.
2026-02-07 14:27:04 -05:00
ROllerozxa
3919cc902e Fix SDL_TriggerBreakpoint being undefined on slimcc 2026-02-07 21:11:54 +03:00
RaceTheMaSe
ba3274e3a1 hidapi, windows: Fix -Wjump-misses-init warning (#14990)
Clang: jump from this goto statement to its label is incompatible with C++ [-Wjump-misses-init]
2026-02-07 21:10:50 +03:00
RaceTheMaSe
7c7ffb9115 tests: Fix unreachable code warnings (#14993) 2026-02-07 20:42:59 +03:00
RaceTheMaSe
863912aa03 PS2, VITA: Fix void pointer arithmetic warnings (#14995) 2026-02-07 20:39:33 +03:00
RaceTheMaSe
4f183506f6 Fix warning: strict prototypes (#14992)
clang: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
2026-02-07 07:38:59 -08:00
Vicki Pfau
017d950b6b Fix Switch and Switch 2 player LED patterns
The patterns we were using don't match the official patterns, which fill up as
many lights as players instead of just using the nth player LED. Above 4,
there are some special patterns, as documented on Nintendo's Singaporean site:
https://www.nintendo.com/sg/support/qa/detail/33822
2026-02-07 07:37:25 -08:00
Max Seidenstücker
8f8880a8eb Merge all occurances of __func__ and __FUNCTION__ to SDL_FUNCTION 2026-02-07 07:34:11 -08:00
Max Seidenstücker
d870911202 CodeSpell 2026-02-07 18:14:00 +03:00
Max Seidenstücker
8b53b77058 annotate no return
Clang: function could be declared with attribute 'noreturn' [-Wmissing-noreturn]
2026-02-07 18:10:02 +03:00
Max Seidenstücker
144ab4ba99 Void function return
Clang: void function should not return void expression [-Wpedantic]
2026-02-07 18:06:10 +03:00
Max Seidenstücker
0c7d4d5a89 Static at beginning
GCC: 'static' is not at beginning of declaration [-Wold-style-declaration]
2026-02-07 18:05:39 +03:00
RaceTheMaSe
9fda8f2669 Fix -Wnewline-eof warnings (#14989) 2026-02-07 18:04:18 +03:00
Max Seidenstücker
bf58ff81d8 comma at end of enum
GCC: comma at end of enumerator list [-Wpedantic]
2026-02-07 15:54:13 +01:00
Ryan C. Gordon
3dc48a4890 video: Wrap OpenGL work in ifdefs.
Apparently the rest of SDL_GL_CreateContext compiles on platforms without
OpenGL, though!  :)
2026-02-06 14:00:19 -05:00
SDL Wiki Bot
df9f56f958 Sync SDL3 wiki -> header
[ci skip]
2026-02-06 18:59:48 +00:00
Sam Lantinga
88d5a5a2b9 Clarify that SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS can be set anytime
Fixes https://github.com/libsdl-org/sdlwiki/issues/914
2026-02-06 10:58:58 -08:00
Ryan C. Gordon
9f5747ccd4 video: Respect SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE with GL_FRAMEBUFFER_SRGB.
Reference Issue #14898.
2026-02-06 13:54:32 -05:00
Ryan C. Gordon
01689bca0e video: Maybe fix build. 2026-02-06 13:50:27 -05:00
Ryan C. Gordon
083c6b8872 video: Force GL_FRAMEBUFFER_SRGB state at OpenGL context creation time.
The default varies between OpenGL and OpenGL ES, so try to force it to what
the app actually requested with SDL_GL_FRAMEBUFFER_SRGB_CAPABLE.

Fixes #14898.
2026-02-06 13:44:21 -05:00
Ryan C. Gordon
60690ff829 render: OpenGL and GLES2 should explicitly request a not-sRGB-capable context.
Reference Issue #14898.
2026-02-06 13:44:20 -05:00
Sam Lantinga
c9116daa71 Fixed build 2026-02-06 10:32:19 -08:00
Sam Lantinga
8e783e0892 Fixed building with Visual Studio 2019 2026-02-06 10:15:39 -08:00
Sam Lantinga
56b77177a9 Fixed building with -DSDL_HIDAPI=OFF
Fixes https://github.com/libsdl-org/SDL/issues/14975
2026-02-06 09:59:37 -08:00
Sam Lantinga
fdfcfc0566 Make sure native textures have the same channel precision if possible
Fixes https://github.com/libsdl-org/SDL/issues/14882
2026-02-06 09:50:18 -08:00
Jari Vetoniemi
ef41e0a0f0 cocoawindow: fix wrong content scale with ANGLE EGL context
ANGLE expects that the surface layer content scale is updated
accordingly.

<b406401e42/src/libANGLE/renderer/metal/SurfaceMtl.mm (L597-L636)>
2026-02-06 09:16:59 -08:00
Wohlstand
a36ef1f187 SDL_render_psp.c: Also apply the similar fix to PSP
Since this problem is the same here
2026-02-06 09:02:41 -08:00
Wohlstand
87a81bd09d SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect 2026-02-06 09:02:41 -08:00