Commit Graph

9929 Commits

Author SHA1 Message Date
Sam Lantinga
ca4bd4b63c Android life cycle behavior more closely matches iOS
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.

The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.

SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.

Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga
fff783de6c Fixed life cycle events on iOS when using main callbacks 2024-07-24 05:11:13 -07:00
Sam Lantinga
45fc548562 Don't queue application events that need to be handled immediately
This makes it more clear that these events can't be handled in the normal event loop. It also makes pause and resume transparent to applications that don't handle them, which is a nice side effect.
2024-07-24 05:11:13 -07:00
Sam Lantinga
fa0918a686 Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Ryan C. Gordon
06c0ed68b1 mac: Rename Objective-C classes that conflict with SDL2.
Fixes #6709.
2024-07-24 01:35:04 -04:00
Sam Lantinga
f0363a0466 Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing

Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
Sam Lantinga
457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga
66011e497d Removed duplication in SDL_EGL_* function names 2024-07-23 13:11:37 -07:00
Sam Lantinga
b499c54af4 Fixed testvulkan on macOS (thanks @proton991!)
Fixes https://github.com/libsdl-org/SDL/issues/10351
2024-07-23 08:17:22 -07:00
Sam Lantinga
29f0fd33dc SDL_getenv() should return const
This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga
ef21e31a9a SDL_GUIDFromString() renamed SDL_StringToGUID() 2024-07-22 12:39:15 -07:00
Sam Lantinga
c4bf5f9f59 SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter 2024-07-22 09:32:02 -07:00
Frank Praznik
b0713a7d30 x11: Track cursor visibility internally
Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.

Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00
Sam Lantinga
ff1d351390 Removed SDL_FreeTemporaryMemory()
This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
Sam Lantinga
033c9c5951 Added SDL_CopyFile() and SDL_CopyStorageFile()
Fixes https://github.com/libsdl-org/SDL/issues/9553
2024-07-21 19:58:23 -07:00
Sam Lantinga
128df75e05 Fixed potential NULL dereference 2024-07-21 14:32:19 -07:00
Sam Lantinga
bd27b89903 Prevent potential overflow in rectangle functions
We're limiting the functions to rects with positions and sizes < 1 billion for speed, which is totally fine for most SDL use cases. If you need rectangles larger than that, you can roll your own functions that use 64-bit intermediate values and do proper overflow handling of output values.

Fixes https://github.com/libsdl-org/SDL/issues/8879
2024-07-21 13:04:11 -07:00
Sam Lantinga
bab982f2e0 Don't recalculate the blit mapping when changing surfaces
We don't actually need to change the blit mapping if we're targeting a new surface with the same format and palette.
2024-07-21 11:39:38 -07:00
Dragon-Baroque
68cabc2837 Support SDL_EVENT_DROP_TEXT in Cocoa
src/video/cocoa/SDL_cocoawindow.m
    Support Copy in addition to Generic as Drag and Drop operation,
    Register and Support public.utf8-plain-text for SDL_EVENT_DROP_TEXT.
2024-07-21 11:17:04 -07:00
Sam Lantinga
c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
Sam Lantinga
e0fd59de64 Fixed floating point rectangles to be mathematically correct.
* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side

Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga
f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga
78991bdb13 Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits"
This reverts commit 1f3b2fc8b3.

SDL_BlitSurface() also handles scaling, so we shouldn't clear the scaling flag inside of it.
2024-07-20 21:17:15 -07:00
Sam Lantinga
bce6d5b421 Actually, we still need size overflow checking in SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:53:31 -07:00
Sam Lantinga
9bdb3e8b6a Moved some error checking out of SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:51:42 -07:00
Sam Lantinga
1f3b2fc8b3 SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits 2024-07-20 18:44:23 -07:00
Sam Lantinga
6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 2024-07-20 18:21:19 -07:00
Sam Lantinga
9294476788 Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat() 2024-07-20 18:21:19 -07:00
Sam Lantinga
12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga
67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga
198caa54a1 Added SDL_RenderTextureTiled() 2024-07-20 18:21:19 -07:00
Sam Lantinga
9e55ee9391 Added SDL_BlitSurfaceTiledWithScale() 2024-07-20 18:21:19 -07:00
Sam Lantinga
f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Sam Lantinga
71d2662a39 Fixed warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data 2024-07-20 11:50:27 -07:00
Sam Lantinga
03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
Frank Praznik
6a74ade73d Make SDL_URIToLocal available to multiple platforms
Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
Ryan C. Gordon
e1aa995732 audio: recording devices also need to update their streams' channel maps. 2024-07-19 20:37:05 -04:00
Ryan C. Gordon
068c785491 audio: Assigning a device channel map to an audio stream was quietly failing.
Fixes #10317.
2024-07-19 20:37:05 -04:00
Sam Lantinga
aafbbe4ebc Fixed warning C4090: 'function': different 'const' qualifiers 2024-07-19 15:38:41 -07:00
Sam Lantinga
02dceed760 Simpler pointer arithmetic 2024-07-19 13:06:54 -07:00
Sam Lantinga
b80784fced SDL_GetGamepadBindings() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga
0079b6d45f SDL_GetTouchFingers() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga
a340de6196 The candidates in SDL_EVENT_TEXT_EDITING_CANDIDATES should be a single allocation 2024-07-19 12:22:03 -07:00
Sam Lantinga
bebde1c4c9 Make sure we're not trying to add temporary memory twice 2024-07-19 12:22:03 -07:00
Sam Lantinga
68322ac851 Ensure that all functions that follow the SDL_GetStringRule return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga
fd9fe1bb7b Renamed event memory to temporary memory, since it's not just used for events 2024-07-19 12:22:03 -07:00
Sam Lantinga
c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
2024-07-19 12:22:03 -07:00
Sam Lantinga
892df4bf4b SDL_GetWindowICCProfile() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
eb22fcce35 SDL_GetTouchDevices() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00