Sam Lantinga
d50cda3247
Added mappings for PlayStation VR2 Sense Controllers
2025-11-19 11:48:09 -08:00
Sam Lantinga
fa3467a94d
Use the product category if the vendorName isn't available
2025-11-19 11:39:20 -08:00
Sam Lantinga
ef0ae4c903
Revert "fix: use productCategory instead of vendorName for joy name for apple driver"
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This reverts commit 964bedfdd9 .
The vendorName is more expressive and lets the user distinguish between different controllers of the same type, e.g. "PlayStation VR2 Sense Controller (R)" and "PlayStation VR2 Sense Controller (L)" vs "Spatial Controller"
If the product category is necessary, we can add a property to store that as additional information on the controller.
2025-11-19 11:35:38 -08:00
Sam Lantinga
0c5655940c
SDL_GetPlatform() returns "visionOS" on visionOS
2025-11-19 11:27:27 -08:00
Sam Lantinga
1209abf9dc
Fixed macOS build
2025-11-19 10:47:31 -08:00
Sam Lantinga
a1ade13f1e
Enable gamepad events on visionOS
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Normally the gamepad is used for navigation on visionOS, but when the controller subsystem is enabled we want to receive gamepad input as gamepad events instead.
2025-11-19 10:37:33 -08:00
Frank Praznik
168f78b8b7
wayland: Free the cursors before stopping the event thread
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An active cursor being destroyed may still have a frame callback referencing the thread queue, so clean it up before destroying the thread queue to ensure that no references to the queue remain when it is destroyed.
2025-11-18 20:36:38 -05:00
Sam Lantinga
cc768f3e88
Allow opening asset paths starting with "./"
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Fixes https://github.com/libsdl-org/SDL/issues/13933
2025-11-18 15:29:04 -08:00
Sam Lantinga
908216bbae
Set the requested window size on visionOS
2025-11-18 11:06:10 -08:00
Sam Lantinga
47360a9a46
The pixel density on Apple Vision Pro is 2.0
2025-11-18 11:05:55 -08:00
Frank Praznik
64bf432beb
wayland: Silence a warning if the event thread exits abnormally
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Clean up the termination callback if the flush returns with an unrecoverable error to avoid a "queue destroyed while proxies still attached" warning.
2025-11-18 12:50:23 -05:00
Sam Lantinga
44471b3ea4
Fixed build for iOS and tvOS
2025-11-17 16:55:31 -08:00
Sam Lantinga
4931c675ab
Fixed warning C4127 (conditional expression is constant) in Visual Studio
2025-11-17 16:06:58 -08:00
Sam Lantinga
b144c79da2
Added support for resizing windows on visionOS
2025-11-17 16:03:23 -08:00
Anonymous Maarten
14470755b7
tray: plug leak of cache dir path
2025-11-17 20:00:02 +01:00
Frank Praznik
d058781f71
mouse: Fix memory leak if events are sent after shutdown
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Only allocate memory for source events if the mouse system is in the initialized state, otherwise, spurious events during shutdown can cause a leak.
2025-11-17 13:28:05 -05:00
Sam Lantinga
c68254927f
Fixed the SI GameCube dual stage trigger button mapping
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Also moved the second touchpad button to the end of the misc buttons
2025-11-17 09:28:06 -08:00
Ozkan Sezer
a882afafe5
fixed several -Wzero-as-null-pointer-constant warnings from gcc-15
2025-11-17 17:55:10 +03:00
Anonymous Maarten
d9d0df2534
wayland: plug mutex leak of cursor thread
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Fixes this leak of testsprite:
Allocation 0: 40 bytes
0x7f4d47b0d43c: SDL_calloc_REAL+0x45
0x7f4d47d149bc: SDL_CreateMutex_REAL+0x17
0x7f4d47cab5a7: Wayland_StartCursorThread+0x9f
0x7f4d47cae028: Wayland_InitMouse+0xa7
0x7f4d47cb36ea: Wayland_VideoInit+0x187
0x7f4d47bbee85: SDL_VideoInit+0x358
0x7f4d47a01bfe: SDL_InitSubSystem_REAL+0xe8
0x7f4d47a3cdf1: SDL_InitSubSystem+0x19
0x407366: SDLTest_CommonInit+0x108
0x402fd0: SDL_AppInit+0x605
0x7f4d47a8771f: SDL_InitMainCallbacks+0x6a
0x7f4d47d3e6cf: SDL_EnterAppMainCallbacks_REAL+0x43
0x7f4d47a396f4: SDL_EnterAppMainCallbacks+0x48
0x401445: SDL_main+0x33
0x7f4d47a878c6: SDL_RunApp_REAL+0x42
0x7f4d47a317be: SDL_RunApp_DEFAULT+0x37
0x7f4d47a3e769: SDL_RunApp+0x32
0x40146e: main+0x27
0x7f4d47811575: __libc_start_call_main+0x75
0x7f4d47811628: __libc_start_main+0x88
0x400ff5: _start+0x25
2025-11-15 23:10:35 +01:00
Sam Lantinga
4bc9ab665d
Use a base path of "./" on Android
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This allows filesystem operations to use internal storage and the asset system by default.
2025-11-15 11:29:37 -08:00
Sam Lantinga
07f995eb72
Passing NULL path to SDL_OpenFileStorage() gives access to the whole filesystem
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
3ae7a54c94
filesystem: SDL_OpenFileStorage() now deals with relative paths better.
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Fixes #13484 .
2025-11-15 11:29:37 -08:00
tsst-tsst
d4bef0d5ba
Add support for tcc to cmake ( #14464 )
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This PR adds support to the cmake build scripts so to allow building SDL with the Tiny C Compiler (tcc).
TinyCC supports the subset of C99 used by SDL and will complete the build once the --version-script linker flag is removed. The changes have been tested with various build configurations, including X11 and Wayland, and using tcc version 0.9.28rc 2025-10-27 mob@f4e01bfc on x86_64 Linux.
2025-11-15 11:24:15 -08:00
Frank Praznik
005cb20e67
wayland: Use defines for timer rollover constants
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"static const" being treated as constant in C is an extension that is not always supported, so use defines instead.
2025-11-15 11:24:35 -05:00
Sam Lantinga
c6935f9dcb
Fixed EGL framebuffer colors on AMD drivers
2025-11-15 08:05:34 -08:00
Sam Lantinga
a4c269cd10
Fixed handling framebuffer_srgb_capable for EGL and iOS
2025-11-15 08:05:34 -08:00
Susko3
cb6272ed2d
windows: Treat absolute mouse as pen events when SDL_HINT_PEN_MOUSE_EVENTS=0.
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Some caveats:
- the fake pen will leave proximity only when relative mode is disabled
- unsure if detecting proximity is even possible from raw mouse input
Fixes #12324 .
2025-11-14 16:49:49 -05:00
Sam Lantinga
dccf486a0a
Fixed potential infinite recursion opening a Steam Controller
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This can happen if the controller is opened from an event watcher when the controller is connected.
2025-11-14 13:44:02 -08:00
Ryan C. Gordon
d62f141b29
opengl: Fixes for sRGB framebuffer support.
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This changes the default for SDL_GL_FRAMEBUFFER_SRGB_CAPABLE to -1 (for
"don't care"). Minor ABI break, but technically this never worked correctly.
Fixes #13055 .
2025-11-14 15:40:25 -05:00
Sam Lantinga
0ae3d7b0b0
Fixed crash in the vulkan renderer when the window is minimized
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There's more work to do here in other cases where we can't recreate the swap chain, but this fixes the common minimize case.
Fixes https://github.com/libsdl-org/SDL/issues/14434
2025-11-14 12:35:33 -08:00
Ryan C. Gordon
367c8d7c7b
touch: don't compare mouse_touch_events to zero; it's a bool.
2025-11-14 10:28:16 -05:00
Sam Lantinga
919254cdd1
Fixed comment for the new Steam Controller mapping
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Fixes https://github.com/libsdl-org/SDL/issues/14465
2025-11-14 07:09:36 -08:00
Vicki Pfau
9fd3dbfc42
switch2: Remove some unneeded init commands
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These commands seem to be queries the console sends, not setup
2025-11-13 20:46:46 -08:00
Vicki Pfau
f0d4aca03d
switch2: Bring up IMU support
2025-11-13 20:46:46 -08:00
Vicki Pfau
ae6cdea0fa
switch2: Refactor and clean up rumble code a bit
2025-11-13 20:46:46 -08:00
Ryan C. Gordon
d66946cee7
wasapi: fix memory leak on unlikely failure case.
2025-11-13 20:58:21 -05:00
Ryan C. Gordon
7db0e48454
wasapi: Minor style tweaks.
2025-11-13 20:58:21 -05:00
Maia
a01d6f109d
Add SDL_LoadSurface and SDL_LoadSurface_IO ( #14374 )
2025-11-13 14:50:37 -08:00
Sylvain Becker
4cc9153df2
Android: remove old cpu-feature code, and fix build (add HAVE_GETAUXV… ( #14460 )
2025-11-13 09:12:07 -08:00
Sam Lantinga
e2e8f86076
Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
2025-11-12 22:29:42 -08:00
Sam Lantinga
493bc621e4
Don't check SteamVirtualGamepadInfo when running as Wine
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Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.
Fixes https://github.com/libsdl-org/SDL/issues/14410
2025-11-12 22:29:42 -08:00
Sam Lantinga
dafca86123
Cleanup SDL_UDEV_GetProductSerial()
2025-11-12 22:23:27 -08:00
pmx
54f129f765
FIX SDL_GetJoystickSerial() always returning NULL on Linux (UDEV) ( #14454 )
2025-11-12 14:25:31 -08:00
Ethan Lee
9dbde4542c
gpu: Windows 11 guarantees a D3D12 minimum, skip checks accordingly
2025-11-12 16:22:35 -05:00
Ethan Lee
702a1adf4a
windows: Add WIN_IsWindows11OrGreater, using a dwBuildNumber helper function
2025-11-12 16:22:35 -05:00
Sam Lantinga
667720d5af
Added support for the HORI Taiko Drum Controller For Switch
2025-11-12 12:04:02 -08:00
Sam Lantinga
379c47cc75
Revert "Fix lost KEY_UP events with multiple keyboards using shared scancode state ( #14446 )"
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This reverts commit 3dab15d3b4 .
With this commit any repeated key will be reported as held down indefinitely.
2025-11-12 11:51:34 -08:00
Corentin Recanzone
2079517802
Fix Android TitleStorage: avoid leading '/' and handle NULL base path
2025-11-12 14:45:47 -05:00
Sam Lantinga
0c5f7f6a33
unix: Unref SDL_gtk context on quit
2025-11-12 11:42:02 -08:00
Sam Lantinga
e1af623631
Fixed Steam Deck sensor timings
2025-11-12 11:36:37 -08:00