Commit Graph

2483 Commits

Author SHA1 Message Date
Sam Lantinga
282cf286fc SDL_GetPixelFormatName() returns a string 2024-07-12 05:59:45 -07:00
SDL Wiki Bot
50589cbff6 Sync SDL3 wiki -> header 2024-07-12 12:33:26 +00:00
SDL Wiki Bot
f0ceb92dca Sync SDL3 wiki -> header 2024-07-11 19:01:27 +00:00
Ethan Lee
1993ef664e Add SDL_Vulkan_GetPresentationSupport 2024-07-11 15:00:59 -04:00
Ryan C. Gordon
af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext.
Turns out that there isn't a strong OpenGL naming convention for "Delete" ...
WGL offers "wglDeleteContext" but the GLX equivalent is "glxDestroyContext"
and then EGL sealed the deal by going with Destroy as well! Since it matches
SDL3 naming conventions (Create/Destroy), we're renaming it.

Fixes #10197.
2024-07-10 15:54:08 -04:00
SDL Wiki Bot
29b0076659 Sync SDL3 wiki -> header 2024-07-10 19:45:01 +00:00
Ryan C. Gordon
4755055bc3 audio: Separate channel maps out of SDL_AudioSpec. 2024-07-10 15:43:57 -04:00
SDL Wiki Bot
fdc04708f1 Sync SDL3 wiki -> header 2024-07-10 07:48:48 +00:00
Sam Lantinga
2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Sam Lantinga
4fa5196820 Revert "Switch pixel format loss fields to number of bits"
This reverts commit 3c90b1c1f6.

It turns out this is problematic for sdl2-compat. We're investigating a more complete separation between SDL2 and SDL3 surfaces, but in the meantime, I'll fix the breakage.
2024-07-07 19:41:05 -07:00
SDL Wiki Bot
bfa4e71284 Sync SDL3 wiki -> header 2024-07-07 18:05:35 +00:00
SDL Wiki Bot
e37d6f71b3 Sync SDL3 wiki -> header 2024-07-07 18:02:15 +00:00
Sam Lantinga
3c90b1c1f6 Switch pixel format loss fields to number of bits
This makes more sense and handles pixel formats with > 8 bits per channel

Fixes https://github.com/libsdl-org/SDL/issues/10168
2024-07-06 11:37:16 -07:00
SDL Wiki Bot
f3ac2d9d4f Sync SDL3 wiki -> header 2024-07-06 15:46:41 +00:00
Frank Praznik
fbb5652d3e video: Document that SDL_RaiseWindow is a request and subject to window manager policy
The result of SDL_RaiseWindow is ultimately subject to window manager policy, particularly if the request would result in stealing focus from another window. Document that this is only a request, and if successful, will result in a focus gained event along with the input focus flag being set on the window.
2024-07-06 11:45:43 -04:00
Sam Lantinga
0fa74d8aa8 Wiki-compatible documentation for SDL_ALPHA_OPAQUE and SDL_ALPHA_TRANSPARENT 2024-07-06 05:53:40 -07:00
SDL Wiki Bot
d5a0f60963 Sync SDL3 wiki -> header 2024-07-05 15:59:26 +00:00
Sam Lantinga
8412f52853 Clarified that the renderer should be destroyed before the window
I didn't add a note to SDL_DestroyWindow() because we actually protect against this case now, but it's useful information to know conceptually when working with the renderer.
2024-07-05 08:57:30 -07:00
SDL Wiki Bot
b43f1688d9 Sync SDL3 wiki -> header 2024-07-04 15:12:07 +00:00
Ryan C. Gordon
c3bf874abf stdlib: Clean up and export SDL_UCS4ToUTF8().
Also fix internal usage of the function.

Fixes #10157.
2024-07-04 11:10:50 -04:00
Ryan C. Gordon
f338fa20dd emscripten: Let SDL hints be set by URL parameters.
Any parameters (key/value pairs after the '?' in a URL) that have a keyname
that starts with `SDL_` will be put into Emscripten's environment variable
emulation table at startup, before SDL_main runs.

This lets users set hints the same way they might set them from a shell's
command line on a desktop platform:

For example:

`https://example.com/my_sdl3_application.html?SDL_RENDER_DRIVER=software`

Fixes #10154.
2024-07-04 11:09:42 -04:00
SDL Wiki Bot
d7a875432b Sync SDL3 wiki -> header 2024-07-03 20:07:11 +00:00
Ryan C. Gordon
2a8f1e11ca audio: Add gain support to audio streams and logical audio devices.
Fixes #10028.
2024-07-03 16:05:55 -04:00
Frank Praznik
74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
Frank Praznik
be13328cb1 Remove SDL_SetWindowInputFocus
This was added to SDL2 for the Unreal Engine's implementation of menus and dialogs on X11, window types for which SDL3 has added built-in, cross-platform support.

Remove this function, as it was only ever implemented for X11 and is now basically useless aside from allowing annoying or malicious client apps to discretely steal focus. As the documentation states: "You almost certainly want SDL_RaiseWindow() instead of this function."
2024-07-03 15:08:21 -04:00
SDL Wiki Bot
98f27b8f2e Sync SDL3 wiki -> header 2024-07-03 18:39:46 +00:00
Ryan C. Gordon
16e7fdc4f2 audio: Add channel remapping to SDL_AudioSpec and SDL_AudioStream.
Fixes #8367.
2024-07-03 14:38:33 -04:00
SDL Wiki Bot
b948d1446a Sync SDL3 wiki -> header 2024-07-03 01:35:19 +00:00
Sam Lantinga
ed9bbb2dca Restore default behavior for keypad keycodes
Added a hint to translate numpad keycodes into their non-numpad versions based on the NumLock state
2024-07-02 18:34:35 -07:00
Ryan C. Gordon
e290d16c47 include: Clean up SDL_GetKeyName documentation. 2024-07-02 12:29:33 -04:00
SDL Wiki Bot
f787790243 Sync SDL3 wiki -> header 2024-07-01 20:57:56 +00:00
Sam Lantinga
d4497ecdbd Numpad scancodes have non-numpad keycodes
This allows the numpad to work as the user expects based on the numlock state. If the application needs to distinguish the keys, it can check to see whether the scancode is a numpad key or not.
2024-07-01 13:56:49 -07:00
Sam Lantinga
78dbf9be50 Document that SDL_GetKeyName() always returns uppercase names for alphabetic keycodes 2024-07-01 13:56:49 -07:00
Sam Lantinga
e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z
Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga
d9dc4b320a The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
SDL Wiki Bot
ede4483420 Sync SDL3 wiki -> header 2024-06-29 21:26:31 +00:00
Sam Lantinga
473257cce6 Added SDL_GetRenderLogicalPresentationRect()
Fixes https://github.com/libsdl-org/SDL/issues/8815
2024-06-29 14:25:59 -07:00
Sam Lantinga
6f199eabb8 Removed SDL_RenderGeometryRawFloat()
After discussion with @ocornut, SDL_RenderGeometryRaw() will take floating point colors and conversion from 8-bit color can happen on the application side.  We can always add an 8-bit color fast path in the future if we need it on handheld platforms.

If you need code to do this in your application, you can use the following:

int SDL_RenderGeometryRaw8BitColor(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)
{
    int i, retval, isstack;
    const Uint8 *color2 = (const Uint8 *)color;
    SDL_FColor *color3;

    if (num_vertices <= 0) {
        return SDL_InvalidParamError("num_vertices");
    }
    if (!color) {
        return SDL_InvalidParamError("color");
    }

    color3 = (SDL_FColor *)SDL_small_alloc(SDL_FColor, num_vertices, &isstack);
    if (!color3) {
        return -1;
    }

    for (i = 0; i < num_vertices; ++i) {
        color3[i].r = color->r / 255.0f;
        color3[i].g = color->g / 255.0f;
        color3[i].b = color->b / 255.0f;
        color3[i].a = color->a / 255.0f;
        color2 += color_stride;
        color = (const SDL_Color *)color2;
    }

    retval = SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color3, sizeof(*color3), uv, uv_stride, num_vertices, indices, num_indices, size_indices);

    SDL_small_free(color3, isstack);

    return retval;
}

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-06-29 00:10:08 -07:00
SDL Wiki Bot
2cfcb144e4 Sync SDL3 wiki -> header 2024-06-29 02:42:49 +00:00
Sam Lantinga
212a491f7c Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
This inverts the logic to make more sense from an application perspective.
2024-06-28 19:41:37 -07:00
SDL Wiki Bot
9332de9f25 Sync SDL3 wiki -> header 2024-06-29 00:09:51 +00:00
Sam Lantinga
4c7db129df SDL_HINT_IME_INTERNAL_EDITING and SDL_HINT_IME_SHOW_UI are replaced with SDL_HINT_IME_NATIVE_UI 2024-06-28 17:09:22 -07:00
Sam Lantinga
bdd531986b SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
2024-06-28 17:09:22 -07:00
Sam Lantinga
ed2022a175 Added SDL_EVENT_TEXT_EDITING_CANDIDATES
This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.

Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Ryan C. Gordon
ecfa363889 begin_code: Solaris Studio has __has_attribute defined by isn't usable here.
Fixes #10095.

(cherry picked from commit d96f1d5360)
2024-06-27 22:13:48 -07:00
Ryan C. Gordon
d7ee9ce455 SDL_endian.h: Fix byte order detection on Solaris (and some SPARC compilers).
Fixes #10093.

(Sort of cherry-picked from 14183f8ecac099982883331ae7e405f82e42aa6b.)
2024-06-28 00:14:26 -04:00
SDL Wiki Bot
b7ab5182d3 Sync SDL3 wiki -> header 2024-06-27 21:37:27 +00:00
Ryan C. Gordon
a9cfcf6bde stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
Fixes #10105.
2024-06-27 17:36:09 -04:00
Ryan C. Gordon
982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
Fixes #10091.
2024-06-27 15:25:10 -04:00
Sam Lantinga
c7f7464174 Updated scancode documentation 2024-06-26 12:33:16 -07:00