Commit Graph

12061 Commits

Author SHA1 Message Date
Sam Lantinga
fb9fcfa37b Fixed controller name when hotplugging the Nintendo Switch 2 Pro Controller 2025-08-28 09:10:47 -07:00
Sam Lantinga
2bb51e1340 Claim the interface before doing bulk transfers 2025-08-28 09:10:47 -07:00
Ethan Lee
a798da2ec7 hidapi: Add support for NSO GameCube controller via libusb.
Thanks to Nohzockt for the initial libusb init and hidapi polling work!
2025-08-28 09:10:47 -07:00
Ethan Lee
efea62ed61 hidapi: Add a stub driver for Switch 2.
Thanks to kiddkaffeine for the Xcode updates!
2025-08-28 09:10:47 -07:00
Frank Praznik
5972b5295d video: Don't attempt to reconfigure external windows 2025-08-28 12:08:49 -04:00
Frank Praznik
78bea90b18 wayland: Remove an unnecessary surface commit 2025-08-28 10:01:53 -04:00
wankey
6176235a90 fix wrong index in HandleStatePacket with flydigi controller (#13819) 2025-08-28 04:08:54 -07:00
Anonymous Maarten
625a8335b5 Don't compile helper function when building without audio/video/joystick support 2025-08-27 23:19:50 +02:00
Anonymous Maarten
c50e4b22ab dlopennot: ngage's g++ compiler does not support variadic macros 2025-08-27 18:53:35 +02:00
Frank Praznik
a904af1b43 tray: Save icons on *nix platforms to PNG instead of BMP
PNG has better compatibility with certain desktops.

This requires the stb_image_write header for PNG writing functionality.
2025-08-27 09:20:42 -07:00
Sam Lantinga
285df94623 Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions
Fixes https://github.com/libsdl-org/SDL/issues/12817
2025-08-27 09:14:19 -07:00
Anonymous Maarten
0a6b80717c Record dynamic dependencies in .note.dlopen elf section 2025-08-27 16:11:39 +00:00
Frank Praznik
152ba829a1 video: Try to reconfigure the window for OpenGL without destroying it
When attaching a renderer (GL based specifically) to a window that was not created with the appropriate flags, the window would be destroyed and recreated to configure it for the desired rendering backend. While most of the issues with this have been mitigated over time, there can still be some undesirable side effects from doing so on certain platforms.

If the window was just created and was never configured for any graphics context, it is possible that the reconfiguration can be done without destroying the window first.

The Wayland implementation fixes an issue when creating a window with the fullscreen flag on wlroots based Wayland compositors, and can likely be extended to other platforms to avoid unnecessarily destroying/recreating a window in the very common case where a window is created, followed immediately by attaching a renderer.
2025-08-27 12:10:48 -04:00
Sam Lantinga
da6e9bbf7c Allow building the tray subsystem without the video subsystem
Fixes https://github.com/libsdl-org/SDL/issues/13235
2025-08-27 08:15:24 -07:00
Sam Lantinga
42f634ff7a Added SDL_AddAtomicU32()
Fixes https://github.com/libsdl-org/SDL/issues/13496
2025-08-27 06:44:51 -07:00
Jaan Soulier
0bbdd86b86 Fix device suitability checks in Vulkan GPU backend to always adhere to priority arrays 2025-08-27 05:15:24 -07:00
Sam Lantinga
5291e9bbbd Minor cleanup 2025-08-26 19:28:59 -07:00
Frank Praznik
5a06ef5c8f keyboard: Don't clear the keymap when it is set to auto release
Don't unset the keymap when it is set to auto release, or it will infinitely recurse.
2025-08-26 22:16:21 -04:00
takase1121
95c44dcdc3 process(windows): fallback to GenerateConsoleCtrlEvent and TerminateProcess if necessary 2025-08-26 17:01:37 -07:00
takase1121
c709b8ed98 process(windows): try sending WM_CLOSE for graceful process termination 2025-08-26 17:01:37 -07:00
Semphris
355c001a54 Implement IFileDialog for Windows 2025-08-26 16:48:08 -07:00
Frank Praznik
6516f7a9e8 keyboard: Release bound keymaps during the destruction process
If a bound keymap is being destroyed, unbind it to ensure that the keyboard state won't be left pointing to an invalid keymap. Backends now no longer need to manually do this when destroying keymaps during keyboard removal and shutdown.
2025-08-26 12:56:29 -04:00
Frank Praznik
f53f054fd6 x11: Enable the relative mouse system scale hint.
Use the scaled motion values if the relative system scale hint is set, and a custom transformation function is not set.
2025-08-26 11:55:02 -04:00
Sam Lantinga
065fdca953 Disable rumble for the Ultimate 2 Wireless Controller in dongle mode
The dongle appears to stop sending input reports with some combination of rumble patterns, easily reproduced with Forza Horizon 5. We'll disable rumble temporarily until @8BitDo can investigate.
2025-08-26 08:39:00 -07:00
Sam Lantinga
66ab91a314 Added SDL_FLIP_HORIZONTAL_AND_VERTICAL
Closes https://github.com/libsdl-org/SDL/pull/13788
2025-08-26 05:50:51 -07:00
Nintorch
1fbed16cb0 Add Emscripten joystick rumble support
Adds support for Emscripten (Web) joystick rumble support via EM_ASM_INT macros and HTML5's Gamepad API.
2025-08-25 12:58:59 -07:00
Sam Lantinga
b13416d74f Fixed relative motion having desktop mouse scale on Wayland
Fixes https://github.com/libsdl-org/SDL/issues/13753
2025-08-25 11:47:56 -07:00
Merlyn Morgan-Graham
385715c0dd Introduce enum for SDL_GetCameraPermissionState result 2025-08-25 14:43:31 -04:00
Colin Kinloch
5be08481e1 dialog: Print DBus errors where available 2025-08-25 11:35:47 -07:00
Colin Kinloch
c79a18d0fa dialog: Fix save file chooser with xdg portal
This correctly sets the xdg portal fields for targeting a specific
new filename or existing file.

"current_name" sets the dialogs placeholder name.
"current_file" targets an existing file.
"current_folder" for when the target is a folder.
2025-08-25 11:35:47 -07:00
Nintorch
1af7dfb0a7 Allow Android to ignore unnecessary joysticks
Previously, SDL_ShouldIgnoreJoystick wasn't being called for Android, and fingerprint sensors were recognized as joysticks.
2025-08-25 11:23:14 -07:00
Ryan C. Gordon
8f04e4af00 audio: Clean out all the bitshifting.
Hide the implementation details in something human-readable.
2025-08-25 13:10:51 -04:00
Ryan C. Gordon
01d94ca9de audio: Renamed device_hash_lock to subsystem_rwlock.
It protects more than the device hashes!
2025-08-25 13:10:51 -04:00
Ryan C. Gordon
226fecff78 audio: Split current_audio.device_hash into two separate hashtables.
One for physical devices, one for logical devices.

Fixes #13032.
2025-08-25 13:10:51 -04:00
Sam Lantinga
7bbbbb3a1c Fixed build 2025-08-25 09:45:39 -07:00
Sam Lantinga
aab95894a6 Fixed crash if mouse functions are used after video quit 2025-08-25 08:54:43 -07:00
ceski
270737584e Fix vsync-off support for direct3d11 2025-08-24 21:33:02 +03:00
Ethan Lee
0fcaf47658 gpu: D3D12 only requires feature level 11_0 with Resource Binding Tier 2.
We previously thought this wasn't possible because constant buffer offsets and
partial updates were unavailable, but we were reading the wrong table - this is
only the case for D3D11...

https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

... while 12 doesn't list this feature at all:

https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels

We double checked and Jesse Natalie confirmed that this feature is required for
D3D12 even for 11_0 drivers. (Thanks Jesse!)

Additionally, D3D12 requires that UAVs are accessible from all shader stages,
meaning Tier 2 is enough to support the number of UAVs we need. Tier 1 could be
a property to lower the requirements, but that can be done later.
2025-08-22 15:46:05 -04:00
Wilson Jallet
03b14f5211 GPU: Fix Vulkan indexing error for resolve attachment refs (#13768) 2025-08-19 12:10:55 -07:00
suleyth
bad7075de8 Only add VRAM to deviceRank if asking for a high performance device, and if the device already meets all the requirements. 2025-08-17 23:17:37 -04:00
suleyth
618f85fafe Make deviceRank an Uint64 to avoid potential overflow issues in case of future GPUs with huge VRAM 2025-08-17 23:17:37 -04:00
suleyth
c5b79e5f1b Pick dedicated GPU with highest VRAM 2025-08-17 23:17:37 -04:00
Sam Lantinga
5f77da3a50 x11: use raw values for relative mouse motion
Fixes https://github.com/libsdl-org/SDL/issues/13743
2025-08-14 19:30:54 -07:00
Sam Lantinga
fe16c620d8 Fix crash when enumerating Steam Controllers
Closes https://github.com/libsdl-org/SDL/pull/13746
2025-08-14 14:49:04 -07:00
Sam Lantinga
2d855e12d2 Fixed style 2025-08-14 14:48:58 -07:00
Sam Lantinga
20df88a85b Fixed spacing 2025-08-14 14:44:56 -07:00
Sam Lantinga
e11110400a Fixed crash when reinitializing video on X11
The keyboard keymap was left pointing at a freed keymap after X11_QuitKeyboard()
2025-08-14 13:41:40 -07:00
Sam Lantinga
f934b3e066 x11: fixed creating a window when all displays are disconnected
The X server maintains the desktop, but XRandR sends disconnect notifications for all displays. In this case fall back to the generic X11 desktop as a display.
2025-08-13 19:44:13 -07:00
Sam Lantinga
eeae48464e Fixed crash if X11 initialization fails 2025-08-13 19:44:13 -07:00
ChaseKnowlden
a743fb578c Use PulseAudio fragsize buffer correctly
Fixes broken microphone input in Sober
2025-08-13 17:36:44 -04:00