Commit Graph

  • a142e5ef7d cocoa: Popup menus always accept first click Frank Praznik 2025-04-24 22:40:38 -04:00
  • 09b2aae47e cocoa: Popup menus always accept first click Frank Praznik 2025-04-24 22:40:38 -04:00
  • 29ef31d589 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 03:49:37 +00:00
  • 15cb9bd610 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 03:42:51 +00:00
  • b28449a58c audio: Tweak SDL_GetAudioDeviceName. Ryan C. Gordon 2025-04-24 22:17:13 -04:00
  • 825c0c7691 Reset the keyboard when entering a modal loop on Windows Sam Lantinga 2025-04-24 13:58:17 -07:00
  • da3c864d4c Reset the keyboard when entering a modal loop on Windows Sam Lantinga 2025-04-24 13:58:17 -07:00
  • dc30a00a26 use GetMessagePos instead of GetCursorPos expikr 2025-04-25 02:42:50 +08:00
  • a82f70dc21 use GetMessagePos instead of GetCursorPos expikr 2025-04-25 02:42:50 +08:00
  • bfbeaca29f inline WIN_UpdateMouseCapture expikr 2025-04-25 02:13:40 +08:00
  • de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events Christoph Schied 2025-04-24 12:17:21 -07:00
  • 5a05ef01ad Fix crash in UIKit indirect pointer handling kiddkaffeine 2025-04-13 06:49:01 -04:00
  • 5cacdf2513 Fix crash in UIKit indirect pointer handling kiddkaffeine 2025-04-13 06:49:01 -04:00
  • 0237997e4d Add Padix Rockfire devices (#12884) Alynne 2025-04-24 14:28:37 -04:00
  • 32bbabe2a5 Add Padix Rockfire devices (#12884) Alynne 2025-04-24 14:28:37 -04:00
  • 4f90432a49 Emscripten: fix incorrect error check for WebGL context creation Robert Müller 2025-04-24 19:57:55 +02:00
  • 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation Robert Müller 2025-04-24 19:57:55 +02:00
  • 0cd6942bfc defer clipcursor refresh unto pump finish expikr 2025-04-16 02:50:00 +08:00
  • 1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus expikr 2025-04-24 07:23:17 +08:00
  • fcdaff4110 Fixed compiler warning Sam Lantinga 2025-04-24 10:20:22 -07:00
  • dd625a6763 defer clipcursor refresh unto pump finish expikr 2025-04-16 02:50:00 +08:00
  • c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus expikr 2025-04-24 07:23:17 +08:00
  • 3b4472ecf7 x11: Handle size/position events arriving before state events Frank Praznik 2025-04-24 11:22:25 -04:00
  • 11a3296a42 x11: Handle size/position events arriving before state events Frank Praznik 2025-04-24 11:22:25 -04:00
  • d50520462a Add and use SDL_HapticEffectID typedef Maia 2025-04-23 23:16:13 +02:00
  • faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used Frank Praznik 2025-04-24 10:49:10 -04:00
  • 982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. Ryan C. Gordon 2025-04-24 10:29:36 -04:00
  • 3a8f1cb7c5 Joystick: Add trigger rumble resend Vicki Pfau 2025-04-23 17:20:05 -07:00
  • fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used Frank Praznik 2025-04-24 10:49:10 -04:00
  • e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. Ryan C. Gordon 2025-04-24 10:29:36 -04:00
  • 3343cb2147 gpu: rework alpha-to-coverage validation Eri the Switch 2025-04-06 19:22:59 +03:00
  • ceb9fecfc1 Joystick: Add trigger rumble resend Vicki Pfau 2025-04-23 17:20:05 -07:00
  • 3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701) Logan Benjamin 2025-04-24 11:30:16 +12:00
  • c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) Logan Benjamin 2025-04-24 11:30:16 +12:00
  • 0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect Petar Popovic 2025-04-23 20:24:42 +02:00
  • 6ce446b768 GPU: Make D3D12 debug layers optional Lucas Murray 2025-04-02 21:15:30 +11:00
  • e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters() Sam Lantinga 2025-04-23 14:54:00 -07:00
  • 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect Petar Popovic 2025-04-23 20:24:42 +02:00
  • d04b28926c GPU: Make D3D12 debug layers optional Lucas Murray 2025-04-02 21:15:30 +11:00
  • 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() Sam Lantinga 2025-04-23 14:54:00 -07:00
  • 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType Maia 2025-04-23 17:31:59 +02:00
  • a1332d77f6 wayland: Cleanup timestamp handling Frank Praznik 2025-04-22 12:01:48 -04:00
  • 6cd14660cf stb_image.h: apply mainstream PR/1736 Ozkan Sezer 2025-04-23 17:55:02 +03:00
  • b5ed0d0138 stb_image.h: apply mainstream PR/1736 Ozkan Sezer 2025-04-23 17:55:02 +03:00
  • 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 SternXD 2025-04-17 01:07:03 -04:00
  • e3181a0bcd Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-23 03:31:45 +00:00
  • e3507b390e examples: added audio/05-planar-data Ryan C. Gordon 2025-04-22 16:54:06 -04:00
  • 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. Ryan C. Gordon 2025-04-22 02:51:23 -04:00
  • 483d1c36ed comments: Fixed a few typos I ran into in the audio code. Ryan C. Gordon 2025-04-22 19:40:40 -04:00
  • 727a5fae59 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 21:34:48 +00:00
  • 5a8be8e4c2 Fixed formatting Sam Lantinga 2025-04-22 14:33:47 -07:00
  • 916ddb1ef8 Sync SDL2 wiki -> header SDL Wiki Bot 2025-04-22 21:18:56 +00:00
  • 1c75cb4f8a Revert "Sync SDL2 wiki -> header" Sam Lantinga 2025-04-22 14:17:22 -07:00
  • 6e4ace310c GPU: Validate shader bytecode Lucas Murray 2025-04-02 21:32:15 +11:00
  • f5ac58c9f4 Added tests to cover invalid surface blits Sam Lantinga 2025-04-22 13:05:38 -07:00
  • c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero Petar Popovic 2025-04-19 17:09:31 +02:00
  • 6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data Petar Popovic 2025-04-19 17:29:51 +02:00
  • 89d7d406ab Added tests to cover invalid surface blits Sam Lantinga 2025-04-22 13:05:38 -07:00
  • fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero Petar Popovic 2025-04-19 17:09:31 +02:00
  • 8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data Petar Popovic 2025-04-19 17:29:51 +02:00
  • cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER Sam Lantinga 2025-04-22 10:27:27 -07:00
  • 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER Sam Lantinga 2025-04-22 10:27:27 -07:00
  • 6a6917b0df Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 17:25:51 +00:00
  • e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID Maia 2025-04-20 17:01:06 +02:00
  • 5696677558 SDL_BlitSurface() comment: only dstrect is modified in function Petar Popovic 2025-04-20 21:40:47 +02:00
  • 26e946ef08 Sync SDL2 wiki -> header SDL Wiki Bot 2025-04-22 17:22:42 +00:00
  • 035518d065 SDL_BlitSurface() comment: only dstrect is modified in function Petar Popovic 2025-04-20 21:40:47 +02:00
  • b8abfeb7f3 SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect Petar Popovic 2025-04-20 21:48:41 +02:00
  • a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect Petar Popovic 2025-04-20 21:48:41 +02:00
  • 014e24e1a8 Removed incorrect documentation for SDL_RenderViewportSet() Sam Lantinga 2025-04-22 10:17:11 -07:00
  • c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet() Sam Lantinga 2025-04-22 10:17:11 -07:00
  • 093307f1f4 [SDL2] Fix using of DXSDK_DIR in older CMake Boris I. Bendovsky 2025-04-21 12:31:57 +03:00
  • 40b1eac541 [SDL2] Fix using of DXSDK_DIR in older CMake Boris I. Bendovsky 2025-04-21 12:31:57 +03:00
  • e42071a47c x11: Send key events for dead keys consumed by the IME Cameron Gutman 2025-04-20 15:18:47 -05:00
  • 47162a4168 x11: Send key events for dead keys consumed by the IME Cameron Gutman 2025-04-20 15:18:47 -05:00
  • 1543f523b7 Updated documentation for SDL_HINT_GPU_DRIVER Sam Lantinga 2025-04-22 08:58:44 -07:00
  • 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER Sam Lantinga 2025-04-22 08:58:44 -07:00
  • 86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client Frank Praznik 2025-04-18 12:57:53 -04:00
  • 23a7a74133 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 14:50:56 +00:00
  • 3be0ec5631 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 14:46:54 +00:00
  • f2d0e965fc wayland: Account for timer rollover when calculating the elapsed time for key repeats. Frank Praznik 2025-04-21 16:45:11 -04:00
  • 5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats. Frank Praznik 2025-04-21 16:45:11 -04:00
  • f782278d20 cocoa: Use CGFLOAT_MAX for unbounded max window dimensions Frank Praznik 2025-04-21 13:37:35 -04:00
  • 10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions Frank Praznik 2025-04-21 13:37:35 -04:00
  • 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated Maia 2025-04-21 23:01:05 +02:00
  • 8e0b39f465 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-17 18:06:43 +00:00
  • 3b17d08eb2 win32: Check internal data when positioning child windows Frank Praznik 2025-04-16 12:47:29 -04:00
  • 9da46bc37f win32: Check internal data when positioning child windows Frank Praznik 2025-04-16 12:47:29 -04:00
  • 90fd2a3cbe Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-13 16:33:01 +00:00
  • edd08771a9 wayland: Add xdg_toplevel v7 edge constraint support Frank Praznik 2025-04-13 10:49:20 -04:00
  • 113475acbd wayland: Add multi-seat support Frank Praznik 2025-03-11 18:18:15 -04:00
  • 18d367afd2 Fixed process I/O redirection to NUL on Windows Sam Lantinga 2025-04-11 15:33:55 -07:00
  • 9a4faf9ab9 Add the CREATE_NO_WINDOW flag for background processes Sam Lantinga 2025-04-11 15:32:32 -07:00
  • 4093e4a193 Fixed process I/O redirection to NUL on Windows Sam Lantinga 2025-04-11 15:33:55 -07:00
  • c025fdbb7c Add the CREATE_NO_WINDOW flag for background processes Sam Lantinga 2025-04-11 15:32:32 -07:00
  • 8a57c83ff9 Updated to GameInput v1.1 Sam Lantinga 2025-04-11 11:58:12 -07:00
  • cb0ba020d4 Don't reset the render target when invalidating GPU renderer cache state Sam Lantinga 2025-04-11 09:23:02 -07:00
  • f35a2736b7 Don't reset the render target when invalidating GPU renderer cache state Sam Lantinga 2025-04-11 09:23:02 -07:00
  • 47e52ab37b Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-10 17:53:43 +00:00
  • 6a3dbe34d5 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-10 17:52:25 +00:00