Commit Graph

  • 15c6acf74f capture g27 shifter r input Katharine Chui 2025-05-03 15:36:17 +02:00
  • 795d1ae1fb testmessage: Don't push the event if "Retry" was chosen. Ryan C. Gordon 2025-05-02 21:42:47 -04:00
  • 0ae1ddee17 win32: Hide the borders when showing a fullscreen window Frank Praznik 2025-05-02 13:40:05 -04:00
  • d73fe0bc53 win32: Hide the borders when showing a fullscreen window Frank Praznik 2025-05-02 13:40:05 -04:00
  • db4c7e47f1 Added support for the share button on the GameSir-K1 FLUX controller Sam Lantinga 2025-05-02 10:15:16 -07:00
  • ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller Sam Lantinga 2025-05-02 10:15:16 -07:00
  • 362445460e Added support for the PowerA Battle Dragon Advanced Wireless Controller Sam Lantinga 2025-05-02 10:01:13 -07:00
  • 1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller Sam Lantinga 2025-05-02 10:01:13 -07:00
  • de5cb9db23 dialog: Cocoa backend should reactivate the app after the modal dialog. Ryan C. Gordon 2025-05-02 01:48:13 -04:00
  • 418eab29eb uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. Ryan C. Gordon 2025-05-01 18:28:53 -04:00
  • 57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog. Ryan C. Gordon 2025-05-02 01:48:13 -04:00
  • 2f3d242183 dialog: Cocoa shouldn't crash if there's a '.' in the filters. Ryan C. Gordon 2025-05-01 18:11:36 -04:00
  • b0b50da4b6 Port #12581 to SDL2 Derek Schuff 2025-05-01 23:19:50 +00:00
  • a220e7c422 Port #12581 to SDL2 Derek Schuff 2025-05-01 23:19:50 +00:00
  • caf269ce00 Added a link to the GIP documentation Sam Lantinga 2025-05-01 20:26:19 -07:00
  • 34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver Sam Lantinga 2025-05-01 20:24:08 -07:00
  • 4ad6d18203 events: Add integer wheel fields for sdl2-compat Cameron Gutman 2025-05-01 21:39:18 -05:00
  • 0447c2f3c3 events: Add integer wheel fields for sdl2-compat Cameron Gutman 2025-05-01 21:39:18 -05:00
  • ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' Sam Lantinga 2025-05-01 15:39:49 -07:00
  • 193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. Ryan C. Gordon 2025-05-01 18:28:53 -04:00
  • 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters. Ryan C. Gordon 2025-05-01 18:11:36 -04:00
  • cd4a4f8a9f X11: Center Message Box on Multi Monitor Displays (#12819) Temdog007 2025-05-01 13:38:52 -07:00
  • 4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819) Temdog007 2025-05-01 13:38:52 -07:00
  • a96e72da02 video: Store the preferred fullscreen display in a property for sdl2-compat Frank Praznik 2025-04-30 11:21:09 -04:00
  • c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat Frank Praznik 2025-04-30 11:21:09 -04:00
  • 11e1d4a145 Sync SDL3 wiki -> header SDL Wiki Bot 2025-05-01 18:05:25 +00:00
  • 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver Vicki Pfau 2025-04-25 17:35:25 -07:00
  • 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS Sam Lantinga 2025-05-01 10:35:49 -07:00
  • 21a7bbbf14 Restore compatibility with older GameCube mappings Sam Lantinga 2025-04-30 15:21:34 -07:00
  • 3730128e33 Simplify WIN_CreateHCursor (#12933) Dimitriy Ryazantcev 2025-05-01 18:32:12 +03:00
  • 6a0505c090 wayland: Remove unnecessary function call Frank Praznik 2025-05-01 11:30:16 -04:00
  • fdd8b5d630 wayland: Query the mouse global button states from the seats Frank Praznik 2025-05-01 11:23:13 -04:00
  • 337f012de2 Fixed right mouse button emulation when using a pen Sam Lantinga 2025-04-30 10:50:20 -07:00
  • 3c29b620e4 Fixed missing simulated mouse events using a Wacom tablet Sam Lantinga 2025-04-30 10:20:56 -07:00
  • e3df61b070 Fixed right mouse button emulation when using a pen Sam Lantinga 2025-04-30 10:50:20 -07:00
  • 106ccc722e Fixed missing simulated mouse events using a Wacom tablet Sam Lantinga 2025-04-30 10:20:56 -07:00
  • 579fc161f0 Fixed build Sam Lantinga 2025-04-29 19:06:42 -07:00
  • 22e968af4e Fixed right click mouse emulation for the Wacom tablet Sam Lantinga 2025-04-29 19:03:42 -07:00
  • e37e96cfff pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. Ryan C. Gordon 2025-04-29 18:50:50 -04:00
  • 8ae962c904 Fixed build Sam Lantinga 2025-04-29 19:06:42 -07:00
  • e04064350f Fixed right click mouse emulation for the Wacom tablet Sam Lantinga 2025-04-29 19:03:42 -07:00
  • 56c76c20a0 GPU: Validate that textures are not bound for both read and write on render passes (#12925) Evan Hemsley 2025-04-29 16:52:52 -07:00
  • a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925) Evan Hemsley 2025-04-29 16:52:52 -07:00
  • ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. Ryan C. Gordon 2025-04-29 18:50:50 -04:00
  • f131791005 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-29 22:48:45 +00:00
  • efd812c399 GPU Vulkan: Add locks for layout object lookups (#12924) Evan Hemsley 2025-04-29 15:43:28 -07:00
  • e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924) Evan Hemsley 2025-04-29 15:43:28 -07:00
  • 8b7a088efc Call IOHIDDeviceClose() if needed in hid_close() on macOS Sam Lantinga 2025-04-29 11:21:26 -07:00
  • 7fc5edab8e Revert "Don't leak device handle in macOS 10.10 or newer" Sam Lantinga 2025-04-29 09:48:44 -07:00
  • 2442c85cb8 Call IOHIDDeviceClose() if needed in hid_close() on macOS Sam Lantinga 2025-04-29 11:21:26 -07:00
  • 5b951141d2 Revert "Don't leak device handle in macOS 10.10 or newer" Sam Lantinga 2025-04-29 09:48:44 -07:00
  • fd5380ffc6 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-29 16:04:31 +00:00
  • b871ac0d97 Add support for non-constrained and non-grabbing popups Frank Praznik 2025-04-14 13:10:45 -04:00
  • b2b92bbe25 Removed timeout in SDL_RunOnMainThread() Sam Lantinga 2025-04-29 08:56:56 -07:00
  • 8abcc27535 Removed timeout in SDL_RunOnMainThread() Sam Lantinga 2025-04-29 08:56:56 -07:00
  • a29c67ac94 Always enable D3D12 GPU on Windows Sam Lantinga 2025-04-29 08:51:26 -07:00
  • ef54c3bf18 Always enable D3D12 GPU on Windows Sam Lantinga 2025-04-29 08:51:26 -07:00
  • 24ccde693e events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:30:41 -05:00
  • 15fd3fcdc2 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:30:41 -05:00
  • f88e0aaac0 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:07:36 -05:00
  • 39d3148185 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:07:36 -05:00
  • f46ef5d76d Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -08:00
  • 45b01d16b1 Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -08:00
  • 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() expikr 2025-04-28 11:41:10 +08:00
  • 4779499048 Split the redraw effect to own function expikr 2025-04-28 11:40:35 +08:00
  • 6c172e5220 SDL_SetCursor should not skip focus check expikr 2025-04-28 11:39:22 +08:00
  • cbf44700d8 bytepusher example: always render text to render target and remove unused variable Maia 2025-04-28 18:05:01 +02:00
  • faddff1bcc Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-27 18:02:41 +00:00
  • 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE Sam Lantinga 2025-04-25 12:19:27 -07:00
  • c4d5cc358f streamline boolean logic expikr 2025-04-27 13:31:50 +08:00
  • 441e7e488f invert cursor_visible to hide_cursor expikr 2025-04-27 13:48:31 +08:00
  • d553372682 rename cursor_shown to cursor_visible expikr 2025-04-27 13:48:26 +08:00
  • 29a4a4a5d1 tray, unix: make pointers g_object_ref and g_object_ref_sink static Ozkan Sezer 2025-04-27 11:55:10 +03:00
  • 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static Ozkan Sezer 2025-04-27 11:55:10 +03:00
  • 01000c73b0 cocoa: Immediately update the mouse focus when showing/hiding a popup menu Frank Praznik 2025-04-26 03:31:22 -04:00
  • 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu Frank Praznik 2025-04-26 03:31:22 -04:00
  • 1a5d1dfef0 x11: Better handle XInput2 mouse tracking outside the window Frank Praznik 2025-04-25 17:38:08 -04:00
  • 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window Frank Praznik 2025-04-25 17:38:08 -04:00
  • 0dbf585ace fix SDL_audiocvt.c MSVC build. Ozkan Sezer 2025-04-26 05:50:00 +03:00
  • af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count. Ryan C. Gordon 2025-04-25 21:13:04 -04:00
  • 5f03cb3882 d3d12: Patched to compile with GDK builds. Ryan C. Gordon 2025-04-25 20:05:16 -04:00
  • 360cc2791f test/msdf_font.bmp: mark as non-executable. Ozkan Sezer 2025-04-26 02:39:20 +03:00
  • 34fe967f3e Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 23:31:01 +00:00
  • 22692e308f events: Added SDL_GetEventDescription(). Ryan C. Gordon 2025-04-25 13:56:33 -04:00
  • c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler Sam Lantinga 2025-04-25 16:21:44 -07:00
  • 2c38143834 GDK: Handle ProjectDir with space Austin Almond 2025-04-25 17:36:29 -04:00
  • 14ae45c2b8 GDK: Handle ProjectDir with space Austin Almond 2025-04-25 17:36:29 -04:00
  • faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements. Ryan C. Gordon 2025-04-25 14:19:04 -04:00
  • c56a1c664c aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. Ryan C. Gordon 2025-04-25 12:49:41 -04:00
  • 41cae64580 pipewire: Use a more specific stream name than "Audio Stream". Ryan C. Gordon 2025-04-25 12:53:22 -04:00
  • c6dd2662c3 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback. Ryan C. Gordon 2025-04-05 23:00:07 -04:00
  • 2e45198299 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 18:14:48 +00:00
  • 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). Ryan C. Gordon 2025-04-06 14:31:47 -04:00
  • 18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup. Ryan C. Gordon 2025-04-25 13:01:47 -04:00
  • a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream". Ryan C. Gordon 2025-04-25 12:53:22 -04:00
  • 2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. Ryan C. Gordon 2025-04-25 12:49:41 -04:00
  • 7642c0468d Log information about Wayland environment detection Sam Lantinga 2025-04-25 09:48:08 -07:00
  • f48027cf12 audio: Tweak SDL_GetAudioDeviceName. Ryan C. Gordon 2025-04-24 22:17:13 -04:00
  • fabbc8d183 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk Anonymous Maarten 2025-04-25 16:29:35 +02:00
  • 5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk Anonymous Maarten 2025-04-25 16:29:35 +02:00