Commit Graph

11047 Commits

Author SHA1 Message Date
ocornut
6cecd1a15b Docking: remove seemingly untaken path. (#8826)
(stay tuned..).
2025-07-23 15:24:34 +09:00
ocornut
08620b7ceb Fixed merge issues (harmless). Amend fe1cee0. (#8786) 2025-07-23 11:30:32 +09:00
ocornut
fe1cee0837 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
2025-07-22 18:38:50 +09:00
ocornut
06ab541e2f CI: Adjust policies to more frequently build Win64 SDL3+SDL_Renderer, SDL3+SDL_GPU, and tweak others. 2025-07-22 17:01:26 +09:00
scribam
7babc24ad4 CI: Add SDL3 builds to MacOS and Windows. (#8819, #8778) 2025-07-22 16:52:20 +09:00
scribam
c96e9c8273 CI: Update Windows CI to use a more recent SDL2. (#8819, #8778) 2025-07-22 16:51:20 +09:00
Tim-Rex
4a51295c9e Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). (#8792)
Include update of imgui_impl_opengl3_loader.h as submitted to gl3w_stripped repository, which adds imgl3wShutdown().
2025-07-22 16:46:35 +09:00
gomkyung2
9c392896b7 Misc: removed more redundant inline static linkage from imgui_internal.h. (#8813, #8682, #8358) 2025-07-22 16:31:10 +09:00
ocornut
ea613e181c Windows: fixed an issue where resizable child windows would emit border logic when hidden/non-visible. (#8815)
This makes more sense in docking branch but may be merged in master right away.
2025-07-22 16:22:53 +09:00
ocornut
ed5bd1f9ef Changed ImTextCharToUtf8() to return bytes count rather than original pointer. (#8820)
Amend c2bf4abfa1
2025-07-22 14:17:11 +09:00
Rhys Pounder
3401dbde92 Docs: Fixed typo. (#8817) 2025-07-21 15:42:16 +09:00
ocornut
c9e0208de4 Textures: moved UpdateTexturesNewFrame(), UpdateTexturesEndFrame() to a more suitable location in the file. 2025-07-21 15:35:53 +09:00
ocornut
57a816ae60 Texutres: minor comments, tweaks. 2025-07-21 15:27:17 +09:00
ocornut
643f0e3abf Backends: OpenGL3: restore update path on non-WebGL non-ES targets that doesn't require a CPU copy. (#8802, #8465)
Amend/fix dbb91a5
2025-07-15 14:34:40 +02:00
ocornut
8744d10235 Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802) 2025-07-15 14:30:50 +02:00
ocornut
336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2025-07-11 17:41:52 +02:00
ocornut
79d88e2d0b Error Handling, Tables: TableGetSortSpecs() silently return NULL when no table (matching most other table getters). TableSetBgColor() uses IM_ASSERT_USER_ERROR. 2025-07-11 16:57:43 +02:00
ocornut
a0d3e405a3 Textures: ImTextureData::Create() sets status. RegisterUserTexture() increases RefCount. Added comments about ImTextureData::GetTexRef(). (#8789) 2025-07-11 16:49:28 +02:00
ocornut
0e6e876f23 Docs: update docs/comments about ImTextureRef, ImTextureID. (#8783) 2025-07-10 19:07:28 +02:00
ocornut
c680f54e6c FIxed IsWindowFocused() using wrong flag types (harmless as values were identical). (#8786) 2025-07-10 18:42:39 +02:00
ocornut
4d745bc602 Version 1.92.2 WIP 2025-07-10 18:41:05 +02:00
ocornut
44aa9a4b3a Merge branch 'master' into docking
# Conflicts:
#	imgui_internal.h
v1.92.1-docking
2025-07-09 18:55:12 +02:00
ocornut
5d4126876b Version 1.92.1 v1.92.1 2025-07-09 18:53:58 +02:00
ocornut
0ba02a4ed6 Debug Tools: added IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS. (#8651, #7961, #7669) 2025-07-09 18:45:58 +02:00
ocornut
f39b138487 Internals: rename DebugDrawIdConflicts -> DebugDrawIdConflictsId. 2025-07-09 18:24:14 +02:00
ocornut
d9b758661f Misc comments to facilitate update for people who nilly-willy copied entire chunks of internal widgets to create their own. 2025-07-09 16:30:53 +02:00
ocornut
c99ac2451f Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_vulkan.cpp
2025-07-08 17:25:22 +02:00
Pascal Thomet
ed7d965818 Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses port contrib.glfw3 (#8742)
This unofficial port offers a better support for HighDPI.
See
- https://emscripten.org/docs/compiling/Contrib-Ports.html
- https://github.com/pongasoft/emscripten-glfw
2025-07-08 15:57:22 +02:00
Pascal Thomet
18dca11dd0 Backends: GLFW, SDL2: ImplXXX_GetContentScaleXXX() helpers return 1.0f on emscripten / apple / android (#8742, #8733)
We can divide platforms into two cases based on how they report screen geometry:
- Case 1: Platforms which report screen size in "physical pixels": Windows (for "Dpi aware" apps), Linux (with Wayland)
- Case 2: Platforms which report screen size in "density-independent pixels": macOS, iOS, Android, emscripten

As a consequence, there are two important things we need to know:
- FramebufferScale: The scaling factor FrameBufferSize / ScreenSize
  - In case 1, the framebuffer size is equal to the screen size and DisplayFramebufferScale=1.
  - In case 2, the framebuffer size is equal to the screen size multiplied by a factor, for example DisplayFramebufferScale=2.
- ContentScale The scaling factor for the content that we will display
  - In case 1, the content scale will often need to be > 1 (e.g., 2), because we will need to display bigger elements so that they show with a correct physical size on the screen.
  - In case 2, the content scale is equal to 1
This commit fixes ContentScale for platforms in case 2.
2025-07-08 15:53:42 +02:00
ocornut
ee8fd5325a Backends: OSX: Fixed multi-viewport handling broken in 1.92.0. (#8644, #8777) 2025-07-08 13:38:37 +02:00
ocornut
7c51c0e3de Docs: misc update. (#8727, #8764) 2025-07-08 11:59:32 +02:00
ocornut
c0d02e5ae4 Backends: Vulkan: forgot to update Changelog. (#8772) 2025-07-07 17:02:07 +02:00
Moses Miller
032e1397d9 Backends: Vulkan: use separate barrier for buffer. (#8772) 2025-07-07 16:58:42 +02:00
Moses Miller
c2d9b07533 Backends: Vulkan: fixed texture synchronization. (#8772) 2025-07-07 16:58:41 +02:00
ocornut
4ef1145241 Fonts: fixed dynamically changing font loader from losing Fallback and Ellipsis glyphs. (#8763)
Only the call to ImFontAtlasBuildSetupFontLoader() is the notable change. The change in ImFontAtlasFontInitOutput() is merely to use an existing helper function.
2025-07-07 16:54:08 +02:00
ocornut
57a93e1a19 Backends: Allegro5: fixed texture update broken on some platforms where ALLEGRO_LOCK_WRITEONLY needed all texels to be rewritten. (#8770) 2025-07-07 15:36:24 +02:00
ocornut
94c888ebda Docs: update 1.92.0 changelogs to cover more internal fields. (#8764) 2025-07-07 15:27:47 +02:00
ocornut
495d6f1e39 Undef 'Status' in main header file. (#8751, #8765) 2025-07-07 14:56:50 +02:00
ocornut
68971223aa CI: Fix/amend be63037. 2025-07-07 10:42:45 +02:00
ocornut
4441aa8b60 CI: Fix/amend be63037. 2025-07-07 10:41:01 +02:00
ocornut
497ebec01d CI: Fix/amend be63037. 2025-07-07 10:36:49 +02:00
ocornut
be63037654 CI: Updated to use latest Windows image + VS2022.
(Untested)
2025-07-07 10:34:59 +02:00
Matthew Pohlmann
0448428322 Fonts: Change ImFontConfig::FontNo back to int from S8 (#8775)
When used with FreeType this value is passed as `face_index` which needs to be 32-bits.

# Conflicts:
#	docs/CHANGELOG.txt
2025-07-05 19:25:45 +02:00
ocornut
92e2df5978 Merge branch 'master' into docking 2025-06-30 21:18:46 +02:00
ocornut
fd75bdccb0 Fonts: for large size fonts, layout/size calculation only load glyphs metrics. Actual glyphs are renderer+packed when used by drawing functions. (#8758, #8465)
(Breaking) breaks signature of ImFontLoader::FontBakedLoadGlyph, sorry.
2025-06-30 21:16:20 +02:00
ocornut
51b3495ad8 Fonts: set a maximum font size of 512.0f at ImGui:: API level to reduce edge cases. 2025-06-30 21:04:55 +02:00
ocornut
b7e5d76c79 Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font loader at runtime without using internal API. (#8752, #8465) 2025-06-30 20:01:02 +02:00
Aidan Sun
8ccfdf7ba0 CI: Fixed dllimport/dllexport tests. (#8757) 2025-06-30 18:48:28 +02:00
ocornut
8c61ee5498 Tables: fixed comments about DisableDefaultContextMenu. (#8746) 2025-06-29 18:05:28 +02:00
ocornut
d99ab9f903 Backends: SDL2: undef Status for X11. (#8751) 2025-06-28 17:15:18 +02:00