ocornut
6cecd1a15b
Docking: remove seemingly untaken path. ( #8826 )
...
(stay tuned..).
2025-07-23 15:24:34 +09:00
ocornut
08620b7ceb
Fixed merge issues (harmless). Amend fe1cee0
. ( #8786 )
2025-07-23 11:30:32 +09:00
ocornut
fe1cee0837
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2025-07-22 18:38:50 +09:00
ocornut
06ab541e2f
CI: Adjust policies to more frequently build Win64 SDL3+SDL_Renderer, SDL3+SDL_GPU, and tweak others.
2025-07-22 17:01:26 +09:00
scribam
7babc24ad4
CI: Add SDL3 builds to MacOS and Windows. ( #8819 , #8778 )
2025-07-22 16:52:20 +09:00
scribam
c96e9c8273
CI: Update Windows CI to use a more recent SDL2. ( #8819 , #8778 )
2025-07-22 16:51:20 +09:00
Tim-Rex
4a51295c9e
Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). ( #8792 )
...
Include update of imgui_impl_opengl3_loader.h as submitted to gl3w_stripped repository, which adds imgl3wShutdown().
2025-07-22 16:46:35 +09:00
gomkyung2
9c392896b7
Misc: removed more redundant inline static linkage from imgui_internal.h. ( #8813 , #8682 , #8358 )
2025-07-22 16:31:10 +09:00
ocornut
ea613e181c
Windows: fixed an issue where resizable child windows would emit border logic when hidden/non-visible. ( #8815 )
...
This makes more sense in docking branch but may be merged in master right away.
2025-07-22 16:22:53 +09:00
ocornut
ed5bd1f9ef
Changed ImTextCharToUtf8() to return bytes count rather than original pointer. ( #8820 )
...
Amend c2bf4abfa1
2025-07-22 14:17:11 +09:00
Rhys Pounder
3401dbde92
Docs: Fixed typo. ( #8817 )
2025-07-21 15:42:16 +09:00
ocornut
c9e0208de4
Textures: moved UpdateTexturesNewFrame(), UpdateTexturesEndFrame() to a more suitable location in the file.
2025-07-21 15:35:53 +09:00
ocornut
57a816ae60
Texutres: minor comments, tweaks.
2025-07-21 15:27:17 +09:00
ocornut
643f0e3abf
Backends: OpenGL3: restore update path on non-WebGL non-ES targets that doesn't require a CPU copy. ( #8802 , #8465 )
...
Amend/fix dbb91a5
2025-07-15 14:34:40 +02:00
ocornut
8744d10235
Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. ( #8802 )
2025-07-15 14:30:50 +02:00
ocornut
336d9212fc
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
ocornut
79d88e2d0b
Error Handling, Tables: TableGetSortSpecs() silently return NULL when no table (matching most other table getters). TableSetBgColor() uses IM_ASSERT_USER_ERROR.
2025-07-11 16:57:43 +02:00
ocornut
a0d3e405a3
Textures: ImTextureData::Create() sets status. RegisterUserTexture() increases RefCount. Added comments about ImTextureData::GetTexRef(). ( #8789 )
2025-07-11 16:49:28 +02:00
ocornut
0e6e876f23
Docs: update docs/comments about ImTextureRef, ImTextureID. ( #8783 )
2025-07-10 19:07:28 +02:00
ocornut
c680f54e6c
FIxed IsWindowFocused() using wrong flag types (harmless as values were identical). ( #8786 )
2025-07-10 18:42:39 +02:00
ocornut
4d745bc602
Version 1.92.2 WIP
2025-07-10 18:41:05 +02:00
ocornut
44aa9a4b3a
Merge branch 'master' into docking
...
# Conflicts:
# imgui_internal.h
v1.92.1-docking
2025-07-09 18:55:12 +02:00
ocornut
5d4126876b
Version 1.92.1
v1.92.1
2025-07-09 18:53:58 +02:00
ocornut
0ba02a4ed6
Debug Tools: added IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS. ( #8651 , #7961 , #7669 )
2025-07-09 18:45:58 +02:00
ocornut
f39b138487
Internals: rename DebugDrawIdConflicts -> DebugDrawIdConflictsId.
2025-07-09 18:24:14 +02:00
ocornut
d9b758661f
Misc comments to facilitate update for people who nilly-willy copied entire chunks of internal widgets to create their own.
2025-07-09 16:30:53 +02:00
ocornut
c99ac2451f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_vulkan.cpp
2025-07-08 17:25:22 +02:00
Pascal Thomet
ed7d965818
Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses port contrib.glfw3 ( #8742 )
...
This unofficial port offers a better support for HighDPI.
See
- https://emscripten.org/docs/compiling/Contrib-Ports.html
- https://github.com/pongasoft/emscripten-glfw
2025-07-08 15:57:22 +02:00
Pascal Thomet
18dca11dd0
Backends: GLFW, SDL2: ImplXXX_GetContentScaleXXX() helpers return 1.0f on emscripten / apple / android ( #8742 , #8733 )
...
We can divide platforms into two cases based on how they report screen geometry:
- Case 1: Platforms which report screen size in "physical pixels": Windows (for "Dpi aware" apps), Linux (with Wayland)
- Case 2: Platforms which report screen size in "density-independent pixels": macOS, iOS, Android, emscripten
As a consequence, there are two important things we need to know:
- FramebufferScale: The scaling factor FrameBufferSize / ScreenSize
- In case 1, the framebuffer size is equal to the screen size and DisplayFramebufferScale=1.
- In case 2, the framebuffer size is equal to the screen size multiplied by a factor, for example DisplayFramebufferScale=2.
- ContentScale The scaling factor for the content that we will display
- In case 1, the content scale will often need to be > 1 (e.g., 2), because we will need to display bigger elements so that they show with a correct physical size on the screen.
- In case 2, the content scale is equal to 1
This commit fixes ContentScale for platforms in case 2.
2025-07-08 15:53:42 +02:00
ocornut
ee8fd5325a
Backends: OSX: Fixed multi-viewport handling broken in 1.92.0. ( #8644 , #8777 )
2025-07-08 13:38:37 +02:00
ocornut
7c51c0e3de
Docs: misc update. ( #8727 , #8764 )
2025-07-08 11:59:32 +02:00
ocornut
c0d02e5ae4
Backends: Vulkan: forgot to update Changelog. ( #8772 )
2025-07-07 17:02:07 +02:00
Moses Miller
032e1397d9
Backends: Vulkan: use separate barrier for buffer. ( #8772 )
2025-07-07 16:58:42 +02:00
Moses Miller
c2d9b07533
Backends: Vulkan: fixed texture synchronization. ( #8772 )
2025-07-07 16:58:41 +02:00
ocornut
4ef1145241
Fonts: fixed dynamically changing font loader from losing Fallback and Ellipsis glyphs. ( #8763 )
...
Only the call to ImFontAtlasBuildSetupFontLoader() is the notable change. The change in ImFontAtlasFontInitOutput() is merely to use an existing helper function.
2025-07-07 16:54:08 +02:00
ocornut
57a93e1a19
Backends: Allegro5: fixed texture update broken on some platforms where ALLEGRO_LOCK_WRITEONLY needed all texels to be rewritten. ( #8770 )
2025-07-07 15:36:24 +02:00
ocornut
94c888ebda
Docs: update 1.92.0 changelogs to cover more internal fields. ( #8764 )
2025-07-07 15:27:47 +02:00
ocornut
495d6f1e39
Undef 'Status' in main header file. ( #8751 , #8765 )
2025-07-07 14:56:50 +02:00
ocornut
68971223aa
CI: Fix/amend be63037
.
2025-07-07 10:42:45 +02:00
ocornut
4441aa8b60
CI: Fix/amend be63037
.
2025-07-07 10:41:01 +02:00
ocornut
497ebec01d
CI: Fix/amend be63037
.
2025-07-07 10:36:49 +02:00
ocornut
be63037654
CI: Updated to use latest Windows image + VS2022.
...
(Untested)
2025-07-07 10:34:59 +02:00
Matthew Pohlmann
0448428322
Fonts: Change ImFontConfig::FontNo back to int from S8 ( #8775 )
...
When used with FreeType this value is passed as `face_index` which needs to be 32-bits.
# Conflicts:
# docs/CHANGELOG.txt
2025-07-05 19:25:45 +02:00
ocornut
92e2df5978
Merge branch 'master' into docking
2025-06-30 21:18:46 +02:00
ocornut
fd75bdccb0
Fonts: for large size fonts, layout/size calculation only load glyphs metrics. Actual glyphs are renderer+packed when used by drawing functions. ( #8758 , #8465 )
...
(Breaking) breaks signature of ImFontLoader::FontBakedLoadGlyph, sorry.
2025-06-30 21:16:20 +02:00
ocornut
51b3495ad8
Fonts: set a maximum font size of 512.0f at ImGui:: API level to reduce edge cases.
2025-06-30 21:04:55 +02:00
ocornut
b7e5d76c79
Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font loader at runtime without using internal API. ( #8752 , #8465 )
2025-06-30 20:01:02 +02:00
Aidan Sun
8ccfdf7ba0
CI: Fixed dllimport/dllexport tests. ( #8757 )
2025-06-30 18:48:28 +02:00
ocornut
8c61ee5498
Tables: fixed comments about DisableDefaultContextMenu. ( #8746 )
2025-06-29 18:05:28 +02:00
ocornut
d99ab9f903
Backends: SDL2: undef Status for X11. ( #8751 )
2025-06-28 17:15:18 +02:00