ocornut
3e11dfd266
ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv()
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This is mostly for the benefit of cimgui parser, ideally we would do without.
2025-10-14 19:33:47 +02:00
ocornut
126dffa103
ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion.
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Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02)
ImStrv: many fixes (see details), added imconfig class extension example, added natvis description.
ImStrv: rework toward ensuring End is always set to constant can be compile time calculated
ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators.
ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
2025-10-14 19:33:47 +02:00
Rokas Kupstys
19fe9fc640
ImStrv: Step 1 - change string type to ImStrv in API. (REBASED)
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(last rebase amend 2024/12/11)
2025-10-14 19:33:46 +02:00
ocornut
9a5d5c45f5
Version 1.92.4
v1.92.4
2025-10-14 19:26:56 +02:00
ocornut
25e5baf5f0
(Breaking) Clipper: commented out legacy IncludeRangeByIndices name obsoleted in 1.89.9. ( #6424 , #3841 )
2025-10-14 19:00:50 +02:00
ocornut
c8db91b7b4
(Breaking) TreeNode, Selectable: commented out legacy ImGuiTreeNodeFlags_AllowItemOverlap, ImGuiSelectableFlags_AllowItemOverlap names obsoleted in 1.89.7.
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Amend 51f564e
2025-10-14 19:00:49 +02:00
ocornut
702cc9993a
Relaxed internal assert in MarkItemEdited() some more. ( #8997 )
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Amend e7a734f78d , 5a2b1e8482
2025-10-14 16:31:38 +02:00
ocornut
bad5ee167b
Shortcuts: added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive,. ( #9004 )
2025-10-13 15:06:34 +02:00
ocornut
b6e277980f
Shortcuts: reorganize route scoring so values are easier to read. ( #9004 )
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Score now require 16-bits but ImGuiKeyRoutingData doesn't grow size.
2025-10-13 15:06:32 +02:00
ocornut
878c863af4
Docs: reformat changlog entries.
2025-10-13 13:25:02 +02:00
Rémy Tassoux
9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. ( #9002 )
2025-10-13 13:19:37 +02:00
ocornut
00251c8921
CI: disable PVS-Studio's --disableLicenseExpirationCheck
2025-10-13 12:01:10 +02:00
ocornut
5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
2025-10-09 19:24:17 +02:00
ocornut
2b770a029b
InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). ( #8994 , #3237 )
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+ misc comments.
2025-10-08 19:06:12 +02:00
ocornut
bee2720faa
Docs: clarify meaning/purpose of IMGUI_ENABLE_FREETYPE. ( #8993 )
2025-10-08 18:44:07 +02:00
ocornut
fd0873c61f
Test Engine: fixed mismatched macro signature when disabled.
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The macro was actually unused in our code if IMGUI_ENABLE_TEST_ENGINE is not defined, but can affect third-party code.
2025-10-07 15:59:45 +02:00
ocornut
ee3d16f150
Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
2025-10-06 18:39:10 +02:00
ocornut
4b858cf5d1
Made tooltip windows inherit parent. ( #8982 , #1345 )
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Intent here was for a manually focused tooltip to not steal title bar highlight.
2025-10-06 17:06:40 +02:00
ocornut
09e15e8c9d
Nav: fixed typo.
2025-10-06 13:56:34 +02:00
ocornut
2128e2f44b
Style: added ImGuiCol_UnsavedMarker. ( #8983 )
2025-10-06 12:16:48 +02:00
ocornut
27a9374ef3
Drag and Drop: added BeginDragDropTargetViewport(), still in imgui_internal.h for now. ( #5204 )
2025-10-03 19:06:23 +02:00
ocornut
1cdec11e24
Drag and Drop: rework RenderDragDropTargetRect() into RenderDragDropTargetRectForItem() and add RenderDragDropTargetRectEx(). ( #1603 , #5204 )
2025-10-03 18:54:15 +02:00
ocornut
3ac624b795
Update FAQ.md typos. ( #8862 )
2025-10-03 18:26:06 +02:00
omar
a97b0c32ab
Update FAQ.md
2025-10-02 20:31:14 +02:00
ocornut
bcf722e637
Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". ( #8862 )
2025-10-02 20:14:43 +02:00
ocornut
8c22b8aef6
Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. ( #8811 )
2025-10-01 18:39:40 +02:00
ocornut
fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
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Amend 9809b0b . Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
2025-10-01 17:49:22 +02:00
ocornut
ea564a6a5e
Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. ( #8977 , #8811 )
2025-10-01 17:40:20 +02:00
ocornut
9809b0b061
Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. ( #8975 )
2025-10-01 14:59:53 +02:00
ocornut
b987970870
Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order.
2025-10-01 14:59:40 +02:00
omar
a3d6e82dbd
Update README.md
2025-09-30 16:26:27 +02:00
ocornut
3dafd9e898
Backends: DirectX12: enable swapchain tearing if available. ( #8965 )
2025-09-29 18:36:13 +02:00
ocornut
5cd83e689e
Backends: DirectX12: amend changelog to clarify fixes. ( #3463 , #5018 )
2025-09-29 16:34:27 +02:00
Rémy Tassoux
5ce903af6e
Backends: DX12: Use one fence instead of one by viewport. (master) ( #8961 )
2025-09-29 16:15:46 +02:00
Rémy Tassoux
bab3ebec14
Backends: DX12: Rework synchronization logic. (master) ( #8961 )
2025-09-29 16:14:53 +02:00
ocornut
3ff195f702
Backends: DX12: let bd->FrameIndex start at 0 to match docking. ( #8961 )
2025-09-29 16:12:33 +02:00
ocornut
e459e5bf0a
Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. ( #8969 , #8920 , #8921 )
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Fix 10d0162 .
x
2025-09-29 16:12:33 +02:00
Rémy Tassoux
217bc445ff
Backends: DirectX12: reuse a command list and allocator for texture uploads. ( #8963 , #8465 )
2025-09-29 15:45:17 +02:00
ocornut
1c87024840
InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). ( #8967 )
2025-09-29 13:38:27 +02:00
ocornut
3470e6112b
(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:23:51 +02:00
ocornut
e312b99296
(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. ( #8110 , #8111 )
2025-09-26 18:18:33 +02:00
ocornut
cc0a6690bf
Backends: Vulkan: minor internal renames/tweaks to reduce further patches. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:12:47 +02:00
ocornut
5fe962216a
(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). ( #8946 , #8110 , #8111 , #8686 )
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Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
2025-09-26 18:12:47 +02:00
johan0A
01686c6294
Backends: Vulkan: added a way to specify custom vertex/fragment shaders. ( #8585 , #8271 )
2025-09-26 15:44:02 +02:00
ocornut
bf2e0b2c6f
Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. ( #8893 )
2025-09-25 19:07:59 +02:00
ocornut
cee40f8af9
Examples: made examples's main.cpp consistent with returning 1 on error.
2025-09-24 17:48:48 +02:00
ocornut
940627d008
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
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Amend e06b5df .
2025-09-24 15:29:00 +02:00
ocornut
719ea9c228
Comments
2025-09-24 15:00:24 +02:00
ocornut
f61a7ef222
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. ( #7919 , #7786 )
2025-09-24 14:48:33 +02:00
ocornut
e06b5dfe12
Backends: SDL2,SDL3: Shallow tweaks.
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Toward fallback focused mouse handler to be a closer match docking version.
2025-09-24 14:41:10 +02:00