ocornut
ca49eff398
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2026-07-22 15:46:24 +02:00
Brenton Bostick
61a093635c
Backends: OpenGL3: fixed updating textures. ( #9478 , #9477 , #9473 , #8802 )
...
Fixed 0ff4a8a .
2026-07-17 13:49:02 +02:00
ocornut
93bd4f0adb
Merge branch 'master' into docking
...
# Conflicts:
# .github/workflows/build.yml
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# examples/example_apple_metal4/main.mm
# imgui.cpp
2026-07-16 15:56:36 +02:00
ocornut
0ff4a8a900
Backends: OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture(). Amends. ( #9473 , #8802 )
...
Fix setting GL_UNPACK_ROW_LENGTH twice.
2026-07-15 18:20:05 +02:00
Turtle Dove
e3927dc004
Backends: OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture() ( #9473 , #8802 )
2026-07-15 18:16:57 +02:00
Turtle Dove
35a7e8e864
Backends: SDL2: restore SDL_StartTextInput()/SDL_StopTextInput() calls on Android ( #7636 , #9474 )
2026-07-15 17:59:25 +02:00
Turtle Dove
909082890a
Backends: Android: clear mouse position on touch release. ( #6627 , #9474 )
2026-07-15 17:36:39 +02:00
Turtle Dove
162ce49af2
Backends: Vulkan: Fixed use-after-free in multi-viewport dynamic rendering path ( #9390 , #9468 )
2026-07-15 14:32:52 +02:00
ocornut
bad1ee71f8
Backends: SDL_Renderer3: fixed changing scale mode not actually working on all platforms. ( #7616 , #9470 , #9378 )
2026-07-15 13:44:03 +02:00
ShiroKSH
003ee19d9e
Backends: SDL_Renderer3: fixed default sampler not being Linear. ( #7616 , #9470 , #9378 )
2026-07-15 13:44:01 +02:00
Jonathan Hoffstadt
df71e28084
Backends: Metal4: added multi-viewport support ( #9465 , #9451 )
2026-07-10 15:05:31 +02:00
ocornut
a23e9fb1b5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2026-07-08 15:10:22 +02:00
Kian
481f2cea17
Backends: Metal4: added ImTextureID tex_id to residency set. ( #9461 , #9458 , #9451 )
...
This will resolve runtime errors identified by XCode's Metal Shader Validator.
2026-07-07 16:35:23 +02:00
Kian
520a29dd51
Backends: Metal4: added metal-cpp support. ( #9461 )
...
with amends.
2026-07-07 16:29:02 +02:00
ocornut
e616ace74d
CI, Backends: Metal4: fixed CI, added comments. ( #9458 )
2026-07-03 17:48:11 +02:00
ocornut
d098bf9657
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
2026-07-03 16:59:31 +02:00
ocornut
caddd26fb9
Backends: Metal4: minor tweaks/comments. ( #9458 , #9451 )
2026-07-02 12:09:06 +02:00
Amélie Heinrich
fc6395365d
Backends: Metal4: Added Metal 4 backend. Added SDL3+Metal4 example. ( #9458 , #9451 )
2026-07-02 12:00:10 +02:00
ocornut
93dd4c1567
Backends: Metal4: copy imgui_imp_metal.* to imgui_impl_metal4.*, unmodified. ( #9458 , #9451 )
2026-07-02 11:59:36 +02:00
ocornut
9e6c0416fe
Backends: GLFW,SDL2,SDL3: added wayland/driver marker in io.BackendPlatformName.
...
+ Stored bd->IsWayland variable for e.g. #7433
2026-06-29 18:26:59 +02:00
ocornut
64a3e726a8
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2026-06-24 16:03:19 +02:00
ocornut
73a6610e81
Backends: OpenGL3: Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to dynamically select between use of glBindSampler() and glTexParameter(). ( #9378 )
2026-06-17 15:02:51 +02:00
ocornut
2064059a7f
Docs, Backends: OpenGL3, Vulkan: added comments about custom sampler. ( #9378 )
2026-06-17 12:53:36 +02:00
ocornut
2af6dd9694
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2026-06-04 13:53:55 +02:00
Vladimir Perminov
7950c96f0e
Backends: OpenGL3: GLSL version detection assume GLSL 410 when GL context is 4.1. Fixes an issue running on macOS with Wine. ( #9427 , #6577 )
...
Amend fc737d2333
2026-06-03 15:48:52 +02:00
ocornut
4cb21e4a1e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
2026-05-28 15:46:34 +02:00
MouriNaruto
3e7b79aa17
Backends: Win32: use SetProcessDpiAwarenessContext instead of SetThreadDpiAwarenessContext when available, to fix the OpenGL3 Win32 example DPI scaling issue. ( #9403 )
2026-05-19 17:53:36 +02:00
ocornut
b61e56346a
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
2026-05-12 16:43:34 +02:00
manuel
b58836f287
Backends: WebGPU: detect WGSL support at runtime instead of excluding WGVK at compile time. ( #9387 )
...
Previously WGVK was hard-disabled from WGSL via #if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK),
forcing the SPIRV fallback unconditionally. Now the WGSL path is attempted on all backends
and an empty stage_desc is returned when the module fails to compile letting the existing
SPIRV fallback at the call site kick in.
2026-05-11 15:38:27 +02:00
ocornut
310f3c8370
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# imgui.cpp
2026-05-06 12:30:38 +02:00
Vlad
dee9b15bbe
Backends: Metal: add sampler states and DrawCallback_SetSamplerLinear / DrawCallback_SetSamplerNearest callbacks. ( #9381 , #9371 , #9378 )
2026-04-28 15:09:23 +02:00
ocornut
417f5ed66d
Merge branch 'master' into docking
2026-04-24 17:36:26 +02:00
ocornut
bda49826cf
Backends: OpenGL3: build fix for WebGL/ES2/Emscripten. ( #9378 )
...
Amend 6b05f71 which was incorrectly labelled.
2026-04-24 12:26:21 +02:00
ocornut
a31071573b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2026-04-23 22:11:04 +02:00
ocornut
6b05f711fd
Backends: WebGPU: build fix for WebGL/ES2.
2026-04-23 22:06:42 +02:00
ocornut
86ebb3bc11
Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. ( #9378 )
2026-04-23 22:03:11 +02:00
ocornut
7e7f3adb80
Removed DrawCallback_SetSamplerCustom feature for now. Too unreliable to get working everywhere. ( #9378 )
2026-04-23 21:50:52 +02:00
ocornut
dfe6f9ebca
Backends: WebGPU: added SetSamplerLinear/Nearest draw callbacks. ( #9378 )
2026-04-23 21:50:50 +02:00
ocornut
37952fb3b8
Backends: Vulkan, SDLGPU3: remove samplers from RenderState. ( #9378 )
...
Revert part of ac261203a5 , 9ee3d731b5 (#8866 , #8163 , #7998 , #7988 ) since we have a better solution.
2026-04-23 21:50:47 +02:00
omar
0a811e8ea1
Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. ( #9378 )
2026-04-23 21:50:45 +02:00
ocornut
a6a16cf8a2
Backends: WebGPU: protect better against zero tex id.
2026-04-23 20:50:34 +02:00
ocornut
e887098740
Backends: WebGPU: always use SPIR-V shader on WGVK, as it cannot be detected at runtime. ( #9316 , #9246 , #9257 )
2026-04-23 19:42:29 +02:00
ocornut
ce3fe4078a
Backends: WGPU: fixed build.
...
Incorrect line from a WIP branch slipped in ac06ad7
2026-04-23 17:31:14 +02:00
ocornut
f2f843c113
Fixed some extremely zealous warnings (GCC -Wconversion, -Wdouble-promotion)
...
(amend a1e0552 )
2026-04-23 17:23:43 +02:00
ocornut
adc0027912
Backends: Vulkan: remove unused artefacts (mistakenly commited in 0453ae9).
2026-04-23 16:08:11 +02:00
ocornut
dee5bf3ec3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2026-04-23 16:07:01 +02:00
ocornut
ac06ad7b48
ImDrawList: made AddCallback() user data default to NULL + minor amends/comments.
2026-04-23 15:58:44 +02:00
ocornut
b065713cec
Backends: OpenGL2/3, SDLRenderer2/3, DirectX9, Metal: moved Init/Shutdown code lower in the file.
...
Allows to point to local functions without forward declaring them.
2026-04-23 15:53:28 +02:00
ocornut
ac261203a5
(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (fixes, amends) ( #914 )
2026-04-22 14:43:44 +02:00
yaz0r
0453ae96e8
(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (WIP) ( #914 )
2026-04-22 14:43:44 +02:00