ocornut
1c8fad73f8
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2025-05-07 15:24:46 +02:00
ChrisTom-94
bbc89b6391
Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. ( #8600 , #8176 )
2025-05-07 15:23:03 +02:00
ocornut
64a5e27486
Docs: bad merge error.
2025-05-07 14:22:19 +02:00
ChrisTom-94
d1dc2a3298
Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. ( #8600 , #8326 , #8365 )
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-05-07 11:50:32 +02:00
ocornut
c5e2bb7cd1
Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends.
...
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
2025-05-05 19:20:12 +02:00
ocornut
ef62aa7333
Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different monitor than the main viewport.
2025-05-05 19:04:18 +02:00
ocornut
c0dfd65d67
Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. ( #8594 )
2025-04-30 16:23:58 +02:00
ocornut
20066a8964
Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. ( #8603 )
...
Amend ec1d2be96f . (#2496 , #3907 , #6308 , #7615 )
This technically prevents multi-viewports from working with io.ConfigViewportsNoDefaultParent=true but this is a more fringe case to handle for our example app, better tradeoff imho to use IsIconic().
2025-04-30 11:30:06 +02:00
ocornut
75ddd9a6cd
Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. ( #8599 )
2025-04-28 23:10:43 +02:00
ocornut
cbb8edb0b7
Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. ( #8595 , #8250 )
...
The table->CurrentColumn != -1 test in BeginMultiSelect() was affected. It would have been possible to amend the test with table->IsInsideRow but this seems generally saner.
Docs: fixed typo. (#8592 )
2025-04-26 15:44:51 +02:00
ocornut
fcdaa32793
Backends: GLFW: Disable multi-viewports under Wayland. ( #8587 )
2025-04-26 14:54:09 +02:00
ocornut
fe298cf984
Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). ( #8576 )"
...
This reverts commit 2a000ee091 .
2025-04-25 20:10:46 +02:00
ocornut
2a000ee091
Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). ( #8576 )
...
Which reduces issues related to losing key down state on focus loss.
2025-04-23 19:12:32 +02:00
ocornut
839e3274e1
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
2025-04-23 14:42:36 +02:00
ocornut
dcf0d8cab6
Tables: fixed TableHeader() eager vertical clipping of text. ( #6236 )
2025-04-22 18:34:56 +02:00
ocornut
bf0f586b69
Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. ( #8584 , #7492 , #6341 )
2025-04-22 11:21:02 +02:00
ocornut
87f12e56fe
Backends: SDL_GPU: Added multi-viewport support. Amends + update example. ( #8573 , #8163 , #7998 , #7988 )
2025-04-17 15:41:15 +02:00
ocornut
88d2df24be
Merge branch 'master' into docking
2025-04-16 20:31:18 +02:00
ocornut
69d572bb10
Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. ( #7024 )
...
Requires 97d85338e8 and e4a865177e
2025-04-16 20:30:29 +02:00
ocornut
97d85338e8
Tabs: adjust handling of ellipsis now that Close Button visibility changed. ( #8387 ) Internals: remove extra parameter to RenderTextEllipsis().
...
This requires RenderTextEllipsis() to use fine CPU-side clippoing.
Users of RenderTextEllipsis(): #7024 , #6236 , #5267 , #5745 , #4269 , #2775
2025-04-16 20:29:43 +02:00
ocornut
7ab4728a36
Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame().
2025-04-16 18:12:53 +02:00
ocornut
3ab50c334a
TreeNode, Style: added style.TreeLinesRounding support. ( #2920 )
2025-04-10 19:26:29 +02:00
ocornut
f4d9359095
Merge branch 'master' into docking
2025-04-10 17:26:11 +02:00
ocornut
8c977bf7b3
TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called in table: in no column or at top of row. ( #2920 )
2025-04-10 16:53:14 +02:00
ocornut
bbb0f0ade4
TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
2025-04-10 14:08:17 +02:00
ocornut
06c2c9f456
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
2025-04-09 19:08:45 +02:00
Zane van Iperen
74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). ( #8561 )
2025-04-09 14:58:32 +02:00
ocornut
b811c42034
Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. ( #8415 , #8558 )
...
Partly revert logic from 1a7b5945c7 .
2025-04-09 14:28:43 +02:00
ocornut
789de09dda
TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets ( #2920 )
2025-04-09 12:04:09 +02:00
ocornut
47d1ab192a
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_widgets.cpp
2025-04-08 19:59:38 +02:00
ocornut
39f34e1e58
TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). ( #2920 )
...
Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
2025-04-08 19:58:59 +02:00
ocornut
e5b218e6d1
TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. ( #2920 )
...
# Conflicts:
# docs/CHANGELOG.txt
2025-04-08 19:58:59 +02:00
ocornut
faa03031b4
Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. ( #8554 )
...
This essentially merges 059560d2 back into master.
2025-04-07 18:21:34 +02:00
ocornut
91652c317e
Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. ( #8282 )
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-04-07 16:40:14 +02:00
ocornut
b4bd596a39
Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). ( #8540 )
2025-04-01 22:57:07 +02:00
ocornut
fcab22f80f
Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. ( #8540 )
2025-04-01 22:57:07 +02:00
Shixian Sheng
8098d79ca2
Docs: fixed link typo ( #8538 )
2025-04-01 09:10:30 +02:00
ocornut
4bdb0ac685
Comments
2025-03-31 15:12:28 +02:00
ocornut
b6786595a4
Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. ( #8534 )
2025-03-31 14:45:29 +02:00
ocornut
df5690d91a
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2025-03-30 16:42:28 +02:00
ocornut
a26fcf58cc
Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. ( #8525 )
2025-03-30 16:40:39 +02:00
Green Sky
5c9fb8f064
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. ( #8530 , #7801 )
...
see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
ocornut
0c079e453b
Backends: Win32: Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration=false) while user code is discarding the 'bool *p_open=false output' from Begin()
2025-03-26 22:59:14 +01:00
gan74
7674cbc9b2
Added extra operators to ImVec4. ( #8510 )
2025-03-23 13:09:14 +01:00
ocornut
dbd9ae287a
Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. ( #7691 )
2025-03-23 12:57:14 +01:00
ocornut
702a67807b
Move Changelog entry. ( #8509 )
2025-03-21 20:17:49 +01:00
puugz
a806d2f9b8
Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). ( #8509 , 8163, #7998 , #7988 )
2025-03-21 20:16:56 +01:00
tanksdude
f5003aff69
Docs: Fix some typos ( #8505 )
2025-03-21 16:23:09 +01:00
ocornut
102f3f3a0d
IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events ( #4921 , #8508 )
2025-03-21 16:18:36 +01:00
ocornut
979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00