Ray
895154bcb2
Clarify that GPU_SKINNING is not enabled by default and the requirements
2026-06-01 21:00:17 +02:00
Ray
90edc3b0a5
Update models_animation_blending.c
2026-06-01 20:42:38 +02:00
Mihai Preda
c04e57399a
Fix compilation for -DPLATFORM=RGFW ( #5870 )
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When compiling with
cmake -S . -B build-desktop-rgfw -DPLATFORM=RGFW -DCMAKE_BUILD_TYPE=Release
cmake --build build-desktop-rgfw
these errors appeared:
raylib/examples/others/raylib_opengl_interop.c💯 5: error: unknown type name ‘GLuint’
100 | GLuint vao = 0;
[etc]
2026-05-15 17:40:26 +02:00
Thomas Anderson
ae315eecb9
added win32 to cmake + examples ( #5855 )
2026-05-10 19:09:24 +02:00
LLM Vector Engineer
7b7ded566c
Fix directory navigation in core_directory_files ( #5823 )
...
Co-authored-by: zhanlong9890 <lichuang59559890@gmail.com >
2026-04-29 17:45:25 +02:00
Jim Price
6a430eb834
[examples] Update build.zig to support wasm examples ( #5811 )
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* Include resource preloads when building wasm examples with Zig.
List of resources derived from examples/Makefile.Web
* Move resource list to zon file to reduce build.zig bloat
2026-04-28 12:26:30 +02:00
RaZe
ba72d25867
[examples] Improve core_smooth_pixelperfect ( #5803 )
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* Improve smooth pixel-perfect example: add overscan and smoothing toggles
* Add render size
2026-04-27 10:08:12 +02:00
Ray
d892f3ba4a
Update shapes_ball_physics.c
2026-04-24 15:11:39 +02:00
Sebbl0508
61dd488b76
[examples] Move window for ball shake ( #5791 )
2026-04-24 15:09:02 +02:00
Thomas Anderson
de8419cc8b
removed web_basic_window mentions ( #5782 )
2026-04-23 13:28:34 +02:00
Ray
d6445b55d6
Update core_basic_window.c
2026-04-19 20:03:31 +02:00
Ziya
9a3283f698
[examples] shapes_collision_ellipses ( #5722 )
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* Added shapes_collision_ellipses example
* Address review comments from raysan
* Address review comments
* update collision ellipses screenshot
* Restore shapes_following_eyes.c to upstream
* Rename shapes_collision_ellipses to shapes_ellipse_collision and fix header
2026-04-18 18:40:07 +02:00
Thomas Anderson
6ef36c0a17
fix examples makefile define ( #5767 )
2026-04-16 13:01:54 +02:00
Thomas Anderson
034ffda887
[cmake] update cmake for PLATFORM_MEMORY ( #5749 )
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* update cmake for PLATFORM_MEMORY
* remove opengl example for memory platform
* update for winmm and cross compile
2026-04-13 18:55:45 +02:00
Thomas Anderson
44e5126d08
update 2025->2026, 5.5->6.0 ( #5754 )
2026-04-12 19:21:09 +02:00
Ray
fbcc8cdb55
Update shapes_top_down_lights.c
2026-04-09 11:52:06 +02:00
Ray
ca6f188233
Update shaders_shapes_textures.c
2026-04-09 11:52:04 +02:00
Ray
8e54b19d9f
Update shapes_basic_shapes.c
2026-04-09 11:46:00 +02:00
Ray
6ff51d3a2a
Update audio_amp_envelope.c
2026-04-04 11:13:29 +02:00
Ray
ea6292e27a
REVIEWED: example: audio_amp_envelope, code formating to follow raylib code conventions #5713
2026-04-04 11:12:30 +02:00
Arbinda Rizki Muhammad
bb7b8d70e9
Example/audio adsr ( #5713 )
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* add audio_amp_envelope example
* Change 1.0f to env->sustainLevel in case the user
release the spacebar before attack state done
2026-04-04 11:04:24 +02:00
Green3492
12140cd444
explicitly state TEXTURE_WRAP_REPEAT for web build ( #5711 )
2026-04-01 14:48:49 +02:00
Green3492
78797757f0
store bytes at global data seg ( #5708 )
2026-03-31 16:45:54 +02:00
Ray
a6dc9f9e92
Update LICENSE.md
2026-03-30 20:16:40 +02:00
Ray
c7df641aa2
Update text_font_loading.c
2026-03-30 11:00:39 +02:00
Ray
63beefd0de
Update Makefile.Web
2026-03-30 11:00:29 +02:00
Ray
fb0f83bc91
Remove trailing spaces on shaders
2026-03-29 01:10:29 +01:00
mjt
98d6e24c44
remove comment ( #5696 )
2026-03-27 09:26:01 +01:00
Maicon Santana
a693365bf2
Move DrawModelPoints methods to example - point rendering ( #5697 )
2026-03-26 18:29:05 +01:00
Ray
0f0983c065
Remove trailing spaces
2026-03-25 16:51:02 +01:00
Jordi Santonja
5dd4036ed0
Fix UI Cellular Automata ( #5688 )
2026-03-24 08:20:37 +01:00
Maicon Santana
e71633a0be
Set textureWrapRepeat to avoid issue on web version ( #5684 )
2026-03-23 14:05:23 +01:00
Ray
ca1baca7c2
REVIEWED: examples memory allocators, using raylib provided macros
2026-03-23 11:53:57 +01:00
Ray
7e8aca00b6
Update textures_raw_data.c
2026-03-23 11:53:31 +01:00
Jopestpe
22cc2554b1
Fix Memory out of bounds in [shapes] example - ball physics ( #5683 )
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Update screenshot to shapes_bouncing_ball.png
2026-03-23 11:28:28 +01:00
Thomas Anderson
1b084ff9f2
fixed error in readme, found by discord user the.enemy ( #5680 )
2026-03-22 09:06:03 +01:00
devel
7fef65a3fe
Make fogColor in the fog tutorial a parameter ( #5672 )
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* uniform fogColor
fogColor is now a parameter
* use new fog color parameter
* convert ambient to Vector4
2026-03-19 23:17:27 +01:00
Ray
93be463322
Added missing resource to audio_module_playing example #5664
2026-03-17 08:13:00 +01:00
Ray
5cd7202777
Update models_rlgl_solar_system.c
2026-03-17 08:12:15 +01:00
Ray
1eea511070
Remove trailing spaces
2026-03-16 17:51:53 +01:00
Ray
483d687900
Updated examples versions, validated with REXM
2026-03-16 17:19:27 +01:00
Ray
7401214e92
Update audio_stream_callback.c
2026-03-16 17:14:53 +01:00
Ray
e2aed43410
Update examples version to latest raylib 6.0
2026-03-16 17:03:02 +01:00
Thomas Anderson
26f329a5e7
fixed copy paste error in makefiles ( #5660 )
2026-03-15 20:40:26 +01:00
dan-hoang
70cb8d15e0
[examples] Add audio_stream_callback ( #5638 )
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* Add audio_raw_stream_callback.c
* Update audio_raw_stream_callback.c to more closely follow raylib coding conventions
* Remove spaces before asterisks in comments in audio_raw_stream_callback.c
* Put SetTargetFPS(30) before while(!WindowShouldClose()) in audio_raw_stream_callback.c
* Add audio_stream_callback.c
* Delete examples/audio/audio_raw_stream_callback.c
* Delete examples/audio/audio_raw_stream_callback.png
* Update audio_raw_stream.c to more closely follow raylib coding conventions
Drawing code wasn't tabbed in
* Remove screenshot code in audio_stream_callback.c
* Update raylib version and copyright year in audio_raw_stream.c
* Update audio_stream_callback.c
Used if instead of switch to compact code; seemed more readable in this case.
2026-03-13 18:51:49 +01:00
Thomas Prowse
8a93587eaa
Fix raycasting logic in models_basic_voxel.c ( #5643 )
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The original logic iterated through the world and broke at the first found voxel that intersected the ray. This broke in some cases, removing a voxel out of view. I changed the algorithm to track the closest found voxel, and remove it at the end of the loop if one was found.
2026-03-12 11:36:53 +01:00
Thomas Anderson
64e8bfcfb6
remove path override/change for linux ( #5641 )
2026-03-12 11:35:48 +01:00
Thomas Anderson
4e360c97f4
remove duplicate line in makefile ( #5640 )
2026-03-12 11:34:38 +01:00
dan-hoang
ee4f4a29c2
[examples] Update audio_raw_stream.c ( #5637 )
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* Update audio_raw_stream.c
* Update audio_raw_stream.c to more closely follow raylib coding conventions
* Update audio_raw_stream.c to more closely follow raylib coding conventions
I accidentally put the file in the wrong folder.
* Delete examples/audio_raw_stream.c
* Remove spaces before asterisks in comments in audio_raw_stream.c
* Put SetTargetFPS(30) before while (!WindowShouldClose()) in audio_raw_stream.c
2026-03-12 11:33:47 +01:00
Thomas Prowse
6cebf63cba
Change GetRenderWidth() to GetScreenWidth() for consistency ( #5635 )
2026-03-11 00:21:53 +01:00