151 Commits

Author SHA1 Message Date
Cameron Cawley
41452ef4bf Remove unused OpenGL references in the examples CMakeLists 2025-09-03 15:43:59 -07:00
Cameron Cawley
54745c5cf4 Only bundle the required resources with examples on the 3DS 2025-09-03 15:43:59 -07:00
Cameron Cawley
20c00babbc Create an application bundle for examples on Mac OS X 2025-09-03 15:43:59 -07:00
Marcus Harrison
b795762b62 Small fix for snake example (#13790)
Rename THREE_BITS to SNAKE_CELL_SET_BITS
Make SNAKE_CELL_SET_BITS depend on SNAKE_CELL_MAX_BITS
2025-08-27 05:16:24 -07:00
Michael Fitzmayer
7ae64592c9 Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
Maia
cbf44700d8 bytepusher example: always render text to render target and remove unused variable 2025-04-28 09:40:07 -07:00
Ryan C. Gordon
af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count.
Fixes #12894.
2025-04-25 21:13:04 -04:00
Ryan C. Gordon
e3507b390e examples: added audio/05-planar-data 2025-04-22 23:30:50 -04:00
Ryan C. Gordon
483d1c36ed comments: Fixed a few typos I ran into in the audio code. 2025-04-22 19:40:40 -04:00
Patrick José Pereira
a1016bd06f Allow 01-joystick-polling example to be resizable
Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
2025-04-10 08:58:40 -07:00
Ryan C. Gordon
567dfd2ebc examples/renderer/19-affine-textures: add metadata for examples.libsdl.org. 2025-03-28 14:19:30 -04:00
Ryan C. Gordon
5ab1aef367 examples/renderer/19-affine-textures: blue background so you can see the cube. 2025-03-28 14:19:30 -04:00
Ozkan Sezer
87e6d2250f examples, affine-textures: fix RISC-OS build. 2025-03-28 20:56:50 +03:00
Ryan C. Gordon
254f348083 examples/renderer/19-affine-textures: Flip coords so SDL logo is right-side up. 2025-03-28 13:52:58 -04:00
Ryan C. Gordon
3915451058 examples/renderer/19-affine-textures: Whole source file was indented one space. 2025-03-28 13:15:04 -04:00
Ryan C. Gordon
2ebcee2033 examples: added examples/renderer/19-affine-textures to CMakeLists.txt. 2025-03-28 13:13:05 -04:00
Ryan C. Gordon
2207f6bc9a examples/renderer/affine-textures: Fixed compiler warnings. 2025-03-28 13:11:35 -04:00
expikr
83eea00d66 Create affine-textures.c 2025-03-28 10:06:29 -07:00
DamianS-eng
18185e30e9 Remove breaks under return 2025-03-15 16:19:36 -07:00
DamianS-eng
80ff0f45fd Move default 2025-03-15 16:19:36 -07:00
DamianS-eng
3b58ad9d48 Add breaks and defaults to switch statements 2025-03-15 16:19:36 -07:00
DamianS-eng
8b6e9936e0 Missed a bracket 2025-03-15 16:19:36 -07:00
DamianS-eng
36ec4cd397 Align spacing 2025-03-15 16:19:36 -07:00
DamianS-eng
3b90ce4995 Fix spacing; tabs to 4 spaces 2025-03-15 16:19:36 -07:00
DamianS-eng
60857935ca Add preliminary joystick support for snake example 2025-03-15 16:19:36 -07:00
Ryan C. Gordon
f7cadcba84 examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable.
The "available" side is at the mercy of whatever format the hardware wants,
but we control what we queued.

Fixes #12403.
2025-02-27 11:46:56 -05:00
Petar Popovic
c70f54e28b Remove redundant casts 2025-02-21 10:09:10 -08:00
captain0xff
b03332b68d updated bytepusher demo to be C++ compatible 2025-02-11 13:38:29 -08:00
captain0xff
5dd2492645 updated the snake demo to be C++ compatible 2025-02-11 13:38:29 -08:00
Christian Walter
e29ebb9f18 Update geometry renderer example
This PR updates the geometry renderer example such that the `color` values of `vertices[3]` are set correctly in `SDL_AppIterate`.
2025-02-09 10:53:14 -08:00
Sam Lantinga
235022fe2f Fixed error C2059: syntax error: '}'
Fixes https://github.com/libsdl-org/SDL/issues/12155
2025-02-01 15:32:58 -08:00
Aki
943579a545 Fix inverted pen Y tilt on macOS and add tilt display to example
- Negate tilt.y in Cocoa pen handling to correct inverted Y tilt axis
- Update drawing example to display X/Y tilt values for visualization
- see 0f128fd7c5/src/plugins/platforms/cocoa/qnsview_tablet.mm (L63)
- see https://source.chromium.org/chromium/chromium/src/+/main:components/input/web_input_event_builders_mac.mm;drc=0af5ffa1e4cc4cc4f818725f8fee93ec57855e4b;l=421
2025-01-29 22:09:02 -08:00
Klayism
bb3c5b4f3a Fix multiple occurences of typo "an simple" to "a simple" 2025-01-21 14:00:54 -08:00
Nicolas Firmo
842f6dc402 Fixed wrong type of phase (#12014)
`phase` should be a `float` value that ranges between `0` and `1`.
2025-01-17 18:12:47 -08:00
Nicolas Firmo do Patrocinio Barra
b95989d14a Fixed sine wave distortion over time.
Audio distortion after a while caused by loss of precision in dividing a large floating point number resolved by keeping `current_sine_sample` (formelly named `total_samples_generated`) between 0 and freq - 1.
2025-01-17 17:41:56 -08:00
expikr
569de84907 better numerical precision for playback example 2025-01-13 10:29:51 -08:00
mausimus
03a3c19c27 examples: use doubles to generate sine waves and avoid distortion 2025-01-13 09:50:45 -05:00
Sam Lantinga
c4f2f7b352 Removed redundant information in example pages
This is large text and is already covered by the header and breadcrumb
2025-01-12 15:57:48 -08:00
Semphris
dcc645e413 Fix HTML examples template tabs
Tab labels now follow their drawer again. Also, to avoid tabs covering
up code or debugging logs, the tab label that's on top (and therefore
not automatically hidden behind the other drawer when that drawer
opens) will now automatically hide itself when the other drawer is
opened.
2025-01-05 11:39:20 -08:00
Ryan C. Gordon
c030e6f782 examples/pen/01-drawing-lines: Match render target size to renderer output.
Otherwise, on HiDPI displays (like a retina iPad), the lines you draw don't
match where the pen is touching.
2024-12-28 15:36:02 -05:00
Carl Åstholm
a0e537b9c0 examples: Fix dead links in app metadata 2024-12-27 17:10:52 -08:00
Ryan C. Gordon
4d4a2786bb render: Updates to format-string versions of SDL_RenderDebugText.
- Removes SDL_RenderDebugTextV
- Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to
  work in a world without SDL_RenderDebugTextV.
- Tweaked rendering position of formatted text in the example program.
2024-12-18 10:40:31 -05:00
williamist
6abebca943 Fix format string in debug-text example
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-12-18 10:40:31 -05:00
williamistGitHub
1d0e28a5b3 Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
This should make it easier to quickly put important numbers and such on
the screen without having to format them into a string manually.
2024-12-18 10:40:31 -05:00
Ryan C. Gordon
bbd4eeb287 examples/audio/04-multiple-streams: Note about web browser audio in README. 2024-12-11 14:13:52 -05:00
Ryan C. Gordon
3f425b6f20 examples/audio/04-multiple-streams: Patched to compile on Visual Studio. 2024-12-11 13:25:43 -05:00
Ryan C. Gordon
1fbb8e1824 examples/audio/04-multiple-streams: Remove drag-and-drop support.
I'm going to reuse that code for an actual drag/drop example later, but for
simplicity and accessibility of the examples, this is just going to load two
wavs and loop them, so you get the music with a sword-clinking sound mixed
over it.
2024-12-10 23:10:43 -05:00
Ryan C. Gordon
0f228de48a examples: Add some metadata to the generated webpages. 2024-12-06 13:08:26 -05:00
Nicolas Allemand
1a5b0796b4 examples: fix canvas size for small screens 2024-12-06 06:58:10 -08:00
Ryan C. Gordon
90efb63e52 examples: Improve webpage generation in various ways, add thumbnails, etc. 2024-12-05 23:58:23 -05:00