Commit Graph

19977 Commits

Author SHA1 Message Date
Nintorch
1af7dfb0a7 Allow Android to ignore unnecessary joysticks
Previously, SDL_ShouldIgnoreJoystick wasn't being called for Android, and fingerprint sensors were recognized as joysticks.
2025-08-25 11:23:14 -07:00
Colin Kinloch
81920b5db7 testffmpeg: avutil queue family version check
The `AVVulkanDeviceQueueFamily` struct was introduced by libavutil
59.34.100
2025-08-25 11:10:15 -07:00
Ryan C. Gordon
8f04e4af00 audio: Clean out all the bitshifting.
Hide the implementation details in something human-readable.
2025-08-25 13:10:51 -04:00
Ryan C. Gordon
01d94ca9de audio: Renamed device_hash_lock to subsystem_rwlock.
It protects more than the device hashes!
2025-08-25 13:10:51 -04:00
Ryan C. Gordon
226fecff78 audio: Split current_audio.device_hash into two separate hashtables.
One for physical devices, one for logical devices.

Fixes #13032.
2025-08-25 13:10:51 -04:00
Sam Lantinga
7bbbbb3a1c Fixed build 2025-08-25 09:45:39 -07:00
Sam Lantinga
aab95894a6 Fixed crash if mouse functions are used after video quit 2025-08-25 08:54:43 -07:00
ceski
270737584e Fix vsync-off support for direct3d11 2025-08-24 21:33:02 +03:00
Ethan Lee
0fcaf47658 gpu: D3D12 only requires feature level 11_0 with Resource Binding Tier 2.
We previously thought this wasn't possible because constant buffer offsets and
partial updates were unavailable, but we were reading the wrong table - this is
only the case for D3D11...

https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

... while 12 doesn't list this feature at all:

https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels

We double checked and Jesse Natalie confirmed that this feature is required for
D3D12 even for 11_0 drivers. (Thanks Jesse!)

Additionally, D3D12 requires that UAVs are accessible from all shader stages,
meaning Tier 2 is enough to support the number of UAVs we need. Tier 1 could be
a property to lower the requirements, but that can be done later.
2025-08-22 15:46:05 -04:00
Merlyn Morgan-Graham
dee2414ee7 Fix typo in SDL_power doc comment 2025-08-21 08:40:57 +03:00
arnau.nau
ee5e249008 Docs fix for SDL_stdinc.h: floor,floorf,ceil,ceilf 2025-08-20 18:01:46 -04:00
SDL Wiki Bot
0b082b25b2 Sync SDL3 wiki -> header
[ci skip]
2025-08-19 20:39:22 +00:00
Wilson Jallet
03b14f5211 GPU: Fix Vulkan indexing error for resolve attachment refs (#13768) 2025-08-19 12:10:55 -07:00
SDL Wiki Bot
e3db7f83c2 Sync SDL3 wiki -> header
[ci skip]
2025-08-19 04:41:07 +00:00
suleyth
bad7075de8 Only add VRAM to deviceRank if asking for a high performance device, and if the device already meets all the requirements. 2025-08-17 23:17:37 -04:00
suleyth
618f85fafe Make deviceRank an Uint64 to avoid potential overflow issues in case of future GPUs with huge VRAM 2025-08-17 23:17:37 -04:00
suleyth
c5b79e5f1b Pick dedicated GPU with highest VRAM 2025-08-17 23:17:37 -04:00
Sam Lantinga
5f77da3a50 x11: use raw values for relative mouse motion
Fixes https://github.com/libsdl-org/SDL/issues/13743
2025-08-14 19:30:54 -07:00
Sam Lantinga
fe16c620d8 Fix crash when enumerating Steam Controllers
Closes https://github.com/libsdl-org/SDL/pull/13746
2025-08-14 14:49:04 -07:00
Sam Lantinga
2d855e12d2 Fixed style 2025-08-14 14:48:58 -07:00
Sam Lantinga
20df88a85b Fixed spacing 2025-08-14 14:44:56 -07:00
Sam Lantinga
e11110400a Fixed crash when reinitializing video on X11
The keyboard keymap was left pointing at a freed keymap after X11_QuitKeyboard()
2025-08-14 13:41:40 -07:00
Joshua T. Fisher
f053be22be Improve CMake for IDE Projects (Visual Studio) (#13704) 2025-08-14 08:19:14 -07:00
Sam Lantinga
f934b3e066 x11: fixed creating a window when all displays are disconnected
The X server maintains the desktop, but XRandR sends disconnect notifications for all displays. In this case fall back to the generic X11 desktop as a display.
2025-08-13 19:44:13 -07:00
Sam Lantinga
eeae48464e Fixed crash if X11 initialization fails 2025-08-13 19:44:13 -07:00
Petar Popovic
45feacf608 emscripten tests: fix warning: uninitialized variable 2025-08-13 17:00:45 -07:00
ChaseKnowlden
a743fb578c Use PulseAudio fragsize buffer correctly
Fixes broken microphone input in Sober
2025-08-13 17:36:44 -04:00
Ryan C. Gordon
ec0e4e21c7 docs: Mark most of SDL_filesystem.h as thread-safe.
Fixes #13738.
2025-08-13 16:32:55 -04:00
Salman Alshamrani
29cff6e264 Work around password integrations hiding software keyboard and preventing autofill 2025-08-13 08:05:58 -07:00
Salman Alshamrani
bd7d4708e3 Fix text field resetting text when replaced with a short string
Triggered by auto-filling a password with less than 16 characters from a
password manager.
2025-08-13 08:05:58 -07:00
ChaseKnowlden
10478c59db Keep MSVC Flags Consistent across CMake runs 2025-08-12 19:39:02 -07:00
Mitch Cairns
62b9ac3a09 SEWN Button Convention 2025-08-12 15:19:01 -07:00
Mitch Cairns
87543ba18c SInput: Mapping updates for GCUltimate/ProGCC
- In previous firmwares for my gamepads, the buttons were sent in a static order for ABXY.
- To better be 'transparent' to the driver and save myself from future fragmentation, I am updating the mappings to be consistent, where the HID report should always expect to receive the button inputs based on cardinal button directions rather than button labels.
- This better aligns with the existing 'fallback' behavior of a generic device.
- Coincides with firmware library update: https://github.com/HandHeldLegend/HOJA-LIB-RP2040/pull/30
2025-08-12 15:19:01 -07:00
SDL Wiki Bot
7487880e4c Sync SDL3 wiki -> header
[ci skip]
2025-08-12 17:05:23 +00:00
Sam Lantinga
4725213eef Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY
Fixes https://github.com/libsdl-org/SDL/issues/13732
2025-08-12 09:54:20 -07:00
SDL Wiki Bot
4b2a87a5d3 Sync SDL3 wiki -> header
[ci skip]
2025-08-12 16:53:08 +00:00
Sylvain
970c0bfe96 Fixed bug #13493: Assertion failure at SDL_AddTouch with Android API 28
Java touch id should be -1 because it's reserved for internal SDL
synthetic events.
It should also not be 0, because this is SDL invalid value.
2025-08-12 18:34:42 +02:00
Chase Knowlden
6e422e5ff2 Update NDK version to 28 (#13729)
* Update NDK version to 28 and add 16kb page size linker flags to x86_64

* Remove Android Linker Options

16kb page size is now the default since NDK r28c

* Update Android CI to use NDK 28
2025-08-12 07:45:57 -07:00
Beyley Cardellio
e699f3dca1 GPU: Hold submit lock before waiting for device idle 2025-08-10 07:21:55 -07:00
SDL Wiki Bot
f2df279adc Sync SDL3 wiki -> header
[ci skip]
2025-08-10 05:08:26 +00:00
Sam Lantinga
40ec9592f1 Restored text missing during wiki sync (thanks @sezero!) 2025-08-09 22:07:14 -07:00
SDL Wiki Bot
3970acd1c2 Sync SDL3 wiki -> header
[ci skip]
2025-08-10 02:21:43 +00:00
SDL Wiki Bot
44ce826b57 Sync SDL3 wiki -> header
[ci skip]
2025-08-09 18:34:27 +00:00
Petar Popovic
43f3991398 linux/SDL_syshaptic.c:SDL_SYS_HapticStopAll(): Fix return on error 2025-08-09 09:27:35 -07:00
Petar Popovic
d4819db5e6 SDL_waylandvideo.c:display_remove_global(): Check pointer when removing mouse 2025-08-09 07:37:40 -07:00
Anonymous Maarten
7017fbaa8e release: build aarch64 libraries with 16kiB page size
[ci skip]
2025-08-09 04:51:35 +02:00
Mohamed Shazan
f4c124e4bf SDL_TriggerBreakpoint() will default to __debugbreak() on MinGW toolchain on windows 2025-08-08 16:20:59 -07:00
Frank Praznik
aff1a48bd9 wayland: Cleanup and return if keymap allocation fails 2025-08-08 18:44:41 -04:00
Petar Popovic
d9c20cfd0a SDL_SendJoystickVirtualSensorDataInner(): Fix max_sensor_events increment 2025-08-08 12:48:06 -07:00
Anonymous Maarten
de742e9f9a cmake: detect RISCOS platform before GNU/Hurd 2025-08-08 12:47:09 -07:00