Commit Graph

11550 Commits

Author SHA1 Message Date
Sam Lantinga
39a3b14dfe Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
We may want to extend this with additional properties in the future.

Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
2025-04-03 14:59:11 -07:00
Frank Praznik
ca613b9d8f x11: Send a restored event before entering fullscreen
Ensures that the maximized flag is cleared on fullscreen windows.
2025-04-03 17:02:17 -04:00
Frank Praznik
667b706a93 x11: Don't set the hidden flag when minimizing windows
On non-compositing window managers, XIconifyWindow can trigger map/unmap events, which would toggle the window hidden/shown state. This should not be done, as a hidden window in SDL is equivalent to a withdrawn window in X, and SDL will try to set/reset state when it is shown again.

Unless the window is explicitly being withdrawn via X11_HideWindow(), set unmapped windows to the minimized/occluded state, and send a restored event when mapped again.
2025-04-03 16:52:27 -04:00
Sam Lantinga
6430aed3dd Removed SDL_XInputVersion, which isn't used 2025-04-03 13:39:09 -07:00
Sam Lantinga
40e08ee7af Assume new XBox controllers have a share button
The list of old XBox controllers was taken from controller_list.h, removing controllers already known to have a share button.
2025-04-03 12:31:45 -07:00
Sam Lantinga
6bb16296b0 Added special handling for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This hint needs to persist outside of the normal application flow, so use the environment to set the initial value, and then save the value set via SDL_SetHint() after that.

Fixes https://github.com/libsdl-org/SDL/issues/12677
2025-04-03 11:33:34 -07:00
Sam Lantinga
756b455d3a Fixed building for Xbox One
Fixes https://github.com/libsdl-org/SDL/issues/12714
2025-04-03 09:08:56 -07:00
Lucas Murray
f78aa4d8ea GPU: Expose debug information from devices
Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
2025-04-03 08:52:51 -07:00
Sam Lantinga
b521400861 Note that the Emscripten window properties are strings 2025-04-02 08:33:16 -07:00
Sam Lantinga
82b245d13a Added support for the HORI Taiko No Tatsujin Drum Controller 2025-04-02 08:30:26 -07:00
Temdog007
cc8ec6cf18 Handle global mouse state for Emscripten (#12669) 2025-04-02 07:21:21 -07:00
Temdog007
cbc26fe2c4 Add Emscripten window data to window properties 2025-04-02 07:19:52 -07:00
Sam Lantinga
4aefde015e Only send sensor data if sensors are enabled for 8BitDo controllers 2025-04-01 19:58:28 -07:00
siery
6d78273442 Return early in stead of goto 2025-04-01 17:40:34 -07:00
Sam Lantinga
c3ce216c4d Fixed crash at shutdown on Windows
The taskbar list is invalid after OleUninitialize(), so make sure we clean it up first.

Also don't bother creating the taskbar list if we don't have any progress state
2025-04-01 14:56:08 -07:00
Sam Lantinga
366a5281b9 Fixed comment 2025-04-01 09:07:20 -07:00
Sam Lantinga
79a41ca7fc Implemented DEBUG_8BITDO_PROTOCOL 2025-04-01 09:06:30 -07:00
Sam Lantinga
5922e2cb78 Corrected comment with 8BitDo controller report sizes 2025-04-01 09:01:32 -07:00
Sam Lantinga
0d9ff082fe 8BitDo HIDAPI driver cleanup 2025-04-01 09:00:39 -07:00
8BitDo
e236a48e13 8BitDo
Add adaptation ULTIMATE2_WIRELESS V1.02
2025-03-31 21:22:11 -07:00
Sam Lantinga
36fc1c2c9c Fixed texture colorspace when creating a texture from a surface
Fixes https://github.com/libsdl-org/SDL/issues/12691
2025-03-31 18:49:58 -07:00
blukai
512485869c fix vulkan vertex buffer indexing
this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.
2025-03-31 18:41:34 -07:00
Sam Lantinga
44faac2921 Fixed A/B/X/Y buttons on Nintendo 3DS
Fixes https://github.com/libsdl-org/SDL/issues/12690
2025-03-31 15:36:03 -07:00
Sam Lantinga
38c2081ae3 Temporarily default SDL_HINT_JOYSTICK_HIDAPI_8BITDO off
We'll default this off for now, since we don't detect whether the controller is running firmware v1.03 and don't have a fallback for controllers running firmware v1.02 (the out-of-box firmware)
2025-03-31 10:00:11 -07:00
8BitDo
e18c6bd2e7 8BitDo (#12661)
Added HIDAPI support for the 8BitDo Ultimate 2 Wireless Controller running firmware v1.03 or newer over Bluetooth.
2025-03-31 09:56:01 -07:00
Frank Praznik
6b1d6bfbe7 wayland: Commit the confinement region upon creation
This may prevent the pointer from escaping small regions if moving quickly.
2025-03-31 11:57:42 -04:00
Frank Praznik
266ee41c86 wayland: Defer creating cursor confinement regions until the surface is mapped
Otherwise, the confinement area will be lost if the window is recreated when initializing the renderer.
2025-03-31 11:57:42 -04:00
Sam Lantinga
0d04e9ea6a Fixed build 2025-03-30 21:35:14 -07:00
Sam Lantinga
7bb95bde49 Set the alpha opaque when blending to an RGB format
Fixes the render_testRGBSurfaceNoAlpha automated test in sdl2-compat
2025-03-30 21:24:53 -07:00
Ryan C. Gordon
8eb57c5a42 diskaudio: Use SDL_GetAudioFormatName instead of recreating it from scratch. 2025-03-30 19:26:02 -04:00
Ryan C. Gordon
f05bb7aae2 diskaudio: Log the raw PCM's format during "device" open. 2025-03-30 14:16:29 -04:00
Frank Praznik
210b317d8d x11: Popup positions after constraining are in the window-relative space, not global 2025-03-29 14:00:53 -04:00
Sam Lantinga
a23f97483f Temporarily disable DwmFlush()
For some reason this locks up the Windows compositor when called by Steam. I'm disabling it for now until we understand why and whether this can cause issues for other applications as well.
2025-03-28 20:31:07 -07:00
Ryan C. Gordon
536a1a236f coreaudio: Added some NULL pointer checks.
These might not be necessary, just trying to track down a reported issue.

Reference Issue #12660.
2025-03-28 18:39:59 -04:00
Cameron Gutman
712c76fdc1 gamepad: Fix inability to disable SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events 2025-03-28 17:06:29 -05:00
Sam Lantinga
633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
Green Sky
eb918af3dc video: fix surface leak when duplicating mjpeg 2025-03-28 13:18:28 -07:00
Frank Praznik
401aaf3d2f video: Revert unnecessary member assignment 2025-03-28 10:21:24 -04:00
Sam Lantinga
0f27c3aabd Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
Fixes https://github.com/libsdl-org/SDL/issues/12654
2025-03-27 11:30:00 -07:00
Ryan C. Gordon
289f5cfdbb touch: Don't call ResetTouch() if SDL_GetTouch() can't find a virtual device.
Fixes #12577.
2025-03-27 12:02:09 -04:00
Ryan C. Gordon
b00b08f832 touch: Keep state correct when removing virtual touch devices during quit.
This is probably not strictly necessary, since SDL_InitMouse will zero out
the whole struct to start if SDL is reinitialized, but just in case.
2025-03-27 12:02:08 -04:00
Frank Praznik
09fff161e9 cocoa: Clear pending state on fullscreen switch failures
The window failing to enter/exit fullscreen notifications don't necessarily imply anything about the actual state of the window. On failure, dump pending events, and don't presume anything about the current window state, as it will be handled by subsequent enter/leave notifications.
2025-03-27 11:57:47 -04:00
Frank Praznik
05d23cae73 cocoa: Re-add sync timeout
This should never happen, but it's a failsafe against future bugs or odd configurations
2025-03-27 11:49:02 -04:00
Sam Lantinga
2e61b41652 Don't send relative motion while in a modal loop
This fixes queuing up a bunch of relative motion events while moving or resizing a window.
2025-03-27 08:10:50 -07:00
Ryan C. Gordon
4c035a1fd8 audio: Allow PipeWire and PulseAudio streams to migrate to other sinks.
SDL still manages hotplug and default device management here, but if a user
wants to use an external tool, such as `pactl move-sink-input`, to put it
onto a different device, they probably know what they're doing and we
shouldn't stop them.

If this turns out to have some unexpected consequences, though, we can revisit
the change.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/367
2025-03-27 11:00:51 -04:00
Frank Praznik
8e6eaf12a4 wayland: Expose wl_output objects on video displays
Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
Sam Lantinga
e28974124a Added mappings for the NSO N64/SEGA/SNES controllers
These are used on Linux when the HIDAPI driver isn't available.
2025-03-25 14:46:03 -07:00
Sam Lantinga
b88200b797 Fixed face buttons for the NSO SNES controller under the HIDAPI driver 2025-03-25 14:46:03 -07:00
Sam Lantinga
f355c7f217 Allow the progress API to be used on all platforms
It's visually only hooked up on Windows for now, but the API will be internally consistent on all platforms.
2025-03-25 11:24:22 -07:00
Frank Praznik
716e33f106 x11: Send the _XWAYLAND_MAY_GRAB_KEYBOARD message when grabbing the keyboard
GNOME requires this to allow keyboard grabs on XWayland. Otherwise, XGrabKeyboard will still report success, but shortcuts won't be inhibited.

See 5f132f3975
2025-03-25 12:35:34 -04:00