Commit Graph

20582 Commits

Author SHA1 Message Date
Frank Praznik
427f838f58 unix: Add ppoll support
Allows for finer grained timeout values, and fixes a FIXME.

This also drops the legacy select() fallback path in favor of presuming that poll() is always available. poll() is part of the POSIX.1-2001 standard, has been available in Unix since some time in the 1980s, the BSDs since at least the early 90s, and Linux since kernel 2.1, which predates kernel support for Pthreads. glibc also has its own emulation using select(), if necessary.
2025-10-17 14:30:10 -04:00
Petar Popovic
201ad7f79b Update comment in SDL_UserEvent for member type 2025-10-17 08:09:46 -07:00
SDL Wiki Bot
474d38b14f Sync SDL3 wiki -> header
[ci skip]
2025-10-17 08:28:31 +00:00
Ethan Lee
2135ecdfcc gpu: Vulkan on private platforms cannot make use of oldSwapchain, destroy the full swapchain on resize 2025-10-16 15:18:07 -04:00
Anonymous Maarten
7a26bee6ee ci: bump macos-13 to macos-14
macos-13 image is getting retired in December 2025
2025-10-16 20:07:18 +02:00
Anonymous Maarten
57ac8fcded release: test CMake config files of frameworks in xcframeworks in dmg releases 2025-10-16 18:07:34 +02:00
Sam Lantinga
b16ad6f10f Allow any init flags to be passed to SDLTest_CommonCreateState() 2025-10-15 21:57:37 -07:00
Sam Lantinga
6109fa6794 The names of joysticks and gamepads are valid after they've been removed 2025-10-15 21:57:37 -07:00
nmlgc
5e1a753f88 windowsdialog: Fix broken ≤XP fallback declarations
The syntax errors in the enum lists tell us that no one ever actually
compiled this `WINVER < _WIN32_WINNT_VISTA` fallback path. 2f5bc17 made
it increasingly unlikely for retro Windows builds to hit this path by
adding a new set of `WINVER` override rules to `SDL_windows.h` that
check for the presence of certain headers. `HAVE_MMDEVICEAPI_H` in
particular will be `#define`d for any CMake build with a ≥Vista-era
SDK, such as Visual Studio 2017's `v141_xp` toolset that 2f5bc17
targeted, and it's also unconditionally defined in the default
`SDL_build_config_windows.h` configuration used by the ready-made
Visual Studio project.

These fixes work for a XP-era configuration that undefines all of the
`HAVE_*_H` macros and `SDL_VIDEO_RENDER_D3D12` to make `SDL_windows.h`
fall through to the `#define _WIN32_WINNT _WIN32_WINNT_WINXP` case, on
both Visual Studio 2022 and Visual Studio 2017's `v141_xp` toolset.
2025-10-15 21:17:59 -07:00
Petar Popovic
79dae1b9d6 Updated comment for event type in SDL_DisplayEvent 2025-10-15 12:26:09 -07:00
SDL Wiki Bot
c66dd17fa3 Sync SDL3 wiki -> header
[ci skip]
2025-10-15 18:42:41 +00:00
Anonymous Maarten
aa57984928 stdinc: add strtok_r prototype for clang-tidy 2025-10-15 14:41:15 -04:00
Frank Praznik
dcb8a6521c Add animated cursor support
Adds support for animated cursors on Cocoa, Wayland, Win32, and X11.

testcursor can take a semicolon separated list of filenames and load an animated cursor from them.
2025-10-15 14:41:15 -04:00
Frank Praznik
69692de8b8 wayland: Refactor animated cursor handling
Generalizes the animated cursor info, so it can be used for custom cursors as well.
2025-10-15 14:41:15 -04:00
nmlgc
2ffabb5150 render: Fix texture format selection for color-keyed indexed surfaces
015cc6a broke texture format selection for this kind of surface if the
renderer's first texture format doesn't happen to have an alpha
channel. This happens for on-screen software renderers on Windows,
whose preferred format is the window's own `SDL_PIXELFORMAT_XRGB8888`.
This fixed check also cover the intent behind 015cc6a, assuming that
indexed and alpha formats are mutually exclusive.
2025-10-14 21:23:09 -07:00
Peter0x44
705ced8cf5 Make D3D math functions static inline to reduce likelihood of linking conflicts
Convert SDL_d3dmath.c functions to static inline in SDL_d3dmath.h to make
it less likely to conflict when static linking SDL. raylib's SDL backend
does not work with a "normal" upstream binary static link. It has these
errors:

/usr/bin/ld: /usr/local/lib64/libSDL3.a(SDL_d3dmath.c.o): in function `MatrixIdentity':
SDL/src/render/SDL_d3dmath.c:35: multiple definition of `MatrixIdentity'; CMakeFiles/raylib.dir/rcore.c.o:rcore.c:(.text+0x18470): first defined here
/usr/bin/ld: /usr/local/lib64/libSDL3.a(SDL_d3dmath.c.o): in function `MatrixMultiply':
SDL/src/render/SDL_d3dmath.c:44: multiple definition of `MatrixMultiply'; CMakeFiles/raylib.dir/rcore.c.o:rcore.c:(.text+0x18540): first defined here
collect2: error: ld returned 1 exit status

It works if these functions aren't emitted, (i.e.
!SDL_VIDEO_RENDER_D3D(11|12|GPU|VULKAN)

Or, if SDL is not linked static. Which I know is preferred anyway.

In raylib's case, it doesn't use this code anyway so it's not a problem
to build it yourself with them disabled. But it's a minor hassle to be
incompatible with static linking libraries from upstream.

I can't see any good reason for these functions to not be static inline
already, so I just put them in the header and deleted the .c.

Raylib's conflicting case is a library with a public function exposed to
users. But SDL's case is not.

- Moved all matrix functions from SDL_d3dmath.c to SDL_d3dmath.h as static inline
- Removed SDL_d3dmath.c from all project files (Visual Studio and Xcode)
- Functions affected: MatrixIdentity, MatrixMultiply, MatrixScaling,
  MatrixTranslation, MatrixRotationX, MatrixRotationY, MatrixRotationZ
2025-10-14 16:56:41 -07:00
Oleksandr Manenko
901173aee6 Fix thread safety attributes for TryLock functions
Changed SDL_TRY_ACQUIRE and SDL_TRY_ACQUIRE_SHARED success value
from 0 to true for functions that now return bool instead of int.
This fixes false positives/negatives in Clang's thread safety analysis.
2025-10-14 12:47:20 -07:00
Sam Lantinga
f844f3e10b Only pass UIPress from game controllers and remotes if the're not open
Fixes https://github.com/libsdl-org/SDL/issues/14080
2025-10-14 12:43:22 -07:00
SDL Wiki Bot
69c5528bde Sync SDL3 wiki -> header
[ci skip]
2025-10-14 18:51:56 +00:00
ROllerozxa
8da5d7bc7c Merge some things from the SupportedPlatforms Wiki page (#12954) 2025-10-14 14:20:39 -04:00
Ryan C. Gordon
48b5da67f4 README-switch.md: Updated to mention Switch 2. 2025-10-14 14:18:35 -04:00
SDL Wiki Bot
4c6f2b887f Sync SDL3 wiki -> header
[ci skip]
2025-10-14 18:08:51 +00:00
Ryan C. Gordon
55167402f4 pen: Improved docs for SDL_PenDeviceType. 2025-10-14 14:07:08 -04:00
Ryan C. Gordon
4ece6993fe uikit: Apple Pencil is always a "direct" input device.
Fixes #13065.
2025-10-14 13:59:27 -04:00
Sam Lantinga
d819106c65 Try matching gamepad mappings with CRC first
Fixes https://github.com/libsdl-org/SDL/issues/13874
2025-10-14 10:30:03 -07:00
Sam Lantinga
98944ecd0c Added the 8BitDo Ultimate 2C Wireless Controller to the Xbox controller list
Fixes https://github.com/libsdl-org/SDL/issues/14127
2025-10-13 18:46:58 -07:00
SDL Wiki Bot
ac9454b73e Sync SDL3 wiki -> header
[ci skip]
2025-10-13 22:44:38 +00:00
Susko3
e2bbbdc515 Implement SDL_GetPenDeviceType() for Android 2025-10-13 18:43:16 -04:00
Sam Lantinga
23b487ceda Added testyuv to the SDLTest Xcode project 2025-10-13 15:27:13 -07:00
Sam Lantinga
015cc6aa6c Fixed accidentally using INDEX8 textures for RGB24 surfaces 2025-10-13 15:27:13 -07:00
Sam Lantinga
7a49ce71a1 Handle partial OpenGL shader availability
The pixelart shaders are not supported on OpenGL 2.1 (GLSL 130 isn't available)

Fixes the OpenGL renderer on macOS
2025-10-13 15:27:13 -07:00
Sam Lantinga
57cd131b7a testpalette: use SDL_SCALEMODE_NEAREST for single pixel copies 2025-10-13 14:25:09 -07:00
SDL Wiki Bot
25358cc1b3 Sync SDL3 wiki -> header
[ci skip]
2025-10-13 21:21:44 +00:00
Sam Lantinga
a58ae3a94f Added WASAPI support for SDL_HINT_AUDIO_DEVICE_STREAM_ROLE
Also added SDL_HINT_AUDIO_DEVICE_RAW_STREAM

Fixes https://github.com/libsdl-org/SDL/issues/14091
2025-10-13 14:20:19 -07:00
Evan Hemsley
20206b8e66 GPU: Correctly recycle D3D12 descriptor heaps (#14234) 2025-10-13 13:00:00 -07:00
Frank Praznik
228a7d8e54 wayland: Better handle event times that cross zero
Detect times that cross forward/backward across the zero timepoint, and handle them appropriately, so that events with an old timestamp don't mangle the time base offset, or have their timestamps mangled.
2025-10-13 14:51:27 -04:00
cosmonaut
b067dfa345 GPU: Validate that buffer size is at least 4 bytes 2025-10-13 11:04:59 -07:00
Sam Lantinga
361f7e0873 Fixed power state reporting for the Nintendo Joy-Con Charging Grip 2025-10-13 10:34:22 -07:00
Sam Lantinga
6b5b0ca90a Fixed header include guards 2025-10-13 09:46:15 -07:00
Brenton Bostick
e584d2a8a9 fill-in missing DeleteLocalRef calls 2025-10-13 09:28:29 -07:00
Frank Praznik
6f81c70f67 wayland: Clean up gesture support
The gesture capability is tied to the pointer capability, not touch, and may not always be exposed by the compositor.
2025-10-13 12:00:14 -04:00
Sam Lantinga
831ec4dc6c Added support for the ZENAIM ARCADE CONTROLLER 2025-10-13 08:56:10 -07:00
Mitch Cairns
23356e1483 SInput: Fix paddle order
For SInput, the paddle order is left/right, which conflicted with the paddle order 1/Right, 2/Left.
The order has been fixed to properly apply the mapping strings generated to be 2/Left, 1/Right, 4/Left, 3/Right.
2025-10-13 08:18:25 -07:00
Ryan C. Gordon
72a3e4084a testsymbols: Use the existing symbol list in SDL_dynapi_procs.h 2025-10-13 10:58:03 -04:00
SDL Wiki Bot
195c518d78 Sync SDL3 wiki -> header
[ci skip]
2025-10-13 06:04:12 +00:00
SDL Wiki Bot
0331321a70 Sync SDL3 wiki -> header
[ci skip]
2025-10-13 05:42:25 +00:00
Ryan C. Gordon
f767809e25 docs: A few minor improvements to the GL context creation docs. 2025-10-13 01:39:03 -04:00
SDL Wiki Bot
57789dc9ad Sync SDL3 wiki -> header
[ci skip]
2025-10-13 05:35:01 +00:00
SDL Wiki Bot
7bce16a820 Sync SDL3 wiki -> header
[ci skip]
2025-10-13 04:56:24 +00:00
Sam Lantinga
c7cc7ec9af Be more precise about the layout used when latin_letters is enabled 2025-10-12 21:54:35 -07:00