Commit Graph
13106 Commits
Author SHA1 Message Date
Ryan C. Gordon 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 7f4488f625 wasapi: More fixes for Clang warnings. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 29a0c689c9 wasapi: Patched to compile with Clang. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 4aa95c21bc pspaudio: Patched to compile. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs.
I have no way to compile or test this atm, so this will likely need
further attention. I ended up cleaning this up a ton and adding missing
features, so the code changes are pretty dramatic vs a simple conversion
to SDL3...so tread carefully in here.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon 095ea57f94 pspaudio: Patched to compile. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon d7cf63db67 ps2audio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 4836c2db07 pspaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 86ca412436 n3dsaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon dbf993d358 vitaaudio: patched to compile. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 9fa4a6ef87 netbsdaudio: Minor fix. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon 0b58e96d9e wasapi: Patched WinRT to compile. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon d6b4f48488 visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
Ryan C. Gordon c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes.
The WinRT code has _also_ be updated, but it has not been
tested or compiled, yet.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon dc04f85646 audio: whoops, that should be an int. 2023-07-30 11:56:35 -04:00
Ryan C. Gordon be0dc630b7 audio: Fixed incorrect assertion 2023-07-30 11:56:35 -04:00
Ryan C. Gordon 77b3fb06ee directsound: First shot at updating for SDL3 audio API.
This does an enormous amount of work in SDL_immdevice.c to simplify and
clean up that interface, while moving some of its responsibilities to the
higher level SDL_audio.c. I hope I saw the whole picture here, and this
wasn't foolhardy of me.

WASAPI has not been updated for these changes, or for SDL3 at all, yet. As
such, it continues to be broken for now. It will be updated soon.

This code compiles with my cross compiler, but hasn't been built with
Visual Studio, or tested in any form, so there might be obvious fixes
following along shortly.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle.
Every single case of this didn't want the device locked, so just looking
it up without having to immediately unlock it afterwards is better here.

Often these devices are passed on to other functions that want to lock them
themselves anyhow (disconnects, default changes, etc).
2023-07-30 11:56:34 -04:00
Ryan C. Gordon c3f5a5fc72 dummyaudio: SDL3ify style 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. 2023-07-30 11:56:33 -04:00
Ryan C. Gordon fb395d3ad7 sndio: Updated to the SDL3 audio API. 2023-07-30 11:56:32 -04:00
Ryan C. Gordon 1a55282051 dsp: Some minor logic fixes 2023-07-30 11:56:11 -04:00
Ryan C. Gordon 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon 0f6e59312b netbsdaudio: Removed email address from source code.
Not to diminish their contribution, but I'm about to tear this code up
and would rather the bug reports go to the SDL project.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon 51ae78c0af haikuaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 2023-07-30 11:56:10 -04:00
Ryan C. Gordon 4233c41ce2 pulseaudio: Removed unnecessary variable. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 1bfe97c235 pspaudio: Updated for SDL3 audio API.
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op,
which isn't ideal, since the device lock is held during PlayDevice.

Ideally, this should be fixed.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon 121a2dce15 audio: Make sure device->hidden is NULL after CloseDevice 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 00ed6f8827 test: Fixed compiler warnings for unused vars. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 6f12f68ec9 ps2audio: SDL3ified the style 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 4993743a02 ps2audio: Renamed _this to device 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon c83b68ef26 jack: renamed _this to device. 2023-07-30 11:56:07 -04:00
Ryan C. Gordon 3f4f004794 audio: Remove an assertion that no longer makes sense.
One may happen to call SDL_AudioThreadFinalize when thread_alive is not set.
2023-07-30 11:56:07 -04:00