Anonymous Maarten
6243fa2ffd
Fix -Wempty-body warnings in SDL_malloc.c
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ABORT is used in the assert macro.
2026-05-21 22:50:32 +02:00
Anonymous Maarten
33c9f1a70a
Fix -Wdeprecated-declarations warnings
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An alternative could be to define _CRT_SECURE_NO_WARNINGS
2026-05-21 22:50:32 +02:00
Sam Lantinga
6b4ae68460
android: fixed a possible joystick-related deadlock on application termination
2026-05-21 12:20:03 -07:00
Sam Lantinga
fe1918a47f
Fixed build
2026-05-21 10:05:20 -07:00
Sam Lantinga
13f91a67fc
Fixed Ipega controllers being ignored in keyboard mode (thanks @AntTheAlchemist!)
2026-05-21 09:56:42 -07:00
Sam Lantinga
3545bad589
Process repeated joystick key events on Android
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This prevents them from being interpreted as keyboard keys by the Java code, and if internally we are treating them as keyboard keys, they'll be repeated properly.
Fixes https://github.com/libsdl-org/SDL/issues/15664
2026-05-21 06:53:17 -07:00
Sam Lantinga
516f4a0bd5
Added notes about faster crc32() options
2026-05-20 17:32:01 -07:00
Sam Lantinga
47c8dcc968
android: handle sensor registration synchronized in one place
2026-05-20 15:55:24 -07:00
Sam Lantinga
19d73016e8
Fixed a rare crash on Raspberry Pi when creating a window
2026-05-20 15:11:09 -07:00
Sam Lantinga
0dbd9d2a65
Fixed a rare crash on Raspberry Pi when creating a window
2026-05-20 14:56:54 -07:00
Frank Praznik
ef9a5b7040
x11: Ignore slave button presses when the window lacks keyboard focus
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XInput2 can send slave button presses before FocusIn events, which can confuse the click-through suppression logic. A window must have keyboard focus to grab the mouse anyway, so ignore slave presses when lacking keyboard focus.
2026-05-20 13:05:38 -04:00
Frank Praznik
8371c09aa7
x11: Reject click-through button events based on serial
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XInput2 may send mouse buttons presses on both the master and slave devices, and the click-through button event should be ignored on both if required.
2026-05-20 13:05:38 -04:00
Ryan C. Gordon
9a56bc66b5
assert: fixed compiler warning with LLVM + x86_64-pc-windows-msvc target.
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Fixes #15578 .
2026-05-20 13:02:41 -04:00
Ryan C. Gordon
f8dab6ad51
README-migration: Note that render target support is not universally available.
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Fixes #15474 .
2026-05-20 12:51:41 -04:00
Ryan C. Gordon
d8f42ee069
examples/renderer/20-blending: Make thumbnail/onmouseover match other examples.
2026-05-20 00:42:57 -04:00
Ryan C. Gordon
8fe1d7faec
examples/save-rendering-to-bitmaps: Dump alpha channel.
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examples/renderer/20-blending triggered this: the renderer's framebuffer has
an alpha channel, even if the window itself doesn't, so we ended up with some
weird rendering in the onmouseover.webp when I rebuilt it.
2026-05-20 00:40:25 -04:00
Vittorio Romeo
35098e927c
emscripten: don't dispatch user input to hidden windows
2026-05-19 21:15:22 -07:00
Ahmed Lyas
c9e2e732b6
examples: Add blending example ( #15657 )
2026-05-19 21:05:23 -07:00
Sam Lantinga
f9380e15de
visionOS: fixed mousewheel values
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Here are the observed values using a Bluetooth mouse on visionOS 26.5
Slow scroll up:
Mouse scroll: 0,-0.017334
Mouse scroll: 0,0
Mouse scroll: 0,-0.017334
Mouse scroll: 0,0
Slow scroll down:
Mouse scroll: 0,0.017334
Mouse scroll: 0,0
Mouse scroll: 0,0.017334
Mouse scroll: 0,0
Fast scroll up:
Mouse scroll: 0,-0.017334
Mouse scroll: 0,-9.36021
Mouse scroll: 0,-100.08
Mouse scroll: 0,-75.2287
Mouse scroll: 0,-82.2284
Mouse scroll: 0,-92.0137
Mouse scroll: 0,-95.1917
Mouse scroll: 0,-101.846
Mouse scroll: 0,-203.266
Mouse scroll: 0,0
Fast scroll down:
Mouse scroll: 0,0.017334
Mouse scroll: 0,11.424
Mouse scroll: 0,59.3571
Mouse scroll: 0,68.7859
Mouse scroll: 0,267.834
Mouse scroll: 0,95.0823
Mouse scroll: 0,201.809
Mouse scroll: 0,0
2026-05-19 15:41:04 -07:00
Sam Lantinga
cfed9b3aca
Allow setting NULL palette on any surface
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Fixes https://github.com/libsdl-org/SDL/issues/15654
2026-05-19 14:22:32 -07:00
Ozkan Sezer
f19dca3ca0
SDL_rawinputjoystick.c: fixed a type redefinition error
2026-05-19 18:55:20 +03:00
Ozkan Sezer
42c4a0e30f
SDL_windows_gaming_input.c: work-around to build against old SDKs.
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Fixes https://github.com/libsdl-org/SDL/issues/15646
2026-05-19 17:25:56 +03:00
Ozkan Sezer
169480a352
hidapi/netbsd: import mainstream commit 7e994d8671:
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https://github.com/libusb/hidapi/commit/7e994d8671 - authored by
Izumi Tsutsui:
netbsd: check not only addr 0 but also addr 1 to find root hubs
On NetBSD xhci(4) uses 'addr 0' for the root hub but all drivers for
other host controllers use 'addr 1' for the root hub.
https://gnats.netbsd.org/60073
2026-05-19 17:22:50 +03:00
Kuratius
6ed1de089c
Fix touchpad finger detection on Steam Deck
2026-05-19 06:52:17 -07:00
Ozkan Sezer
48fe7b7d6a
SDL_wasapi.c: added comment about SDL_AudioClientProperties workaround
2026-05-19 11:21:04 +03:00
Sam Lantinga
0e480bee30
visionOS: re-enable dimming mode
2026-05-18 16:59:01 -07:00
Sam Lantinga
7f7c1628cb
visionOS: use black instead of white for the mouse overlay
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White is easier to see and people notice the overlay showing up when mouse input is enabled
2026-05-18 13:43:09 -07:00
Sam Lantinga
b4ebf70e0c
visionOS: dimming doesn't seem to be reliable, so disable it for now
2026-05-18 13:43:09 -07:00
Sam Lantinga
e759cc850e
Added an internal type for the Nintendo Switch 2 Pro controller
2026-05-18 09:23:38 -07:00
Frank Praznik
f31ca02723
video: Windows keep any position set when in fullscreen after leaving fullscreen
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Adds an automated test for the behavior as well.
2026-05-18 09:09:49 -07:00
Susko3
b608108593
Properly fix cursor position in Korean IME
2026-05-18 09:01:01 -07:00
Ahmed
b5ac641372
examples: Fix float division
2026-05-18 09:00:12 -07:00
Ozkan Sezer
bf03728873
wasapi: workaround that AudioClientProperties->Options not being available in old SDKs
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Closes: https://github.com/libsdl-org/SDL/issues/15641 .
2026-05-18 18:55:57 +03:00
Gabriel Wang
508450e9c0
adds Blit565to565SurfaceAlphaSVE2
2026-05-18 07:10:05 -07:00
Gabriel Wang
e07cfdff2c
adds sdl_sve_chn_blend_with_mask_fast for RGB565 alpha-blending
2026-05-18 07:10:05 -07:00
Gabriel Wang
8d9d6b1b2b
apply simplified sve2 macro protection
2026-05-18 07:10:05 -07:00
7aGiven
296231e999
WM_IME_SETCONTEXT not set 0
2026-05-18 07:05:09 -07:00
Kuratius
a20530cf15
Fix Steam Controller 2 touchpad finger detection ( #15644 )
2026-05-18 07:03:56 -07:00
7aGiven
8e6fed2cbf
fix Korean caret position
2026-05-18 07:00:42 -07:00
Sam Lantinga
8b49bff353
Fixed Nintendo Switch Pro controller sensors on Android
2026-05-17 21:44:24 -07:00
Sam Lantinga
14c31ee12a
Fixed reading the controller accelerometer on Apple platforms
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DualShock and DualSense controllers no longer have hasGravityAndUserAcceleration set, but we can still get the combined user + gravity acceleration values from those controllers, which is what we want.
2026-05-17 18:19:42 -07:00
ceski
d8b2434047
testcontroller: correct fix for touchpad free/allocate
2026-05-17 18:19:29 -07:00
Sam Lantinga
8c89a076a7
Fixed deadlock introduced by 7222c04fbf
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It turns out this change causes a deadlock:
The main UI thread calls synchronized handleMotionEvent() which then calls SDL_LockJoysticks()
The main app thread calls SDL_LockJoysticks() and then synchronized pollInputDevices()
2026-05-17 12:22:12 -07:00
Sam Lantinga
b19ecb4032
Reapply "Change controller sensor state on the main UI thread on Android"
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This reverts commit 02975994c1 .
Accidentally reverted the wrong commit
2026-05-17 12:15:48 -07:00
Sam Lantinga
02975994c1
Revert "Change controller sensor state on the main UI thread on Android"
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This reverts commit c362f1341f .
It turns out this change causes a deadlock:
The main UI thread calls synchronized handleMotionEvent() which then calls SDL_LockJoysticks()
The main app thread calls SDL_LockJoysticks() and then synchronized pollInputDevices()
2026-05-17 12:04:11 -07:00
Ozkan Sezer
cbd2917324
SDL_render_d3d11.c: fix another bad use of SDL_FUNCTION
2026-05-17 21:36:20 +03:00
Sam Lantinga
33e237eb67
visionos: persist all configurable window settings
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Save the gaze indicator and dimmed mode setting as well as curvature
2026-05-17 11:35:30 -07:00
Cameron Gutman
6d3404e4bb
gamepad: Add SDL_GAMEPAD_TYPE_STEAM for Steam Controllers
2026-05-17 11:19:16 -07:00
Ozkan Sezer
f76b736e28
SDL_render_d3d12.c: revert an unintended change from commit d70578b9aa
2026-05-17 20:28:56 +03:00
Sam Lantinga
ae25abeb0d
Don't log game controller buttons in the keyboard handler on Android
2026-05-17 09:11:39 -07:00