Anonymous Maarten
775eac98ee
surface: verify surface palette in SDL_Save(BMP|PNG) before hitting the FS
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(cherry picked from commit 28ea4a8e31 )
2026-02-03 09:32:37 -08:00
Ryan C. Gordon
d9bc9dda7a
emscripten: Cleanup some wasm32/wasm64 ifdefs.
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Fixes #14066 .
(cherry picked from commit bb6ced6fc0 )
2026-02-02 19:23:33 -05:00
Ryan C. Gordon
f9bb023eeb
emscripten: Unify creation of Module['SDL3'] in at SDL_Init time.
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(cherry picked from commit 7d093940a7 )
2026-02-02 19:23:28 -05:00
Sam Lantinga
9bf533d1c4
Reverted unintended testsprite changes
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(cherry picked from commit de605a3b7e )
2026-02-02 16:01:02 -08:00
Sam Lantinga
a2653b857c
Fixed the GameCube Controller Adapter showing up twice on macOS
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(cherry picked from commit b5206909a7 )
2026-02-02 15:56:06 -08:00
Sam Lantinga
00fc74e6af
Fixed handling GameCube adapters in PC mode on Linux and macOS
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On Windows there is a separate HIDAPI device for each slot. On Linux and macOS, there is a single HIDAPI device and the slot is included in the report.
(cherry picked from commit cdffbdfeaf )
2026-02-02 15:56:05 -08:00
SDL Wiki Bot
28470f9231
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit eb181c8d1a )
2026-02-02 11:40:08 -08:00
Evan Hemsley
171874ae5c
GPU: Allow D3D12 backend to load vendored D3D12Core.dll ( #14946 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
(cherry picked from commit e25e0f3c5b )
2026-02-02 11:40:08 -08:00
Anonymous Maarten
6dc3211d56
cmake: dfix disabling dlopen notes when configuring with -DSDL_DLOPEN_NOTES=OFF
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(cherry picked from commit b0a9f40e28 )
2026-02-01 19:24:19 +01:00
Cameron Gutman
6c38358984
Fix invalidation of bound textures/shaders across a renderer flush on D3D9
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(cherry picked from commit 4743f97c39 )
2026-01-31 17:17:44 -08:00
Ryan C. Gordon
c3e92cf1c4
asyncio: don't report failures on closing read-only files with Windows IoRing.
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We still need the task to go through the IoRing, even though the flush
operation we use to get it there will always fail on a read-only file. So
check for this specific case and don't report failure.
Fixes #14878 .
(cherry picked from commit 4df13e8806 )
2026-01-31 16:06:54 -08:00
Caleb Cornett
de5e0f1784
GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies
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(cherry picked from commit 742a6fd092 )
2026-01-31 16:04:03 -08:00
Lucas Murray
1a278bb511
GPU: Fix memory leak when creating D3D12 compute pipelines
2026-01-31 16:24:06 -05:00
Ethan Lee
e803cbb34a
gpu: Rank dzn above lavapipe, for WSL Vulkan support
2026-01-31 08:35:04 -05:00
Sam Lantinga
997808a945
Updated SDL_PollEvent() documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/911
(cherry picked from commit 63a95a4a4d )
2026-01-30 16:24:10 -08:00
Cameron Gutman
3cf15dc222
gamepad: Accept older 'Mac OS X' mappings on macOS
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(cherry picked from commit e3c9ec7b67 )
2026-01-30 18:12:54 -06:00
Henrique Jorge Barateli
38b5ad824d
Fixed PS2 joystick analog sticks not enabled
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(cherry picked from commit 8fa8c331a5 )
2026-01-30 12:17:39 -08:00
Anonymous Maarten
d90c07a88f
cmake: force disable SDL_HIDAPI_LIBUSB when SDL_HIDAPI is disabled
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(cherry picked from commit 821ab81a62 )
2026-01-30 07:32:38 -08:00
Eddy Jansson
ff2a43bfbf
Fix typos in comments.
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(cherry picked from commit 23fec649c2 )
2026-01-30 07:25:35 -08:00
Ethan Lee
5a4f1cbceb
gpu: MSVC buildfix for Vulkan device property struct initialization
2026-01-30 09:41:05 -05:00
Ethan Lee
c4074bc9c9
gpu: Check for Vulkan conformance while checking the device rank.
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This should behave largely the same, except now Dozen is given a pass for WSL.
This is a better fix for #14915 .
2026-01-30 09:22:13 -05:00
Sam Lantinga
6b6fe286fb
Fixed macOS build when video is disabled
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Fixes https://github.com/libsdl-org/SDL/issues/14912
(cherry picked from commit 5f0c889082 )
2026-01-29 14:30:51 -08:00
Sam Lantinga
e612c58518
Reference count window claim calls for a given GPU device
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Fixes https://github.com/libsdl-org/SDL/issues/14918
(cherry picked from commit 696c12826f )
2026-01-29 14:05:13 -08:00
Ethan Lee
dfb270f87c
gpu: Vulkan should fail if the best device is non-conformant
2026-01-29 14:42:17 -05:00
Sam Lantinga
1ec73bac92
Fixed typo
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(cherry picked from commit 58c30a4451 )
2026-01-28 13:43:40 -08:00
Sam Lantinga
e1294f3b48
Fixed the 8BitDo Ultimate 2 Wireless for PC controller showing up twice on macOS
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(cherry picked from commit 0f10f81b3b )
2026-01-28 13:39:37 -08:00
Sam Lantinga
9c0b773f09
Fixed memory leak in testffmpeg EGL codepath
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Fixes https://github.com/libsdl-org/SDL/issues/14908
(cherry picked from commit ee38b7c3df )
2026-01-28 08:21:11 -08:00
Wouter Wijsman
6cd9374929
Fix PSP_QueueGeometry funcion rendering some textures too small
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(cherry picked from commit c1e715439a )
2026-01-28 07:39:43 -08:00
Sam Lantinga
3bde3e2406
Fixed the 8BitDo Ultimate 2 Wireless controller showing up twice on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/14902
(cherry picked from commit 3aa3a357fc )
2026-01-27 14:41:36 -08:00
Sam Lantinga
5c002ba0b9
Fixed the NVIDIA SHIELD Controller showing up twice on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/14911
(cherry picked from commit 1fe6bf4982 )
2026-01-27 13:53:06 -08:00
Sam Lantinga
05fdfa1572
Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS
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(cherry picked from commit 72343b9ee2 )
2026-01-27 13:53:06 -08:00
Sam Lantinga
d4da5df088
Fixed unaligned access in NVIDIA SHIELD Controller driver
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Also refactored the LOAD16() and LOAD32() macros into SDL_hidapijoystick_c.h
(cherry picked from commit cae2a28f5b )
2026-01-27 13:53:06 -08:00
Sam Lantinga
6fef8fd0dc
Fixed Steam Controller battery state
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(cherry picked from commit dd53ecbce8 )
2026-01-27 09:53:17 -08:00
Nintorch
13f8201dbe
Add support for joystick LED for Switch controllers
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Co-Authored-By: Thiago Lelles Fernandes <125714191+thilelito@users.noreply.github.com >
(cherry picked from commit 90dabda3b4 )
2026-01-27 09:46:00 -08:00
Anonymous Maarten
4431c5f8ba
stb_image: use SDL_TARGETING("sse2") macro for supporting intrinsics on 386
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(cherry picked from commit ac4f852a6a )
2026-01-25 18:34:33 +01:00
Sam Lantinga
a3232fe84e
Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN for the GPU renderer
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(cherry picked from commit a929eb71b3 )
2026-01-25 09:16:01 -08:00
SDL Wiki Bot
2ea3ac2914
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit 5642fc963e )
2026-01-25 09:16:01 -08:00
Sam Lantinga
34c687a59b
Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1
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(cherry picked from commit 17c375738f )
2026-01-25 09:16:00 -08:00
SDL Wiki Bot
388546be2e
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit d311b5c779 )
2026-01-25 09:16:00 -08:00
Ethan Lee
78b16b3cb8
gpu: Add SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 property
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(cherry picked from commit 16f2037efd )
2026-01-25 09:09:28 -08:00
Madeline Whitmore
e48e8a48ad
SDL GPU: Fix features not being enabled with Vulkan 1.1 ( #14885 )
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Use pre-Vulkan 1.2 structs to request features from a Vulkan 1.1 instance.
(cherry picked from commit 97b177c92f )
2026-01-25 08:19:42 -08:00
Eddy Jansson
26352be1e5
More prefer SDL_zero*()
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Transform clearing of arrays into SDL_zeroa(), and
clearing through a T* with size(T) into SDL_zerop().
Extends commit 83fb7b6636 .
(cherry picked from commit 248223592a )
2026-01-23 16:02:27 -08:00
Eddy Jansson
1d6d424775
Prefer SDL_zero()/SDL_zerop()
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Replace uses of 'SDL_memset(E, 0, sizeof(E))' and similar
with the SDL_zero()/SDL_zerop() macros.
(cherry picked from commit 83fb7b6636 )
2026-01-23 11:23:55 -08:00
Sam Lantinga
c8fa870b36
Don't load libdecor if SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR is false
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Fixes https://github.com/libsdl-org/SDL/issues/14887
(cherry picked from commit fe403220f0 )
2026-01-23 11:21:32 -08:00
Frank Praznik
b7df720371
wayland: Don't try to set the seat cursor when no pointer object exists
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(cherry picked from commit 79b40ad397 )
2026-01-23 09:05:20 -05:00
Sam Lantinga
b73ab6cc82
Revert "cmake: rpi videocore needs brcmegl as well"
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This reverts commit cd31381185 .
Linking libbrcmEGL.so explicitly breaks (causes segmentation faults) in other code that links and runs the X11 EGL.
Reopens https://github.com/libsdl-org/SDL/issues/14749
At least in my Raspbian Stretch build environment, the vc_dispmanx symbols that were missing are found in libbcm_host.so, which is linked by default.
(cherry picked from commit 7fe30b04bf )
2026-01-22 17:56:35 -08:00
Sam Lantinga
fffa14eb1a
Call dbus_message_set_no_reply() when not expecting a reply
2026-01-22 09:42:15 -08:00
Sam Lantinga
5454573e2d
Retain the dbus reply when getting string results
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The string result points at memory in the reply, so we can't unref that until the string is no longer needed.
Fixes https://github.com/libsdl-org/SDL/issues/14839
2026-01-22 09:42:15 -08:00
Anonymous Maarten
c6489b731e
release: synchronize build-scripts/build-release.py
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(cherry picked from commit 0f89d64623 )
2026-01-21 21:52:07 +01:00
Simon McVittie
b451b27427
dummy: Only initialize evdev input devices in the evdev driver
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This avoids some misleading error messages when running unit tests with
the dummy driver: on a typical desktop Linux system, it's normal for
opening keyboards and mouse in `/dev/input/*` to fail with `EACCES`,
and in container technologies that share `/sys` but not `/dev` with the
container, we can find that we fail to open them with `ENOENT`.
Resolves: https://github.com/libsdl-org/SDL/issues/14872
Signed-off-by: Simon McVittie <smcv@collabora.com >
(cherry picked from commit 9ceb982a63 )
2026-01-20 14:17:37 -08:00