Commit Graph

19469 Commits

Author SHA1 Message Date
Ozkan Sezer
5ac37a8ffc don't prototype strdup() for __clang_analyzer__ case in windows builds.
Fixes:  https://github.com/libsdl-org/SDL/issues/12948.
(cherry picked from commit 17bba029ba)
release-3.2.12
2025-05-04 10:36:33 -07:00
Sam Lantinga
7dd2915475 Updated to version 3.2.12 for release 2025-05-04 10:09:23 -07:00
Frank Praznik
0ae1ddee17 win32: Hide the borders when showing a fullscreen window
If it is known that the window will immediately enter fullscreen upon being shown, set the borderless style when showing the window to hide the borders, or they may linger in the background if the client takes some time to draw the first frame.

Unnecessarily calling ShowWindow with SW_RESTORE when applying the window flags must be suppressed in this case, or the borders can reappear in a weird, partial state.

(cherry picked from commit d73fe0bc53)
2025-05-02 14:22:14 -04:00
Sam Lantinga
db4c7e47f1 Added support for the share button on the GameSir-K1 FLUX controller
(cherry picked from commit ab12b7cbba)
2025-05-02 10:15:39 -07:00
Sam Lantinga
362445460e Added support for the PowerA Battle Dragon Advanced Wireless Controller
(cherry picked from commit 1e6a25324c)
2025-05-02 10:01:42 -07:00
Ryan C. Gordon
de5cb9db23 dialog: Cocoa backend should reactivate the app after the modal dialog.
Otherwise the window won't have focus until you click on it again. Calling
makeKeyAndOrderFront isn't enough to fix it, either.

This trick comes from a similar problem we solve in our
applicationDidFinishLaunching implementation: activate (give app focus to) the
system Dock, as something that definitely exists that isn't us and is harmless
to activate, and then activate us right afterwards. This unconfuses whatever
is getting confused inside Cocoa.

Fixes #12684.

(cherry picked from commit 57346f2ba8)
2025-05-02 01:54:56 -04:00
Ryan C. Gordon
418eab29eb uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes.
Reference Issue #12741.

(cherry picked from commit 193b0c8963)
2025-05-02 01:54:17 -04:00
Ryan C. Gordon
2f3d242183 dialog: Cocoa shouldn't crash if there's a '.' in the filters.
So something like "index.pb" will now accept any file with a ".pb" extension,
to make macOS happy. This seems like a reasonable tradeoff.

Other minor cleanups.

Fixes #12778.

(cherry picked from commit 691cc5bb5e)
2025-05-01 21:37:54 -07:00
Cameron Gutman
4ad6d18203 events: Add integer wheel fields for sdl2-compat
It's way simpler to just add them back to SDL3 than emulate them purely in sdl2-compat.

(cherry picked from commit 0447c2f3c3)
2025-05-01 22:51:54 -05:00
Temdog007
cd4a4f8a9f X11: Center Message Box on Multi Monitor Displays (#12819)
Use XRandr to find the position of the current screen to center the message box on that window

(cherry picked from commit 4ef8b6ce1b)
2025-05-01 13:39:26 -07:00
Frank Praznik
a96e72da02 video: Store the preferred fullscreen display in a property for sdl2-compat
sdl2-compat will call SDL_GetDisplayForWindow() when querying the display to use for fullscreen, which won't always be correct if the backend can't actually reposition the window. When calling this function, get the ideal fullscreen display and store it in a property for retrieval by sdl2-compat.

(cherry picked from commit c5d5967c3a)
2025-05-01 11:25:03 -07:00
Sam Lantinga
337f012de2 Fixed right mouse button emulation when using a pen
Pen button 1 is typically used as right click. Pen button 2 (Wacom eraser) doesn't have a specific mapping, but we'll use middle click for now.

(cherry picked from commit e3df61b070)
2025-04-30 11:08:24 -07:00
Sam Lantinga
3c29b620e4 Fixed missing simulated mouse events using a Wacom tablet
The low 16-bits of the message extra info is an event sequence number when using the Wacom tablet with Windows Ink disabled. The high bits of normal mouse motion when using touch input match the touch signature, 0xFF515700. The high bits of raw input mouse motion when using touch input do not match that signature, so we have to check for the touch bit in that case.

Fixes https://github.com/libsdl-org/SDL/issues/12927

(cherry picked from commit 106ccc722e)
2025-04-30 11:08:24 -07:00
Sam Lantinga
579fc161f0 Fixed build
(cherry picked from commit 8ae962c904)
2025-04-29 19:57:15 -07:00
Sam Lantinga
22e968af4e Fixed right click mouse emulation for the Wacom tablet
The problems are two-fold. When this happens a WM_POINTERDOWN event is sent with IS_POINTER_INCONTACT_WPARAM() evaluating as true. So when SDL_SendPenButton() is sent for the barrel button, there is no pen in contact yet, so the right mouse button is sent. Then SDL_SendPenTouch() is sent, which generates a left button press event.

Fixes https://github.com/libsdl-org/SDL/issues/12926

(cherry picked from commit e04064350f)
2025-04-29 19:57:15 -07:00
Ryan C. Gordon
e37e96cfff pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
These events fire for other things, such as pressing a barrel button while
the pen is hovering.

The correct thing to do is check IS_POINTER_INCONTACT_WPARAM in the event.

If the pen is already touching or not, SDL_SendPenTouch() will do the right
thing, so it's safe to call it even if we're already in the right state.

(cherry picked from commit ea67133e4f)
2025-04-29 19:57:15 -07:00
Evan Hemsley
56c76c20a0 GPU: Validate that textures are not bound for both read and write on render passes (#12925)
(cherry picked from commit a163257295)
2025-04-29 16:53:45 -07:00
Evan Hemsley
efd812c399 GPU Vulkan: Add locks for layout object lookups (#12924)
(cherry picked from commit e1a41c1c97)
2025-04-29 15:44:37 -07:00
Sam Lantinga
b2b92bbe25 Removed timeout in SDL_RunOnMainThread()
Fixes https://github.com/libsdl-org/SDL/issues/12923

(cherry picked from commit 8abcc27535)
2025-04-29 08:58:54 -07:00
Sam Lantinga
a29c67ac94 Always enable D3D12 GPU on Windows
This isn't dependent on the render subsystem

Fixes https://github.com/libsdl-org/SDL/issues/12922

(cherry picked from commit ef54c3bf18)
2025-04-29 08:53:40 -07:00
Cameron Gutman
f88e0aaac0 events: Fix undefined behavior when disabling some event types
Shifting a signed int left by 31 is UB.

(cherry picked from commit 39d3148185)
2025-04-29 00:27:02 -05:00
Ozkan Sezer
29a4a4a5d1 tray, unix: make pointers g_object_ref and g_object_ref_sink static
Fixes:  https://github.com/libsdl-org/SDL/issues/12908.
(cherry picked from commit 016ba86f93)
2025-04-27 10:22:18 -07:00
Frank Praznik
01000c73b0 cocoa: Immediately update the mouse focus when showing/hiding a popup menu
When showing or hiding a popup menu, manually check and set the focus if the new topmost window under the cursor is an SDL window. Otherwise, the focus won't be updated until the cursor is actually moved.

(cherry picked from commit 6f5892e543)
2025-04-27 09:39:36 -04:00
Frank Praznik
1a5d1dfef0 x11: Better handle XInput2 mouse tracking outside the window
There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.

(cherry picked from commit 8c733d1f7b)
2025-04-26 13:16:19 -04:00
Austin Almond
2c38143834 GDK: Handle ProjectDir with space
The call to compile_shaders_xbox.bat fails if ProjectDir contains a space. Wrapping the command in quotes fixes the issue.

(cherry picked from commit 14ae45c2b8)
2025-04-25 15:01:07 -07:00
Ryan C. Gordon
c56a1c664c aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
Previously, we would WaitDevice first, but that would feed a silent buffer
to AAudio upfront, introducing latency. When this change was made, the
semaphore count should have been adjusted, since we're waiting on one less
buffer.

Fixes #12882.

(cherry picked from commit 2767c1a440)
2025-04-25 15:08:56 -04:00
Ryan C. Gordon
41cae64580 pipewire: Use a more specific stream name than "Audio Stream".
This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.

(cherry picked from commit a9bee3c0bf)
2025-04-25 14:26:03 -04:00
Ryan C. Gordon
c6dd2662c3 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback.
These callbacks run in a thread we don't control, but might call SDL_SetError,
which will claim a TLS slot that never gets otherwise deallocated. To prevent
the leak, finish each callback by explicitly freeing any thread-local data.

Fixes #12732.

(cherry picked from commit 3b91017682)
2025-04-25 14:25:51 -04:00
Ryan C. Gordon
f48027cf12 audio: Tweak SDL_GetAudioDeviceName.
- Add checks that ObtainPhysicalAudioDevice() was previously doing
  (is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
  before SDL_GetPersistentString is called. Probably not necessary, and made
  the code more complex.

(cherry picked from commit b28449a58c)
2025-04-25 08:12:52 -07:00
Anonymous Maarten
fabbc8d183 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
This variable is always defined when targeting Android:
- when using the toolchain file shipped along the ndk
  (using  -DCMAKE_TOOLCHAIN_FILE=$ENV{ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake)
- when using the toolchain file provided by CMake
  (using -DCMAKE_SYSTEM_NAME=Android)

(cherry picked from commit 5b1e92ae88)
2025-04-25 07:59:05 -07:00
Frank Praznik
a142e5ef7d cocoa: Popup menus always accept first click
(cherry picked from commit 09b2aae47e)
2025-04-25 09:36:12 -04:00
Sam Lantinga
825c0c7691 Reset the keyboard when entering a modal loop on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12876

(cherry picked from commit da3c864d4c)
2025-04-24 13:58:56 -07:00
expikr
dc30a00a26 use GetMessagePos instead of GetCursorPos
(cherry picked from commit a82f70dc21)
2025-04-24 13:27:42 -07:00
kiddkaffeine
5a05ef01ad Fix crash in UIKit indirect pointer handling
(cherry picked from commit 5cacdf2513)
2025-04-24 13:05:23 -07:00
Alynne
0237997e4d Add Padix Rockfire devices (#12884)
(cherry picked from commit 32bbabe2a5)
2025-04-24 11:28:48 -07:00
Robert Müller
4f90432a49 Emscripten: fix incorrect error check for WebGL context creation
According to the documentation and testing the `emscripten_webgl_create_context` function returns `0` on error as oppposed to a negative number. This was causing the error message to be empty when the later `emscripten_webgl_make_context_current` call fails given the invalid context.

See https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_create_context

(cherry picked from commit 7e1d4f843c)
2025-04-24 11:26:16 -07:00
expikr
0cd6942bfc defer clipcursor refresh unto pump finish
(cherry picked from commit dd625a6763)
2025-04-24 10:37:30 -07:00
expikr
1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus
(cherry picked from commit c84c2aa2c4)
2025-04-24 10:37:30 -07:00
Frank Praznik
3b4472ecf7 x11: Handle size/position events arriving before state events
Xfce, unlike every other window manager in existence, sends ConfigureNotify events before PropertyNotify events when toggling the fullscreen and maximized window state. Check the window state when handling ConfigureNotify events, and defer emitting SDL size/position events until the corresponding PropertyNotify event arrives, since SDL and clients expect to get the window state before the new size and position.

(cherry picked from commit 11a3296a42)
2025-04-24 12:29:24 -04:00
Frank Praznik
faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
This warning is actually wrong, as the variable is only used if the string pointer is valid, in which case it was initialized, but this is needed to quiet MSVC.

(cherry picked from commit fb940fff80)
2025-04-24 08:49:48 -07:00
Ryan C. Gordon
982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/468

(cherry picked from commit e8bd9cc150)
2025-04-24 08:49:48 -07:00
Vicki Pfau
3a8f1cb7c5 Joystick: Add trigger rumble resend
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.

(cherry picked from commit ceb9fecfc1)
2025-04-24 08:48:19 -07:00
Logan Benjamin
3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
For a depth buffer in D3D12 that is also going to be used in a texture sampler, the creation (on an Intel HD 5500 igpu) fails. e.g. SDL_GPUTextureCreateInfo type = TEXTURE_2D, format = D32_FLOAT, usage = DEPTH_STENCIL_TARGET | SAMPLER

The error messages are:

D32_FLOAT
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The Format (0x29, R32_FLOAT) is invalid when creating a View; the
Resource was already created with a fully qualified Format, which is not castable (0x28, D32_FLOAT).

D24_UNORM
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: For the resource format D24_UNORM_S8_UINT, when making a D3D view, the format name for the view can't be R24_UNORM_X8_TYPELESS.

I found this is because the texture format needs to be created as _TYPELESS, then the views (depth stencil view, shader resource view) should then be created as their respective types - e.g. texture = R32_TYPELESS, dsv = D32_FLOAT, srv = R32_FLOAT

Tested and working on:
NVidia RTX 3050 (D3D12 feature set 12_2)
Intel HD 5500 (D3D12 feature set 11_1)

(cherry picked from commit c81b62293a)
2025-04-23 16:30:47 -07:00
Petar Popovic
0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
(cherry picked from commit 27b256022b)
2025-04-23 16:16:24 -07:00
Lucas Murray
6ce446b768 GPU: Make D3D12 debug layers optional
(cherry picked from commit d04b28926c)
2025-04-23 16:16:24 -07:00
Sam Lantinga
e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters()
(cherry picked from commit 695cad459b)
2025-04-23 16:16:24 -07:00
Ozkan Sezer
6cd14660cf stb_image.h: apply mainstream PR/1736
Fix root-cause of CVE-2021-45340 : dereference of NULL ptr.
Patch authored by Henner Zeller <h.zeller@acm.org>
Mainstream pull request: https://github.com/nothings/stb/pull/1736

(cherry picked from commit b5ed0d0138)
2025-04-23 17:55:24 +03:00
Sam Lantinga
f5ac58c9f4 Added tests to cover invalid surface blits
Reproduction case for https://github.com/libsdl-org/SDL/issues/12844

(cherry picked from commit 89d7d406ab)
2025-04-22 13:06:36 -07:00
Petar Popovic
c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero
(cherry picked from commit fe849f1572)
2025-04-22 13:06:35 -07:00
Petar Popovic
6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data
(cherry picked from commit 8017d38adc)
2025-04-22 13:06:35 -07:00