Commit Graph

21281 Commits

Author SHA1 Message Date
RaceTheMaSe
b9107ec196 dialog_utils: fix NameTransform() function pointer type (#15002)
(cherry picked from commit c15ca27740)
2026-02-08 09:32:18 -08:00
Frank Praznik
5728f9d703 wayland: Check the mod state when sending repeated key text
The control and alt modifiers should suppress text events when repeating to match standard press behavior.

(cherry picked from commit f07ba5b954)
2026-02-07 14:32:12 -05:00
ROllerozxa
e61a874c66 Fix SDL_TriggerBreakpoint being undefined on slimcc
(cherry picked from commit 3919cc902e)
2026-02-07 10:14:28 -08:00
Vicki Pfau
2b72332b81 Fix Switch and Switch 2 player LED patterns
The patterns we were using don't match the official patterns, which fill up as
many lights as players instead of just using the nth player LED. Above 4,
there are some special patterns, as documented on Nintendo's Singaporean site:
https://www.nintendo.com/sg/support/qa/detail/33822

(cherry picked from commit 017d950b6b)
2026-02-07 07:37:51 -08:00
Sam Lantinga
9ee86e7e79 Fixed building with -DSDL_HIDAPI=OFF
Fixes https://github.com/libsdl-org/SDL/issues/14975

(cherry picked from commit 56b77177a9)
2026-02-06 10:00:17 -08:00
Jari Vetoniemi
6168085e45 cocoawindow: fix wrong content scale with ANGLE EGL context
ANGLE expects that the surface layer content scale is updated
accordingly.

<b406401e42/src/libANGLE/renderer/metal/SurfaceMtl.mm (L597-L636)>

(cherry picked from commit ef41e0a0f0)
2026-02-06 09:17:17 -08:00
Wohlstand
000d56702e SDL_render_psp.c: Also apply the similar fix to PSP
Since this problem is the same here

(cherry picked from commit a36ef1f187)
2026-02-06 09:08:58 -08:00
Wohlstand
c12d90108f SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect
(cherry picked from commit 87a81bd09d)
2026-02-06 09:08:57 -08:00
Wohlstand
44c0feed99 Revert "Reverted Vita cliprect changes"
This reverts commit aeb4b3d2fc.

(cherry picked from commit 75d1d64c75)
2026-02-06 09:08:57 -08:00
Ryan C. Gordon
fc5862b0dd opengl: added SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
Reference Issue #14898.

(cherry picked from commit 632c83b722)
2026-02-05 18:45:06 -05:00
Ryan C. Gordon
7f3d51b690 cocoa: Fix SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0.
This hint is documented to not just turn off fullscreen windows going into a
new Fullscreen Space, but also to make the green button on a resizeable
window's title bar do a maximize/zoom instead of make the window fullscreen.

Previously, this only did the former and not the latter (or perhaps it worked
and the defaults changed in a newer macOS, we aren't sure).

Fixes #7470.

(cherry picked from commit 50f3adec77)
2026-02-05 18:43:39 -05:00
Vicki Pfau
45086459d2 Add and use libusb_set_auto_detach_kernel_driver for the Switch 2 driver
(cherry picked from commit e1b8ad0380)
2026-02-05 14:59:10 -08:00
Sam Lantinga
5964104910 Guarantee that pens are in proximity before motion and button events
This also delays pen proximity out events to make sure that the pen is really gone before delivering them. On Android, you get a HOVER_EXIT event when the pen contacts the surface, which we don't want to treat as the pen leaving proximity.

(cherry picked from commit bddf6d3e2a)
2026-02-05 14:09:07 -08:00
Sam Lantinga
9194d199e7 Added support for the third stylus button on Android
(cherry picked from commit cd7fc90c87)
2026-02-05 14:09:07 -08:00
Ryan C. Gordon
81d9f30db4 pen: Fixed incorrect comment.
(cherry picked from commit dd18d7ff52)
2026-02-05 14:09:07 -08:00
Sam Lantinga
38b9c9117d Fixed warning: no previous prototype for function 'SDL_PrivateIsGamepadPlatformMatch'
(cherry picked from commit cd14bf3d00)
2026-02-04 14:41:27 -08:00
Frank Praznik
2887de55d6 wayland: Only use owned surface data when processing touches
Otherwise, user data set externally may be treated as SDL window data.

(cherry picked from commit bd472b43f5)
2026-02-04 14:29:08 -05:00
Anonymous Maarten
8107d5b042 cmake: cannot detect deprecated apple-clang link options (they are not fatal)
So skip these

(cherry picked from commit 5f151f4532)
2026-02-03 20:57:32 +01:00
Nintorch
94f6f8d3c3 Add share button mapping to Xbox Series X controller on Android
(cherry picked from commit 997a168e00)
2026-02-03 11:33:44 -08:00
Sam Lantinga
5935fe73d3 Fixed detecting Nintendo Switch Pro 2 controller on Steam Link hardware
In this case, it's available via both libusb and hidraw, but the hidraw device isn't usable. If a device needs to be opened via libusb, don't expose it via hidraw enumeration.

(cherry picked from commit f60231759d)
2026-02-03 10:44:31 -08:00
Anonymous Maarten
775eac98ee surface: verify surface palette in SDL_Save(BMP|PNG) before hitting the FS
(cherry picked from commit 28ea4a8e31)
2026-02-03 09:32:37 -08:00
Ryan C. Gordon
d9bc9dda7a emscripten: Cleanup some wasm32/wasm64 ifdefs.
Fixes #14066.

(cherry picked from commit bb6ced6fc0)
2026-02-02 19:23:33 -05:00
Ryan C. Gordon
f9bb023eeb emscripten: Unify creation of Module['SDL3'] in at SDL_Init time.
(cherry picked from commit 7d093940a7)
2026-02-02 19:23:28 -05:00
Sam Lantinga
9bf533d1c4 Reverted unintended testsprite changes
(cherry picked from commit de605a3b7e)
2026-02-02 16:01:02 -08:00
Sam Lantinga
a2653b857c Fixed the GameCube Controller Adapter showing up twice on macOS
(cherry picked from commit b5206909a7)
2026-02-02 15:56:06 -08:00
Sam Lantinga
00fc74e6af Fixed handling GameCube adapters in PC mode on Linux and macOS
On Windows there is a separate HIDAPI device for each slot. On Linux and macOS, there is a single HIDAPI device and the slot is included in the report.

(cherry picked from commit cdffbdfeaf)
2026-02-02 15:56:05 -08:00
SDL Wiki Bot
28470f9231 Sync SDL3 wiki -> header
[ci skip]

(cherry picked from commit eb181c8d1a)
2026-02-02 11:40:08 -08:00
Evan Hemsley
171874ae5c GPU: Allow D3D12 backend to load vendored D3D12Core.dll (#14946)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
(cherry picked from commit e25e0f3c5b)
2026-02-02 11:40:08 -08:00
Anonymous Maarten
6dc3211d56 cmake: dfix disabling dlopen notes when configuring with -DSDL_DLOPEN_NOTES=OFF
(cherry picked from commit b0a9f40e28)
2026-02-01 19:24:19 +01:00
Cameron Gutman
6c38358984 Fix invalidation of bound textures/shaders across a renderer flush on D3D9
(cherry picked from commit 4743f97c39)
2026-01-31 17:17:44 -08:00
Ryan C. Gordon
c3e92cf1c4 asyncio: don't report failures on closing read-only files with Windows IoRing.
We still need the task to go through the IoRing, even though the flush
operation we use to get it there will always fail on a read-only file. So
check for this specific case and don't report failure.

Fixes #14878.

(cherry picked from commit 4df13e8806)
2026-01-31 16:06:54 -08:00
Caleb Cornett
de5e0f1784 GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies
(cherry picked from commit 742a6fd092)
2026-01-31 16:04:03 -08:00
Lucas Murray
1a278bb511 GPU: Fix memory leak when creating D3D12 compute pipelines 2026-01-31 16:24:06 -05:00
Ethan Lee
e803cbb34a gpu: Rank dzn above lavapipe, for WSL Vulkan support 2026-01-31 08:35:04 -05:00
Sam Lantinga
997808a945 Updated SDL_PollEvent() documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/911

(cherry picked from commit 63a95a4a4d)
2026-01-30 16:24:10 -08:00
Cameron Gutman
3cf15dc222 gamepad: Accept older 'Mac OS X' mappings on macOS
(cherry picked from commit e3c9ec7b67)
2026-01-30 18:12:54 -06:00
Henrique Jorge Barateli
38b5ad824d Fixed PS2 joystick analog sticks not enabled
(cherry picked from commit 8fa8c331a5)
2026-01-30 12:17:39 -08:00
Anonymous Maarten
d90c07a88f cmake: force disable SDL_HIDAPI_LIBUSB when SDL_HIDAPI is disabled
(cherry picked from commit 821ab81a62)
2026-01-30 07:32:38 -08:00
Eddy Jansson
ff2a43bfbf Fix typos in comments.
(cherry picked from commit 23fec649c2)
2026-01-30 07:25:35 -08:00
Ethan Lee
5a4f1cbceb gpu: MSVC buildfix for Vulkan device property struct initialization 2026-01-30 09:41:05 -05:00
Ethan Lee
c4074bc9c9 gpu: Check for Vulkan conformance while checking the device rank.
This should behave largely the same, except now Dozen is given a pass for WSL.

This is a better fix for #14915.
2026-01-30 09:22:13 -05:00
Sam Lantinga
6b6fe286fb Fixed macOS build when video is disabled
Fixes https://github.com/libsdl-org/SDL/issues/14912

(cherry picked from commit 5f0c889082)
2026-01-29 14:30:51 -08:00
Sam Lantinga
e612c58518 Reference count window claim calls for a given GPU device
Fixes https://github.com/libsdl-org/SDL/issues/14918

(cherry picked from commit 696c12826f)
2026-01-29 14:05:13 -08:00
Ethan Lee
dfb270f87c gpu: Vulkan should fail if the best device is non-conformant 2026-01-29 14:42:17 -05:00
Sam Lantinga
1ec73bac92 Fixed typo
(cherry picked from commit 58c30a4451)
2026-01-28 13:43:40 -08:00
Sam Lantinga
e1294f3b48 Fixed the 8BitDo Ultimate 2 Wireless for PC controller showing up twice on macOS
(cherry picked from commit 0f10f81b3b)
2026-01-28 13:39:37 -08:00
Sam Lantinga
9c0b773f09 Fixed memory leak in testffmpeg EGL codepath
Fixes https://github.com/libsdl-org/SDL/issues/14908

(cherry picked from commit ee38b7c3df)
2026-01-28 08:21:11 -08:00
Wouter Wijsman
6cd9374929 Fix PSP_QueueGeometry funcion rendering some textures too small
(cherry picked from commit c1e715439a)
2026-01-28 07:39:43 -08:00
Sam Lantinga
3bde3e2406 Fixed the 8BitDo Ultimate 2 Wireless controller showing up twice on macOS
Fixes https://github.com/libsdl-org/SDL/issues/14902

(cherry picked from commit 3aa3a357fc)
2026-01-27 14:41:36 -08:00
Sam Lantinga
5c002ba0b9 Fixed the NVIDIA SHIELD Controller showing up twice on macOS
Fixes https://github.com/libsdl-org/SDL/issues/14911

(cherry picked from commit 1fe6bf4982)
2026-01-27 13:53:06 -08:00