Ozkan Sezer
ba38fda752
Revert "pipewire: disable -Wdeclaration-after-statement for pipewire headers"
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This reverts commit f9435eab16 .
Issue in pipewire release candidate 1.5.81 has been resolved in 1.5.82
Reference issue: Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-06 19:55:02 +03:00
yuanhecai
14eebdab3c
loongarch: add SDL_FillRect4LSX opt
2025-11-06 07:27:56 -08:00
yuanhecai
686c18026b
loongarch: add BlitRGBtoRGBPixelAlphaLSX opt
2025-11-06 07:27:56 -08:00
Sam Lantinga
6db23faa44
Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829
(cherry picked from commit 0882623092 )
2025-11-02 11:20:39 -08:00
Sam Lantinga
6570d9e23f
Don't consider USB devices which have already been skipped
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Fixes https://github.com/libsdl-org/SDL/issues/14367
2025-11-02 09:25:13 -08:00
Sam Lantinga
2bb0eb4641
Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368
(cherry picked from commit eb87a36940 )
2025-11-02 08:34:16 -08:00
Sam Lantinga
afeeef9cf5
Use DefWindowProc for the initial SDL window proc
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This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/10529
(cherry picked from commit 6c4f2bd83d )
2025-11-02 07:24:54 -08:00
Petar Popovic
398bacbac3
Fix leak in SDL_GameControllerTypeForIndex()
2025-11-01 08:40:12 -07:00
Ozkan Sezer
f9435eab16
pipewire: disable -Wdeclaration-after-statement for pipewire headers
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Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-01 00:45:10 +03:00
Sam Lantinga
66ac6f4ea7
Revert "Remove special-case Xbox 360 wireless controller mappings"
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This reverts commit 4151df83fe .
2025-10-27 17:37:43 -07:00
Dave Wickham
4151df83fe
Remove special-case Xbox 360 wireless controller mappings
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Effectively https://github.com/libsdl-org/SDL/pull/14339 for SDL2
Fixes https://github.com/libsdl-org/SDL/issues/14324
2025-10-27 08:56:00 -07:00
Ozkan Sezer
00d4f1c2c4
SDL_kmsdrmvideo.c: fix build in C90 mode
2025-10-26 04:35:20 +03:00
Sam Lantinga
1c19bee000
Perform full rectangle intersection for empty rects
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If we don't do that, we leave the x and y values uninitialized.
Fixes https://github.com/libsdl-org/sdl12-compat/issues/365
(cherry picked from commit ffd0ca4391 )
2025-10-25 13:51:58 -07:00
danprice142
639c7a1e52
Sdl2 Add support for launchOnExit URI for WinRT
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Implements extraction and launching of a 'launchOnExit' URI parameter from protocol activation in SDL_WinRTApp. The URI is stored and launched on app exit, suspension, or window close, enabling return-to-caller scenarios for protocol-activated apps.
2025-10-25 08:13:45 -07:00
Ozkan Sezer
c9889fb013
updated dynapi after latest api addition
2025-10-24 21:11:50 +03:00
SDL Wiki Bot
1edb3283b0
Sync SDL2 wiki -> header
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[ci skip]
2025-10-24 17:35:46 +00:00
danprice142
3e1cebed3c
Add protocol activation URI support for WinRT ( #14309 )
2025-10-24 10:34:44 -07:00
SDL Wiki Bot
66d87bf0e1
Sync SDL2 wiki -> header
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[ci skip]
2025-10-13 06:06:49 +00:00
Frank Praznik
235e4870af
wayland: Special-case relative warp mode to deliver accelerated relative motion
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The Wayland backend lacks pointer warp functionality, so special-case the relative warp mode hint to deliver accelerated relative motion deltas, which is ultimately what the client wants by enabling this hint.
2025-10-09 11:19:27 -04:00
AL2009man
8ef0a07a52
Disable SDL_HINT_JOYSTICK_RAWINPUT by default
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backported from SDL3 commit aa870d5
Fixes #13047
2025-10-08 11:34:55 -07:00
Ozkan Sezer
26d1eadda3
ci: bump cross-platform-actions.
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(cherry-picked from commit 97c1df66a8 )
2025-10-07 14:28:10 +03:00
Wohlstand
39a0fab4d7
SDL2: PSP: Fixed render-to-texture larger than screen
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I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly.
P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.
2025-09-29 19:10:12 -07:00
Wohlstand
67141e5079
SDL_render_psp.c: Implemented working viewport support
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Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
2025-09-29 19:10:12 -07:00
Brad Smith
641201a99a
Use elf_aux_info() on OpenBSD
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NFC for ARMv7. For PowerPC move elf_aux_info() to higher priority over
sysctl for newer systems.
(cherry picked from commit b299e0de46 )
2025-09-27 09:01:04 -07:00
Fierelier
7b28fb29bd
[SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support ( #13993 )
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* Do not override NTSC/PAL
* Fix PS2 build instructions
* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
(cherry picked from commit 3fd0b46215 )
2025-09-26 07:46:13 -07:00
Sam Lantinga
ecb72142fd
Removed UWP workflow from CI
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The GitHub runners no longer have the needed SDK for this
2025-09-19 08:33:00 -07:00
krnl32
9859c05178
Added a default case to the switch statement in the HEADER FILE to prevent compiler warnings about missing defaults. This change helps avoid compilation breaks when warnings are treated as errors.
2025-09-16 17:16:50 -07:00
Ozkan Sezer
07c3b3fb7c
fix build.
2025-09-15 20:29:50 +03:00
Ozkan Sezer
9343246616
SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
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Fixes: https://github.com/libsdl-org/SDL/issues/13952 .
(backport from SDL3 commit 81f2f44843 )
2025-09-15 20:10:50 +03:00
Sam Lantinga
b55059b487
Remove Windows 32-bit ARM build from CI
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This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete
Fixes https://github.com/libsdl-org/SDL/issues/13949
(cherry picked from commit cc3274b6f1 )
2025-09-14 18:03:17 -07:00
Sam Lantinga
55b599d693
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6 )
2025-09-14 17:31:32 -07:00
Wes Lord
2eb5bff91a
Add missing parameters and return types to SDL2 header docs ( #13162 )
2025-09-13 07:37:33 -07:00
Gianfranco Berardi
be6ab7f9a6
Provide Android targetsdk 35 support in SDL2 ( #13776 )
2025-09-13 07:17:28 -07:00
Joshua Root
eb974470ec
Guard use of @available in SDL_cocoaevents.m
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Older compilers don't understand this syntax.
2025-09-07 16:46:19 -07:00
Ozkan Sezer
f0e7000f92
alsa: fix signatures of snd_pcm_info_free and snd_pcm_hw_params_get_rate
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Reference issue: https://github.com/libsdl-org/SDL/issues/13845 .
2025-09-02 17:02:32 +03:00
Ozkan Sezer
d2ab01b8bb
openslES: really fix build..
2025-09-01 20:38:37 +03:00
Ozkan Sezer
f5246d0181
openslES: fix build
2025-09-01 20:25:28 +03:00
Ryan C. Gordon
b8c802632b
openslES: OpenSL ES on Android only supports two formats, limit to that.
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(Three with the floating point extension, which we use.)
This is according to:
https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android
Previously, this would accept a request for Sint8 or Sint32 and disaster
would ensue.
Fixes #13779 .
(cherry picked from commit 0b2a003a35 )
(cherry picked from commit 7323104f97 )
2025-09-01 11:37:10 -04:00
Ozkan Sezer
1725d6b049
regenerate configure script.
2025-08-31 20:20:04 +03:00
Gleb Mazovetskiy
5ed21d1ccb
configure.ac: Fix AC_DEFINE HAVE_LIBUSB
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Fixes an error with autoconf 2.72
2025-08-31 09:36:24 -07:00
Ozkan Sezer
7a34e14c8e
SDL_hidapi.c: fix -Wundef failures due to HAVE_DRIVER_BACKEND check
2025-08-30 14:33:32 +03:00
Ozkan Sezer
1a8e667f3d
CI: add OpenBSD workflow
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(backported from commit c0e5fd55d2 )
2025-08-30 14:23:40 +03:00
Frank Praznik
d31d98d436
wayland: Add a sigtimedwait() implementation for OpenBSD
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sigtimedwait() is an optional part of POSIX.1-2001, and OpenBSD doesn't implement it. Add a replacement implementation based on https://comp.unix.programmer.narkive.com/rEDH0sPT/sigtimedwait-implementation
(backported from commit 1049426a76 )
2025-08-30 14:23:04 +03:00
Ozkan Sezer
56d43ee296
update config.guess and config.sub from git://git.sv.gnu.org/config.git
2025-08-28 11:22:50 +03:00
Chase Knowlden
1f21aae242
Update NDK version to 28 ( #13729 )
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* Update NDK version to 28 and add 16kb page size linker flags to x86_64
* Remove Android Linker Options
16kb page size is now the default since NDK r28c
* Update Android CI to use NDK 28
(cherry picked from commit 6e422e5ff2 )
2025-08-13 15:13:18 +02:00
Sam Lantinga
5e85a29e75
Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY
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Fixes https://github.com/libsdl-org/SDL/issues/13732
(cherry picked from commit 4725213eef )
2025-08-12 09:54:57 -07:00
Anonymous Maarten
f201b64ffe
release: build aarch64 libraries with 16kiB page size
2025-08-09 05:25:31 +02:00
Sam Lantinga
4f9723ece7
Revert "autotools, android: Support Google Play 16 KB Page Size Requirement"
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This reverts commit e7489a0931 .
If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:38:29 -07:00
Sam Lantinga
53dbe1862e
Revert "Support Google Play 16 KB Page Size Requirement ( #13470 )"
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This reverts commit 4b2aa3f102 .
If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:38:24 -07:00
Ozkan Sezer
e7489a0931
autotools, android: Support Google Play 16 KB Page Size Requirement
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autotools port of commit 4b2aa3f102 .
2025-08-07 20:10:02 +03:00