Commit Graph

21468 Commits

Author SHA1 Message Date
Ryan C. Gordon
c9591c515c emscripten: Fix only one mouse button being usable at a time.
Fixes #15056.
2026-02-17 19:00:36 -05:00
Ryan C. Gordon
c043adaeb2 Reapply "MacOS: improve scroll smoothing"
This reverts commit 63c0650321.

This reverts a revert; leaving this in main, where we'll examine it in 3.6.0.

This remains reverted in release-3.4.x

Reference Issue #15058.
2026-02-17 18:51:53 -05:00
Ryan C. Gordon
0f2d415dee emscripten: Allow resize events on fullscreen windows.
Fixes browsers on phone that change screen orientation during fullscreen not
getting a resize event.

Fixes #15024.
2026-02-17 18:40:24 -05:00
William Horvath
06bf8d1924 gpu_vulkan: Set texture container before transitioning to default barrier state.
Avoids a null dereference of currentRegion->vulkanTexture->container in DefragmentMemory:

} else if (!currentRegion->isBuffer && !currentRegion->vulkanTexture->markedForDestroy) {
...
&currentRegion->vulkanTexture->container->header.info
... (among others)

by not "VULKAN_Submit"ting (and thus adding it to the defrag pool) before setting the container.

Although rare (defrag almost never ran), this crash happened in a real-world application.
2026-02-17 14:12:44 -08:00
Sam Lantinga
129627068f Fixed HIDAPI PS5 Bluetooth report format 2026-02-17 08:57:06 -08:00
Ryan C. Gordon
63c0650321 Revert "MacOS: improve scroll smoothing"
This reverts commit 5dab2c73f0.

We'll revisit this in the next SDL release.

Reference Issue #15058.
2026-02-17 10:23:57 -05:00
Cameron Gutman
f0bda7b655 android: Fix scancode for AKEYCODE_CHANNEL_DOWN 2026-02-17 00:18:48 -06:00
Zack Middleton
54de246b4b win32: Set error for SDL_GL_GetSwapInterval() 2026-02-16 22:03:20 -05:00
Sam Lantinga
1dcc6e2135 Fixed detection of the "Android TV Box" as a TV 2026-02-16 12:34:54 -08:00
Sam Lantinga
089f5e1318 Treat the D-pad center button as SDL_SCANCODE_RETURN
This fixes handling of the Android TV remote select button sent over CEC.
2026-02-16 12:34:54 -08:00
Ryan C. Gordon
2b0ce9ae6e examples: Make source code and console tabs take 80% of browser page.
Fixes #14997.

(cherry picked from commit 3d2af85934)
2026-02-16 14:26:51 -05:00
Sam Lantinga
bc623d1af6 Moved mouse/keyboard detection to a separate thread on Windows
Getting device names can hang for a long time on certain devices, so make sure this is done on a separate thread to avoid blocking initialization and the main loop.

Fixes https://github.com/libsdl-org/SDL/issues/12913
2026-02-16 11:23:14 -08:00
Sam Lantinga
a98e49409e Don't re-query HID device vendor and product 2026-02-16 11:23:14 -08:00
Cameron Gutman
8535936401 win32: Fix composition UI being displayed when IME is disabled 2026-02-16 09:00:33 -08:00
Ethan Lee
ad60fa07d7 gpu: Add LogWarn to Vulkan OpenXR load failure, to match D3D12 2026-02-16 11:46:25 -05:00
NateXS
149abe8f85 n3ds: Don't put audio thread in system core on Old 3DS systems 2026-02-16 08:44:17 -08:00
DominusExult
225fb12ae1 Hide deprecation message for controllerPausedHandler (which is still needed for backwards compatibility) 2026-02-15 10:57:07 -08:00
DominusExult
0270da4d1f Use AV capture methods available since iOS 7 2026-02-15 10:57:07 -08:00
DominusExult
016a1b87a6 Hide deprecation warnings on statusBarOrientation, statusBarHidden, statusBarStyle 2026-02-15 10:57:07 -08:00
DominusExult
5d1e390a9c Hiding OpenGLES API deprecation since iOS 12.0 warning 2026-02-15 10:57:07 -08:00
Gokul Mittal
8d2b6c09c5 undefine ADD_TRIANGLE macro definition
ADD_TRIANGLE macro function in SDL_RenderLines() was never being undefined even after it's purpose was resolved.
2026-02-15 08:37:46 -08:00
Ryan C. Gordon
10b524c7cc hints: Rename SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
It's now SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER, since it does more than mess
with the srgb-capable context attribute now.

Reference Issue #14898.
2026-02-14 16:33:21 -05:00
Ryan C. Gordon
fc570a1a1c render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
Reference Issue #14898.
2026-02-14 16:33:21 -05:00
Ryan C. Gordon
ead67481c0 video: Only set GL_FRAMEBUFFER_SRGB state if the hint requests it.
Reference Issue #14898.
2026-02-14 16:33:21 -05:00
Sam Lantinga
c381b2bdfa Use 20 ms as the default audio buffer size on Android
It turns out that Android will not pick a low latency buffer size by default.
2026-02-13 14:34:31 -08:00
Sam Lantinga
ab50f30bb1 Added code to detect memory overwrites on Windows
Define WIN32_DETECT_OVERWRITE while building to enable this functionality.
2026-02-13 13:53:25 -08:00
DominusExult
e049fff360 Fix testime to pass window coordinates to SDL_SetTextInputArea().
Also moved the area closer to the bottom so the panning of the screen can be observed on Android and iOS.
2026-02-13 08:22:44 -08:00
Rachel Blackman
46e553a44c Add support for new Steam Controller on Android (#15044) 2026-02-12 17:39:15 -08:00
Sam Lantinga
f1dd6db701 Removed unnecessary log message 2026-02-12 16:41:07 -08:00
Sam Lantinga
79f5f674bd Use the correct report format for BLE Steam Controller reports 2026-02-12 16:02:21 -08:00
Sam Lantinga
7b27056ea0 Fixed Steam Controller BLE report size 2026-02-12 15:52:31 -08:00
Sam Lantinga
9b7f55be89 Make sure we report ID_TRITON_CONTROLLER_STATE_BLE on iOS 2026-02-12 15:49:49 -08:00
Sam Lantinga
0b1c592fda Steam Controller report 0x45 is used for BLE mode 2026-02-12 15:45:10 -08:00
Sam Lantinga
84c21cf970 Updated Steam Controller packet handling 2026-02-12 14:34:20 -08:00
Sam Lantinga
4e2fd57e77 Fixed initializing the PowerA OPS v1 Wireless Controller 2026-02-11 16:54:18 -08:00
Sam Lantinga
2b484a1ccb Fixed initializing the PowerA Fusion Pro 4 on Steam Link hardware 2026-02-11 16:54:18 -08:00
Ryan C. Gordon
ac3afa1f38 audio: Moved a variable into nested scope where it's actually used. 2026-02-11 14:54:49 -05:00
Sam Lantinga
eaeca340f3 Fixed HIDAPI hotplug detection in applications that don't initialize video 2026-02-11 09:11:37 -08:00
Sam Lantinga
d3f9899df5 Fixed HIDAPI hotplug detection when initializing gamepads off the main thread 2026-02-11 09:03:30 -08:00
Sam Lantinga
e134d6fd7e Added a note about SDL_HINT_AUTO_UPDATE_JOYSTICKS to the SDL_UpdateJoysticks() docs 2026-02-11 09:03:30 -08:00
SDL Wiki Bot
73500019ea Sync SDL3 wiki -> header
[ci skip]
2026-02-11 14:33:15 +00:00
chenzw
85c297a28b Added IMU support for GameSir controllers with optimized sampling rate and timestamp synchronization. 2026-02-10 21:06:40 -08:00
walle
6f1aa78e04 fixed trigger axes formula: data * 257 - 32768 (same as PS4) 2026-02-10 21:06:40 -08:00
walle
226057601f fixed Clamp -(-32768) to 32767 to avoid Sint16 overflow wrapping back to -32768 2026-02-10 21:06:40 -08:00
chenzw
304fcaeec2 SendGameSirModeSwitch code cleanup 2026-02-10 21:06:40 -08:00
chenzw
6ae268ba17 Remove GameSir-G7 Pro 2026-02-10 21:06:40 -08:00
SDL Wiki Bot
d2ca570050 Sync SDL3 wiki -> header
[ci skip]
2026-02-11 02:41:57 +00:00
Sam Lantinga
71f4af7322 Eliminate contention between HIDAPI controller reads and writes
Rumble can often take a long time, and it is theoretically safe to simultaneously read and write hidapi devices on all platforms.

Fixes https://github.com/libsdl-org/SDL/issues/9441
2026-02-10 09:38:19 -08:00
Ryan C. Gordon
31404a9dcb wasapi: Patched to compile. 2026-02-10 11:21:04 -05:00
Sylvain
a35bcad0be Android: prevent SDLActivity and Main Thread to access mJoystick at the
same time. same for mHapticHandler
2026-02-10 07:53:29 -08:00