SDL Wiki Bot
11e1d4a145
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2025-05-01 18:05:25 +00:00
Vicki Pfau
00f3a82ada
Joystick: Add new GIP driver to replace old Xbox One wired driver
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This new driver is based on official documentation released by Microsoft in
September, though it still lacks several important features, notably the
Security handshake for wireless dongles and audio support. It is, however, more
reliable and extensible than the old driver.
2025-05-01 11:04:33 -07:00
SDL Wiki Bot
f131791005
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2025-04-29 22:48:45 +00:00
SDL Wiki Bot
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2025-04-29 16:04:31 +00:00
Frank Praznik
b871ac0d97
Add support for non-constrained and non-grabbing popups
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By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.
There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().
2025-04-29 12:02:14 -04:00
SDL Wiki Bot
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2025-04-27 18:02:41 +00:00
Sam Lantinga
31650d566c
Added SDL_GAMEPAD_TYPE_GAMECUBE
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The GameCube controller has a different face button layout than the Xbox or Nintendo Switch style controllers. It has the B button on the left and the X button on the right, so we should map those to SDL_GAMEPAD_BUTTON_WEST with SDL_GAMEPAD_BUTTON_LABEL_B and SDL_GAMEPAD_BUTTON_EAST with SDL_GAMEPAD_BUTTON_LABEL_X respectively.
Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-04-27 11:01:50 -07:00
Ryan C. Gordon
af0972c33f
audio: SDL_PutAudioStreamPlanarData should take a channel count.
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Fixes #12894 .
2025-04-25 21:13:04 -04:00
SDL Wiki Bot
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2025-04-25 23:31:01 +00:00
Ryan C. Gordon
22692e308f
events: Added SDL_GetEventDescription().
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Fixes #12877 .
2025-04-25 19:30:05 -04:00
Ryan C. Gordon
faa2e40406
gpu: Warn about Direct3D 12 texture alignment requirements.
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Fixes #12835 .
2025-04-25 15:09:13 -04:00
SDL Wiki Bot
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2025-04-25 18:14:48 +00:00
Ryan C. Gordon
608f706a95
audio: Added SDL_SetAudioIterationCallbacks().
2025-04-25 14:13:53 -04:00
SDL Wiki Bot
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2025-04-25 03:49:37 +00:00
SDL Wiki Bot
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2025-04-25 03:42:51 +00:00
Maia
d50520462a
Add and use SDL_HapticEffectID typedef
2025-04-24 08:51:55 -07:00
Sam Lantinga
695cad459b
Corrected documentation for SDL_SetGPUSwapchainParameters()
2025-04-23 14:54:12 -07:00
Maia
2b16c961ea
Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType
2025-04-23 12:08:21 -07:00
SDL Wiki Bot
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2025-04-23 03:31:45 +00:00
Ryan C. Gordon
3905aa0587
audio: Added SDL_PutAudioStreamPlanarData.
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Fixes #12846 .
2025-04-22 23:30:50 -04:00
Ryan C. Gordon
483d1c36ed
comments: Fixed a few typos I ran into in the audio code.
2025-04-22 19:40:40 -04:00
SDL Wiki Bot
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2025-04-22 21:34:48 +00:00
Sam Lantinga
5a8be8e4c2
Fixed formatting
2025-04-22 14:33:47 -07:00
Sam Lantinga
18fbe6a92f
Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
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Typically we will name the property with the function that is used to set it, and document the range of values.
2025-04-22 10:28:20 -07:00
SDL Wiki Bot
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2025-04-22 17:25:51 +00:00
Maia
e70a49892b
Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID
2025-04-22 10:25:02 -07:00
Petar Popovic
a696b108ac
SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
2025-04-22 10:21:36 -07:00
Sam Lantinga
c076b0d17f
Removed incorrect documentation for SDL_RenderViewportSet()
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Closes https://github.com/libsdl-org/SDL/pull/12854
2025-04-22 10:17:11 -07:00
Sam Lantinga
3aed80cd82
Updated documentation for SDL_HINT_GPU_DRIVER
2025-04-22 08:58:44 -07:00
SDL Wiki Bot
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2025-04-22 14:50:56 +00:00
SDL Wiki Bot
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2025-04-22 14:46:54 +00:00
Maia
3519a59d8f
The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated
2025-04-21 14:24:23 -07:00
SDL Wiki Bot
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2025-04-17 18:06:43 +00:00
SDL Wiki Bot
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2025-04-13 16:33:01 +00:00
Sam Lantinga
46c314cc3d
Revert "bool is 4 bytes in Apple MacOS X 32 bit PPC ABI"
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This reverts commit 5a59b5f321
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The strong ABI guarantee only applies if bool is a byte (we repurposed a Uint8 field as a bool in SDL_gpu.h), and 32-bit PPC isn't a platform we support, so I'm going to back this patch out.
2025-04-08 08:14:25 -07:00
SDL Wiki Bot
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2025-04-08 12:11:16 +00:00
Ozkan Sezer
433704e774
rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor
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Reference issue: https://github.com/libsdl-org/SDL/issues/12749 .
2025-04-07 21:10:51 +03:00
SDL Wiki Bot
d7d6d8e283
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2025-04-07 16:26:59 +00:00
Topi-Matti Ritala
f7b7188837
Add SDL_CreateGPURenderer
2025-04-07 09:26:03 -07:00
Ozkan Sezer
5a59b5f321
bool is 4 bytes in Apple MacOS X 32 bit PPC ABI
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Reference issue: https://github.com/libsdl-org/SDL/issues/12749 .
2025-04-07 19:21:30 +03:00
SDL Wiki Bot
93b06cffd8
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2025-04-04 20:38:50 +00:00
Maia
c2c3a930b4
Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties
2025-04-04 13:38:02 -07:00
Caleb Cornett
44710a248c
gpu: alpha-to-coverage support
2025-04-04 11:39:08 -07:00
Ryan C. Gordon
05939909da
SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.
2025-04-04 11:44:14 -04:00
SDL Wiki Bot
1687bc746d
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2025-04-04 15:40:48 +00:00
Ryan C. Gordon
accd952c4e
SDL_gpu.h: Another attempt to clean up SDL_GetGPUDeviceProperties() docs.
2025-04-04 11:39:23 -04:00
SDL Wiki Bot
c5f369f557
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2025-04-04 15:30:28 +00:00
SDL Wiki Bot
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2025-04-04 14:35:40 +00:00
Lucas Murray
8ad64aba1b
GPU: Remove subheadings from SDL_GetGPUDeviceProperties() docs
2025-04-04 07:34:52 -07:00
SDL Wiki Bot
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2025-04-04 03:36:13 +00:00