Commit Graph

  • 24ccde693e events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:30:41 -05:00
  • 15fd3fcdc2 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:30:41 -05:00
  • f88e0aaac0 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:07:36 -05:00
  • 39d3148185 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:07:36 -05:00
  • f46ef5d76d Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -08:00
  • 45b01d16b1 Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -08:00
  • 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() expikr 2025-04-28 11:41:10 +08:00
  • 4779499048 Split the redraw effect to own function expikr 2025-04-28 11:40:35 +08:00
  • 6c172e5220 SDL_SetCursor should not skip focus check expikr 2025-04-28 11:39:22 +08:00
  • cbf44700d8 bytepusher example: always render text to render target and remove unused variable Maia 2025-04-28 18:05:01 +02:00
  • faddff1bcc Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-27 18:02:41 +00:00
  • 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE Sam Lantinga 2025-04-25 12:19:27 -07:00
  • c4d5cc358f streamline boolean logic expikr 2025-04-27 13:31:50 +08:00
  • 441e7e488f invert cursor_visible to hide_cursor expikr 2025-04-27 13:48:31 +08:00
  • d553372682 rename cursor_shown to cursor_visible expikr 2025-04-27 13:48:26 +08:00
  • 29a4a4a5d1 tray, unix: make pointers g_object_ref and g_object_ref_sink static Ozkan Sezer 2025-04-27 11:55:10 +03:00
  • 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static Ozkan Sezer 2025-04-27 11:55:10 +03:00
  • 01000c73b0 cocoa: Immediately update the mouse focus when showing/hiding a popup menu Frank Praznik 2025-04-26 03:31:22 -04:00
  • 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu Frank Praznik 2025-04-26 03:31:22 -04:00
  • 1a5d1dfef0 x11: Better handle XInput2 mouse tracking outside the window Frank Praznik 2025-04-25 17:38:08 -04:00
  • 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window Frank Praznik 2025-04-25 17:38:08 -04:00
  • 0dbf585ace fix SDL_audiocvt.c MSVC build. Ozkan Sezer 2025-04-26 05:50:00 +03:00
  • af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count. Ryan C. Gordon 2025-04-25 21:13:04 -04:00
  • 5f03cb3882 d3d12: Patched to compile with GDK builds. Ryan C. Gordon 2025-04-25 20:05:16 -04:00
  • 360cc2791f test/msdf_font.bmp: mark as non-executable. Ozkan Sezer 2025-04-26 02:39:20 +03:00
  • 34fe967f3e Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 23:31:01 +00:00
  • 22692e308f events: Added SDL_GetEventDescription(). Ryan C. Gordon 2025-04-25 13:56:33 -04:00
  • c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler Sam Lantinga 2025-04-25 16:21:44 -07:00
  • 2c38143834 GDK: Handle ProjectDir with space Austin Almond 2025-04-25 17:36:29 -04:00
  • 14ae45c2b8 GDK: Handle ProjectDir with space Austin Almond 2025-04-25 17:36:29 -04:00
  • faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements. Ryan C. Gordon 2025-04-25 14:19:04 -04:00
  • c56a1c664c aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. Ryan C. Gordon 2025-04-25 12:49:41 -04:00
  • 41cae64580 pipewire: Use a more specific stream name than "Audio Stream". Ryan C. Gordon 2025-04-25 12:53:22 -04:00
  • c6dd2662c3 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback. Ryan C. Gordon 2025-04-05 23:00:07 -04:00
  • 2e45198299 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 18:14:48 +00:00
  • 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). Ryan C. Gordon 2025-04-06 14:31:47 -04:00
  • 18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup. Ryan C. Gordon 2025-04-25 13:01:47 -04:00
  • a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream". Ryan C. Gordon 2025-04-25 12:53:22 -04:00
  • 2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. Ryan C. Gordon 2025-04-25 12:49:41 -04:00
  • 7642c0468d Log information about Wayland environment detection Sam Lantinga 2025-04-25 09:48:08 -07:00
  • f48027cf12 audio: Tweak SDL_GetAudioDeviceName. Ryan C. Gordon 2025-04-24 22:17:13 -04:00
  • fabbc8d183 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk Anonymous Maarten 2025-04-25 16:29:35 +02:00
  • 5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk Anonymous Maarten 2025-04-25 16:29:35 +02:00
  • a142e5ef7d cocoa: Popup menus always accept first click Frank Praznik 2025-04-24 22:40:38 -04:00
  • 09b2aae47e cocoa: Popup menus always accept first click Frank Praznik 2025-04-24 22:40:38 -04:00
  • 29ef31d589 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 03:49:37 +00:00
  • 15cb9bd610 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-25 03:42:51 +00:00
  • b28449a58c audio: Tweak SDL_GetAudioDeviceName. Ryan C. Gordon 2025-04-24 22:17:13 -04:00
  • 825c0c7691 Reset the keyboard when entering a modal loop on Windows Sam Lantinga 2025-04-24 13:58:17 -07:00
  • da3c864d4c Reset the keyboard when entering a modal loop on Windows Sam Lantinga 2025-04-24 13:58:17 -07:00
  • dc30a00a26 use GetMessagePos instead of GetCursorPos expikr 2025-04-25 02:42:50 +08:00
  • a82f70dc21 use GetMessagePos instead of GetCursorPos expikr 2025-04-25 02:42:50 +08:00
  • bfbeaca29f inline WIN_UpdateMouseCapture expikr 2025-04-25 02:13:40 +08:00
  • de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events Christoph Schied 2025-04-24 12:17:21 -07:00
  • 5a05ef01ad Fix crash in UIKit indirect pointer handling kiddkaffeine 2025-04-13 06:49:01 -04:00
  • 5cacdf2513 Fix crash in UIKit indirect pointer handling kiddkaffeine 2025-04-13 06:49:01 -04:00
  • 0237997e4d Add Padix Rockfire devices (#12884) Alynne 2025-04-24 14:28:37 -04:00
  • 32bbabe2a5 Add Padix Rockfire devices (#12884) Alynne 2025-04-24 14:28:37 -04:00
  • 4f90432a49 Emscripten: fix incorrect error check for WebGL context creation Robert Müller 2025-04-24 19:57:55 +02:00
  • 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation Robert Müller 2025-04-24 19:57:55 +02:00
  • 0cd6942bfc defer clipcursor refresh unto pump finish expikr 2025-04-16 02:50:00 +08:00
  • 1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus expikr 2025-04-24 07:23:17 +08:00
  • fcdaff4110 Fixed compiler warning Sam Lantinga 2025-04-24 10:20:22 -07:00
  • dd625a6763 defer clipcursor refresh unto pump finish expikr 2025-04-16 02:50:00 +08:00
  • c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus expikr 2025-04-24 07:23:17 +08:00
  • 3b4472ecf7 x11: Handle size/position events arriving before state events Frank Praznik 2025-04-24 11:22:25 -04:00
  • 11a3296a42 x11: Handle size/position events arriving before state events Frank Praznik 2025-04-24 11:22:25 -04:00
  • d50520462a Add and use SDL_HapticEffectID typedef Maia 2025-04-23 23:16:13 +02:00
  • faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used Frank Praznik 2025-04-24 10:49:10 -04:00
  • 982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. Ryan C. Gordon 2025-04-24 10:29:36 -04:00
  • 3a8f1cb7c5 Joystick: Add trigger rumble resend Vicki Pfau 2025-04-23 17:20:05 -07:00
  • fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used Frank Praznik 2025-04-24 10:49:10 -04:00
  • e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. Ryan C. Gordon 2025-04-24 10:29:36 -04:00
  • 3343cb2147 gpu: rework alpha-to-coverage validation Eri the Switch 2025-04-06 19:22:59 +03:00
  • ceb9fecfc1 Joystick: Add trigger rumble resend Vicki Pfau 2025-04-23 17:20:05 -07:00
  • 3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701) Logan Benjamin 2025-04-24 11:30:16 +12:00
  • c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) Logan Benjamin 2025-04-24 11:30:16 +12:00
  • 0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect Petar Popovic 2025-04-23 20:24:42 +02:00
  • 6ce446b768 GPU: Make D3D12 debug layers optional Lucas Murray 2025-04-02 21:15:30 +11:00
  • e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters() Sam Lantinga 2025-04-23 14:54:00 -07:00
  • 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect Petar Popovic 2025-04-23 20:24:42 +02:00
  • d04b28926c GPU: Make D3D12 debug layers optional Lucas Murray 2025-04-02 21:15:30 +11:00
  • 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() Sam Lantinga 2025-04-23 14:54:00 -07:00
  • 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType Maia 2025-04-23 17:31:59 +02:00
  • a1332d77f6 wayland: Cleanup timestamp handling Frank Praznik 2025-04-22 12:01:48 -04:00
  • 6cd14660cf stb_image.h: apply mainstream PR/1736 Ozkan Sezer 2025-04-23 17:55:02 +03:00
  • b5ed0d0138 stb_image.h: apply mainstream PR/1736 Ozkan Sezer 2025-04-23 17:55:02 +03:00
  • 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 SternXD 2025-04-17 01:07:03 -04:00
  • e3181a0bcd Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-23 03:31:45 +00:00
  • e3507b390e examples: added audio/05-planar-data Ryan C. Gordon 2025-04-22 16:54:06 -04:00
  • 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. Ryan C. Gordon 2025-04-22 02:51:23 -04:00
  • 483d1c36ed comments: Fixed a few typos I ran into in the audio code. Ryan C. Gordon 2025-04-22 19:40:40 -04:00
  • 727a5fae59 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 21:34:48 +00:00
  • 5a8be8e4c2 Fixed formatting Sam Lantinga 2025-04-22 14:33:47 -07:00
  • 916ddb1ef8 Sync SDL2 wiki -> header SDL Wiki Bot 2025-04-22 21:18:56 +00:00
  • 1c75cb4f8a Revert "Sync SDL2 wiki -> header" Sam Lantinga 2025-04-22 14:17:22 -07:00
  • 6e4ace310c GPU: Validate shader bytecode Lucas Murray 2025-04-02 21:32:15 +11:00
  • f5ac58c9f4 Added tests to cover invalid surface blits Sam Lantinga 2025-04-22 13:05:38 -07:00
  • c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero Petar Popovic 2025-04-19 17:09:31 +02:00
  • 6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data Petar Popovic 2025-04-19 17:29:51 +02:00