trag1c or I point these out manually whenever we see them, but they're
extremely common and probably deserve being explicitly documented.
“Style Guide” was made sentence case because no other title is in title
case.
Before anyone comments: I use “full stop” instead of “period” because
the Unicode Character Database uses “full stop” instead of “period”, and
I avoid “dot” because Unicode has a plethora of dots.
Bumps
[actions/download-artifact](https://github.com/actions/download-artifact)
from 7.0.0 to 8.0.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/download-artifact/releases">actions/download-artifact's
releases</a>.</em></p>
<blockquote>
<h2>v8.0.0</h2>
<h2>v8 - What's new</h2>
<h3>Direct downloads</h3>
<p>To support direct uploads in <code>actions/upload-artifact</code>,
the action will no longer attempt to unzip all downloaded files.
Instead, the action checks the <code>Content-Type</code> header ahead of
unzipping and skips non-zipped files. Callers wishing to download a
zipped file as-is can also set the new <code>skip-decompress</code>
parameter to <code>false</code>.</p>
<h3>Enforced checks (breaking)</h3>
<p>A previous release introduced digest checks on the download. If a
download hash didn't match the expected hash from the server, the action
would log a warning. Callers can now configure the behavior on mismatch
with the <code>digest-mismatch</code> parameter. To be secure by
default, we are now defaulting the behavior to <code>error</code> which
will fail the workflow run.</p>
<h3>ESM</h3>
<p>To support new versions of the @actions/* packages, we've upgraded
the package to ESM.</p>
<h2>What's Changed</h2>
<ul>
<li>Don't attempt to un-zip non-zipped downloads by <a
href="https://github.com/danwkennedy"><code>@danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/download-artifact/pull/460">actions/download-artifact#460</a></li>
<li>Add a setting to specify what to do on hash mismatch and default it
to <code>error</code> by <a
href="https://github.com/danwkennedy"><code>@danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/download-artifact/pull/461">actions/download-artifact#461</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/download-artifact/compare/v7...v8.0.0">https://github.com/actions/download-artifact/compare/v7...v8.0.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="70fc10c6e5"><code>70fc10c</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/download-artifact/issues/461">#461</a>
from actions/danwkennedy/digest-mismatch-behavior</li>
<li><a
href="f258da9a50"><code>f258da9</code></a>
Add change docs</li>
<li><a
href="ccc058e5fb"><code>ccc058e</code></a>
Fix linting issues</li>
<li><a
href="bd7976ba57"><code>bd7976b</code></a>
Add a setting to specify what to do on hash mismatch and default it to
<code>error</code></li>
<li><a
href="ac21fcf45e"><code>ac21fcf</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/download-artifact/issues/460">#460</a>
from actions/danwkennedy/download-no-unzip</li>
<li><a
href="15999bff51"><code>15999bf</code></a>
Add note about package bumps</li>
<li><a
href="974686ed50"><code>974686e</code></a>
Bump the version to <code>v8</code> and add release notes</li>
<li><a
href="fbe48b1d27"><code>fbe48b1</code></a>
Update test names to make it clearer what they do</li>
<li><a
href="96bf374a61"><code>96bf374</code></a>
One more test fix</li>
<li><a
href="b8c4819ef5"><code>b8c4819</code></a>
Fix skip decompress test</li>
<li>Additional commits viewable in <a
href="37930b1c2a...70fc10c6e5">compare
view</a></li>
</ul>
</details>
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</details>
With zsh, when installing the ghostty terminfo on a server via the
ssh-terminfo shell integration, parts of the terminfo get mangled. In
particular, the newline escape sequence in
```
> infocmp -0 -x xterm-ghostty | grep ind=
...,ind=\n,indn=...
```
gets interpreted by `print` as a literal newline, which then just gets ignored / does not have the intended effect.
Documentation for the `-r` flag of `print` used in the fix is [here](https://zsh.sourceforge.io/Doc/Release/Shell-Builtin-Commands.html#:~:text=Ignore%20the%20escape%20conventions%20of%20echo.).
### Testing locally
You can directly demonstrate this locally. This outputs a host of warning messages:
```
ssh_terminfo=$(infocmp -0 -x xterm-ghostty 2>/dev/null)
print "$ssh_terminfo" | tic -x -
```
Whereas
```print -r "$ssh_terminfo" | tic -x -```
or
```infocmp -0 -x xterm-ghostty | tic -x -```
work without issue.
### Testing remotely
The most visible way is to observe the output of `htop` before and after the change.
More directly, the output of `infocmp -x xterm-ghostty | grep " ind="` should be
```ich=\E[%p1%d@, ich1=\E[@, il=\E[%p1%dL, il1=\E[L, ind=\n,```
instead of
```ich=\E[%p1%d@, ich1=\E[@, il=\E[%p1%dL, il1=\E[L, ind=,```
---
Discussed in #11031.
---
AI disclosure: I used Claude for parts of figuring out what was going on. The fix itself and the rest was written and tested by myself.
Fixes#8487
I did this by setting up a publisher on `BaseTerminalController` for any
bell state change on any surfaces in the tree (including removing
surfaces). By listening to this event at AppDelegate and reinspecting
all our windows, we can reliably set the badge.
**This also includes a change to show the number of terminals with an
active bell!** We can now determine the number, so we show it!
The C struct Palette.C declared colors as [265]Color.C, but the terminal
palette is 256 colors (terminal.color.Palette = [256]RGB) and the C
header ghostty_config_palette_s correctly uses colors[256].
The mismatch causes ghostty_config_get to write 265×3 = 795 bytes
through a pointer sized for 256×3 = 768 bytes, producing a 27-byte
buffer overflow. On macOS Release builds with stack protector enabled,
this triggers __stack_chk_fail → SIGABRT on launch.
Discovered this while working on https://github.com/markhuot/watchtower.
Builds were succeeding but the app was crashing on launch because we use
the new C bindings to get the foreground/background colors to set window
theming like "selection" color.
The C struct Palette.C declared colors as [265]Color.C, but the
terminal palette is 256 colors (terminal.color.Palette = [256]RGB)
and the C header ghostty_config_palette_s correctly uses colors[256].
The mismatch causes ghostty_config_get to write 265×3 = 795 bytes
through a pointer sized for 256×3 = 768 bytes, producing a 27-byte
buffer overflow. On macOS Release builds with stack protector enabled,
this triggers __stack_chk_fail → SIGABRT on launch.
Fixes#10406
ImGui_ImplOpenGL3_Shutdown() calls imgl3wShutdown() which dlcloses the
GL library handles but does not zero out the imgl3w function pointer
table (imgl3wProcs). When a GLArea is re-realized (e.g. during
reparenting), ImGui_ImplOpenGL3_Init() calls
ImGui_ImplOpenGL3_InitLoader() which checks "if (glGetIntegerv ==
nullptr)". Since the stale pointers are non-null, it skips
re-initialization. The next GL call through a dangling function pointer
causes a SIGSEGV.
Fix this by introducing ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup()
which calls the normal shutdown and then zeroes the imgl3wProcs table,
forcing the next Init to reload GL function pointers via imgl3wInit().
Also properly destroy the ImGui context and reset widget state in
glAreaUnrealize so re-realize starts clean. This was extra but was
probably leaking memory.
Fixes#10406
ImGui_ImplOpenGL3_Shutdown() calls imgl3wShutdown() which dlcloses the
GL library handles but does not zero out the imgl3w function pointer
table (imgl3wProcs). When a GLArea is re-realized (e.g. during
reparenting), ImGui_ImplOpenGL3_Init() calls ImGui_ImplOpenGL3_InitLoader()
which checks "if (glGetIntegerv == nullptr)". Since the stale pointers
are non-null, it skips re-initialization. The next GL call through a
dangling function pointer causes a SIGSEGV.
Fix this by introducing ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup()
which calls the normal shutdown and then zeroes the imgl3wProcs table,
forcing the next Init to reload GL function pointers via imgl3wInit().
Also properly destroy the ImGui context and reset widget state in
glAreaUnrealize so re-realize starts clean. This was extra but was
probably leaking memory.
Fixes#10935
This is a more robust way to detect "is my surface focused" because that
question usually means "is my surface the last focused surface" if a
_different_ surface is not focused. We already have used this pattern
all over but we should extend it to SwiftUI too.
Fixes#10935
This is a more robust way to detect "is my surface focused" because that
question usually means "is my surface the last focused surface" if a
_different_ surface is not focused. We already have used this pattern
all over but we should extend it to SwiftUI too.