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features/p
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features/d
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@@ -5,8 +5,6 @@
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
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// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// Missing features or Issues:
|
||||
// [ ] Renderer: Missing support for DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest callbacks.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// Missing features or Issues:
|
||||
// [ ] Renderer: Missing support for DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest callbacks.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -18,6 +16,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-04-28: Added support for standard draw callbacks (in platform_io): DrawCallback_SetSamplerLinear and DrawCallback_SetSamplerNearest. (#9378, #9381)
|
||||
// 2026-04-23: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState (others are not yet supported). (#9378)
|
||||
// 2026-04-14: Metal: use a dedicated bufferCacheLock to avoid crashing when bufferCache is replaced by a new object while being used for @synchronize(). (#9367)
|
||||
// 2026-04-03: Metal: avoid redundant vertex buffer bind in SetupRenderState. (#9343)
|
||||
@@ -79,6 +78,8 @@
|
||||
@interface MetalContext : NSObject
|
||||
@property (nonatomic, strong) id<MTLDevice> device;
|
||||
@property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState;
|
||||
@property (nonatomic, strong) id<MTLSamplerState> samplerStateLinear;
|
||||
@property (nonatomic, strong) id<MTLSamplerState> samplerStateNearest;
|
||||
@property (nonatomic, strong) FramebufferDescriptor* framebufferDescriptor; // framebuffer descriptor for current frame; transient
|
||||
@property (nonatomic, strong) NSMutableDictionary* renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors
|
||||
@property (nonatomic, strong) NSMutableArray<MetalBuffer*>* bufferCache;
|
||||
@@ -91,6 +92,7 @@
|
||||
struct ImGui_ImplMetal_Data
|
||||
{
|
||||
MetalContext* SharedMetalContext;
|
||||
id<MTLRenderCommandEncoder> RenderCommandEncoder;
|
||||
|
||||
ImGui_ImplMetal_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
@@ -185,12 +187,15 @@ static void ImGui_ImplMetal_SetupRenderState(ImDrawData* draw_data, id<MTLComman
|
||||
[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
|
||||
|
||||
[commandEncoder setRenderPipelineState:renderPipelineState];
|
||||
[commandEncoder setFragmentSamplerState:bd->SharedMetalContext.samplerStateLinear atIndex:0];
|
||||
|
||||
[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:vertexBufferOffset atIndex:0];
|
||||
}
|
||||
|
||||
// Draw callbacks
|
||||
static void ImGui_ImplMetal_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||
static void ImGui_ImplMetal_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||
static void ImGui_ImplMetal_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); [bd->RenderCommandEncoder setFragmentSamplerState:bd->SharedMetalContext.samplerStateLinear atIndex:0]; }
|
||||
static void ImGui_ImplMetal_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); [bd->RenderCommandEncoder setFragmentSamplerState:bd->SharedMetalContext.samplerStateNearest atIndex:0]; }
|
||||
|
||||
// Metal Render function.
|
||||
void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder)
|
||||
@@ -228,6 +233,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer>
|
||||
MetalBuffer* vertexBuffer = [ctx dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
|
||||
MetalBuffer* indexBuffer = [ctx dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
|
||||
|
||||
bd->RenderCommandEncoder = commandEncoder;
|
||||
ImGui_ImplMetal_SetupRenderState(draw_data, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, 0);
|
||||
|
||||
// Will project scissor/clipping rectangles into framebuffer space
|
||||
@@ -306,6 +312,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer>
|
||||
[sharedMetalContext.bufferCache addObject:indexBuffer];
|
||||
}
|
||||
}];
|
||||
bd->RenderCommandEncoder = nil;
|
||||
}
|
||||
|
||||
static void ImGui_ImplMetal_DestroyTexture(ImTextureData* tex)
|
||||
@@ -382,7 +389,17 @@ bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
|
||||
depthStencilDescriptor.depthWriteEnabled = NO;
|
||||
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
|
||||
bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
||||
MTLSamplerDescriptor* samplerDescriptor = [[MTLSamplerDescriptor alloc] init];
|
||||
samplerDescriptor.minFilter = MTLSamplerMinMagFilterLinear;
|
||||
samplerDescriptor.magFilter = MTLSamplerMinMagFilterLinear;
|
||||
samplerDescriptor.mipFilter = MTLSamplerMipFilterLinear;
|
||||
bd->SharedMetalContext.samplerStateLinear = [device newSamplerStateWithDescriptor:samplerDescriptor];
|
||||
samplerDescriptor.minFilter = MTLSamplerMinMagFilterNearest;
|
||||
samplerDescriptor.magFilter = MTLSamplerMinMagFilterNearest;
|
||||
samplerDescriptor.mipFilter = MTLSamplerMipFilterNearest;
|
||||
bd->SharedMetalContext.samplerStateNearest = [device newSamplerStateWithDescriptor:samplerDescriptor];
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
[samplerDescriptor release];
|
||||
[depthStencilDescriptor release];
|
||||
#endif
|
||||
|
||||
@@ -399,6 +416,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
||||
ImGui_ImplMetal_DestroyTexture(tex);
|
||||
|
||||
[bd->SharedMetalContext.renderPipelineStateCache removeAllObjects];
|
||||
bd->SharedMetalContext.samplerStateLinear = nil;
|
||||
bd->SharedMetalContext.samplerStateNearest = nil;
|
||||
}
|
||||
|
||||
bool ImGui_ImplMetal_Init(id<MTLDevice> device)
|
||||
@@ -415,6 +434,8 @@ bool ImGui_ImplMetal_Init(id<MTLDevice> device)
|
||||
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.DrawCallback_ResetRenderState = ImGui_ImplMetal_DrawCallback_ResetRenderState;
|
||||
platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplMetal_DrawCallback_SetSamplerLinear;
|
||||
platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplMetal_DrawCallback_SetSamplerNearest;
|
||||
|
||||
bd->SharedMetalContext = [[MetalContext alloc] init];
|
||||
bd->SharedMetalContext.device = device;
|
||||
@@ -599,9 +620,9 @@ void ImGui_ImplMetal_Shutdown()
|
||||
"}\n"
|
||||
"\n"
|
||||
"fragment half4 fragment_main(VertexOut in [[stage_in]],\n"
|
||||
" texture2d<half, access::sample> texture [[texture(0)]]) {\n"
|
||||
" constexpr sampler linearSampler(coord::normalized, min_filter::linear, mag_filter::linear, mip_filter::linear);\n"
|
||||
" half4 texColor = texture.sample(linearSampler, in.texCoords);\n"
|
||||
" texture2d<half, access::sample> texture [[texture(0)]],\n"
|
||||
" sampler textureSampler [[sampler(0)]]) {\n"
|
||||
" half4 texColor = texture.sample(textureSampler, in.texCoords);\n"
|
||||
" return half4(in.color) * texColor;\n"
|
||||
"}\n";
|
||||
|
||||
|
||||
@@ -255,7 +255,9 @@ struct ImGui_ImplOpenGL3_Data
|
||||
bool UseBufferSubData;
|
||||
bool UseTexParameterToSetSampler;
|
||||
GLuint NextSampler; // Used if !HasBindSampler && UseTexParameterToSetSampler.
|
||||
GLuint TexSamplers[2]; // Used if IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER && HasBindSimpler (0=linear, 1=nearest).
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
GLuint TexSamplers[2]; // Used if HasBindSimpler. (0=linear, 1=nearest)
|
||||
#endif
|
||||
|
||||
ImVector<char> TempBuffer;
|
||||
|
||||
@@ -404,8 +406,13 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
|
||||
|
||||
// Draw callbacks
|
||||
static void ImGui_ImplOpenGL3_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); if (bd->HasBindSampler) { glBindSampler(0, bd->TexSamplers[0]); } else { bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_LINEAR; } }
|
||||
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); if (bd->HasBindSampler) { glBindSampler(0, bd->TexSamplers[1]); } else { bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_NEAREST; } }
|
||||
#else
|
||||
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_LINEAR; }
|
||||
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_NEAREST; }
|
||||
#endif
|
||||
|
||||
// OpenGL3 Render function.
|
||||
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly.
|
||||
@@ -944,7 +951,9 @@ void ImGui_ImplOpenGL3_DestroyDeviceObjects()
|
||||
{
|
||||
ImGui_ImplOpenGL3_InitLoader();
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
if (bd->TexSamplers[0]) { glDeleteSamplers(2, &bd->TexSamplers[0]); bd->TexSamplers[0] = bd->TexSamplers[1] = 0; }
|
||||
#endif
|
||||
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
|
||||
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
|
||||
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }
|
||||
|
||||
@@ -328,11 +328,31 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleWGSL(con
|
||||
WGPUShaderModuleDescriptor desc = {};
|
||||
desc.nextInChain = (WGPUChainedStruct*)&wgsl_desc;
|
||||
|
||||
// Detect shader compilation errors by using an error scope.
|
||||
// Flag to be passed into the validation callback `userdata1` pointer.
|
||||
int validation_error = 0;
|
||||
wgpuDevicePushErrorScope(bd->wgpuDevice, WGPUErrorFilter_Validation);
|
||||
WGPUShaderModule module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
|
||||
WGPUPopErrorScopeCallbackInfo pop_cb = {};
|
||||
pop_cb.mode = WGPUCallbackMode_AllowSpontaneous;
|
||||
pop_cb.callback = [](WGPUPopErrorScopeStatus, WGPUErrorType type, WGPUStringView, void* userdata1, void*)
|
||||
{
|
||||
if (type == WGPUErrorType_Validation)
|
||||
*static_cast<int*>(userdata1) = 1;
|
||||
};
|
||||
pop_cb.userdata1 = &validation_error;
|
||||
wgpuDevicePopErrorScope(bd->wgpuDevice, pop_cb);
|
||||
|
||||
WGPUProgrammableStageDescriptor stage_desc = {};
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
|
||||
stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
|
||||
stage_desc.entryPoint = { "main", WGPU_STRLEN };
|
||||
#endif
|
||||
if (module && !validation_error)
|
||||
{
|
||||
stage_desc.module = module;
|
||||
stage_desc.entryPoint = { "main", WGPU_STRLEN };
|
||||
}
|
||||
else if (module)
|
||||
{
|
||||
wgpuShaderModuleRelease(module);
|
||||
}
|
||||
return stage_desc;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,34 +36,56 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.8 WIP (In Progress)
|
||||
VERSION 1.92.8 (Released 2026-05-12)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- DrawList:
|
||||
- Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
|
||||
- DrawList: swapped the last two arguments of `AddRect()`, `AddPolyline()`, `PathStroke()`.
|
||||
- Before: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);`
|
||||
- After: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);`
|
||||
- Before: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);`
|
||||
- After: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);`
|
||||
- Before: `void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);`
|
||||
- After: `void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);`
|
||||
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
|
||||
Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
|
||||
Effectively the typical call site is changing from:
|
||||
- Before: `window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);`
|
||||
- After: `window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);`
|
||||
Notes:
|
||||
- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
|
||||
- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
|
||||
If you are a binding maintainer consider doing something to facilitate transition or error detection.
|
||||
- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
|
||||
As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
|
||||
The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
|
||||
- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
|
||||
- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
|
||||
- DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
|
||||
which is part of our new standard draw callbacks. (#9378)
|
||||
Redirecting the earlier value into the later one when set, so both old and new code should work.
|
||||
- Backends:
|
||||
- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
|
||||
This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
|
||||
- When creating your own descriptor pool (instead of letting backend creates its own):
|
||||
- Before: need at least IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER.
|
||||
- After: need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
|
||||
+ IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
|
||||
- Before: need at least `IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`.
|
||||
- After: need at least `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
|
||||
+ `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
|
||||
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
|
||||
- Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
|
||||
- After: ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
|
||||
- Before: `ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)`
|
||||
- After: `ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)`
|
||||
- Kept inline redirection function that ignores the sampler (will obsolete).
|
||||
- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from ImGui_ImplXXXX_RenderState.
|
||||
- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from `ImGui_ImplXXXX_RenderState`.
|
||||
Prefer to use backend-agnostic DrawCallback_SetSamplerLinear which works everywhere! (#9378)
|
||||
If there is a legit need/request for them or any render state we can always add them back.
|
||||
|
||||
Other Changes:
|
||||
|
||||
- DrawList:
|
||||
- Added room in ImGuiPlatformIO for standard backend-agnostic draw callbacks. Those callbacks
|
||||
- Added room in `ImGuiPlatformIO` for standard backend-agnostic draw callbacks. Those callbacks
|
||||
are setup/provided by the backend and available in most of our standard backends.
|
||||
They allow backend-agnostic code from e.g. switching to a Nearest/Point sampler without
|
||||
messing with custom Renderer-specific callbacks.
|
||||
@@ -73,12 +95,13 @@ Other Changes:
|
||||
Note that some backends might not support all callbacks.
|
||||
(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
|
||||
#5999, #6452, #5156, #7342, #7592, #7511)
|
||||
- Made AddCallback() user data default to Null for convenience.
|
||||
- Made `AddCallback()` user data default to Null for convenience.
|
||||
- Added `AddLineH()`, `AddLineV()` helpers to draw horizontal and vertical lines. [@memononen]
|
||||
- InputText:
|
||||
- InputTextMultiline: fixed an issue processing deactivation logic when an active
|
||||
multi-line edit is clipped due to being out of view.
|
||||
- Fixed a crash when toggling ReadOnly while active. (#9354)
|
||||
- CharFilter callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
|
||||
- `CharFilter` callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
|
||||
- Tables:
|
||||
- Fixed issues reporting ideal size to parent window/container: (#9352, #7651)
|
||||
- When both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested.
|
||||
@@ -87,38 +110,70 @@ Other Changes:
|
||||
- Fixed a single-axis auto-resizing feedback loop issue with nested containers
|
||||
and varying scrollbar visibility. (#9352)
|
||||
- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
|
||||
- Child windows with only ImGuiChildFlags_AutoResizeY flag keep using the proportional
|
||||
default ItemWidth. (#9355)
|
||||
- Child windows with only `ImGuiChildFlags_AutoResizeY` flag keep using the proportional
|
||||
default `ItemWidth`. (#9355)
|
||||
- Using mouse wheel to scroll takes and keeps ownership of the corresponding keys
|
||||
(e.g. `ImGuiKey_MouseWheelY`) while a wheeling window is locked. (#2604, #3795)
|
||||
- InputInt, InputFloat, InputScalar:
|
||||
- Reinstated `ImGuiInputTextFlags_EnterReturnsTrue` support which was removed in 1.91.4.
|
||||
(#8665, #9299, #8065, #3946, #6284, #9117)
|
||||
- Fixed the fact that it didn't return true when validating same value.
|
||||
- Fixed losing value when tabbing out or losing focus.
|
||||
- Made it that pressing +/- step buttons also return true, which is in line
|
||||
with 1.91.4 behavior.
|
||||
- In a majority of cases you should use `IsItemDeactivatedAfterEdit()` instead,
|
||||
but it still has a few edge cases flaws (to be addressed soon).
|
||||
- Allow passing a format string that does not display the scalar value.
|
||||
Parsing input with default format for the type. (#9385) [@FireFox2000000]
|
||||
- Multi-Select:
|
||||
- Fixed an issue using Multi-Select within a Table causing column width measurement to
|
||||
be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
|
||||
- Fixed an issue using Multi-Select within a Table with the right-most column visible,
|
||||
which could lead to an extra vertical offset in the Header row. (#8250)
|
||||
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect1d mode while scrolling.
|
||||
- Multi-Select + Box-Select:
|
||||
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect1d` mode while scrolling.
|
||||
Notably, using mouse wheel while holding a box-selection could lead items close to windows
|
||||
edges from not being correctly unselected. (#7994, #8250, #7821, #7850, #7970)
|
||||
- Box-Select: improved dirty/unclip rectangle logic for ImGuiMultiSelectFlags_BoxSelect2d.
|
||||
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode, where
|
||||
- Improved dirty/unclip rectangle logic for `ImGuiMultiSelectFlags_BoxSelect2d`.
|
||||
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode, where
|
||||
items out of view wouldn't be properly selected while scrolling while mouse cursor
|
||||
is hovering outside of selection scope. (#7994, #1861, #6518)
|
||||
- Box-Select: fixed an issue where items out of horizontal view would sometimes lead
|
||||
- Fixed an issue where items out of horizontal view would sometimes lead
|
||||
to incorrect merging of sequential selection requests while also scrolling fast
|
||||
enough to overlap multiple rows during a frame. (#7994, #1861, #6518)
|
||||
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode in a Table
|
||||
while relying on the TableNextColumn() return value to perform coarse clipping. (#7994)
|
||||
- Box-Select: disabled merging consecutive selection requests as we have no reliable
|
||||
way of detecting if user has submitted all consecutives items without clipping gaps,
|
||||
and ImGuiSelectionUserData is technically opaque storage. (#7994, #1861)
|
||||
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode in a Table
|
||||
while relying on the `TableNextColumn()` return value to perform coarse clipping. (#7994)
|
||||
- Disabled merging consecutive selection requests as we have no reliable
|
||||
way of detecting if user has submitted all consecutive items without clipping gaps,
|
||||
and `ImGuiSelectionUserData` is technically opaque storage. (#7994, #1861)
|
||||
(we will probably bring this back as a minor optimization if we have a way to for
|
||||
user to tell us ImGuiSelectionUserData are indices)
|
||||
- Box-Select: fixes for using accross nested child windows. (#8364)
|
||||
user to tell us `ImGuiSelectionUserData` are indices)
|
||||
- Fixes for using across nested child windows. (#8364)
|
||||
- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
|
||||
active. (#7994, #8250, #7821, #7850, #7970)
|
||||
- Box-Select + Tables: fixed an issue using box-selection in a tables with
|
||||
items straying out of columns boundaries. (#7994, #2221)
|
||||
- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
|
||||
before layout has been locked (first row or headers row submitted). (#8250)
|
||||
- Menus:
|
||||
- BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when
|
||||
opening a menu inside a small host window forcing the child menu window to be
|
||||
repositioned under the mouse cursor. (#8233, #9394)
|
||||
Done by reworking `BeginMenu()`/`MenuItem()`: they previously avoiding taking
|
||||
ActiveID + key/click ownership (in order to allow releasing button on another item).
|
||||
Now they take them and release them once the mouse is moved outside item boundaries.
|
||||
- Inputs:
|
||||
- SetItemKeyOwner(): return true if ownership has been requested, which typically
|
||||
needs to to checked for gating further tests. This is important as the function
|
||||
may fail. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
|
||||
- SetItemKeyOwner(): does not set ownership is key is already taken. Effectively
|
||||
this makes using `SetItemKeyOwner(ImGuiKey_MouseWheelY)` over an item work as
|
||||
expected while not having item react if a scroll wheel is actively in progress.
|
||||
May be subject to further redesign, e.g. conditional flags. Feedback welcome!
|
||||
- Style:
|
||||
- Checkbox: added `ImGuiCol_CheckboxSelectedBg` to change or accentuate the
|
||||
background color of checked/mixed checkboxes. (#9392)
|
||||
- Added `ImGuiStyleVar_DragDropTargetRounding`. (#9056)
|
||||
- Fixed vertical scrollbar top coordinates when using thick borders on windows
|
||||
with no title bar and no menu bar. (#9366)
|
||||
- Fonts:
|
||||
@@ -131,8 +186,12 @@ Other Changes:
|
||||
- Tweaked assert triggering when first item height measurement fails, and made it
|
||||
a better recoverable error. (#9350)
|
||||
- Misc:
|
||||
- Minor optimization: reduce redudant label scanning in common widgets.
|
||||
- Added missing Test Engine hooks for PlotXXX(), VSliderXXX(), TableHeader().
|
||||
- Minor optimization: reduce redundant label scanning in common widgets.
|
||||
- Added missing Test Engine hooks for `PlotLines()`, `PlotHistogram()`, `VSliderXXX()`
|
||||
and `TableHeader()` functions.
|
||||
- Demo:
|
||||
- Added simple demo for a scrollable/zoomable image viewer with a grid.
|
||||
Available in `Examples->Image Viewer` and `Widgets->Images`.
|
||||
- Backends:
|
||||
- Added support for new standardized draw callbacks in most backends: (#9378)
|
||||
- Allegro5: Reset n/a n/a
|
||||
@@ -140,7 +199,7 @@ Other Changes:
|
||||
- DX10: Reset SetSamplerLinear SetSamplerNearest
|
||||
- DX11: Reset SetSamplerLinear SetSamplerNearest
|
||||
- DX12: Reset SetSamplerLinear SetSamplerNearest
|
||||
- Metal: Reset *missing* *missing*
|
||||
- Metal: Reset SetSamplerLinear SetSamplerNearest
|
||||
- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
|
||||
- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
|
||||
- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
|
||||
@@ -148,7 +207,7 @@ Other Changes:
|
||||
- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
|
||||
- Vulkan: Reset SetSamplerLinear SetSamplerNearest
|
||||
- WebGPU: Reset SetSamplerLinear SetSamplerNearest
|
||||
(Vulkan backend by @yaz0r, others by @ocornut)
|
||||
(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
|
||||
- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
|
||||
functions for legacy GLFW 3.2. (#9003)
|
||||
- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
|
||||
@@ -158,14 +217,13 @@ Other Changes:
|
||||
- SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
|
||||
helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
|
||||
and this breaks scaling border size. (#9369)
|
||||
- WebGPU: always use SPIR-V shader on WGVK, as it cannot be detected at runtime. (#9316, #9246, #9257)
|
||||
- WebGPU: rework choice/detection of using WGSL/SPIR-V shader on WGVK. (#9316, #9246, #9257, #9387)
|
||||
- Examples:
|
||||
- Update VS toolset in all .vcxproj from VS2015 (v140) to VS2017 (v141). The later is the
|
||||
first that supports vcpkg. Onward we will likely stop testing building the library with VS2015.
|
||||
- GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
|
||||
- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
|
||||
- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
|
||||
|
||||
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
|
||||
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
17
docs/SECURITY.md
Normal file
17
docs/SECURITY.md
Normal file
@@ -0,0 +1,17 @@
|
||||
# Security Policy
|
||||
|
||||
Dear ImGui is primarily designed for developer tools and technical applications running trusted code and trusted data.
|
||||
|
||||
Given that the library was not designed as a hardened security boundary against hostile or intentionally malformed inputs:
|
||||
consider not using it in a context where a crash (through e.g. intentionally malformed inputs) could lead to privilege elevation.
|
||||
E.g. running in a privileged process and interacting with non-privileged clients feeding code or data to Dear ImGui.
|
||||
|
||||
Dear ImGui development efforts are focused on improving developer experience, usability, correctness, and robustness in real-world applications.
|
||||
We will do our best to reduce e.g. crashes caused by common programmer mistakes.
|
||||
|
||||
However, the project does not specifically focus on adversarial fuzzing scenarios, allocation-failure hardening, or highly artificial edge cases that are unlikely to occur in normal usage.
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
Considering the above policy, most things may be reported in GitHub Issues.
|
||||
If you have a reason to disclose privately, please reach out to the contact address listed in README.
|
||||
@@ -146,6 +146,28 @@ else() # Native/Desktop build
|
||||
endif()
|
||||
|
||||
if(IMGUI_WGVK_DIR)
|
||||
find_package(Vulkan REQUIRED)
|
||||
set(WGVK_PLATFORM_LIBS)
|
||||
set(WGVK_PLATFORM_DEFS)
|
||||
if(WIN32)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_WIN32_SURFACE=1)
|
||||
elseif(APPLE)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_METAL_SURFACE=1)
|
||||
elseif(UNIX)
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_check_modules(WAYLAND_CLIENT QUIET wayland-client)
|
||||
if(WAYLAND_CLIENT_FOUND)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_WAYLAND_SURFACE=1)
|
||||
list(APPEND WGVK_PLATFORM_LIBS ${WAYLAND_CLIENT_LIBRARIES})
|
||||
endif()
|
||||
find_package(X11 QUIET)
|
||||
if(X11_FOUND)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_XLIB_SURFACE=1)
|
||||
list(APPEND WGVK_PLATFORM_LIBS X11::X11)
|
||||
endif()
|
||||
list(APPEND WGVK_PLATFORM_LIBS m dl pthread)
|
||||
endif()
|
||||
set(LIBRARIES glfw Vulkan::Vulkan ${WGVK_PLATFORM_LIBS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -187,6 +209,7 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
|
||||
if(IMGUI_WGVK_DIR)
|
||||
target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PRIVATE ${WGVK_PLATFORM_DEFS})
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
|
||||
if (MSVC)
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
|
||||
|
||||
@@ -141,6 +141,28 @@ else() # Native/Desktop build
|
||||
endif()
|
||||
|
||||
if(IMGUI_WGVK_DIR)
|
||||
find_package(Vulkan REQUIRED)
|
||||
set(WGVK_PLATFORM_LIBS)
|
||||
set(WGVK_PLATFORM_DEFS)
|
||||
if(WIN32)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_WIN32_SURFACE=1)
|
||||
elseif(APPLE)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_METAL_SURFACE=1)
|
||||
elseif(UNIX)
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_check_modules(WAYLAND_CLIENT QUIET wayland-client)
|
||||
if(WAYLAND_CLIENT_FOUND)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_WAYLAND_SURFACE=1)
|
||||
list(APPEND WGVK_PLATFORM_LIBS ${WAYLAND_CLIENT_LIBRARIES})
|
||||
endif()
|
||||
find_package(X11 QUIET)
|
||||
if(X11_FOUND)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_XLIB_SURFACE=1)
|
||||
list(APPEND WGVK_PLATFORM_LIBS X11::X11)
|
||||
endif()
|
||||
list(APPEND WGVK_PLATFORM_LIBS m dl pthread)
|
||||
endif()
|
||||
set(LIBRARIES glfw Vulkan::Vulkan ${WGVK_PLATFORM_LIBS})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
@@ -183,6 +205,7 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
|
||||
if(IMGUI_WGVK_DIR)
|
||||
target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PRIVATE ${WGVK_PLATFORM_DEFS})
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
|
||||
if (MSVC)
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
|
||||
|
||||
@@ -141,6 +141,28 @@ else() # Native/Desktop build
|
||||
endif()
|
||||
|
||||
if(IMGUI_WGVK_DIR)
|
||||
find_package(Vulkan REQUIRED)
|
||||
set(WGVK_PLATFORM_LIBS)
|
||||
set(WGVK_PLATFORM_DEFS)
|
||||
if(WIN32)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_WIN32_SURFACE=1)
|
||||
elseif(APPLE)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_METAL_SURFACE=1)
|
||||
elseif(UNIX)
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_check_modules(WAYLAND_CLIENT QUIET wayland-client)
|
||||
if(WAYLAND_CLIENT_FOUND)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_WAYLAND_SURFACE=1)
|
||||
list(APPEND WGVK_PLATFORM_LIBS ${WAYLAND_CLIENT_LIBRARIES})
|
||||
endif()
|
||||
find_package(X11 QUIET)
|
||||
if(X11_FOUND)
|
||||
list(APPEND WGVK_PLATFORM_DEFS SUPPORT_XLIB_SURFACE=1)
|
||||
list(APPEND WGVK_PLATFORM_LIBS X11::X11)
|
||||
endif()
|
||||
list(APPEND WGVK_PLATFORM_LIBS m dl pthread)
|
||||
endif()
|
||||
set(LIBRARIES glfw Vulkan::Vulkan ${WGVK_PLATFORM_LIBS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -182,6 +204,7 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
|
||||
if(IMGUI_WGVK_DIR)
|
||||
target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PRIVATE ${WGVK_PLATFORM_DEFS})
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
|
||||
if (MSVC)
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
|
||||
|
||||
@@ -3,12 +3,12 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32616.157
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx11", "example_win32_directx11\example_win32_directx11.vcxproj", "{9F316E83-5AE5-4939-A723-305A94F48005}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx9", "example_win32_directx9\example_win32_directx9.vcxproj", "{4165A294-21F2-44CA-9B38-E3F935ABADF5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx10", "example_win32_directx10\example_win32_directx10.vcxproj", "{345A953E-A004-4648-B442-DC5F9F11068C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx11", "example_win32_directx11\example_win32_directx11.vcxproj", "{9F316E83-5AE5-4939-A723-305A94F48005}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx12", "example_win32_directx12\example_win32_directx12.vcxproj", "{B4CF9797-519D-4AFE-A8F4-5141A6B521D3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_glfw_opengl2", "example_glfw_opengl2\example_glfw_opengl2.vcxproj", "{9CDA7840-B7A5-496D-A527-E95571496D18}"
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
project "imgui"
|
||||
kind "StaticLib"
|
||||
files { "../*.h", "../*.cpp" }
|
||||
vpaths { ["imgui"] = { "../*.cpp", "../*.h", "../misc/debuggers/*.natvis" } }
|
||||
filter { "toolset:msc*" }
|
||||
files { "../misc/debuggers/*.natvis" }
|
||||
|
||||
@@ -1,322 +0,0 @@
|
||||
|
||||
-- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.)
|
||||
-- Download Premake5: at https://premake.github.io/download
|
||||
-- YOU NEED PREMAKE 5.0.0-alpha10 or later
|
||||
|
||||
--------- HELP
|
||||
-- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples.
|
||||
|
||||
if _ACTION == nil then
|
||||
print "-----------------------------------------"
|
||||
print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR"
|
||||
print "-----------------------------------------"
|
||||
print "Usage:"
|
||||
print " premake5 [generator] [options]"
|
||||
print "Examples:"
|
||||
print " premake5 vs2010"
|
||||
print " premake5 vs2019 --with-sdl2 --with-vulkan"
|
||||
print " premake5 xcode4 --with-glfw"
|
||||
print " premake5 gmake2 --with-glfw --cc=clang"
|
||||
print "Generators:"
|
||||
print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc."
|
||||
print "Options:"
|
||||
print " --with-dx9 Enable dear imgui DirectX 9 example"
|
||||
print " --with-dx10 Enable dear imgui DirectX 10 example"
|
||||
print " --with-dx11 Enable dear imgui DirectX 11 example"
|
||||
print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)"
|
||||
print " --with-glfw Enable dear imgui GLFW examples"
|
||||
print " --with-sdl2 Enable dear imgui SDL2 examples"
|
||||
print " --with-vulkan Enable dear imgui Vulkan example"
|
||||
print " --cc=clang Compile with Clang"
|
||||
print " --cc=gcc Compile with GCC"
|
||||
print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time."
|
||||
print ""
|
||||
end
|
||||
|
||||
---------- OPTIONS
|
||||
|
||||
newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" }
|
||||
newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" }
|
||||
newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" }
|
||||
newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" }
|
||||
newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" }
|
||||
newoption { trigger = "with-sdl2", description="Enable dear imgui SDL2 examples" }
|
||||
newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" }
|
||||
|
||||
-- Enable/detect default options under Windows
|
||||
if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then
|
||||
print("( enabling --with-dx9 )");
|
||||
print("( enabling --with-dx10 )");
|
||||
print("( enabling --with-dx11 )");
|
||||
_OPTIONS["with-dx9"] = 1
|
||||
_OPTIONS["with-dx10"] = 1
|
||||
_OPTIONS["with-dx11"] = 1
|
||||
if _ACTION >= "vs2015" then
|
||||
print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )");
|
||||
_OPTIONS["with-dx12"] = 1
|
||||
end
|
||||
print("( enabling --with-glfw because GLFW is included in the libs/ folder )");
|
||||
_OPTIONS["with-glfw"] = 1
|
||||
if os.getenv("SDL2_DIR") then
|
||||
print("( enabling --with-sdl2 because SDL2_DIR environment variable was found )");
|
||||
_OPTIONS["with-sdl2"] = 1
|
||||
end
|
||||
if os.getenv("VULKAN_SDK") then
|
||||
print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )");
|
||||
_OPTIONS["with-vulkan"] = 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--------- HELPER FUNCTIONS
|
||||
|
||||
-- Helper function: add dear imgui source files into project
|
||||
function imgui_as_src(fs_path, project_path)
|
||||
if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !)
|
||||
|
||||
files { fs_path .. "/*.cpp", fs_path .. "/*.h" }
|
||||
includedirs { fs_path, fs_path .. "/backends" }
|
||||
vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/debuggers/*.natvis" } } -- add in a specific folder of the Visual Studio project
|
||||
filter { "toolset:msc*" }
|
||||
files { fs_path .. "/misc/debuggers/*.natvis" }
|
||||
filter {}
|
||||
end
|
||||
|
||||
-- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line)
|
||||
--include "premake5-lib"
|
||||
function imgui_as_lib(fs_path)
|
||||
includedirs { fs_path, fs_path .. "/backends" }
|
||||
links "imgui"
|
||||
end
|
||||
|
||||
--------- SOLUTION, PROJECTS
|
||||
|
||||
workspace "imgui_examples"
|
||||
configurations { "Debug", "Release" }
|
||||
platforms { "x86", "x86_64" }
|
||||
|
||||
location "build/"
|
||||
symbols "On"
|
||||
warnings "Extra"
|
||||
--flags { "FatalCompileWarnings"}
|
||||
|
||||
filter { "configurations:Debug" }
|
||||
optimize "Off"
|
||||
filter { "configurations:Release" }
|
||||
optimize "On"
|
||||
filter { "toolset:clang", "system:windows" }
|
||||
buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported"
|
||||
|
||||
-- example_win32_directx11 (Win32 + DirectX 11)
|
||||
-- We have DX11 as the first project because this is what Visual Studio uses
|
||||
if (_OPTIONS["with-dx11"]) then
|
||||
project "example_win32_directx11"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" }
|
||||
vpaths { ["sources"] = "./**" }
|
||||
filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" }
|
||||
includedirs { "$(DXSDK_DIR)/Include" }
|
||||
filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" }
|
||||
libdirs { "$(DXSDK_DIR)/Lib/x86" }
|
||||
filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" }
|
||||
libdirs { "$(DXSDK_DIR)/Lib/x64" }
|
||||
filter { "system:windows" }
|
||||
links { "d3d11", "d3dcompiler", "dxgi" }
|
||||
end
|
||||
|
||||
-- example_win32_directx9 (Win32 + DirectX 9)
|
||||
if (_OPTIONS["with-dx9"]) then
|
||||
project "example_win32_directx9"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" }
|
||||
vpaths { ["sources"] = "./**" }
|
||||
filter { "system:windows" }
|
||||
links { "d3d9" }
|
||||
end
|
||||
|
||||
-- example_win32_directx10 (Win32 + DirectX 10)
|
||||
if (_OPTIONS["with-dx10"]) then
|
||||
project "example_win32_directx10"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" }
|
||||
vpaths { ["sources"] = "./**" }
|
||||
filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" }
|
||||
includedirs { "$(DXSDK_DIR)/Include" }
|
||||
filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" }
|
||||
libdirs { "$(DXSDK_DIR)/Lib/x86" }
|
||||
filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" }
|
||||
libdirs { "$(DXSDK_DIR)/Lib/x64" }
|
||||
filter { "system:windows" }
|
||||
links { "d3d10", "d3dcompiler", "dxgi" }
|
||||
end
|
||||
|
||||
-- example_win32_directx12 (Win32 + DirectX 12)
|
||||
if (_OPTIONS["with-dx12"]) then
|
||||
project "example_win32_directx12"
|
||||
kind "ConsoleApp"
|
||||
systemversion "10.0.16299.0"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" }
|
||||
vpaths { ["sources"] = "./**" }
|
||||
filter { "system:windows" }
|
||||
links { "d3d12", "d3dcompiler", "dxgi" }
|
||||
end
|
||||
|
||||
-- example_glfw_opengl2 (GLFW + OpenGL2)
|
||||
if (_OPTIONS["with-glfw"]) then
|
||||
project "example_glfw_opengl2"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"}
|
||||
vpaths { ["sources"] = "./**" }
|
||||
includedirs { "libs/glfw/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "libs/glfw/lib-vc2010-32" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "libs/glfw/lib-vc2010-64" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "opengl32", "glfw3" }
|
||||
filter { "system:linux" }
|
||||
links { "glfw3" }
|
||||
filter { "system:macosx" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
end
|
||||
|
||||
-- example_glfw_opengl3 (GLFW + OpenGL3)
|
||||
if (_OPTIONS["with-glfw"]) then
|
||||
project "example_glfw_opengl3"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt" }
|
||||
includedirs { "libs/glfw/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "libs/glfw/lib-vc2010-32" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "libs/glfw/lib-vc2010-64" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "opengl32", "glfw3" }
|
||||
filter { "system:linux" }
|
||||
links { "glfw3" }
|
||||
filter { "system:macosx" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
end
|
||||
|
||||
-- example_glfw_vulkan (GLFW + Vulkan)
|
||||
if (_OPTIONS["with-vulkan"]) then
|
||||
project "example_glfw_vulkan"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" }
|
||||
includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "vulkan-1", "glfw3" }
|
||||
filter { "system:linux" }
|
||||
links { "glfw3" } -- FIXME: missing Vulkan. missing macosx version
|
||||
end
|
||||
|
||||
-- example_null (no rendering)
|
||||
if (true) then
|
||||
project "example_null"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "example_null/*.h", "example_null/*.cpp", "./README.txt" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
end
|
||||
|
||||
-- example_sdl2_sdlrenderer2 (SDL2 + SDL_Renderer)
|
||||
if (_OPTIONS["with-sdl2"]) then
|
||||
project "example_sdl2_sdlrenderer2"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_sdlrenderer2.*", "example_sdl2_sdlrenderer2/*.h", "example_sdl2_sdlrenderer2/*.cpp", "./README.txt" }
|
||||
includedirs { "%SDL2_DIR%/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "%SDL2_DIR%/lib/x86" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "%SDL2_DIR%/lib/x64" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "SDL2", "SDL2main" }
|
||||
end
|
||||
|
||||
-- example_sdl2_opengl2 (SDL2 + OpenGL2)
|
||||
if (_OPTIONS["with-sdl2"]) then
|
||||
project "example_sdl2_opengl2"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl2.*", "example_sdl2_opengl2/*.h", "example_sdl2_opengl2/*.cpp", "./README.txt" }
|
||||
includedirs { "%SDL2_DIR%/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "%SDL2_DIR%/lib/x86" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "%SDL2_DIR%/lib/x64" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "SDL2", "SDL2main", "opengl32" }
|
||||
end
|
||||
|
||||
-- example_sdl2_opengl3 (SDL2 + OpenGL3)
|
||||
if (_OPTIONS["with-sdl2"]) then
|
||||
project "example_sdl2_opengl3"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl3.*", "example_sdl2_opengl3/*.h", "example_sdl2_opengl3/*.cpp", "./README.txt" }
|
||||
includedirs { "%SDL2_DIR%/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "%SDL2_DIR%/lib/x86" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "%SDL2_DIR%/lib/x64" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "SDL2", "SDL2main", "opengl32" }
|
||||
end
|
||||
|
||||
-- example_sdl2_vulkan (SDL2 + Vulkan)
|
||||
if (_OPTIONS["with-sdl2"] and _OPTIONS["with-vulkan"]) then
|
||||
project "example_sdl2_vulkan"
|
||||
kind "ConsoleApp"
|
||||
imgui_as_src ("..", "imgui")
|
||||
--imgui_as_lib ("..")
|
||||
vpaths { ["sources"] = "./**" }
|
||||
files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_vulkan.*", "example_sdl2_vulkan/*.h", "example_sdl2_vulkan/*.cpp", "./README.txt" }
|
||||
includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" }
|
||||
filter { "system:windows", "platforms:x86" }
|
||||
libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" }
|
||||
filter { "system:windows", "platforms:x86_64" }
|
||||
libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" }
|
||||
filter { "system:windows" }
|
||||
ignoredefaultlibraries { "msvcrt" }
|
||||
links { "SDL2", "SDL2main", "vulkan-1" }
|
||||
end
|
||||
155
imgui.cpp
155
imgui.cpp
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@@ -395,7 +395,28 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
|
||||
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
|
||||
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2026/04/23 (1.92.8) - Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
|
||||
- 2026/05/07 (1.92.8) - DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
|
||||
- Before: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);
|
||||
- After: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);
|
||||
- Before: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
- After: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
|
||||
- Before: void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);
|
||||
- After: void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
|
||||
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
|
||||
Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
|
||||
Effectively the typical call site is changing from:
|
||||
- Before: window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);
|
||||
- After: window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);
|
||||
Notes:
|
||||
- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
|
||||
- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
|
||||
If you are a binding maintainer consider doing something to facilitate transition or error detection.
|
||||
- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
|
||||
As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
|
||||
The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
|
||||
- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
|
||||
- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
|
||||
- 2026/04/23 (1.92.8) - DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
|
||||
- 2026/04/22 (1.92.8) - Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler.
|
||||
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
|
||||
- When creating your own descriptor pool (instead of letting backend creates its own): need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE + IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
|
||||
@@ -3659,6 +3680,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},// ImGuiStyleVar_TableAngledHeadersTextAlign
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesSize)}, // ImGuiStyleVar_TreeLinesSize
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesRounding)}, // ImGuiStyleVar_TreeLinesRounding
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, DragDropTargetRounding)}, // ImGuiStyleVar_DragDropTargetRounding
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorSize)}, // ImGuiStyleVar_SeparatorSize
|
||||
@@ -3759,6 +3781,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
|
||||
case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
|
||||
case ImGuiCol_CheckMark: return "CheckMark";
|
||||
case ImGuiCol_CheckboxSelectedBg: return "CheckboxSelectedBg";
|
||||
case ImGuiCol_SliderGrab: return "SliderGrab";
|
||||
case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
|
||||
case ImGuiCol_Button: return "Button";
|
||||
@@ -3926,8 +3949,8 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
|
||||
text_end_full = FindRenderedTextEnd(text);
|
||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f);
|
||||
|
||||
//draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 6), IM_COL32(0, 0, 255, 255));
|
||||
//draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y - 2), ImVec2(ellipsis_max_x, pos_max.y + 3), IM_COL32(0, 255, 0, 255));
|
||||
//draw_list->AddLineV(pos_max.x, pos_min.y - 4, pos_max.y + 6, IM_COL32(0, 0, 255, 255));
|
||||
//draw_list->AddLineV(ellipsis_max_x, pos_min.y - 2, pos_max.y + 3, IM_COL32(0, 255, 0, 255));
|
||||
|
||||
// FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels.
|
||||
if (text_size.x > pos_max.x - pos_min.x)
|
||||
@@ -3972,8 +3995,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders
|
||||
const float border_size = g.Style.FrameBorderSize;
|
||||
if (borders && border_size > 0.0f)
|
||||
{
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3984,8 +4007,8 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
||||
const float border_size = g.Style.FrameBorderSize;
|
||||
if (border_size > 0.0f)
|
||||
{
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4020,7 +4043,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
|
||||
const float thickness = 2.0f;
|
||||
if (flags & ImGuiNavRenderCursorFlags_Compact)
|
||||
{
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4029,7 +4052,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
|
||||
bool fully_visible = window->ClipRect.Contains(display_rect);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
@@ -4063,7 +4086,7 @@ void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCurso
|
||||
float a_min = ImFmod((float)g.Time * 5.0f, 2.0f * IM_PI);
|
||||
float a_max = a_min + IM_PI * 1.65f;
|
||||
draw_list->PathArcTo(pos + ImVec2(14, -1) * scale, 6.0f * scale, a_min, a_max);
|
||||
draw_list->PathStroke(col_fill, ImDrawFlags_None, 3.0f * scale);
|
||||
draw_list->PathStroke(col_fill, 3.0f * scale);
|
||||
}
|
||||
draw_list->PopTexture();
|
||||
}
|
||||
@@ -4697,7 +4720,8 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
||||
g.ActiveIdIsJustActivated = (g.ActiveId != id);
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() old:0x%08X (window \"%s\") -> new:0x%08X (window \"%s\")\n", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "", id, window ? window->Name : "");
|
||||
IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() 0x%08X in \"%s\"%*s(previously 0x%08X in \"%s\")\n", id, window ? window->Name : "",
|
||||
ImMax(0, 20 - (int)(window ? strlen(window->Name) : 0)), "", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "");
|
||||
g.ActiveIdTimer = 0.0f;
|
||||
g.ActiveIdHasBeenPressedBefore = false;
|
||||
g.ActiveIdHasBeenEditedBefore = false;
|
||||
@@ -4753,8 +4777,12 @@ void ImGui::MarkItemEdited(ImGuiID id)
|
||||
// This marking is to be able to provide info for IsItemDeactivatedAfterEdit().
|
||||
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need to fill the data.
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_EditedInternal;
|
||||
if (g.LastItemData.ItemFlags & ImGuiItemFlags_NoMarkEdited)
|
||||
return;
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
|
||||
|
||||
if (g.ActiveId == id || g.ActiveId == 0)
|
||||
{
|
||||
// FIXME: Can't we fully rely on LastItemData yet?
|
||||
@@ -4768,9 +4796,6 @@ void ImGui::MarkItemEdited(ImGuiID id)
|
||||
// We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
|
||||
// FIXME: This assert is getting a bit meaningless over time. It helped detect some unusual use cases but eventually it is becoming an unnecessary restriction.
|
||||
IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || g.NavJustMovedToId || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
|
||||
|
||||
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
|
||||
}
|
||||
|
||||
bool ImGui::IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
|
||||
@@ -4935,7 +4960,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
|
||||
{
|
||||
g.HoveredIdPreviousFrameItemCount++;
|
||||
if (g.DebugDrawIdConflictsId == id)
|
||||
window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, ImDrawFlags_None, 2.0f);
|
||||
window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -5732,7 +5757,7 @@ void ImGui::NewFrame()
|
||||
g.CurrentWindowStack.resize(0);
|
||||
g.BeginPopupStack.resize(0);
|
||||
g.ItemFlagsStack.resize(0);
|
||||
g.ItemFlagsStack.push_back(ImGuiItemFlags_AutoClosePopups); // Default flags
|
||||
g.ItemFlagsStack.push_back(ImGuiItemFlags_Default_); // Default flags
|
||||
g.CurrentItemFlags = g.ItemFlagsStack.back();
|
||||
g.GroupStack.resize(0);
|
||||
|
||||
@@ -5967,7 +5992,7 @@ static void ImGui::RenderDimmedBackgrounds()
|
||||
if (window->DrawList->CmdBuffer.Size == 0)
|
||||
window->DrawList->AddDrawCmd();
|
||||
window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); // FIXME-DPI
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 3.0f); // FIXME-DPI
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
}
|
||||
@@ -7127,7 +7152,7 @@ static void RenderWindowOuterSingleBorder(ImGuiWindow* window, int border_n, ImU
|
||||
const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
|
||||
window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
|
||||
window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
|
||||
window->DrawList->PathStroke(border_col, ImDrawFlags_None, border_size);
|
||||
window->DrawList->PathStroke(border_col, border_size);
|
||||
}
|
||||
|
||||
static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||
@@ -7136,7 +7161,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||
const float border_size = window->WindowBorderSize;
|
||||
const ImU32 border_col = GetColorU32(ImGuiCol_Border);
|
||||
if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0)
|
||||
window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, 0, window->WindowBorderSize);
|
||||
window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, window->WindowBorderSize);
|
||||
else if (border_size > 0.0f)
|
||||
{
|
||||
if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border.
|
||||
@@ -7153,7 +7178,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||
if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
|
||||
{
|
||||
float y = window->Pos.y + window->TitleBarHeight - 1;
|
||||
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size * 0.5f, y), ImVec2(window->Pos.x + window->Size.x - border_size * 0.5f, y), border_col, g.Style.FrameBorderSize);
|
||||
window->DrawList->AddLineH(window->Pos.x + border_size * 0.5f, window->Pos.x + window->Size.x - border_size * 0.5f, y, border_col, g.Style.FrameBorderSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7201,7 +7226,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
|
||||
if (bg_col & IM_COL32_A_MASK)
|
||||
{
|
||||
ImRect bg_rect(window->Pos + ImVec2(0, window->TitleBarHeight), window->Pos + window->Size);
|
||||
ImDrawFlags bg_rounding_flags = (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom;
|
||||
ImDrawFlags bg_rounding_flags = (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersBottom;
|
||||
ImDrawList* bg_draw_list = window->DrawList;
|
||||
bg_draw_list->AddRectFilled(bg_rect.Min, bg_rect.Max, bg_col, window_rounding, bg_rounding_flags);
|
||||
}
|
||||
@@ -7221,7 +7246,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
|
||||
menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
|
||||
if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL() + ImVec2(window_border_size * 0.5f, 0.0f), menu_bar_rect.GetBR() - ImVec2(window_border_size * 0.5f, 0.0f), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
|
||||
window->DrawList->AddLineH(menu_bar_rect.Min.x + window_border_size * 0.5f, menu_bar_rect.Max.x - window_border_size * 0.5f, menu_bar_rect.Max.y, GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
|
||||
}
|
||||
|
||||
// Scrollbars
|
||||
@@ -9011,7 +9036,7 @@ ImFont* ImGui::GetDefaultFont()
|
||||
return g.IO.FontDefault ? g.IO.FontDefault : atlas->Fonts[0];
|
||||
}
|
||||
|
||||
// EXPERIMENTAL: DO NOT USE YET.
|
||||
// EXPERIMENTAL. Use ImTextureDataQueueUpload() to queue updates.
|
||||
void ImGui::RegisterUserTexture(ImTextureData* tex)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -10341,15 +10366,21 @@ void ImGui::UpdateMouseWheel()
|
||||
LockWheelingWindow(NULL, 0.0f);
|
||||
}
|
||||
|
||||
ImVec2 wheel;
|
||||
wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheelH : 0.0f;
|
||||
wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheel : 0.0f;
|
||||
|
||||
//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
|
||||
ImGuiWindow* mouse_window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
|
||||
if (!mouse_window || mouse_window->Collapsed)
|
||||
return;
|
||||
|
||||
ImGuiID owner_id = mouse_window->ID;
|
||||
ImVec2 wheel;
|
||||
wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, owner_id) ? g.IO.MouseWheelH : 0.0f;
|
||||
wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, owner_id) ? g.IO.MouseWheel : 0.0f;
|
||||
//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
|
||||
if (g.WheelingWindow != NULL)
|
||||
{
|
||||
SetKeyOwner(ImGuiKey_MouseWheelX, owner_id);
|
||||
SetKeyOwner(ImGuiKey_MouseWheelY, owner_id);
|
||||
}
|
||||
|
||||
// Zoom / Scale window
|
||||
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
|
||||
if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
||||
@@ -10653,6 +10684,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
|
||||
// - SetKeyOwner(..., None) : clears owner
|
||||
// - SetKeyOwner(..., Any, !Lock) : illegal (assert)
|
||||
// - SetKeyOwner(..., Any or None, Lock) : set lock
|
||||
// Ownership is automatically released on the frame after a release, see code in UpdateKeyboardInputs().
|
||||
void ImGui::SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -10679,30 +10711,34 @@ void ImGui::SetKeyOwnersForKeyChord(ImGuiKeyChord key_chord, ImGuiID owner_id, I
|
||||
if (key_chord & ~ImGuiMod_Mask_) { SetKeyOwner((ImGuiKey)(key_chord & ~ImGuiMod_Mask_), owner_id, flags); }
|
||||
}
|
||||
|
||||
// This is more or less equivalent to:
|
||||
// This is more or less equivalent to a fancier version of:
|
||||
// if (IsItemHovered() || IsItemActive())
|
||||
// SetKeyOwner(key, GetItemID());
|
||||
// Extensive uses of that (e.g. many calls for a single item) may want to manually perform the tests once and then call SetKeyOwner() multiple times.
|
||||
// More advanced usage scenarios may want to call SetKeyOwner() manually based on different condition.
|
||||
// Worth noting is that only one item can be hovered and only one item can be active, therefore this usage pattern doesn't need to bother with routing and priority.
|
||||
void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
|
||||
bool ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiID id = g.LastItemData.ID;
|
||||
if (id == 0 || (g.HoveredId != id && g.ActiveId != id))
|
||||
return;
|
||||
return false;
|
||||
if ((flags & ImGuiInputFlags_CondMask_) == 0)
|
||||
flags |= ImGuiInputFlags_CondDefault_;
|
||||
if ((g.HoveredId == id && (flags & ImGuiInputFlags_CondHovered)) || (g.ActiveId == id && (flags & ImGuiInputFlags_CondActive)))
|
||||
{
|
||||
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetItemKeyOwner) == 0); // Passing flags not supported by this function!
|
||||
if (!TestKeyOwner(key, id))
|
||||
return false;
|
||||
SetKeyOwner(key, id, flags & ~ImGuiInputFlags_CondMask_);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGui::SetItemKeyOwner(ImGuiKey key)
|
||||
bool ImGui::SetItemKeyOwner(ImGuiKey key)
|
||||
{
|
||||
SetItemKeyOwner(key, ImGuiInputFlags_None);
|
||||
return SetItemKeyOwner(key, ImGuiInputFlags_None);
|
||||
}
|
||||
|
||||
// This is the only public API until we expose owner_id versions of the API as replacements.
|
||||
@@ -12453,6 +12489,17 @@ bool ImGui::BeginPopupMenuEx(ImGuiID id, const char* label, ImGuiWindowFlags ext
|
||||
return false;
|
||||
}
|
||||
|
||||
// As we bypass BeginChild(), set ImGuiChildFlags_AlwaysAutoResize as it is checked independently from ImGuiWindowFlags_AlwaysAutoResize for now (see #9355)
|
||||
// Ideally we should remove setting ImGuiWindowFlags_AlwaysAutoResize in BeginChild().
|
||||
if ((extra_window_flags & ImGuiWindowFlags_ChildWindow) && (extra_window_flags & ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
if (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags)
|
||||
g.NextWindowData.ChildFlags |= ImGuiChildFlags_AlwaysAutoResize;
|
||||
else
|
||||
g.NextWindowData.ChildFlags = ImGuiChildFlags_AlwaysAutoResize;
|
||||
g.NextWindowData.HasFlags |= ImGuiNextWindowDataFlags_HasChildFlags;
|
||||
}
|
||||
|
||||
char name[128];
|
||||
IM_ASSERT(extra_window_flags & ImGuiWindowFlags_ChildMenu);
|
||||
ImFormatString(name, IM_COUNTOF(name), "%s###Menu_%02d", label, g.BeginMenuDepth); // Recycle windows based on depth
|
||||
@@ -15117,7 +15164,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
|
||||
{
|
||||
ImRect bb = g.DragDropTargetRect;
|
||||
bb.Expand(-3.5f);
|
||||
RenderDragDropTargetRectEx(GetForegroundDrawList(), bb);
|
||||
RenderDragDropTargetRectEx(GetForegroundDrawList(), bb, g.Style.DragDropTargetRounding);
|
||||
}
|
||||
else if (draw_target_rect)
|
||||
{
|
||||
@@ -15148,16 +15195,16 @@ void ImGui::RenderDragDropTargetRectForItem(const ImRect& bb)
|
||||
bool push_clip_rect = !window->ClipRect.Contains(bb_display);
|
||||
if (push_clip_rect)
|
||||
window->DrawList->PushClipRectFullScreen();
|
||||
RenderDragDropTargetRectEx(window->DrawList, bb_display);
|
||||
RenderDragDropTargetRectEx(window->DrawList, bb_display, g.Style.DragDropTargetRounding);
|
||||
if (push_clip_rect)
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
|
||||
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb)
|
||||
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), g.Style.DragDropTargetRounding, 0);
|
||||
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), g.Style.DragDropTargetRounding, 0, g.Style.DragDropTargetBorderSize);
|
||||
draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), rounding, 0);
|
||||
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, g.Style.DragDropTargetBorderSize);
|
||||
}
|
||||
|
||||
const ImGuiPayload* ImGui::GetDragDropPayload()
|
||||
@@ -16259,7 +16306,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
|
||||
draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
|
||||
ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
|
||||
ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
|
||||
draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
|
||||
draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, 2.0f);
|
||||
draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
|
||||
ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
|
||||
draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
|
||||
@@ -16682,7 +16729,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
|
||||
BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name);
|
||||
if (IsItemHovered())
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
|
||||
Indent();
|
||||
char buf[128];
|
||||
for (int rect_n = 0; rect_n < TRT_Count; rect_n++)
|
||||
@@ -16697,7 +16744,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]);
|
||||
Selectable(buf);
|
||||
if (IsItemHovered())
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -16706,7 +16753,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]);
|
||||
Selectable(buf);
|
||||
if (IsItemHovered())
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
|
||||
}
|
||||
}
|
||||
Unindent();
|
||||
@@ -17114,7 +17161,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n);
|
||||
ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255);
|
||||
float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f;
|
||||
draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness);
|
||||
draw_list->AddRect(r.Min, r.Max, col, 0.0f, thickness);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -17291,7 +17338,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
|
||||
{
|
||||
ImDrawListFlags backup_flags = fg_draw_list->Flags;
|
||||
fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
|
||||
fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f);
|
||||
fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed);
|
||||
fg_draw_list->Flags = backup_flags;
|
||||
}
|
||||
}
|
||||
@@ -17319,7 +17366,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
|
||||
for (int n = 0; n < 3; n++, idx_n++)
|
||||
vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos));
|
||||
if (show_mesh)
|
||||
out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles
|
||||
out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed); // In yellow: mesh triangles
|
||||
}
|
||||
// Draw bounding boxes
|
||||
if (show_aabb)
|
||||
@@ -17600,8 +17647,8 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
||||
{
|
||||
ImDrawList* draw_list = GetForegroundDrawList(tab_bar->Window);
|
||||
draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255));
|
||||
draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
|
||||
draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
|
||||
draw_list->AddLineV(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y, tab_bar->BarRect.Max.y, IM_COL32(0, 255, 0, 255));
|
||||
draw_list->AddLineV(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y, tab_bar->BarRect.Max.y, IM_COL32(0, 255, 0, 255));
|
||||
}
|
||||
if (open)
|
||||
{
|
||||
@@ -17930,8 +17977,8 @@ void ImGui::DebugDrawCursorPos(ImU32 col)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
window->DrawList->AddLine(ImVec2(pos.x, pos.y - 3.0f), ImVec2(pos.x, pos.y + 4.0f), col, 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(pos.x - 3.0f, pos.y), ImVec2(pos.x + 4.0f, pos.y), col, 1.0f);
|
||||
window->DrawList->AddLineV(pos.x, pos.y - 3.0f, pos.y + 4.0f, col, 1.0f);
|
||||
window->DrawList->AddLineH(pos.x - 3.0f, pos.x + 4.0f, pos.y, col, 1.0f);
|
||||
}
|
||||
|
||||
// Draw a 10px wide rectangle around CurposPos.x using Line Y1/Y2 in current window's DrawList
|
||||
@@ -17942,9 +17989,9 @@ void ImGui::DebugDrawLineExtents(ImU32 col)
|
||||
float curr_x = window->DC.CursorPos.x;
|
||||
float line_y1 = (window->DC.IsSameLine ? window->DC.CursorPosPrevLine.y : window->DC.CursorPos.y);
|
||||
float line_y2 = line_y1 + (window->DC.IsSameLine ? window->DC.PrevLineSize.y : window->DC.CurrLineSize.y);
|
||||
window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y1), ImVec2(curr_x + 5.0f, line_y1), col, 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(curr_x - 0.5f, line_y1), ImVec2(curr_x - 0.5f, line_y2), col, 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y2), ImVec2(curr_x + 5.0f, line_y2), col, 1.0f);
|
||||
window->DrawList->AddLineH(curr_x - 5.0f, curr_x + 5.0f, line_y1, col, 1.0f);
|
||||
window->DrawList->AddLineV(curr_x - 0.5f, line_y1, line_y2, col, 1.0f);
|
||||
window->DrawList->AddLineH(curr_x - 5.0f, curr_x + 5.0f, line_y2, col, 1.0f);
|
||||
}
|
||||
|
||||
// Draw last item rect in ForegroundDrawList (so it is always visible)
|
||||
@@ -18314,7 +18361,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
"- Load additional fonts with io.Fonts->AddFontXXX() functions.\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and docs/FONTS.md for more details.\n"
|
||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
"- Legacy backend: if you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
}
|
||||
#endif // #if !defined(IMGUI_DISABLE_DEMO_WINDOWS) || !defined(IMGUI_DISABLE_DEBUG_TOOLS)
|
||||
|
||||
|
||||
47
imgui.h
47
imgui.h
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@@ -29,8 +29,8 @@
|
||||
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.92.8 WIP"
|
||||
#define IMGUI_VERSION_NUM 19274
|
||||
#define IMGUI_VERSION "1.92.8"
|
||||
#define IMGUI_VERSION_NUM 19280
|
||||
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
|
||||
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
|
||||
|
||||
@@ -1092,10 +1092,11 @@ namespace ImGui
|
||||
// Inputs Utilities: Key/Input Ownership [BETA]
|
||||
// - One common use case would be to allow your items to disable standard inputs behaviors such
|
||||
// as Tab or Alt key handling, Mouse Wheel scrolling, etc.
|
||||
// e.g. Button(...); SetItemKeyOwner(ImGuiKey_MouseWheelY); to make hovering/activating a button disable wheel for scrolling.
|
||||
// e.g. `Button(...); if (SetItemKeyOwner(ImGuiKey_MouseWheelY)) { ... }` to make hovering/activating a button disable wheel for scrolling.
|
||||
// - Reminder ImGuiKey enum include access to mouse buttons and gamepad, so key ownership can apply to them.
|
||||
// - The return value of SetItemKeyOwner() says if ownership has been requested for the item, which is a shortcut to calling yet non-public TestKeyOwner() function.
|
||||
// - Many related features are still in imgui_internal.h. For instance, most IsKeyXXX()/IsMouseXXX() functions have an owner-id-aware version.
|
||||
IMGUI_API void SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Return true when ownership has been set. Roughly equivalent to 'if (TestKeyOwner(key, GetItemID()) && (IsItemHovered() || IsItemActive())) { SetKeyOwner(key, GetItemID());'.
|
||||
|
||||
// Inputs Utilities: Mouse
|
||||
// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
|
||||
@@ -1755,6 +1756,7 @@ enum ImGuiCol_
|
||||
ImGuiCol_ScrollbarGrabHovered,
|
||||
ImGuiCol_ScrollbarGrabActive,
|
||||
ImGuiCol_CheckMark, // Checkbox tick and RadioButton circle
|
||||
ImGuiCol_CheckboxSelectedBg, // Checkbox background when Selected, otherwise use FrameBg
|
||||
ImGuiCol_SliderGrab,
|
||||
ImGuiCol_SliderGrabActive,
|
||||
ImGuiCol_Button,
|
||||
@@ -1852,6 +1854,7 @@ enum ImGuiStyleVar_
|
||||
ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
|
||||
ImGuiStyleVar_TreeLinesSize, // float TreeLinesSize
|
||||
ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding
|
||||
ImGuiStyleVar_DragDropTargetRounding, // float DragDropTargetRounding
|
||||
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
|
||||
ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
|
||||
ImGuiStyleVar_SeparatorSize, // float SeparatorSize
|
||||
@@ -2328,7 +2331,7 @@ struct ImGuiStyle
|
||||
ImGuiTreeNodeFlags TreeLinesFlags; // Default way to draw lines connecting TreeNode hierarchy. ImGuiTreeNodeFlags_DrawLinesNone or ImGuiTreeNodeFlags_DrawLinesFull or ImGuiTreeNodeFlags_DrawLinesToNodes.
|
||||
float TreeLinesSize; // Thickness of outlines when using ImGuiTreeNodeFlags_DrawLines.
|
||||
float TreeLinesRounding; // Radius of lines connecting child nodes to the vertical line.
|
||||
float DragDropTargetRounding; // Radius of the drag and drop target frame.
|
||||
float DragDropTargetRounding; // Radius of the drag and drop target frame. When <0.0f: use FrameRounding.
|
||||
float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
|
||||
float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
|
||||
float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
|
||||
@@ -3239,16 +3242,15 @@ struct ImDrawListSplitter
|
||||
};
|
||||
|
||||
// Flags for ImDrawList functions
|
||||
// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused)
|
||||
enum ImDrawFlags_
|
||||
{
|
||||
ImDrawFlags_None = 0,
|
||||
ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01.
|
||||
ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02.
|
||||
ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04.
|
||||
ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08.
|
||||
ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
|
||||
ImDrawFlags_Closed = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight,
|
||||
ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft,
|
||||
@@ -3256,6 +3258,7 @@ enum ImDrawFlags_
|
||||
ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified.
|
||||
ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone,
|
||||
ImDrawFlags_InvalidMask_ = (ImDrawFlags)0x8000000F,
|
||||
};
|
||||
|
||||
// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly.
|
||||
@@ -3321,7 +3324,9 @@ struct ImDrawList
|
||||
// In future versions we will use textures to provide cheaper and higher-quality circles.
|
||||
// Use AddNgon() and AddNgonFilled() functions if you need to guarantee a specific number of sides.
|
||||
IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
|
||||
@@ -3342,7 +3347,7 @@ struct ImDrawList
|
||||
// General polygon
|
||||
// - Only simple polygons are supported by filling functions (no self-intersections, no holes).
|
||||
// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience for the user but not used by the main library.
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
|
||||
@@ -3362,7 +3367,7 @@ struct ImDrawList
|
||||
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
|
||||
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathFillConcave(ImU32 col) { AddConcavePolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0) { AddPolyline(_Path.Data, _Path.Size, col, thickness, flags); _Path.Size = 0; }
|
||||
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
|
||||
@@ -3410,8 +3415,15 @@ struct ImDrawList
|
||||
|
||||
// Obsolete names
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) { AddRect(p_min, p_max, col, rounding, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) { AddPolyline(points, num_points, col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags, float thickness) { PathStroke(col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PushTextureID(ImTextureRef tex_ref) { PushTexture(tex_ref); } // RENAMED in 1.92.0
|
||||
inline void PopTextureID() { PopTexture(); } // RENAMED in 1.92.0
|
||||
#else
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding /*= 0.0f*/, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) = delete;
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
#endif
|
||||
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
@@ -3523,6 +3535,7 @@ struct ImTextureData
|
||||
bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
|
||||
|
||||
// Functions
|
||||
// - If GetPixels() functions asserts while being called by your render loop, it could be caused by calling ImFontAtlas::Clear() instead of ClearFonts()?
|
||||
ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
|
||||
~ImTextureData() { DestroyPixels(); }
|
||||
IMGUI_API void Create(ImTextureFormat format, int w, int h);
|
||||
@@ -3678,13 +3691,13 @@ struct ImFontAtlas
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
|
||||
IMGUI_API void RemoveFont(ImFont* font);
|
||||
|
||||
IMGUI_API void Clear(); // Clear everything (input fonts, output glyphs/textures).
|
||||
IMGUI_API void Clear(); // Clear everything (fonts + textures). Don't call mid-frame!
|
||||
IMGUI_API void ClearFonts(); // Clear input+output font data/glyphs. You can call this mid-frame if you load new fonts afterwards!
|
||||
IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
|
||||
IMGUI_API void SetFontLoader(const ImFontLoader* font_loader); // Change font loader at runtime.
|
||||
|
||||
// As we are transitioning toward a new font system, we expect to obsolete those soon:
|
||||
IMGUI_API void ClearInputData(); // [OBSOLETE] Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
|
||||
IMGUI_API void ClearFonts(); // [OBSOLETE] Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
|
||||
IMGUI_API void ClearTexData(); // [OBSOLETE] Clear CPU-side copy of the texture data. Saves RAM once the texture has been copied to graphics memory.
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
@@ -4017,11 +4030,11 @@ struct ImGuiPlatformIO
|
||||
// Written by some backends during ImGui_ImplXXXX_RenderDrawData() call to point backend_specific ImGui_ImplXXXX_RenderState* structure.
|
||||
void* Renderer_RenderState;
|
||||
|
||||
// Standard draw callbacks
|
||||
// Standard draw callbacks provided by renderer backend.
|
||||
ImDrawCallback DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
|
||||
ImDrawCallback DrawCallback_SetSamplerLinear; // Request to set current texture sampling to Linear
|
||||
ImDrawCallback DrawCallback_SetSamplerNearest; // Request to set current texture sampling to Nearest/Point
|
||||
//ImDrawCallback DrawCallback_SetSamplerCustom; // Request to set current texture sampling using Backend Specific data.
|
||||
ImDrawCallback DrawCallback_SetSamplerLinear; // Request backend to set texture sampling to Linear.
|
||||
ImDrawCallback DrawCallback_SetSamplerNearest; // Request backend to set texture sampling to Nearest/Point.
|
||||
//ImDrawCallback DrawCallback_SetSamplerCustom; // Request backend to set texture sampling using Backend Specific data.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Output
|
||||
|
||||
530
imgui_demo.cpp
530
imgui_demo.cpp
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@@ -73,6 +73,7 @@ Index of this file:
|
||||
// [SECTION] Demo Window / ShowDemoWindow()
|
||||
// [SECTION] DemoWindowMenuBar()
|
||||
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
|
||||
// [SECTION] Helpers: ExampleImageViewer
|
||||
// [SECTION] DemoWindowWidgetsBasic()
|
||||
// [SECTION] DemoWindowWidgetsBullets()
|
||||
// [SECTION] DemoWindowWidgetsCollapsingHeaders()
|
||||
@@ -108,6 +109,7 @@ Index of this file:
|
||||
// [SECTION] User Guide / ShowUserGuide()
|
||||
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
||||
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
||||
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
|
||||
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
||||
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
|
||||
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
|
||||
@@ -238,6 +240,7 @@ static void ShowExampleAppAssetsBrowser(bool* p_open);
|
||||
static void ShowExampleAppConsole(bool* p_open);
|
||||
static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleAppDocuments(bool* p_open);
|
||||
static void ShowExampleAppImageViewer(bool* p_open);
|
||||
static void ShowExampleAppLog(bool* p_open);
|
||||
static void ShowExampleAppLayout(bool* p_open);
|
||||
static void ShowExampleAppPropertyEditor(bool* p_open, ImGuiDemoWindowData* demo_data);
|
||||
@@ -308,6 +311,7 @@ struct ImGuiDemoWindowData
|
||||
bool ShowAppConsole = false;
|
||||
bool ShowAppCustomRendering = false;
|
||||
bool ShowAppDocuments = false;
|
||||
bool ShowAppImageViewer = false;
|
||||
bool ShowAppLog = false;
|
||||
bool ShowAppLayout = false;
|
||||
bool ShowAppPropertyEditor = false;
|
||||
@@ -353,6 +357,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (demo_data.ShowAppAssetsBrowser) { ShowExampleAppAssetsBrowser(&demo_data.ShowAppAssetsBrowser); }
|
||||
if (demo_data.ShowAppConsole) { ShowExampleAppConsole(&demo_data.ShowAppConsole); }
|
||||
if (demo_data.ShowAppCustomRendering) { ShowExampleAppCustomRendering(&demo_data.ShowAppCustomRendering); }
|
||||
if (demo_data.ShowAppImageViewer) { ShowExampleAppImageViewer(&demo_data.ShowAppImageViewer); }
|
||||
if (demo_data.ShowAppLog) { ShowExampleAppLog(&demo_data.ShowAppLog); }
|
||||
if (demo_data.ShowAppLayout) { ShowExampleAppLayout(&demo_data.ShowAppLayout); }
|
||||
if (demo_data.ShowAppPropertyEditor) { ShowExampleAppPropertyEditor(&demo_data.ShowAppPropertyEditor, &demo_data); }
|
||||
@@ -677,6 +682,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::MenuItem("Console", NULL, &demo_data->ShowAppConsole);
|
||||
ImGui::MenuItem("Custom rendering", NULL, &demo_data->ShowAppCustomRendering);
|
||||
ImGui::MenuItem("Documents", NULL, &demo_data->ShowAppDocuments);
|
||||
ImGui::MenuItem("Image Viewer", NULL, &demo_data->ShowAppImageViewer);
|
||||
ImGui::MenuItem("Log", NULL, &demo_data->ShowAppLog);
|
||||
ImGui::MenuItem("Property editor", NULL, &demo_data->ShowAppPropertyEditor);
|
||||
ImGui::MenuItem("Simple layout", NULL, &demo_data->ShowAppLayout);
|
||||
@@ -708,7 +714,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Checkbox("Highlight ID Conflicts", &io.ConfigDebugHighlightIdConflicts);
|
||||
ImGui::EndDisabled();
|
||||
ImGui::Checkbox("Assert on error recovery", &io.ConfigErrorRecoveryEnableAssert);
|
||||
ImGui::TextDisabled("(see Demo->Configuration for details & more)");
|
||||
ImGui::TextDisabled("(see Demo->Configuration for more)");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
|
||||
@@ -825,6 +831,87 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
|
||||
return node_L0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Helpers: ExampleImageViewer
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ExampleImageViewerData
|
||||
{
|
||||
ImU32 ImageBgColor = IM_COL32(100, 100, 100, 255);
|
||||
ImU32 GridColor = IM_COL32(255, 255, 255, 100);
|
||||
bool GridEnabled = true;
|
||||
bool ViewReset = true;
|
||||
ImVec2 ViewOffset; // in image space
|
||||
float Zoom = 10.0f;
|
||||
float ZoomMin = 1.0f;
|
||||
float ZoomMax = 10000.0f;
|
||||
};
|
||||
|
||||
static void ExampleImageViewer_DrawOptions(ExampleImageViewerData* data)
|
||||
{
|
||||
ImGui::SetNextItemShortcut(ImGuiKey_G, ImGuiInputFlags_Tooltip); // | ImGuiInputFlags_RouteGlobal
|
||||
ImGui::Checkbox("Grid", &data->GridEnabled);
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 10.0f);
|
||||
float zoom_100 = data->Zoom * 100.0f;
|
||||
if (ImGui::DragFloat("##Zoom", &zoom_100, 5.0f, data->ZoomMin * 100.0f, data->ZoomMax * 100.0f, "%.0f%%", ImGuiSliderFlags_AlwaysClamp))
|
||||
data->Zoom = zoom_100 / 100.0f;
|
||||
}
|
||||
|
||||
static void ExampleImageViewer_DrawCanvas(ExampleImageViewerData* data, ImVec2 canvas_size, ImTextureRef image_tex_ref, int image_w, int image_h)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
IM_ASSERT(canvas_size.x >= 0.0f && canvas_size.y >= 0.0f);
|
||||
|
||||
// Layout canvas
|
||||
ImGui::InvisibleButton("##Canvas", canvas_size);
|
||||
ImVec2 canvas_min = ImGui::GetItemRectMin();
|
||||
ImVec2 canvas_max = ImGui::GetItemRectMax();
|
||||
|
||||
if (data->ViewReset)
|
||||
data->ViewOffset = ImVec2((canvas_size.x * 0.5f / data->Zoom) - 0.5f, (canvas_size.y * 0.5f / data->Zoom) - 0.5f); // Add half a pixel padding
|
||||
data->ViewReset = false;
|
||||
|
||||
// Handle inputs
|
||||
if (ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY))
|
||||
if (io.MouseWheel != 0.0f)
|
||||
data->Zoom = IM_CLAMP(data->Zoom * (1.0f + io.MouseWheel * 0.10f), data->ZoomMin, data->ZoomMax);
|
||||
float zoom = data->Zoom; // (float)(int)ViewZoom;
|
||||
if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0))
|
||||
{
|
||||
data->ViewOffset.x -= io.MouseDelta.x / zoom;
|
||||
data->ViewOffset.y -= io.MouseDelta.y / zoom;
|
||||
}
|
||||
|
||||
// Display image
|
||||
ImVec2 image_min, image_max;
|
||||
image_min.x = (float)(int)((canvas_min.x - (data->ViewOffset.x * zoom)) + (canvas_size.x * 0.5f));
|
||||
image_min.y = (float)(int)((canvas_min.y - (data->ViewOffset.y * zoom)) + (canvas_size.y * 0.5f));
|
||||
image_max.x = (float)(int)(image_min.x + image_w * zoom);
|
||||
image_max.y = (float)(int)(image_min.y + image_h * zoom);
|
||||
draw_list->AddRect(ImVec2(canvas_min.x - 1.0f, canvas_min.y - 1.0f), ImVec2(canvas_max.x + 1.0f, canvas_max.y + 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
draw_list->PushClipRect(canvas_min, canvas_max, true);
|
||||
draw_list->AddRectFilled(image_min, image_max, data->ImageBgColor);
|
||||
if (platform_io.DrawCallback_SetSamplerNearest != NULL)
|
||||
draw_list->AddCallback(platform_io.DrawCallback_SetSamplerNearest);
|
||||
draw_list->AddImage(image_tex_ref, image_min, image_max);
|
||||
if (platform_io.DrawCallback_SetSamplerLinear != NULL)
|
||||
draw_list->AddCallback(ImGui::GetPlatformIO().DrawCallback_SetSamplerLinear);
|
||||
|
||||
// Display grid lines for visible pixels
|
||||
if (data->GridEnabled && zoom > 6.0f)
|
||||
{
|
||||
const float step = (float)zoom;
|
||||
for (int px = (int)((canvas_min.x - image_min.x) / step); px <= (int)((canvas_max.x - image_min.x) / step); px++)
|
||||
draw_list->AddLineV(image_min.x + px * step, canvas_min.y, canvas_max.y, data->GridColor, 1.0f);
|
||||
for (int py = (int)((canvas_min.y - image_min.y) / step); py <= (int)((canvas_max.y - image_min.y) / step); py++)
|
||||
draw_list->AddLineH(canvas_min.x, canvas_max.x, image_min.y + py * step, data->GridColor, 1.0f);
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DemoWindowWidgetsBasic()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1802,40 +1889,29 @@ static void DemoWindowWidgetsImages()
|
||||
// - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
|
||||
|
||||
// Grab the current texture identifier used by the font atlas.
|
||||
ImTextureRef my_tex_id = io.Fonts->TexRef;
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
ImTextureRef my_tex_id = atlas->TexRef;
|
||||
float my_tex_w = (float)atlas->TexData->Width; // Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
|
||||
float my_tex_h = (float)atlas->TexData->Height;
|
||||
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
|
||||
|
||||
// Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
|
||||
float my_tex_w = (float)io.Fonts->TexData->Width;
|
||||
float my_tex_h = (float)io.Fonts->TexData->Height;
|
||||
// Basic drawing
|
||||
ImGui::SeparatorText("Image()/ImageWithBg() function");
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
{
|
||||
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
if (ImGui::BeginItemTooltip())
|
||||
{
|
||||
float region_sz = 32.0f;
|
||||
float region_x = io.MousePos.x - pos.x - region_sz * 0.5f;
|
||||
float region_y = io.MousePos.y - pos.y - region_sz * 0.5f;
|
||||
float zoom = 4.0f;
|
||||
if (region_x < 0.0f) { region_x = 0.0f; }
|
||||
else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; }
|
||||
if (region_y < 0.0f) { region_y = 0.0f; }
|
||||
else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; }
|
||||
ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y);
|
||||
ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz);
|
||||
ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h);
|
||||
ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h);
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
// Fancy widget
|
||||
ImGui::SeparatorText("Interactive Image Viewer");
|
||||
static ExampleImageViewerData image_viewer;
|
||||
ImVec2 canvas_size(ImGui::GetContentRegionAvail().x, my_tex_h * 2.0f);
|
||||
ExampleImageViewer_DrawOptions(&image_viewer);
|
||||
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, my_tex_id, (int)my_tex_w, (int)my_tex_h);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons");
|
||||
ImGui::SeparatorText("Textured Buttons");
|
||||
ImGui::TextWrapped("And now some textured buttons..");
|
||||
static int pressed_count = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
@@ -7821,6 +7897,8 @@ static void DemoWindowColumns()
|
||||
// [SECTION] DemoWindowInputs()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "imgui_internal.h" // FIXME Until the new key owner/routing system are in public API this section of the demo needs internal (and is kept in a branch).
|
||||
|
||||
static void DemoWindowInputs()
|
||||
{
|
||||
if (ImGui::CollapsingHeader("Inputs & Focus"))
|
||||
@@ -8006,7 +8084,353 @@ static void DemoWindowInputs()
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Ownership, Routings
|
||||
IMGUI_DEMO_MARKER("Inputs & Focus/Key Ownership");
|
||||
if (ImGui::TreeNode("Key Ownership"))
|
||||
{
|
||||
HelpMarker("See 'Tools->Metrics/Debugger->Inputs' to visualize ownership/routing data.");
|
||||
|
||||
// Demonstrate basic key ownership system
|
||||
// Standard widgets all claim and test for key ownership
|
||||
// (note that the ActiveId and HoveredId systems also generally prevents multiple items from interacting, but at a different level)
|
||||
if (ImGui::TreeNode("1. Standard widgets taking input ownership"))
|
||||
{
|
||||
HelpMarker("Standard widgets claim and test for key ownership.\n\n\"Keys\" include mouse buttons, gamepad axises etc.");
|
||||
|
||||
const ImGuiKey key = ImGuiKey_MouseLeft; // Note how mouse and gamepad are also included in ImGuiKey: same data type for all.
|
||||
const char* key_name = ImGui::GetKeyName(key);
|
||||
ImGui::Text("Press '%s'", key_name);
|
||||
|
||||
ImGui::Text("1st read: (button)");
|
||||
ImGui::Button("Click and Hold Me Tight!");
|
||||
|
||||
// Assume this is another piece of code running later.
|
||||
// The *default* value for owner is ImGuiKeyOwner_Any, same as calling the simplified function:
|
||||
// IsKeyDown(key) == IsKeyDown(key, ImGuiKeyOwner_Any)
|
||||
// IsKeyPressed(key) == IsKeyPressed(key, ImGuiKeyOwner_Any)
|
||||
// But notice the "bool repeat = true" parameter in old signature 'IsKeyPressed(key, repeat)'
|
||||
// with the new signature becomes 'IsKeyPressed(key, owner, ImGuiInputFlags_Repeat)'
|
||||
ImGui::Text("2nd read: (NOT owner-aware)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key) ? "PRESSED!" : "..");
|
||||
|
||||
ImGui::Text("3rd read: (owner-aware: ImGuiKeyOwner_NoOwner)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key, ImGuiKeyOwner_NoOwner) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ? "PRESSED!" : "..");
|
||||
|
||||
ImGuiID another_owner = ImGui::GetID("AnotherItem");
|
||||
ImGui::Text("4nd read: (owner-aware: different owner)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key, another_owner) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, ImGuiInputFlags_Repeat, another_owner) ? "PRESSED!" : "..");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("2. Calling SetKeyOwner()"))
|
||||
{
|
||||
const ImGuiKey key = ImGuiKey_A;
|
||||
const char* key_name = ImGui::GetKeyName(key);
|
||||
ImGui::Text("Press '%s'", key_name);
|
||||
|
||||
ImGui::Text("1st read:");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, false) ? "PRESSED!" : "..");
|
||||
ImGui::Text("...when pressed, call SetKeyOwner() with an owner ID.");
|
||||
ImGuiID owner_1 = ImGui::GetID("MyItemID");
|
||||
if (ImGui::IsKeyPressed(key, ImGuiInputFlags_Repeat, owner_1))
|
||||
ImGui::SetKeyOwner(key, owner_1);
|
||||
|
||||
// Assume this is another piece of code running later.
|
||||
// (same comments as in section 1)
|
||||
ImGui::Text("2nd read: (NOT owner-aware)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key) ? "PRESSED!" : "..");
|
||||
|
||||
ImGui::Text("3rd read: (owner-aware: ImGuiKeyOwner_NoOwner)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key, ImGuiKeyOwner_NoOwner) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ? "PRESSED!" : "..");
|
||||
|
||||
ImGuiID another_owner = ImGui::GetID("AnotherItem");
|
||||
ImGui::Text("4th read: (owner-aware: different owner)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key, another_owner) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, ImGuiInputFlags_Repeat, another_owner) ? "PRESSED!" : "..");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Demonstrate using SetKeyOwner() with ImGuiInputFlags_LockThisFrame / ImGuiInputFlags_LockUntilRelease flags.
|
||||
// - Using an owner id solves all/most cases as long as everyone is "owner-id-aware",
|
||||
// meaning they call the long form of IsKeyXXX function. This is the preferred way to do things.
|
||||
// - Using ImGuiInputFlags_LockXXXX flags is a way to prevent code that is NOT owner-id-aware from accessing the key.
|
||||
// Think of it as "eating" a key completely: only same owner ID can access the key/button.
|
||||
if (ImGui::TreeNode("3. Calling SetKeyOwner() with ImGuiInputFlags_LockXXX flags for non-owner-aware code"))
|
||||
{
|
||||
const ImGuiKey key = ImGuiKey_B;
|
||||
const char* key_name = ImGui::GetKeyName(key);
|
||||
ImGui::Text("Press '%s'", key_name);
|
||||
static bool lock_this_frame = false;
|
||||
static bool lock_until_release = false;
|
||||
|
||||
ImGui::Text("1st read:");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, false) ? "PRESSED!" : "..");
|
||||
ImGui::Text("...when pressed, call SetKeyOwner() with:");
|
||||
ImGui::Checkbox("ImGuiInputFlags_LockThisFrame", &lock_this_frame);
|
||||
ImGui::Checkbox("ImGuiInputFlags_LockUntilRelease", &lock_until_release);
|
||||
if (ImGui::IsKeyPressed(key, false) && (lock_this_frame || lock_until_release))
|
||||
ImGui::SetKeyOwner(key, 0, (lock_this_frame ? ImGuiInputFlags_LockThisFrame : 0) | (lock_until_release ? ImGuiInputFlags_LockUntilRelease : 0));
|
||||
|
||||
// Assume this is another piece of code running later. The calls are not owner-aware,
|
||||
// due to the lock they won't be able to see the key.
|
||||
ImGui::Text("2nd read: (NOT owner-aware)");
|
||||
ImGui::Text("- IsKeyDown(%s): %s", key_name, ImGui::IsKeyDown(key) ? "DOWN!" : "..");
|
||||
ImGui::Text("- IsKeyPressed(%s): %s", key_name, ImGui::IsKeyPressed(key, false) ? "PRESSED!" : "..");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Miscellaneous examples
|
||||
if (ImGui::TreeNode("Usage Scenarios"))
|
||||
{
|
||||
// We use colored buttons for the demo but this would generally apply to any widget.
|
||||
const ImVec2 button_sz(60.0f, 60.0f);
|
||||
const ImGuiColorEditFlags button_flags = ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop;
|
||||
|
||||
if (ImGui::TreeNode("1. Claiming Mouse Wheel"))
|
||||
{
|
||||
static float value1 = 0.0f;
|
||||
ImGui::Text("%.2f", value1);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Hover button and use mouse wheel: window scrolling won't be activated.");
|
||||
ImGui::ColorButton("Item1", ImVec4(0.4f, 0.4f, 0.8f, 1.0f), button_flags, button_sz);
|
||||
if (ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY))
|
||||
value1 += io.MouseWheel;
|
||||
|
||||
static float value2 = 0.0f;
|
||||
ImGui::Text("%.2f", value2);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Hold button and use mouse wheel: window scrolling won't be activated.");
|
||||
ImGui::ColorButton("Item2", ImVec4(0.4f, 0.4f, 0.8f, 1.0f), button_flags, button_sz);
|
||||
if (ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY, ImGuiInputFlags_CondActive))
|
||||
value2 += io.MouseWheel;
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("2. Claiming Alt key"))
|
||||
{
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
|
||||
static float spinner0 = 0.0f;
|
||||
ImGui::Text("%.3f", spinner0);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Click, hold ALT drag to tweak value. Notice that Alt doesn't move focus to menu bar.");
|
||||
ImGui::Button("Spin me", button_sz);
|
||||
if (ImGui::IsItemActive())
|
||||
{
|
||||
ImGui::SetKeyOwner(ImGuiMod_Alt, ImGui::GetItemID());
|
||||
if (ImGui::IsKeyDown(ImGuiMod_Alt)) // Poll on Active: we don't need to check for ownership of ImGuiMod_Alt since we know we unconditionally own it.
|
||||
spinner0 += io.MouseDelta.x;
|
||||
}
|
||||
|
||||
// When using of keys is conditioned by item being hovered or active,
|
||||
// it creates a natural exclusivity, since only one item can be hovered or active.
|
||||
// SetItemKeyOwner(...) is a shortcut for doing 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(..., GetItemID()); }'
|
||||
static int value1 = 0;
|
||||
ImGui::Text("%d", value1);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Item1 claims ALT key when Hovered or Active, counter increase when pressing ALT while Hovered.");
|
||||
ImGui::Button("Item1", button_sz);
|
||||
if (ImGui::SetItemKeyOwner(ImGuiMod_Alt)) // Claim Alt on Hover and Active
|
||||
if (ImGui::IsItemHovered() && ImGui::IsKeyPressed(ImGuiMod_Alt, false)) // Poll on Hover: we don't need to check for ownership of ImGuiMod_Alt since we know we unconditionally own it.
|
||||
value1++;
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Routing options are only available for Shortcuts (not Key)
|
||||
// Using shortcut functions with only ImGuiMod_Alt means that other modifiers e.g. CTRL+ALT+S won't be affected, which is often desirable.
|
||||
// Here we use ImGuiInputFlags_RouteFocused which will claim the Alt shortcut when the window is focused.
|
||||
// Notice that opening this node will claim Alt, therefore change the behavior of the key checks in section (2) above.
|
||||
if (ImGui::TreeNode("3. Claiming Alt shortcut"))
|
||||
{
|
||||
// Using Shortcut() with ImGuiInputFlags_RouteFocused means we react when parent window is focused.
|
||||
// - Passing 0 (== ImGuiKeyOwner_Any) means current location will be used to identify.
|
||||
// As both calls are from the same location, both items will receive the shortcut.
|
||||
// - Passing GetItemID() here means they both have their unique id,
|
||||
// - Item2 will only receive the shortcut when parent window is focused.
|
||||
// - Item3 will only receive the shortcut when active.
|
||||
// Not passing an item id would use current location as id so both items will always receive shortcut.
|
||||
static bool use_shared_owner = false;
|
||||
ImGui::Checkbox("Item2 and Item3 use same owner/location", &use_shared_owner);
|
||||
static int value2 = 0;
|
||||
ImGui::Text("%d", value2);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Item2 reads ALT shortcut when its parent window is focused.");
|
||||
ImGui::Button("Item2", button_sz);
|
||||
if (ImGui::Shortcut(ImGuiMod_Alt, 0, use_shared_owner ? 0 : ImGui::GetItemID()))
|
||||
value2++;
|
||||
|
||||
static int value3 = 0;
|
||||
ImGui::Text("%d", value3);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Item3 reads ALT shortcut when its parent window is focused AND it is active. Therefore, only active previous button will get the shortcut");
|
||||
ImGui::Button("Item3", button_sz);
|
||||
if (ImGui::Shortcut(ImGuiMod_Alt, 0, use_shared_owner ? 0 : ImGui::GetItemID()))
|
||||
value3++;
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("4. Claiming Home key globally"))
|
||||
{
|
||||
static bool enable_home_robbery = false;
|
||||
static int home_presses = 0;
|
||||
ImGui::Checkbox("Global steal ImGuiKey_Home", &enable_home_robbery);
|
||||
ImGui::Text("Home presses: %d", home_presses);
|
||||
if (enable_home_robbery)
|
||||
{
|
||||
// Claim ownership is enough to keep Key away from main library behavior or any owner-aware code.
|
||||
// - We optionally use the ImGuiInputFlags_LockUntilRelease to keep key away from code that is not owner-aware,
|
||||
// but Dear ImGui itself is so that's not technically needed (unless you are stealing from another piece of code).
|
||||
ImGuiID robber_id = ImGui::GetID("Some Identifier");
|
||||
ImGui::SetKeyOwner(ImGuiKey_Home, robber_id, ImGuiInputFlags_LockUntilRelease);
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_Home, ImGuiInputFlags_Repeat, robber_id)) // We unconditionally own the key so no need to test for ownership
|
||||
home_presses++;
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("5. Claiming CTRL+A shortcut globally"))
|
||||
{
|
||||
// Using a priority of ImGuiInputFlags_RouteGlobal + RouteOverActive means we takes away even from an active item (e.g. InputText)
|
||||
// This is better covered in "Shortcut Routing basics" above.
|
||||
static bool enable_ctrl_a_robbery = false;
|
||||
static int ctrl_a_presses = 0;
|
||||
ImGui::Checkbox("Global steal CTRL+A", &enable_ctrl_a_robbery);
|
||||
ImGui::Text("CTRL+A presses: %d", ctrl_a_presses);
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_A, enable_ctrl_a_robbery ? ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive : ImGuiInputFlags_RouteAlways))
|
||||
ctrl_a_presses++;
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("6. Disable ESC key from InputText()"))
|
||||
{
|
||||
static char buf[9];
|
||||
ImGui::InputText("Text", buf, IM_ARRAYSIZE(buf));
|
||||
|
||||
// - If you don't need to use the key, you can use 'owner_id=0', 'flags=ImGuiInputFlags_LockXXX'
|
||||
// as a convenience to hide the key from everyone.
|
||||
// - If you need to use the key yourself, you need to use any arbitrary ID, and then use this ID to read the key.
|
||||
// e.g. ImGui::SetKeyOwner(ImGuiKey_Escape, ImGui::GetID("robber")); + later use same ID to access the key.
|
||||
if (ImGui::IsItemActive())
|
||||
ImGui::SetKeyOwner(ImGuiKey_Escape, 0, ImGuiInputFlags_LockUntilRelease);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("7. Claiming ESC key away from InputText()"))
|
||||
{
|
||||
static char buf[9];
|
||||
ImGui::InputText("Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_EscapeClearsAll);
|
||||
if (ImGui::IsItemActive())
|
||||
{
|
||||
// Using a route which is higher priority than one claimed the ActiveId
|
||||
ImGuiID robber_id = ImGui::GetID("robber");
|
||||
if (ImGui::Shortcut(ImGuiKey_Escape, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive, robber_id))
|
||||
{
|
||||
strcpy(buf, "Esc!");
|
||||
ImGui::ClearActiveID();
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("8. Claiming ESC away from nav logic (e.g. exiting a child)"))
|
||||
{
|
||||
ImGui::BeginChild("child", ImVec2(-FLT_MIN, 50), true);
|
||||
ImGui::Button("Button in child");
|
||||
if (ImGui::IsWindowFocused())
|
||||
ImGui::SetKeyOwner(ImGuiKey_Escape, ImGui::GetID("")); // any id
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("9. Claiming Tab, CTRL+Tab"))
|
||||
{
|
||||
static int mode = 0;
|
||||
static int counter = 0;
|
||||
|
||||
HelpMarker("Showcasing many variants as a recap.\nPlease read code and comments carefully!");
|
||||
|
||||
const char* mode_names[] = { "None", "Disable Tab key (item)", "Disable Tab key (global)", "Disable CTRL+Tab (global)", "Disable CTRL+Tab (if focused)", "Read CTRL+Tab (global)", "Replace CTRL+Tab (global)", "Replace CTRL+Tab (if focused)" };
|
||||
ImGui::Combo("Operation Mode", &mode, mode_names, IM_ARRAYSIZE(mode_names));
|
||||
ImGui::Text("Counter = %d", counter);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case 1:
|
||||
// Item take ownership of Tab key when hovered/active (meaning ALL uses of Tab will be disabled, not just CTRL+Tab)
|
||||
ImGui::Button("This Button Steals The Tab Key");
|
||||
ImGui::SetItemKeyOwner(ImGuiKey_Tab);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("While hovering or activating this button, TAB key is stolen (e.g. won't tab out into other systems)");
|
||||
break;
|
||||
case 2:
|
||||
// Take ownership of Tab key (meaning ALL uses of Tab will be disabled, not just CTRL+Tab)
|
||||
ImGui::SetKeyOwner(ImGuiKey_Tab, ImGui::GetID("some-id"));
|
||||
break;
|
||||
case 3:
|
||||
// Disable CTRL+Tab shortcuts (global): assign an owner to steal the route to our two shortcuts
|
||||
ImGui::SetShortcutRouting(ImGuiMod_Ctrl | ImGuiKey_Tab, 0, ImGui::GetID("some-id"));
|
||||
ImGui::SetShortcutRouting(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab, 0, ImGui::GetID("some-id"));
|
||||
break;
|
||||
case 4:
|
||||
// Disable CTRL+Tab shortcuts (if focused): assign an owner to steal the route to our two shortcuts, applies focus testing so will only apply if window is in focus chain
|
||||
ImGui::SetShortcutRouting(ImGuiMod_Ctrl | ImGuiKey_Tab, ImGuiInputFlags_RouteFocused, ImGui::GetID("some-id"));
|
||||
ImGui::SetShortcutRouting(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab, ImGuiInputFlags_RouteFocused, ImGui::GetID("some-id"));
|
||||
break;
|
||||
case 5:
|
||||
// Read CTRL+Tab (global): reading keys without interfering with any behaviors (need to specify ImGuiInputFlags_RouteAlways as other policies will interfere)
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_Tab, ImGuiInputFlags_RouteAlways, ImGuiKeyOwner_Any))
|
||||
counter++;
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab, ImGuiInputFlags_RouteAlways, ImGuiKeyOwner_Any))
|
||||
counter--;
|
||||
break;
|
||||
case 6:
|
||||
{
|
||||
// Replace CTRL+Tab (global)
|
||||
// - We steal the route and assign it to our ID (so core system won't access it). Our reading queries now need to specify that ID.
|
||||
ImGuiID id = ImGui::GetID("My-Ctrl-Tab-Handler");
|
||||
//ImGui::SetShortcutRouting(ImGuiMod_Ctrl | ImGuiKey_Tab, id, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive);
|
||||
//ImGui::SetShortcutRouting(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab, id, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive);
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_Tab, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive, id))
|
||||
counter++; // You could perform some other action here.
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive, id))
|
||||
counter--;
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
// Replace CTRL+Tab (if focused)
|
||||
// - Passing ImGuiInputFlags_RouteFocused will test for focus and assign a route using a default owner id based on location (so we can use 0 as id)
|
||||
// - This would also work if we replaced 0 with ImGui::GetID("My-Ctrl-Tab-Handler")
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_Tab))
|
||||
counter++; // You could perform some other action here.
|
||||
if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab))
|
||||
counter--;
|
||||
break;
|
||||
}
|
||||
|
||||
static char buf[8] = "";
|
||||
ImGui::InputTextWithHint("Dummy", "(dummy input text to test effect of Tabbing)", buf, IM_ARRAYSIZE(buf));
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@@ -8827,7 +9251,7 @@ static void ShowExampleMenuFile()
|
||||
IMGUI_DEMO_MARKER("Examples/Menu/Options");
|
||||
static bool enabled = true;
|
||||
ImGui::MenuItem("Enabled", "", &enabled);
|
||||
ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Borders);
|
||||
ImGui::BeginChild("child", ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 5.0f), ImGuiChildFlags_Borders);
|
||||
for (int i = 0; i < 10; i++)
|
||||
ImGui::Text("Scrolling Text %d", i);
|
||||
ImGui::EndChild();
|
||||
@@ -9239,6 +9663,28 @@ static void ShowExampleAppConsole(bool* p_open)
|
||||
console.Draw("Example: Console", p_open);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void ShowExampleAppImageViewer(bool* p_open)
|
||||
{
|
||||
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
|
||||
ImTextureRef tex_ref = atlas->TexRef; // We don't have access to other textures in this demo!
|
||||
int tex_w = atlas->TexData->Width;
|
||||
int tex_h = atlas->TexData->Height;
|
||||
if (ImGui::Begin("Example: Image Viewer", p_open))
|
||||
{
|
||||
static ExampleImageViewerData image_viewer;
|
||||
ExampleImageViewer_DrawOptions(&image_viewer);
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 canvas_min_size = ImGui::IsWindowAppearing() ? ImVec2(3.0f * tex_w, 4.0f * tex_h) : ImVec2(1.0f, 1.0f);
|
||||
canvas_size = ImVec2(IM_MAX(canvas_size.x, canvas_min_size.x), IM_MAX(canvas_size.y, canvas_min_size.y));
|
||||
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, tex_ref, tex_w, tex_h);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -10131,20 +10577,20 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
|
||||
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
|
||||
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, th, ImDrawFlags_Closed); x += sz + spacing; // Concave Shape
|
||||
//draw_list->AddPolyline(concave_shape, IM_COUNTOF(concave_shape), col, ImDrawFlags_Closed, th);
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineH(x, x + sz, y, col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineV(x, y, y + sz, col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
|
||||
|
||||
// Path
|
||||
draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
|
||||
draw_list->PathStroke(col, ImDrawFlags_None, th);
|
||||
draw_list->PathStroke(col, th);
|
||||
x += sz + spacing;
|
||||
|
||||
// Quadratic Bezier Curve (3 control points)
|
||||
@@ -10278,9 +10724,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
{
|
||||
const float GRID_STEP = 64.0f;
|
||||
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
|
||||
draw_list->AddLineV(canvas_p0.x + x, canvas_p0.y, canvas_p1.y, IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
|
||||
draw_list->AddLineH(canvas_p0.x, canvas_p1.x, canvas_p0.y + y, IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
for (int n = 0; n < points.Size; n += 2)
|
||||
draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
|
||||
|
||||
130
imgui_draw.cpp
130
imgui_draw.cpp
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -208,6 +208,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgHovered], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -275,6 +276,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgActive], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
|
||||
@@ -343,6 +345,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImVec4(0.95f, 0.97f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -811,7 +814,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
@@ -820,6 +823,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||||
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||||
const bool thick_line = (thickness > _FringeScale);
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?");
|
||||
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
@@ -1441,14 +1445,6 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDr
|
||||
{
|
||||
if (rounding >= 0.5f)
|
||||
{
|
||||
// If this assert triggers on legacy code, please update your code replacing hardcoded values with ImDrawFlags_RoundCorners* values.
|
||||
// - See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
|
||||
// - Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
|
||||
// - Marked obsolete in 1.82 and completely removed in 1.90:
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
@@ -1481,20 +1477,48 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
||||
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(ImVec2(min_x + 0.5f, y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(max_x + 0.5f, y + 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(ImVec2(x + 0.5f, min_y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(x + 0.5f, max_y + 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
// Note we don't render 1 pixels sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
// If this assert triggers on legacy code:
|
||||
// - 1.92.8 (2025/04): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
|
||||
// - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
|
||||
// If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
|
||||
// See "API BREAKING CHANGES" section for 1.82 and 1.90.
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
|
||||
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
||||
else
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
@@ -1538,7 +1562,7 @@ void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, c
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathLineTo(p4);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
||||
@@ -1561,7 +1585,7 @@ void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p
|
||||
PathLineTo(p1);
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
||||
@@ -1596,7 +1620,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
}
|
||||
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
@@ -1632,7 +1656,7 @@ void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
// Guaranteed to honor 'num_segments'
|
||||
@@ -1659,7 +1683,7 @@ void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 co
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
|
||||
@@ -1684,7 +1708,7 @@ void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Quadratic Bezier takes 3 controls points
|
||||
@@ -1695,7 +1719,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
@@ -2495,10 +2519,11 @@ void ImTextureData::DestroyPixels()
|
||||
// - Default texture data encoded in ASCII
|
||||
// - ImFontAtlas()
|
||||
// - ImFontAtlas::Clear()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::ClearInputData()
|
||||
// - ImFontAtlas::ClearTexData()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::SetFontLoader()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ImFontAtlasUpdateNewFrame()
|
||||
// - ImFontAtlasTextureBlockConvert()
|
||||
@@ -2659,7 +2684,9 @@ ImFontAtlas::~ImFontAtlas()
|
||||
TexData = NULL;
|
||||
}
|
||||
|
||||
// If you call this mid-frame, you would need to add new font and bind them!
|
||||
// You probably should not call this directly. It is not well specified.
|
||||
// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
|
||||
// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
|
||||
void ImFontAtlas::Clear()
|
||||
{
|
||||
bool backup_renderer_has_textures = RendererHasTextures;
|
||||
@@ -2669,20 +2696,27 @@ void ImFontAtlas::Clear()
|
||||
RendererHasTextures = backup_renderer_has_textures;
|
||||
}
|
||||
|
||||
void ImFontAtlas::CompactCache()
|
||||
void ImFontAtlas::ClearFonts()
|
||||
{
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearInputData()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasFontDestroyOutput(this, font);
|
||||
for (ImFontConfig& font_cfg : Sources)
|
||||
@@ -2706,22 +2740,14 @@ void ImFontAtlas::ClearTexData()
|
||||
//Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearFonts()
|
||||
void ImFontAtlas::CompactCache()
|
||||
{
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
|
||||
@@ -2955,12 +2981,17 @@ void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, I
|
||||
memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
ImTextureDataQueueUpload(tex, x, y, w, h);
|
||||
atlas->TexIsBuilt = false;
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
|
||||
IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
|
||||
IM_UNUSED(atlas);
|
||||
|
||||
ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
|
||||
int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
|
||||
@@ -2973,7 +3004,6 @@ void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex,
|
||||
tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
|
||||
tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
|
||||
tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
|
||||
atlas->TexIsBuilt = false;
|
||||
|
||||
// No need to queue if status is == ImTextureStatus_WantCreate
|
||||
if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
|
||||
@@ -6019,7 +6049,7 @@ void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
draw_list->PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -1005,6 +1005,7 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
|
||||
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
|
||||
//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
|
||||
ImGuiItemStatusFlags_EditedInternal = 1 << 11, // Similar to ImGuiItemStatusFlags_Edited but bypassing ImGuiItemFlags_NoMarkEdited.
|
||||
|
||||
// Additional status + semantic for ImGuiTestEngine
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
@@ -1210,6 +1211,7 @@ struct IMGUI_API ImGuiMenuColumns
|
||||
};
|
||||
|
||||
// Internal temporary state for deactivating InputText() instances.
|
||||
// Store as part of ImGuiDeactivatedItemData?
|
||||
struct IMGUI_API ImGuiInputTextDeactivatedState
|
||||
{
|
||||
ImGuiID ID; // widget id owning the text state (which just got deactivated)
|
||||
@@ -1455,6 +1457,7 @@ struct ImGuiPtrOrIndex
|
||||
};
|
||||
|
||||
// Data used by IsItemDeactivated()/IsItemDeactivatedAfterEdit() functions
|
||||
// Also see ImGuiInputTextDeactivatedState which is an extension for this for InputText()
|
||||
struct ImGuiDeactivatedItemData
|
||||
{
|
||||
ImGuiID ID;
|
||||
@@ -3214,7 +3217,7 @@ namespace ImGui
|
||||
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL: DO NOT USE YET.
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL.
|
||||
IMGUI_API void UnregisterUserTexture(ImTextureData* tex);
|
||||
IMGUI_API void RegisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void UnregisterFontAtlas(ImFontAtlas* atlas);
|
||||
@@ -3435,7 +3438,7 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
|
||||
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags);
|
||||
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
|
||||
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
|
||||
|
||||
@@ -3493,7 +3496,7 @@ namespace ImGui
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding);
|
||||
|
||||
// Typing-Select API
|
||||
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)
|
||||
@@ -3976,6 +3979,7 @@ IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex,
|
||||
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
|
||||
|
||||
IMGUI_API void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h);
|
||||
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
|
||||
IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
|
||||
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -2074,11 +2074,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Draw top border
|
||||
if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
|
||||
window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y1, top_border_col, border_size);
|
||||
|
||||
// Draw bottom border at the row unfreezing mark (always strong)
|
||||
if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
|
||||
window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y2, table->BorderColorStrong, border_size);
|
||||
}
|
||||
|
||||
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
||||
@@ -2855,7 +2855,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
|
||||
draw_y2 = draw_y2_body;
|
||||
if (draw_y2 > draw_y1)
|
||||
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
inner_drawlist->AddLineV(column->MaxX, draw_y1, draw_y2, TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2872,17 +2872,17 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const ImU32 outer_col = table->BorderColorStrong;
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
{
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
|
||||
inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
|
||||
inner_drawlist->AddLineV(outer_border.Min.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
|
||||
inner_drawlist->AddLineV(outer_border.Max.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterH)
|
||||
{
|
||||
inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
|
||||
inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
|
||||
inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Min.y, outer_col, border_size);
|
||||
inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Max.y, outer_col, border_size);
|
||||
}
|
||||
}
|
||||
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
|
||||
@@ -2890,7 +2890,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
// Draw bottom-most row border between it is above outer border.
|
||||
const float border_y = table->RowPosY2;
|
||||
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
|
||||
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
|
||||
inner_drawlist->AddLineH(table->BorderX1, table->BorderX2, border_y, table->BorderColorLight, border_size);
|
||||
}
|
||||
|
||||
inner_drawlist->PopClipRect();
|
||||
@@ -4618,7 +4618,7 @@ void ImGui::EndColumns()
|
||||
// Draw column
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
const float xi = IM_TRUNC(x);
|
||||
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
|
||||
window->DrawList->AddLineV(xi, y1 + 1.0f, y2, col);
|
||||
}
|
||||
|
||||
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8 WIP
|
||||
// dear imgui, v1.92.8
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@@ -1151,7 +1151,7 @@ void ImGui::ImageWithBg(ImTextureRef tex_ref, const ImVec2& image_size, const Im
|
||||
else
|
||||
window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
|
||||
if (g.Style.ImageBorderSize > 0.0f)
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, ImDrawFlags_None, g.Style.ImageBorderSize);
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, g.Style.ImageBorderSize);
|
||||
}
|
||||
|
||||
void ImGui::Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1)
|
||||
@@ -1288,8 +1288,9 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (is_visible)
|
||||
{
|
||||
RenderNavCursor(total_bb, id);
|
||||
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : (mixed_value || checked) ? ImGuiCol_CheckboxSelectedBg : ImGuiCol_FrameBg);
|
||||
ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
|
||||
RenderFrame(check_bb.Min, check_bb.Max, bg_col, true, style.FrameRounding);
|
||||
if (mixed_value)
|
||||
{
|
||||
// Undocumented tristate/mixed/indeterminate checkbox (#2644)
|
||||
@@ -1556,7 +1557,7 @@ bool ImGui::TextLink(const char* label)
|
||||
}
|
||||
|
||||
float line_y = bb.Max.y + ImFloor(g.FontBaked->Descent * g.FontBakedScale * 0.20f);
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
|
||||
window->DrawList->AddLineH(bb.Min.x, bb.Max.x, line_y, GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
|
||||
|
||||
PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
|
||||
RenderText(bb.Min, label, label_end, false);
|
||||
@@ -1766,9 +1767,9 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
|
||||
const float sep1_x2 = label_pos.x - style.ItemSpacing.x;
|
||||
const float sep2_x1 = label_pos.x + label_size.x + extra_w + style.ItemSpacing.x;
|
||||
if (sep1_x2 > sep1_x1 && separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep1_x2, seps_y), separator_col, separator_thickness);
|
||||
window->DrawList->AddLineH(sep1_x1, sep1_x2, seps_y, separator_col, separator_thickness);
|
||||
if (sep2_x2 > sep2_x1 && separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||
window->DrawList->AddLineH(sep2_x1, sep2_x2, seps_y, separator_col, separator_thickness);
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("---", NULL);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, label, label_end, &label_size);
|
||||
@@ -1778,7 +1779,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
|
||||
if (g.LogEnabled)
|
||||
LogText("---");
|
||||
if (separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||
window->DrawList->AddLineH(sep1_x1, sep2_x2, seps_y, separator_col, separator_thickness);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2375,12 +2376,17 @@ bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void
|
||||
|
||||
// Sanitize format
|
||||
// - For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf
|
||||
// - In theory could treat empty format as using default, but this would only cover rare/bizarre case of using InputScalar() + integer + format string without %.
|
||||
char format_sanitized[32];
|
||||
if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
|
||||
{
|
||||
format = type_info->ScanFmt;
|
||||
}
|
||||
else
|
||||
{
|
||||
format = ImParseFormatSanitizeForScanning(format, format_sanitized, IM_COUNTOF(format_sanitized));
|
||||
if (format[0] == '\0')
|
||||
format = type_info->ScanFmt; // Format doesn't want us to show the number currently, but we still need to parse the resulting input
|
||||
}
|
||||
|
||||
// Small types need a 32-bit buffer to receive the result from scanf()
|
||||
int v32 = 0;
|
||||
@@ -3566,7 +3572,8 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
|
||||
// - ImParseFormatSanitizeForPrinting() [Internal]
|
||||
// - ImParseFormatSanitizeForScanning() [Internal]
|
||||
// - ImParseFormatPrecision() [Internal]
|
||||
// - TempInputTextScalar() [Internal]
|
||||
// - TempInputText() [Internal]
|
||||
// - TempInputScalar() [Internal]
|
||||
// - InputScalar()
|
||||
// - InputScalarN()
|
||||
// - InputFloat()
|
||||
@@ -3795,7 +3802,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
|
||||
//IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
|
||||
|
||||
if (format == NULL)
|
||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||
@@ -3832,7 +3839,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
}
|
||||
|
||||
// Apply
|
||||
bool value_changed = ret ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
|
||||
bool input_edited = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_EditedInternal) != 0; // We would be using 'ret' if ImGuiInputTextFlags_EnterReturnsTrue was not involved.
|
||||
bool value_changed = input_edited ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
|
||||
|
||||
// Step buttons
|
||||
if (has_step_buttons)
|
||||
@@ -3846,13 +3854,13 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
if (ButtonEx("-", ImVec2(button_size, button_size)))
|
||||
{
|
||||
DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
|
||||
value_changed = true;
|
||||
value_changed = ret = true;
|
||||
}
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (ButtonEx("+", ImVec2(button_size, button_size)))
|
||||
{
|
||||
DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
|
||||
value_changed = true;
|
||||
value_changed = ret = true;
|
||||
}
|
||||
PopItemFlag();
|
||||
if (flags & ImGuiInputTextFlags_ReadOnly)
|
||||
@@ -3874,6 +3882,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
if (value_changed)
|
||||
MarkItemEdited(g.LastItemData.ID);
|
||||
|
||||
if (flags & ImGuiInputTextFlags_EnterReturnsTrue)
|
||||
return ret;
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
@@ -4574,6 +4584,7 @@ void ImGui::InputTextDeactivateHook(ImGuiID id)
|
||||
ImGuiInputTextState* state = &g.InputTextState;
|
||||
if (id == 0 || state->ID != id)
|
||||
return;
|
||||
//IMGUI_DEBUG_LOG_ACTIVEID("InputTextDeactivateHook() id = 0x%08X\n", id);
|
||||
g.InputTextDeactivatedState.ID = state->ID;
|
||||
if (state->Flags & ImGuiInputTextFlags_ReadOnly)
|
||||
{
|
||||
@@ -4889,7 +4900,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
|
||||
const bool is_osx = io.ConfigMacOSXBehaviors;
|
||||
if (g.ActiveId != id && init_make_active)
|
||||
if (init_make_active && g.ActiveId != id)
|
||||
{
|
||||
IM_ASSERT(state && state->ID == id);
|
||||
SetActiveID(id, window);
|
||||
@@ -5630,7 +5641,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
|
||||
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
|
||||
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
|
||||
draw_window->DrawList->AddLineV(cursor_screen_rect.Min.x, cursor_screen_rect.Min.y, cursor_screen_rect.Max.y, GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
|
||||
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
// This is required for some backends (SDL3) to start emitting character/text inputs.
|
||||
@@ -6344,7 +6355,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps;
|
||||
const int vert_start_idx = draw_list->VtxBuffer.Size;
|
||||
draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc);
|
||||
draw_list->PathStroke(col_white, 0, wheel_thickness);
|
||||
draw_list->PathStroke(col_white, wheel_thickness);
|
||||
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
||||
|
||||
// Paint colors over existing vertices
|
||||
@@ -6488,7 +6499,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if (g.Style.FrameBorderSize > 0.0f)
|
||||
RenderFrameBorder(bb.Min, bb.Max, rounding);
|
||||
else
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 0, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
|
||||
}
|
||||
|
||||
// Drag and Drop Source
|
||||
@@ -7161,11 +7172,11 @@ void ImGui::TreeNodeDrawLineToChildNode(const ImVec2& target_pos)
|
||||
window->DrawList->PathArcToFast(ImVec2(x1, y - rounding), rounding, 6, 3);
|
||||
if (x1 < x2)
|
||||
window->DrawList->PathLineTo(ImVec2(x2, y));
|
||||
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), ImDrawFlags_None, g.Style.TreeLinesSize);
|
||||
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DrawList->AddLine(ImVec2(x1, y), ImVec2(x2, y), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
window->DrawList->AddLineH(x1, x2, y, GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7191,7 +7202,7 @@ void ImGui::TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data)
|
||||
float x = ImTrunc(data->DrawLinesX1);
|
||||
if (data->DrawLinesTableColumn != -1)
|
||||
TablePushColumnChannel(data->DrawLinesTableColumn);
|
||||
window->DrawList->AddLine(ImVec2(x, y1), ImVec2(x, y2), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
window->DrawList->AddLineV(x, y1, y2, GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
if (data->DrawLinesTableColumn != -1)
|
||||
TablePopColumnChannel();
|
||||
}
|
||||
@@ -8364,11 +8375,23 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
||||
if (ImGuiTable* table = g.CurrentTable)
|
||||
if (table->CurrentColumn != -1)
|
||||
{
|
||||
// FIXME: We cannot use current ClipRect as it includes HostClipRect.
|
||||
// A more generic version would be nice, but window->WorkRect.Min/Max exclude CellPadding. (#7994)
|
||||
// FIXME: We cannot solely use current ClipRect as it includes HostClipRect.
|
||||
// However we account for ClipRect being larger than current column (e.g. when using SpanAllColumns)
|
||||
// A more generic version would be nice, but window->WorkRect.Min/Max exclude CellPadding. (#7994, #9383)
|
||||
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
|
||||
item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
|
||||
float clip_min_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Min.x : window->ClipRect.Min.x;
|
||||
float clip_max_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Max.x : window->ClipRect.Max.x;
|
||||
if (clip_min_x != clip_max_x) // When zero sized we expect that bounds have been clamped and thus are unreliable
|
||||
{
|
||||
item_rect.Min.x = ImMax(item_rect.Min.x, ImMin(column->MinX, clip_min_x));
|
||||
item_rect.Max.x = ImMin(item_rect.Max.x, ImMax(column->MaxX, clip_max_x));
|
||||
}
|
||||
else
|
||||
{
|
||||
item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
|
||||
item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
|
||||
}
|
||||
//GetForegroundDrawList()->AddRect(item_rect.Min, item_rect.Max, IM_COL32(255, 0, 255, 255));
|
||||
}
|
||||
const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(item_rect);
|
||||
const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(item_rect);
|
||||
@@ -9370,8 +9393,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
|
||||
bool pressed;
|
||||
|
||||
// We use ImGuiSelectableFlags_NoSetKeyOwner to allow down on one menu item, move, up on another.
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_NoAutoClosePopups;
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoAutoClosePopups | (ImGuiSelectableFlags)ImGuiSelectableFlags_SelectOnClick;
|
||||
ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
@@ -9409,6 +9431,14 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
|
||||
// Once dragged, release ActiveId + key ownership. This is to allow the idiom of mouse down a menu, dragging elsewhere, up on some other MenuItem(). (#8233, #9394)
|
||||
// Could move logic into lower-level ImGuiButtonFlags_AutoReleaseActiveId + ImGuiButtonFlags_AutoReleaseKeyOwner? Easier once we get rid of the Selectable() middle-man here.
|
||||
if (g.ActiveId == id && g.HoveredId != id && g.ActiveIdSource == ImGuiInputSource_Mouse && IsMouseDragging(0))
|
||||
{
|
||||
ClearActiveID();
|
||||
SetKeyOwner(ImGuiKey_MouseLeft, ImGuiKeyOwner_NoOwner);
|
||||
}
|
||||
|
||||
const bool hovered = (g.HoveredId == id) && enabled && !g.NavHighlightItemUnderNav;
|
||||
if (menuset_is_open)
|
||||
PopItemFlag();
|
||||
@@ -9489,6 +9519,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
PopID();
|
||||
|
||||
if (g.ActiveId == id && want_open)
|
||||
g.ActiveIdNoClearOnFocusLoss = true;
|
||||
|
||||
if (want_open && !menu_is_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
|
||||
{
|
||||
// Don't reopen/recycle same menu level in the same frame if it is a different menu ID, first close the other menu and yield for a frame.
|
||||
@@ -9581,7 +9614,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
BeginDisabled();
|
||||
|
||||
// We use ImGuiSelectableFlags_NoSetKeyOwner to allow down on one menu item, move, up on another.
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SetNavIdOnHover;
|
||||
const ImGuiSelectableFlags selectable_flags = (ImGuiSelectableFlags)ImGuiSelectableFlags_SelectOnRelease | (ImGuiSelectableFlags)ImGuiSelectableFlags_SetNavIdOnHover;
|
||||
ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
@@ -9624,6 +9657,17 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
RenderCheckMark(window->DrawList, text_pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
|
||||
}
|
||||
}
|
||||
|
||||
// Once dragged, release ActiveId + key ownership. This is to allow the idiom of mouse down a menu, dragging elsewhere, up on some other MenuItem(). (#8233, #9394)
|
||||
// Could move logic into lower-level ImGuiButtonFlags_AutoReleaseActiveId + ImGuiButtonFlags_AutoReleaseKeyOwner? Easier once we get rid of the Selectable() middle-man here.
|
||||
const ImGuiID id = g.LastItemData.ID;
|
||||
if (g.ActiveId == id && g.HoveredId != id && g.ActiveIdSource == ImGuiInputSource_Mouse && IsMouseDragging(0))
|
||||
{
|
||||
ClearActiveID();
|
||||
SetKeyOwner(ImGuiKey_MouseLeft, ImGuiKeyOwner_NoOwner);
|
||||
}
|
||||
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
@@ -10736,7 +10780,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
float rounding = style.TabRounding;
|
||||
display_draw_list->PathArcToFast(tl + ImVec2(+rounding, +rounding), rounding, 7, 9);
|
||||
display_draw_list->PathArcToFast(tr + ImVec2(-rounding, +rounding), rounding, 9, 11);
|
||||
display_draw_list->PathStroke(overline_col, 0, style.TabBarOverlineSize);
|
||||
display_draw_list->PathStroke(overline_col, style.TabBarOverlineSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -10840,7 +10884,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2));
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize);
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), g.Style.TabBorderSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user