Commit Graph

117 Commits

Author SHA1 Message Date
Zak Strange
ed4aef49e1 0.4 - Removed use of CRT 2016-08-20 09:13:37 -07:00
Zak Strange
80d2492d86 0.3 - Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4 2016-08-19 20:28:32 -07:00
Ben Visness
4d21fc5388 Add ability to disable inlining of functions
Some build environments build each source file individually to .o files
and then link after the fact. With inlined functions, this tends to
just produce empty .o files, undefined symbol errors, and grumpy
programmers like me.

This change simply adds the option to disable inlining of functions so
Handmade Math can function properly as a library unto itself.
2016-08-12 23:35:22 -05:00
StrangeZak
140c1caaf2 Fixed return values for HMM_SinF and HMM_TanF 2016-07-31 12:28:09 -07:00
StrangeZak
4fc4e53a60 Fixed HMM_TanF 2016-07-31 09:05:39 -07:00
StrangeZak
cd4f29a703 Added SSE Optimization HMM_Rsqrtf, and HMM_Sqrtf. Removed all direct calls to the CRT, and updated README.md 2016-07-30 15:18:45 -07:00
StrangeZak
08dd60ce55 Updated file header 2016-07-21 05:32:52 -07:00
StrangeZak
1c11130d5c Fixed HMM_PI, and disabled warning 4201 on MSVC 2016-07-21 05:30:33 -07:00
Kyle De'Vir
2386f967b3 Fixed calculations for HMM_Rotate 2016-06-08 05:19:11 +10:00
Kyle De'Vir
de5c1fbb59 Small fix for HMM_Rotate 2016-06-08 03:36:03 +10:00
Kyle De'Vir
2f6b2fd260 HMM_Rotate - normalize vec3 Axis 2016-06-08 03:30:22 +10:00
Kyle De'Vir
b63e6b558f More changes 2016-06-08 03:11:12 +10:00
Kyle De'Vir
8a9bd47985 Revert change to Perspective function 2016-06-08 00:48:13 +10:00
Kyle De'Vir
b9c83866ff Revert "Revert "Revert "Corrected errors in Perspective function"""
This reverts commit 92f5150a01.
2016-06-08 00:45:57 +10:00
Kyle De'Vir
cbcc1e583e Small fixes 2016-06-08 00:43:39 +10:00
Kyle De'Vir
92f5150a01 Revert "Revert "Corrected errors in Perspective function""
This reverts commit 743d03451d.
2016-06-08 00:39:30 +10:00
Kyle De'Vir
743d03451d Revert "Corrected errors in Perspective function"
This reverts commit 136b049106.
2016-06-08 00:38:27 +10:00
Kyle De'Vir
b4eff02912 Trimmed HMM_Rotate a bit further 2016-06-08 00:37:07 +10:00
Kyle De'Vir
46ce164880 Modified HMM_Rotate 2016-06-08 00:08:16 +10:00
Kyle De'Vir
60d035692b Added Wikipedia reference for HMM_FastInverseSquareRoot 2016-06-05 20:19:59 +10:00
Kyle De'Vir
a1f4117d4b Fixed Rotate function and precomputed SinTheta and CosTheta 2016-06-05 19:57:25 +10:00
Kyle De'Vir
693551b11a Fixed Rotate function and precomputed SinTheta and CosTheta 2016-06-05 18:02:55 +10:00
Kyle De'Vir
f8ef00f23d Added f suffix to HMM_PI 2016-06-05 17:36:40 +10:00
Kyle De'Vir
c3fdab8ff2 Translate function - removed redundant 1.0f 2016-06-04 20:28:12 +10:00
Kyle De'Vir
6ab8772438 Fixed Translate function again 2016-06-04 20:10:00 +10:00
Kyle De'Vir
7fb1cad53f Fixed Translate function 2016-06-04 20:05:38 +10:00
Kyle De'Vir
9d177e9270 Revert "Fixed Translate function"
This reverts commit fcb5b41000.
2016-06-04 20:02:17 +10:00
Kyle De'Vir
fcb5b41000 Fixed Translate function 2016-06-04 19:58:37 +10:00
Kyle De'Vir
b09f4cc38c Changed HMM_ToRadians to use HMM_PI32 2016-05-29 19:43:28 +10:00
Kyle De'Vir
52a05290b2 Reverts previous HMM_FastInverseSquareRoot revert :P
Hlkpf3 on Mārtiņš Možeiko's comment:

i don't really want to be that guy here.. but it's the internet
and i have no free will: the new built-ins are using 'the function',
so they are not faster than 'the function' - they're just quicker at it.
also, many instruction sets don't offer that functionality yet.
and for some it doesn't make any sense. playstations and the nintendo wii,
for instance, were using powerpc - no. the nintendo wii u also doesn't
have it. the "new 3ds" should in theory be the first nintendo-device with
this intrinsic thanks to ARM11 NEON. can someone confirm that? heck,
some MPUs still don't even have floating-point units. i have heard of
a case where the energy-consumption of a sensor-network for
indoor-localisation could be halved by replacing the sqrt they used
for Pythagoras with this neat buddy here.
2016-05-29 04:16:28 +10:00
Kyle De'Vir
1458cb9321 Revert adding HMM_FastInverseSquareRoot
Not useful anymore.
2016-05-29 04:12:36 +10:00
Kyle De'Vir
116e3bb41b HMM_FastInverseSquareRoot indentation adjustment 2016-05-29 04:04:16 +10:00
Kyle De'Vir
6a1e42ed74 Added missing HMM_FastInverseSquareRoot prototype 2016-05-29 03:58:21 +10:00
Kyle De'Vir
004b65f6e3 Added HMM_FastInverseSquareRoot function
With it's original comments. :)

I won't mess too much with the coding style,
because I don't fully understand it.

It works, though.
2016-05-29 03:55:47 +10:00
Kyle De'Vir
9b2c7bf301 Added C++ HMM_MultiplyMat4ByVec4 functionality
Added missing prototypes
2016-05-29 03:39:08 +10:00
Kyle De'Vir
a72ff828a6 Added C++ HMM_MultiplyMat4ByVec4 functionality
Added operator overloaded HMM_MultiplyMat4ByVec4
functionality.
2016-05-29 03:29:29 +10:00
Kyle De'Vir
46fdcfb171 Added HMM_MultiplyMat4ByVec4 function
Multiplies a 4x4 matrix by a 4x4 vector and
returns it.
2016-05-29 02:58:27 +10:00
Kyle De'Vir
136b049106 Corrected errors in Perspective function 2016-05-28 23:54:08 +10:00
StrangeZak
a5b55100a5 Prefixed some macros 2016-05-21 12:52:55 -07:00
StrangeZak
6a2fac6a00 Prefixed all functions 2016-05-20 19:52:17 -07:00
StrangeZak
c9c60ba25b Cleaned up function declarations, and fixed C compliance. 2016-05-20 12:01:31 -07:00
Zak Strange
87360e6adc Fixed formating 2016-04-02 21:14:29 -07:00
Zak Strange
52f373cbfe Fixed some bugs 2016-04-02 21:10:31 -07:00
Emil Lauridsen
4bb373ba35 Additional fixes.
Translate: Swapped indices because we're column-major.
Rotate: Ditto, and corrected calculation of 1,1 2,2 and 3,3.
MultiplyMat4: Like translate
2016-03-25 18:29:56 +01:00
Emil Lauridsen
4afed801d0 Fix up Orthographic 2016-03-25 17:39:51 +01:00
Zak Strange
607a3d27de Updated CreditS 2016-03-24 21:38:22 -07:00
Zak Strange
2b44bdc9d5 Added missing component on Perspective matrix 2016-03-24 21:05:43 -07:00
Zak Strange
4256034f7f Changed Perspective again 2016-03-24 15:39:50 -07:00
Zak Strange
20ff6d214e Fixed Perspective 2016-03-24 15:25:29 -07:00
Zak Strange
dfe3df4ee4 Changed Perspective matrix 2016-03-24 15:15:28 -07:00