Zak Strange
ed4aef49e1
0.4 - Removed use of CRT
2016-08-20 09:13:37 -07:00
Zak Strange
80d2492d86
0.3 - Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4
2016-08-19 20:28:32 -07:00
Ben Visness
4d21fc5388
Add ability to disable inlining of functions
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Some build environments build each source file individually to .o files
and then link after the fact. With inlined functions, this tends to
just produce empty .o files, undefined symbol errors, and grumpy
programmers like me.
This change simply adds the option to disable inlining of functions so
Handmade Math can function properly as a library unto itself.
2016-08-12 23:35:22 -05:00
StrangeZak
140c1caaf2
Fixed return values for HMM_SinF and HMM_TanF
2016-07-31 12:28:09 -07:00
StrangeZak
4fc4e53a60
Fixed HMM_TanF
2016-07-31 09:05:39 -07:00
StrangeZak
cd4f29a703
Added SSE Optimization HMM_Rsqrtf, and HMM_Sqrtf. Removed all direct calls to the CRT, and updated README.md
2016-07-30 15:18:45 -07:00
StrangeZak
08dd60ce55
Updated file header
2016-07-21 05:32:52 -07:00
StrangeZak
1c11130d5c
Fixed HMM_PI, and disabled warning 4201 on MSVC
2016-07-21 05:30:33 -07:00
Kyle De'Vir
2386f967b3
Fixed calculations for HMM_Rotate
2016-06-08 05:19:11 +10:00
Kyle De'Vir
de5c1fbb59
Small fix for HMM_Rotate
2016-06-08 03:36:03 +10:00
Kyle De'Vir
2f6b2fd260
HMM_Rotate - normalize vec3 Axis
2016-06-08 03:30:22 +10:00
Kyle De'Vir
b63e6b558f
More changes
2016-06-08 03:11:12 +10:00
Kyle De'Vir
8a9bd47985
Revert change to Perspective function
2016-06-08 00:48:13 +10:00
Kyle De'Vir
b9c83866ff
Revert "Revert "Revert "Corrected errors in Perspective function"""
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This reverts commit 92f5150a01
.
2016-06-08 00:45:57 +10:00
Kyle De'Vir
cbcc1e583e
Small fixes
2016-06-08 00:43:39 +10:00
Kyle De'Vir
92f5150a01
Revert "Revert "Corrected errors in Perspective function""
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This reverts commit 743d03451d
.
2016-06-08 00:39:30 +10:00
Kyle De'Vir
743d03451d
Revert "Corrected errors in Perspective function"
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This reverts commit 136b049106
.
2016-06-08 00:38:27 +10:00
Kyle De'Vir
b4eff02912
Trimmed HMM_Rotate a bit further
2016-06-08 00:37:07 +10:00
Kyle De'Vir
46ce164880
Modified HMM_Rotate
2016-06-08 00:08:16 +10:00
Kyle De'Vir
60d035692b
Added Wikipedia reference for HMM_FastInverseSquareRoot
2016-06-05 20:19:59 +10:00
Kyle De'Vir
a1f4117d4b
Fixed Rotate function and precomputed SinTheta and CosTheta
2016-06-05 19:57:25 +10:00
Kyle De'Vir
693551b11a
Fixed Rotate function and precomputed SinTheta and CosTheta
2016-06-05 18:02:55 +10:00
Kyle De'Vir
f8ef00f23d
Added f suffix to HMM_PI
2016-06-05 17:36:40 +10:00
Kyle De'Vir
c3fdab8ff2
Translate function - removed redundant 1.0f
2016-06-04 20:28:12 +10:00
Kyle De'Vir
6ab8772438
Fixed Translate function again
2016-06-04 20:10:00 +10:00
Kyle De'Vir
7fb1cad53f
Fixed Translate function
2016-06-04 20:05:38 +10:00
Kyle De'Vir
9d177e9270
Revert "Fixed Translate function"
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This reverts commit fcb5b41000
.
2016-06-04 20:02:17 +10:00
Kyle De'Vir
fcb5b41000
Fixed Translate function
2016-06-04 19:58:37 +10:00
Kyle De'Vir
b09f4cc38c
Changed HMM_ToRadians to use HMM_PI32
2016-05-29 19:43:28 +10:00
Kyle De'Vir
52a05290b2
Reverts previous HMM_FastInverseSquareRoot revert :P
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Hlkpf3 on Mārtiņš Možeiko's comment:
i don't really want to be that guy here.. but it's the internet
and i have no free will: the new built-ins are using 'the function',
so they are not faster than 'the function' - they're just quicker at it.
also, many instruction sets don't offer that functionality yet.
and for some it doesn't make any sense. playstations and the nintendo wii,
for instance, were using powerpc - no. the nintendo wii u also doesn't
have it. the "new 3ds" should in theory be the first nintendo-device with
this intrinsic thanks to ARM11 NEON. can someone confirm that? heck,
some MPUs still don't even have floating-point units. i have heard of
a case where the energy-consumption of a sensor-network for
indoor-localisation could be halved by replacing the sqrt they used
for Pythagoras with this neat buddy here.
2016-05-29 04:16:28 +10:00
Kyle De'Vir
1458cb9321
Revert adding HMM_FastInverseSquareRoot
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Not useful anymore.
2016-05-29 04:12:36 +10:00
Kyle De'Vir
116e3bb41b
HMM_FastInverseSquareRoot indentation adjustment
2016-05-29 04:04:16 +10:00
Kyle De'Vir
6a1e42ed74
Added missing HMM_FastInverseSquareRoot prototype
2016-05-29 03:58:21 +10:00
Kyle De'Vir
004b65f6e3
Added HMM_FastInverseSquareRoot function
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With it's original comments. :)
I won't mess too much with the coding style,
because I don't fully understand it.
It works, though.
2016-05-29 03:55:47 +10:00
Kyle De'Vir
9b2c7bf301
Added C++ HMM_MultiplyMat4ByVec4 functionality
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Added missing prototypes
2016-05-29 03:39:08 +10:00
Kyle De'Vir
a72ff828a6
Added C++ HMM_MultiplyMat4ByVec4 functionality
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Added operator overloaded HMM_MultiplyMat4ByVec4
functionality.
2016-05-29 03:29:29 +10:00
Kyle De'Vir
46fdcfb171
Added HMM_MultiplyMat4ByVec4 function
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Multiplies a 4x4 matrix by a 4x4 vector and
returns it.
2016-05-29 02:58:27 +10:00
Kyle De'Vir
136b049106
Corrected errors in Perspective function
2016-05-28 23:54:08 +10:00
StrangeZak
a5b55100a5
Prefixed some macros
2016-05-21 12:52:55 -07:00
StrangeZak
6a2fac6a00
Prefixed all functions
2016-05-20 19:52:17 -07:00
StrangeZak
c9c60ba25b
Cleaned up function declarations, and fixed C compliance.
2016-05-20 12:01:31 -07:00
Zak Strange
87360e6adc
Fixed formating
2016-04-02 21:14:29 -07:00
Zak Strange
52f373cbfe
Fixed some bugs
2016-04-02 21:10:31 -07:00
Emil Lauridsen
4bb373ba35
Additional fixes.
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Translate: Swapped indices because we're column-major.
Rotate: Ditto, and corrected calculation of 1,1 2,2 and 3,3.
MultiplyMat4: Like translate
2016-03-25 18:29:56 +01:00
Emil Lauridsen
4afed801d0
Fix up Orthographic
2016-03-25 17:39:51 +01:00
Zak Strange
607a3d27de
Updated CreditS
2016-03-24 21:38:22 -07:00
Zak Strange
2b44bdc9d5
Added missing component on Perspective matrix
2016-03-24 21:05:43 -07:00
Zak Strange
4256034f7f
Changed Perspective again
2016-03-24 15:39:50 -07:00
Zak Strange
20ff6d214e
Fixed Perspective
2016-03-24 15:25:29 -07:00
Zak Strange
dfe3df4ee4
Changed Perspective matrix
2016-03-24 15:15:28 -07:00