* Fixed bug when using handmademath in C mode
* SSEd vec4 operations
* Fixed hmm_vec4 for non-sse builds. Added SSE option for HMM_Vec4 to load in one instruction
* Whoops. We were loading in the wrong order
* SSEd more things
* SSEd more functions
* Minor fixups
* SSE'd hmm_vec4 initialization
* Removed zeroing
* Vector normalization should be zero'd
* Removed old comments
* SSEd HMM_MultiplyMat4 and HMM_Transpose. And added HMM_LinearCombineSSE
* Maybe Travis doesn't support SSE?
* Fix compile process so the SSE option is consistently defined
* Fix link error
* Documentation
* Added function prototype for operator ==
* Added != operator for hmm_vec2, hmm_vec3, hmm_vec4
* Add C versions of equality checks
Also made the C++ tests actually run...😳
* Update documentation
* Handle zero-vector normalization.
When normalizing a vectors, we have to check whether vector length is
not zero, to avoid dividing by zero when normalizing zero-vectors.
* Test for normalization of zero vectors
* at one place HANDMADE_NO_SSE instead of HANDMADE_MATH_NO_SSE was used
* introduce HANDMADE_MATH__USE_SSE for the SSE #ifdefs throughout code
- use #ifdef HANDMADE_MATH_NO_SSE at only one place
* only use SSE (#define HANDMADE_MATH__USE_SSE) if the targetplatform
actually supports it
=> users don't have to #define HANDMADE_MATH_NO_SSE on ARM etc
* at one place HMM_SqrtF instead of HMM_SquareRootF was used
* Switch to custom unit testing that is compatible with C
* Remove Google Test framework
* Attempt to fix missing math functions
* Link against C math library
* Try forcing c99 again
* Include -lm at compile time
* Move -lm argument to the end
* Update README and gitignore
* Various changes, and started work on Quaternions
* Worked on Quaternions (#46)
* Working on quaternions
* Finished operations, onto slerp
* Working on slerp
* Finished slerp implementation, next is NLerp
* Cleaned HandmadeMath.cpp
* Removed gbmath includes
* fixed minor issue.
* Fixed function names
* Fixed DotQuat call
* Did a style check
* Double Style Check
* Triple Style Check
* Fixed all the bullshit I did wrong
* Fixed more bs
* Added new functions
* Finished function implements
* Fixed some compile errors
* Fixed UTF-8 Error
* Added in most operator overrides
* Changed instances of HMM_PI to HMM_Pi32
* Fixed a warning
* Fixed a major issue with quaternion to matrix function where rotations about the y axis caused strange warping.
* Revert "Fixed a warning"
This reverts commit 043decab0d.
* Revert repo
* Fixed Quaternion to Matrix function.
* Fixed some prevalent issues, and now pulls triganometric funcitions from the std instead of implementing them.
* Fixed tab formatting, added in reverse multiplication function with Quaternions
* Removed error suppression cleanup, as it was causing more warnings. . .
* Added documentation
* Changed ATanf2 to ATan2f
* Fixed some typos and added additional documentation (#48)
* Add tests for quaternions
* Remove (very wrong) quaternion division in favor of multiplying by inverse
* Put back newlines at ends of files
* Make tweaks for PR
* Add assigning arithmetic operators for quaternions
* Add NLerp
Just to make Jonathan Blow happy: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/
* Rearrange parameters of HMM_Slerp
It now matches HMM_Lerp and HMM_NLerp.
* Update README.md
Most of the changes in this patch are cosmetic (such as looping by
columns first.) HMM_Translate was incorrectly producing row-major
matrices, which should now be fixed.
Fixes#22
- Scalar multiplication of vectors and matrices
- This was present for only vec2's and vec3's using operator
overloading. In addition, there was only operator overloading for
[structure] * float, not float * [structure].
- Additionally, the two operators that were already defined were
updated to use the new C-style functions that were defined.
- Scalar division of vectors and matrices
- Matrix subtraction
- += operator for matrices
This is very useful for applications using homogeneous coordinates, since I can
take a vec3 representing a position or normal, and construct the appropriate
vec4 in homogeneous coordinates.
Some build environments build each source file individually to .o files
and then link after the fact. With inlined functions, this tends to
just produce empty .o files, undefined symbol errors, and grumpy
programmers like me.
This change simply adds the option to disable inlining of functions so
Handmade Math can function properly as a library unto itself.