SDL Wiki Bot
b0827a48ab
Sync SDL3 wiki -> header
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[ci skip]
2026-08-24 04:38:07 +00:00
SDL Wiki Bot
bf889aaed5
Sync SDL3 wiki -> header
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[ci skip]
2026-08-23 22:01:09 +00:00
SDL Wiki Bot
0dce67c74a
Sync SDL3 wiki -> header
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2026-08-23 21:57:14 +00:00
Ryan C. Gordon
0932b559e8
wikisync: Testing wikiheaders bridge, disregard.
2026-08-23 16:29:53 -04:00
SDL Wiki Bot
36488c6257
Sync SDL3 wiki -> header
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[ci skip]
2026-08-23 20:28:45 +00:00
SDL Wiki Bot
ae78aee61b
Sync SDL3 wiki -> header
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[ci skip]
2026-08-23 20:25:01 +00:00
SDL Wiki Bot
39333eb07b
Sync SDL3 wiki -> header
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[ci skip]
2026-08-23 20:00:06 +00:00
SDL Wiki Bot
a3d215933a
Sync SDL3 wiki -> header
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[ci skip]
2026-08-23 19:49:06 +00:00
Sam Lantinga
98ee449d6a
Updated the link for lock free algorithms
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Closes https://github.com/libsdl-org/sdlwiki/pull/982
2026-08-21 08:46:45 -07:00
SDL Wiki Bot
573862505d
Sync SDL3 wiki -> header
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[ci skip]
2026-08-21 14:27:01 +00:00
Sam Lantinga
0e6af9f4c6
Clarify that gamepad sensors are disabled by default
2026-08-21 07:24:41 -07:00
SDL Wiki Bot
f170b33f16
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 22:42:09 +00:00
SDL Wiki Bot
8e8596b91a
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 22:25:10 +00:00
SDL Wiki Bot
f95af3d8e6
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 19:47:08 +00:00
SDL Wiki Bot
80524ec40e
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 18:43:35 +00:00
SDL Wiki Bot
21e63449a4
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 16:21:05 +00:00
SDL Wiki Bot
1a17b7aaf9
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 15:13:33 +00:00
SDL Wiki Bot
233cc9ce6a
Sync SDL3 wiki -> header
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[ci skip]
2026-08-20 15:05:54 +00:00
Ryan C. Gordon
e4c41d393b
events: Note that SDL_PenProximityEvent::pen_state was added for 3.4.16.
2026-08-18 21:01:53 -04:00
Ryan C. Gordon
3bdb7d00d5
pen: Report SDL_PenInputFlags in SDL_PenProximityEvent.
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Fixes #16125 .
2026-08-18 16:07:51 -04:00
Ryan C. Gordon
0fb1177405
Manually sync wiki -> headers.
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Trying to coerce SDLWikiBot to stop eating changes.
2026-08-11 09:41:55 -04:00
SDL Wiki Bot
d5424685a9
Sync SDL3 wiki -> header
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[ci skip]
2026-08-11 13:15:49 +00:00
SDL Wiki Bot
767459e4cd
Sync SDL3 wiki -> header
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[ci skip]
2026-08-11 05:04:02 +00:00
SDL Wiki Bot
56ef0efc20
Sync SDL3 wiki -> header
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[ci skip]
2026-08-06 17:37:45 +00:00
Sam Lantinga
ad30741a5b
Additional clarification on blend mode usage
2026-08-06 10:36:21 -07:00
Sam Lantinga
81afb82f2d
Clarify how the draw blend mode is used in the 2D renderer
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Fixes https://github.com/libsdl-org/SDL/issues/16109
2026-08-06 08:47:50 -07:00
Ozkan Sezer
f661f37ace
update khronos headers from mainstream.
2026-08-04 03:28:10 +03:00
SDL Wiki Bot
494cb8447d
Sync SDL3 wiki -> header
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[ci skip]
2026-08-03 20:19:06 +00:00
Evan Hemsley
5538d52430
GPU: Allow combinations of read flags on buffers ( #16111 )
2026-08-03 13:16:20 -07:00
SDL Wiki Bot
fdc1143337
Sync SDL3 wiki -> header
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[ci skip]
2026-08-03 06:23:36 +00:00
Sanjay Govind
7010faef34
Add support for GIP instruments via hidapi, and drums via gameinput ( #16009 )
2026-08-02 16:27:46 -07:00
SDL Wiki Bot
7add7ece3c
Sync SDL3 wiki -> header
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[ci skip]
2026-07-31 15:51:46 +00:00
eafton
7b7a74ebc7
Fix some DBus tray issues
2026-07-31 08:49:03 -07:00
SDL Wiki Bot
09552d5bee
Sync SDL3 wiki -> header
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[ci skip]
2026-07-31 02:31:40 +00:00
Sam Lantinga
fe85b4782d
Support extended interop with the 2D Metal renderer
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Also fixed an issue where an external surface couldn't be used with IYUV and YV12 textures.
2026-07-30 19:28:50 -07:00
Anonymous Maarten
b048e8e6f8
windows: vendor GameInput headers
2026-07-30 20:19:17 +02:00
Lucas Alves
3304ec648b
Add "_FIRST/_LAST" fields to events subsections.
2026-07-25 12:01:55 -07:00
Sam Lantinga
23b641070c
Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers
2026-07-22 11:36:32 -07:00
Esme Povirk
3fc8509b36
Fix build on arm64ec.
2026-07-21 07:44:17 -07:00
SDL Wiki Bot
377150b59e
Sync SDL3 wiki -> header
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[ci skip]
2026-07-19 16:47:13 +00:00
Ryan C. Gordon
daf519ae05
assert: make disabled asserts work with bitfield conditions.
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We don't care _what_ the `sizeof` results are, we just want it to vaporize
the condition's code out of the build. So we check it with a `? 1 : 0`, so it
always boils down to a `sizeof (int)`, no matter what data type the condition
actually is.
This works with bitfields, pointers, anything that can be "truthy." If it
isn't truthy, it would fail when assertions are enabled anyhow.
Fixes #15990 .
2026-07-13 18:17:33 -04:00
Ozkan Sezer
a6c294410e
introduce new printf format macros SDL_PRISZu, SDL_PRISZx and SDL_PRISZX
2026-07-13 22:35:03 +03:00
Ryan C. Gordon
82141a2439
api: Added SDL_GetNumProperties().
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Fixes #14761 .
2026-07-11 15:11:30 -04:00
SDL Wiki Bot
50852f7f1b
Sync SDL3 wiki -> header
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[ci skip]
2026-07-08 23:11:32 +00:00
Sam Lantinga
782d6bc116
Note that Windows doesn't see mouse button releases when RIDEV_NOLEGACY is active.
2026-07-08 16:08:38 -07:00
SDL Wiki Bot
eb88a154fa
Sync SDL3 wiki -> header
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[ci skip]
2026-07-06 20:30:33 +00:00
Sam Lantinga
d8d5b7c6c5
Added a slider to manually adjust HDR headroom on visionOS
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Ideally the OS would provide a way to query the current headroom, but for now users can manually adjust it.
2026-07-06 13:25:12 -07:00
brentfpage
46dcc0c554
for 'pinch end' events on mobile devices, send dummy value -1 for (focus|span)_(x|y)
2026-07-06 05:52:47 -07:00
Ozkan Sezer
a6d7872d2f
SDL_notification.h: fix for C89 mode.
2026-07-04 00:47:56 +03:00
Ozkan Sezer
aad60dec77
SDL_intrin.h: fix error from old gcc.
2026-07-04 00:47:55 +03:00