Commit Graph

12406 Commits

Author SHA1 Message Date
Ryan C. Gordon
17b9ed7d82 audio: Favor OpenSL ES over AAudio.
There are low-latency fixes in SDL3 that really need to be backported to SDL2
before AAudio will be nicer across a range of devices, so OpenSL ES is safer
in SDL2 at the moment. At least, we suspect as such.

Fixes #11457.
2024-11-13 18:22:59 -05:00
Sam Lantinga
f1a3a18c1e Removed SDL_HINT_ENABLE_STEAM_CONTROLLERS
This was only respected on Steam Link hardware, which now uses SDL3 where it has been replaced by SDL_HINT_JOYSTICK_HIDAPI_STEAM.
2024-11-08 15:23:31 -08:00
L zard
b308172862 testautomation keyboard: use space instead of a
(cherry picked from commit 1ed1bc1d5d)
2024-11-08 18:21:32 +03:00
Zack Middleton
761ea32b74 Fix SDL_PRIs64 to use standard PRId64
PRIs64 doesn't exist in C standards.

(cherry picked from commit 8a2cac7aaa)
2024-11-08 12:40:50 +03:00
Sam Lantinga
74ff82f4a2 Support multiple joystick buttons bound to the same gamepad button
(cherry picked from commit ed943318e2)
2024-11-05 11:50:18 -08:00
Ryan C. Gordon
67b537cef4 .wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
This makes any reference to them in the docs link to their wiki pages.

Also fixup the integer type documentation, so the SDL2 wiki _has_ actual
pages for them.  :)
2024-11-01 23:52:03 -04:00
Anonymous Maarten
48aa1cccf7 Port build-script from SDL3
[ci skip]
2024-11-02 01:58:46 +01:00
SDL Wiki Bot
15bc3f25ee Sync SDL2 wiki -> header
[ci skip]
2024-11-01 19:42:53 +00:00
Wouter Wijsman
7cbb131c75 PSP: Allow building tests in parallel 2024-11-01 08:56:13 -04:00
Sam Lantinga
3b7a45853c Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
2024-10-30 05:23:54 -07:00
Sam Lantinga
d2b9ecd281 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376
2024-10-29 22:32:59 -07:00
dv-senna
478dff3585 SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes:  https://github.com/libsdl-org/SDL/issues/11328 .

(cherry picked from commit 149ecffd6f)
2024-10-29 20:35:10 +03:00
Ryan C. Gordon
5b0e838a74 wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.

Fixes #11122.
2024-10-28 13:43:48 -04:00
SDL Wiki Bot
96e7306a7a Sync SDL2 wiki -> header
[ci skip]
2024-10-27 21:41:54 +00:00
Jordan Christiansen
a22baafcf4 docs: Explain events for already plugged in controllers 2024-10-27 14:41:06 -07:00
Ryan C. Gordon
e5348c611d cocoa: Patched to compile. 2024-10-24 23:59:12 -04:00
Ryan C. Gordon
5cb87ff99f cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.

(cherry picked from commit 344546b4ea)
2024-10-24 23:48:58 -04:00
Ryan C. Gordon
00f15dd215 emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.

(cherry picked from commit 4ea26a7771)
2024-10-23 23:39:40 -04:00
Ivan Epifanov
52714d5063 VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:50 -07:00
SDL Wiki Bot
bcf1397e33 Sync SDL2 wiki -> header
[ci skip]
2024-10-20 01:02:07 +00:00
SDL Wiki Bot
1af0b39833 Sync SDL2 wiki -> header
[ci skip]
2024-10-20 00:51:30 +00:00
SDL Wiki Bot
4ca7a19348 Sync SDL2 wiki -> header
[ci skip]
2024-10-19 18:04:39 +00:00
Ivan Epifanov
86fd4ed83c VITA: fix yuv texture update 2024-10-17 07:54:02 -07:00
Sam Lantinga
b6fa4dc794 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
2024-10-16 17:51:50 -07:00
Sam Lantinga
cfb3db01dc Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
2024-10-16 17:51:50 -07:00
Ozkan Sezer
a976f7f71b SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
Because strdup is not ANSI but POSIX, and its prototype might be hidden..

Reference issue: https://github.com/libsdl-org/SDL/issues/11219.

(cherry picked from commit 3ebfdb04be)
2024-10-16 22:03:50 +03:00
Pierre Wendling
378234437f VisualC: Set the correct component to false.
When SDL2_main would not be found, it would incorrectly flag the shared SDL2 library as not found.
2024-10-13 09:00:35 -07:00
Cameron Cawley
23d456e146 3DS: Support simple message boxes 2024-10-12 16:07:34 -07:00
Cameron Cawley
d7bb56f163 3DS: Only bundle resources with tests that need them 2024-10-12 16:06:54 -07:00
Cameron Cawley
084dbb6410 Allow for more fine tuning of Duff's device routines 2024-10-12 16:06:54 -07:00
Cameron Cawley
90f792f83c Reduce the size of the SDL_blit_0 alpha code 2024-10-12 16:06:54 -07:00
Cameron Cawley
e2f27362cb testdrawchessboard: Allow using the standard render API 2024-10-12 13:56:51 -07:00
Sam Lantinga
da4608ed03 Fixed typo in SDL_audio.h 2024-10-10 08:49:41 -07:00
Guldoman
5fe010270a x11: Set correct clipboard target type in SelectionRequest handling 2024-10-09 07:31:43 -07:00
Sam Clegg
3deb07ea39 [emscripten] Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of
memory.

Fixes: #9052
2024-10-08 16:35:58 -04:00
Sam Lantinga
da19244f7f Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002

(cherry picked from commit 7da728a642)
2024-10-07 16:41:34 -07:00
Sam Lantinga
bb33eb409e Fixed detecting the Steam Virtual Gamepad on macOS 2024-10-07 16:21:44 -07:00
Frank Praznik
a86f8dedb9 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-10-07 14:24:33 -04:00
Frank Praznik
ea77d1d385 wayland: Factor out the general SHM buffer allocation/free functions from the cursor code 2024-10-07 14:24:33 -04:00
Anonymous Maarten
e4126d8d6f Add parametrized release script
[ci skip]
2024-10-04 23:42:29 +02:00
Ryan C. Gordon
2c60d95ee2 .wikiheaders-options: fix redundant language. 2024-10-04 15:41:54 -04:00
Ryan C. Gordon
ef05f66c08 .wikiheaders-options: Declare SDL3 the current stable API! 2024-10-04 15:39:12 -04:00
Ryan C. Gordon
9f7ccbe8d4 opengles2: Restore previous default texture_formats.
They were inadvertently byteswapped when making the rest of the backend
bigendian-friendly.

Fixes #11031.
2024-10-04 02:32:24 -04:00
Frank Praznik
643437f5b0 Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit 120b8d4189.

The issue this was patching over in Vanilla-Conquer was the lack of an exposure event when showing a window, which has since been remedied.

Attaching EGL window objects can also cause protocol violations now that the explicit sync protocol is in use, if SDL creates one and then the client tries to attach one itself, so they really shouldn't be created unless the client specifically requested it.
2024-10-02 13:50:14 -04:00
Anonymous Maarten
2b2907db18 Add docs to mingw release and don't modify libtool files in mingw's Makefile 2024-10-01 23:04:32 +02:00
Anonymous Maarten
8291b1be36 Port SDL3 release scripts to SDL2
[skip ci]
2024-10-01 21:09:41 +02:00
Vladimir Serbinenko
1edaad1721 Handle wayland touch cancel message
Suppose host has some three-finger gesture. Then we get the following sequence
of events:
DOWN-DOWN-DOWN-MOTION-CANCEL

Note that there is no UP in this sequence. So if we don't handle CANCEL then
we end up thinking that fingers are still touching the screen. Ideally we
should inform the application that cancel has happened as not to trigger
spurious taps but still this is way better than being stuck with phantom
finger touch.
2024-09-26 13:35:31 -04:00
Sam Lantinga
c9f3cbe02f Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401

(cherry picked from commit 1aea43846e)
2024-09-25 21:58:20 -07:00
Cameron Gutman
656b599828 Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a173)
2024-09-25 07:21:31 -07:00
Cameron Gutman
7eb85b07e0 kmsdrm: Fix one more place that doesn't try to drop master 2024-09-23 18:59:54 -05:00