Commit Graph

  • c5bc4576fc video: Default SDL_GL_FRAMEBUFFER_SRGB_CAPABLE back to zero. release-3.4.x Ryan C. Gordon 2026-03-09 16:47:49 -04:00
  • 6ccf3d097e Sync SDL3 wiki -> header main SDL Wiki Bot 2026-03-09 20:14:48 +00:00
  • 66020c2ed7 Small GameInput joystick backend improvements Nintorch 2026-03-09 23:07:06 +05:00
  • 0138843eb7 Small GameInput joystick backend improvements Nintorch 2026-03-09 23:07:06 +05:00
  • 25b62f01ed Don't load libopenxr_loader.so Sam Lantinga 2026-03-09 09:59:02 -07:00
  • 101273f429 extract capabilities for 360 controllers over libusb (#15183) Sanjay Govind 2026-03-09 13:29:56 +13:00
  • 466ab45722 Sync SDL3 wiki -> header SDL Wiki Bot 2026-03-08 23:13:12 +00:00
  • c2a910ab02 windows: support flag RIDEV_INPUTSINK in raw input (#15182) Mike Egger 2026-03-09 00:11:33 +01:00
  • ae3ae4ba44 windows: support flag RIDEV_INPUTSINK in raw input (#15182) Mike Egger 2026-03-09 00:11:33 +01:00
  • 1e4fd21700 stb_image: Fix -Wdouble-promotion warning Ozkan Sezer 2026-03-09 00:39:50 +03:00
  • 31aa18fc1d stb_image: Fix -Wdouble-promotion warning Ozkan Sezer 2026-03-09 00:39:50 +03:00
  • 36ed4b75d1 support batteries on 3rd party controllers Sanjay Govind 2026-03-07 20:41:13 +13:00
  • e610b85d1c support batteries on 3rd party controllers Sanjay Govind 2026-03-07 20:41:13 +13:00
  • 7280152549 SDL_InternalGlobDirectory(): set string length of base directory to 1, if it's just one slash Petar Popovic 2026-03-07 15:54:03 +01:00
  • a70353891e SDL_InternalGlobDirectory(): keep track of pathlen and reuse it, instead of calling SDL_strlen(path) Petar Popovic 2026-03-07 11:35:47 +01:00
  • fb312b2463 SDL_GlobDirectory(): Don't chop off first slash from path, if it's just multiple slashes Petar Popovic 2026-03-07 11:26:11 +01:00
  • b08f7924a4 Add support for whammy and tilt on PS4/5 guitars Sanjay Govind 2026-03-09 07:35:57 +13:00
  • 94f17d6c61 Add support for whammy and tilt on PS4/5 guitars Sanjay Govind 2026-03-09 07:35:57 +13:00
  • b3f4ebad28 Sync SDL3 wiki -> header SDL Wiki Bot 2026-03-08 14:38:51 +00:00
  • 67ac0e5eee SDL_InternalGlobDirectory(): set string length of base directory to 1, if it's just one slash Petar Popovic 2026-03-07 15:54:03 +01:00
  • 93e3e8a5fe SDL_InternalGlobDirectory(): keep track of pathlen and reuse it, instead of calling SDL_strlen(path) Petar Popovic 2026-03-07 11:35:47 +01:00
  • 961a04fa26 SDL_GlobDirectory(): Don't chop off first slash from path, if it's just multiple slashes Petar Popovic 2026-03-07 11:26:11 +01:00
  • d0a7290689 Sync SDL3 wiki -> header SDL Wiki Bot 2026-03-07 16:20:37 +00:00
  • 12a435e11d gdk: Update Suspend/Resume best practices. Caleb Cornett 2026-03-07 07:16:36 -05:00
  • ee5c5cf755 render: Add Suspend/Resume calls for GDK support Ethan Lee 2026-03-04 20:26:54 -05:00
  • 96e05da95e gpu: Fix swapchain texture cycling. Ethan Lee 2026-03-07 10:36:19 -05:00
  • 0c57e99b4a gpu: Fix swapchain texture cycling. Ethan Lee 2026-03-07 10:36:19 -05:00
  • 6a87abb5b4 undo damage from wiki-commit 4e4493f579 Ozkan Sezer 2026-03-07 10:05:02 +03:00
  • 89393c5519 wayland: Use the built-in names of interfaces to enable protocols Frank Praznik 2026-03-06 11:07:32 -05:00
  • 7605f192d5 wayland: Remove Wayland interface definitions Frank Praznik 2026-03-06 10:51:47 -05:00
  • 4e4493f579 Sync SDL3 wiki -> header SDL Wiki Bot 2026-03-06 18:08:12 +00:00
  • 776e87ada9 Revert "render: Added Xbox DXIL for gpu backend". Ethan Lee 2026-03-04 15:52:07 -05:00
  • c20a058ff4 Revert "render: Added Xbox DXIL for gpu backend". Ethan Lee 2026-03-04 15:52:07 -05:00
  • 9324f9eb55 Backport android api 30+ fix for backspace to SDL2 release-2.32.x Tobiasz Laskowski 2026-03-04 03:42:52 +00:00
  • 22a6d76f22 Backport android api 30+ fix for backspace to SDL2 SDL2 Tobiasz Laskowski 2026-03-04 03:42:52 +00:00
  • 99a65853a6 Texture2DArray and Compute Pipeline in DirectX12 (#15161) ImpDi 2026-03-04 11:19:45 +08:00
  • 89cab56536 Texture2DArray and Compute Pipeline in DirectX12 (#15161) ImpDi 2026-03-04 11:19:45 +08:00
  • 4128c4e44b Fix backspace on android with api 30+ Tobiasz Laskowski 2026-03-03 12:22:00 +00:00
  • 01bd8b3780 Fix backspace on android with api 30+ Tobiasz Laskowski 2026-03-03 12:22:00 +00:00
  • 18a0157457 Deprecate SDL_INIT_EVERYTHING from SDL2 Frank Praznik 2026-03-03 14:00:40 -05:00
  • e7199cad0b Deprecate SDL_INIT_EVERYTHING from SDL2 Frank Praznik 2026-03-03 14:00:40 -05:00
  • b36a5ab6f4 Log failure reasons during early X11 and Wayland initialization Frank Praznik 2026-03-03 12:44:56 -05:00
  • d3672b0c3a Fixed typo to "pseudo" BurstRange 2026-03-03 14:42:42 -03:00
  • 5880b8a283 Log failure reasons during early X11 and Wayland initialization Frank Praznik 2026-03-03 12:44:56 -05:00
  • 75c9b082ef Sync SDL3 wiki -> header SDL Wiki Bot 2026-03-03 13:55:57 +00:00
  • aa5bcfa3d8 wayland: Don't add keys with the super/GUI modifier to the keymap Frank Praznik 2026-03-02 18:10:41 -05:00
  • 8c8efd4ccd wayland: Don't add keys with the super/GUI modifier to the keymap Frank Praznik 2026-03-02 18:10:41 -05:00
  • 2e3300e872 Functions to bind GPURenderState storage textures, buffers and sampler bindings (#15150) Void Star Caster 2026-03-02 21:50:58 +01:00
  • ef03c66ef3 camera: Fix crash when setting frame rate and improve FPS precision Qiu Qiang 2026-03-02 14:11:41 -05:00
  • 6299705584 Use AV capture methods available since iOS 7 DominusExult 2026-02-15 17:20:49 +01:00
  • e2a2e2c31e camera: Fix crash when setting frame rate and improve FPS precision Qiu Qiang 2026-03-02 14:11:41 -05:00
  • fcce05a19c Update SDL_render_sw.c MSRPP-dev 2026-03-02 17:37:35 +01:00
  • 4dbf5811e9 Update SDL_render_sw.c MSRPP-dev 2026-03-02 17:37:35 +01:00
  • 1ee158cd31 fix off by one with tilt on ps3 guitars (#15144) Sanjay Govind 2026-03-03 06:45:44 +13:00
  • 34378609bb fix off by one with tilt on ps3 guitars (#15144) Sanjay Govind 2026-03-03 06:45:44 +13:00
  • e4c664a75f oldnames: Add missing deprecated SDL2 symbol mappings (#15137) Antonio Lattanzio 2026-03-03 06:44:36 +13:00
  • 4c52cfb495 oldnames: Add missing deprecated SDL2 symbol mappings (#15137) Antonio Lattanzio 2026-03-03 06:44:36 +13:00
  • 7a1d02083d Added surface validation to SDL_DuplicateSurface() Sam Lantinga 2026-03-02 09:40:53 -08:00
  • 73b13728de Added surface validation to SDL_DuplicateSurface() Sam Lantinga 2026-03-02 09:40:53 -08:00
  • 0030fafda2 render: Added Xbox DXIL for gpu backend Ethan Lee 2026-02-26 10:06:50 -05:00
  • c9479f86f6 testgdk: Update icon filename for the new png image Ethan Lee 2026-02-26 10:44:58 -05:00
  • f2c4c66429 render: Added Xbox DXIL for gpu backend Ethan Lee 2026-02-26 10:06:50 -05:00
  • 8bf6e23164 Fix potential memory leak in VULKAN_AcquireCommandBuffer() on error Petar Popovic 2026-03-01 18:44:39 +01:00
  • 77f4a8e2b8 Fix potential memory leak in VULKAN_AcquireCommandBuffer() on error Petar Popovic 2026-03-01 18:44:39 +01:00
  • fb9bb7426d Fix memory leak when X11 toolkit window locale SDL_strdup() fails Petar Popovic 2026-03-01 16:00:17 +01:00
  • fb1d1ab306 Fix memory leak when X11 toolkit window locale SDL_strdup() fails Petar Popovic 2026-03-01 16:00:17 +01:00
  • 3a2a13d966 Loading PNG files are part of the core SDL library Sam Lantinga 2026-03-01 11:42:28 -08:00
  • 72d5fe213f Loading PNG files are part of the core SDL library Sam Lantinga 2026-03-01 11:42:28 -08:00
  • 48fb914228 Fix potential memory leak in SDL_HIDAPI_HapticOpenFromJoystick() on error Petar Popovic 2026-03-01 17:34:24 +01:00
  • 6cf03ca729 Fix potential memory leak in SDL_HIDAPI_HapticOpenFromJoystick() on error Petar Popovic 2026-03-01 17:34:24 +01:00
  • 3e87c31a6c Added surface validation to SDL_ConvertSurfaceRect() Sam Lantinga 2026-03-01 11:34:34 -08:00
  • 2d9fca46c6 Added surface validation to SDL_ConvertSurfaceRect() Sam Lantinga 2026-03-01 11:34:34 -08:00
  • abeb392959 Sync SDL3 wiki -> header SDL Wiki Bot 2026-03-01 02:36:59 +00:00
  • 48ed4faa47 Fix compile error in MSVC 19.29 Anonymous Maarten 2026-02-28 21:18:11 +01:00
  • 0a45525242 wayland: Handle min/max sizes in fixed-size windows with viewports Frank Praznik 2025-11-07 12:32:24 -05:00
  • 3ac4e684ab make sure #endif comment matches the macro name Brenton Bostick 2026-02-28 09:30:04 -05:00
  • 654f6f94f6 Fixed SDL_GetIOSize() return value Sam Lantinga 2026-02-28 08:41:47 -08:00
  • 0a1c7b5348 Fixed SDL_GetIOSize() return value Sam Lantinga 2026-02-28 08:41:47 -08:00
  • f600c74c80 Don't enable extended features for GameSir controllers over Bluetooth Sam Lantinga 2026-02-24 20:42:24 -08:00
  • 170e3a81d8 Fixed the GameSir-G7 Pro 8K button mapping Sam Lantinga 2026-02-24 20:24:26 -08:00
  • 7775bbef9f Fixed the GameSir-G7 Pro 8K accelerometer scale Sam Lantinga 2026-02-26 09:07:15 -08:00
  • 862e1e8600 Fixed the GameSir-G7 Pro 8K sensor rate Sam Lantinga 2026-02-24 19:44:33 -08:00
  • ea539c0075 testgdk: Update icon filename for the new png image Ethan Lee 2026-02-26 10:44:58 -05:00
  • 6e43302694 Fix Wayland_DestroyWindow SEGFAULT hexnet1234 2026-02-20 18:41:55 +01:00
  • e7e2805475 Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-24 15:05:20 +00:00
  • df72790cfb Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-22 00:07:28 +00:00
  • 0f02c41ac0 Note that SDL_getenv() is case sensitive Sam Lantinga 2026-02-21 10:49:57 -08:00
  • 6d93ffe923 Add ZUIKI EVOTOP controller support with gyroscope and accelerometer sensor capabilities. (#15034) zuiki_inn 2026-02-26 13:24:29 +09:00
  • 29ca920fdf Add ZUIKI EVOTOP controller support with gyroscope and accelerometer sensor capabilities. (#15034) zuiki_inn 2026-02-26 13:24:29 +09:00
  • 2fad85fa26 Use Uint64 instead for tick_numerators in USE_128BIT_MATH rabbit-ecl 2026-02-26 03:14:01 +02:00
  • 230814e85e Use Uint64 instead for tick_numerators in USE_128BIT_MATH rabbit-ecl 2026-02-26 03:14:01 +02:00
  • 36ba09b63d Fixed definition of builtin function '_m_prefetch' Sam Lantinga 2026-02-25 14:29:07 -08:00
  • 5340d6a94c Fixed definition of builtin function '_m_prefetch' Sam Lantinga 2026-02-25 14:29:07 -08:00
  • b0414440a3 Fixed timer overflow on some platforms Sam Lantinga 2026-02-25 10:21:20 -08:00
  • 24404d9047 Fixed timer overflow on some platforms Sam Lantinga 2026-02-25 10:21:20 -08:00
  • 28014a0452 Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-25 14:51:12 +00:00
  • 488e196415 Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-25 14:33:40 +00:00
  • d5b90fd82f render: Reduce scope of D3D12 GDK event watcher to Xbox Ethan Lee 2026-02-25 09:23:00 -05:00
  • c903079708 Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-25 14:21:56 +00:00
  • b488c2e4a0 gdk: Render/GPU can call SuspendX, document when to call SuspendComplete Ethan Lee 2026-02-25 09:20:25 -05:00