Commit Graph

  • 80ad29564c ci: vita's lame does not declare mpg123 dependency, so disable testffmpeg Anonymous Maarten 2026-08-21 02:42:56 +02:00
  • d15e373576 ci: vitasdk/vitasdk Docker container switched from Alpine to Ubuntu Anonymous Maarten 2026-08-21 01:41:28 +02:00
  • 9901fa42d4 Fix GDK download url Anonymous Maarten 2026-08-21 01:29:21 +02:00
  • f170b33f16 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 22:42:09 +00:00
  • 8e8596b91a Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 22:25:10 +00:00
  • f95af3d8e6 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 19:47:08 +00:00
  • 8e22e4f916 wikiheaders: Report full path when dying for a doubly-defined section. Ryan C. Gordon 2026-08-20 15:12:00 -04:00
  • b917c1c93b Sync SDL2 wiki -> header SDL Wiki Bot 2026-08-20 19:17:16 +00:00
  • 1d4b0337ac wikiheaders: Report full path when dying for a doubly-defined section. Ryan C. Gordon 2026-08-20 15:12:00 -04:00
  • 80524ec40e Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 18:43:35 +00:00
  • 21e63449a4 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 16:21:05 +00:00
  • dca1503f00 examples: Disable quitting with the escape key in Emscripten builds Cameron Cawley 2026-08-17 22:11:28 +01:00
  • 741668ab12 examples/woodeneye: Use position independant key codes for keyboard input Cameron Cawley 2026-08-17 22:10:54 +01:00
  • f78bdbd96c examples/snake: Use position dependant key codes for keyboard input Cameron Cawley 2026-08-17 22:10:28 +01:00
  • 1a17b7aaf9 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 15:13:33 +00:00
  • 233cc9ce6a Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-20 15:05:54 +00:00
  • 199770a1ec n3ds: Fix joystick hat input Cameron Cawley 2026-08-18 15:51:59 +01:00
  • 2ca12ab2cf Separate KEY_KPJPCOMMA from KEY_MUHENKAN muzikbike 2026-08-18 15:51:57 +01:00
  • 6f3d0c1337 Include transparency information for icon.png in the image data Cameron Cawley 2026-08-18 20:03:36 +01:00
  • 9b3b6d5a48 events: Note that SDL_PenProximityEvent::pen_state was added for 3.4.16. Ryan C. Gordon 2026-08-18 21:01:53 -04:00
  • e4c41d393b events: Note that SDL_PenProximityEvent::pen_state was added for 3.4.16. Ryan C. Gordon 2026-08-18 21:01:53 -04:00
  • 82fb81f3d3 pen: Report SDL_PenInputFlags in SDL_PenProximityEvent. Ryan C. Gordon 2026-08-18 16:05:55 -04:00
  • c5491474de pen: If a pen leaves proximity, force all its pressed buttons to released. Ryan C. Gordon 2026-08-18 15:57:46 -04:00
  • 3bdb7d00d5 pen: Report SDL_PenInputFlags in SDL_PenProximityEvent. Ryan C. Gordon 2026-08-18 16:05:55 -04:00
  • f2c4ef111d gdk: Update to GDK April 2026 Update 3 (#16134) Caleb Cornett 2026-08-18 10:51:48 -04:00
  • c80d68fde5 gdk: Send window resize events on Xbox (#16158) Caleb Cornett 2026-08-16 12:12:09 -04:00
  • 11a9d3212e SDL_VideoQuit to SDL_QuitVideo Christmas-Missionary 2026-08-15 04:07:58 +00:00
  • 23401052e5 SDL_CameraInit to SDL_InitCamera Christmas-Missionary 2026-08-15 04:03:47 +00:00
  • 19758eb15d SDL_VideoInit to SDL_InitVideo Christmas-Missionary 2026-08-15 04:00:25 +00:00
  • b669ac244e fixes incorrect comment in viewport example Jamibaraki 2026-08-13 15:20:16 +09:00
  • 38bb1bddca test: Fix MSAA support in testgpu_spinning_cube Caleb Cornett 2026-08-13 21:04:43 -04:00
  • d4440c0446 test: Fix MSAA support in testgpu_spinning_cube Caleb Cornett 2026-08-13 21:04:43 -04:00
  • 0fb1177405 Manually sync wiki -> headers. Ryan C. Gordon 2026-08-11 09:41:55 -04:00
  • d5424685a9 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-11 13:15:49 +00:00
  • 767459e4cd Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-11 05:04:02 +00:00
  • 0d08d3e73e evdev: Fix vertical high-resolution mouse wheel scaling Revincx 2026-08-10 22:12:18 +08:00
  • b640b804a8 evdev: Fix vertical high-resolution mouse wheel scaling Revincx 2026-08-10 22:12:18 +08:00
  • b79a5e27ff metal: Fix inverted return value in METAL_QueryFence xentripetal 2026-08-07 22:04:35 -05:00
  • b340ddcd7b metal: Fix inverted return value in METAL_QueryFence xentripetal 2026-08-07 22:04:35 -05:00
  • 616b8fb338 examples/woodeneye: Display correct splitview for 4 players Anonymous Maarten 2026-08-07 19:16:47 +02:00
  • 56ef0efc20 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-06 17:37:45 +00:00
  • ad30741a5b Additional clarification on blend mode usage Sam Lantinga 2026-08-06 10:36:21 -07:00
  • 46604eb8c0 Haiku: Fix incorrect version macro in SDL_SYS_OpenURL Sawkez 2026-08-06 21:05:05 +04:00
  • 700cf42a9d Haiku: Fix incorrect version macro in SDL_SYS_OpenURL Sawkez 2026-08-06 21:05:05 +04:00
  • 66ca28e3be Clarify how the draw blend mode is used in the 2D renderer Sam Lantinga 2026-08-06 08:47:50 -07:00
  • 81afb82f2d Clarify how the draw blend mode is used in the 2D renderer Sam Lantinga 2026-08-06 08:47:50 -07:00
  • ad19bafd12 Fix tray menu pointer check Mathieu Eyraud 2026-08-06 11:25:10 +02:00
  • eba3c7ae0a feat: add GameSir-Tarantula 8K controller support XRenWu 2026-06-11 13:51:10 +08:00
  • 15bc6cbdd4 wayland: Use the correct parameter type in the capabilities callback Frank Praznik 2026-08-05 11:05:12 -04:00
  • 2afc369e8a wayland: Use the correct parameter type in the capabilities callback Frank Praznik 2026-08-05 11:05:12 -04:00
  • bd9312a108 wayland: Fix a circular include issue Frank Praznik 2026-08-05 10:57:34 -04:00
  • b23ae0eec7 wayland: Fix a circular include issue Frank Praznik 2026-08-05 10:57:34 -04:00
  • 759df98b36 wayland: Move include after the guard Frank Praznik 2026-08-05 10:38:52 -04:00
  • 2bf7014836 wayland: Move include after the guard Frank Praznik 2026-08-05 10:38:52 -04:00
  • 0837c1584c camera: Detect exclusive_caps v4l2loopback devices (#16116) capitalistspz 2026-08-05 14:32:57 +00:00
  • 355d1ac848 camera: Detect exclusive_caps v4l2loopback devices (#16116) capitalistspz 2026-08-05 14:32:57 +00:00
  • 095ac35986 add EVOTOP AXIS controller support (#16117) zuiki_inn 2026-08-05 23:29:17 +09:00
  • f1c274038b add EVOTOP AXIS controller support (#16117) zuiki_inn 2026-08-05 23:29:17 +09:00
  • 7ae71a4fab docs: Add section on Xbox GDK suspend/resume handling Caleb Cornett 2026-08-04 17:48:19 -04:00
  • 53b485c7aa docs: Add section on Xbox GDK suspend/resume handling Caleb Cornett 2026-08-04 17:48:19 -04:00
  • b07d488216 wayland: Place the data source creation functions in the proper source file Frank Praznik 2026-08-04 13:00:37 -04:00
  • f661f37ace update khronos headers from mainstream. Ozkan Sezer 2026-08-04 03:28:10 +03:00
  • 8ad19ab681 Updated to version 3.4.15 for development Sam Lantinga 2026-08-03 15:16:23 -07:00
  • 147a8ee32d Updated to version 3.4.14 for release release-3.4.14 Sam Lantinga 2026-08-03 14:55:14 -07:00
  • c1aa9f43fa GPU: Fix another OpenXR zero-length copy Evan Hemsley 2026-08-03 14:16:13 -07:00
  • 494cb8447d Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-03 20:19:06 +00:00
  • e1015700c6 GPU: Allow combinations of read flags on buffers (#16111) Evan Hemsley 2026-08-03 13:16:20 -07:00
  • 5538d52430 GPU: Allow combinations of read flags on buffers (#16111) Evan Hemsley 2026-08-03 13:16:20 -07:00
  • eeb832d8a1 GPU OpenXR: Fix zero-length copy (#16112) Evan Hemsley 2026-08-03 13:11:32 -07:00
  • f0fc9316f0 gpu: D3D12 driver cleanup (#16104) Caleb Cornett 2026-08-03 16:11:10 -04:00
  • 52cea907e0 gpu: Use DXBC for D3D12 blit shaders on Windows (#16095) Caleb Cornett 2026-08-03 16:10:30 -04:00
  • 1ef4551c6d cocoa: SDL_GetClipboardData() needs to conform the mimetype. Ryan C. Gordon 2026-08-03 11:51:20 -04:00
  • f17fc121aa cocoa: SDL_GetClipboardData() needs to conform the mimetype. Ryan C. Gordon 2026-08-03 11:51:20 -04:00
  • 591b584b27 Add back metadata reset change that was accidentally reverted Sanjay Govind 2026-08-03 12:19:41 +12:00
  • fdc1143337 Sync SDL3 wiki -> header SDL Wiki Bot 2026-08-03 06:23:36 +00:00
  • c3e06fe741 cocoa: Use macOS 26.x mouse workaround for all windows, not just fullscreen. Ryan C. Gordon 2026-08-03 02:19:24 -04:00
  • 958c4cbf0d cocoa: Use macOS 26.x mouse workaround for all windows, not just fullscreen. Ryan C. Gordon 2026-08-03 02:19:24 -04:00
  • f16d4e81ea Add support for GIP instruments via hidapi, and drums via gameinput (#16009) Sanjay Govind 2026-08-03 11:27:46 +12:00
  • 7010faef34 Add support for GIP instruments via hidapi, and drums via gameinput (#16009) Sanjay Govind 2026-08-03 11:27:46 +12:00
  • 1fc5a58e3a GameInput: don't say the device is present if we won't handle it Sam Lantinga 2026-04-28 15:31:10 -07:00
  • 3b8ecd32bf Add comment for custom themes in styles.xml Anthony 2026-08-02 17:55:33 +01:00
  • 8fd4bf5d83 Fix initial window size and fullscreen toggle behaviour across APIs Anthony 2026-08-02 17:18:35 +01:00
  • 13b0a36ae9 Fix edge-to-edge layout for Android 11 and above Anthony 2026-08-02 17:27:57 +01:00
  • 9d8087305d Clarify supported Apple deployment targets for SDL 3.0 Sam Lantinga 2026-08-02 08:49:19 -07:00
  • a4340f1187 Clarify supported Apple deployment targets for SDL 3.0 Sam Lantinga 2026-08-02 08:49:19 -07:00
  • 228fb8e630 Simplify SDL_IsPhone (#16080) Anthony 2026-08-02 16:38:36 +01:00
  • fcd11827f4 iOS: fix SDL_GetUIKitDeviceFormFactor return type The function returns SDL_FormFactor values but was declared as bool, so iOS devices were misclassified (e.g. tablets as desktop). Александр Андреев 2026-08-02 16:35:22 +02:00
  • 5cb568dbec Leave open Xbox devices in the libusb enumerated list on macOS Sam Lantinga 2026-08-02 07:55:11 -07:00
  • 8dc177294b Leave open Xbox devices in the libusb enumerated list on macOS Sam Lantinga 2026-08-02 07:55:11 -07:00
  • cecc16ea51 cocoa: Workaround for an issue with incorrect window position after exiting fullscreen on some displays Michal Trepka 2026-07-02 12:37:36 -04:00
  • f514394d1c cocoa: Workaround for an issue with incorrect window position after exiting fullscreen on some displays Michal Trepka 2026-07-02 12:37:36 -04:00
  • fcb5ef8a9c wayland: Handle odd behavior with non-resizable windows in certain tiling compositors Frank Praznik 2026-08-01 13:12:32 -04:00
  • 730fe555ac render: Fix Xbox Series X|S shader include paths Caleb Cornett 2026-08-01 10:36:04 -04:00
  • c15b6a1457 wayland: don't redeclare getresuid/getresgid janusch 2026-08-01 08:35:01 +03:00
  • ec4bdfd118 Fixed SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER with IYUV and YV12 pixel buffers Sam Lantinga 2026-07-31 15:47:28 -07:00
  • b212874def Fixed support for SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER Sam Lantinga 2026-07-31 15:24:36 -07:00
  • 2d81bcb605 cmake: mark the cmake script as compatible with CMake 4.4 Anonymous Maarten 2026-07-31 22:15:07 +02:00
  • 691571cc57 Moved GameInput into the gameinput folder in the Visual Studio project Sam Lantinga 2026-07-31 09:28:33 -07:00
  • 7add7ece3c Sync SDL3 wiki -> header SDL Wiki Bot 2026-07-31 15:51:46 +00:00
  • 7b7a74ebc7 Fix some DBus tray issues eafton 2026-07-30 21:12:41 +03:00