Commit Graph

  • d0122ff624 Make sure we're getting called for the correct window Sam Lantinga 2025-03-19 20:20:36 -07:00
  • 47b0c75470 Make sure we're getting called for the correct window Sam Lantinga 2025-03-19 20:20:36 -07:00
  • 7a36aa37aa Fixed crash if a window couldn't be created on Windows Sam Lantinga 2025-03-19 20:09:47 -07:00
  • 3415bc920a Fixed crash if a window couldn't be created on Windows Sam Lantinga 2025-03-19 20:09:47 -07:00
  • 464cb0ab6e The posix4 library has been merged into the libc library Dragon-Baroque 2025-03-19 23:39:53 +01:00
  • 07e4dea693 The posix4 library has been merged into the libc library Dragon-Baroque 2025-03-19 23:39:53 +01:00
  • 9820f655dd android: reduce visiblity as much as possible Anonymous Maarten 2025-03-15 23:13:27 +01:00
  • ac21e3ef3f GPU Vulkan: Fix render pass race (#12587) Evan Hemsley 2025-03-19 13:32:14 -07:00
  • c696e93180 GPU Vulkan: Fix render pass race (#12587) Evan Hemsley 2025-03-19 13:32:14 -07:00
  • a5b51669fb time: Fix compilation on Solaris Frank Praznik 2025-03-19 11:58:05 -04:00
  • 7b93a744c8 time: Fix compilation on Solaris Frank Praznik 2025-03-19 11:58:05 -04:00
  • 0ac030549b emscripten: Fix undefined behavior in opengles2 renderer Carl Åstholm 2025-03-19 01:29:22 +01:00
  • 14deef997c emscripten: Fix undefined behavior in opengles2 renderer Carl Åstholm 2025-03-19 01:29:22 +01:00
  • 5283f73748 storage: Declare a private bootstrap for NDA user storage Ethan Lee 2025-03-18 22:12:21 -04:00
  • 6f1afe7084 video: Send pending coordinates for moved, hidden windows Frank Praznik 2025-03-16 11:00:40 -04:00
  • 6302589829 Use an autoreleasepool in Cocoa_GetDisplayUsableBounds() Sam Lantinga 2025-03-18 14:36:48 -07:00
  • 8b924df48b Use an autoreleasepool in Cocoa_GetDisplayUsableBounds() Sam Lantinga 2025-03-18 14:36:48 -07:00
  • 3225d31679 Fixed building with SDL_LEAN_AND_MEAN Sam Lantinga 2025-03-18 09:54:29 -07:00
  • 82335fd0e9 Fixed building with SDL_LEAN_AND_MEAN Sam Lantinga 2025-03-18 09:54:29 -07:00
  • ae05ab280d Fix Vulkan error check Arnoldo Adonaí Barón Robles 2025-03-17 20:29:01 -06:00
  • a551c2a6d7 Fix Vulkan error check Arnoldo Adonaí Barón Robles 2025-03-17 20:29:01 -06:00
  • 5985f0a327 Fixed infinite recursion in SDL_IsGamepad() Sam Lantinga 2025-03-17 19:10:26 -07:00
  • 51a6cb2cf5 gpu: Fix MTLLibrary dispatch data destructor Caleb Cornett 2025-03-17 20:41:48 -04:00
  • 6d0fb0a2e6 gpu: Fix MTLLibrary dispatch data destructor Caleb Cornett 2025-03-17 20:41:48 -04:00
  • 3e5664a5be Fix return type in SDL_CreateGPURenderState JaimeHW 2025-03-17 17:07:40 -05:00
  • daf468e141 GPU: Fix Vulkan backend never checking deallocations (#12567) Evan Hemsley 2025-03-17 13:19:41 -07:00
  • 9b048e73a2 Fixed raw input device GUIDs changing randomly between runs Sam Lantinga 2025-03-17 13:54:56 -07:00
  • 52146cf067 Fixed raw input device GUIDs changing randomly between runs Sam Lantinga 2025-03-17 13:54:56 -07:00
  • cd673c8254 Fixed raw input device GUIDs changing randomly between runs Sam Lantinga 2025-03-17 13:54:56 -07:00
  • 4fc9509ab7 Fixed raw input device GUIDs changing randomly between runs Sam Lantinga 2025-03-17 13:54:56 -07:00
  • 0bd70684b3 GPU: Fix Vulkan backend never checking deallocations (#12567) Evan Hemsley 2025-03-17 13:19:41 -07:00
  • d3bb91522f Fixed crash if info->path is NULL Sam Lantinga 2025-03-17 09:46:27 -07:00
  • 46a51b4298 Fixed crash if info->path is NULL Sam Lantinga 2025-03-17 09:46:27 -07:00
  • 3f13c0b36d Fixed crash if info->path is NULL Sam Lantinga 2025-03-17 09:46:27 -07:00
  • 715301cef5 Fixed crash if info->path is NULL Sam Lantinga 2025-03-17 09:46:27 -07:00
  • f5eea7efa2 remove status message for SDL_STATIC_PIC PIC is controlled through CMAKE_POSITION_INDEPENDENT_CODE and not by an SDL option Jan200101 2025-03-17 10:38:13 +01:00
  • 35c03774f3 [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598) Katharine Chui 2025-03-17 22:24:39 +08:00
  • 4f488b9be2 tests: port failing window test from pysdl2 to testautomation Anonymous Maarten 2025-03-16 22:40:27 +01:00
  • d66483dfcc video: Send pending coordinates for moved, hidden windows Frank Praznik 2025-03-16 11:00:40 -04:00
  • b9504f247c opengl: pixelart fragment shader uses GLSL version 1.30 Anonymous Maarten 2025-03-16 01:06:03 +01:00
  • 05531c5f4b release: use NDK r21e for building Android release artifact Anonymous Maarten 2025-03-14 01:05:49 +01:00
  • 18185e30e9 Remove breaks under return DamianS-eng 2025-03-15 17:36:43 -04:00
  • 80ff0f45fd Move default DamianS-eng 2025-03-15 16:24:25 -04:00
  • 3b58ad9d48 Add breaks and defaults to switch statements DamianS-eng 2025-03-15 16:03:31 -04:00
  • 8b6e9936e0 Missed a bracket DamianS-eng 2025-03-14 18:26:03 -04:00
  • 36ec4cd397 Align spacing DamianS-eng 2025-03-14 18:06:17 -04:00
  • 3b90ce4995 Fix spacing; tabs to 4 spaces DamianS-eng 2025-03-14 17:18:44 -04:00
  • 60857935ca Add preliminary joystick support for snake example DamianS-eng 2025-03-14 17:06:47 -04:00
  • 3e34720851 mouse: Allow use of integer coordinates with fractional wheel events Cameron Gutman 2025-03-15 14:34:08 -05:00
  • aad1e35162 mouse: Allow use of integer coordinates with fractional wheel events Cameron Gutman 2025-03-15 14:34:08 -05:00
  • 0799237d74 Added unaligned version of SDL_ConvertPixels_SwapNV_std() Sam Lantinga 2025-03-15 09:12:04 -07:00
  • 501e71f25f Added unaligned version of SDL_ConvertPixels_SwapNV_std() Sam Lantinga 2025-03-15 09:12:04 -07:00
  • ad9f9af4ed Removed accidentally enabled debug code Sam Lantinga 2025-03-15 09:17:55 -07:00
  • f48a96a976 test: actually run rect tests Anonymous Maarten 2025-03-14 21:40:31 +01:00
  • efe122be4d Removed width/height parameters from LoadTexture() Sam Lantinga 2025-03-14 10:38:11 -07:00
  • dcb97a5f49 Set a default shader entry point Sam Lantinga 2025-03-14 10:27:50 -07:00
  • 1a2fccc56a hints: The auto mode switching hint is for 3.4.0 Frank Praznik 2025-03-14 14:11:45 -04:00
  • 285fa671aa Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-14 17:46:58 +00:00
  • 0bfe0497f3 video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays Frank Praznik 2025-03-14 11:50:25 -04:00
  • 58f6e9c278 Fix trailing doc comments Maia 2025-03-14 17:56:17 +01:00
  • f15832c685 Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-14 16:40:38 +00:00
  • 17b84dbcf3 emscripten: add window properties for canvas ID and keyboard element (#12509) Temdog007 2025-03-14 09:39:46 -07:00
  • 53f64e40c4 Fixed SDL_GPUTextureSupportsSampleCount() documentation Sam Lantinga 2025-03-14 09:29:59 -07:00
  • ffe69fc354 Fixed SDL_GPUTextureSupportsSampleCount() documentation Sam Lantinga 2025-03-14 09:29:59 -07:00
  • 39bb71c442 tests: port failing SDL_Rect tests from pysdl2 to testautomation Anonymous Maarten 2025-03-14 04:57:48 +01:00
  • 177fb9cb6c tests: port failing SDL_Hint tests from pysdl2 to testautomation Anonymous Maarten 2025-03-14 00:43:32 +01:00
  • e671bc2658 Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-14 16:27:22 +00:00
  • 02faa8f75c Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms() Sam Lantinga 2025-03-14 09:18:34 -07:00
  • 96194347bc Added an example of fullscreen shader effects with the GPU renderer Sam Lantinga 2025-03-13 21:46:07 -07:00
  • 2aee105b43 Added support for custom shaders with the GPU renderer Sam Lantinga 2025-03-13 16:41:58 -07:00
  • eb56c8af85 Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-14 12:49:08 +00:00
  • 1ae4ef65e6 Fixed incorrect assert Sam Lantinga 2025-03-13 22:37:08 -07:00
  • 3e9e22f17d Added SDL_SCALEMODE_PIXELART Sam Lantinga 2025-03-12 08:45:25 -07:00
  • 853375da61 Removed texture_size from the GPU renderer vertex shader Sam Lantinga 2025-03-12 15:40:12 -07:00
  • 28ec461ebf Organize the GPU renderer draw code Sam Lantinga 2025-03-12 15:14:56 -07:00
  • af0420d898 Switched GPU renderer shaders to shadercross and HLSL Sam Lantinga 2025-03-10 20:59:03 -07:00
  • c318b1f926 SDL_mutex.h: Fixed code example. Ryan C. Gordon 2025-03-13 10:07:44 -04:00
  • 0e29c6295c gpu: Clean up unused code in Vulkan and D3D12 drivers Caleb Cornett 2025-03-12 21:55:34 -04:00
  • 71c4de190c Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-12 22:23:23 +00:00
  • a530df20b2 cocoa: Set the internal window data before calling methods that may result in referencing the internal data Frank Praznik 2025-03-12 15:36:56 -04:00
  • 512d97eaba cocoa: Set the internal window data before calling methods that may result in referencing the internal data Frank Praznik 2025-03-12 15:36:56 -04:00
  • 5e951a230e windows: Fix WIN_SetWindowAlwaysOnTop causing owner window z-order changes when child windows are created or change top-level status Sam Lantinga 2025-03-12 13:06:31 -07:00
  • c8c4c97727 Sync SDL2 wiki -> header SDL Wiki Bot 2025-03-12 19:23:45 +00:00
  • b958189c92 Removed help for obsolete (and removed) command line option Sam Lantinga 2025-03-11 18:35:32 -07:00
  • 50a397bb45 Removed help for obsolete (and removed) command line option Sam Lantinga 2025-03-11 18:35:32 -07:00
  • fc536dcb7e Sync SDL2 wiki -> header SDL Wiki Bot 2025-03-12 19:23:45 +00:00
  • 341f910835 Initialize the padding of aligned allocations to zero Sam Lantinga 2025-03-12 11:42:02 -07:00
  • 3235a4eb4f Initialize the padding of aligned allocations to zero Sam Lantinga 2025-03-12 11:42:02 -07:00
  • efaafd766e VITA: Remove unused/duplicate headers Ivan Epifanov 2025-03-12 13:00:19 +03:00
  • 84dff407d4 Fixup the mingw readme cmakelists Joshua T. Fisher 2025-03-07 22:27:28 -08:00
  • 7746a9656e Fixup the mingw readme cmakelists Joshua T. Fisher 2025-03-07 22:27:28 -08:00
  • 21e6c5814c Fixed Nintendo controller face button layout under Steam Sam Lantinga 2025-03-10 17:25:01 -07:00
  • 2ce3dfdf1d Fixed Nintendo controller face button layout under Steam Sam Lantinga 2025-03-10 17:25:01 -07:00
  • f08a5cfcab Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b) Sam Lantinga 2025-03-10 14:25:11 -07:00
  • 1caae3e9e4 Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b) Sam Lantinga 2025-03-10 14:25:11 -07:00
  • 776f0a685c Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b) Sam Lantinga 2025-03-10 14:25:11 -07:00
  • be6ed6e9c4 Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b) Sam Lantinga 2025-03-10 14:25:11 -07:00
  • 9f32fafe21 Use sized types when fixing undefined behavior Sam Lantinga 2025-03-10 09:12:40 -07:00
  • 74b3b8e9e3 avoid UB (left shift of negative number) in SDL_windowsevents.c rohlem 2025-03-10 16:23:06 +01:00
  • 24339524c5 Use sized types when fixing undefined behavior Sam Lantinga 2025-03-10 09:12:40 -07:00