ocornut
|
a2b7d6e792
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_metal4.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2026-09-07 19:52:24 +02:00 |
|
ocornut
|
4898533613
|
Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
|
2026-09-07 12:47:03 +02:00 |
|
ocornut
|
7e1b65d26d
|
Merge branch 'master' into docking
# Conflicts:
# imgui_internal.h
|
2026-09-02 17:27:51 +02:00 |
|
ocornut
|
4dbb921b22
|
Examples: disabled /JMC in Visual Studio projects (unnecessary overhead).
|
2026-09-02 17:15:39 +02:00 |
|
ocornut
|
7e0de0e411
|
Examples: GLFW/SDL2/SDL3+WebGPU: fixed running with wgpu-native missing wgpuInstanceWaitAny(). (#9377)
|
2026-08-31 12:30:37 +02:00 |
|
ocornut
|
e44b1129bd
|
Backends, Examples: WebGPU: fixed warnings, renamed .sln, fixed SDL2+WGPU cmakefile.
|
2026-08-31 12:11:39 +02:00 |
|
ocornut
|
fd13a1e892
|
Merge branch 'master' into docking
# Conflicts:
# examples/example_apple_opengl2/main.mm
|
2026-08-19 13:39:46 +02:00 |
|
ocornut
|
5de45fb1d9
|
Trim trailing white spaces. Changes some NULL to nullptr.
|
2026-08-07 16:00:53 +02:00 |
|
ocornut
|
5b6e19bb50
|
Examples: Apple+OpenGL3: added new example.
|
2026-08-06 23:10:56 +02:00 |
|
ocornut
|
70e60a3c4c
|
Examples: Apple+OpenGL2: silence warnings.
Example is precisely to demonstrate OpenGL.
|
2026-08-06 23:01:56 +02:00 |
|
ocornut
|
9c473a34ce
|
Example: GLFW+Metal: fix.
|
2026-08-06 22:40:28 +02:00 |
|
ocornut
|
cf27a555ad
|
Example: SDL3+Metal: fixed missing multi-viewport support.
|
2026-08-06 22:02:03 +02:00 |
|
ocornut
|
e236e74206
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# examples/example_sdl2_metal/main.mm
# imgui_internal.h
|
2026-08-06 21:32:43 +02:00 |
|
ocornut
|
2ddb5fc095
|
Examples: SDL2+Metal: stop using SDL_CreateRenderer(). (#5592)
|
2026-08-06 21:28:57 +02:00 |
|
ocornut
|
98f3efcf07
|
Examples: SDL2+Metal: fixed mismatches with other examples.
|
2026-08-06 21:19:59 +02:00 |
|
ocornut
|
724c69b182
|
Backends: SDL2: fixed querying framebuffer scale/density when using Metal. (#5592)
|
2026-08-06 18:34:33 +02:00 |
|
ocornut
|
11bd4e7731
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2026-08-04 14:34:04 +02:00 |
|
ocornut
|
7c9f0c148c
|
Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492)
Moved functions in example_qnx_opengl3/main.cpp to match structure of other examples.
|
2026-08-04 14:20:12 +02:00 |
|
Mike Gorchak
|
40ec568762
|
Backends+Examples: QNX Screen: added initial QNX support to backends and examples. (#9492)
|
2026-08-04 14:10:19 +02:00 |
|
ocornut
|
9b4eb24cee
|
Merge branch 'master' into docking
|
2026-07-25 13:45:27 +02:00 |
|
ocornut
|
d94d0f3649
|
Examples: SDL+WebGPU: removed stray glfw from cmakefiles. (#9387, #9428)
|
2026-07-23 18:56:53 +02:00 |
|
ocornut
|
81c008f90d
|
Examples: SDL3+Metal4: fixed bad merge.
|
2026-07-16 16:28:51 +02:00 |
|
Jonathan Hoffstadt
|
6029ee3789
|
Examples: Apple+Metal4, SDL3+Metal4: amends for multi-viewport support. (#9466, #9451)
|
2026-07-10 15:08:29 +02:00 |
|
Jonathan Hoffstadt
|
e95dc87df2
|
Examples: Apple+Metal4: added example (#9466, #9451)
+ Amend edit to EXAMPLES.md, comment build.xml
|
2026-07-10 15:08:29 +02:00 |
|
Jonathan Hoffstadt
|
62399b5bfe
|
Examples: Apple + Metal4: add example (#9466, #9451)
+ Amend edit to EXAMPLES.md, comment build.xml
|
2026-07-08 18:04:30 +02:00 |
|
ocornut
|
a23e9fb1b5
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui.h
|
2026-07-08 15:10:22 +02:00 |
|
ocornut
|
776bf2ab0d
|
Examples: OpenGL3+Win32: rework OpenGL initialization to allow Wine compatibility. Fix. (#9427, #6577)
Fixed commented out test code.
|
2026-07-03 18:59:37 +02:00 |
|
ocornut
|
4f1ea369ea
|
Examples: OpenGL3+Win32: rework OpenGL initialization to allow Wine compatibility. (#9427, #6577)
|
2026-07-03 18:57:14 +02:00 |
|
ocornut
|
a977144955
|
Examples: OpenGL3+GLFW,SDL2,SDL3: improve Wine compatibility by passing empty GLSL version to ImGui_ImplOpenGL3_Init(). (#9427, #6577)
|
2026-07-03 18:57:10 +02:00 |
|
ocornut
|
e616ace74d
|
CI, Backends: Metal4: fixed CI, added comments. (#9458)
|
2026-07-03 17:48:11 +02:00 |
|
ocornut
|
d098bf9657
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2026-07-03 16:59:31 +02:00 |
|
ocornut
|
6824e2c2e4
|
Examples: Android: update to AGP 9.2.0 to support Gradle 9.6.0.
|
2026-07-02 14:26:46 +02:00 |
|
ocornut
|
caddd26fb9
|
Backends: Metal4: minor tweaks/comments. (#9458, #9451)
|
2026-07-02 12:09:06 +02:00 |
|
Amélie Heinrich
|
fc6395365d
|
Backends: Metal4: Added Metal 4 backend. Added SDL3+Metal4 example. (#9458, #9451)
|
2026-07-02 12:00:10 +02:00 |
|
ocornut
|
c66d9a8190
|
Examples, SDL2/SDL3: use SDL_GetWindowSizeInPixels() to create framebuffers. (#8761, #9124)
+ cc #7433
|
2026-06-29 11:50:42 +02:00 |
|
ocornut
|
036bf939b6
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2026-06-16 15:26:09 +02:00 |
|
Oliver Dixon
|
5220a3f48d
|
Examples: WebGPU: Require C++20 to build Dawn examples (#9433, #9432)
|
2026-06-07 09:58:58 +02:00 |
|
ocornut
|
2af6dd9694
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
2026-06-04 13:53:55 +02:00 |
|
ocornut
|
fc5e2f28fe
|
Examples: WGPU: fixed typo for wvgk cloning. (#9428, #9387)
|
2026-06-03 19:24:06 +02:00 |
|
ocornut
|
b61e56346a
|
Merge branch 'master' into docking
# Conflicts:
# imgui_demo.cpp
|
2026-05-12 16:43:34 +02:00 |
|
manuel
|
2b31f65167
|
Examples: WebGPU+GLFW/SDL2/SDL3: wire up the IMGUI_WGVK_DIR path. (#9387)
The block was a stub - find Vulkan, detect Wayland/X11, set the SUPPORT_*_SURFACE defines that wgvk.c needs.
|
2026-05-11 15:42:16 +02:00 |
|
ocornut
|
310f3c8370
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# imgui.cpp
|
2026-05-06 12:30:38 +02:00 |
|
ocornut
|
e3033c3975
|
Examples: moving example_win32_directx11 on top of the .sln makes it the default selected project.
|
2026-04-24 17:38:51 +02:00 |
|
ocornut
|
dee5bf3ec3
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2026-04-23 16:07:01 +02:00 |
|
ocornut
|
4739af2d51
|
Update VS toolset in all .vcxproj from VS2015 (v140) to VS2017 (v141).
It supports vcpkg.
|
2026-04-23 15:58:04 +02:00 |
|
ocornut
|
fb308c14ce
|
Remove noise from 0453ae9 + amend comments. (#914)
|
2026-04-22 14:50:15 +02:00 |
|
ocornut
|
ac261203a5
|
(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (fixes, amends) (#914)
|
2026-04-22 14:43:44 +02:00 |
|
yaz0r
|
0453ae96e8
|
(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (WIP) (#914)
|
2026-04-22 14:43:44 +02:00 |
|
ocornut
|
fe5c5298a6
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.h
|
2026-03-31 21:48:34 +02:00 |
|
ocornut
|
ed2e5dd0f0
|
Examples+WebGPU: added support for WGVK in cmakefiles. (#9316, #9246, #9257)
|
2026-03-25 16:16:15 +01:00 |
|