Ray
7646d08751
Updated some examples with inconsistencies
2025-09-04 18:57:00 +02:00
Ray
d418704c0b
REXM: Update examples collection
2025-09-04 16:17:23 +02:00
Ray
293477e2b5
Reorganized examples list
2025-09-04 16:05:54 +02:00
Ray
6d7dd43c13
Update core_input_gestures_testbed.c
2025-09-04 16:05:38 +02:00
Ray
e21093d434
REXM: RENAME: example: core_input_gestures_web
--> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
Ray
c17f82a78c
REMOVED: core_basic_window_web
...
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing
--> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog
--> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
3cbe911613
REXM: RENAME: example: models_billboard
--> models_billboard_rendering
2025-09-04 11:04:00 +02:00
Ray
b17936de22
REXM: RENAME: example: models_billboard
--> models_billboard_rendering
2025-09-04 10:55:48 +02:00
Ray
dd0587e12a
Update shaders_texture_drawing.c
2025-09-04 10:33:22 +02:00
Ray
2e376c6f5b
Update shaders_spotlight.c
2025-09-04 10:33:14 +02:00
Ray
2a295210fb
Update shaders_spotlight.c
2025-09-03 19:58:38 +02:00
Ray
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
...
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
5cbe013273
REXM: RENAME: example: models_skybox
--> models_skybox_rendering
2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled
--> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
33327760f1
REXM: RENAME: example: text_draw_3d
--> text_3d_drawing
2025-09-03 18:43:17 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon
--> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts
-> text_sprite_fonts
2025-09-03 18:33:33 +02:00
Ray
64d6a90d48
REXM: RENAME: example: text_unicode
--> text_unicode_emojis
2025-09-03 18:14:47 +02:00
Ray
c579eef4b7
REVIEWED: Examples section comments, for better organization and consistency
2025-09-03 10:40:31 +02:00
Ray
1dfff2252d
rexm update
2025-09-02 18:44:27 +02:00
Ray
cf61a8b888
REXM: Update examples report
2025-09-02 18:38:20 +02:00
Ray
9fab2c8a13
REVIEWED: example: text_unicode_ranges
2025-09-02 18:34:58 +02:00
Ray
0fd5a1a3f5
REDESIGNED: example: text_unicode_ranges
2025-09-02 17:47:25 +02:00
Ray
b16d14f5ed
Update text_font_sdf.c
2025-09-02 17:45:52 +02:00
Ray
aa475b1046
REVIEWED: Code sections description for consistency
2025-09-02 12:34:04 +02:00
Ray
8b3c68f8b5
Update core_random_sequence.c
2025-09-02 12:18:19 +02:00
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
2025-09-02 12:10:16 +02:00
Ray
864459cbd2
Update core_3d_camera_fps.c
2025-09-01 20:59:37 +02:00
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2025-09-01 20:47:59 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
Hamza RAHAL
507c85900f
fix: [digital_clock] minute hand doesn't appear ( #5151 )
2025-08-28 22:32:41 +02:00
JohnnyCena123
4a4997c615
fix unnecessary warnings in some files ( #5152 )
2025-08-28 22:28:56 +02:00
Ray
42abcb9492
Updated examples init window title
2025-08-26 00:36:32 +02:00
Ray
a72b4b177b
Updated examples short description
2025-08-26 00:32:24 +02:00
Ray
60ac8f2a86
Renamed example
2025-08-25 21:11:37 +02:00
Ray
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller
to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
Ray
8b68d548c9
Reviewing some examples titles
2025-08-25 20:57:18 +02:00
Ray
f9af011965
Update core_window_letterbox.c
2025-08-25 20:56:05 +02:00
Ray
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120
2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286
set glsl100 back to 100
2025-08-23 10:17:11 +01:00
Ray
500494f791
Update core_3d_fps_controller.c
2025-08-23 00:02:19 +02:00
feive7
8b0cbb6f47
Clamp camera pitch
2025-08-21 11:10:13 -07:00
Maicon Santana
238163c6ca
swap local variable isCursorHidden
to use new method IsCursorHidden()
2025-08-21 11:31:40 +01:00
Ray
c3c33e9654
Merge pull request #5125 from JohnnyCena123/missing-vox-shaders
...
add missing shaders for glsl100, glsl120
2025-08-20 12:34:05 +02:00
Johnny Cena
a99649b455
remove unneeded checks
2025-08-20 12:18:51 +02:00
Johnny Cena
df200b942c
add versions to new shaders
2025-08-20 12:16:57 +02:00
Johnny Cena
cb05945e76
add missing shaders
2025-08-20 12:09:30 +02:00