Sam Lantinga
07f995eb72
Passing NULL path to SDL_OpenFileStorage() gives access to the whole filesystem
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
3ae7a54c94
filesystem: SDL_OpenFileStorage() now deals with relative paths better.
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Fixes #13484 .
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
b83bd80424
Update README.md
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
10f6b860ee
Create FUNDING.yml
2025-11-15 11:29:37 -08:00
tsst-tsst
d4bef0d5ba
Add support for tcc to cmake ( #14464 )
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This PR adds support to the cmake build scripts so to allow building SDL with the Tiny C Compiler (tcc).
TinyCC supports the subset of C99 used by SDL and will complete the build once the --version-script linker flag is removed. The changes have been tested with various build configurations, including X11 and Wayland, and using tcc version 0.9.28rc 2025-10-27 mob@f4e01bfc on x86_64 Linux.
2025-11-15 11:24:15 -08:00
Frank Praznik
005cb20e67
wayland: Use defines for timer rollover constants
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"static const" being treated as constant in C is an extension that is not always supported, so use defines instead.
2025-11-15 11:24:35 -05:00
Sam Lantinga
c6935f9dcb
Fixed EGL framebuffer colors on AMD drivers
2025-11-15 08:05:34 -08:00
Sam Lantinga
a4c269cd10
Fixed handling framebuffer_srgb_capable for EGL and iOS
2025-11-15 08:05:34 -08:00
SDL Wiki Bot
0f763da015
Sync SDL3 wiki -> header
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[ci skip]
2025-11-15 15:41:21 +00:00
Susko3
cb6272ed2d
windows: Treat absolute mouse as pen events when SDL_HINT_PEN_MOUSE_EVENTS=0.
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Some caveats:
- the fake pen will leave proximity only when relative mode is disabled
- unsure if detecting proximity is even possible from raw mouse input
Fixes #12324 .
2025-11-14 16:49:49 -05:00
Sam Lantinga
dccf486a0a
Fixed potential infinite recursion opening a Steam Controller
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This can happen if the controller is opened from an event watcher when the controller is connected.
2025-11-14 13:44:02 -08:00
Ryan C. Gordon
d62f141b29
opengl: Fixes for sRGB framebuffer support.
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This changes the default for SDL_GL_FRAMEBUFFER_SRGB_CAPABLE to -1 (for
"don't care"). Minor ABI break, but technically this never worked correctly.
Fixes #13055 .
2025-11-14 15:40:25 -05:00
Sam Lantinga
0ae3d7b0b0
Fixed crash in the vulkan renderer when the window is minimized
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There's more work to do here in other cases where we can't recreate the swap chain, but this fixes the common minimize case.
Fixes https://github.com/libsdl-org/SDL/issues/14434
2025-11-14 12:35:33 -08:00
Sam Lantinga
ed6d41f55b
testcontroller: demonstrate multiple sensors on the virtual controller
2025-11-14 08:18:04 -08:00
Sam Lantinga
cc3b5766fa
testsprite: changed return type of LoadSprite() to bool
2025-11-14 08:05:49 -08:00
SDL Wiki Bot
2b2bf85970
Sync SDL3 wiki -> header
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[ci skip]
2025-11-14 15:29:18 +00:00
Ryan C. Gordon
367c8d7c7b
touch: don't compare mouse_touch_events to zero; it's a bool.
2025-11-14 10:28:16 -05:00
Sam Lantinga
919254cdd1
Fixed comment for the new Steam Controller mapping
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Fixes https://github.com/libsdl-org/SDL/issues/14465
2025-11-14 07:09:36 -08:00
Donovan Maas
879f081de3
Improve OpenGL detection checks in CMake ( #14443 )
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The OpenGL headers are not always implicitly available, so this improves the check by calling `find_package` and using the `OPENGL_INCLUDE_DIRS` or `OPENGL_INCLUDE_DIR` var for the `check_c_source_compiles` test.
The minimum CMake version currently set is 3.16, `OPENGL_INCLUDE_DIRS` was only added in 3.29, so the code is set to choose `OPENGL_INCLUDE_DIRS` if it exists. If the minimum CMake version is ever set to >= 3.29 this check can be removed and just the `OPENGL_INCLUDE_DIRS` variable can be chosen.
2025-11-14 00:18:33 -08:00
Vicki Pfau
9fd3dbfc42
switch2: Remove some unneeded init commands
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These commands seem to be queries the console sends, not setup
2025-11-13 20:46:46 -08:00
Vicki Pfau
f0d4aca03d
switch2: Bring up IMU support
2025-11-13 20:46:46 -08:00
Vicki Pfau
ae6cdea0fa
switch2: Refactor and clean up rumble code a bit
2025-11-13 20:46:46 -08:00
Ryan C. Gordon
d66946cee7
wasapi: fix memory leak on unlikely failure case.
2025-11-13 20:58:21 -05:00
Ryan C. Gordon
7db0e48454
wasapi: Minor style tweaks.
2025-11-13 20:58:21 -05:00
Maia
a01d6f109d
Add SDL_LoadSurface and SDL_LoadSurface_IO ( #14374 )
2025-11-13 14:50:37 -08:00
Sylvain Becker
4cc9153df2
Android: remove old cpu-feature code, and fix build (add HAVE_GETAUXV… ( #14460 )
2025-11-13 09:12:07 -08:00
Sam Lantinga
e2e8f86076
Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
2025-11-12 22:29:42 -08:00
Sam Lantinga
493bc621e4
Don't check SteamVirtualGamepadInfo when running as Wine
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Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.
Fixes https://github.com/libsdl-org/SDL/issues/14410
2025-11-12 22:29:42 -08:00
Sam Lantinga
dafca86123
Cleanup SDL_UDEV_GetProductSerial()
2025-11-12 22:23:27 -08:00
pmx
54f129f765
FIX SDL_GetJoystickSerial() always returning NULL on Linux (UDEV) ( #14454 )
2025-11-12 14:25:31 -08:00
Ethan Lee
9dbde4542c
gpu: Windows 11 guarantees a D3D12 minimum, skip checks accordingly
2025-11-12 16:22:35 -05:00
Ethan Lee
702a1adf4a
windows: Add WIN_IsWindows11OrGreater, using a dwBuildNumber helper function
2025-11-12 16:22:35 -05:00
Sam Lantinga
667720d5af
Added support for the HORI Taiko Drum Controller For Switch
2025-11-12 12:04:02 -08:00
Sam Lantinga
d0926d380e
Added SDL_hidapi_steam_triton.c to the GDK Visual Studio project
2025-11-12 11:54:48 -08:00
Sam Lantinga
379c47cc75
Revert "Fix lost KEY_UP events with multiple keyboards using shared scancode state ( #14446 )"
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This reverts commit 3dab15d3b4 .
With this commit any repeated key will be reported as held down indefinitely.
2025-11-12 11:51:34 -08:00
Corentin Recanzone
2079517802
Fix Android TitleStorage: avoid leading '/' and handle NULL base path
2025-11-12 14:45:47 -05:00
Sam Lantinga
0c5f7f6a33
unix: Unref SDL_gtk context on quit
2025-11-12 11:42:02 -08:00
Sam Lantinga
e1af623631
Fixed Steam Deck sensor timings
2025-11-12 11:36:37 -08:00
Sam Lantinga
1998b65045
Added support for the new Steam Controller
2025-11-12 11:32:32 -08:00
Ethan Lee
04a62cba1f
gpu: Set up D3D12 device checks to avoid unnecessary queries
2025-11-12 11:19:07 -05:00
Chris Burrows
3dab15d3b4
Fix lost KEY_UP events with multiple keyboards using shared scancode state ( #14446 )
2025-11-11 23:36:08 -08:00
Sam Lantinga
65989d269e
Updated SDL_GPUVulkanOptions documentation
2025-11-11 20:49:14 -08:00
Ethan Lee
b2585ac236
gpu: Vulkan feature/extension lists do not need to be stored in the renderer
2025-11-11 21:24:45 -05:00
Ethan Lee
536507101d
gpu: De-duplicate property enumeration for Vulkan features
2025-11-11 20:58:14 -05:00
SDL Wiki Bot
b7ea19d5e5
Sync SDL3 wiki -> header
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[ci skip]
2025-11-11 23:54:29 +00:00
TheSniperFan
ac0f77b7e6
Allow SDL GPU to opt into additional Vulkan features ( #14204 )
2025-11-11 15:53:06 -08:00
Anonymous Maarten
6905714986
android: remove dependency on cpu-features.h
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android: remove dependency on cpu-features.h
getauxval got introduced into bionic well before Android 5.0
2025-11-11 23:41:43 +00:00
Ryan C. Gordon
25ab8c99df
pen: Offer the current window during promixity events on most platforms.
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Fixes #12356 .
2025-11-11 16:34:22 -05:00
Anonymous Maarten
7073cfc58e
release: don't use legacy Android CMake toolchain file
2025-11-11 21:46:26 +01:00
Sam Lantinga
5bed8ec603
Implemented render batching for D3D9
2025-11-11 08:31:37 -08:00