Commit Graph

20770 Commits

Author SHA1 Message Date
Sam Lantinga
089dc86bcf Lazily redo RLE encoding
Also stop lying about the RLE encoding state, which causes crashes if we do RLE blit operations while the surface is locked.
2025-11-08 14:51:27 -08:00
Sam Lantinga
cc2a272d6f Enable RLE more often in the software renderer
We don't need to aggressively disable RLE acceleration anymore because the original pixels remain available for operations that aren't supported by the RLE blitter.
2025-11-08 14:51:27 -08:00
Sam Lantinga
ac0edbe9d2 Just assert that RLE encoding isn't active
We undo RLE encoding in the calling code, so we shouldn't need to do anything here.
2025-11-08 14:51:27 -08:00
Sam Lantinga
2b365983db Save the original pixels when RLE encoding is enabled
Trying to reconstruct the original image when undoing RLE encoding was never completely accurate.

Fixes https://github.com/libsdl-org/SDL/issues/14424
2025-11-08 12:56:25 -08:00
Sam Lantinga
78152d13ee Added SDL_ConvertSurfaceRect() for internal use 2025-11-08 12:56:25 -08:00
Sam Lantinga
d145e78cd6 Improved performance scaling 8-bit surfaces 2025-11-08 12:56:25 -08:00
Sam Lantinga
01d359c1df Don't create a larger surface than we need when scaling 2025-11-08 12:56:25 -08:00
Sam Lantinga
7d628ef76c Fixed scaling YUV surfaces 2025-11-08 12:56:25 -08:00
Sam Lantinga
7553d5892e Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!)
Fixes https://github.com/libsdl-org/SDL/issues/14422
2025-11-08 08:46:58 -08:00
Chris Genova
6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures.
When the upload needs realignment, a new buffer is created to do the
upload, and the source data is copied to the new buffer. This commit
fixes the issue where the memcopy can read off the end of the source
buffer since it is reading based on destination pitch instead of source
pitch.
2025-11-07 17:47:51 -08:00
Sam Lantinga
1fb663b429 Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/1440
2025-11-07 11:13:50 -08:00
Sam Lantinga
3489a45216 Use srcpixel now that we've set it 2025-11-07 11:12:10 -08:00
Sam Lantinga
294beceec7 Fixed error: 'srcpixel' may be used uninitialized 2025-11-07 11:11:31 -08:00
Sam Lantinga
0f21e46586 Added support for SDL_PIXELFORMAT_INDEX8 to SDL_BlitTriangle_Slow()
Fixes https://github.com/libsdl-org/SDL/issues/14419
2025-11-07 11:01:23 -08:00
Sam Lantinga
547b2a2e37 SDL_SetSurfaceRLE() has a boolean parameter 2025-11-07 11:01:23 -08:00
Frank Praznik
950a9a72ab wayland: Use a pool to allocate icon image buffers
Allocate the buffers from a pool to avoid a separate mmap for each image.
2025-11-07 13:53:00 -05:00
Frank Praznik
b3060956c3 wayland: Release the SHM pool after initial cursor buffer creation
The backing memory will be automatically unmapped when the buffer objects are destroyed, so no need to keep the pool around.
2025-11-07 13:53:00 -05:00
Sam Lantinga
9a19cc8323 Fixed unaligned load in Xbox HIDAPI driver 2025-11-07 10:37:58 -08:00
Sam Lantinga
118dcf27ce Added D mode mappings for the 8BitDo 64 Bluetooth Controller
The HID descriptor maps the C buttons as a right thumbstick, but this mapping matches the HIDAPI Nintendo 64 mapping.

The start button resets the controller in both USB and Bluetooth mode on macOS, but I've kept the mapping assuming this is a macOS bug that will be fixed.
2025-11-07 10:18:49 -08:00
Sam Lantinga
9ff737efbd Updated the Nintendo Switch N64 controller mapping
This mapping matches the Linux kernel default mapping.
2025-11-07 10:18:49 -08:00
Sam Lantinga
f211a3bb69 Fixed initial rumble on the 8BitDo 64 Bluetooth Controller 2025-11-07 10:18:49 -08:00
Daniel Ludwig
ef5b1c8f5f Fix DefWindowProc called for events handled in WIN_WindowProc 2025-11-07 07:57:40 -08:00
Sam Lantinga
a2ed1a4197 Fixed blitting bitmaps with a non-zero x offset
Also added basic testautomation coverage of bitmap blits

Fixes https://github.com/libsdl-org/sdl2-compat/issues/546
2025-11-06 22:47:50 -08:00
Frank Praznik
a71b2f0a93 x11: Only correct placement for border offset on the initial window mapping
Correcting it when it is subsequently hidden and re-mapped will cause the position to be double offset by the size of the borders.
2025-11-06 19:35:15 -05:00
Sam Lantinga
2a873be9cd Return false from SDL_SetWindowMouseRect() if it's not supported 2025-11-06 11:59:47 -08:00
Sam Lantinga
599bd1a6aa Fixed building if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_SCROLLINFO isn't defined 2025-11-06 11:30:59 -08:00
Ryan C. Gordon
f8a959da05 cmake: Add some symbols to the Emscripten preseed cache. 2025-11-06 13:41:55 -05:00
Sam Lantinga
e24eeefbd1 The default render texture format is SDL_PIXELFORMAT_ARGB8888
We do this for consistency across backends
2025-11-06 09:46:43 -08:00
Sam Lantinga
ca072c9fc6 Don't do anything if the window mouse rect hasn't changed 2025-11-06 09:18:58 -08:00
Mathieu Eyraud
de5b8a1c45 Remove useless call to SetTextureAddressMode() 2025-11-06 08:25:00 -08:00
Mathieu Eyraud
7ad4911584 Remove incorrect and useless call to SetTextureScaleMode()
SetTextureScaleMode() is called a few lines below with correct arguments.
2025-11-06 08:25:00 -08:00
Ozkan Sezer
616c21d730 SDL_camera_v4l2.c: fix build against old kernel headers. 2025-11-06 18:28:50 +03:00
Mathieu Eyraud
80af7d3ccd Fix error handling of X11Toolkit_InitWindowPixmap 2025-11-06 07:25:29 -08:00
Mathieu Eyraud
d17b8412f1 Fix potential NULL pointer dereference 2025-11-06 07:24:47 -08:00
Yevgen Abramov
04af745fec Add support for V4L2 XB24 (32-bit RGBX) camera format 2025-11-06 07:13:04 -08:00
Sam Lantinga
c94da8977d Validate SPI read command in the Nintendo Switch HIDAPI driver 2025-11-05 17:34:22 -08:00
Sam Lantinga
9a1745f2c8 Fixed unaligned access in the Nintendo Switch HIDAPI driver 2025-11-05 17:08:22 -08:00
Ryan C. Gordon
720a9d0636 README-emscripten: Note that using the latest stable release is a good idea. 2025-11-05 16:12:01 -05:00
Ryan C. Gordon
7324823b3e emscripten: Send resize events when screen orientation changes.
The canvas _might_ be changing sizes, if you've set up your own CSS for it, or
are using SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT.

Reference Issue #7359.
2025-11-05 15:52:38 -05:00
Yevgen Abramov
b09b557fc6 Fix V4L2 frame rate numerator comparison in SDL3 camera
Signed-off-by: Yevgen Abramov <eabramov84@gmail.com>
2025-11-05 10:56:03 -08:00
Frank Praznik
f5e72c8709 docs: Add XTEST library to the Fedora package list
SDL requires that all the X11 libraries be present for configuration to succeed by default, and the package list was missing this one.
2025-11-04 19:21:34 -05:00
Anonymous Maarten
0da649eb72 release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
Sam Lantinga
49134ecf25 Pass the error through from the SetRelativeMouseMode() implementation 2025-11-03 13:07:17 -08:00
Sam Lantinga
05887f2087 Return false from SDL_SetWindowRelativeMouseMode() if relative mode isn't available
Fixes https://github.com/libsdl-org/SDL/issues/14388
2025-11-03 13:01:41 -08:00
Sam Lantinga
eedc0b19fd Fixed build warning when X11 XInput isn't available 2025-11-03 13:01:41 -08:00
Sam Lantinga
4560fae07e Fail configuration if X11 dependency packages aren't available
It happens fairly often that people enable X11 support but don't install the extension libraries that SDL depends on. This makes those required if not explicitly disabled, which should help prevent accidentally broken builds.
2025-11-03 13:01:41 -08:00
Sam Lantinga
a6351ac474 Added libxtst-dev to Linux CI build dependencies 2025-11-03 13:01:41 -08:00
yuanhecai
dc5b136930 loongarch: add SDL_FillSurfaceRect4LSX opt 2025-11-03 08:45:51 -08:00
yuanhecai
0b1eb4c841 loongarch: add Blit8888to8888PixelAlphaSwizzleLSX opt 2025-11-03 08:45:51 -08:00
aikawayataro
5ad9b6b317 Add bounds checks in SDL_qsort (#10066) 2025-11-03 08:40:30 -08:00