Sam Lantinga
089dc86bcf
Lazily redo RLE encoding
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Also stop lying about the RLE encoding state, which causes crashes if we do RLE blit operations while the surface is locked.
2025-11-08 14:51:27 -08:00
Sam Lantinga
cc2a272d6f
Enable RLE more often in the software renderer
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We don't need to aggressively disable RLE acceleration anymore because the original pixels remain available for operations that aren't supported by the RLE blitter.
2025-11-08 14:51:27 -08:00
Sam Lantinga
ac0edbe9d2
Just assert that RLE encoding isn't active
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We undo RLE encoding in the calling code, so we shouldn't need to do anything here.
2025-11-08 14:51:27 -08:00
Sam Lantinga
2b365983db
Save the original pixels when RLE encoding is enabled
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Trying to reconstruct the original image when undoing RLE encoding was never completely accurate.
Fixes https://github.com/libsdl-org/SDL/issues/14424
2025-11-08 12:56:25 -08:00
Sam Lantinga
78152d13ee
Added SDL_ConvertSurfaceRect() for internal use
2025-11-08 12:56:25 -08:00
Sam Lantinga
d145e78cd6
Improved performance scaling 8-bit surfaces
2025-11-08 12:56:25 -08:00
Sam Lantinga
01d359c1df
Don't create a larger surface than we need when scaling
2025-11-08 12:56:25 -08:00
Sam Lantinga
7d628ef76c
Fixed scaling YUV surfaces
2025-11-08 12:56:25 -08:00
Sam Lantinga
7553d5892e
Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!)
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Fixes https://github.com/libsdl-org/SDL/issues/14422
2025-11-08 08:46:58 -08:00
Chris Genova
6a01d6e7d3
D3D12 GPU: Prevent reading out of bounds when uploading textures.
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When the upload needs realignment, a new buffer is created to do the
upload, and the source data is copied to the new buffer. This commit
fixes the issue where the memcopy can read off the end of the source
buffer since it is reading based on destination pitch instead of source
pitch.
2025-11-07 17:47:51 -08:00
Sam Lantinga
1fb663b429
Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL
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Fixes https://github.com/libsdl-org/SDL/issues/1440
2025-11-07 11:13:50 -08:00
Sam Lantinga
3489a45216
Use srcpixel now that we've set it
2025-11-07 11:12:10 -08:00
Sam Lantinga
294beceec7
Fixed error: 'srcpixel' may be used uninitialized
2025-11-07 11:11:31 -08:00
Sam Lantinga
0f21e46586
Added support for SDL_PIXELFORMAT_INDEX8 to SDL_BlitTriangle_Slow()
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Fixes https://github.com/libsdl-org/SDL/issues/14419
2025-11-07 11:01:23 -08:00
Sam Lantinga
547b2a2e37
SDL_SetSurfaceRLE() has a boolean parameter
2025-11-07 11:01:23 -08:00
Frank Praznik
950a9a72ab
wayland: Use a pool to allocate icon image buffers
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Allocate the buffers from a pool to avoid a separate mmap for each image.
2025-11-07 13:53:00 -05:00
Frank Praznik
b3060956c3
wayland: Release the SHM pool after initial cursor buffer creation
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The backing memory will be automatically unmapped when the buffer objects are destroyed, so no need to keep the pool around.
2025-11-07 13:53:00 -05:00
Sam Lantinga
9a19cc8323
Fixed unaligned load in Xbox HIDAPI driver
2025-11-07 10:37:58 -08:00
Sam Lantinga
118dcf27ce
Added D mode mappings for the 8BitDo 64 Bluetooth Controller
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The HID descriptor maps the C buttons as a right thumbstick, but this mapping matches the HIDAPI Nintendo 64 mapping.
The start button resets the controller in both USB and Bluetooth mode on macOS, but I've kept the mapping assuming this is a macOS bug that will be fixed.
2025-11-07 10:18:49 -08:00
Sam Lantinga
9ff737efbd
Updated the Nintendo Switch N64 controller mapping
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This mapping matches the Linux kernel default mapping.
2025-11-07 10:18:49 -08:00
Sam Lantinga
f211a3bb69
Fixed initial rumble on the 8BitDo 64 Bluetooth Controller
2025-11-07 10:18:49 -08:00
Daniel Ludwig
ef5b1c8f5f
Fix DefWindowProc called for events handled in WIN_WindowProc
2025-11-07 07:57:40 -08:00
Sam Lantinga
a2ed1a4197
Fixed blitting bitmaps with a non-zero x offset
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Also added basic testautomation coverage of bitmap blits
Fixes https://github.com/libsdl-org/sdl2-compat/issues/546
2025-11-06 22:47:50 -08:00
Frank Praznik
a71b2f0a93
x11: Only correct placement for border offset on the initial window mapping
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Correcting it when it is subsequently hidden and re-mapped will cause the position to be double offset by the size of the borders.
2025-11-06 19:35:15 -05:00
Sam Lantinga
2a873be9cd
Return false from SDL_SetWindowMouseRect() if it's not supported
2025-11-06 11:59:47 -08:00
Sam Lantinga
599bd1a6aa
Fixed building if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_SCROLLINFO isn't defined
2025-11-06 11:30:59 -08:00
Ryan C. Gordon
f8a959da05
cmake: Add some symbols to the Emscripten preseed cache.
2025-11-06 13:41:55 -05:00
Sam Lantinga
e24eeefbd1
The default render texture format is SDL_PIXELFORMAT_ARGB8888
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We do this for consistency across backends
2025-11-06 09:46:43 -08:00
Sam Lantinga
ca072c9fc6
Don't do anything if the window mouse rect hasn't changed
2025-11-06 09:18:58 -08:00
Mathieu Eyraud
de5b8a1c45
Remove useless call to SetTextureAddressMode()
2025-11-06 08:25:00 -08:00
Mathieu Eyraud
7ad4911584
Remove incorrect and useless call to SetTextureScaleMode()
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SetTextureScaleMode() is called a few lines below with correct arguments.
2025-11-06 08:25:00 -08:00
Ozkan Sezer
616c21d730
SDL_camera_v4l2.c: fix build against old kernel headers.
2025-11-06 18:28:50 +03:00
Mathieu Eyraud
80af7d3ccd
Fix error handling of X11Toolkit_InitWindowPixmap
2025-11-06 07:25:29 -08:00
Mathieu Eyraud
d17b8412f1
Fix potential NULL pointer dereference
2025-11-06 07:24:47 -08:00
Yevgen Abramov
04af745fec
Add support for V4L2 XB24 (32-bit RGBX) camera format
2025-11-06 07:13:04 -08:00
Sam Lantinga
c94da8977d
Validate SPI read command in the Nintendo Switch HIDAPI driver
2025-11-05 17:34:22 -08:00
Sam Lantinga
9a1745f2c8
Fixed unaligned access in the Nintendo Switch HIDAPI driver
2025-11-05 17:08:22 -08:00
Ryan C. Gordon
720a9d0636
README-emscripten: Note that using the latest stable release is a good idea.
2025-11-05 16:12:01 -05:00
Ryan C. Gordon
7324823b3e
emscripten: Send resize events when screen orientation changes.
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The canvas _might_ be changing sizes, if you've set up your own CSS for it, or
are using SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT.
Reference Issue #7359 .
2025-11-05 15:52:38 -05:00
Yevgen Abramov
b09b557fc6
Fix V4L2 frame rate numerator comparison in SDL3 camera
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Signed-off-by: Yevgen Abramov <eabramov84@gmail.com >
2025-11-05 10:56:03 -08:00
Frank Praznik
f5e72c8709
docs: Add XTEST library to the Fedora package list
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SDL requires that all the X11 libraries be present for configuration to succeed by default, and the package list was missing this one.
2025-11-04 19:21:34 -05:00
Anonymous Maarten
0da649eb72
release: don't download pre-release dependencies + strict version parsing
2025-11-04 18:00:23 +01:00
Sam Lantinga
49134ecf25
Pass the error through from the SetRelativeMouseMode() implementation
2025-11-03 13:07:17 -08:00
Sam Lantinga
05887f2087
Return false from SDL_SetWindowRelativeMouseMode() if relative mode isn't available
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Fixes https://github.com/libsdl-org/SDL/issues/14388
2025-11-03 13:01:41 -08:00
Sam Lantinga
eedc0b19fd
Fixed build warning when X11 XInput isn't available
2025-11-03 13:01:41 -08:00
Sam Lantinga
4560fae07e
Fail configuration if X11 dependency packages aren't available
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It happens fairly often that people enable X11 support but don't install the extension libraries that SDL depends on. This makes those required if not explicitly disabled, which should help prevent accidentally broken builds.
2025-11-03 13:01:41 -08:00
Sam Lantinga
a6351ac474
Added libxtst-dev to Linux CI build dependencies
2025-11-03 13:01:41 -08:00
yuanhecai
dc5b136930
loongarch: add SDL_FillSurfaceRect4LSX opt
2025-11-03 08:45:51 -08:00
yuanhecai
0b1eb4c841
loongarch: add Blit8888to8888PixelAlphaSwizzleLSX opt
2025-11-03 08:45:51 -08:00
aikawayataro
5ad9b6b317
Add bounds checks in SDL_qsort ( #10066 )
2025-11-03 08:40:30 -08:00