TheSniperFan
ac0f77b7e6
Allow SDL GPU to opt into additional Vulkan features ( #14204 )
2025-11-11 15:53:06 -08:00
Anonymous Maarten
6905714986
android: remove dependency on cpu-features.h
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android: remove dependency on cpu-features.h
getauxval got introduced into bionic well before Android 5.0
2025-11-11 23:41:43 +00:00
Ryan C. Gordon
25ab8c99df
pen: Offer the current window during promixity events on most platforms.
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Fixes #12356 .
2025-11-11 16:34:22 -05:00
Anonymous Maarten
7073cfc58e
release: don't use legacy Android CMake toolchain file
2025-11-11 21:46:26 +01:00
Sam Lantinga
5bed8ec603
Implemented render batching for D3D9
2025-11-11 08:31:37 -08:00
SDL Wiki Bot
a63e848509
Sync SDL3 wiki -> header
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[ci skip]
2025-11-11 15:38:49 +00:00
Maia
5ec6147acb
Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
2025-11-11 10:37:27 -05:00
Sam Lantinga
6b07e13fef
Fixed spacing
2025-11-10 18:30:59 -08:00
Sam Lantinga
fffaf122df
Added temporary workaround for failing Emscripten test
2025-11-10 18:30:02 -08:00
Sam Lantinga
dde7fa3b17
Validate the output colorspace before setting up a renderer
2025-11-10 18:30:02 -08:00
Sam Lantinga
6baaa0fe87
Destroy the window surface if a software renderer couldn't be created
2025-11-10 18:30:02 -08:00
Sam Lantinga
6a7fb838f4
Return false if we couldn't update the emscripten framebuffer
2025-11-10 18:30:02 -08:00
Sam Lantinga
eccd5c03c3
testautomation: added tests to cover linear <-> sRGB colorspace conversion
2025-11-10 18:30:02 -08:00
Sam Lantinga
33c70af2f8
Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
2025-11-10 18:30:02 -08:00
Sam Lantinga
1c77304ee9
Fixed getting an 8-bit window surface on Apple platforms
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The Metal renderer doesn't support XRGB texture formats, so we ended up matching SDL_PIXELFORMAT_INDEX8 for the window surface.
2025-11-10 18:30:02 -08:00
Sam Lantinga
ff890d1733
Fixed crash blitting to an 8-bit surface with no palette
2025-11-10 18:30:02 -08:00
Sam Lantinga
6389f4db4c
SDL_FindColor() can be static
2025-11-10 18:30:02 -08:00
Sam Lantinga
ead02b08dd
Skip tonemapping for render targets with unspecified HDR headroom
2025-11-10 18:30:02 -08:00
Sam Lantinga
4e5ba722fd
Change the batch if the color scale changes
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The color scale is a shader constant so it can be applied in linear space
2025-11-10 18:30:02 -08:00
Sam Lantinga
d29f368ca8
Change the batch if the GPU render state changes
2025-11-10 18:30:02 -08:00
Sam Lantinga
3399bc600e
gpu renderer: add color to the point/line vertex data
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This allows us to batch color changes in a single draw call
2025-11-10 18:30:02 -08:00
Sam Lantinga
97ebfbf7a0
Only convert color to linear once in VULKAN_QueueDrawPoints()
2025-11-10 18:30:02 -08:00
Sam Lantinga
d9be8b9a00
Implemented render batching for D3D11, D3D12, Metal, and Vulkan
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Fixes https://github.com/libsdl-org/SDL/issues/7534
2025-11-10 18:30:02 -08:00
SDL Wiki Bot
01a812cbca
Sync SDL3 wiki -> header
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[ci skip]
2025-11-11 01:21:27 +00:00
Ethan Lee
b5624e14ff
gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property
2025-11-10 20:20:05 -05:00
Ethan Lee
0b2073d143
gpu: Remove dead code in the Vulkan device ranking system.
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This block was a sloppy way of trying to avoid prioritizing lavapipe over another device, but truthfully the only way to guarantee avoiding CPU drivers is to add a property to allow apps to require hardware acceleration.
2025-11-10 18:16:54 -05:00
Ethan Lee
1b79ba9ab6
gpu: Separate device suitability from device rank when enumerating Vulkan devices.
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This makes it a bit clearer what the "minimum" is vs. the "best", which should be two separate queries.
2025-11-10 18:16:54 -05:00
Ethan Lee
6976b57988
gpu: Move device ranking to the bottom of IsDeviceSuitable.
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This prevents devices without presentation/graphics support from getting ranked.
2025-11-10 18:16:54 -05:00
Ethan Lee
799c6aa629
gpu: Move device ranking to a standalone function.
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This allows us to treat Dozen as an "other" driver, rather than blacklisting it outright.
2025-11-10 18:16:54 -05:00
Ethan Lee
0cc2b026e7
gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
2025-11-10 18:16:54 -05:00
Frank Praznik
f3d39815e7
progressbar: Ensure buffers are large enough for string manipulation
2025-11-09 16:59:35 -05:00
Frank Praznik
f6a05121ec
wayland: Handle dispatch errors when showing a window
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If a dispatch event when showing a window returns a failure code, handle the display disconnected condition and break out of the loop, otherwise, it will hang forever.
2025-11-09 12:38:05 -05:00
Frank Praznik
5d0236ad51
wayland: Don't leave un-acked configurations when throttling resize events
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Compositors that send multiple resize events per frame could result in the most recent configuration requests being left un-acked when the resize ends. Ack the most recent resized state on frame callbacks, so as to always ack the most recent configuration within a reasonable timeframe.
2025-11-09 12:38:04 -05:00
Ryan C. Gordon
2382d3831c
cmake: List enabled camera backends.
2025-11-09 12:05:05 -05:00
Sam Lantinga
a96664674f
Fixed windows events on 32-bit Windows
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When running on 32-bit Windows, DefWindowProc resolves to a function in ntdll.dll, but after the window is created the actual window proc is a function in user32.dll. We solve this by using our own custom default window proc and looking for that instead.
Fixes https://github.com/libsdl-org/SDL/issues/1442
2025-11-09 07:44:45 -08:00
Eddy Jansson
836dad75ae
Remove redundant semicolons.
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[ci skip]
2025-11-09 07:29:27 -08:00
Marcin Serwin
53ee410d7a
Don't divide by zero in slow blitter
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Other blitters seem to handle zero width/height destinations correctly.
Signed-off-by: Marcin Serwin <marcin@serwin.dev >
2025-11-09 07:26:04 -08:00
Anonymous Maarten
2bc886d0bd
testqsort: add custom macro to allow comparing with qsort
2025-11-09 11:24:03 +00:00
Anonymous Maarten
2be18f340f
testqsort: use SDLTest_TestSuite
2025-11-09 11:24:03 +00:00
unknown
b9c790949e
wasapi: Don't ignore device disconnect events on unopened devices.
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Reference Issue #13317 .
2025-11-09 01:15:45 -05:00
Ryan C. Gordon
2f41dd7b5c
pen: Better pen position precision on Windows 8 and later.
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Fixes #12084 .
2025-11-09 00:46:45 -05:00
Sam Lantinga
704ac98d3f
Make sure the blit mapping is cleared when undoing RLE encoding
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This fixes a crash if a surface is RLE encoded, then locked and unlocked.
We also mark the surface as no longer needing to be locked after undoing RLE encoding
2025-11-08 15:38:47 -08:00
Sam Lantinga
089dc86bcf
Lazily redo RLE encoding
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Also stop lying about the RLE encoding state, which causes crashes if we do RLE blit operations while the surface is locked.
2025-11-08 14:51:27 -08:00
Sam Lantinga
cc2a272d6f
Enable RLE more often in the software renderer
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We don't need to aggressively disable RLE acceleration anymore because the original pixels remain available for operations that aren't supported by the RLE blitter.
2025-11-08 14:51:27 -08:00
Sam Lantinga
ac0edbe9d2
Just assert that RLE encoding isn't active
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We undo RLE encoding in the calling code, so we shouldn't need to do anything here.
2025-11-08 14:51:27 -08:00
Sam Lantinga
2b365983db
Save the original pixels when RLE encoding is enabled
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Trying to reconstruct the original image when undoing RLE encoding was never completely accurate.
Fixes https://github.com/libsdl-org/SDL/issues/14424
2025-11-08 12:56:25 -08:00
Sam Lantinga
78152d13ee
Added SDL_ConvertSurfaceRect() for internal use
2025-11-08 12:56:25 -08:00
Sam Lantinga
d145e78cd6
Improved performance scaling 8-bit surfaces
2025-11-08 12:56:25 -08:00
Sam Lantinga
01d359c1df
Don't create a larger surface than we need when scaling
2025-11-08 12:56:25 -08:00
Sam Lantinga
7d628ef76c
Fixed scaling YUV surfaces
2025-11-08 12:56:25 -08:00