Commit Graph

263 Commits

Author SHA1 Message Date
SDL Wiki Bot
eb181c8d1a Sync SDL3 wiki -> header
[ci skip]
2026-02-02 19:11:31 +00:00
Evan Hemsley
e25e0f3c5b GPU: Allow D3D12 backend to load vendored D3D12Core.dll (#14946)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2026-02-02 11:10:03 -08:00
SDL Wiki Bot
e2bc4be482 Sync SDL3 wiki -> header
[ci skip]
2026-01-31 21:24:29 +00:00
Caleb Cornett
742a6fd092 GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies 2026-01-31 16:22:32 -05:00
Aaron Benjamin
9a91d7236a GPU: OpenXR integration (#14837)
Based on Beyley's initial draft in #11601.

Co-authored-by: Beyley Cardellio <ep1cm1n10n123@gmail.com>
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2026-01-30 17:18:51 -05:00
SDL Wiki Bot
5642fc963e Sync SDL3 wiki -> header
[ci skip]
2026-01-25 17:13:43 +00:00
Sam Lantinga
17c375738f Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 2026-01-25 09:12:15 -08:00
SDL Wiki Bot
d311b5c779 Sync SDL3 wiki -> header
[ci skip]
2026-01-25 17:10:35 +00:00
Ethan Lee
16f2037efd gpu: Add SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 property 2026-01-25 09:09:08 -08:00
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL Wiki Bot
2bc6cf6efd Sync SDL3 wiki -> header
[ci skip]
2025-12-22 16:26:56 +00:00
Edgar San Martin, Jr.
00fe482efb docs(gpu): document depth texture limitation in SDL_CopyGPUTextureToTexture (#14693) 2025-12-22 08:25:32 -08:00
SDL Wiki Bot
de642c8890 Sync SDL3 wiki -> header
[ci skip]
2025-12-14 18:40:08 +00:00
Sam Lantinga
ae8df644d7 Refer to SDL_CreateGPUComputePipeline() appropriately 2025-12-14 10:38:10 -08:00
Sam Lantinga
a3e5335dbf Removed wiki markup 2025-12-14 08:20:00 -08:00
SDL Wiki Bot
16b74a6ffa Sync SDL3 wiki -> header
[ci skip]
2025-12-14 16:03:48 +00:00
Sam Lantinga
a2d19ec7f3 Note that uniforms are local to command buffers (thanks @LittleCodingFox!) 2025-12-12 15:09:56 -08:00
SDL Wiki Bot
9257df24b5 Sync SDL3 wiki -> header
[ci skip]
2025-12-07 16:05:39 +00:00
SDL Wiki Bot
0f37491a8b Sync SDL3 wiki -> header
[ci skip]
2025-12-05 17:42:23 +00:00
Jakub Wasilewski
f5ea8805e1 Change how WinPixEventRuntime.dll is used under D3D12/Windows. (#14600)
* GPU: D3D12: Missing WinPixEventRuntime.dll now logs warning at device creation time.
* GPU: D3D12: Debug label functions are now a no-op when WinPixEventRuntime.dll is missing.
* Docs: GPU: Debug function documentation now notes WinPixEventRuntime.dll is required under D3D12.
2025-12-05 09:40:57 -08:00
SDL Wiki Bot
36b85ce909 Sync SDL3 wiki -> header
[ci skip]
2025-12-03 20:01:41 +00:00
Jakub Wasilewski
5ae68e9a0f Docs: GPU: Added documentation on the WinPixEventRuntime.dll requirement to affected functions. 2025-12-03 12:00:17 -08:00
Sam Lantinga
65989d269e Updated SDL_GPUVulkanOptions documentation 2025-11-11 20:49:14 -08:00
SDL Wiki Bot
b7ea19d5e5 Sync SDL3 wiki -> header
[ci skip]
2025-11-11 23:54:29 +00:00
TheSniperFan
ac0f77b7e6 Allow SDL GPU to opt into additional Vulkan features (#14204) 2025-11-11 15:53:06 -08:00
SDL Wiki Bot
a63e848509 Sync SDL3 wiki -> header
[ci skip]
2025-11-11 15:38:49 +00:00
Maia
5ec6147acb Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop 2025-11-11 10:37:27 -05:00
Sam Lantinga
6b07e13fef Fixed spacing 2025-11-10 18:30:59 -08:00
SDL Wiki Bot
01a812cbca Sync SDL3 wiki -> header
[ci skip]
2025-11-11 01:21:27 +00:00
Ethan Lee
b5624e14ff gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property 2025-11-10 20:20:05 -05:00
SDL Wiki Bot
da6fa5e65f Sync SDL3 wiki -> header
[ci skip]
2025-09-29 19:44:11 +00:00
Sam Lantinga
f61e271e11 Generalize and validate optional GPU feature properties
Fixes https://github.com/libsdl-org/SDL/issues/13139
Fixes https://github.com/libsdl-org/SDL/issues/13138
2025-09-29 12:42:47 -07:00
SDL Wiki Bot
204246c2b7 Sync SDL3 wiki -> header
[ci skip]
2025-09-14 17:19:42 +00:00
cosmonaut
9603360b7e GPU: Allow rendering into depth texture layers and levels 2025-09-13 07:11:43 -07:00
Sam Lantinga
e7784b7bf7 Set GPU properties for maximum hardware compatibility
Resolves https://github.com/libsdl-org/SDL/issues/13928
2025-09-11 21:30:58 -07:00
SDL Wiki Bot
e035f3a480 Sync SDL3 wiki -> header
[ci skip]
2025-09-10 19:09:24 +00:00
Sam Lantinga
035eed351c Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()
Fixes https://github.com/libsdl-org/SDL/issues/13899
2025-09-10 12:08:04 -07:00
SDL Wiki Bot
2746e988b3 Sync SDL3 wiki -> header
[ci skip]
2025-09-08 18:20:40 +00:00
Ethan Lee
5591d4b1a8 gpu: Note hardware supported by Tier 1 Resource Binding 2025-09-08 11:19:20 -07:00
Ethan Lee
cbe4970946 gpu: Add D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN property 2025-09-08 11:19:20 -07:00
SDL Wiki Bot
edfbfa27b4 Sync SDL3 wiki -> header
[ci skip]
2025-08-29 03:02:44 +00:00
SDL Wiki Bot
a1964dd673 Sync SDL3 wiki -> header
[ci skip]
2025-08-27 22:35:48 +00:00
Ethan Lee
0fcaf47658 gpu: D3D12 only requires feature level 11_0 with Resource Binding Tier 2.
We previously thought this wasn't possible because constant buffer offsets and
partial updates were unavailable, but we were reading the wrong table - this is
only the case for D3D11...

https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

... while 12 doesn't list this feature at all:

https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels

We double checked and Jesse Natalie confirmed that this feature is required for
D3D12 even for 11_0 drivers. (Thanks Jesse!)

Additionally, D3D12 requires that UAVs are accessible from all shader stages,
meaning Tier 2 is enough to support the number of UAVs we need. Tier 1 could be
a property to lower the requirements, but that can be done later.
2025-08-22 15:46:05 -04:00
SDL Wiki Bot
0b082b25b2 Sync SDL3 wiki -> header
[ci skip]
2025-08-19 20:39:22 +00:00
Simon McVittie
d83503f80e Fix some typos detected by Debian's lintian QA tool
I assume the demoninator is a typo, rather than an indication that
someone has been playing too much Doom :-)

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-08-07 13:55:15 -07:00
BurntRanch
ee6d8f78f4 Clarify SDL_GPUVertexBufferDescription.pitch comment (#13381) 2025-07-17 08:53:35 -07:00
SDL Wiki Bot
1d9fc5f2c8 Sync SDL3 wiki -> header
[ci skip]
2025-07-17 07:20:27 +00:00
SDL Wiki Bot
1b4fd3aa83 Sync SDL3 wiki -> header
[ci skip]
2025-07-17 07:05:50 +00:00
Anonymous Maarten
520d73ae57 include/SDL_gpu: fix bool members documentation indentation 2025-05-30 16:34:34 +02:00
SDL Wiki Bot
0a7548230c Sync SDL3 wiki -> header
[ci skip]
2025-05-22 22:39:10 +00:00