Ryan C. Gordon
2b5ebb1170
Revert "opengl: Fixes for sRGB framebuffer support."
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This reverts commit d62f141b29 .
Reference Issue #14898 .
2026-02-03 13:27:56 -05:00
SDL Wiki Bot
32cb19e905
Sync SDL3 wiki -> header
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[ci skip]
2026-01-30 23:34:34 +00:00
eleir9268
f4a541682a
Up-to-date QNX support ( #14806 )
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Co-authored-by: Roberto Speranza <rsperanza@qnx.com >
Co-authored-by: Darcy Phipps <dphipps@qnx.com >
Co-authored-by: Pierce McKinnon <pimckinnon@qnx.com >
2026-01-30 15:32:43 -08:00
Sam Lantinga
5f086e7623
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
Frank Praznik
d028d8bc3b
Fix minor typos in headers.
2025-12-17 12:56:04 -05:00
Ryan C. Gordon
9918d6cb5e
emscripten: Move fill-document from hint/property to a window flag.
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Fixes #14617 .
2025-12-07 21:12:13 -05:00
SDL Wiki Bot
625d090243
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2025-11-26 20:41:22 +00:00
Sam Lantinga
fdcd548612
Added SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER
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This lets applications choose which scene their windows are being created in. For example one window might be video output in a scene with a session role of UIWindowSceneSessionRoleExternalDisplayNonInteractive, and video controls in a scene with a session role of UIWindowSceneSessionRoleApplication.
2025-11-26 12:37:58 -08:00
SDL Wiki Bot
fed80a0d41
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2025-11-21 18:57:12 +00:00
Esme
b984846dd0
windows: Add property mapping displayID to HMONITOR. ( #14494 )
2025-11-21 10:55:49 -08:00
Ryan C. Gordon
d62f141b29
opengl: Fixes for sRGB framebuffer support.
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This changes the default for SDL_GL_FRAMEBUFFER_SRGB_CAPABLE to -1 (for
"don't care"). Minor ABI break, but technically this never worked correctly.
Fixes #13055 .
2025-11-14 15:40:25 -05:00
SDL Wiki Bot
2b2bf85970
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2025-11-14 15:29:18 +00:00
Sam Lantinga
b46e26e65a
Added support for the UIScene life cycle on Apple platforms
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Fixes https://github.com/libsdl-org/SDL/issues/12680
2025-10-31 10:34:42 -07:00
SDL Wiki Bot
0331321a70
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2025-10-13 05:42:25 +00:00
Ryan C. Gordon
f767809e25
docs: A few minor improvements to the GL context creation docs.
2025-10-13 01:39:03 -04:00
SDL Wiki Bot
57789dc9ad
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2025-10-13 05:35:01 +00:00
SDL Wiki Bot
ed6b6bb7fc
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2025-10-02 17:02:50 +00:00
Ryan C. Gordon
24b47814f8
emscripten: Another attempt at optionally having the canvas use whole window.
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Fixes #11949 .
2025-10-02 13:01:35 -04:00
Anonymous Maarten
e66f7efa2f
SDL_WINDOWPOS_* macros are to be used with SDL_[GS]etWindowPosition
2025-10-02 18:24:31 +02:00
SDL Wiki Bot
7487880e4c
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2025-08-12 17:05:23 +00:00
SDL Wiki Bot
4b2a87a5d3
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2025-08-12 16:53:08 +00:00
Simon McVittie
d83503f80e
Fix some typos detected by Debian's lintian QA tool
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I assume the demoninator is a typo, rather than an indication that
someone has been playing too much Doom :-)
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-08-07 13:55:15 -07:00
SDL Wiki Bot
45cc80f02c
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2025-07-11 18:20:01 +00:00
SDL Wiki Bot
2606b08036
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2025-07-01 21:25:27 +00:00
SDL Wiki Bot
42c9fe119d
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2025-06-16 00:36:13 +00:00
SDL Wiki Bot
c240ed976f
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2025-06-05 16:02:05 +00:00
Sam Lantinga
27464ffb08
Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage()
2025-06-05 09:00:49 -07:00
SDL Wiki Bot
89a8cf2505
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2025-05-07 05:54:39 +00:00
SDL Wiki Bot
fd5380ffc6
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2025-04-29 16:04:31 +00:00
Frank Praznik
b871ac0d97
Add support for non-constrained and non-grabbing popups
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By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.
There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().
2025-04-29 12:02:14 -04:00
SDL Wiki Bot
6a6917b0df
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2025-04-22 17:25:51 +00:00
Maia
e70a49892b
Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID
2025-04-22 10:25:02 -07:00
SDL Wiki Bot
2abfb92c5a
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2025-04-08 12:11:16 +00:00
SDL Wiki Bot
93b06cffd8
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2025-04-04 20:38:50 +00:00
Maia
c2c3a930b4
Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties
2025-04-04 13:38:02 -07:00
SDL Wiki Bot
008690d016
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2025-04-03 15:48:38 +00:00
Sam Lantinga
df32827407
Note that you might get a different size window than you expect
2025-04-03 08:47:23 -07:00
Sam Lantinga
ab34ea5a26
Fixed documentation for SDL_GL_*_SIZE
2025-04-02 22:32:11 -07:00
SDL Wiki Bot
5709466ddd
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2025-04-02 15:34:18 +00:00
Sam Lantinga
b521400861
Note that the Emscripten window properties are strings
2025-04-02 08:33:16 -07:00
SDL Wiki Bot
12ef57edeb
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2025-04-02 14:36:00 +00:00
Sam Lantinga
735b685816
Fixed wiki reformatting
2025-04-02 07:35:09 -07:00
SDL Wiki Bot
53d053279e
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2025-04-02 14:20:46 +00:00
Temdog007
cbc26fe2c4
Add Emscripten window data to window properties
2025-04-02 07:19:52 -07:00
SDL Wiki Bot
f3d4e6fe50
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2025-03-26 17:13:19 +00:00
Frank Praznik
8e6eaf12a4
wayland: Expose wl_output objects on video displays
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Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
SDL Wiki Bot
1f917d5231
Sync SDL3 wiki -> header
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2025-03-26 15:55:25 +00:00
Petar Popovic
00f316737b
Progress bar comment changes
2025-03-26 08:54:30 -07:00
SDL Wiki Bot
a5633ad0fb
Sync SDL3 wiki -> header
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2025-03-25 15:04:30 +00:00
Rémy Tassoux
6cc00a31b6
WindowProgressState API getters and fixes ( #12629 )
2025-03-25 08:03:32 -07:00