Ryan C. Gordon
fc5862b0dd
opengl: added SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
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Reference Issue #14898 .
(cherry picked from commit 632c83b722 )
2026-02-05 18:45:06 -05:00
Ryan C. Gordon
7f3d51b690
cocoa: Fix SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0.
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This hint is documented to not just turn off fullscreen windows going into a
new Fullscreen Space, but also to make the green button on a resizeable
window's title bar do a maximize/zoom instead of make the window fullscreen.
Previously, this only did the former and not the latter (or perhaps it worked
and the defaults changed in a newer macOS, we aren't sure).
Fixes #7470 .
(cherry picked from commit 50f3adec77 )
2026-02-05 18:43:39 -05:00
Vicki Pfau
45086459d2
Add and use libusb_set_auto_detach_kernel_driver for the Switch 2 driver
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(cherry picked from commit e1b8ad0380 )
2026-02-05 14:59:10 -08:00
Sam Lantinga
5964104910
Guarantee that pens are in proximity before motion and button events
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This also delays pen proximity out events to make sure that the pen is really gone before delivering them. On Android, you get a HOVER_EXIT event when the pen contacts the surface, which we don't want to treat as the pen leaving proximity.
(cherry picked from commit bddf6d3e2a )
2026-02-05 14:09:07 -08:00
Sam Lantinga
9194d199e7
Added support for the third stylus button on Android
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(cherry picked from commit cd7fc90c87 )
2026-02-05 14:09:07 -08:00
Ryan C. Gordon
81d9f30db4
pen: Fixed incorrect comment.
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(cherry picked from commit dd18d7ff52 )
2026-02-05 14:09:07 -08:00
Sam Lantinga
38b9c9117d
Fixed warning: no previous prototype for function 'SDL_PrivateIsGamepadPlatformMatch'
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(cherry picked from commit cd14bf3d00 )
2026-02-04 14:41:27 -08:00
Frank Praznik
2887de55d6
wayland: Only use owned surface data when processing touches
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Otherwise, user data set externally may be treated as SDL window data.
(cherry picked from commit bd472b43f5 )
2026-02-04 14:29:08 -05:00
Anonymous Maarten
8107d5b042
cmake: cannot detect deprecated apple-clang link options (they are not fatal)
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So skip these
(cherry picked from commit 5f151f4532 )
2026-02-03 20:57:32 +01:00
Nintorch
94f6f8d3c3
Add share button mapping to Xbox Series X controller on Android
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(cherry picked from commit 997a168e00 )
2026-02-03 11:33:44 -08:00
Sam Lantinga
5935fe73d3
Fixed detecting Nintendo Switch Pro 2 controller on Steam Link hardware
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In this case, it's available via both libusb and hidraw, but the hidraw device isn't usable. If a device needs to be opened via libusb, don't expose it via hidraw enumeration.
(cherry picked from commit f60231759d )
2026-02-03 10:44:31 -08:00
Anonymous Maarten
775eac98ee
surface: verify surface palette in SDL_Save(BMP|PNG) before hitting the FS
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(cherry picked from commit 28ea4a8e31 )
2026-02-03 09:32:37 -08:00
Ryan C. Gordon
d9bc9dda7a
emscripten: Cleanup some wasm32/wasm64 ifdefs.
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Fixes #14066 .
(cherry picked from commit bb6ced6fc0 )
2026-02-02 19:23:33 -05:00
Ryan C. Gordon
f9bb023eeb
emscripten: Unify creation of Module['SDL3'] in at SDL_Init time.
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(cherry picked from commit 7d093940a7 )
2026-02-02 19:23:28 -05:00
Sam Lantinga
9bf533d1c4
Reverted unintended testsprite changes
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(cherry picked from commit de605a3b7e )
2026-02-02 16:01:02 -08:00
Sam Lantinga
a2653b857c
Fixed the GameCube Controller Adapter showing up twice on macOS
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(cherry picked from commit b5206909a7 )
2026-02-02 15:56:06 -08:00
Sam Lantinga
00fc74e6af
Fixed handling GameCube adapters in PC mode on Linux and macOS
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On Windows there is a separate HIDAPI device for each slot. On Linux and macOS, there is a single HIDAPI device and the slot is included in the report.
(cherry picked from commit cdffbdfeaf )
2026-02-02 15:56:05 -08:00
SDL Wiki Bot
28470f9231
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit eb181c8d1a )
2026-02-02 11:40:08 -08:00
Evan Hemsley
171874ae5c
GPU: Allow D3D12 backend to load vendored D3D12Core.dll ( #14946 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
(cherry picked from commit e25e0f3c5b )
2026-02-02 11:40:08 -08:00
Anonymous Maarten
6dc3211d56
cmake: dfix disabling dlopen notes when configuring with -DSDL_DLOPEN_NOTES=OFF
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(cherry picked from commit b0a9f40e28 )
2026-02-01 19:24:19 +01:00
Cameron Gutman
6c38358984
Fix invalidation of bound textures/shaders across a renderer flush on D3D9
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(cherry picked from commit 4743f97c39 )
2026-01-31 17:17:44 -08:00
Ryan C. Gordon
c3e92cf1c4
asyncio: don't report failures on closing read-only files with Windows IoRing.
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We still need the task to go through the IoRing, even though the flush
operation we use to get it there will always fail on a read-only file. So
check for this specific case and don't report failure.
Fixes #14878 .
(cherry picked from commit 4df13e8806 )
2026-01-31 16:06:54 -08:00
Caleb Cornett
de5e0f1784
GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies
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(cherry picked from commit 742a6fd092 )
2026-01-31 16:04:03 -08:00
Lucas Murray
1a278bb511
GPU: Fix memory leak when creating D3D12 compute pipelines
2026-01-31 16:24:06 -05:00
Ethan Lee
e803cbb34a
gpu: Rank dzn above lavapipe, for WSL Vulkan support
2026-01-31 08:35:04 -05:00
Sam Lantinga
997808a945
Updated SDL_PollEvent() documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/911
(cherry picked from commit 63a95a4a4d )
2026-01-30 16:24:10 -08:00
Cameron Gutman
3cf15dc222
gamepad: Accept older 'Mac OS X' mappings on macOS
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(cherry picked from commit e3c9ec7b67 )
2026-01-30 18:12:54 -06:00
Henrique Jorge Barateli
38b5ad824d
Fixed PS2 joystick analog sticks not enabled
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(cherry picked from commit 8fa8c331a5 )
2026-01-30 12:17:39 -08:00
Anonymous Maarten
d90c07a88f
cmake: force disable SDL_HIDAPI_LIBUSB when SDL_HIDAPI is disabled
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(cherry picked from commit 821ab81a62 )
2026-01-30 07:32:38 -08:00
Eddy Jansson
ff2a43bfbf
Fix typos in comments.
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(cherry picked from commit 23fec649c2 )
2026-01-30 07:25:35 -08:00
Ethan Lee
5a4f1cbceb
gpu: MSVC buildfix for Vulkan device property struct initialization
2026-01-30 09:41:05 -05:00
Ethan Lee
c4074bc9c9
gpu: Check for Vulkan conformance while checking the device rank.
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This should behave largely the same, except now Dozen is given a pass for WSL.
This is a better fix for #14915 .
2026-01-30 09:22:13 -05:00
Sam Lantinga
6b6fe286fb
Fixed macOS build when video is disabled
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Fixes https://github.com/libsdl-org/SDL/issues/14912
(cherry picked from commit 5f0c889082 )
2026-01-29 14:30:51 -08:00
Sam Lantinga
e612c58518
Reference count window claim calls for a given GPU device
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Fixes https://github.com/libsdl-org/SDL/issues/14918
(cherry picked from commit 696c12826f )
2026-01-29 14:05:13 -08:00
Ethan Lee
dfb270f87c
gpu: Vulkan should fail if the best device is non-conformant
2026-01-29 14:42:17 -05:00
Sam Lantinga
1ec73bac92
Fixed typo
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(cherry picked from commit 58c30a4451 )
2026-01-28 13:43:40 -08:00
Sam Lantinga
e1294f3b48
Fixed the 8BitDo Ultimate 2 Wireless for PC controller showing up twice on macOS
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(cherry picked from commit 0f10f81b3b )
2026-01-28 13:39:37 -08:00
Sam Lantinga
9c0b773f09
Fixed memory leak in testffmpeg EGL codepath
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Fixes https://github.com/libsdl-org/SDL/issues/14908
(cherry picked from commit ee38b7c3df )
2026-01-28 08:21:11 -08:00
Wouter Wijsman
6cd9374929
Fix PSP_QueueGeometry funcion rendering some textures too small
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(cherry picked from commit c1e715439a )
2026-01-28 07:39:43 -08:00
Sam Lantinga
3bde3e2406
Fixed the 8BitDo Ultimate 2 Wireless controller showing up twice on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/14902
(cherry picked from commit 3aa3a357fc )
2026-01-27 14:41:36 -08:00
Sam Lantinga
5c002ba0b9
Fixed the NVIDIA SHIELD Controller showing up twice on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/14911
(cherry picked from commit 1fe6bf4982 )
2026-01-27 13:53:06 -08:00
Sam Lantinga
05fdfa1572
Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS
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(cherry picked from commit 72343b9ee2 )
2026-01-27 13:53:06 -08:00
Sam Lantinga
d4da5df088
Fixed unaligned access in NVIDIA SHIELD Controller driver
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Also refactored the LOAD16() and LOAD32() macros into SDL_hidapijoystick_c.h
(cherry picked from commit cae2a28f5b )
2026-01-27 13:53:06 -08:00
Sam Lantinga
6fef8fd0dc
Fixed Steam Controller battery state
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(cherry picked from commit dd53ecbce8 )
2026-01-27 09:53:17 -08:00
Nintorch
13f8201dbe
Add support for joystick LED for Switch controllers
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Co-Authored-By: Thiago Lelles Fernandes <125714191+thilelito@users.noreply.github.com >
(cherry picked from commit 90dabda3b4 )
2026-01-27 09:46:00 -08:00
Anonymous Maarten
4431c5f8ba
stb_image: use SDL_TARGETING("sse2") macro for supporting intrinsics on 386
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(cherry picked from commit ac4f852a6a )
2026-01-25 18:34:33 +01:00
Sam Lantinga
a3232fe84e
Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN for the GPU renderer
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(cherry picked from commit a929eb71b3 )
2026-01-25 09:16:01 -08:00
SDL Wiki Bot
2ea3ac2914
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit 5642fc963e )
2026-01-25 09:16:01 -08:00
Sam Lantinga
34c687a59b
Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1
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(cherry picked from commit 17c375738f )
2026-01-25 09:16:00 -08:00
SDL Wiki Bot
388546be2e
Sync SDL3 wiki -> header
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[ci skip]
(cherry picked from commit d311b5c779 )
2026-01-25 09:16:00 -08:00