Commit Graph

7545 Commits

Author SHA1 Message Date
Sam Lantinga
ddfdb0ca7b Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
Fixes https://github.com/libsdl-org/SDL/issues/11723

(cherry picked from commit 1413bfb185)
2024-12-26 20:20:39 -08:00
Sam Lantinga
348bb53cc1 Corrected CoreAudio surround sound channel layouts
Fixes https://github.com/libsdl-org/SDL/issues/11709

(cherry picked from commit b2178857dc)
2024-12-24 15:10:35 -08:00
Blaž Tomažič
e79b0ce2e4 Use pthread_setname_np also on Android
Set thread name on Android the same way as we do on Linux.

Acording to Bionic source code this function is available since 2013 [1] and
hase the same signature.

[1] 2a1bb4e646
2024-12-24 07:40:04 -08:00
Sam Lantinga
884c8b684a Allow rendering during the modal resize loop on macOS
Fixes https://github.com/libsdl-org/SDL/issues/11508

(cherry picked from commit 9a43c08146)
2024-12-23 11:55:49 -08:00
Sam Lantinga
974098464f Enable high refresh rates on iOS
Fixes https://github.com/libsdl-org/SDL/issues/7518

(cherry picked from commit 835b6e0c1a)
2024-12-18 14:43:33 -08:00
Sam Lantinga
7f880c9121 Fixed crash if the controller product name is NULL
This happens when the Razer Synapse software emulates a controller with a keyboard

(cherry picked from commit 7117d545a3)
2024-12-17 16:54:55 -08:00
Ryan C. Gordon
ad93f50ee6 emscriptenaudio: Removed comment about Firefox not supporting userActivation.
It does now, and has since Firefox 120 (around November 2023).

(cherry picked from commit e0cee83a3a)
2024-12-12 10:52:49 -05:00
Sam Lantinga
9791069d78 Fixed Chinese locales on PSP (thanks @ccawley2011!)
(cherry picked from commit 962268ca21)
2024-12-10 14:48:14 -08:00
Frank Praznik
91bb1bb6fd wayland: Check the returned display value for null
In reality, this condition will never occur, since the index is checked before calling the display retrieval function, but aggressive LTO with jump threading can generate a warning if this isn't explicitly checked.
2024-12-03 11:53:14 -05:00
Sam Lantinga
e539135104 Fixed potential buffer overflow
(cherry picked from commit 6aab5a089d)
2024-12-03 08:34:34 -08:00
Christian Ehrhardt
8d00ca02f1 dynapi: order for a reproducible build
The objfiles of different builds show various differences in
the calls to SDL_DYNAPI_entry elements. This is generated
dynamically by gendynapi.pl which uses an unordered opendir/readdir
pair. To make the build reproducible and thereby e.g. debugging
easier change this to be used in an ordered fashion.

Fixes #11565.

(cherry picked from commit 5418740c4a)
2024-12-02 09:54:50 -08:00
staphen
a4ec0b1531 Fix order of events in case audio buffer size changes 2024-11-28 22:28:24 +03:00
Ivan Epifanov
6428cee892 Vita: implement mousewheel and buttons 4/5 2024-11-27 08:23:40 -08:00
Peter Seiderer
b64540dd66 DirectFB: fix DirectFB_SetTextureScaleMode() declaration
Fixes:

  src/video/directfb/SDL_DirectFB_render.c: In function ‘DirectFB_CreateRenderer’:
  src/video/directfb/SDL_DirectFB_render.c:1153:35: error: assignment to ‘void (*)(SDL_Renderer *, SDL_Texture *, SDL_ScaleMode)’ from incompatible pointer type ‘void (*)(void)’ [-Wincompatible-pointer-types]
   1153 |     renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
        |                                   ^

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
---
Notes:
  - declaration was just recently changed by commit 'Fix warning for Android
    NDK compiler: "function declaration without a prototype is deprecated in
    all versions of C [-Wstrict-prototypes]"', see
    ccade50587
2024-11-27 08:21:10 -08:00
Sam Lantinga
a5da9be5e6 Fixed build 2024-11-24 17:54:55 -08:00
Starbuck5
9f07ac8bba Speed up full-surface fills
(cherry picked from commit 7a3f5ef129)
2024-11-24 17:45:24 -08:00
Wouter Wijsman
f39c5cf989 PSP: Add locale support 2024-11-22 08:37:39 -08:00
jimtahu
d1af211010 Always Use Next Display Index
WIN_AddDisplay asserted that the returned index is the expected next
one in the list. This can be an unexpected number when displays are
add and removed in a batch (eg, Remote Desktop disconnect and reconnect).
Instead always just make use of the next index, even if it is not the
expected next index value. This fixes issue #9105

(cherry picked from commit bee8874629)
2024-11-15 14:35:55 -08:00
rsn8887
6dcf75710c SDL_vitatouch.c: re-enable front touch on Vita 2024-11-15 10:13:35 -08:00
Ryan C. Gordon
17b9ed7d82 audio: Favor OpenSL ES over AAudio.
There are low-latency fixes in SDL3 that really need to be backported to SDL2
before AAudio will be nicer across a range of devices, so OpenSL ES is safer
in SDL2 at the moment. At least, we suspect as such.

Fixes #11457.
2024-11-13 18:22:59 -05:00
Sam Lantinga
74ff82f4a2 Support multiple joystick buttons bound to the same gamepad button
(cherry picked from commit ed943318e2)
2024-11-05 11:50:18 -08:00
Sam Lantinga
3b7a45853c Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
2024-10-30 05:23:54 -07:00
Sam Lantinga
d2b9ecd281 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376
2024-10-29 22:32:59 -07:00
Ryan C. Gordon
5b0e838a74 wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.

Fixes #11122.
2024-10-28 13:43:48 -04:00
Ryan C. Gordon
e5348c611d cocoa: Patched to compile. 2024-10-24 23:59:12 -04:00
Ryan C. Gordon
5cb87ff99f cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.

(cherry picked from commit 344546b4ea)
2024-10-24 23:48:58 -04:00
Ryan C. Gordon
00f15dd215 emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.

(cherry picked from commit 4ea26a7771)
2024-10-23 23:39:40 -04:00
Ivan Epifanov
52714d5063 VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:50 -07:00
Ivan Epifanov
86fd4ed83c VITA: fix yuv texture update 2024-10-17 07:54:02 -07:00
Sam Lantinga
b6fa4dc794 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
2024-10-16 17:51:50 -07:00
Sam Lantinga
cfb3db01dc Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
2024-10-16 17:51:50 -07:00
Cameron Cawley
23d456e146 3DS: Support simple message boxes 2024-10-12 16:07:34 -07:00
Cameron Cawley
084dbb6410 Allow for more fine tuning of Duff's device routines 2024-10-12 16:06:54 -07:00
Cameron Cawley
90f792f83c Reduce the size of the SDL_blit_0 alpha code 2024-10-12 16:06:54 -07:00
Guldoman
5fe010270a x11: Set correct clipboard target type in SelectionRequest handling 2024-10-09 07:31:43 -07:00
Sam Clegg
3deb07ea39 [emscripten] Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of
memory.

Fixes: #9052
2024-10-08 16:35:58 -04:00
Sam Lantinga
da19244f7f Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002

(cherry picked from commit 7da728a642)
2024-10-07 16:41:34 -07:00
Sam Lantinga
bb33eb409e Fixed detecting the Steam Virtual Gamepad on macOS 2024-10-07 16:21:44 -07:00
Frank Praznik
a86f8dedb9 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-10-07 14:24:33 -04:00
Frank Praznik
ea77d1d385 wayland: Factor out the general SHM buffer allocation/free functions from the cursor code 2024-10-07 14:24:33 -04:00
Ryan C. Gordon
9f7ccbe8d4 opengles2: Restore previous default texture_formats.
They were inadvertently byteswapped when making the rest of the backend
bigendian-friendly.

Fixes #11031.
2024-10-04 02:32:24 -04:00
Frank Praznik
643437f5b0 Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit 120b8d4189.

The issue this was patching over in Vanilla-Conquer was the lack of an exposure event when showing a window, which has since been remedied.

Attaching EGL window objects can also cause protocol violations now that the explicit sync protocol is in use, if SDL creates one and then the client tries to attach one itself, so they really shouldn't be created unless the client specifically requested it.
2024-10-02 13:50:14 -04:00
Vladimir Serbinenko
1edaad1721 Handle wayland touch cancel message
Suppose host has some three-finger gesture. Then we get the following sequence
of events:
DOWN-DOWN-DOWN-MOTION-CANCEL

Note that there is no UP in this sequence. So if we don't handle CANCEL then
we end up thinking that fingers are still touching the screen. Ideally we
should inform the application that cancel has happened as not to trigger
spurious taps but still this is way better than being stuck with phantom
finger touch.
2024-09-26 13:35:31 -04:00
Sam Lantinga
c9f3cbe02f Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401

(cherry picked from commit 1aea43846e)
2024-09-25 21:58:20 -07:00
Cameron Gutman
656b599828 Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a173)
2024-09-25 07:21:31 -07:00
Cameron Gutman
7eb85b07e0 kmsdrm: Fix one more place that doesn't try to drop master 2024-09-23 18:59:54 -05:00
Cameron Gutman
dab4f856c1 kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here.
2024-09-22 16:36:34 -07:00
Erin Melucci
055ce096f5 Don't call GetMessageTime on Xbox platforms
Fixes a compilation issue due to the GAMES partition of WinAPI not including GetMessageTime
2024-09-20 07:26:38 -07:00
T3hD0gg
ec9a9fee58 Add Thrustmaster TMX VID & PID to wheel device list.
(cherry picked from commit 594edb6bd2)
2024-09-18 22:22:01 -07:00
Cameron Gutman
e239295491 wayland: Fix memory leaks 2024-09-18 20:44:26 -04:00