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2763 Commits

Author SHA1 Message Date
Sam Lantinga
031912c4b6 Updated to version 2.28.2 for release 2023-08-02 08:31:42 -07:00
Ozkan Sezer
348cc05b4f minor os/2 stuff merged from the bitwiseworks' fork
(cosmetics only.)
(cherry picked from commit b58557a3a6)
2023-08-02 17:10:50 +03:00
Ozkan Sezer
e2e87a536c SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
2023-08-02 17:00:10 +03:00
Ozkan Sezer
66d5ad19f0 SDL_video.c: move os2 video before offscreen.
as offscreen is enabled in CMakeLists.txt, we get a blanks window
otherwise.

From a patch by Silvan Scherrer, at Bitwiseworks' fork.
2023-08-02 09:26:41 -04:00
Sam Lantinga
94e945ccff Fixed build
(cherry picked from commit ebf2c49b50)
2023-08-02 01:37:24 -07:00
Sam Lantinga
3f93f56b6e Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.

(cherry picked from commit 648de4f9b8)
(cherry picked from commit 38c63afd64)
2023-08-02 01:29:30 -07:00
Sam Lantinga
ed5ef8fed4 Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979

(cherry picked from commit c3288d113e)
(cherry picked from commit 030bb7282a)
2023-08-02 01:29:30 -07:00
Sam Lantinga
39781eef09 Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962

(cherry picked from commit a8abe612ed)
(cherry picked from commit 335e9c769a)
2023-08-02 01:29:30 -07:00
Sam Lantinga
3436124804 Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958

(cherry picked from commit f5ea6ae18d)
(cherry picked from commit 5e9320f6b5)
2023-08-02 01:29:30 -07:00
Sam Lantinga
9267a9032e Fixed build
(cherry picked from commit e2afc1f37a)
2023-08-01 18:58:40 -07:00
Sam Lantinga
02be870c54 Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.

(cherry picked from commit 07578fde3d)
(cherry picked from commit 2468fccf7f)
2023-08-01 18:30:46 -07:00
Ryan C. Gordon
84ad531689 cocoa: Ignore first mouse motion event after enabling relative mode.
Fixes #7918.

(cherry picked from commit dc5dda0f31)
2023-08-01 18:40:24 -04:00
Ryan C. Gordon
e73a81b28a x11: Blocking for window maximization should wait 100 ms, not 1000.
Reference Issue #7070.

(cherry picked from commit 3030fd815c)
2023-08-01 13:55:58 -04:00
Ryan C. Gordon
133ad1915c Revert "x11: check if window size/position has changed during SDL_ShowWindow."
This reverts commit aa536217b3.

(cherry picked from commit 5c3df60ec9)
2023-08-01 13:51:37 -04:00
Sam Lantinga
5733f42c7c Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054

(cherry picked from commit 71099149b8)
(cherry picked from commit 8825fbf713)
2023-07-31 14:41:51 -07:00
Mathieu Eyraud
dda971833e Add missing break
(cherry picked from commit 0500fca00c)
2023-07-29 17:33:20 +03:00
Ozkan Sezer
38a5aed974 minor os/2 stuff merged from the bitwiseworks' fork 2023-07-28 23:56:20 +03:00
Ozkan Sezer
3845fd3c49 fixed typo in prev. patch. 2023-07-28 07:35:24 +03:00
Ozkan Sezer
0d62ce6070 test/testnativecocoa.m: fixed deprecation warnings. 2023-07-28 07:21:28 +03:00
Sam Lantinga
301f227879 Sorted controller list
(cherry picked from commit 3174d0b970)
(cherry picked from commit 507be6c3f8)
2023-07-27 12:50:32 -07:00
Max Maisel
2ca4c0233a Add Steam Deck controller mapping to database.
This adds support for the back paddles, and the "..." key
which are not automatically detected.
* "Back" is mapped to the top left "two windows" key.
* "Start" is mapped to the top right "hambuger menu" key.
* "Guide" is mapped to the "Steam" key.
* The "..." key is just a generic button.

When looking at the screen, paddles are number
* P1: Top right
* P2: Top left
* P3: Bottom right
* P4: Botom Left

The new controller mapping was created with the SDL3 gamepadmap tool.

(cherry picked from commit 27b8abb056)
(cherry picked from commit f4561db69a)
2023-07-27 12:50:32 -07:00
Anonymous Maarten
44903d8aee SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform
e.g. riscos toolchain
(cherry picked from commit 8105f1d5b5)
2023-07-26 20:39:30 +03:00
Ozkan Sezer
e3f90c6068 remove unused vulkan/*.hpp files.
(cherry picked from commit 611b3dd1fd)
2023-07-26 18:10:00 +03:00
Ozkan Sezer
8cdc2b3eec update docs/README-os2 after the last os/2 audio patch. 2023-07-25 20:51:32 +03:00
Ozkan Sezer
b4d8765426 os2 audio refactoring and capture support
- Fixed audio device detection and usage.
- Implemented audio capture support
- Refactored buffer handling to separate pointers to fill and drain buffers.

Based on patches by josch1710 and Lars Erdmann:
https://github.com/bitwiseworks/SDL2-os2/pull/7
(cherry picked from commit 890bee64a4)
2023-07-25 14:03:00 +03:00
Anonymous Maarten
e6f044ddda ci: bump mymindstorm/setup-emsdk to latest tag 2023-07-22 18:09:14 +02:00
Weng Xuetian
2eb73e2419 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:37:31 -07:00
Sam Lantinga
fb57ba763d Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked

(cherry picked from commit bd4f155bbb)
(cherry picked from commit f7dc8c0eaa)
2023-07-17 17:46:30 -07:00
Sam Lantinga
63a98d0da2 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.

(cherry picked from commit 16dd5f0da4)
(cherry picked from commit bb036ef544)
2023-07-17 17:46:29 -07:00
Sam Lantinga
78f11e05ff Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit 2fef0be2f6)
(cherry picked from commit 910dad505a)
2023-07-17 17:46:29 -07:00
Sam Lantinga
ac4f5dcadd Relicensed testutils to match other test code
Permission granted in 76a7b629bf (commitcomment-121408342)

(cherry picked from commit 6c2472d459)
(cherry picked from commit a4ad293d4a)
2023-07-16 04:38:48 -07:00
Sam Lantinga
ff4fd93f4c Fixed getting the CRC of virtual joysticks without a VID/PID
(cherry picked from commit b40fb5c51e)
(cherry picked from commit 6089b35706)
2023-07-16 04:38:48 -07:00
Frank Praznik
52a14998a8 wayland/video: Validate the returned window display pointer before dereferencing it
If, in the case where all displays has been disconnected, and some window state change occurs before an active display is re-added and finalized, the pointer returned by SDL_GetDisplayForWindow() will be null necessitating that the returned pointer be checked for validity before dereferencing it.

(cherry picked from commit a999100858)
2023-07-14 11:30:31 -04:00
Anonymous Maarten
14b0b0e6c8 ci: move 'set -eu' to after source_cmd 2023-07-14 15:03:19 +02:00
Sam Lantinga
cb4b41ddf7 RAWINPUT_RegisterNotifications() should return int, for consistency
(cherry picked from commit 1903d7b1bf)
(cherry picked from commit e8b6edd5a0)
2023-07-11 10:54:44 -07:00
Sam Lantinga
5a2d165b7b Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.

(cherry picked from commit 41882a1acb)
(cherry picked from commit 34c5bde355)
2023-07-11 10:54:44 -07:00
Sam Lantinga
11022c23b2 Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case

(cherry picked from commit dfc5e6964e)
(cherry picked from commit 9117b2e300)
2023-07-11 10:54:44 -07:00
Sam Lantinga
b7c93a2d77 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
This report is for third party controllers only, and might be causing issues with fake PS4 controllers.

Reference https://github.com/libsdl-org/SDL/issues/7960

(cherry picked from commit 092a4b780c)
(cherry picked from commit 6bf5f5a221)
2023-07-10 09:49:17 -07:00
Christopher Wellons
078e817ceb Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>(cherry picked from commit 8231278817)
2023-07-10 03:10:20 +03:00
Ozkan Sezer
aba2be820c SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters.
(cherry picked from commit 0ad822eb70)
2023-07-10 00:15:56 +03:00
Sam Lantinga
0dbeec449f Re-added mappings for older Xbox One controllers on Linux
The xpad kernel driver doesn't know about these controllers and ends up using BTN_C and BTN_Z and the automatic mapping doesn't work correctly.

It turns out VID 0x045e and PID 0x02e0 is used by the 8BitDo SN30 Pro when connecting via Bluetooth in XInput mode.

Fixes https://github.com/libsdl-org/SDL/issues/7925

(cherry picked from commit 80e1c75e1c)
(cherry picked from commit 156c7badf5)
2023-07-09 09:51:10 -07:00
Joshua Barnett
3f46546f79 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native
Linking error experienced while compiling with the following toolchain
due to lack of kernel32.lib

d35e5f8dde/cmake/platforms/WinMsvc.cmake (L317-L321)
2023-07-09 14:03:36 +02:00
Sam Lantinga
a614d8f8f7 Fixed mapping BTN_TR2 to right trigger
(cherry picked from commit ea60da5b94)
(cherry picked from commit 4b1dd54a56)
2023-07-08 18:19:06 -07:00
Sam Lantinga
bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT
This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet

(cherry picked from commit f047e178b6)
(cherry picked from commit f8a0135edf)
2023-07-08 10:40:56 -07:00
Sam Lantinga
035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
That will put the PS4 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit efed24850a)
(cherry picked from commit 1f7bc08884)
2023-07-08 10:40:55 -07:00
Sam Lantinga
f2d016e353 Lazily initialize the WGI gamepad support
Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.

(cherry picked from commit 785f57eb91)
(cherry picked from commit de849d5e6f)
2023-07-08 10:40:55 -07:00
Sam Lantinga
b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
(cherry picked from commit a6228e7aaf)
2023-07-08 09:35:22 -07:00
Sam Lantinga
46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background
(cherry picked from commit e16a83d393)
2023-07-07 09:48:25 -07:00
Sam Lantinga
3bee5cf538 Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468.

Fixes https://github.com/libsdl-org/SDL/issues/7940

(cherry picked from commit a0a3957eb6)
2023-07-07 09:48:25 -07:00
Takase
03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897)
video(wayland): use both --icon and --icon-name for Zenity

Many distros ship an older version of Zenity that supports GTK3, while some distros ship newer version of Zenity which uses libadwaita.

This command tries to use --icon and fall back to --icon-name when it fails.

(cherry picked from commit b90343e512)
2023-07-06 18:00:37 -07:00
Sam Lantinga
fdcc1d59b9 Fixed crash if mutex functions are used before any mutex has been created
(cherry picked from commit cc49f1e279)
(cherry picked from commit 488a91eb40)
2023-07-05 10:17:42 -07:00
Anonymous Maarten
2633540746 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2
This fixes the following errors when a dll attempts to link to a shared SDL2::SDL2:

m.c.obj : error LNK2019: unresolved external symbol __imp___acrt_iob_func referenced in function printf
m.c.obj : error LNK2019: unresolved external symbol __imp___stdio_common_vfprintf referenced in function _vfprintf_l
MSVCRTD.lib(init.obj) : error LNK2019: unresolved external symbol _CrtDbgReport referenced in function _CRT_RTC_INIT
MSVCRTD.lib(init.obj) : error LNK2019: unresolved external symbol _CrtDbgReportW referenced in function _CRT_RTC_INITW
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol strcpy_s referenced in function "void __cdecl _RTC_StackFailure(void *,char const *)" (?_RTC_StackFailure@@YAXPEAXPEBD@Z)
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol strcat_s referenced in function "void __cdecl _RTC_StackFailure(void *,char const *)" (?_RTC_StackFailure@@YAXPEAXPEBD@Z)
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol __stdio_common_vsprintf_s referenced in function _vsprintf_s_l
MSVCRTD.lib(error.obj) : error LNK2001: unresolved external symbol __C_specific_handler_noexcept
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol _wmakepath_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol _wsplitpath_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol wcscpy_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_GetModuleFileNameW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_GetModuleHandleW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_LoadLibraryExW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
2023-07-05 00:18:13 +02:00
Sam Lantinga
116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.

(cherry picked from commit 619f65af0c)
(cherry picked from commit 61808b03b5)
2023-07-03 17:43:21 -07:00
Sam Lantinga
f3436bc103 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows

(cherry picked from commit 304d425f99)
(cherry picked from commit bf277eb808)
2023-07-03 17:16:03 -07:00
Ozkan Sezer
5e21571374 fixed windows build after commit 7e8be3f 2023-07-04 02:29:10 +03:00
Sam Lantinga
699f8697fe Retry to open the clipboard in case another application has it open
This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows

(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
(cherry picked from commit 7e8be3f280)
2023-07-03 16:13:46 -07:00
scribam
0352301e1a cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" 2023-07-01 23:26:38 +02:00
Sam Lantinga
4761467b2e Updated to version 2.28.1 for release 2023-07-01 09:56:20 -07:00
Ryan C. Gordon
cd662ceb54 rwops: Use SetFilePointerEx on Windows for appending writes.
Fixes #7900.

(cherry picked from commit 769bf2ebcc)
2023-07-01 00:40:51 -04:00
Sam Lantinga
7207f5155b Added Linux mapping for the Logitech Chillstream
Fixes https://github.com/libsdl-org/SDL/issues/7829

(cherry picked from commit 675fc8c38f)
(cherry picked from commit fc0854651b)
2023-06-29 16:16:10 -07:00
Anonymous Maarten
5d9013beb9 wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF

(cherry picked from commit 5b5b67df20)
(cherry picked from commit e6f635ca17)
2023-06-29 16:14:23 -04:00
Sam Lantinga
4af1f6ed0c Fixed build
(cherry picked from commit 099e53f3a5)
2023-06-29 11:26:16 -07:00
Sam Lantinga
446fb3028e Added support for the Nintendo Online Famicom controllers
(cherry picked from commit baa9c57581)
(cherry picked from commit 0f940cb6ce)
2023-06-29 11:18:30 -07:00
Sam Lantinga
ba170daf84 Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
(cherry picked from commit 0ba93e4aac)
2023-06-27 16:10:49 -07:00
Sam Lantinga
7fa2ddb0de Fixed Nintendo Switch Pro controllers that don't have readable user calibration
(cherry picked from commit 9ee1200e6f)
(cherry picked from commit 170428b107)
2023-06-27 07:50:41 -07:00
Narr the Reg
9aca2a4339 hidapi: switch: Handle MCU input reports
(cherry picked from commit 425062c123)
(cherry picked from commit 950ff0056a)
2023-06-26 10:07:35 -07:00
Sam Lantinga
491fba1d06 SDL_FindFreePlayerIndex() will always return the next available player index
Fixes https://github.com/libsdl-org/SDL/issues/7868

(cherry picked from commit 87e916dd21)
(cherry picked from commit 38619bb28d)
2023-06-24 15:40:30 -07:00
Sam Lantinga
c27f3ead7c Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
(cherry picked from commit 8acf729650)
2023-06-21 14:13:09 -07:00
Sam Lantinga
1429e525fb Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830

(cherry picked from commit 3694dabe7c)
(cherry picked from commit dfbdaca2b8)
2023-06-21 10:41:58 -07:00
Sam Lantinga
de6963ea99 Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855

(cherry picked from commit 657c346556)
2023-06-21 08:46:45 -07:00
Sam Lantinga
ffa78e6bea Updated to version 2.28.0 for release 2023-06-20 11:00:20 -07:00
Simon McVittie
4ce5c3a694 ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.

dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.

In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.

(cherry picked from commit 91198baed4)

Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-20 09:45:25 -07:00
Sam Lantinga
a3d4fd71c3 Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844
2023-06-19 08:36:30 -07:00
Sam Lantinga
d97423ebab Fixed DualSense controllers not being picked up by the HIDAPI driver
The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.

(cherry picked from commit c6ee9780df)
2023-06-18 12:22:06 -07:00
Sam Lantinga
333a03f1ec We don't know in advance whether a device is connected over Bluetooth in SDL2 2023-06-17 13:15:07 -07:00
Sam Lantinga
5b8fc907df Added support for the GameSir G4 Pro
We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.

(cherry picked from commit f168f9c813)
2023-06-17 13:07:03 -07:00
Eric Wasylishen
76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047

(cherry picked from commit 67c91353e0)
2023-06-14 17:23:54 -07:00
Sam Lantinga
3a5abee512 Removed unused function
(cherry picked from commit 73927b0948)
2023-06-14 15:16:44 -07:00
Sam Lantinga
e7ee375f22 Fixed third-party Nintendo Switch Pro controllers shutting down when we try to set the home LED.
This fixes the PDP Afterglow Wireless Deluxe Controller.

(cherry picked from commit 0c16f4faf0)
2023-06-14 15:15:27 -07:00
Sam Lantinga
4aec54988c Allow switching licensed Nintendo Switch Pro controllers into gyro input mode
(cherry picked from commit 8c95bd814b)
2023-06-14 15:13:11 -07:00
Sam Lantinga
271e03f0d7 Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth

(cherry picked from commit cdfc0c5a33)
2023-06-14 15:12:56 -07:00
Sam Lantinga
d4f9be4416 Updated to version 2.27.1 for release candidate 2023-06-13 19:44:26 -07:00
Sam Lantinga
1f5b21ead5 Removed more Linux Xbox mappings in favor of the automatic mapping
This fixes the Xbox Series X share button on Linux 5.x kernels.

(cherry picked from commit 0f4b15e16b)
2023-06-13 17:06:24 -07:00
Sam Lantinga
35c7884929 Use the automatic mapping instead of a hardcoded one for Xbox controllers on Linux
This is much more robust and able to dynamically create a mapping for Xbox One S, Xbox Series X, and Xbox Elite 2 controllers.

(cherry picked from commit 9567989eb3)
2023-06-13 17:06:21 -07:00
Sam Lantinga
3f6c4ec6d0 Cleanup for previous change, fixing typos, etc.
(cherry picked from commit 883b0f4071)
2023-06-13 17:04:54 -07:00
Sam Lantinga
fc72f12e7f Added automatic mapping support for Xbox controllers on the 6.x Linux kernels
This automatically adds support for the share button and paddles when present.

(cherry picked from commit db1d4d3d76)
2023-06-13 17:04:17 -07:00
Ozkan Sezer
681f67d353 fixed build after commit d2372c8538. 2023-06-14 00:25:50 +03:00
Sam Lantinga
d2372c8538 Added automatic mapping for Xbox Elite paddles using the xpadneo driver
We can't actually tell yet whether a controller has paddles, so this code isn't effective, but I'll file an upstream issue and see if we can get that resolved.

(cherry picked from commit b0677f476f)
2023-06-13 10:12:07 -07:00
Sam Lantinga
7db23f4ef1 Fixed joystick vendor detection in Linux automatic gamepad mapping
(cherry picked from commit 071d1e29dd)
2023-06-13 10:11:55 -07:00
Simon McVittie
36ff6327b0 linux: Improve gamepad mapping heuristic to accept Android conventions
This heuristic for gamepads without a more specific mapping already
tried two incompatible conventions for handling triggers: the Linux
Gamepad Specification uses hat switch 2 for the triggers (for whatever
reason), but the de facto standard set by the drivers for older Xbox
and Playstation controllers represents each trigger as the Z-axis of
the nearest analog stick.

Android documentation encourages Bluetooth gamepad manufacturers to use
a third incompatible convention where the left and right triggers are
represented as the brake and gas pedals of a driving simulator
controller. The Android convention also changes the representation of
the right stick: instead of using X and Y rotation as a second pair
of axes, Android uses Z position as a second horizontal axis, and
Z rotation as a second vertical axis.

Try to cope gracefully with all of these. This will hopefully resolve
the issue described in #5406 (when using unpatched kernels).

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit cf1dc66e2c)
2023-06-13 05:46:01 -07:00
Simon McVittie
26a38a0b20 linux: Reduce magic numbers when mapping gamepad axes
The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit c4d49fadd4)
2023-06-13 05:45:43 -07:00
Sam Lantinga
b3e1fd97b8 Fixed enumerating Steam Controllers on iOS
(cherry picked from commit dec0dbff13)
2023-06-13 05:44:34 -07:00
Sam Lantinga
c77aaa5d99 Fixed n3ds build
(cherry picked from commit d95dbe78bb)
2023-06-12 15:41:09 -07:00
Sam Lantinga
e4e0a12901 Reduce the chance of destroying the joystick mutex while it's in use
Fixes https://github.com/libsdl-org/SDL/issues/7811

(cherry picked from commit 6390165fd4c193631d6780758a4aeec0d02b90eb)
2023-06-12 15:31:16 -07:00
Ryan C. Gordon
2afb49ba9a cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.

Fixes #6994.
2023-06-11 12:47:26 -04:00
Ozkan Sezer
154ad6faa9 SDL_dynapi.c: minor cosmetics. 2023-06-10 20:50:10 +03:00
Sam Lantinga
2aa8525ecb Fixed build 2023-06-10 09:29:09 -07:00
Sam Lantinga
36033e3832 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
Sam Lantinga
320f3fffbe Fixed querying device info on the MOBAPAD M073
The query packet needs to contain valid rumble data in order to be accepted by the controller.

Fixes https://github.com/libsdl-org/SDL/issues/7788

(cherry picked from commit 5490873daa)
2023-06-09 18:43:14 -07:00
Sam Lantinga
30b4d90f1c Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.

(cherry picked from commit 2042e9c4e3)
2023-06-09 17:36:06 -07:00
Sam Lantinga
1cdd6dc829 Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
2023-06-09 14:36:12 -07:00
Ozkan Sezer
f5b3247aae further mouse relative motion fix for os/2 (thanks Andrey Vasilkin) 2023-06-08 03:40:32 +03:00
Ryan C. Gordon
aa536217b3 x11: check if window size/position has changed during SDL_ShowWindow.
Fixes #4216.

(cherry picked from commit 49b5cfa6c5)
2023-06-07 15:46:59 -04:00
Anonymous Maarten
14f4fd3f11 git commit -m "cmake: set maximum policy to 3.5
This fixes the following warning when configuring with CMake 3.27+:
```
CMake Deprecation Warning at CMakeLists.txt:3190 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.

Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
```
2023-06-07 20:35:32 +02:00
Ozkan Sezer
b1324fbc9f fixed os/2 mouse relative motion not working (thanks Andrey Vasilkin,)
for issue reported at https://github.com/bitwiseworks/SDL2-os2/issues/5
2023-06-05 11:50:50 +03:00
Sam Lantinga
4700fbcbdf Don't bother re-encoding Latin1 characters in the ASCII range
(cherry picked from commit 6150b5b3cb)
2023-06-04 05:40:07 -07:00
Eddy Jansson
2660da6f5c Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.

(cherry picked from commit 5f5abb6805)
2023-06-04 05:17:15 -07:00
Sam Lantinga
7c86d96e86 Fixed SDL_iconv_string() truncation when handling SDL_ICONV_E2BIG
(cherry picked from commit c369b90019)
2023-06-04 05:14:44 -07:00
Ozkan Sezer
a1dea11d32 fix MSVC build error. 2023-06-04 14:29:10 +03:00
Sam Lantinga
bfef7c302c Only convert the result of XLookupString() if it's not already UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/7766

(cherry picked from commit 491ae20d96)
2023-06-04 02:54:21 -07:00
Sam Lantinga
b9d1c483b9 Fixed building with the 16.1.4479499 Android toolchain 2023-06-03 23:55:56 -07:00
Sam Lantinga
dc94cca8dd Fixed typo in cherry-pick (thanks @HadesD!) 2023-06-03 11:57:08 -07:00
Sam Lantinga
97fe777ab4 Steam uses a different VID/PID for the Steam Virtual Gamepad on Windows
(cherry picked from commit 6815e75caf)
2023-06-03 11:40:58 -07:00
Sam Lantinga
f1bad83a21 Revert "Fixed detection of the Steam Virtual Gamepad on macOS"
This reverts commit 7aa28ce279.

Steam has been updated to send a version of 1 to avoid conflicts with controllers that report a version of 0.
2023-06-03 11:36:38 -07:00
Sam Lantinga
7aa28ce279 Fixed detection of the Steam Virtual Gamepad on macOS
(cherry picked from commit 5fcd70578b)
2023-06-02 18:39:22 -07:00
Sam Lantinga
c89a460672 Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled
(cherry picked from commit 7c55845c80)
2023-06-02 11:20:55 -07:00
Sam Lantinga
e3bfacde3e Don't use raw input while Remote Desktop is active
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.

Fixes https://github.com/libsdl-org/SDL/issues/7759

(cherry picked from commit 767507fcf6)
2023-06-02 11:19:44 -07:00
Sam Lantinga
9c05098ed9 Fixed WGI immediately being correlated with raw input devices with no input
The at rest match state is 0x0000008800000000, not 0

(cherry picked from commit e8b5b4881c)
2023-06-02 09:39:57 -07:00
Alibek Omarov
c395240425 hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2023-06-02 07:41:08 -07:00
Alibek Omarov
68e3e99087 wayland: reset orientation bitmask before reading values from hint on QtWayland
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2023-06-02 07:41:08 -07:00
Ozkan Sezer
7f7ea909bc testautomation_guid.c: fix integer warning in 32 bit builds. 2023-05-31 04:50:02 +03:00
Ryan C. Gordon
379a6f4dab x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.
2023-05-30 17:04:31 -04:00
Ryan C. Gordon
d275851dfb windows: Don't allow non-resizable windows to be maximized.
Fixes #6346.
2023-05-29 14:47:53 -04:00
Ryan C. Gordon
a9ded76dff VisualC: turn on multi-processor compilation.
This makes SDL2 build in 12 seconds, instead of 50, on my Windows
workstation, with Visual Studio.
2023-05-29 14:47:52 -04:00
Sam Lantinga
5007b96363 Fixed build warning 2023-05-28 19:23:56 -07:00
Sam Lantinga
b2e88ecfeb Disable SDL_JOYSTICK_RAWINPUT_XINPUT
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.

Fixes https://github.com/libsdl-org/SDL/issues/3468
2023-05-28 18:41:21 -07:00
Anonymous Maarten
d6cd450624 windows: SDL_Delay expects a 32-bit integer 2023-05-27 02:34:41 +02:00
Anonymous Maarten
e875775940 windows: SDL_immdevice needs SDL_timer.h include 2023-05-27 02:10:18 +02:00
Anonymous Maarten
72606d97e6 cmake: allow #include "SDL2/SDL.h.h" when using SDL2 as subproject 2023-05-27 01:48:30 +02:00
Ryan C. Gordon
48e71ae87b wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!

This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.

In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.

Fixes #7044.
Fixes #5571.
2023-05-26 19:15:28 -04:00
Sam Lantinga
7308325559 Added support for printing wide strings using "%ls" syntax
(cherry picked from commit 128ca70160)
2023-05-26 14:59:30 -07:00
Ozkan Sezer
9dea06f5b5 fix mingw build failures in CI with clang-tidy.
(cherry-picked from commit a8a72de6fb)
2023-05-26 23:55:04 +03:00
Anonymous Maarten
c68976360d Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF 2023-05-26 15:28:58 -04:00
Ryan C. Gordon
a535cc62a0 video: Only specify some GL context attributes if not the explicit default.
Just in case it upsets some OpenGL drivers unnecessarily.

Fixes #7730.

(cherry picked from commit d4bc393efe)
2023-05-25 10:10:03 -04:00
Sam Lantinga
63b8af3558 Disable unused local typedefs warning
This triggers on gcc 4.8.4 for compile time asserts inside of functions

Fixes https://github.com/libsdl-org/SDL/issues/7732

Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-05-24 04:45:40 +03:00
Sam Lantinga
3f1fd5abff Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
Sam Lantinga
92f72682e7 Document the Android SDK versions checked in Java code
(cherry picked from commit b48b1ce500)
2023-05-23 08:45:43 -07:00
Frank Praznik
891c89eeb8 Fix unused variable warnings 2023-05-23 11:15:48 -04:00
Frank Praznik
e2b8d96529 wayland: Validate surfaces and window data before sending touch events
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
2023-05-23 10:31:28 -04:00
Sam Lantinga
78a92b4f9d Fixed duplicate Joy-Con controllers on macOS
If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred.

Fixes https://github.com/libsdl-org/SDL/issues/7479

(cherry picked from commit 61ef4efdfa)
2023-05-22 14:52:05 -07:00
Sam Lantinga
7b2b99a996 Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol
(cherry picked from commit cf0abf9911)
2023-05-22 12:42:05 -07:00
Sam Lantinga
b6d051e226 Fixed reporting backspace key if there is no text in the edit buffer (thanks @312937!)
This workaround isn't necessary at API 30 and above.

Fixes https://github.com/libsdl-org/SDL/issues/7039

(cherry picked from commit c971795954)
2023-05-22 12:01:52 -07:00
Sam Lantinga
0ad0347acb Use numeric codes for Android versions, to avoid SDK dependencies
(cherry picked from commit 3f6b2d1a61)
2023-05-22 12:01:52 -07:00
Sam Lantinga
a2f4783e75 Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127
2023-05-22 11:30:42 -07:00
Caleb Cornett
2001a891c4 Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100)
2023-05-21 19:11:25 -07:00
M. P. Halpin
1ee9a437f9 Stop beep when running iOS apps on ARM-based Macs
(cherry picked from commit bbf38bbbc3)
2023-05-20 11:21:13 -07:00
Sam Lantinga
69644346ac Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
2023-05-20 11:09:36 -07:00
Sam Lantinga
00b87f1ded Make sure the sentinel is at the end of the current event pump cycle
If we're waiting, it's possible to not get any events, then add the sentinel, then pump again and then add another sentinel. We want to make sure we only have one sentinel and that it's at the end of the currently pumped events.

Testing:
* Verified test case in https://github.com/libsdl-org/SDL/issues/6539
* Verified test case in https://github.com/libsdl-org/SDL/issues/5350

Fixes https://github.com/libsdl-org/SDL/issues/6539
2023-05-20 10:27:48 -07:00
Sam Lantinga
beca41480d Undo name change for the controller list
(cherry picked from commit f60622c510)
2023-05-19 14:27:06 -07:00
Sam Lantinga
43b12fd9bc Moved the controller list out so it can be included elsewhere
(cherry picked from commit 24007b00b2)
2023-05-19 14:23:57 -07:00
Sam Lantinga
e8ec8ba1d4 Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2)
2023-05-19 14:23:57 -07:00
Ozkan Sezer
feeec90873 test/testgles2_sdf.c: type fixes from commit e26e893daf, style clean-up. 2023-05-19 17:00:24 +03:00
Anonymous Maarten
d361acdd4e testgles2_sdf: build with CMake + fix build errors/warnings 2023-05-19 15:24:52 +02:00
Ozkan Sezer
92a487f2e4 style fixes for SDL_PROC macros. 2023-05-19 14:10:02 +03:00
Ryan C. Gordon
df9d0fb332 power: On Linux, compare status strings as case-insensitive.
In case something reports "Device" when we expected "device", etc.

Reference Issue #6835.
2023-05-18 13:26:55 -04:00
Ryan C. Gordon
4a0b9522b6 audio: Load .WAV files with format->blockalign==0.
In theory this is illegal, but legit wavefiles in the field do it, and
it's easy to bump it to 1 for general purposes.

Formats with more specific alignment requirements already check for them
separately.

Fixes #7714.

(cherry picked from commit 2e646c7141)
2023-05-17 20:09:28 -04:00
Ryan C. Gordon
32999798e0 dynapi: Accept a comma-separated list of libraries to attempt to load.
First one to load and have the necessary symbol is the one we accept,
if any. Once we accept one, we won't try loading others.

Fixes #7613.
2023-05-17 20:03:17 -04:00
valid-ptr
424bc4bcf7 SDL emscripten port: preventDefault should not be called on mousedown. Otherwise mouseup will not be fired outside iframe in Chrome-based browsers 2023-05-17 12:30:32 -07:00
Ryan C. Gordon
0eea92c8fc blit: Add a case for 8-bit blits that sdl12-compat exposed.
sdl12-compat can get into a state where a color-keyed surface is
marked for blending, but wants to blend with full alpha (which
is the same as _not_ blending), so rather than fail to find a
blitter in that case, it just selects the colorkey blitter.

Reference https://github.com/libsdl-org/sdl12-compat/issues/233
2023-05-16 14:38:44 -04:00
Sam Lantinga
d42c303b24 Check to make sure the Windows joystick device has buttons and axes
This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10

(cherry picked from commit 642504bc59)
2023-05-15 21:44:20 -07:00
Sam Lantinga
237348c772 Changed all variadic macros into fixed (thanks @Wohlstand!) 2023-05-10 06:29:35 -07:00
Ryan C. Gordon
86786ed544 coreaudio: Flush/stop the AudioQueue before disposing of it.
Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU
until the SDL process terminates.

Fixes #7689.
2023-05-08 14:25:01 -04:00
Sam Lantinga
de93728674 Removed redundant __powerpc__ check
(cherry picked from commit b6df25c334)
2023-05-06 08:44:48 -07:00
Jeremy Rand
5e74365e55 SDL_blit_N.c: Move ppc64le swizzle outside of loop
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.

The bug was introduced in 715e070d29.

Thanks to RobbieAB for reporting the bug.

Fixes https://github.com/libsdl-org/SDL/issues/3428

(cherry picked from commit 9142292f4a)
2023-05-06 08:39:59 -07:00
Loc(Elliot)
3e64fec9f4 Fix bug memory acess
Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
2023-05-04 07:01:25 -07:00
Sam Lantinga
707e9397ca Removed memset_pattern4() from SDL headers
This requires including string.h, which isn't always done, so this commit simplifies dependencies on macOS

Fixes https://github.com/libsdl-org/SDL/issues/3657
2023-04-30 21:38:29 -07:00
Sam Lantinga
f72213c4ac By default, OpenBSD uses Linux controller mappings
Fixes https://github.com/libsdl-org/SDL/issues/7609

(cherry picked from commit 255c3b7c82)
2023-04-29 17:10:46 -07:00
Frank Praznik
132b88749c wayland: Destroy proxy wrappers and callbacks before event queues
Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
2023-04-27 13:08:59 -04:00
Linus Probert
8b39eb9b1f wayland: Fixes a memory leak wheere primary selection isn't freed
(cherry picked from commit 43f65a6ef0)
2023-04-24 12:00:16 -07:00
Ozkan Sezer
0f2322acfc hidapi/mac: replace sprintf uses with snprintf.
Reference issues:
-  https://github.com/libusb/hidapi/pull/509
-  https://github.com/libusb/hidapi/pull/511

(cherry picked from commit ae9119c36b)
2023-04-24 10:46:49 -07:00
Ozkan Sezer
5f344c17c2 hidapi/mac: import mainstream commit c1b9d2ad
c1b9d2ad98
Properly handle the close of run loop on macOS
(https://github.com/libusb/hidapi/pull/522)
- as per documentation `kCFRunLoopRunStopped` should be handled once the runloop is closed via `CFRunLoopStop`;
- if it is not handled - a race condition/crash may happen on the latest macOS when a device gets disconnected while being open;

(cherry picked from commit 62d1a2c836)
2023-04-24 10:46:49 -07:00
Mingjie Shen
a688ecd6fa Check return value of SDL_malloc()
(cherry picked from commit a4604cb0d6)
2023-04-23 12:28:54 -04:00
Sam Lantinga
120bc77e91 Report PS3 accelerometer values in m/s2 instead of Gs
(cherry picked from commit 0467301baf)
2023-04-19 13:12:38 -07:00
Anonymous Maarten
535ec1a921 cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2023-04-18 14:10:12 -04:00
Sam Lantinga
7ec9a4385a More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873)
2023-04-06 13:21:44 -07:00
Sam Lantinga
6d7269815b Clarified the expected sensor value when a game controller is at rest
(cherry picked from commit 1a20ccb289)
2023-04-06 09:55:43 -07:00
Sam Lantinga
cb0cf14155 The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors
(cherry picked from commit 558bbbb07a)
2023-04-06 09:55:39 -07:00
Cyril Dubet
7914234b26 Fix key code names for ISO keyboard layouts
(cherry picked from commit 60dcaff7eb)
2023-04-05 17:03:42 -07:00
Sam Lantinga
51dcc3bb0b The macOS minimum deployment target is now 10.11
Xcode 14.3 does not allow targeting 10.9, the minimum recommended version is 10.13 and the minimum possible version is 10.11.

(cherry picked from commit 73b2faea4e)
2023-04-05 11:40:50 -07:00
Sam Lantinga
f6363fde9a Fixed crash if joystick->hwdata != NULL && device->driver == NULL
This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver.

(cherry picked from commit e13b74ccf0)
2023-04-05 11:24:55 -07:00
Ozkan Sezer
f633915443 fix build after commit 22685556e5. 2023-04-05 02:10:56 +03:00
Sam Lantinga
57043825ba Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58d)
2023-04-04 12:35:30 -07:00
Sam Lantinga
22685556e5 Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556

(cherry picked from commit 655a07bdd8)
2023-04-04 12:35:20 -07:00
Sam Lantinga
f444eac557 Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d410501)
2023-04-04 12:35:20 -07:00
Jerome Duval
eb0d214c17 Haiku: use a BLooper for events.
only create a BApplication when it doesn't already exist.
2023-03-30 10:20:11 -07:00
Frank Praznik
55f74c3285 x11: Don't allow the changing of certain scancodes
The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
2023-03-30 11:20:28 -04:00
Wohlstand
2aeac8de51 include: Fixed a C++-style single line comment.
78725dc0cd
2023-03-29 21:43:15 +00:00
Stephen Kitt
6d01ffcd94 Split up CFLAGS construction so it can be overridden
CFLAGS currently takes care of two aspects of the build: optimisation
and debug symbols on one hand, the include path on the other. The
former should be overridable by users, the latter shouldn't.

This patch moves the include path flag to CPPFLAGS, which is
appropriate for pre-processor directives. This leaves CFLAGS with only
overridable flags.

Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850

Signed-off-by: Stephen Kitt <steve@sk2.org>
2023-03-29 07:26:34 -07:00
Sam Lantinga
c2ee45f5ff The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick

(cherry picked from commit f1099f8e70)
2023-03-28 15:16:07 -07:00
Sam Lantinga
0bf63175ab Fixed gyro values for the Armor-X Pro controller
(cherry picked from commit 8df7b4d853)
2023-03-28 14:44:59 -07:00
Sam Lantinga
d043c8535b Fixed the accelerometer and gyro axes for the Armor-X Pro controller
(cherry picked from commit 37517557ae)
2023-03-28 12:29:33 -07:00
Anonymous Maarten
d2a2787783 Fix remaining -Wimplicit-fallthrough warnings 2023-03-28 19:24:33 +02:00
Anonymous Maarten
85fecbb10b video: fix warnings about unused variables when building without duff's loop
(cherry picked from commit 0c3777d566)
2023-03-28 10:21:36 -07:00
Anonymous Maarten
ec3e333fb8 testautomation_audio: fix -Wimplicit-fallthrough warning
(cherry picked from commit 11c70406c3)
2023-03-28 10:21:36 -07:00
Anonymous Maarten
1402d13556 video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9a)
2023-03-28 10:21:35 -07:00
Anonymous Maarten
03c239ded9 testsurround: fix channel names
Used table in include/SDL3/SDL_audio.h as reference.

(cherry picked from commit e1b8a03239)
2023-03-28 10:21:35 -07:00
Sylvain
16c9bad786 Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3)
2023-03-28 08:29:24 -07:00
Sylvain
6574e5eb57 Safety fix: clear "_this->current_glwin" when destroying the window
(cherry picked from commit 0c048d98af)
2023-03-28 08:29:23 -07:00
Sylvain
4fa21ee5ed Fixed bug #7515 - Window still grabbed after destroying 2023-03-28 09:43:34 +02:00
Sam Lantinga
8bfbda1eab Fixed the accelerometer sensitivity for the Armor-X Pro controller
(cherry picked from commit 8029a767ee)
2023-03-27 14:33:59 -07:00
Sam Lantinga
93c289b475 Increased precision for PS4 sensor data conversion
(cherry picked from commit 3340864786)
2023-03-27 14:33:56 -07:00
Pierre Wendling
ed5a343d25 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d)
2023-03-27 09:02:46 -07:00
Pierre Wendling
0081174689 Fix clang-tidy error on LLVM 16.
Starting LLVM 16, clang-diagnostic-implicit-function-declaration is
treated as an error.
(cherry picked from commit ea093378a2)
2023-03-27 12:51:21 +03:00
Anonymous Maarten
cd64e0b6e3 SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX 2023-03-27 06:13:28 +00:00
Anonymous Maarten
51c10bef0b cmake: disable warnings in libm + warning about EMMS instruction
SDL_BlitCopyMMX ends with _mm_empty(), so the MMX state should be emptied.

(_mm_empty is the intrinsic function for emms)
2023-03-27 06:13:28 +00:00
Anonymous Maarten
d1dc195208 Implement _intel_fast_(memcpy|memset)
The classic Intel compiler generates calls to these functions when
building the SDL library with SDL_LIBC=OFF.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
5e5b029d6c cmake: add /Q_no-use-libirc flag when building a no-libc library
The new Intel LLVM library needs this because when building SDL2
in release mode.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
b58285b7ed ci: test with (old) Intel compiler + (new) oneAPI compiler 2023-03-27 06:13:28 +00:00
Anonymous Maarten
e5ebbdafd4 cmake: add support for building with Intel C compiler 2023-03-27 06:13:28 +00:00
Anonymous Maarten
977781d3f4 testautomation_math: avoid equality tests with INFINITY
Fixes this warning:
 warning: comparison with infinity always evaluates to false in fast floating point modes [-Wtautological-constant-compare]
2023-03-27 06:13:28 +00:00
Anonymous Maarten
984af1a725 cmake: new LLVM based Intel compiler does not recognize MSVC's /MP 2023-03-27 06:13:28 +00:00
Anonymous Maarten
5aa76de35f cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
1158cff9ea cmake: increase threshold for stack probes
The /Gs argument controls the number of bytes that local variables
can occupy before a stack probe is initiated.
By setting it to a huge value, no calls to __chkstk are inserted.

This change is needed for the classic Intel C compiler to build SDL
with -DSDL_LIBC=OFF.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
ae3a34a388 byteswap: Don't use intrinsic byteswap functions with Intel C compiler
It reroutes intrinsic _byteswap_u(short|long|int64) call to libc function.
2023-03-27 06:13:28 +00:00
Frank Praznik
c0824cd49a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc)
2023-03-26 22:01:17 -07:00
capehill
6ed29f47c9 testgles2_sdf: Call correct function to get shader info log
(cherry picked from commit b8c88cc584)
2023-03-26 22:00:41 -07:00
Karl Hedberg
9ed1b778ed Made the Android documentation more clear and understandable (#7535)
(cherry picked from commit 11142ec256)
2023-03-25 15:11:51 -07:00
Bartłomiej Dach
b970dd1beb Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307,
which was a backport of commit de3909a190
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:

- It only appears when the SDL project is ran on an actual device
  due to magic stringage.

- More importantly, the regression was partially hidden due to
  the nature of de3909a190.

  The commit which was backported added a single `I` to the JNI method
  signature in `SDL_android.c`, representing the added `int axis_mask`
  parameter. The parameter was added to both SDL2 and SDL3.

  However, notably, that `I` was added *after* commit
  fcafe40948, which removed the
  `int nballs` parameter from the joystick API, but only from the SDL3
  branch.

  Therefore, in totality, what should really have been a merge conflict,
  was obscured by the fact that the SDL3 branch ended up having
  a net-identical JNI signature to the SDL2 branch, due to having
  one bool param removed and one added - while, in fact, the SDL2 branch
  needed one bool param added and none removed.
2023-03-25 15:08:33 -07:00
Bartłomiej Dach
576df87240 Android: Fix missing type in SDLControllerManager
The missing type in question is causing compilation failures.
The error was introduced in dca3fd8307,
which was a backport of commit de3909a190
from SDL3 to SDL2.

Because `int nballs` was removed as a parameter from the controller
API in SDL3 in revision fcafe40948,
this change is only applicable to the SDL2 branch.
2023-03-25 15:08:33 -07:00
Sylvain
2dddaa7dc9 backport x11/sdl2 fixes
4b1378f

X11: fix size/position (test video_setWindowCenteredOnDisplay)

this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()

    get border values early (eg status bar)
    wait for size/position change to get valid values

d4d26e0

testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
2023-03-25 10:27:17 +01:00
Ozkan Sezer
45a6ad8e57 wikiheaders.pl: make it work with older perl versions, e.g. 5.10. 2023-03-24 11:56:40 +03:00
Sam Lantinga
b57a6a1adf Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
2023-03-18 11:36:50 -07:00
Ivan Mogilko
d78072fcd4 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
2023-03-17 14:55:04 -07:00
Ryan C. Gordon
446e0943da wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.

Fixes #7478.
2023-03-17 08:44:19 -07:00
Sylvain
23bce27b26 Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
2023-03-16 20:27:09 +01:00
Sylvain
c078dfcf6b Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain
18c4db678b Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain
7d26ba754a Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
Sylvain
bd70ce7f94 Refresh generation of SDL_blit_auto.c 2023-03-16 20:27:09 +01:00
Anonymous Maarten
ce4c54e2b2 cmake: get_filename_component(EXT) retturns extension including leading dot 2023-03-15 14:55:56 +01:00
Sam Lantinga
57ae9f466d Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
2023-03-13 20:00:19 -07:00
Rudolf Polzer
dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086 to improve
default mappings.

(cherry picked from commit de3909a190)
2023-03-11 13:01:50 -08:00
Sam Lantinga
ab1670386f Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
2023-03-10 15:46:22 -08:00
Sam Lantinga
76e9d64b36 Removed space between sizeof and parentheses 2023-03-10 08:13:51 -08:00
Sam Lantinga
e9f9cb29fc Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4)
2023-03-10 08:12:28 -08:00
Stephen Kitt
3e1d7e6a14 Specify bash for androidbuildlibs.sh
This script relies on string indexes in parameter expansions, which
aren't suppored by /bin/sh (e.g. dash).

Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850

Signed-off-by: Stephen Kitt <steve@sk2.org>
(cherry picked from commit bbfd5b3fb2)
2023-03-10 07:38:28 -08:00
Qrox
ef347776c2 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup

(cherry-picked from commit 20e17559e5)
2023-03-10 18:37:00 +03:00
Ozkan Sezer
5e35309913 fix bad merge of sizeof style patch 2023-03-10 08:32:24 +03:00
Sam Lantinga
71dc7169d9 Added header for SDL_Delay() 2023-03-09 17:18:40 -08:00
Sam Lantinga
1e6ffc6294 Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd54)
2023-03-09 16:13:19 -08:00
Sam Lantinga
3f00fa16c6 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
2023-03-09 16:13:19 -08:00
Sam Lantinga
0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c9)
2023-03-09 15:23:59 -08:00
Sam Lantinga
46d143376a If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
2023-03-09 10:39:43 -08:00
Ozkan Sezer
22de91a947 Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Deve
1c2f825230 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882)
2023-03-09 20:28:51 +03:00
Sam Lantinga
d9c07d9ef7 Fixed the documentation for SDL_SetRelativeMouseMode()
(cherry picked from commit fb0c3197e0)
2023-03-08 22:33:23 -08:00
Frank Praznik
8f7427c158 tests: Always set valid dimensions for the fullscreen mode 2023-03-08 19:46:37 -05:00
Frank Praznik
6a999d16fa wayland: Always use a scale factor of 1 for exclusive fullscreen emulation 2023-03-08 19:46:37 -05:00
Lokathor
cfd6b34b8f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b)
2023-03-08 16:44:30 -08:00
Ozkan Sezer
a70964aaf4 fix SDL_FindFreePlayerIndex so it can really return -1. 2023-03-08 20:00:50 +03:00
Sam Lantinga
35c13196f0 Fixed uninitialized variable 2023-03-08 08:40:38 -08:00
Ozkan Sezer
bc87983310 tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles 2023-03-08 18:56:50 +03:00
Sam Lantinga
f5c0760c6b Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.

Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:15:21 -08:00
Sam Lantinga
63e6c19b7d Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
2023-03-08 01:13:00 -08:00
Sam Lantinga
1bd9ebf533 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
	0   AppKit                              0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
	1   AppKit                              0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
	2   AppKit                              0x00000001968f7580 -[NSWindow setStyleMask:] + 188
	3   libSDL2-2.0.0.dylib                 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
	4   libSDL2-2.0.0.dylib                 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
	5   libSDL2-2.0.0.dylib                 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
	6   libSDL2-2.0.0.dylib                 0x000000010650117c SDL_FinishWindowCreation + 100
	7   libSDL2-2.0.0.dylib                 0x0000000106500998 SDL_CreateWindow_REAL + 1812
	8   libSDL2-2.0.0.dylib                 0x00000001063efd54 SDL_CreateWindow + 76
	9   qemu-system-i386                    0x00000001050aa600 sdl2_window_create + 192
	10  qemu-system-i386                    0x00000001050a9fa0 sdl2_2d_switch + 196
	11  qemu-system-i386                    0x0000000104e9c784 displaychangelistener_display_console + 524
	12  qemu-system-i386                    0x0000000104e9e36c register_displaychangelistener + 264
	13  qemu-system-i386                    0x00000001050ab6d0 sdl2_display_init + 304
	14  qemu-system-i386                    0x000000010505c870 qemu_init + 13380
2023-03-07 10:10:43 -08:00
Sam Lantinga
e0e79419b6 Fixed which window we check flags for when updating fullscreen mode 2023-03-07 10:08:55 -08:00
Sam Lantinga
8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
2023-03-06 15:37:52 -08:00
divVerent
91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086)
2023-03-06 15:37:41 -08:00
Anonymous Maarten
6c495a92f0 cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:41:18 +01:00
Michal Suchanek
96a2a6b945 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
2023-03-03 14:30:02 -08:00
Ozkan Sezer
fd4bb4154b dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data 2023-03-03 03:01:02 +03:00
Ryan C. Gordon
46945354cc dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.

Fixes #7390.

(cherry picked from commit 8b9a938413)
2023-03-02 16:43:44 -05:00
Ryan C. Gordon
f5bb286b76 dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.

(cherry picked from commit f833e005e1)
2023-03-02 16:41:58 -05:00
Sam Lantinga
f47a08ab84 Fixed typo in previous cherry-pick 2023-03-01 16:47:48 -08:00
Sam Lantinga
660fc89967 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
2023-03-01 16:41:44 -08:00
Sam Lantinga
6ff3e49b6f Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361

(cherry picked from commit ebdb320651)
2023-02-28 16:15:01 -08:00
Ryan C. Gordon
e58a8639e3 docs: Removed bogus file from wiki bridge.
That was fixed to not do that again by 7e429a13d3
2023-02-28 13:40:35 -05:00
Ryan C. Gordon
5b7b3da701 Sync wiki -> headers. 2023-02-28 12:56:01 -05:00
Ryan C. Gordon
0a0dfdb2f9 wikiheaders: Sort pages before listing them in README/FrontPage.md.
(cherry picked from commit 99c38268cd)
2023-02-28 12:29:21 -05:00
Ryan C. Gordon
8572e19327 wikiheaders: Use Windows endlines in the source, Unix in the wiki.
(cherry picked from commit 7745c9b3ae)
2023-02-28 12:29:16 -05:00
Sam Lantinga
031348d377 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
2023-02-28 09:03:10 -08:00
Ryan C. Gordon
462d95ab4d wikiheaders: ignore wiki's README/FrontPage.md
(cherry picked from commit 6d1e14b792)
2023-02-28 11:56:20 -05:00
Ryan C. Gordon
a48bb80ea0 wikiheaders: Bridge README files in the docs directory to wiki.
Fixes #6026.

(cherry picked from commit 2506676f34)
2023-02-28 11:46:46 -05:00
Sam Lantinga
c0fb092425 Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a3039)
2023-02-28 08:37:18 -08:00
Ryan C. Gordon
37de5d4849 wikiheaders: fixed wikilinks in Markdown code sections.
(cherry picked from commit a479633455)
2023-02-27 23:08:55 -05:00
Sam Lantinga
715749f578 Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.

(cherry picked from commit 206fa4dafb)
2023-02-27 15:21:04 -08:00
David Carlier
0c7346ec3e USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it 2023-02-26 14:00:32 +03:00
Torge Matthies
711a458be5 x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.

Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.

Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6)
2023-02-25 10:05:43 -08:00
Ryan C. Gordon
171fba320f wikiheaders: Fix wikilinks inside code sections a little. Not perfect yet.
(cherry picked from commit 5b0351a672)
2023-02-24 14:30:34 -05:00
Sam Lantinga
ad09976eca Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.

(cherry picked from commit daffe02b11)
2023-02-24 09:23:23 -08:00
Ryan C. Gordon
7abb748134 Sync wiki -> headers. 2023-02-24 11:47:13 -05:00
Ryan C. Gordon
858ae9900e wikiheaders: fixed see-also conversion
(cherry picked from commit d748a454a8)
2023-02-24 11:46:41 -05:00
Ryan C. Gordon
f87f0fe781 wikibridge: Fixes for manpage generation from Markdown format.
(cherry picked from commit 5ff49955ab)
2023-02-24 10:22:28 -05:00
Ryan C. Gordon
b3ea81b33f wikiheaders: Work to make the wiki exist primarily in Markdown format.
This adds a means to mass-convert the whole wiki to Markdown as a one-time
operation, and then some fixes to make --copy-to-headers correctly deal with
Markdown-formatted wiki pages.

(cherry picked from commit 936a51d5cc)
2023-02-24 09:48:37 -05:00
Sam Lantinga
3bf9c70a7c Changed the VID/PID used for the Backbone One controller on iOS
(cherry picked from commit 516e48515e)
2023-02-23 12:24:49 -08:00
Sam Lantinga
ea7103088f Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853)
2023-02-23 11:59:10 -08:00
Sam Lantinga
a3a45f6709 Fixed view frame from flipping back and forth between landscape and portrait on iOS
(cherry picked from commit b2d913883c)
2023-02-23 11:59:00 -08:00
Ozkan Sezer
5a7ea76ed3 fix MSVC build failures in CI after commit 1e5e8e2f
(cherry picked from commit a2f8cf8fc0)
2023-02-22 13:31:44 -05:00
Ryan C. Gordon
9403c9e95a resampler: Work at double precision on x86-64 machines.
We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.

(cherry picked from commit 1e5e8e2fda)
2023-02-22 13:29:31 -05:00
Sam Lantinga
13969f8567 De-duplicate Google Stadia controllers on macOS
(cherry picked from commit 87a83787a3)
2023-02-21 15:35:25 -08:00
Sam Lantinga
9be85b846b Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
(cherry picked from commit 4aeec9d8c2)
2023-02-21 15:07:24 -08:00
Sam Lantinga
35c9b1042f Fixed the packet size for Xbox One controllers
(cherry picked from commit 021a7cfa13)
2023-02-21 12:48:10 -08:00
Sam Lantinga
31a57c05dc Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit e4face7c1d)
2023-02-21 12:43:20 -08:00
Sam Lantinga
3dff5d3cbe Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6)
2023-02-21 11:29:45 -08:00
Sam Lantinga
4c9a79dddb Removed duplicated conditional
(cherry picked from commit 1a15d506a6)
2023-02-20 18:26:07 -08:00
Sam Lantinga
7c4f5e1def Fixed rumble caps for the Nintendo Joy-Con controllers
(cherry picked from commit 02cea5fca1)
2023-02-20 18:25:57 -08:00
Sam Lantinga
abe8dbbf1c Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f)
2023-02-20 18:25:38 -08:00
Sam Lantinga
0efb31ef32 cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b8983)
2023-02-20 10:43:15 -08:00
Marc-André Lureau
eb22fbc894 windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de0)
2023-02-20 10:42:18 -08:00
Marc-André Lureau
479bc2d5ed windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a628)
2023-02-20 10:41:45 -08:00
Ryan C. Gordon
e6e654e25c include: Fix symbols in public headers that start with an underscore.
Fixes #7352.
2023-02-20 11:38:26 -05:00
Sam Lantinga
7b06007266 Fixed typo (thanks @Iniquitatis!)
(cherry picked from commit ced02319a6)
2023-02-19 09:58:07 -08:00
Lauri Kasanen
7d55ccb8b0 Fix GetGlobalMouseState when xi2 is not available at runtime
(cherry picked from commit 0123d6311d)
2023-02-19 09:56:39 -08:00
Ozkan Sezer
da6bce4f76 SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Le Philousophe
74e8a6451b Fix window size in X11 when window manager refuses to resize
(cherry picked from commit a67ae8eed5)
2023-02-18 12:33:18 -08:00
Sam Lantinga
f741adc86c Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
(cherry picked from commit eede2066fb)
2023-02-17 11:30:49 -08:00
Anonymous Maarten
817141c162 ci: install pkg-config on Macos runner
(cherry picked from commit 86f0c69465)
2023-02-17 01:05:00 +03:00
Sam Lantinga
e86f494317 Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.

Fixes https://github.com/libsdl-org/SDL/issues/7304

(cherry picked from commit ece8a7bb8e)
2023-02-16 09:53:33 -08:00
Sylvain
d948e6c3c5 Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode() 2023-02-16 08:23:22 +01:00
Sam Lantinga
e7376b7b74 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
2023-02-15 13:54:50 -08:00
Sam Lantinga
69b2baec5c Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318

(cherry picked from commit beb6a2afdc)
2023-02-14 18:04:30 -08:00
Sam Lantinga
2c6995778e Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef3)
2023-02-14 17:53:37 -08:00
Ozkan Sezer
22df572979 look for clock_gettime() in libc first, then in librt if not found. 2023-02-13 22:28:02 +03:00
Ozkan Sezer
634705851d cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
Ozkan Sezer
1194f52a5c cmake: fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:55:40 +03:00
Sylvain
45e5f0f10b Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale() 2023-02-13 09:43:13 +01:00
Knightly
a23d1af0ac Guard against _USE_MATH_DEFINES redefinition 2023-02-12 20:47:00 +03:00
Francisco Javier Trujillo Mata
2b66ef0df4 Fixed audio 2023-02-11 13:22:47 -08:00
Sam Lantinga
7285f0d441 Sorted controller list
(cherry picked from commit 68e2f23066)
2023-02-10 17:18:32 -08:00
Alfredo Escobar
ca3468cb55 Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780)
2023-02-10 17:17:00 -08:00
Bruce Mitchener
7d2012af87 emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.

Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.

`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.

(cherry picked from commit a8e89f2567)
2023-02-10 07:11:31 -08:00
Sylvain
17515f4aef Backport simplify flags PR #7220 2023-02-09 17:19:46 -08:00
Sam Lantinga
f71178a16f Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140

(cherry picked from commit a9650d440a)
2023-02-09 12:07:42 -08:00
Sam Lantinga
d77eb8a8d5 Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450

(cherry picked from commit b7c6fec10a)
2023-02-08 14:31:05 -08:00
Sam Lantinga
3fb9118cb6 Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed223)
2023-02-08 14:31:05 -08:00
Sam Lantinga
71fb4e3d76 Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b)
2023-02-08 14:31:05 -08:00
Sam Lantinga
2518e32de8 Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS

(cherry picked from commit d1c72bb0bc)
2023-02-08 14:31:01 -08:00
Sam Lantinga
e8938fc66a Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4)
2023-02-08 14:27:05 -08:00
Ozkan Sezer
fde6323662 fix build after the Logitech ChillStream patch. 2023-02-07 01:11:02 +03:00
Sam Lantinga
7154605982 Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
2023-02-06 13:28:44 -08:00
Ozkan Sezer
c68cfcdb2d make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT 2023-02-07 00:21:56 +03:00
Ozkan Sezer
7bf3e28dc6 windows/SDL_systhread.c: remove some dead code. 2023-02-07 00:21:40 +03:00
Sam Lantinga
3fa5a2f794 Fixed warning running a command queue without any vertex operations
(cherry picked from commit f8b41919da)
2023-02-06 11:25:35 -08:00
Sean Ridenour
af5efadd9f Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using
Dear ImGui, which sets the mouse cursor every frame.
2023-02-05 14:14:54 -05:00
Sam Lantinga
5b5a72e33c Sorted controller list
(cherry picked from commit 1c03ddefc3)
2023-02-05 08:44:46 -08:00
Antonis Geralis
58fa43e7c3 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb0)
2023-02-05 08:44:46 -08:00
Leonardo Brondani Schenkel
4266cf8504 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
2023-02-05 08:44:37 -08:00
Ozkan Sezer
4f7f72c257 replaced line comments in public header. 2023-02-04 10:02:10 +03:00
Anonymous Maarten
c5035d8ffd include: add comment documenting the change(s) to SDL_opengl_glext.h 2023-02-04 02:44:37 +01:00
Alynne
92779a5bd8 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02f)
2023-02-03 15:02:47 -08:00
Anonymous Maarten
0dc4373aad opengl: make SDL_opengl_glext.h's include compatible with macos
- Mesa defines __gl_glext_h_
- Apple defines __glext_h_
2023-02-03 21:05:54 +01:00
Ozkan Sezer
06b305d232 dynapi: cast GetProcAddress() result to void* 2023-02-03 17:40:40 +03:00
Sam Lantinga
c4a493de97 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc57649)
2023-02-02 08:41:57 -08:00
Sam Lantinga
4a87abc966 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335)
2023-02-02 08:41:36 -08:00
Sam Lantinga
2290d71338 Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f3632)
2023-02-01 23:07:47 -08:00
Sasha Szpakowski
17ecb11ed6 macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d727)
2023-02-01 22:42:12 -08:00
Anonymous Maarten
8800d40442 cmake: assume autotools static libraries with lib prefix and .a suffix 2023-02-01 19:05:44 +01:00
Ryan C. Gordon
7ac43cfb6b Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
2023-01-29 11:46:22 -05:00
Matt Durgavich
dfc56cfc0e Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-28 15:49:51 -08:00
Ryan C. Gordon
c83428475d wikiheaders: Link to the SDL3 wiki in the preamble.
Reference Issue #6568.
2023-01-26 14:45:12 -05:00
Ryan C. Gordon
d5680c5d20 wikiheaders: Allow markdown in the wikipreamble string.
Reference Issue #6568.

(cherry picked from commit a089b2ea19404f6dacd083327e13cae888b58993)
2023-01-26 10:23:21 -05:00
Ryan C. Gordon
1069c8931d wikiheaders: Add a \threadsafety tag to document threading details.
Reference Issue #7140.

(cherry picked from commit 01cba48d18)
2023-01-26 10:23:08 -05:00
Jiří Malák
507fc462db SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.
2023-01-26 17:00:02 +03:00
Anonymous Maarten
d9d84c8d73 ci: test PVR_PSP2 (gles/gl) and gib (gles) 2023-01-25 00:22:50 +01:00
Anonymous Maarten
e927e5d440 vita: add missing static libraries for using gles with pib 2023-01-25 00:22:50 +01:00
Anonymous Maarten
33ec2a5e94 vita: fix reformatting error in SDL_vtagl_pvr.c 2023-01-25 00:22:50 +01:00
Anonymous Maarten
a8a5bd3d6b cmake: allow disabling OpenGL support when building with GLES using PSP2-PVR 2023-01-25 00:22:50 +01:00
ds-sloth
038ccd764a Support MIN/MAX blend on opengles2 2023-01-23 06:09:58 -08:00
Anonymous Maarten
c0445c23bf vita: PVR needs to link to sceIme_stub library 2023-01-23 05:08:59 +01:00
ds-sloth
9670f233cc Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:48:13 -08:00
Frank Praznik
ea179abdb7 wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.

(cherry picked from commit 423a82cd4b)
2023-01-22 08:20:34 -08:00
raphasamp
eabd88ed28 Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639)
2023-01-22 17:32:50 +03:00
PARTY MAN X
a44b646105 Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist.  Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
2023-01-21 22:03:57 -08:00
Ozkan Sezer
880ac537a5 typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
2023-01-21 10:15:02 +03:00
Guldoman
7b8f0ba8b7 wayland: Set APPLICATION scancode name to Menu
This mimics the behavior of the other platforms.

(cherry picked from commit 6c06f5ce93)
2023-01-19 15:06:18 -08:00
Ozkan Sezer
73a68c6ea5 regenerated configure script. 2023-01-18 21:56:10 +03:00
Frank Praznik
44dc90dcc8 autotools: Add check for libdecor get min/max functions 2023-01-18 10:32:43 -08:00
Fabian Greffrath
8efa1f8fc6 add support for libsamplerate's "linear" resampling mode
Fixes #6998
2023-01-16 16:31:34 -05:00
Sylvain
5d1e6b28d9 SDL_test_harness: fix memory leak when generated seed 2023-01-16 10:43:28 +01:00
Sylvain
c638b4a682 SDL_CreateAudioStream: check for invalid parameters 2023-01-16 09:26:05 +01:00
Anonymous Maarten
01a4cf8a10 ci: don't require EXTRA_ prefix on input environment variables 2023-01-15 17:29:37 +01:00
Anonymous Maarten
f51f7fbb94 n3ds: fix exported libraries of n3ds 2023-01-15 17:29:37 +01:00
Jon Daniel
b47b6e02fd fix prefix path not resolving symlinks 2023-01-15 01:30:24 +01:00
Francisco Javier Trujillo Mata
381312a02a Use filesystem drivers 2023-01-13 09:58:33 -08:00
Frank Praznik
f836b465aa Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc.

(cherry picked from commit 180afcdf39)
2023-01-12 18:00:11 -08:00
Frank Praznik
a47a045128 wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.

(cherry picked from commit e35c3872dc)
2023-01-12 13:35:33 -08:00
Frank Praznik
e8ae155585 wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.

(cherry picked from commit 50f2eb7d41)
2023-01-12 13:35:20 -08:00
happyharryh
2cb422360c Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf5)
2023-01-12 06:56:59 -08:00
Narr the Reg
fa934dd4df hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cab)
2023-01-12 06:38:37 -08:00
Ozkan Sezer
6a52017724 SDL_dynapi.c: add extern "C" guards, just in case.. 2023-01-12 14:01:02 +03:00
Francisco Javier Trujillo Mata
32fd45cf48 Using UV instead of STQ 2023-01-11 15:12:14 -08:00
Francisco Javier Trujillo Mata
c5a09ca7a9 Remove dummy flag 2023-01-11 15:12:14 -08:00
Wohlstand
b425036808 SDLAudioManager.java: Fixed the support for Android older than API 23 2023-01-10 20:15:35 -08:00
Sam Lantinga
0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
yuanhecai
0b0d256a69 Fix loongarch64 support
HAS_LSX/LASX is modified as HAVE_LSX/LASX.
(cherry picked from commit 50af65a7dd)
2023-01-09 11:14:28 +03:00
Ozkan Sezer
d09d0aaab6 cmake (CheckPTHREAD): remove _GNU_SOURCE define after bug #7026 fix 2023-01-09 01:30:50 +03:00
Anonymous Maarten
460b7b247f cmake: do all compile tests with -D_GNU_SOURCE=1 2023-01-08 19:21:50 +01:00
Sam Lantinga
ebc2fb411f Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8)
2023-01-08 09:35:55 -08:00
Ozkan Sezer
0d5467a6e9 cmake: check for math library functions even in the absence of libm
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Ozkan Sezer
305e7b55bd cmake: fix detection of library functions when -Werror is enabled.
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Guldoman
ad0d1e2ad5 wayland: Fallback to default cursor if chosen one wasn't found
(cherry picked from commit 5a42831345)
2023-01-06 14:55:06 -08:00
Sylvain
7bf4319eb2 fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990)
( same as BlitRGBtoRGBPixelAlphaMMX )
2023-01-06 21:24:24 +01:00
Sylvain
0ebda87425 Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX 2023-01-06 08:50:33 -08:00
Sam Lantinga
a099172754 Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit 0357390fc2)
2023-01-03 15:24:32 -08:00
Sam Lantinga
988866ca4a Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd56)
2023-01-03 15:14:00 -08:00
Sam Lantinga
2cb7a0a0bb Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310)
2023-01-03 15:13:50 -08:00
Sam Lantinga
b8d5fa4aef Improved handling of binding buttons and axes
(cherry picked from commit 71f3bf90ed)
2023-01-03 12:50:20 -08:00
Sylvain
0a9f61fbf1 Wayland / Drag and Drop: find the current window 2023-01-03 19:07:28 +01:00
Ozkan Sezer
c7f22f0324 render/SDL_yuv_sw.c: fix build after commit d234f7a 2023-01-02 20:51:56 +03:00
Sylvain Becker
d234f7a498 SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972) 2023-01-02 09:09:57 -08:00
Sylvain
2fd9e63f1a Android: orientation, check for exact match to "Portrait". (see #6959)
(Portrait is also contained in PortraitUpsideDown)
2023-01-02 09:48:26 +01:00
Sylvain
874ebed14d Android: inverse LandscapeLeft and LandscapeRight (see #6959)
LandscapeLeft has now been set to ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE and LandscapeRight to ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE in order to reflect the docs: https://wiki.libsdl.org/SDL2/SDL_HINT_ORIENTATIONS
2023-01-02 09:48:17 +01:00
Ozkan Sezer
5b904a103a windows: more HANDLE -> HMODULE changes. 2022-12-31 08:00:20 +03:00
Ozkan Sezer
0a8f9777a7 SDL_dynapi.c: LoadLibraryA() returns HMODULE. 2022-12-30 11:11:10 +03:00
Sam Lantinga
78d3a713de Fixed documentation for SDL_JoystickGetDeviceInstanceID
Fixes https://github.com/libsdl-org/SDL/issues/6946
2022-12-29 15:00:32 -08:00
Sam Lantinga
74229d4a41 Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)

Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937

(cherry picked from commit e1bd5bd071)
2022-12-29 14:55:46 -08:00
Sam Lantinga
29a4c5ebc2 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155f)
2022-12-28 12:52:17 -08:00
Sam Lantinga
903df79b2d Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4)
2022-12-27 12:21:13 -08:00
Ozkan Sezer
d47ff8ae73 SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 2022-12-27 00:14:00 +03:00
Ozkan Sezer
738442b82a SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32
(cherry-picked from commit 29ba5f5d64)
2022-12-27 00:11:55 +03:00
Vincent Hamm
68073c6276 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api 2022-12-26 11:22:41 -08:00
Sam Lantinga
920acb75c3 editorconfig: remove trailing whitespace in source code
(cherry picked from commit 7c67213cef)
2022-12-26 10:34:45 -08:00
Sam Lantinga
3dbc6a40ae render: only enable clipping when the rectangle is valid
Fixes https://github.com/libsdl-org/SDL/issues/6896

(cherry picked from commit 00f05dcf49)
2022-12-26 10:25:23 -08:00
João Henrique
af54c82138 kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.

This commit restores the intended behavior.

Fixes: 3c501b963d ("Clang-Tidy fixes (#6725)").
(cherry picked from commit 0187209f46)
2022-12-23 09:29:49 -08:00
Rudolf-Walter Kiss-Szakacs
232ed540db Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS. 2022-12-22 08:59:56 -08:00
Caleb Cornett
c542aef600 Fix GDK OpenGL build error 2022-12-20 23:22:55 -05:00
Caleb Cornett
abffa1194a Fix dynapi signature for SDL_GDKSuspendComplete 2022-12-20 23:17:50 -05:00
Caleb Cornett
3b3c141ff9 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:17 -05:00
Sam Lantinga
6969b3be3b Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
2022-12-19 09:16:59 -08:00
Maido
311b02f0b5 Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:42 +01:00
Sylvain Becker
36c87d9f27 Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:56:43 +01:00
Sylvain Becker
4e3fc0c1dc Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:08:24 +01:00
Sam Lantinga
187708e542 Fixed compiler warning
```
 ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
    while (sem_trywait(&sem->sem) != 0) {
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
    return retval;
           ^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
    while (sem_trywait(&sem->sem) != 0) {
```

This was a legitimate bug, thank you clang!

Fixes https://github.com/libsdl-org/SDL/issues/6830

(cherry picked from commit b678a98024)
2022-12-17 06:59:19 -08:00
Sam Lantinga
3b0cd44158 Fixed compiler warning
```
 ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
           ^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
2022-12-17 06:51:02 -08:00
Maido
741499dea7 Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:38:57 +01:00
Sam Lantinga
a53382e460 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device 2022-12-15 18:00:51 -08:00
Sam Lantinga
e99b9ca9c0 Note that the NACON Daija Arcade Stick is an arcade stick 2022-12-15 17:58:29 -08:00
Sylvain
8e72be3117 testime.c: fix wrong {} in switch 2022-12-15 14:39:05 +01:00
Sam Lantinga
7a9966af9d Fixed crash in SDL_PrivateGameControllerRefreshMapping() 2022-12-14 14:24:58 -08:00
Sam Lantinga
d59caffe2c Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:29:19 -08:00
Sylvain Becker
582fb3901a DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:46:52 +01:00
Sam Lantinga
c709741871 Detect display change when fullscreen desktop windows move displays
This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows

(cherry picked from commit 650e16a824)
2022-12-12 20:28:07 -08:00
Sam Lantinga
817454cfe6 Don't try to open the Razer Huntsman Elite keyboard as a controller 2022-12-12 18:00:57 -08:00
Ryan C. Gordon
e986c7984b wasapi: Fixed incorrect assertions.
Fixes #6795.

(cherry picked from commit 12486e144b)
2022-12-12 16:08:52 -05:00
Frank Praznik
dfd7efaf13 wayland: Set xdg surface geometry
It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes.

Partially reverts #6361.  This is not needed in the libdecor path, as libdecor calls this for the content surface internally.

(cherry picked from commit 90a964f132)
2022-12-12 11:22:18 -08:00
Sam Lantinga
802b5ef7dc Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf99)
2022-12-12 10:56:08 -08:00
Pierre Wendling
e580e087ff N3DS: Backport semaphore fixes from #6776. 2022-12-11 17:09:28 -08:00
nfarid
b79732b967 cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
Sylvain
faa7e3cc2e Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783) 2022-12-10 19:22:27 +01:00
Sylvain
5efc9bd194 SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783) 2022-12-10 19:22:08 +01:00
Ryan C. Gordon
4bae75387a docs: Note that you don't need to free SDL_GetDefaultCursor's results.
Reference Issue #6777.

(cherry picked from commit 16f8dfcef9)
2022-12-09 22:09:39 -05:00
Sam Lantinga
f57776836f Fixed build 2022-12-09 10:22:18 -08:00
Sam Lantinga
569fa3f57f Added test event logging for SDL_WINDOWEVENT_ICCPROF_CHANGED and SDL_WINDOWEVENT_DISPLAY_CHANGED 2022-12-09 10:13:18 -08:00
Sam Lantinga
be3b1cff0b Added logging for SDL_DISPLAYEVENT_MOVED 2022-12-08 17:03:29 -08:00
Sam Lantinga
ab479b4961 Make sure the display list is up to date for window placement 2022-12-08 17:01:18 -08:00
Sam Lantinga
264da8c127 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes 2022-12-08 12:46:13 -08:00
Sam Lantinga
cfc7cac3c9 Fixed memory leak when removing existing displays 2022-12-08 12:43:23 -08:00
Frank Praznik
8b74be464f wayland: Handle the Num Lock and Caps Lock modifiers via modifier events
Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received.  In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state.

(cherry picked from commit 653e484da1)
2022-12-08 09:30:22 -08:00
Sam Lantinga
fc689a6cb3 Fixed build 2022-12-07 16:06:17 -08:00
Sam Lantinga
b4d547905d Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8)
2022-12-07 14:54:00 -08:00
Sam Lantinga
4ee36a9474 Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593)
2022-12-07 14:48:36 -08:00
Sam Lantinga
c2b2f2a71e Clarified where the paddle locations are
(cherry picked from commit ea714956b6)
2022-12-07 14:47:07 -08:00
Sam Lantinga
d1b4810542 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
2022-12-05 13:36:51 -08:00
Ozkan Sezer
bcccbbd894 tests: avoid redefinition warnings for MSVC _CRT_???_NO_DEPRECATE macros 2022-12-05 00:35:32 +03:00
Ozkan Sezer
4e465f25d0 reverted const removal from SDL_NewAudioStream in commit d0bbfdbfb. 2022-12-04 12:55:15 +03:00
Max Bachmann
7ac66972b7 Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f93)
2022-12-03 08:22:05 -08:00
Sylvain
3e9ae3ea64 Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725) 2022-12-03 13:39:03 +01:00
Sylvain
0a91a793cf Fix Conditional jump or move depends on uninitialised value(s)
eg ./testsprite2 --trackmem
2022-12-02 21:13:40 +01:00
Sam Lantinga
07d6d116ed Commented out syntax that causes Visual Studio 2019 to complain on every edit
(cherry picked from commit 4713db1484)
2022-12-02 00:43:46 -08:00
Frank Praznik
b5483f2c68 Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.

(cherry picked from commit 378b1c286a)
2022-12-01 15:19:50 -08:00
Ozkan Sezer
b990e9145b build fixes after d0bbfdbfb8 2022-12-02 02:13:59 +03:00
Sam Lantinga
3bdc62215e Fixed Apple build after d0bbfdbfb8 2022-12-01 15:11:29 -08:00
Sam Lantinga
423c558e44 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c56499)
2022-12-01 14:44:52 -08:00
Sam Lantinga
42238f88ea Fixed build after d0bbfdbfb8 2022-12-01 13:28:48 -08:00
Pierre Wendling
d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963d)
2022-12-01 13:08:50 -08:00
Sam Lantinga
e29c0661cc Removed check for _HAVE_STDINT_H, which nobody defines
Fixes https://github.com/libsdl-org/SDL/issues/6619
2022-12-01 12:54:02 -08:00
Ozkan Sezer
e57554ea65 SDL_main.h: added field to SDL_GDKSuspendComplete documentation. 2022-12-01 20:37:00 +03:00
Sylvain
09ee811f4b Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4)
2022-12-01 08:29:15 -08:00
Ozkan Sezer
b067ab9202 restore SDL_malloc.c original formatting.
(cherry picked from commit 45025799b7)
2022-11-30 18:18:06 -08:00
Sam Lantinga
6e40c7a9b8 Added support for the Logitech Cordless Precision PS3 controller 2022-11-30 17:03:29 -08:00
Sam Lantinga
01541bc350 Added support for the HORIPAD Pro for Xbox Series X 2022-11-30 16:42:00 -08:00
Sam Lantinga
4504c10f3b Re-enabled support for third party PS3 controllers 2022-11-30 16:37:20 -08:00
Sam Lantinga
7b1000013e Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
2022-11-30 15:51:17 -08:00
Sam Lantinga
9e997cc787 Fixed Victrix FS Pro V2 controller hang on reboot 2022-11-30 15:39:10 -08:00
Sam Lantinga
d87048fd5a Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit() 2022-11-30 14:37:34 -08:00
Sam Lantinga
6926d046c0 Fixed build after cherry-pick of 5750bcb174 from SDL3 2022-11-30 13:05:57 -08:00
Sam Lantinga
b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
2022-11-30 12:57:41 -08:00
Sam Lantinga
5c4bc807f7 Revert "SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits."
This reverts commit 8eeca8c7db as it's potentially an ABI break.
2022-11-30 05:59:56 -08:00
Ozkan Sezer
8eeca8c7db SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits.
(cherry picked from commit 8901297437)
2022-11-30 05:59:03 -08:00
David Edmundson
d7664a6ef1 Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.

Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.

This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
2022-11-29 16:37:02 -05:00
Anonymous Maarten
5df106603d cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat 2022-11-29 20:20:33 +01:00
Ryan C. Gordon
69f0223474 dynapi: Abstract out the environment variable name.
(cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
2022-11-29 14:15:20 -05:00
pionere
724845110c video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)

(cherry picked from commit cf0cb44df8)
2022-11-29 11:04:11 -08:00
Anonymous Maarten
84039e2514 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain
(cherry-picked from commit e2060de714)
2022-11-29 21:15:21 +03:00
Sam Lantinga
2d24baaad4 Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
2022-11-29 09:26:29 -08:00
Sam Lantinga
b7cc4dce70 Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c69193)
2022-11-29 08:51:23 -08:00
pionere
0b7a9a8e9f thread: code style
(cherry picked from commit 461a38ff1a)
2022-11-29 08:47:52 -08:00
Sylvain
8cda5102fc Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 16:16:10 +01:00
pionere
ee13e8c76b thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba66)
2022-11-29 09:40:58 -05:00
pionere
fcd7d658dc thread: fix inconsistent return values
- SDL_CreateMutex returns NULL when the creation fails (ngage)
- SDL_SemValue returns 0 when the semaphore is NULL (n3ds)

(cherry picked from commit 6875e1c262)
2022-11-29 09:28:33 -05:00
Sam Lantinga
89e9f7b42b Added support for the Xbox Elite controller paddles with firmware version 5.13+ 2022-11-28 23:10:02 -08:00
Vasily Khoruzhick
b6c875a923 Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode
Generated using controller map
2022-11-28 17:48:03 -08:00
Samuel Venable
a65d1bfb14 Fix broken solaris build. (missing brace).
missing brace.
2022-11-28 15:51:28 -08:00
Sam Lantinga
37d244ea81 Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles 2022-11-28 14:49:07 -08:00
Sam Lantinga
a937b5c4ad Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
2022-11-28 13:47:30 -08:00
Sylvain Becker
fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Samuel Venable
0739d237ad [skip ci] Solaris getexecname() returns argv[0]
`argv[0]`/`getexexname()` are not always absolute paths by default and can be modified to anything the developer wants them to be.

Consider using `readSymLink("/proc/self/path/a.out")` instead and `getexecname()` as the fallback, since the symlink will always be the correct absolute path (unless /proc is ot mounted, but it is by default on Solaris and Illumos platforms).

(cherry picked from commit 4f5e9fd5bd)
2022-11-27 21:38:01 -05:00
Markus Mittendrein
8145212103 SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.
2022-11-27 21:06:52 -05:00
Joshua Root
2df39e64ab Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.

(cherry picked from commit 9a64aa6f95)
2022-11-26 20:36:54 -08:00
Sam Lantinga
8fddf146bf Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097)
2022-11-26 13:11:26 -08:00
Ryan C. Gordon
3f5593d613 cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.

(cherry picked from commit fa5adcafd5)
2022-11-26 13:59:44 -05:00
Anonymous Maarten
dcd1252368 cmake: test for lsx and lasx intrinsics for loongarch 2022-11-25 21:50:43 +01:00
Anonymous Maarten
edb75bc29e cmake: make all assembly options depend on SDL_ASSEMBLY and architecture 2022-11-25 21:50:25 +01:00
Anonymous Maarten
660cec69b1 cmake: find libudev library so it gets priority 2022-11-25 21:37:42 +01:00
Anonymous Maarten
a2611edcf3 cmake: add support for some BSD's wscons input 2022-11-25 21:37:36 +01:00
Michael Fitzmayer
e19c532ebf Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8)
2022-11-24 13:13:08 -08:00
Anonymous Maarten
e426617c9c cmake: add X11 include dir to check dirs 2022-11-24 21:00:26 +01:00
Sylvain Becker
192cdf3d04 SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla 2022-11-24 18:33:50 +03:00
Ozkan Sezer
64a5e7be98 added missing FGREP to Makefile.in. fixed syntax. regenerated configure. 2022-11-24 17:00:20 +03:00
Frank Praznik
66bd15555c wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb22442)
2022-11-24 03:01:42 -08:00
Sam James
4c7156c1e6 Avoid use of deprecated egrep/fgrep
GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.

Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a)
2022-11-24 02:59:41 -08:00
Joshua Root
33e5de31d8 vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598

(cherry picked from commit 239423e205)
2022-11-23 17:39:26 -08:00
Frank Praznik
3eaf56894e wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.

(cherry picked from commit f47169fcba)
2022-11-23 15:17:52 -08:00
Joshua Root
242ce20cbf SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.

(cherry picked from commit 53ca1f7702)
2022-11-23 12:48:26 -08:00
Joshua Root
f52e7199df Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.

(cherry picked from commit f8cebeea59)
2022-11-23 12:28:43 -08:00
Joshua Root
e12c831b15 SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.

(cherry picked from commit d2910904fb)
2022-11-23 12:22:40 -08:00
Ozkan Sezer
cd399caf6f fix dynapi after SDL_GDKSuspendComplete addition. 2022-11-23 22:50:10 +03:00
Ciro Mondueri
f6144dfe03 adds GDK suspend/resume basic handling (#6596) 2022-11-23 11:41:14 -08:00
SDL Wiki Bot
ac2fcfcb62 Sync SDL2 wiki -> header 2022-11-22 23:21:36 +00:00
Ryan C. Gordon
4ac2d45a06 Testing the wiki, disregard this commit. 2022-11-22 18:12:43 -05:00
Sam Lantinga
dce6ed56d7 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
2022-11-22 10:56:44 -08:00
Sam Lantinga
e3d430b83e Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
2022-11-22 10:53:28 -08:00
Ryan C. Gordon
511bab5bbf .wikiheaders-options: Move SDL2 documentation to a subdirectory.
SDL3 will be the main thing now.
2022-11-22 13:05:08 -05:00
Anonymous Maarten
156bf7e6aa android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder 2022-11-22 09:41:23 -08:00
Sam Lantinga
938b720a9e Update SDL info and Xcode marketing version to 2.27.0 2022-11-22 09:19:21 -08:00
Sam Lantinga
44975d40ef Update SDL info and Xcode marketing version with version update scripts 2022-11-22 09:18:05 -08:00
Sam Lantinga
ea8f8b6dc3 Updated to version 2.27.0 for development 2022-11-21 16:36:10 -08:00
Sam Lantinga
0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga
d167cd6715 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick 2022-11-21 09:02:10 -08:00
Sam Lantinga
8b20b568b0 Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
2022-11-21 07:42:14 -08:00
Sam Lantinga
8ae46a49ea Save the version in VERSION.txt instead of VERSION
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3 Strip trailing newline when reading the VERSION file 2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb add missing strcasestr checks to cmake and autotools build systems,
and update config files.
2022-11-20 14:20:33 -08:00
Frank Praznik
fe396e306e wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.

The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
2022-11-19 09:15:27 -08:00
Sam Lantinga
509939b1b6 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown 2022-11-18 18:20:53 -08:00
Sam Lantinga
ff99e56d3a Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are 2022-11-18 12:54:55 -08:00
Sam Lantinga
da9ba3a2a1 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
2022-11-18 12:17:27 -08:00
Sam Lantinga
ea4ea27a59 Don't trigger an error if we try to delete a touch device after shutting down the touch system
This can happen on Raspberry Pi if the display system fails to initialize.
2022-11-18 11:14:14 -08:00
David Gow
81479d8784 wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.

Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.

With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
2022-11-18 07:18:36 -08:00
Ozkan Sezer
6dc96aa745 SDL_UDEV_DelCallback: return early if _this is NULL
Fixes https://github.com/libsdl-org/SDL/issues/6548
2022-11-18 18:02:10 +03:00
Sylvain
16824865c2 Cleanup of SDL_SetError that already return -1 value 2022-11-18 06:59:10 -08:00
Sylvain
3e70553c48 Unneed test before calling SDL_FreeSurface 2022-11-18 06:58:34 -08:00
Sam Lantinga
9209942949 Revert "sdl2-config.in: Deprecate sdl2-config"
This reverts commit e0d904e90b.

SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
2022-11-18 06:53:13 -08:00
Sam Lantinga
769ae185d6 Revert "sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES"
This reverts commit a66cb8cf21.

SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
2022-11-18 06:52:12 -08:00
Sam Lantinga
78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sam Lantinga
1f87e9e24e Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
Sylvain
71f2864b3a Fix usage of sizeof() in test/testgles*.c files 2022-11-17 14:55:49 +01:00
Sylvain
89572af6a8 Fixed bug #6537 - AIX: use PAUDIO_WaitDevice 2022-11-17 11:43:46 +01:00
Sylvain
cd0d5a5fc5 Don't compare pointer against '0', but NULL 2022-11-17 11:23:15 +01:00
Sylvain
ddad901c0d Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
Sylvain
60c6cd554d Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition 2022-11-17 09:34:27 +01:00
Sylvain
b7358e47d5 Don't compare pointer against '0', but NULL 2022-11-17 09:18:49 +01:00
Sam Lantinga
77bcd269be Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
2022-11-16 22:23:16 -08:00
Ryan C. Gordon
a1702d463c ibus: Try to use org.freedesktop.portal.IBus first if available.
This should fix apps that want ibus support inside sandboxed environments
like FlatPak or Snaps.

Fixes #4706.
2022-11-16 23:39:41 -05:00
Ryan C. Gordon
bb0b8adacc mac: Fix handling of deprecated symbol.
This needs to check what our deployment target is, not what SDK
is available, since this is a linker symbol and not an enum
value or whatever.

Also removed a copy/paste error that mentioned CoreAudio in
the haptic subsystem.

Fixes #6534.
2022-11-16 22:04:04 -05:00
Sam Lantinga
913e403f2a Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2

OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
2022-11-16 18:03:29 -08:00
Sam Lantinga
fcc994e132 ensure that SDL2 does not set conflicting window flags (thanks @pionere!) 2022-11-16 17:40:32 -08:00
Sylvain
4192d1a1c7 Fix compilation. It needs to be casted to 'int' type 2022-11-16 21:56:19 +01:00
Sylvain
ce5da5d579 Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
Sylvain
1d7966df15 Remove un-needed check for NULL pointer. They were previously checked just before. 2022-11-16 21:27:16 +01:00
Frank Praznik
8ea96f365f events: Remove X and XKB keysym constants and headers
The XKB_KEY_* and XK_* macros resolve to the same constant values, so use the raw values and note what keys they correspond to in the comments, as is done for the other keysym values in this file.

This completely eliminates the need for any X or XKB system headers along with the if/else defines.
2022-11-16 11:42:53 -08:00
chalonverse
20af698b02 GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers 2022-11-16 11:38:04 -08:00
Ryan C. Gordon
389ffab733 Code style fixes, etc.
Reference PR #6345.
2022-11-16 12:53:48 -05:00
ulatekh
ec58a817ef Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Ryan C. Gordon
7ebdae5dc9 cocoa: Fix OpenGL deprecation warning. 2022-11-16 11:45:41 -05:00
Ryan C. Gordon
7c760f7f79 cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences

Reference Issue #4918.
2022-11-16 11:35:27 -05:00
Ryan C. Gordon
1fd66cc890 Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6b.

It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.

Reference Issue #4918.
2022-11-16 11:34:25 -05:00
Ryan C. Gordon
9d67686a5b haptic: Deal with deprecated macOS symbol. 2022-11-16 10:08:40 -05:00
Ryan C. Gordon
6801d676c0 Revert "pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small."
This reverts commit d8b1ef42ae.

This turned out to be unnecessary (it was a problem on the user's system,
not an SDL bug).

Reference Issue #6121.
2022-11-16 09:53:37 -05:00
Anonymous Maarten
81fd45f723 ci: Disable emscripten build time tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55534e277e cmake: add time out to tests to avoid ci timeouts 2022-11-16 15:42:08 +01:00
Anonymous Maarten
2e47016b01 ci: use Ninja generator in hop of accelerating the build 2022-11-16 15:42:08 +01:00
Anonymous Maarten
819b0143e3 cmake: enable SDL_TEST by default for emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a22fcf77fd cmake: older emscripten releases have a broken FindOpenGL.cmake
This is fixed since 3.1.10: 485a7b4d6f (diff-034f4d123f23ec5493d0fbf28cba1c36e404a991f286c8d031a22799e4e8b0e5)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
d8884b845e emscripten: fix warnings in tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a71e558d85 cmake: testshader needs -sLEGACY_GL_EMULATION on Emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6 cmake: emscripten has libunwind.h, libunwind.a has missing symbols 2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30 cmake: check ALL headers inside the look (including sys/types.h) 2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13 cmake: include FIndPkgConfig.cmake through find_package 2022-11-16 15:42:08 +01:00
Anonymous Maarten
cfa76973ff cmake: FindOpenGL.cmake shipped by emscripten does not have OpenGL::GL 2022-11-16 15:42:08 +01:00
Anonymous Maarten
76e3cf3840 cmake: use custom add_sdl_test_executable macro to add test 2022-11-16 15:42:08 +01:00
Frank Praznik
903301c6aa wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
2022-11-16 06:15:17 -08:00
Ryan C. Gordon
d8b1ef42ae pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small.
Fixes #6121.
2022-11-15 22:44:31 -05:00
Ozkan Sezer
06492c5981 CI, MSVC: update to use microsoft/setup-msbuild v1.1.3.
Fixes github deprecation warnings
2022-11-16 00:20:28 +03:00
Sam Lantinga
02ab7f3745 Fixed release build using clang on Windows 2022-11-15 12:57:07 -08:00
Sam Lantinga
98f93d0aa1 Fixed building without xkbcommon support 2022-11-15 11:39:06 -08:00
Sam Lantinga
615901dbfe Removed unnecessary header
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
2022-11-15 11:19:08 -08:00
Frank Praznik
c855184765 wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
2022-11-15 11:00:39 -08:00
Frank Praznik
d1858eb124 events: Add a helper function to get the default keycode for a scancode
Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
2022-11-15 11:00:39 -08:00
Frank Praznik
0e446c54bd events: Factor out the xkb keysym to scancode conversion from the X11 driver 2022-11-15 11:00:39 -08:00
Ryan C. Gordon
44d7b8b91d egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.

Fixes #5399.
2022-11-15 13:59:24 -05:00
Ethan Lee
f3cc99fb93 x11: Minor style fixes for recent OSK changes 2022-11-15 13:56:44 -05:00
Anonymous Maarten
e6c4db8160 The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga
70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling
a71ad40ac3 CMake: Add option to use Ccache. 2022-11-15 19:04:22 +01:00
SDL Wiki Bot
5e61f245ab Sync SDL wiki -> header 2022-11-15 05:25:16 +00:00
Pierre Wendling
80ff20f6fe N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Pierre Wendling
491d0bcc3c N3DS: Refactor N3DS_FileOpen. 2022-11-14 21:24:10 -08:00
Pierre Wendling
dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
Pierre Wendling
de5fa89b50 N3DS: Prepend PrefPath with sdmc:. 2022-11-14 21:24:10 -08:00
Pierre Wendling
7d536d5240 N3DS: Put SDL_Log.txt in the proper directory.
The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
2022-11-14 21:24:10 -08:00
Pierre Wendling
bf4f9aaa63 N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Pierre Wendling
d080e3bf3a Silence -Wmaybe-uninitialized warnings in tests. 2022-11-14 21:23:08 -08:00
Sam Lantinga
a40b7cde10 Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
Sam Lantinga
9f784b1887 The iOS and tvOS demos link SDL statically, not as a framework 2022-11-14 10:59:23 -08:00
pionere
b886f4c6c9 events: eliminate redundant code in SDL_SendEditingText 2022-11-14 09:00:45 -08:00
pionere
dad8df3ed1 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik
eef4d3c86a wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga
674989261d Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Sam Lantinga
1b0277da61 Move SDL_mslibc.c into the source file list 2022-11-13 11:09:38 -08:00
Ethan Lee
c4b9f62164 x11: Add support for the Steam Deck on-screen keyboard 2022-11-13 11:02:27 -08:00
pionere
5f2a1231dd video: check graphics flags the same way as the type flags 2022-11-13 08:31:50 -08:00
pionere
22354b4142 video: simplify window-type check in SDL_CreateWindow 2022-11-12 07:18:04 -08:00
Ryan C. Gordon
85aa9b8b6f wasapi: Favor the system resampler again, for now.
Reference Issue #5538.
2022-11-11 13:48:11 -05:00
Sam Lantinga
9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga
b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Michael Fitzmayer
875e9b35d7 N-Gage: additional cleanup 2022-11-11 05:04:28 -08:00
Michael Fitzmayer
afbafc2aef Remove redundant dependency to bitdraw.h, minor cleanup 2022-11-11 05:04:28 -08:00
pionere
d09edcbcac video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
2022-11-11 04:58:40 -08:00
pionere
b71d927429 video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW) 2022-11-11 04:58:40 -08:00
pionere
36c6ed4b6f video: add SDL_DllNotSupported
- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
2022-11-11 02:53:30 -08:00
Ozkan Sezer
dd44cacbd6 remove duplicated SDL_hidapi_steam.c additions to watcom makefiles. 2022-11-11 12:51:30 +03:00
Sam Lantinga
0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga
f430ef5ddc Don't change the window position when creating it on iOS, it is already placed on the correct display 2022-11-10 17:27:48 -08:00
Sam Lantinga
7c05ea0a0e Added mappings for the GameSir T3 and T4 Pro controllers 2022-11-10 13:35:59 -08:00
Sam Lantinga
404cb27677 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth 2022-11-10 13:28:03 -08:00
pionere
29cafa9c94 add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow 2022-11-10 06:56:24 -08:00
Ryan C. Gordon
1008cc8e5f video: Add some braces to match SDL coding style. 2022-11-09 12:55:27 -05:00
pionere
ac3349faaf solve FIXMEs in SDL_video.c 2022-11-09 12:54:07 -05:00
pionere
e5c599f8c6 fix SOLARIS_ATOMICS
- use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
2022-11-09 12:45:14 -05:00
pionere
b095df7f5c simplify MSC_ATOMICS
- use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well
- improve assertions:
  1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS
  2. use sizeof(a->value) instead of sizeof(int)
2022-11-08 10:32:31 -08:00
meyraud705
3dc88da022 Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
2022-11-08 10:30:11 -08:00
Sam Lantinga
6432f45a1c Don't treat the Nintendo IMU as a separate game controller on Linux 2022-11-08 10:27:21 -08:00
Sam Lantinga
2e3b4f3fd7 Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.

This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga
02bc359b64 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names 2022-11-07 19:31:18 -08:00
Ryan C. Gordon
b0dc6709b9 coreaudio: Don't use deprecated kAudioObjectPropertyElementMaster symbol.
Fixes #6449.
2022-11-07 14:26:48 -05:00
Ozkan Sezer
db01016dd6 revert replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES.
Reference issue: https://github.com/libsdl-org/SDL/issues/6494 .
2022-11-07 21:15:30 +03:00
pionere
e873d60981 fix handling of SDL_EventQ.active
- SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way
- protect SDL_EventQ.active with SDL_EventQ.lock
- set SDL_EventQ.active to FALSE by default
2022-11-07 09:12:37 -08:00
pionere
eb670742f5 better SDL_AtomicGet(Ptr) implementation 2022-11-07 09:09:37 -08:00
Ozkan Sezer
64c93f7804 replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES. 2022-11-06 23:51:04 +03:00
Hubert Maier
5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) 2022-11-06 11:49:37 -08:00
Sam Lantinga
c2675d74c5 Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
2022-11-06 10:52:20 -08:00
Sam Lantinga
f2ce7c5fb2 Added the G29 as a PlayStation controller 2022-11-06 08:23:08 -08:00
Sam Lantinga
9d1dbd2ad8 Added note about trigger rumble availability across third-party Xbox One controllers 2022-11-06 01:16:52 -08:00
Sam Lantinga
e7a56323ab Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:43:05 -07:00
Sam Lantinga
6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
2022-11-06 01:15:20 -07:00
Sam Lantinga
38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga
e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Edward Li
0d76e2a8a1 cocoa: Discard the IME Candidate Window immediately when Escape is pressed 2022-11-05 17:03:10 -07:00
Sam Lantinga
15a9890919 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate() 2022-11-05 16:44:52 -07:00
Sam Lantinga
297ecb706d Added SDL_strcasestr() for a case insensitive version of SDL_strstr() 2022-11-05 15:58:30 -07:00
Sam Lantinga
a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga
7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga
a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Stefan Sperling
f3bf543e2a recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
2022-11-05 10:35:07 -07:00
Sam Lantinga
24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Ryan C. Gordon
78f97108f9 audio: Avoid accumulation errors in resampler.
Fixes #6391.
2022-11-05 10:39:35 -04:00
David Edmundson
689218ebf5 Fix wayland reconnection paths
Most of this code is disabled out for now.

- For mouse cursors we have a wl_surface for both system and custom
cursors which needs recreating.
 - The other patch is about nullification after deletions
2022-11-04 11:13:30 -04:00
Sam Lantinga
33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga
c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Guldoman
084fa4c3fa cocoa: Reset IME when sending composed text
This will send an empty `TEXTEDITING` event that is used to signal the 
end of the composition.
2022-11-03 10:41:53 -07:00
Anonymous Maarten
61297f703a cmake: on Apple, check for presence of an OBJC compiler 2022-11-03 15:03:47 +01:00
Anonymous Maarten
04bcc910e9 cmake: don't do enable_language(OBJC)
When SDL is included as a subproject, the following error might appear:
```
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_OBJC_COMPILE_OBJECT
```

This is probably because the master project does not see certain OBJC related variables
2022-11-03 15:03:47 +01:00
Luca Lolli
b50e429354 Fix compilation for .m files extension 2022-11-03 15:03:47 +01:00
Anonymous Maarten
4c704ecfdd cmake: use SDL2-static as static library output name when prefix/static == ""/".lib"
Apparently, some clang@Windows compilers do this.
2022-11-01 13:53:09 -07:00
Guldoman
70a41f9bc2 wayland: Read window data only if window is valid 2022-11-01 05:14:05 -07:00
Sam Lantinga
b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Jasper Hugunin
27ee8c8e14 Fix mismatch between Init and Quit
Init says that audio implies events (line 195), Quit was missing the implication.
2022-10-31 11:22:40 -07:00
Frank Praznik
33a430056f wayland: Don't modify the mouse capture flag in relative mode
If relative mouse mode is explicitly enabled, don't modify the capture flag on button events or the window might report having lost mouse focus if a button is pressed while moving the cursor.
2022-10-31 10:13:58 -07:00
Simon McVittie
a66cb8cf21 sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES
AM_PATH_SDL2 doesn't add much beyond PKG_CHECK_MODULES, and having a
special m4 macro for every library that you might depend on scales
poorly.

The macro does add special support for macOS frameworks, but that feature
was broken for around 6 years without anyone noticing (#6141), and is
likely to be only rarely useful according to comments on #6141.

Resolves: #6140
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-31 07:06:03 -07:00
Simon McVittie
e0d904e90b sdl2-config.in: Deprecate sdl2-config
Library-specific foo-config scripts duplicate very similar logic across
various different projects, and tend to break cross-compiling, multilib
(gcc -m32), Debian/Ubuntu multiarch and so on by only being able to have
one sdl2-config at a time as the first one in the PATH.

The direct replacement is pkg-config(1) or a compatible reimplementation
like pkgconf(1), which relies on each library installing declarative
metadata, like SDL's sdl2.pc (available since at least 2.0.0) and
centralizes the logic into the pkg-config/pkgconf tool.

Most uses of `sdl2-config --foo` can be replaced by something similar
to `${PKG_CONFIG:-pkg-config} --foo sdl2`. Instead of adding a custom
sdl2-config to the PATH or using its --prefix or --exec-prefix options,
users of a custom installation prefix can use any of pkg-config's
non-SDL-specific ways to influence the result, for example setting
PKG_CONFIG_PATH, PKG_CONFIG_SYSROOT_DIR or PKG_CONFIG_LIBDIR environment
variables, or setting the PKG_CONFIG environment variable to point to
a wrapper script.

For Autotools specifically, the replacement for AM_PATH_SDL2 (which
will be officially deprecated in a subsequent commit) is
PKG_CHECK_MODULES.

CMake has its own semi-declarative mechanism for dependency discovery,
"config packages", and the SDL build already installs a config
package. There's a good example of using a config package to discover
SDL in `cmake/test/`.

Meson natively supports pkg-config, and already uses it in preference
to sdl2-config.

Other build systems can run pkg-config instead of sdl2-config,
preferably checking the PKG_CONFIG environment variable first.
https://github.com/ioquake/ioq3 is a good example of a project doing
this correctly.

Helps: #6140, #3516
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-31 07:06:03 -07:00
Hubert Maier
678ef7977f SDL_KMSDRMOPENGLES.H: Correct spelling mistakes
begining -> beginning
beggining -> beginning
2022-10-30 11:24:42 -04:00
Hubert Maier
8b9c82e140 SDL_RENDER_PSP.C: Correct spelling mistakes
wether -> whether
2022-10-30 11:24:42 -04:00
Hubert Maier
3369b0163f SDL_PS2_MAIN.C: Correct spelling mistake
untill -> until
2022-10-30 11:24:42 -04:00
Hubert Maier
d7a46a16e9 SDL_SYSLOADSO.c: Correct spelling mistake
publically -> publicly
2022-10-30 11:24:42 -04:00
Hubert Maier
6a881302ad SDL_IBUS.H: Correct spelling mistake
recieve -> receive
2022-10-30 11:24:42 -04:00
Hubert Maier
61f3662c95 SDL_QSA_AUDIO.C: Correct spelling mistake
occured -> occurred
2022-10-30 11:24:42 -04:00
Hubert Maier
57973cd379 SDL_HINTS.H: Correct spelling mistake
noticable -> noticeable
2022-10-30 11:24:42 -04:00
Ethan Lee
571ff1a3a9 wayland: Prepare cursor implementation for reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
2022-10-30 00:19:09 -04:00
Ethan Lee
9c8b1fd8b6 wayland: Cleanup work to aid reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
2022-10-29 22:41:42 -04:00
Sam Lantinga
f6b1e028ab Allow vendor matching for hid_enumerate() on all backends 2022-10-29 10:43:11 -07:00
许兴逸
c360ca9928 Add UWP-ARM64 Support. 2022-10-29 09:43:26 -07:00
Sam Lantinga
4556074e18 Re-set the maximize state if we were maximized while fullscreen 2022-10-29 09:35:07 -07:00
Sam Lantinga
ab06a307dc Don't report windows being maximized when fullscreen on X11
This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
2022-10-29 09:21:17 -07:00
Ryan C. Gordon
b9e1d1b4de events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+ 2022-10-28 16:19:00 -04:00
Ryan C. Gordon
9221548114 emscripten: Make an attempt at correct keyboard scancode/keycodes.
This uses a newer browser API to get physical scancodes, but still
uses the (deprecated) event field that we were already using for
scancodes, but for keycodes instead now, which appears to be more
accurate.

Since keyboard layout isn't (generally) available to web apps, this
adds an internal interface to send key events with both scancode
and keycode to SDL's internals, instead of sending just scancodes and
expecting SDL to use its own keymap to generate keycodes.

Future work in this area would be to use the keyboard layout APIs
on browsers that support them, which would allow us to use SDL's
usual keymap code and not rely on a deprecated browser API, but
until we get there, this patch gives significantly more correct
results than we would have before.

Fixes #2098.
2022-10-28 16:19:00 -04:00
Ryan C. Gordon
0ddec7e421 docs: Add notes about Emscripten audio quirks.
Fixes #6385.
2022-10-28 16:08:23 -04:00
Francisco Javier Trujillo Mata
a8f019b1f0 Using ST and removing warnings 2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata
f2ebedae92 adding texture function 2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata
5de01eb0aa Make render to use new functions 2022-10-28 11:42:44 -07:00
Sam Lantinga
f500c14766 Fixed DirectFB build 2022-10-28 08:39:02 -07:00
Ryan C. Gordon
9e8d2f3948 video: Don't use texture framebuffer on Windows Subsystem for Linux.
Reference Issue #6333.
2022-10-27 13:54:53 -04:00
Frank Praznik
4223e6ac7a wayland: Early-out sooner when requesting fullscreen on a popup
Exit the fullscreen sequence sooner if it is requested that a popup window be fullscreen.

The surface commit formerly in this path is irrelevant and can be removed as previous changes made it so that SetFullscreen() is no longer called from anywhere except Wayland_SetWindowFullscreen().
2022-10-26 22:19:59 -04:00
SDL Wiki Bot
11a24a34e3 Sync SDL wiki -> header 2022-10-26 22:30:06 +00:00
Ryan C. Gordon
41d38c0f64 shape: More robust handling of failure cases in CreateShaper. 2022-10-26 13:57:49 -04:00
Ryan C. Gordon
c8d20f96ba shape: Free platform-specific shaped window data.
Fixes #2128.
2022-10-26 13:57:49 -04:00
Frank Praznik
30c2dac787 wayland: Remove duplicate #include statement 2022-10-25 17:03:25 -07:00
Sam Lantinga
25d0473aad Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.

I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
2022-10-25 16:14:26 -07:00
Sam Lantinga
e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00
Sam Lantinga
b6cf889af4 Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
2022-10-25 15:10:50 -07:00
Sam Lantinga
c74ea994a5 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode 2022-10-25 13:11:41 -07:00
Sam Lantinga
72f6e216dc Disabled debug logging 2022-10-25 12:25:57 -07:00
Sam Lantinga
e3f5744db4 Don't use XIWarpPointer() on multi-display configurations 2022-10-25 12:14:00 -07:00
SDL Wiki Bot
393acf6362 Sync SDL wiki -> header 2022-10-25 18:07:13 +00:00
Ryan C. Gordon
98dfc9296a build-scripts/fnsince.pl: Deal with new point-release system.
This ignores 2.x.1 (etc) releases, which prevents it from thinking
the next official non-point-release version is 2.26.1, when it
should be 2.26.0, because it saw the "latest" release is 2.24.1.

This fixes the wiki ending up with imaginary version numbers for
the "this function is available since SDL 2.x.y" sections.

Fixes #6343.
2022-10-25 14:03:32 -04:00
Alynne
5fbf8f6cf0 Adds DualSense Edge 2022-10-25 10:32:44 -07:00
Sam Lantinga
da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga
a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00
Ozkan Sezer
20beed3029 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
2022-10-25 14:56:32 +03:00
Steven Noonan
053b5f85f1 SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
2022-10-24 10:39:37 -07:00
Steven Noonan
b6e7c743db SDL_cpuinfo: define __ARM_ARCH=8 for _M_ARM64
Microsoft's compiler doesn't define __ARM_ARCH, but we have several
places that use it.
2022-10-24 10:39:14 -07:00
Steven Noonan
d2300516c3 cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
2022-10-24 10:38:59 -07:00
Steven Noonan
019e9d4c92 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include 2022-10-24 10:38:36 -07:00
Sam Lantinga
dd72f3f03d Added comment for #endif 2022-10-24 10:37:43 -07:00
Steven Noonan
3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
Sam Lantinga
f4d1f5ed54 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
2022-10-23 16:35:36 -07:00
Sam Lantinga
5bd13dec19 Merge commit '8db3a33872cfbefcdfb059beea92338a7873f89e' into main 2022-10-23 16:35:22 -07:00
Sam Lantinga
e6742d05f1 Merge commit '413500ab69d9ac288a73946073d4414376ca17d2' into main 2022-10-23 16:35:20 -07:00
Sam Lantinga
5373ad6ffb Merge commit '2ebaafa6c9334071b664b15d045656250690dd96' into main 2022-10-23 16:35:18 -07:00
Sam Lantinga
7acab50453 Merge commit 'c3b13346e0a2200f1521cf064b9a602c8196e6a6' into main 2022-10-23 16:35:15 -07:00
Sam Lantinga
f07673a12e Merge commit 'd4d99e8c29da350379c991a8360d544d2c9eaa32' into main 2022-10-23 16:35:13 -07:00
Sam Lantinga
d41fb3c480 Merge commit 'cfd5d8eb29c8958de3333632a96032d3481816e5' into main 2022-10-23 16:35:11 -07:00
Sam Lantinga
9c7b9e08b3 Merge commit '4ca5ea5b7e8333b2cde1b7cdddf167c67cc3f23c' into main 2022-10-23 16:35:09 -07:00
Sam Lantinga
8696350903 Merge commit '2dc788cb9ffa83a2840e62f5ad2d0a7055cfcb19' into main 2022-10-23 16:35:07 -07:00
Sam Lantinga
e45ef5a6c0 Merge commit '5b8f830e342b296d255969bbaec5a1a3522f1083' into main 2022-10-23 16:35:05 -07:00
Sam Lantinga
491d594976 Merge commit '0e1d19cf680fc51635b3c52a9afa33fe03881bb5' into main 2022-10-23 16:35:03 -07:00
Sam Lantinga
26c9620a63 Merge commit 'a905a7869f18332579ff06ba3f7f3777708a3007' into main 2022-10-23 16:35:01 -07:00
Sam Lantinga
e738cf80dc Merge commit '65a38a4015e54add093bdb3fbd2ad1cdc1770c72' into main 2022-10-23 16:34:59 -07:00
Sam Lantinga
da4c97250a Merge commit '3f1b5efccaa727745b335b546a42bd650694ca08' into main 2022-10-23 16:34:57 -07:00
Sam Lantinga
b3ba8f4065 Merge commit '3d415bc5d61e625189ccca6348ff1b70c469e45c' into main 2022-10-23 16:34:55 -07:00
Sam Lantinga
2d3e21ab0e Merge commit 'f37db957f8c5d9de53bdd58b2a95a2da0937307d' into main 2022-10-23 16:34:52 -07:00
Sam Lantinga
8047ece180 Merge commit '5ed091c12d4edefb366d78217b72cb75b563bfcd' into main 2022-10-23 16:34:50 -07:00
Sam Lantinga
ef62b767f9 Merge commit '0823b5973a28ebad2ca6d34058c12602bc8a69f0' into main 2022-10-23 16:34:48 -07:00
Sam Lantinga
e5fe522194 Merge commit '4264c0b67469896fced5ba8ac4c0e75acbb13ff1' into main 2022-10-23 16:34:46 -07:00
Sam Lantinga
57a98aa5e3 Merge commit '96361fc476a9f0a91ac021133bb44e6d97b16f11' into main 2022-10-23 16:34:44 -07:00
Sam Lantinga
b5712c1bea Merge commit '11d53c84a7663d5a5861f3672990ca4b32376e3e' into main 2022-10-23 16:34:42 -07:00
Sam Lantinga
0d5fb2a0c2 Merge commit '94ac8ae08b19210efedd0e73b0c60010fb9308a0' into main 2022-10-23 16:34:40 -07:00
Sam Lantinga
be3dc1acb5 Merge commit 'c6e89619794ed6307f9efb0b242a2cdb605e1dc3' into main 2022-10-23 16:34:38 -07:00
Sam Lantinga
3bc84acebc Merge commit 'd542f43b2aa23966913c08e4973793150e8073d0' into main 2022-10-23 16:34:36 -07:00
Sam Lantinga
f20c2759f9 Merge commit 'f28cf2b0d3fa6b4b9c692b0aa04f2875a09e0dfa' into main 2022-10-23 16:34:34 -07:00
Sam Lantinga
284df27b5a Merge commit 'e7ab581d796aa83f7d028ea4249fdc66600df173' into main 2022-10-23 16:34:32 -07:00
Thomas Cashman
8db3a33872 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox 2022-10-23 11:42:11 -07:00
Sam Lantinga
413500ab69 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
2022-10-22 09:37:34 -07:00
Deve
2ebaafa6c9 Use translationInView for mouse wheel event 2022-10-22 09:31:39 -07:00
Anonymous Maarten
c3b13346e0 On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
Simon McVittie
d4d99e8c29 workflows: Check we can screen-scrape the SDL_REVISION from Linux builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
cfd5d8eb29 build: Regenerate ./configure
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Sam Lantinga
5b8f830e34 Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
2022-10-22 09:25:09 -07:00
Ozkan Sezer
0e1d19cf68 fix build errors resulting from -Wmisleading-indentation 2022-10-22 18:56:40 +03:00
Sam Lantinga
a905a7869f Clear the previous bitmap when calculating a new window shape
Fixes https://github.com/libsdl-org/SDL/issues/6428
2022-10-22 08:50:18 -07:00
Ozkan Sezer
65a38a4015 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates 2022-10-22 08:40:16 -07:00
Ozkan Sezer
3f1b5efcca os2 loadso improvements:
- SDL_LoadObject: upon failure, strip the .dll extension and retry,
  but only if module name has no path.
- SDL_LoadFunction: upon failure, retry with an underscore prepended,
  e.g. for gcc-built dlls.
2022-10-22 08:40:16 -07:00
Ozkan Sezer
3d415bc5d6 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
  far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.
2022-10-22 07:25:46 -04:00
Brad Smith
f37db957f8 Use -lpthread on OpenBSD 2022-10-21 16:53:26 -07:00
Anonymous Maarten
5ed091c12d cmake: fix reporting of SDL_TESTS 2022-10-21 15:32:05 +02:00
Anonymous Maarten
0823b5973a cmake: fix finding wayland-libdecor
It was broken in 11d53c84a7
2022-10-21 15:31:43 +02:00
Ozkan Sezer
4264c0b674 os2: fix error message for SDL_LoadObject() 2022-10-21 11:21:40 +03:00
Anonymous Maarten
96361fc476 cmake: create and install sdl2.pc for MSVC & WATCOM 2022-10-20 19:02:31 +02:00
Anonymous Maarten
11d53c84a7 cmake: use pkg-config's library dirs as hint for finding a shared library 2022-10-20 19:01:28 +02:00
Anonymous Maarten
94ac8ae08b cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
Sam Lantinga
c6e8961979 Define _USE_MATH_DEFINES for Visual Studio (thanks @pionere!)
Fixes https://github.com/libsdl-org/SDL/issues/3790
2022-10-19 08:05:47 -07:00
Anonymous Maarten
d542f43b2a cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files 2022-10-19 16:41:25 +02:00
Brad Smith
f28cf2b0d3 Also remove the OpenBSD comment about OSS 2022-10-19 06:40:19 -07:00
Ryan C. Gordon
e7ab581d79 coreaudio: Dispose of AudioQueue before waiting on the thread.
Otherwise the thread might block for a long time (more than 10 seconds!).
It's not clear to me why this happens, or why its safe to do this with a
resource that's still in use, but we have, until recently, always
disposed of the AudioQueue first, so changing back is probably okay.

Also changed the disposal to allow in-flight buffers to reach hardware;
otherwise you lose the last little bit of audio that's already been queued
but not played, which you can hear clearly in the loopwave test program.

Fixes #6377.
2022-10-19 09:14:16 -04:00
Sam Lantinga
5b6d36fd9f Merge commit 'aefc6b5bb57cd3aadc6964e26f2caac1d1c5f624' into main 2022-10-18 09:21:53 -07:00
Sam Lantinga
764e7c4f4b Merge commit '965ba1e09712fc57968d87c1cf60c541529fbd20' into main 2022-10-18 09:21:51 -07:00
Sam Lantinga
8b6f726546 Merge commit 'dfbb93dd0c4bcdea2a3edc0e3cb0f5dae153d16e' into main 2022-10-18 09:21:48 -07:00
Sam Lantinga
86695af483 Merge commit 'e8a4c23ce560dad786922e8d51496da2687e1723' into main 2022-10-18 09:21:46 -07:00
Sam Lantinga
8f7577d70a Merge commit '790fa3156cfee847a7c0b34986de0cd7fdd7438f' into main 2022-10-18 09:21:44 -07:00
Sam Lantinga
ac68c34f76 Merge commit '3ec4c9b3b9a29f17482ad2e130d6b14d79c5cb97' into main 2022-10-18 09:21:42 -07:00
Sam Lantinga
66226f6520 Merge commit '3d99d31026bb69e208ac82c30c67e62ca1333141' into main 2022-10-18 09:21:40 -07:00
Sam Lantinga
aefc6b5bb5 Renamed variables, index is the singular of indices 2022-10-18 08:40:03 -07:00
GNQG
965ba1e097 fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE 2022-10-18 08:26:27 -07:00
Sylvain
dfbb93dd0c SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401) 2022-10-18 11:31:30 +02:00
Sylvain
e8a4c23ce5 Revert commit 790fa3156c.
SDL_BLENDMODE_INVALID case is probably used for custom blendmode
2022-10-18 10:45:01 +02:00
Sylvain
790fa3156c Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch 2022-10-18 10:41:10 +02:00
Sylvain
3ec4c9b3b9 Merge remote-tracking branch 'refs/remotes/origin/main' 2022-10-18 10:37:22 +02:00
Sylvain
3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 2022-10-18 10:34:56 +02:00
Wouter Wijsman
428b5ae546 PSP: Reorder extra imports 2022-10-18 10:34:51 +02:00
Sylvain
285cbf6fdd Revert commit 485bb3565b.
"Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect"
because the glitch reappears on other backend
2022-10-18 10:04:06 +02:00
Sam Lantinga
0bc852ce53 Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Deve
7e1088167a Fixed command modifier on macOS 2022-10-17 16:49:21 -07:00
Deve
cdf312c83d Fixed mouse warp after resizing window on macOS. 2022-10-17 16:27:40 -07:00
David Jacewicz
7c7cd2a605 Fix issue #6037 (incorrect modifier flags on Wayland) 2022-10-17 13:27:39 -07:00
Wouter Wijsman
3903f4c88a PSP: Use vramalloc instead of conflicting valloc function
The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.
2022-10-17 21:59:38 +02:00
Sam Lantinga
333935ff3f Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
2022-10-17 11:10:53 -07:00
Sam Lantinga
47ba997f06 Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Sam Lantinga
5025f24033 Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
2022-10-17 07:35:00 -07:00
Brad Smith
f4e3af15a1 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Sylvain
485bb3565b Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect 2022-10-17 13:30:30 +02:00
Sam Lantinga
70dfd6dd1a Added mapping for Xbox Series X controller
Fixes https://github.com/libsdl-org/SDL/issues/6296
2022-10-16 09:06:02 -07:00
Frank Praznik
ed412c1385 wayland: Cleanup event source comments, headers, and error reporting
Replace instances of fprintf(stderr, ...) with SDL_SetError(), replace C++ comments with C style, use a uniform format for multi-line comments, and remove unused headers as poll and select aren't used in this file (the SDL function which calls them is used instead).
2022-10-16 08:40:50 -07:00
Daniel Bomar
22461383c6 SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
This implements using libsamplerate for the SDL_AudioCVT API.
This library was already being used for audio streams when this hint is
set.
2022-10-15 14:31:00 -07:00
Sam Lantinga
e8fdb861ef Removed redundant masking when loading the IMU calibration 2022-10-15 10:02:39 -07:00
happyharryh
a6573f94ab Fix bugs in IMU calibration loading for Nintendo Controllers 2022-10-15 10:01:22 -07:00
Frank Praznik
6204768653 wayland: Don't block on libdecor_dispatch()
libdecor_dispatch() needs to be called, as libdecor plugins might do some required internal processing within, however care must be taken to avoid double-blocking in the case of a timeout, which can occur if libdecor_dispatch() and the SDL event processing both work on the main Wayland queue. Additionally, assumptions that libdecor will always dispatch the main queue or not process zero-length queues (can occur if a wait is interrupted by the application queueing an event) should not be made, as this behavior is outside the control of SDL and can change.

SDL handles polling for Wayland events and then calls libdecor to do its internal processing and dispatch. If libdecor operates on the main queue, it will dispatch the queued events and the additional wl_display_dispatch_pending() call will be a NOP. If a libdecor plugin uses its own, separate queue, then the wl_display_dispatch_pending() call will ensure that the main queue is always dispatched.
2022-10-15 09:33:37 -07:00
Frank Praznik
e89389ba0e wayland: Use MAP_PRIVATE when mapping the keyboard keymap file descriptor
Per the Wayland spec, this must be mapped with MAP_PRIVATE in version 7 of the protocol and higher.
2022-10-15 09:30:06 -07:00
Sam Lantinga
5129a07707 Steam Controller support defaults off, as documented in SDL_hints.h 2022-10-14 14:35:52 -07:00
Sam Lantinga
6af17369ca Added mapping for Qanba Drone on Linux without HIDAPI 2022-10-14 10:36:24 -07:00
Sam Lantinga
93b7196763 Only update the battery level if we're on Bluetooth
Fixes battery level dropping to empty with the Qanba Drone Arcade Stick.

It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.
2022-10-14 10:32:03 -07:00
Sam Lantinga
120a957d07 Added support for the Qanba Drone Arcade Stick 2022-10-14 09:57:02 -07:00
Sam Lantinga
6bb0c2a5c2 Added documentation for some scancodes 2022-10-14 06:33:38 -07:00
Sam Lantinga
91ff88451b Disable "The key you just pressed is not recognized by SDL." message by default 2022-10-13 23:56:17 -07:00
Sam Lantinga
139192140c Fixed reported cases of "Keyboard layout unknown" messages
In all cases they were using SDL_SCANCODE_TABLE_XFREE86_2 with some keycodes remapped or fewer than expected keycodes. This adds a sanity check that catches all of them and gives them the right scancode table.
2022-10-13 23:23:55 -07:00
Sam Lantinga
2c1923859a Don't remove entries from an existing scancode keymap
If we can't find the X11 keysym, it's likely that either the keysym is NoSymbol, in which case we won't hit it anyway, or it's been mapped to a character, in which case the existing mapping is correct for the scancode and the character will be reflected in the keycode mapping.
2022-10-13 22:50:57 -07:00
Sam Lantinga
99f2a50394 X11 scancode mapping cleanup
* Consolidated scancode mapping tables into a single location for all backends
* Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table
* Updated the Linux scancode table with the latest kernel keycodes (still unmapped)
* Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table
* Disabled verbose reporting of missing keysym mappings, we have enough data for now
2022-10-13 22:41:47 -07:00
Cameron Gutman
f5afb7d11a directfb: Fix return type of DirectFB_RenderPresent() 2022-10-13 18:44:15 -05:00
Sam Lantinga
fc73386f45 Fixed the mapping from raw joystick values to the expected [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX] range. (thanks Tas!)
The original code mapped incorrectly from [min, max] to [-32768, 32512], the upper bound being SDL_JOYSTICK_AXIS_MAX - 255 instead of SDL_JOYSTICK_AXIS_MAX.
2022-10-12 21:44:50 -07:00
Pierre Wendling
eea9f638e2 CI: Update to actions/checkout@v3. 2022-10-12 16:31:02 -07:00
Simon McVittie
7d230af51d testevdev: Explain why the test data is encoded the way it is
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-12 19:20:40 +03:00
Simon McVittie
81dee31949 testevdev: Add a static assertion for supported sizeof(long)
If this assertion fails on some platform (unlikely), we will need a
third implementation for SwapLongLE().

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-12 19:20:40 +03:00
Pierre Wendling
5b9608e08c Remove D3D9 workarounds for Watcom.
The linked PRs have been merged since May.
2022-10-12 17:55:37 +03:00
Ryan C. Gordon
2d7816e358 dynapi: Disable support for API call logging by default.
We can manually enable it if necessary, but it bloats the library to
leave it on just in case.

Fixes #6381.
2022-10-12 09:59:31 -04:00
Sylvain
f69e004d01 Android default to dynamic API disabled (see #6381) 2022-10-12 13:58:41 +02:00
Sylvain
f6ff87788a Android default to dynamic API disabled (see #6381) 2022-10-12 13:55:14 +02:00
Desour
6836273d14 Use XIWarpPointer if compiled with xinput2
Co-authored-by: Andrei E <andreien@proton.me>
2022-10-11 16:43:24 -07:00
Helge Deller
fb32effd15 testevdev: Fix detection of word size
The check for whether to use a 32- or 64-bit swap for an array of long
values always took the 64-bit path, because <limits.h> wasn't included
and therefore ULONG_MAX wasn't defined. Turn this into a runtime check,
which a reasonable compiler will optimize into a constant.

This fixes testevdev failures on 32-bit big-endian platforms such as hppa
and older powerpc. Little-endian and/or 64-bit platforms are unaffected.

[smcv: Added commit message]
Bug-Debian: https://bugs.debian.org/1021310
Co-authored-by: Simon McVittie <smcv@collabora.com>
2022-10-11 14:33:34 -07:00
Pierre Wendling
e710440f58 Vita: Fix typo in CI CMake command. 2022-10-11 18:49:38 +02:00
Ethan Lee
be2cb00066 wayland: Check for the input handle before checking the keyboard handle 2022-10-11 11:16:52 -04:00
Sam Lantinga
df1bd07dee d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
2022-10-11 07:25:27 -07:00
Frank Praznik
0b88e609bc wayland: Raise wl_seat maximum version to 8
Version 8 is required for supporting axis_value120 high-resolution scroll events.
2022-10-11 09:15:21 -04:00
zhailiangliang
41c718edca Fix memory leak in PSP_CreateTexture 2022-10-10 22:36:55 -07:00
happyharryh
6f224e4d9f Made timestamp_us of sensor events increase monotonically for Nintendo controllers 2022-10-10 22:33:19 -07:00
Pierre Wendling
4227a0b4f3 Vita: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
e99b05d6c4 Vita: Install bash in CI.
The wrapper `arm-vita-eabi-pkg-config` fails without it with the error:
`env: can't execute 'bash': No such file or directory`
2022-10-10 22:31:16 -07:00
Pierre Wendling
fefd48eb9e PS2: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
8117bfe5d1 PS2: Ignore warnings from toolchain headers.
The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
2022-10-10 22:31:16 -07:00
Pierre Wendling
0472794609 PSP: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
5ddac7e026 PSP: Fix type mismatch warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
c1317175b4 PSP: Fix Wformat warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
669532d529 PSP: Remove dead code.
Fixes unused variable warning.
2022-10-10 22:31:16 -07:00
Ryan C. Gordon
17322e2be6 dynapi: Optionally log every call into the SDL API.
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).

Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
2022-10-10 13:17:07 -04:00
Sam Lantinga
4507083503 Fixed build 2022-10-10 09:39:55 -07:00
Sam Lantinga
680d0f043a Added support for undefined or centered position for shaped windows
Fixes https://github.com/libsdl-org/SDL/issues/6359
2022-10-10 09:27:26 -07:00
Pierre Wendling
b737833d3c N3DS: Turn on SDL_WERROR in CI. 2022-10-10 08:50:59 -07:00
Pierre Wendling
6784d84c9d N3DS: Fix -Wformat warnings in tests.
All warnings were about invalid specifiers. Since U/Sint32 is a long,
using `%d` emits a -Wformat warning.
2022-10-10 08:50:59 -07:00
Pierre Wendling
43a2b0b1e5 N3DS: Use macro to correct axis.
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
49c25b1daf N3DS: Fix PrivateSensorUpdate call.
A new timestamp parameter was added in 2c51874.
2022-10-10 08:50:59 -07:00
Pierre Wendling
cb1972b3ba N3DS: ZL and ZR should be considered as triggers.
Previously they were considered as clicking stick.
2022-10-10 08:50:59 -07:00
Pierre Wendling
86a8714fea N3DS: Refactor joystick module to avoid globals. 2022-10-10 08:50:59 -07:00
Pierre Wendling
392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling
27557b62b6 N3DS: Prefix timer sources with N3DS_. 2022-10-10 08:50:59 -07:00
Pierre Wendling
efc93e6851 N3DS: Don't set num_display by hand.
Doing so creates 2 empty displays at the beginning of the list.
2022-10-10 08:50:59 -07:00
Pierre Wendling
c7c0e81c1c N3DS: Update README. 2022-10-10 08:50:59 -07:00
Pierre Wendling
83ec6062af N3DS: Move gfxInit and hidInit from main to video. 2022-10-10 08:50:59 -07:00
Pierre Wendling
266014faa7 N3DS: Use SDL_Touch instead of the Joystick touch. 2022-10-10 08:50:59 -07:00
Pierre Wendling
f9785702a6 N3DS: Deduce screen from window's display.
This removes the need for a dedicated window creation flag.
2022-10-10 08:50:59 -07:00
Pierre Wendling
46a13ad97a N3DS: NEON is likely not supported. 2022-10-10 08:50:59 -07:00
Pierre Wendling
af2bc2ed0e N3DS: Use osSetSpeedupEnable instead of PTMSYSM. 2022-10-10 08:50:59 -07:00
Pierre Wendling
03bbbcd85e N3DS: Use CreateJoystickGUIDForName. 2022-10-10 08:50:59 -07:00
Pierre Wendling
2b2693ae90 N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
61b5360e17 Only check to see if the ICC profile changes when the display changes or we gain focus
Fixes https://github.com/libsdl-org/SDL/issues/6366
2022-10-10 08:29:05 -07:00
Aaron Barany
6ffc45b0ed Removed "undefined" argument for Apple platforms.
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Cameron Gutman
ec1137dfbd cmake: Apply CETCOMPAT fix from ef988fe1 to tests 2022-10-09 15:19:47 -05:00
Sam Lantinga
f99fc3268e d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
2022-10-09 11:42:39 -07:00
Sam Lantinga
490c20f93f d3d12: reset the vertex buffer size when it is released 2022-10-09 09:57:55 -07:00
Sam Lantinga
efdb390caa Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar 2022-10-09 09:11:33 -07:00
Frank Praznik
6391ad970c wayland: Factor out common libdecor frame commit code
The pattern of:
 libdecor_state_new()
 libdecor_frame_commit()
 libdecor_state_free()

 was used in several places. Factor it out into a common function.
2022-10-09 08:50:54 -07:00
Frank Praznik
b0a9396b00 wayland: Remove XDG surface geometry calls
These were needed to fix some buggy behavior regarding committing old buffer sizes when entering fullscreen that has since been corrected. Remove them.
2022-10-09 08:50:54 -07:00
Guldoman
b91ddbc3e2 wayland: null-terminate drop data 2022-10-09 08:48:34 -07:00
SDL Wiki Bot
9df1af352f Sync SDL wiki -> header 2022-10-09 15:44:07 +00:00
Ozkan Sezer
d022039529 testhaptic: fix watcom "&array may not produce intended result" warning 2022-10-09 12:01:02 +03:00
Anonymous Maarten
151c23415e ci: Add SDL_WERROR to a few configurations 2022-10-08 23:41:07 +02:00
Anonymous Maarten
eb8eb621b1 SDL_x11modes: fix -Wunused-variable 2022-10-08 23:41:07 +02:00
Anonymous Maarten
01498d3acf SDL_render_psp.c: fix -Wshadow
Emitted by PSP's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
4298e79887 SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b8a4b8d1cd testautomation_mouse: fix format '%i' expecting 'int' instead of 'Uint32'
Emitted by Nintendo 3DS's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b51a88a95c SDL_malloc.c: fix variable 'used' set but not used
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
5c150ddc2f SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas]
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
37beabd11c SDL_mslib.c: clang-cl does not support /GL- 2022-10-08 23:41:07 +02:00
Anonymous Maarten
85fd40fafd Fix -Wunused-const-variable warning when using clang-cl 2022-10-08 23:41:07 +02:00
Anonymous Maarten
7ae5d8d406 testmessage: fix conversion from intptr_t to Uint32
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
02b200ef08 testoffscreen: fix '<': signed/unsigned mismatch
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
7a7980fafa testnative: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
8770689525 testmouse: add explicit int-cast to avoid warning about converting float to int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
3c251ec41e testintersections: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b771d9beec tests: avoid MSVC preaching about unsafe functions 2022-10-08 23:41:07 +02:00
Anonymous Maarten
ebae142aa4 testhaptic: fix conversion from size_t to int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
18c776e155 testspriteminimal: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
f3389f13ef testgeometry: fix conversion from 'double' to 'float', possible loss of data
emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
2105c7f6ed SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten) 2022-10-08 23:41:07 +02:00
Anonymous Maarten
07225d2e26 cmake: fix check for -marm
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
2022-10-08 23:41:07 +02:00
Anonymous Maarten
45da133999 cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
Anonymous Maarten
274ec02581 testautomation: avoid format related warnings by using a few pragma's
ci: enable -Werror to a few platforms
2022-10-08 23:41:07 +02:00
Anonymous Maarten
d04fa0ef76 controllermap: use enum to avoid '-Wmaybe-uninitialized'
Emitted by MinGW:

In function 'WatchJoystick',
    inlined from 'SDL_main' at D:/a/SDL/SDL/test/controllermap.c:802:9:
D:/a/SDL/SDL/test/controllermap.c:437:9: warning: 'marker' may be used uninitialized [-Wmaybe-uninitialized]
  437 |         SDL_SetTextureAlphaMod(marker, alpha);
      |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:/a/SDL/SDL/test/controllermap.c: In function 'SDL_main':
D:/a/SDL/SDL/test/controllermap.c:355:71: note: 'marker' was declared here
  355 |     SDL_Texture *background_front, *background_back, *button, *axis, *marker;
2022-10-08 23:41:07 +02:00
Anonymous Maarten
a905db9d65 testcustomcursor: fix Wswitch warning by casting the arg to an int 2022-10-08 23:41:07 +02:00
Anonymous Maarten
bb527678a3 testgamecontroller: fix -Wshadow warning by renaming global axis+button textures 2022-10-08 23:41:07 +02:00
Anonymous Maarten
57c886551f automation_main.c: fix -Wformat-zero-length warning due to SDL_SetError("") 2022-10-08 23:41:07 +02:00
Anonymous Maarten
be5f55c47e watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
Anonymous Maarten
335c672498 autotools: add --enable-werror option 2022-10-08 23:41:07 +02:00
Anonymous Maarten
77822ed166 cmake: add SDL_WERROR to conditionally enable/disable -Werror 2022-10-08 23:41:07 +02:00
Anonymous Maarten
1064fdee8c cmake: append to COMPILE_FLAGS property 2022-10-08 23:41:07 +02:00
Anonymous Maarten
68e20501d6 autotools: by default, disable x11 on MacOS/iOS 2022-10-08 23:41:07 +02:00
Sam Lantinga
b18c361b0f Updated variable name for mouse coordinates in mouse wheel events 2022-10-08 13:18:00 -07:00
Sam Lantinga
4f318c904a Add cursor position to mouse wheel event (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/pull/6351
2022-10-08 12:01:42 -07:00
Sam Lantinga
5490505a2b Added a note to update the website after a stable release 2022-10-08 09:41:10 -07:00
Sam Lantinga
17b43b0fdd Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
2022-10-08 09:32:09 -07:00
Sam Lantinga
33050fea39 Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
2022-10-07 11:29:49 -07:00
Kamil Ševeček
31991ab851 Fix \sa to a valid function in SDL_metal.h. 2022-10-07 07:15:53 -07:00
Nicolas Cian
484d5fd6cf audio open: ensure 2 devices don't get the same id 2022-10-07 06:45:01 -07:00
Brad Smith
5ec1cef6b5 Further fixes for the sndio CMake detection 2022-10-07 11:55:00 +03:00
Ozkan Sezer
e714d4d724 regenerated configure script. 2022-10-07 05:24:20 +03:00
Brad Smith
f48823181b Use the pkg-config file when checking for sndio. 2022-10-06 19:09:10 -07:00
Sam Lantinga
fc720321b3 Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
2022-10-06 18:23:07 -07:00
Sam Lantinga
689409fd97 Fixed the start button on the Nimbus+ controller on tvOS
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
2022-10-06 17:34:24 -07:00
Sam Lantinga
b4aba10154 Reverted game controller buttons from interacting with message box dialogs
These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
2022-10-06 12:10:46 -07:00
Sam Lantinga
893c87b27b Fixed game controller buttons being unresponsive when the on-screen keyboard is up
Also mapped controller A and B buttons to interact with messagebox dialogs
2022-10-06 12:10:45 -07:00
Frank Praznik
914a65e098 wayland: Don't unset min/max values when entering fullscreen via a compositor event
If the compositor is entering fullscreen and hasn't removed any constraints itself, it's already too late at this point.  Remove the unnecessary call.

Restoring the limits when exiting fullscreen is still required, though, as they may have been removed when entering fullscreen via an SDL request.
2022-10-06 14:00:36 -04:00
Frank Praznik
69cf5fb0e1 wayland: Remove surface type helpers
These were remnants of a time before the surface type was explicitly stored, so they can be removed per the TODO note.
2022-10-06 14:00:36 -04:00
Frank Praznik
c2b0c41c0a wayland: Set/unset the opaque regions on surfaces when transparency is toggled
Caches the SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY hint at init time and registers a callback, which is fired when the hint is changed during runtime and toggles the opaque region for existing surfaces.
2022-10-06 14:00:36 -04:00
Frank Praznik
ea5958009c wayland: Set the damage buffer size when supported
The preferred method for setting the damage region on compositor protocol versions 4 and above is to use wl_surface.damage_buffer. Use this when available and only fall back to wl_surface.damage on older versions.

Bumps the highest supported version of wl_compositor to version 4.
2022-10-06 14:00:36 -04:00
Frank Praznik
a8cb7bbe2f wayland: Add dedupe logic to window geometry configuration
Adds deduplication logic to ConfigureWindowGeometry() to avoid setting redundant backbuffer, viewport and surface opaque region dimensions. State is now only set when the window and/or backbuffer dimensions change.

This repurposes the viewport rect to always hold the actual size of the window, which can differ from the SDL size if things are being scaled. The SDL_Rect was removed in favor of two ints, as the x/y members of the struct were never used, so they just wasted space.

Since the internal variables always have the true window size, the width/height getter functions are no longer required and can be removed.
2022-10-06 14:00:36 -04:00
Sam Lantinga
f687cbd4c6 Clarified that GNU sort isn't required, we just need the -V option to be supported 2022-10-06 09:00:57 -07:00
Sam Lantinga
8c587636dc GNU sort isn't available on older macOS and some BSD systems
Don't prevent building entirely, just warn that we won't be able to find dynamic libraries in this case.

Fixes https://github.com/libsdl-org/SDL/pull/6338
2022-10-06 08:25:54 -07:00
Ozkan Sezer
e3b2830f99 updated VS project file 2022-10-06 18:03:28 +03:00
slime
d2160c29d1 iOS: implement SDL_GetWindowSizeInPixels. 2022-10-05 18:39:18 -07:00
Ozkan Sezer
fa7ffa4e88 change the iconv configuration option names to be more verbose. 2022-10-06 03:37:50 +03:00
SDL Wiki Bot
4ca86dae2f Sync SDL wiki -> header 2022-10-05 23:26:14 +00:00
Sam Lantinga
ddc3de602e Added mapping for PS5 controller over Bluetooth on Android 12
Tested on Pixel 3a
2022-10-05 16:24:05 -07:00
Sam Lantinga
81afb3e303 Need to swap endianness when extracting the CRC from game controller mappings 2022-10-05 16:18:42 -07:00
Ozkan Sezer
294ccba0a2 better wording for --enable-iconv description 2022-10-05 23:56:56 +03:00
Andrey Filipenkov
92c71ae385 [iOS] respect initial status bar configuration when displaying the launch storyboard 2022-10-05 13:30:19 -07:00
Andrey Filipenkov
5b13136471 [UIKit] handle app lifecycle events in a custom object instead of AppDelegate
removes the need to call SDL counterparts manually when custom AppDelegate is used
2022-10-05 13:28:55 -07:00
Anonymous Maarten
c9f60cce40 cmake+autotools: add option to enable/disable iconv 2022-10-05 10:00:28 -07:00
daniel
e41942e814 fix compilation error SDL_coreaudio mixing declarations and code 2022-10-04 21:04:45 -07:00
Anonymous Maarten
d0657fde30 cmake: Use DWARF 4 debug information when building using mingw
See f18fae4c68
2022-10-04 18:03:57 -07:00
Sam Lantinga
f18fae4c68 Use DWARF 4 debug information when building using mingw
See this bug for more information:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377

Fixes https://github.com/libsdl-org/SDL/issues/6139
2022-10-04 16:46:29 -07:00
Anonymous Maarten
cbb1cf0c93 cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
Sylvain
fdef96e233 Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
2022-10-04 12:08:09 +02:00
Sylvain
eac3d6d3c0 SDL_video.c: fix variable 'i' may be uninitialized when used here "_this->name = bootstrap[i]->name;" 2022-10-04 10:46:42 +02:00
David Gow
ad29875ee6 Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.

Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.

This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).

Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
2022-10-03 19:11:18 -07:00
Sam Lantinga
9e3c4b9f32 Use the correct platform defines 2022-10-03 17:50:01 -07:00
Sam Lantinga
5291e5cb76 Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.

Fixes https://github.com/libsdl-org/SDL/issues/1540
2022-10-03 17:36:17 -07:00
Sam Lantinga
3607f8316f Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth

Fixes https://github.com/libsdl-org/SDL/issues/6322
2022-10-03 11:02:23 -07:00
Ryan C. Gordon
321ca1091d opengles2: Texture names are GLuint, not GLenum. 2022-10-03 12:00:38 -04:00
Ryan C. Gordon
01c5554f0e opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does.

Fixes #6070.
2022-10-03 11:57:10 -04:00
slime
f8f562dace iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
slime
bbeacd72c4 Fix some credit comments. 2022-10-02 19:32:36 -07:00
Sam Lantinga
cf331ef3f9 Fixed build 2022-10-02 17:25:43 -07:00
SDL Wiki Bot
34b28002d9 Sync SDL wiki -> header 2022-10-03 00:20:15 +00:00
Sam Lantinga
64ea6cefaf SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.

Fixes https://github.com/libsdl-org/SDL/issues/6313
2022-10-02 17:17:31 -07:00
Sam Lantinga
19ecb64e0d Fixed build 2022-10-02 10:18:57 -07:00
Sam Lantinga
bd6afc2317 Fixed sensor axes in vertical mode 2022-10-02 10:15:39 -07:00
Sam Lantinga
b4c25f5714 Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.

The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
2022-10-02 09:51:05 -07:00
Sam Lantinga
f58a6506a1 Added paddle mapping for combined Joy-Cons 2022-10-02 09:50:27 -07:00
Sam Lantinga
37dfa2629b Added paddle mapping for combined Joy-Cons 2022-10-02 09:36:50 -07:00
Sam Lantinga
a00565b8ba Fixed displaying more than 18 buttons 2022-10-02 09:20:12 -07:00
Happy Harry
6c8bf3af4c Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
2022-10-02 09:19:34 -07:00
Sam Lantinga
0672dc8d8f Fixed combined Joy-Cons after aa2e2f4843 (thanks @happyharryh!) 2022-10-02 08:50:11 -07:00
Anonymous Maarten
bac54b3d26 Android: add script for building prefab archive 2022-10-01 22:26:46 -07:00
Aaron Barany
5e654a4bf2 Fixed Mac compile errors when OpenGL is disabled. 2022-10-01 18:09:11 -07:00
Ozkan Sezer
c29629a5ef fix permissions of Android.mk 2022-10-01 04:25:40 +03:00
Sam Lantinga
6acc7a5622 Mark the editbox as multi-line so the return key is always visible
Fixes https://github.com/libsdl-org/SDL/issues/6170
2022-09-30 17:45:08 -07:00
Sam Lantinga
257cacab18 Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it. 2022-09-30 17:25:58 -07:00
Sam Lantinga
28572702bf Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard 2022-09-30 17:25:57 -07:00
Ryan C. Gordon
e6640ef2d4 coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
2022-09-30 14:53:49 -04:00
Ozkan Sezer
7567c4cb00 revert executable permissions from Android.mk 2022-09-30 21:51:11 +03:00
Sam Lantinga
82e341bc9e Android: use real editable text and mimic the edit operations to generate key events
This fixes issues where the IME and the output would get out of sync
2022-09-30 11:40:29 -07:00
Ryan C. Gordon
1b895912a2 docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
2022-09-30 14:23:54 -04:00
Sam Clegg
cfab203f91 emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.

See https://github.com/emscripten-core/emscripten/issues/17941
2022-09-30 13:41:41 -04:00
Ryan C. Gordon
a97d2e6958 GitHub Actions: bump Emscripten version used to build to 2.0.31.
Reference PR #6304.
2022-09-30 10:47:13 -04:00
Ozkan Sezer
1b52145bad Makefile.w32: no need for the description field, we have a *.res already 2022-09-29 20:51:24 +03:00
Ethan Lee
0d6c4ff622 testaudioinfo: Initialize deviceName unconditionally 2022-09-29 11:36:07 -04:00
Ethan Lee
1ea1a90edb testaudioinfo: Also test SDL_GetAudioDeviceSpec 2022-09-29 10:41:40 -04:00
Jarod Hillman
40893821f2 coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2022-09-29 10:33:07 -04:00
zll
69bbe4ce7d Fix memory leak in VITA_GXM_CreateRenderer 2022-09-29 14:32:56 +03:00
Frank Praznik
e17f0c283c wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.

Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
2022-09-28 13:21:10 -07:00
Ozkan Sezer
8bcbdc706c hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
5ce9051e2f
2022-09-28 08:26:08 -07:00
Ludovico de Nittis
379d478055 dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.

In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.

Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-09-28 10:29:55 -04:00
Eric Curtin
57b5c9107e kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
2022-09-28 10:29:02 -04:00
Ryan C. Gordon
508cc225a7 Update README.md 2022-09-28 10:17:39 -04:00
Ryan C. Gordon
f648c000bd build: Fixed some references to renamed test-versioning.sh 2022-09-28 09:37:21 -04:00
Ryan C. Gordon
f6565c329b coreaudio: Remove redundant variable. 2022-09-28 09:27:45 -04:00
Ryan C. Gordon
411582c710 coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
2022-09-28 09:22:17 -04:00
Ryan C. Gordon
d843d61cc1 Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.
2022-09-28 09:09:43 -04:00
Sam Lantinga
4471d22eb6 Updated iOS demos Xcode project 2022-09-28 01:10:23 -07:00
Sam Lantinga
13c443f224 Removed obsolete search path setting 2022-09-28 01:10:10 -07:00
Sam Lantinga
26997bc153 Removed unused framework entries from the Xcode project 2022-09-28 00:52:39 -07:00
Sam Lantinga
229315b014 Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga
bb74af1e11 Allow including SDL_uikit_main.c in Apple multi-platform builds
This file just won't do anything on macOS
2022-09-28 00:01:54 -07:00
Sam Lantinga
3a6b4835f8 Updated macOS Xcode test programs 2022-09-27 22:28:50 -07:00
Ryan C. Gordon
8e14647759 build-scripts: Added update-version.sh
Fixes #6171.
2022-09-27 22:04:07 -04:00
Ryan C. Gordon
a2c5757356 video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
2022-09-27 22:04:06 -04:00
Anonymous Maarten
d76f0cc753 Android.mk: Build android SDL2.so with -Wl,--no-undefined 2022-09-27 13:13:52 -07:00
Anonymous Maarten
70214ed3ed cmake: append to CMAKE_MODULE_PATH instead of overwriting 2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81 cmake: add -Wno-declaration-after-statement to cpu-features.c alone 2022-09-27 13:13:52 -07:00
Sam Lantinga
7becbd7d42 Add joystick locking for controller notifications on iOS/tvOS
Fixes https://github.com/libsdl-org/SDL/issues/6288
2022-09-27 12:58:16 -07:00
Sam Lantinga
18eb319adc Added sensor timestamp for Nintendo Switch controllers 2022-09-27 12:34:03 -07:00
Sam Lantinga
5e3a40309e Added sensor timestamp for Steam Controllers 2022-09-27 11:36:01 -07:00
Ryan C. Gordon
57b20e7b9e cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
2022-09-27 14:23:42 -04:00
Ozkan Sezer
77c7836c26 fix vita build failure after commit 2c518747b 2022-09-27 20:21:24 +03:00
SDL Wiki Bot
36e7670143 Sync SDL wiki -> header 2022-09-27 16:57:17 +00:00
Sam Lantinga
2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 2022-09-27 09:56:49 -07:00
Sylvain
d71df6448b Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4 2022-09-27 10:21:15 +02:00
Sam Lantinga
1e1be0b954 Updated logic to match between PS4/PS5/Switch controllers 2022-09-26 23:00:58 -07:00
Sam Lantinga
8c40a6b0c7 Drop PS5 Bluetooth reports that fail CRC check 2022-09-26 22:47:21 -07:00
Sam Lantinga
db075ff3ba Removed unused variable 2022-09-26 22:45:01 -07:00
Sam Lantinga
2ccdd0667a Handle DS4 dongle controller connection and disconnection
We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
2022-09-26 22:34:33 -07:00
Anonymous Maarten
653e433c08 cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
Sam Lantinga
18046b9aa3 Fixed crash with a NULL serial number 2022-09-26 20:53:50 -07:00
Sam Lantinga
67fa6a935f Don't wait a long time for zombie Bluetooth controllers
If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
2022-09-26 20:49:26 -07:00
Sam Lantinga
67db8a9103 Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Cameron Gutman
71fb91f7e4 evdev: Fix build with libudev and joystick subsystem disabled 2022-09-26 21:38:09 -05:00
Sam Lantinga
2cc9176137 Removed debug logging 2022-09-26 18:52:26 -07:00
Sam Lantinga
2c98c8af01 Use better default values for Switch controller calibration 2022-09-26 18:39:47 -07:00
Sam Lantinga
a205c5e26c Use separate extents for simple and advanced reports 2022-09-26 18:39:47 -07:00
Anonymous Maarten
2f9c9b5f80 cmake: make sure check_* uses 2 different variables for clock_gettime 2022-09-27 03:47:20 +03:00
Anonymous Maarten
81d3266766 cmake: make sure check_* uses 2 different variables in CheckX11 2022-09-27 03:47:20 +03:00
Anonymous Maarten
a9524ffa9d cmake: make sure check_c_source_compiles uses 2 different variables in CheckOSS 2022-09-27 03:47:20 +03:00
Anonymous Maarten
bfecd78159 cmake: use check_symbol_exists to check dlopen + need for dl library 2022-09-27 03:47:20 +03:00
Sam Lantinga
4e375996d3 Added a hint to return the version in the old format
Workaround for https://github.com/libsdl-org/SDL/issues/6177 for games that can't be updated.
2022-09-26 17:06:18 -07:00
Sam Lantinga
b7fddb4c0e Minor tweaks 2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.

PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf Added detection of the joystick type for third party PS4 and PS5 controllers 2022-09-26 08:12:35 -07:00
Ozkan Sezer
6b75a592a4 autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
Cameron Cawley
3a6b7c9c69 testiconv: Print the total number of errors at the end 2022-09-24 08:58:51 -07:00
Sam Lantinga
8d2cb1555e Added an entry for the ZEROPLUS P4 Wired Gamepad 2022-09-23 16:56:24 -07:00
Sam Lantinga
cb063db64f Moved XInputPS4 controllers into the PS4 controller section 2022-09-23 16:52:37 -07:00
Sam Lantinga
5b3b7e6e7c Separated PS4/PS5 effects support into individual capabilities 2022-09-23 16:46:36 -07:00
Sam Lantinga
33619aa2e9 Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver 2022-09-23 16:38:15 -07:00
Sam Lantinga
e888c99fa6 Fixed the entry for the Nacon PS4 Compact Controller 2022-09-23 16:26:41 -07:00
Sam Lantinga
4ea64fee9f Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller 2022-09-23 15:29:00 -07:00
Sam Lantinga
56b91ea720 Fixed feature detection for the Razer Raiju Tournament Edition controller 2022-09-23 15:29:00 -07:00
Ozkan Sezer
f6c9b06562 cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :

$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib

Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Frank Praznik
4a06cc0f75 wayland: Apply modifier changes to the text of repeated keys
The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again.

Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
2022-09-23 13:40:51 -04:00
Frank Praznik
467c82c771 wayland: Add mappings for the Escape and NumLock keys
The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
2022-09-23 10:30:14 -07:00
Sam Lantinga
34f928abb7 Generate the correct name for ASTRO Gaming controllers
Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
2022-09-23 09:26:18 -07:00
Sam Lantinga
6ddef7c234 Generate the correct name for Qanba and Mad Catz controllers 2022-09-23 09:20:27 -07:00
Sam Lantinga
c2ae2ccc32 Added feature support for the Razer Raiju to the HIDAPI driver 2022-09-23 09:11:12 -07:00
UnknownShadow200
5ea9886bcf haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error
Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.

For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
2022-09-23 02:51:00 -07:00
Sam Lantinga
51fefd1c35 Added support for third party PS3 controllers to the HIDAPI driver 2022-09-23 02:39:35 -07:00
Sam Lantinga
5b4c10fc7b Return true from IsSupportedDevice if it's a device that we _might_ support
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
1d34a5249d Fixed shadowed variable warning 2022-09-23 00:38:23 -07:00
Sam Lantinga
010d3e6442 Fixed function prototype mismatch 2022-09-23 00:36:46 -07:00
Sam Lantinga
b7940c29cc Allow HIDAPI controllers to override the default joystick type 2022-09-23 00:15:40 -07:00
Sam Lantinga
899a1e7cba Skip PS4/PS5 probe message if we already know it's a supported controller 2022-09-22 23:54:26 -07:00
Sam Lantinga
fa2063fb44 Improved detection of third party PS4 and PS5 controllers 2022-09-22 23:42:25 -07:00
Sam Lantinga
7312b93d32 Fixed crash if a game controller is disconnected while the connect message is in flight 2022-09-22 22:50:28 -07:00
Sam Lantinga
aa2e2f4843 Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.

We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
2022-09-22 18:27:38 -07:00
Sam Lantinga
2857e3c748 Added an entry for the Mad Catz FightStick TE 2+ PS3 2022-09-22 15:53:32 -07:00
Sam Lantinga
6812f1b5d7 Fixed the entry for the HORI Fighting Commander 4 in PS4 mode 2022-09-22 15:16:34 -07:00
Sam Lantinga
99e85cc27b Accidentally reverted 172865ff13 2022-09-22 10:10:20 -07:00
Sam Lantinga
6cbdc66650 Fixed use of uninitialized 'size' variable (thanks @ozkan!) 2022-09-22 09:05:06 -07:00
Sam Lantinga
0c4594ac72 Improved PS4 and PS5 third-party controller feature detection 2022-09-22 06:45:46 -07:00
Frank Praznik
399cb2f0de wayland: Only clear the key repeat flag when the repeated key is released
If multiple keys were simultaneously depressed and one was being repeated, the repeat flag was being cleared when any of the pressed keys were released, even if the released key wasn't the one being repeated.

This tracks the key currently being repeated and only clears the repeat flag when the particular key being repeated is released.
2022-09-21 14:26:13 -07:00
Sam Lantinga
eb25f6c912 Fixed Xbox platform name, courtesy of @walbourn 2022-09-21 14:22:38 -07:00
Ozkan Sezer
098a7a043e add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro
Closes:  https://github.com/libsdl-org/SDL/issues/6268 .
2022-09-21 10:37:02 +03:00
zhailiangliang
00b67f5572 Fix potential memory leak in GLES_CreateTexture 2022-09-20 20:14:01 -07:00
past-due
301912a5b9 Fix: Use WIN_ClientPointToSDL for converting additional mouse coordinates 2022-09-21 03:40:50 +03:00
Ivan Epifanov
08a331847b Vita: fix controls on PSTV with opened IME 2022-09-20 11:03:34 -07:00
Ozkan Sezer
db225dec41 autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD
Closes:  https://github.com/libsdl-org/SDL/issues/6266 .
2022-09-20 20:03:20 +03:00
Sam Lantinga
dc2a682a82 Use the right kind of 0 2022-09-20 09:22:43 -07:00
Sam Lantinga
2461930601 Fixed build on RISC OS 2022-09-20 09:16:10 -07:00
Ozkan Sezer
887ae0c6eb fix build failure after commit 2a8d00634d if strtod isn't available. 2022-09-20 18:20:00 +03:00
Sam Lantinga
2a8d00634d Fixed scanning a negative number as an unsigned value
e.g. sscanf("-1", "%zu", &v)

Thanks to @sezero for the test case
2022-09-20 07:25:49 -07:00
Ozkan Sezer
3f5c46663e SDL_vsscanf: fix an uninitialized warning 2022-09-20 11:56:40 +03:00
Sam Lantinga
216e3f10bb Implemented size_t format specifiers for SDL_snprintf() and SDL_sscanf()
Fixes https://github.com/libsdl-org/SDL/issues/6264
2022-09-19 15:42:11 -07:00
Sam Lantinga
c70ffc2a35 Added size_t format specifier test coverage for SDL_snprintf and SDL_sscanf 2022-09-19 15:34:17 -07:00
Sam Lantinga
101306edcf Do case insensitive matching on test cases 2022-09-19 14:37:10 -07:00
Anonymous Maarten
3b20e0ecef cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
Ozkan Sezer
c833294817 tests, watcom: silence lots of W202 warnings from new vulkan headers. 2022-09-18 17:33:04 +03:00
Cameron Cawley
8598f05b47 Support loading 2bpp .bmp files 2022-09-17 16:50:45 -07:00
Cameron Cawley
1f7a7fd931 haiku: Combine HAIKU_ColorSpaceToBitsPerPixel and HAIKU_BPPToSDLPxFormat 2022-09-17 18:13:08 -04:00
Cameron Cawley
dd51787e07 Fix SDL_PIXELFORMAT_INDEX1LSB test case 2022-09-17 13:18:32 -07:00
Cameron Cawley
43fc6d593f Fix incorrect return value in X11_GetPixelFormatFromVisualInfo 2022-09-17 13:17:42 -07:00
Ivan Epifanov
202dfea502 Vita: drop memory defines 2022-09-17 10:12:46 -07:00
Ivan Epifanov
7115ceb775 Vita: restore sceClibMemcmp 2022-09-17 10:12:46 -07:00
Sam Lantinga
2e9f5b5989 Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions) 2022-09-16 15:41:35 -07:00
Ozkan Sezer
5fba31f6fb SDL_HasPrimarySelectionText: fix -Wunreachable-code-return warning. 2022-09-17 00:51:00 +03:00
Sam Lantinga
efe01faa8e Replaced Blit4to4CopyAlpha() with optimized SDL_BlitCopy()
Fixes https://github.com/libsdl-org/SDL/issues/6241
2022-09-16 10:09:13 -07:00
Ozkan Sezer
c0baa6bf5e move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c
Silences clang -Wpragma warnings:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:21:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]
#include <pshpack1.h>
         ^
D:/a/_temp/msys64/clang64/include/pshpack1.h:7:9: note: previous '#pragma pack' directive that modifies alignment is here
#pragma pack(push,1)
        ^

In file included from D:/a/SDL/SDL/src/video/windows/SDL_windowsmessagebox.c:35:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:156:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]

#include <poppack.h>

         ^

note: previous '#pragma pack' directive that modifies alignment is here

2 warnings generated.

Closes: https://github.com/libsdl-org/SDL/issues/6240
2022-09-16 20:03:50 +03:00
Sam Lantinga
82b40f097b Fixed runaway CPU usage in the metal renderer when the window is minimized 2022-09-16 09:55:20 -07:00
Sam Lantinga
5892ed4373 Fixed Xcode warnings on macOS 2022-09-16 09:44:39 -07:00
Sam Lantinga
910d499c54 Fixed comment typo 2022-09-16 09:19:20 -07:00
Sam Lantinga
172865ff13 Don't enumerate HID devices on macOS if we don't have input monitoring permissions
Unfortunately the only way to detect this is to actually try opening a device, so we wait until the application tries, and then stop enumerating afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/5781
2022-09-16 09:16:18 -07:00
Sam Lantinga
eb046958da Fixed build warning 2022-09-16 08:19:45 -07:00
Sam Lantinga
8fc133ac2c Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Sam Lantinga
e2753e19e8 Calculate simulated vsync interval based on display refresh rate 2022-09-16 07:44:40 -07:00
Sam Lantinga
208964f038 Reset the simulated vsync presentation timeline if it's been too long since the last present 2022-09-16 07:44:40 -07:00
Sam Lantinga
1663cb4196 Reset simulated presentation timeline when vsync status changes 2022-09-16 07:44:40 -07:00
Sam Lantinga
d744aafb05 Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Ozkan Sezer
339f7a2f6b SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:28:20 +03:00
Ozkan Sezer
c23fb235c8 SDL_render_d3d12.c: Fix uninitialized warning for CreateEventExFunc 2022-09-16 17:20:56 +03:00
Ozkan Sezer
d86cb8ec9e SDL_offscreenwindow.c: swap include order of SDL_egl_c.h/SDL_sysvideo.h
Fixes redefinition warnings from windows builds.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:05:02 +03:00
Sam Lantinga
5bc85d6788 Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it 2022-09-16 06:15:45 -07:00
Sam Lantinga
6de15ffcd6 Fixed building offscreen video driver without EGL support
Also did miscellaneous style cleanup for consistency with other code
2022-09-15 12:04:08 -07:00
Sam Lantinga
cc9638f2f7 Regenerated configure 2022-09-15 11:08:00 -07:00
quyykk
37effc7700 Build the offscreen video driver by default. 2022-09-15 10:59:37 -07:00
Sam Lantinga
2970710b5d Pretty print shaders for debugging purposes 2022-09-15 07:41:29 -07:00
Sam Lantinga
bc57d3e35c Fixed OpenGL ES shader compilation on Linux 2022-09-15 06:57:41 -07:00
Sam Lantinga
8a15a738f3 Fixed uninitialized variable warning 2022-09-15 06:21:19 -07:00
Sam Lantinga
61201e06ef Removed obsolete extension definitions
Fixes https://github.com/libsdl-org/SDL/issues/6231
2022-09-15 06:19:18 -07:00
Ozkan Sezer
6dec78ed11 fix permissions of SDL_opengl_glext.h 2022-09-15 11:55:04 +03:00
Ozkan Sezer
2e24708af2 Makefile.w32: silence lots of W202 warnings from new vulkan headers 2022-09-15 11:23:50 +03:00
SDL Wiki Bot
c49faabb6d Sync SDL wiki -> header 2022-09-14 16:29:16 +00:00
DS
ac5b9bc4ee Add support for X11 primary selection (#6132)
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.

There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.

## Test Instructions

* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void print_error(const char *where)
{
	const char *errstr = SDL_GetError();
	if (errstr == NULL || errstr[0] == '\0')
		return;
	fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
	SDL_ClearError();
}

int main()
{
	char text_buf[256];

	srand(time(NULL));

	SDL_Init(SDL_INIT_VIDEO);
	print_error("SDL_INIT()");
	SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
			SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
	print_error("SDL_CreateWindow()");
	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	print_error("SDL_CreateRenderer()");

	bool quit = false;
	unsigned int do_render = 0;
	while (!quit) {
		SDL_Event event;
		while (SDL_PollEvent(&event)) {
			print_error("SDL_PollEvent()");
			switch (event.type) {
			case SDL_QUIT: {
				quit = true;
				break;
			} case SDL_KEYDOWN: {
				switch (event.key.keysym.sym) {
				case SDLK_ESCAPE:
				case SDLK_q:
					quit = true;
					break;
				case SDLK_c:
					snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
					SDL_SetClipboardText(text_buf);
					print_error("SDL_SetClipboardText()");
					printf("clipboard: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_v: {
					printf("clipboard: has=%d, ", SDL_HasClipboardText());
					print_error("SDL_HasClipboardText()");
					char *text = SDL_GetClipboardText();
					print_error("SDL_GetClipboardText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} case SDLK_d:
					snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
					SDL_SetPrimarySelectionText(text_buf);
					print_error("SDL_SetPrimarySelectionText()");
					printf("primselec: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_f: {
					printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
					print_error("SDL_HasPrimarySelectionText()");
					char *text = SDL_GetPrimarySelectionText();
					print_error("SDL_GetPrimarySelectionText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} default:
					break;
				}
				break;
			} default: {
				break;
			}}
		}
		// create less noise with WAYLAND_DEBUG=1
		if (do_render == 0) {
			SDL_RenderPresent(renderer);
			print_error("SDL_RenderPresent()");
		}
		do_render += 1;
		usleep(12000);
	}

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	print_error("quit");
	return 0;
}
```
</details>

* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
  * `$ mutter --wayland --no-x11 --nested`
  * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
2022-09-14 09:28:35 -07:00
Sam Lantinga
72fe6cc8f1 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry
Fixes https://github.com/libsdl-org/SDL/issues/6193
2022-09-14 09:14:47 -07:00
Sam Lantinga
b5102a551b Fixed OpenGLES shaders failing after renderer has been created
Cache all the shaders up front, so we can verify that they won't silently fail at runtime.

If compiling the fragment shaders with the precision hint fails, try again without specifying precision.

Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174
2022-09-14 08:03:46 -07:00
xeonmc
228b9fb517 Update SDL_windowswindow.c (#6225)
Clip rectangle set to int(left+width/2) , int(top+height/2) , int(left+width/2)+1 , int(top+height/2)+1
a 1x1 box
On even-valued resolution, cursor is stable at bottom-right central pixel
On odd-valued resolution, cursor is stable at exact central pixel.
this is the desired behaviour
2022-09-13 12:43:16 -07:00
Frank Praznik
929d5b80c6 wayland: Use the backbuffer size for determining if a resize event is required
In some cases, a backbuffer size update may not be accompanied by a resize event if the window size and/or scale were updated before the new backbuffer size was recomputed. Instead of the scale, use the old/new backbuffer sizes to determine if a resize event is required so that a backbuffer size change will always be followed by a resize event.
2022-09-13 10:54:35 -07:00
Sam Lantinga
4f1b408a72 Fixed button mapping for PS5 controllers 2022-09-12 18:19:02 -07:00
Rinnegatamante
eb0bf2c29d vita: Drop memcmp redirect to sceClibMemcmp. 2022-09-12 13:32:48 -07:00
Ozkan Sezer
5b2884cb02 apply commit d0a3570300 to cmake side too. 2022-09-12 20:28:00 +03:00
Ozkan Sezer
d936499670 regenerated configure script. 2022-09-12 20:20:04 +03:00
Sam James
d0a3570300 configure.ac: fix configure tests broken with Clang 15 (implicit function declarations)
Clang 15 makes implicit function declarations fatal by default which
leads to some configure tests silently failing/returning
the wrong result.

Signed-off-by: Sam James <sam@gentoo.org>
2022-09-12 10:07:56 -07:00
Amir
7f415ce587 android: fix some compiler warnings 2022-09-12 10:06:08 -07:00
Anonymous Maarten
6dfd7a17e1 cmake: forward HAVE_LIBUSB to HAVE_HIDAPI_LIBUSB 2022-09-10 15:53:11 +02:00
Anonymous Maarten
c3495ec6ea Fix value of SDL_HIDAPI_DISABLED 2022-09-10 14:11:19 +02:00
Anonymous Maarten
19b13aab98 cmake: mark hidapi as disabled when not found 2022-09-10 13:41:29 +02:00
Frank Praznik
edfb00c25e wayland: Only commit on move if the display was changed
Only commit on a move event if the display was changed for a fullscreen window and the compositor has returned bad dimensions.
2022-09-09 17:14:49 -07:00
Frank Praznik
97a5e74449 wayland: Remove duplicate code
Wayland_SetWindowSize() can be simplified with the common CommitWindowGeometry() function.
2022-09-09 08:17:27 -07:00
Frank Praznik
78f843f741 wayland: Remove unnecessary function parameter
SetFullscreen() is never called in a case where the commit parameter is false anymore, so the parameter is unnecessary.
2022-09-09 08:17:27 -07:00
Frank Praznik
69e4c770f3 video: Make the mode switching function a NOP if mode switching is disabled
Instead of wrapping individual calls to SDL_SetDisplayModeForDisplay(), just check the flag in the function itself and make it a NOP that cannot fail if the flag is set. Silences some errant "SDL video driver doesn't support changing display mode" log errors.
2022-09-09 08:17:27 -07:00
Frank Praznik
768b6728bd wayland: Compare against the old scale when resizing
Compare against the old scale instead of the new or the conditional will always be true.
2022-09-09 08:17:27 -07:00
Frank Praznik
07aea476ba wayland: Ignore content sizes from libdecor when hiding a window
When hiding a window, libdecor can report bogus content region sizes that are +/- the height of the title bar. Ignore any size values from libdecor when hiding a window, or the size may be incorrect when restored.
2022-09-09 08:17:27 -07:00
Frank Praznik
6de12b4a0d wayland: Update the internal state when the compositor moves a fullscreen window
The compositor can arbitrarily move windows between displays, including fullscreen windows. Update the internal state when a fullscreen window is moved so the internal SDL state accurately reflects the window location, and resize the window to fit the new display.

This also fixes an edge case where the compositor can make a window fullscreen on a different display than SDL thinks it will be on (usually when a window is made fullscreen by the compositor while straddling multiple displays), which can result in the window being incorrectly sized.
2022-09-09 08:17:27 -07:00
Frank Praznik
a7d345958d wayland: Trigger a commit on fullscreen update
If additional fullscreen requests are received when the window is already fullscreen, it is typically due to the fullscreen flags or emulated video mode being changed. A commit must be explicitly triggered or the requested changes won't take effect until some other event, such as a resize or focus change, causes the changes to be committed.
2022-09-09 08:17:27 -07:00
Frank Praznik
707b561f97 wayland: Enable compositor fullscreen toggling
The compositor can toggle the fullscreen state (via a hotkey or otherwise), so the internal SDL state must be updated accordingly when it does.

When toggling fullscreen via the compositor, SDL will attempt to use the last fullscreen flag explicitly set. If no flag was previously set, SDL_WINDOW_FULLSCREEN will be used if a window video mode was set, otherwise SDL_WINDOW_FULLSCREEN_DESKTOP will be used. If the previous flag was SDL_WINDOW_FULLSCREEN and the window video mode was cleared, it will revert to SDL_WINDOW_FULLSCREEN_DESKTOP.
2022-09-09 08:17:27 -07:00
Frank Praznik
31979e2d98 wayland: Add missing static qualifiers 2022-09-09 08:17:27 -07:00
Taiko2k
1c88a0522f Update Wayland cursors to match X11 cursors 2022-09-09 08:59:37 -04:00
Sam Lantinga
9f4baeea53 Clean up thread local storage when quitting SDL
SDL_Quit() should be the last SDL API that you call before exiting your application, and is intended to clean up all internal state.

If real-life applications are relying on thread-local storage after SDL_Quit() we could potentially add a hint to control this behavior.

Fixes https://github.com/libsdl-org/SDL/issues/6200
2022-09-08 20:08:20 -07:00
Sam Lantinga
a3900a751e Lock joysticks when removing a controller on the WGI thread 2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f Lock joysticks while attaching a virtual one 2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee silence unused function warning for SDL_endswith() on non-linux. 2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241 Don't try to second guess DS4Windows, let it remap things as expected.
DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.

Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d Fixed the CRC in the mappings for PS2, PSP, and Vita controllers 2022-09-08 09:53:51 -07:00
Sylvain
90a480a100 Fixed bug #6199 - Broken clip behaviour on a render target (metal) 2022-09-08 05:44:39 +02:00
Sam Lantinga
0ad8d9d292 SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled 2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b The new Wii Remote shares the same VID/PID as the Wii U Pro controller 2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424 Note that the Logitech Extreme 3D is a flight stick 2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2 Make sure we hold the joystick lock when updating the device state while opening it 2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c Added Wii Remote controller mappings for Linux 2022-09-07 02:02:04 -07:00
Sam Lantinga
a7fde3f835 Allow mapping a controller other than the first one 2022-09-07 01:58:42 -07:00
Sam Lantinga
42cf6d6c56 Don't treat the Wii extension controls as a separate game controller on Linux 2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f Don't mess with the state of the Motion Plus extension on Linux 2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a Fixed build 2022-09-07 00:52:40 -07:00
Sam Lantinga
638452ecf7 Assert that continuous reporting is enabled, so input timeout is a reliable way of detecting Bluetooth connection problems. 2022-09-07 00:44:13 -07:00
Sam Lantinga
8dfe0e4beb Removed checks not needed for the Wii U Pro Controller 2022-09-07 00:41:29 -07:00
Sam Lantinga
4018f35ef2 Added left and right sensors for Nintendo Joy-Con and Wii controllers 2022-09-07 00:00:27 -07:00
Sam Lantinga
30f55a5d59 Added initial support for the Wii Motion Plus extension
This adds a gyro sensor to the Wii controller, and is enabled in standalone and nunchuk mode
2022-09-06 23:33:55 -07:00
Sam Lantinga
29f4a5ba0e Add GLES2 shader prologue infrastructure. (by @eloj)
There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:

1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).

Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.

Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.

This commit closes https://github.com/libsdl-org/SDL/pull/6182
2022-09-06 15:55:27 -07:00
Sam Lantinga
4fd6bba257 Refactored for similarity to surrounding code 2022-09-06 12:29:42 -07:00
Ozkan Sezer
5ffede35d9 Fix https://github.com/libsdl-org/SDL/issues/6191 2022-09-06 19:56:29 +03:00
Cameron Cawley
10e1ef00e2 Fix compatibility with Windows XP 2022-09-06 08:55:35 -04:00
Ozkan Sezer
911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
Sam Lantinga
d1fea10c0f Added support for the accelerometer in the Wii Remote 2022-09-05 16:08:15 -07:00
Sam Lantinga
a61b823da8 Added support for the Wii Remote with the Classic Controller Pro extension
Also changed event order to: buttons, triggers, axes, for consistency with other drivers
2022-09-05 14:32:45 -07:00
tjpadula
a0f143fc93 Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
Anonymous Maarten
8a08d62ff7 cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:53:50 +02:00
Sam Lantinga
181265ba71 Removed unused variable 2022-09-05 11:36:20 -07:00
Sam Lantinga
23be3ccc2f Note that we should regenerate configure before running test/versioning.sh 2022-09-05 11:25:10 -07:00
Sam Lantinga
acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Ozkan Sezer
612a86ebad HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[] 2022-09-05 20:47:00 +03:00
Sam Lantinga
b00e1b1b62 Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver 2022-09-05 10:01:51 -07:00
Cameron Cawley
fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga
ef988fe184 Only use CETCOMPAT on x86/x64 platforms
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Cameron Cawley
cf040f8882 testmouse: Allow drawing rectangles as well as lines 2022-09-05 08:51:36 -07:00
Cameron Cawley
a932581775 testplatform: Add LSX and LASX checks 2022-09-05 08:50:28 -07:00
Sam Lantinga
5cac6c7eb6 Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga
4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Érico Porto
cbc0d9facc test/versioning.sh also tests configure 2022-09-04 05:20:15 -07:00
Sylvain
03485db0a3 Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016) 2022-09-03 23:40:14 +02:00
Sam Lantinga
1b4e08b89e Added an entry for the Hori Fighting Stick mini 4 kai
This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
2022-09-02 17:04:53 -07:00
Sam Lantinga
6bcf2c1521 Fixed spinning at a very high framerate 2022-09-02 17:04:53 -07:00
Sam Lantinga
47f2373dc1 Added locking for Android joystick events 2022-09-02 16:52:55 -07:00
Sam Lantinga
e8f6b7503a Added mappings for the ASUS ROG Kunai 3 Gamepad 2022-09-02 15:06:13 -07:00
Sam Lantinga
5770e87cb2 Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware 2022-09-02 13:57:59 -07:00
Sam Lantinga
253f6a913d Variable renaming for consistency 2022-09-02 11:49:06 -07:00
Sam Lantinga
5002624e8a Fixed crash when extension controllers are hotplugged 2022-09-02 11:41:19 -07:00
Sam Lantinga
7df571ffc6 HIDAPI_DumpPacket() takes a const memory pointer 2022-09-02 11:37:16 -07:00
Sam Lantinga
b6d23d21db Fixed interactions with the Linux Wiimote driver 2022-09-02 11:21:51 -07:00
Ozkan Sezer
0c984360d1 SDL_hidapi_wii.c: fix a -Wshadow warning 2022-09-02 20:02:56 +03:00
Sam Lantinga
b6b3fb0023 This was intended to be Uint8 2022-09-02 09:59:32 -07:00
Ozkan Sezer
5be157b3a2 SDL_hidapi_wii.c: fix -Wpointer-sign warnings 2022-09-02 19:33:40 +03:00
Sam Lantinga
54356f41a9 Wii: fixed trigger axis reporting for the Wii U Pro Controller 2022-09-02 09:03:44 -07:00
Sam Lantinga
a35642fa3e Wii: don't bother reading the extension type for the Wii U Pro controller, we already know what it is 2022-09-02 08:58:52 -07:00
Sam Lantinga
c3ecb9d099 Wii: re-request the status if we get a communication error 2022-09-02 08:58:52 -07:00
Ozkan Sezer
0c24b46e9f SDL_hidapi_wii.c: fix build in c89 mode. 2022-09-02 18:55:00 +03:00
Sam Lantinga
9874fc4e6a Reconnect as a different controller if the Wii extension hardware changes 2022-09-02 08:47:15 -07:00
Sam Lantinga
5f3cb54972 Updated Wii support with @tellowkrinkle's changes in 2f288e9d5b 2022-09-02 08:28:28 -07:00
Sam Lantinga
785d784a93 Set the output value for ParseExtensionResponse() in all return cases 2022-09-01 22:30:05 -07:00
Sam Lantinga
046aaa2d21 Use auto calibration for the Wii Nunchuk thumbstick axis values 2022-09-01 21:37:26 -07:00
Sam Lantinga
8381e008ea Handle hotplugging of Wii controller extensions 2022-09-01 21:13:16 -07:00
Sam Lantinga
396411c090 Added mapping for the Wii Nunchuk extension 2022-09-01 20:27:34 -07:00
Sam Lantinga
e19b36d871 Initial support for the Wii Remote with Nunchuk extension 2022-09-01 19:29:20 -07:00
Sam Lantinga
c887cb02af Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Ozkan Sezer
0ffaf5b871 SDL_hidapi_wii.c: fix build in c89 mode and builds using watcom compiler 2022-09-02 02:04:20 +03:00
Sam Lantinga
397672edfe Added SDL_hidapi_wii.c to the Xcode project 2022-09-01 15:31:03 -07:00
Sam Lantinga
c72e14e8f4 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Ozkan Sezer
2847696338 hidapi: really fix dynamic / non-dynamic libusb loading. 2022-09-01 22:55:00 +03:00
Ozkan Sezer
9d77945d36 fixed linkage libusb not dynamicaly loaded after commit 3f89d1704d
build/.libs/SDL_hidapi.o: In function `SDL_EnableGameCubeAdaptors':
src/hidapi/SDL_hidapi.c:1593: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1594: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1596: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1604: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1608: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1614: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1623: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1626: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1628: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1609: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1620: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1615: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1616: undefined reference to `libusb_release_interface'
build/.libs/SDL_hidapi.o: In function `SDL_hid_init_REAL':
src/hidapi/SDL_hidapi.c:1086: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1087: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1088: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1089: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1090: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1091: undefined reference to `libusb_get_active_config_descriptor'
src/hidapi/SDL_hidapi.c:1092: undefined reference to `libusb_get_config_descriptor'
src/hidapi/SDL_hidapi.c:1093: undefined reference to `libusb_free_config_descriptor'
src/hidapi/SDL_hidapi.c:1094: undefined reference to `libusb_get_bus_number'
src/hidapi/SDL_hidapi.c:1095: undefined reference to `libusb_get_device_address'
src/hidapi/SDL_hidapi.c:1096: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1097: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1098: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1099: undefined reference to `libusb_release_interface'
src/hidapi/SDL_hidapi.c:1100: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1101: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1102: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1103: undefined reference to `libusb_set_interface_alt_setting'
src/hidapi/SDL_hidapi.c:1104: undefined reference to `libusb_alloc_transfer'
src/hidapi/SDL_hidapi.c:1105: undefined reference to `libusb_submit_transfer'
src/hidapi/SDL_hidapi.c:1106: undefined reference to `libusb_cancel_transfer'
src/hidapi/SDL_hidapi.c:1107: undefined reference to `libusb_free_transfer'
src/hidapi/SDL_hidapi.c:1108: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1109: undefined reference to `libusb_interrupt_transfer'
src/hidapi/SDL_hidapi.c:1110: undefined reference to `libusb_handle_events'
src/hidapi/SDL_hidapi.c:1111: undefined reference to `libusb_handle_events_completed'
collect2: ld returned 1 exit status
2022-09-01 21:56:50 +03:00
Ozkan Sezer
5767dc710e regenerated configure script after commit 3f89d1704 2022-09-01 21:56:50 +03:00
Ozkan Sezer
4ebf34857a updated os2 config file after commit 3f89d1704d 2022-09-01 21:56:50 +03:00
Sam Lantinga
3f89d1704d Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
Sam Lantinga
7708bf0f8a Try matching game controller mappings on CRC and version and fall back to no CRC and no version, in that order.
We do exact match when adding mappings, but loose matching everywhere else we look up a mapping for a GUID.
2022-09-01 08:18:58 -07:00
Sam Lantinga
6c2c01e0d1 Fixed documentation to match function parameter 2022-08-31 15:04:12 -07:00
Sam Lantinga
7861f924ea Removed debug print statements 2022-08-31 13:34:43 -07:00
Sam Lantinga
62f2379e4c Try up to 20 times to read the controller type
It takes a while for Joy-Cons to initialize when plugged in via the Nintendo Joy-Con Charging Grip.
2022-08-31 13:24:23 -07:00
Sam Lantinga
e5f161bda4 Restored accidentally removed code to guess XInput device 2022-08-30 19:12:22 -07:00
Ozkan Sezer
973a677a2d SDL_xinputjoystick.c: commented out GuessXInputDevice()
Not used since commit 277b033e78.
2022-08-31 02:32:28 +03:00
Shawn Hoffman
42d09a8f42 wgi: refcount the delegate objects 2022-08-30 15:01:31 -07:00
Shawn Hoffman
ca915b1884 WGI_JoystickUpdate: bounds-check array sizes 2022-08-30 14:59:38 -07:00
Sam Lantinga
cdaafcec0d The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver. 2022-08-30 14:56:11 -07:00
Sam Lantinga
b2c3237b75 Added support for the Kinvoca Joy-Cons
These report their VID/PID as a Nintendo Switch Pro controller, but they are actually left/right Joy-Cons. We'll fix up the joystick GUID so applications can handle them appropriately.
2022-08-30 14:14:38 -07:00
Sam Lantinga
92d3fc4883 Fixed deadlock when shutting down the Windows joystick system 2022-08-30 12:59:02 -07:00
Brad Smith
371735e95b Silence unused variable warning
SDL_x11dyn.c:123:17: warning: unused variable 'i' [-Wunused-variable]
            int i;
                ^
2022-08-30 12:52:01 -07:00
Sam Lantinga
0e4baf1c4e Don't crash if SDL functions are passed a closed joystick or gamecontroller 2022-08-30 12:39:23 -07:00
Sam Lantinga
675d90c708 Revert "wgi: refcount the delegate objects"
This reverts commit ff233fe306.

This doesn't compile cleanly with Visual Studio and I don't want to introduce any subtle issues because we're passing the wrong types of pointers to WGI functions.
2022-08-30 12:09:57 -07:00
SDL Wiki Bot
3fe6768caf Sync SDL wiki -> header 2022-08-30 18:47:15 +00:00
Sam Lantinga
40bd4feedc Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.

The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().

It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Shawn Hoffman
ff233fe306 wgi: refcount the delegate objects
assert if calls become unbalanced.
2022-08-30 10:48:10 -07:00
Francisco Javier Trujillo Mata
f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
Sam Lantinga
2f08bf2313 Added the share button to the Linux mapping for the third party Nintendo Switch Pro controllers 2022-08-29 22:15:35 -07:00
Gleb Mazovetskiy
803924b223 CMake: Make SDL_SHARED/STATIC/TEST options
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077)
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html).
2022-08-29 17:47:32 -07:00
Sam Lantinga
b2ac758f61 Added support for the Hori Fighting Stick Alpha to the HIDAPI driver 2022-08-29 17:33:00 -07:00
Ludovico de Nittis
3c78ba570b dbus: Use xdg-desktop-portal Inhibit when running under Flatpak or Snap
In order to inhibit the screen saver, SDL currently uses
`org.freedesktop.ScreenSaver.Inhibit()` and, as a fallback, a protocol
specific method for X11 or Wayland.

Accessing `org.freedesktop.ScreenSaver` is usually not allowed when
inside a sandbox like Flatpak, unless the permission has been explicitly
granted to the application.

Another issue is that the Wayland protocol "Idle inhibit" is relatively
new and not yet widely adopted. For example Mutter still doesn't support
it.

For those reasons, when running under Flatpak or Snap, we should try to
inhibit the screen saver by using xdg-desktop-portal instead. This
should give us an higher chance of success.

Fixes: https://github.com/libsdl-org/SDL/issues/6075

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Ludovico de Nittis
e8cb4da71f Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Ludovico de Nittis
a3ce700ded dbus: Add generic internal function to send messages with reply
SDL_DBus_CallWithBasicReply() allows us to send a DBus message and get
its result, if it is a basic type, e.g. integer or string.

With this function we avoid duplicating code.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Sam Lantinga
1153aaae0d Fixed compiling with USB_GET_DEVICEINFO on DragonFly BSD
Although the ioctl() currently fails on this platform...
2022-08-29 00:15:56 -07:00
Sam Lantinga
57cbec1095 Added controller mappings for Xbox 360, PS4, and PS5 controllers on OpenBSD
Removed the axis flipping hack for Xbox controllers which would actually apply to any controller with a full 16-bit range.

Fixes https://github.com/libsdl-org/SDL/issues/6143
2022-08-28 23:18:40 -07:00
Sam Lantinga
0b8b321f9e Allow the product version to be different when trying to find a controller mapping
This is in the hope that revving the product version doesn't change the mapping, which is the case for some devices. In cases where it does, we just need to provide a mapping for each version of the product.
2022-08-28 23:01:30 -07:00
Sam Lantinga
761b9d1e49 Use the HID usage for the button as the button number 2022-08-28 22:33:17 -07:00
Sam Lantinga
a9d3935a84 Improved code to get the name and guid for joysticks on OpenBSD and NetBSD
Also dynamically allocate joysticks to reduce static memory usage
2022-08-28 18:20:54 -07:00
Sam Lantinga
32700294e2 Don't crash if SDL_CreateJoystickGUID() is passed a NULL name 2022-08-28 18:20:54 -07:00
Sam Lantinga
bac8df4abd Fixed memory leak when out of memory 2022-08-28 18:20:54 -07:00
Sam Lantinga
ffbad3617c Use the correct type for the device_instance 2022-08-28 18:20:54 -07:00
Sam Lantinga
4a800ae149 Created a consolidated define enabling BSD gameport joystick support 2022-08-28 18:20:54 -07:00
Sam Lantinga
42f90c6292 Removed unused path variable 2022-08-28 18:20:54 -07:00
Cameron Gutman
b7c1fbf9f0 WGI: Fix a couple of reference leaks 2022-08-28 17:38:02 -05:00
Sam Lantinga
0db1813049 Applied OpenBSD patch
http://cvsweb.openbsd.org/cgi-bin/cvsweb/~checkout~/ports/devel/sdl2/patches/patch-src_joystick_bsd_SDL_bsdjoystick_c?rev=1.5&content-type=text/plain&hideattic=1
2022-08-28 07:27:01 -07:00
Mathieu Eyraud
b8af865f18 Fix candidate list size for Windows IME
Adjust candidate count so list is not draw bigger that needed. This also fix potential uninitialised read of variable `candsize[i]` if `vertical` is false.
2022-08-28 06:27:24 -07:00
SDL Wiki Bot
644a4e5b31 Sync SDL wiki -> header 2022-08-28 02:01:12 +00:00
Sam Lantinga
3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Francisco Javier Trujillo Mata
b9e3cae572 Add more valid configurations to PS2 audio driver 2022-08-27 18:34:33 -07:00
Sam Lantinga
d7fae33967 Regenerated configure 2022-08-27 15:18:22 -07:00
Simon McVittie
732e1530e3 autotools: Require GNU sort
find_lib() uses sort -V, which is a GNU extension. Users of non-GNU
operating systems should either install GNU coreutils (assumed to
provide a gsort executable), or use the CMake build system.

Resolves: https://github.com/libsdl-org/SDL/issues/6106
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-08-27 15:14:36 -07:00
Sam Lantinga
b188a916ff Fixed uhid device name for non-OpenBSD platforms 2022-08-27 09:46:28 -07:00
Brad Smith
3f93ec470a Add support for OpenBSD's ujoy(4) 2022-08-27 09:45:08 -07:00
Sam Lantinga
9a01eac57d Temporarily disable joystick GUID CRCs 2022-08-26 13:45:05 -07:00
Sam Lantinga
3d516b841a Fixed macOS framework detection in sdl2.m4
Fixes https://github.com/libsdl-org/SDL/issues/6141
2022-08-26 09:12:56 -07:00
Sam Lantinga
f6c2c22d38 Don't try to use the charging port for the PowerA wireless controller as an input device 2022-08-25 22:25:25 -07:00
Sam Lantinga
f1aa843415 Don't report rumble capability for Nintendo Online controllers 2022-08-25 21:51:43 -07:00
Steven Noonan
9ce9c2530a SDL_windowsmodes: fix WIN_GetDisplayNameVista source identifier number
This was getting the wrong monitor's name because the source identifier
was not being included in the DisplayConfigGetDeviceInfo request.
2022-08-25 18:44:46 -07:00
Anonymous Maarten
32c4996c04 cmake: add SDL_IBUS option to enable/disable DBUS + test sys/inotify.h 2022-08-25 18:12:16 -07:00
Anonymous Maarten
c8b56ee5e6 cmake: add SDL_DBUS option to enable/disable DBUS 2022-08-25 18:12:16 -07:00
Anonymous Maarten
032ff64041 cmake: OpenIndiana announces SunOS, which is the former name of Solaris 2022-08-25 18:12:16 -07:00
Anonymous Maarten
ce227aa69e wayland: fix build with SDL_WAYLAND_SHARED=OFF/--enable-wayland-shared=no 2022-08-25 17:15:54 -07:00
Anonymous Maarten
711846c1f4 cmake: fix build with SDL_WAYLAND_SHARED=OFF 2022-08-25 17:15:54 -07:00
Sam Lantinga
679582e702 Fixed crash if there are no devices available 2022-08-25 11:07:20 -07:00
SDL Wiki Bot
111626f4cf Sync SDL wiki -> header 2022-08-25 17:17:12 +00:00
Sam Lantinga
e4b85091fd Document the range of trigger axes for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6130
2022-08-25 10:15:45 -07:00
DomGries
40b2499273 Fix building with SDL_DISABLE_WINDOWS_IME
Regression of f317d619cc (diff-bff8f3e638d51e86cb6f0f42e2c527549d649951b7aa5ec4a539e865a5b57027R398)
2022-08-25 06:59:24 -07:00
Sam Lantinga
babaa7d2bd Fixed PS3 accelerometer values on little endian systems 2022-08-24 16:10:47 -07:00
Julio C. Rocha
d1e9015639 Update .gitignore 2022-08-24 15:34:46 -07:00
Julio C. Rocha
05983fb8ee Add Mayflash PC043 adapter 2022-08-24 15:34:46 -07:00
Sam Lantinga
e7332cd814 Fixed zero CRC matching in the controller mapping database 2022-08-24 15:28:56 -07:00
Francisco Javier Trujillo Mata
a4f84803c4 Disable fileXio and patch fio 2022-08-24 12:23:56 -07:00
Yevhen Babiichuk (DustDFG)
e6864d17b6 Update minimal required Android SDK version
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-08-24 11:39:32 -07:00
Cameron Gutman
2ceea46061 cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ 2022-08-24 11:29:36 -07:00
Noel Berry
00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
Sam Lantinga
70c781c803 Fixed build warning because of redefining string functions 2022-08-24 10:25:56 -07:00
antonino
5f79cd1600 Fixed spacing 2022-08-24 10:10:49 -07:00
antonino
dd68eb5c01 free drm prop before returning 2022-08-24 10:10:49 -07:00
Sam Lantinga
970344719a Fixed the Nintendo Switch Pro mappings on iOS/tvOS 2022-08-24 09:39:01 -07:00
Sam Lantinga
1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2022-08-24 06:38:36 -07:00
Anonymous Maarten
5eb0f4328d cmake: always create SDL2::SDL2main target in autotools' cmake config script 2022-08-24 06:20:28 -07:00
Anonymous Maarten
dc2ef31c29 cmake: create SDL2::SDL2main target in Apple framework official release 2022-08-24 06:20:28 -07:00
Sam Lantinga
645b0f6abf Enable HIDAPI PS3 support by default on macOS 2022-08-24 01:30:29 -07:00
Sam Lantinga
3ed8e219a5 Fixed building HIDAPI libusb support on Windows 2022-08-24 01:25:14 -07:00
Sam Lantinga
3d62ebdbf6 Fixed HIDAPI PS3 support on macOS 2022-08-24 00:34:30 -07:00
Sam Lantinga
6ac6accd33 Added SDL_hidapi_ps3.c to the Xcode project 2022-08-23 23:05:11 -07:00
Sam Lantinga
aaee6e242c Added missing file 2022-08-23 22:56:48 -07:00
Sam Lantinga
7cfef177c1 Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
Sam Lantinga
b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
Sam Lantinga
50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000
e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10);

Fixes https://github.com/libsdl-org/SDL/issues/6116
2022-08-23 07:42:48 -07:00
Sam Lantinga
b6a3d76225 Look up mappings by GUID in two passes: first with CRC, second without 2022-08-23 07:24:21 -07:00
Ludovico de Nittis
4df64027fc .editorconfig: Use correct path for wayland-protocols
The Wayland protocol XML files are stored in the root directory of SDL
and not in `src`.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-23 06:28:04 -07:00
Sam Lantinga
277b033e78 Refactor joystick GUID creation 2022-08-22 19:44:14 -07:00
antonino
aae566e196 Use SDL_bool 2022-08-22 18:43:43 -07:00
antonino
e3ea9b5b7c restore vrr state on exit 2022-08-22 18:43:43 -07:00
antonino
450e9857cc Use SDL_TRUE and SDL_FALSE 2022-08-22 18:43:43 -07:00
antonino
605b50fcd9 kmsdrm: added missing checks 2022-08-22 18:43:43 -07:00
Sam Lantinga
c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Sam Lantinga
20715fa014 Fixed build errors 2022-08-22 17:09:42 -07:00
Sam Lantinga
92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
2022-08-22 16:48:09 -07:00
yurii levchenko
3ce3594e38 Split SDLSurface to public class
Add SDLActivity method createSDLSurface
2022-08-22 14:57:15 -07:00
Sam Lantinga
d166f5ef76 Fixed uninitialized variable warning 2022-08-22 14:10:54 -07:00
Sam Lantinga
b2819e43a7 Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
Fixes https://github.com/libsdl-org/SDL/issues/2092
2022-08-22 13:10:57 -07:00
Sam Lantinga
0e61c106f5 Don't calculate relative mouse motion if we don't have a valid position
Fixes https://github.com/libsdl-org/SDL/issues/1928
2022-08-22 12:49:41 -07:00
slime
b204db1e6b cocoa: change Shape data to use ObjC objects instead of C structs.
Fixes #6089
2022-08-21 14:49:00 -07:00
Frank Praznik
057086e389 wayland: Add high resolution scroll wheel support
Update the Wayland core protocol spec file and add support for the new axis_value120 event to handle high resolution scroll wheels.

The axis_value120 replaces the axis_discrete event, which is no longer sent as of version 8 of the protocol.  Note that unlike the axis_discrete event, no mention in the spec is made regarding how many axis_value120 events may occur per-axis per-frame, so the values are accumulated and committed when the pointer frame event occurs.
2022-08-21 08:54:58 -07:00
Frank Praznik
d731ad769d wayland: Fix include order when building with libdecor
The libdecor header internally includes wayland-client.h, which pulls in the wayland-client-protocol.h file from the system include path and overrides the local one generated from the included Wayland protocol spec files. Move the Wayland protocol header inclusion above the libdecor header inclusion to ensure that the locally generated protocol header is used instead.
2022-08-21 08:54:58 -07:00
Ryan C. Gordon
4ca7b378c5 x11: Specify windowed dimensions when creating fullscreen windows.
This lets the window manager adjust the window correctly if it ever
leaves fullscreen mode.

Fixes #5725.
2022-08-21 11:35:14 -04:00
SDL Wiki Bot
a7066c527a Sync SDL wiki -> header 2022-08-21 14:05:04 +00:00
Anonymous Maarten
996eb2edb3 cmake: add library directories & pthread to imported targets of sdl2-config.cmake
This fixes linking to SDL2::SDL2-static on systems where external libraries such as X11 are not in a standard location.
Pthread also needs special care.
2022-08-20 19:16:48 -07:00
SDL Wiki Bot
8fb1b50a9e Sync SDL wiki -> header 2022-08-20 17:50:04 +00:00
Sam Lantinga
ffab139646 Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
When minimizing a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_WINDOWPOSCHANGED - IsIconic() is true
WM_MOVE
WM_SIZE - SDL sees minimized state here

When restoring a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_NCPAINT
WM_ERASEBKGND
WM_WINDOWPOSCHANGED - IsIconic() is false
WM_MOVE
WM_SIZE - SDL sees restored state here

On Windows 10 a minimized window has a non-empty client rect, so we were delivering a minimized size before SDL knows that the window is minimized, and then ignoring the restored size when handling the restore message.

The fix is to use IsIconic() which returns the correct window state when WM_WINDOWPOSCHANGED is actually delivered.
2022-08-19 17:28:31 -07:00
Oleg Derevenetz
a204ef50bb Use __ARM_ARCH instead of __ARM_ARCH__ 2022-08-19 13:15:28 -07:00
Sam Lantinga
5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00
Sam Lantinga
52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Anonymous Maarten
bf327b52bd autotools: run ./autogen.sh 2022-08-19 19:01:04 +02:00
Luke Street
2b93f6e148 cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions
Replaces VK_MVK_macos_surface and VK_MVK_ios_surface
2022-08-19 09:48:22 -07:00
Luke Street
029a9b2fa1 cocoa/uikit: Support VK_EXT_metal_surface
Uses VK_EXT_metal_surface (vkCreateMetalSurfaceEXT)
when possible, otherwise falls back to the obsoleted
VK_MVK_macos_surface and VK_MVK_ios_surface.

Fixes #3906
2022-08-19 09:48:22 -07:00
antonino
ad874536a4 kmsdrm: enable vrr on displays that support it 2022-08-19 09:45:03 -07:00
Sam Lantinga
6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga
6e007c36e7 Add null termination to Wayland_data_source_get_data() if requested
Fixes https://github.com/libsdl-org/SDL/issues/6083
2022-08-18 19:05:55 -07:00
Sam Lantinga
948dbe7d3f Don't include the null terminator in Wayland clipboard text
Fixes https://github.com/libsdl-org/SDL/issues/6083
2022-08-18 16:24:20 -07:00
Sam Lantinga
f6b81125b3 Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.

Fixes https://github.com/libsdl-org/SDL/issues/6078
2022-08-18 16:06:42 -07:00
Frank Praznik
3bae2d57da wayland: Set the libdecor app ID after visibility calls
Set the frame app ID after toggling visibility or the name displayed in window manager task switchers may not display correctly.
2022-08-18 10:58:32 -07:00
Ryan C. Gordon
51be30f3cd emscripten-buildbot.sh: force -s USE_SDL=0
This avoids using Emscripten-provided SDL headers from its own
sysroot instead of the headers in our own include directory!

Reference https://github.com/emscripten-core/emscripten/discussions/17647
2022-08-17 21:39:59 -04:00
Sam Lantinga
8acb4e45b3 Fixed interactions between mouse capture and grab on X11
Fixes https://github.com/libsdl-org/SDL/issues/6072
2022-08-17 14:26:34 -07:00
Frank Praznik
7da74eb5be wayland: Never commit with an undefined window title
If libdecor performs a commit with the frame title being undefined, a crash can occur within the library or its plugins. Always ensure that the title is set to a valid string to avoid this.
2022-08-17 12:40:16 -07:00
Cameron Gutman
99e9156ff5 testgles2: Fix typo in help text 2022-08-16 20:38:55 -07:00
Cameron Cawley
09b6956dcc opengl: Support NV12 textures on GPUs with only 2 texture units 2022-08-16 07:30:13 -07:00
Cameron Cawley
2fcd8f889c Handle SDL_PIXELFORMAT_EXTERNAL_OES in SDL_GetPixelFormatName() 2022-08-16 07:29:45 -07:00
Cameron Gutman
222f1a2693 testgles2: Add --threaded option to use a render thread per window
This is helpful for reproducing bugs like #6056
2022-08-16 07:29:07 -07:00
Sam Lantinga
9670d2bb9e Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
This prevents crashes when calling SDL joystick API functions from a different thread while disconnection is happening.

See https://github.com/libsdl-org/SDL/issues/6063 for a more thorough review of joystick locking.
2022-08-15 17:28:50 -07:00
Ryan C. Gordon
26948f01a3 cocoa: Make SDL_MinimizeWindow() work with borderless windows.
Fixes #6046.
2022-08-15 20:09:09 -04:00
Frank Praznik
650612fdcb wayland: Eliminate excessive calls to SetFullscreen
Eliminate excessive calls to SetFullscreen by removing the calls in the libdecor and xdg-toplevel config callbacks.

These calls were being made there in case something explicitly called the window minimization function from within SDL, which unsets fullscreen, and as minimizing a window in Wayland is just a suggestion to the compositor and doesn't actually change the window state or communicate anything back to the application, it was necessary to call SetFullscreen in every call to the config functions just in case something minimized a window via SDL_MinimizeWindow() and later needed to restore it.  GNOME in particular had issues when fullscreen set/unset operations were being hammered, leading to overlapping acks and commits when switching to fullscreen.

With the new video system flag to disable unsetting fullscreen when minimizing a window, these calls in the configuration functions are no longer needed and can be removed. This significantly reduces calls to the SetFullscreen() function, reverts #6044 while fixing the issue, and fixes a similar problem when hiding and showing a window initially created with fullscreen flags.
2022-08-15 11:16:20 -07:00
Frank Praznik
cc9cc2028d video: Add video device quirk flags and apply them to the video subsystem
Add quirk flags to the video device struct and add flags to allow video backend drivers to disable mode switching and disable unsetting the fullscreen mode when minimizing a window. As certain platforms can have multiple video backends compiled in at once, #ifdefs, as used by other platforms, aren't suitable as different backends on the same platform may not need the same quirks.

This replaces the formerly dedicated 'disable_display_mode_switching' boolean as additional quirks are needed by the Wayland backend.  Helper functions have also been added to simplify reading the flag states.
2022-08-15 11:16:20 -07:00
Sam Lantinga
0cc8dfdb58 Added SDL_system.h for the declaration of SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() 2022-08-15 07:44:56 -07:00
Mathieu Eyraud
c6c688ab01 Add SDL_JOYBATTERYUPDATED event to SDL_JoystickEventState() 2022-08-14 07:00:12 -07:00
Frank Praznik
b72cf207fb core: linux: Don't cache the RealtimeKit D-Bus connection
If the D-Bus subsystem is shutdown and restarted mid-execution, the cached connection will be invalid. Fetch it each time that it is used to ensure that the connection is always from the current context.
2022-08-14 06:59:18 -07:00
Francisco Javier Trujillo Mata
7d5ccae22d Fix memory leak when destroying texture 2022-08-14 08:13:37 -04:00
Francisco Javier Trujillo Mata
5b4b4fa1ff Decrease audio thread priority when created 2022-08-14 08:13:17 -04:00
Sam Lantinga
cf134235d7 Removed line wrapping in patch notes 2022-08-13 08:23:40 -07:00
Sam Lantinga
cb46e1b3f0 Removed unused variable 2022-08-12 20:51:44 -07:00
Sam Lantinga
67cb3874ef Fixed potential uninitialized variable usage 2022-08-12 20:51:28 -07:00
Frank Praznik
74bdb2115d wayland: Don't roundtrip in ShowWindow unless restoring a hidden window
Don't call the roundtrip in ShowWindow unless restoring a previously hidden window.  This fixes a regression in GNOME when creating a window with the fullscreen flag set, as the fullscreen window will be positioned down the screen by the height of the top bar if the window is made fullscreen on the primary display and the roundtrip is called when initially displaying the window.
2022-08-12 23:34:47 -04:00
Cameron Gutman
3046d55d0e cocoa: Return an error if GetWindowDisplayIndex() is called too early
SDL_CreateWindow() may call GetWindowDisplayIndex() to compute the position
of a new window that the caller has requested to be placed on a certain
display. Since we haven't fully constructed the window yet, our driverdata
will be nil and we will fail to get the NSScreen (which is fine). However,
we need to return an error (not 0, which is a valid display index) for
SDL_GetWindowDisplayIndex() to know to figure out the display index itself.

Fixes positioning new windows on secondary displays when using
SDL_WINDOWPOS_CENTERED_DISPLAY() and SDL_WINDOWPOS_UNDEFINED_DISPLAY().
2022-08-12 20:30:59 -07:00
Sam Lantinga
f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga
08d17f47b3 Removed unused variable 2022-08-12 20:26:23 -07:00
Sam Lantinga
be0cf257fe Only force the resize event in the DPI changed case
OpenGL windows don't actually get the WM_WINDOWPOSCHANGED event in the SetWindowPos() call in WIN_SetWindowFullscreen(), so setting the window size to zero never gets reset and we're stuck with a zero sized window.

Instead, just force the resize event in WM_DPICHANGED handling, where we know we need it. If we end up needing to force it in WIN_SetWindowFullscreen(), just set a flag in the window data and respond to that in WM_WINDOWPOSCHANGED, but that's a fairly risky behavior change as suddenly all applications would start getting SDL_WINDOWEVENT_SIZE_CHANGED when going fullscreen, and they may respond to that in expensive and potentially disruptive ways.

For later we'll probably create a DPI changed event and respond to that in the renderer instead of this window size changed hack.

This fixes https://github.com/libsdl-org/SDL/issues/6033 @ericwa
2022-08-12 18:21:00 -07:00
Sam Lantinga
b880709e9c Added libusb hack for Gamesir-G3w which needs the same adjustment as the Hori controllers 2022-08-12 18:21:00 -07:00
Cameron Gutman
1b08cd20b3 wayland: Add roundtrip in SetWindowFullscreen() to get new size
The video core assumes that window->w/h will be updated before returning
from SetWindowFullscreen(). This is needed to generate a resize event
with the correct window size when exiting fullscreen.

The roundtrip allows us to receive the configure callback that informs
us of the new window size before returning.

Fixes #6043
2022-08-12 19:03:18 -05:00
Cameron Gutman
780b031b1b wayland: Avoid duplicate resize events when entering fullscreen 2022-08-12 18:47:09 -05:00
Ethan Lee
a28f426acb render: Only update size/scale/viewport when moving to a new display, rather than all window movement.
We really only care about DPI changes here, so this both reduces work and also avoids weird cases where viewport state can be corrupted by trivial window events. This doesn't _completely_ get rid of the issue but this is somewhat intentional, since apps will definitely want to do a full reset when changing displays anyhow (otherwise DPI/adapter changes will screw things up, and that's out of our control as long as both window size and drawable size are exposed at the same time.

Note that OpenGL still captures window events because of weird platform-specific issues like macOS and viewport stretching!

Fixes #5949
2022-08-12 16:13:24 -04:00
Your Name
cfbeb438c1 fix a bug if XINPUTGETBATTERYINFORMATION is nullptr 2022-08-12 10:07:35 -04:00
Sam Lantinga
f42291ce68 Don't change mouse capture based on touch events
Fixes https://github.com/libsdl-org/SDL/issues/5652
2022-08-11 16:13:14 -07:00
Sam Lantinga
bf925b9ecd Fixed build 2022-08-11 14:41:48 -07:00
Sam Lantinga
24f97dd700 Added an SDL error to SDL_GameControllerMapping* functions 2022-08-11 14:39:49 -07:00
Sam Lantinga
9f30d4981e Added note about CRC algorithm compatibility 2022-08-11 14:27:08 -07:00
SDL Wiki Bot
f35bbe0c3f Sync SDL wiki -> header 2022-08-11 21:11:11 +00:00
Sam Lantinga
3861c557da Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.

Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga
c2db429f93 Added SDL_crc16.c to the Xcode project 2022-08-11 13:20:17 -07:00
Ozkan Sezer
e69838e745 add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
Sam Lantinga
b4c4dd84c2 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0 2022-08-11 09:53:25 -07:00
Sam Lantinga
a1e34b5e35 Don't send a resize event when the window is resized to the dock icon
Partially addresses https://github.com/libsdl-org/SDL/issues/6033
2022-08-11 08:55:31 -07:00
Sam Lantinga
879af7b5c8 Fixed mapping for paired Joy-Con controllers on iOS 2022-08-10 14:01:23 -07:00
Guldoman
5f682e77cb wayland: Remove freed display from SDL_WaylandOutputData->output_list 2022-08-10 15:57:47 -04:00
Sam Lantinga
aaec244cfd Don't run the stdio automated tests if libc isn't available 2022-08-10 09:05:55 -07:00
Sam Lantinga
e49321cec5 Fixed double-free in combined HIDAPI controller code 2022-08-10 08:21:15 -07:00
SDL Wiki Bot
6ecfc40697 Sync SDL wiki -> header 2022-08-10 15:02:11 +00:00
Sam Lantinga
d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon
3119d58ff5 cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon
c6c0a8394e windows: If a display's friendly name is blank, try the generic name.
Fixes #6031.
2022-08-10 09:54:49 -04:00
Sam Lantinga
9ff498e78e Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Ryan C. Gordon
bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Pierre Wendling
73d8d02629 Test: Fix Exp base case for Win32.
Add epsilon to the check.
2022-08-09 21:39:46 -07:00
Sam Lantinga
8e782876bb Fixed spamming the controller with reset IMU commands when they are failing 2022-08-09 21:30:11 -07:00
Sam Lantinga
eab27b9049 Make sure Switch controller initialization is synchronous and start the input timeout then 2022-08-09 17:59:44 -07:00
Salman Ahmed
b4660e9d8b macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
pionere
7eb13c21c6 improve behavior of SDL_SetHint(WithPriority) (#5309) 2022-08-09 20:27:25 -04:00
Sam Lantinga
1db7d33dc4 Recover from Bluetooth devices temporarily out of range 2022-08-09 17:04:26 -07:00
Sam Lantinga
6d012b2a5d Better fix for rescanning devices after read failure 2022-08-09 16:54:11 -07:00
Sam Lantinga
483a010f0c Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga
5d63a3d435 Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga
da50f1bd3e Bluetooth devices can recover from over a second of dropped reports 2022-08-09 14:05:43 -07:00
Sam Lantinga
824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
Sam Lantinga
8aa6922fec Fixed detecting Bluetooth disconnection on Nintendo Switch controllers 2022-08-09 13:26:10 -07:00
Ryan C. Gordon
3a9295e14f build-scripts: Removed winrtbuild.*, no longer used.
WinRT/UWP is still supported, but you have to use the VS2019
project files, now.

Fixes #5639.
2022-08-09 16:17:28 -04:00
Anonymous Maarten
53141a56b4 Expand CMake documentation a bit (#5961)
* cmake: remove duplicate check_required_components macro

* Expand docs/README-cmake.md a bit

* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon
a346c4bbef egl: Add support for SDL_GL_FLOATBUFFERS.
Fixes #6001.
2022-08-09 15:41:02 -04:00
Sam Lantinga
201484ff6f Don't duplicate the serial number twice if a child doesn't set one 2022-08-09 09:03:28 -07:00
Sam Lantinga
d90c0d41cc Include the child serial numbers in the serial number for a HIDAPI combined device 2022-08-09 09:00:56 -07:00
SDL Wiki Bot
523bedac1a Sync SDL wiki -> header 2022-08-09 15:48:12 +00:00
Sam Lantinga
aad2df7f0d Document passing -1 to clear the player index for a controller 2022-08-09 08:47:49 -07:00
Ryan C. Gordon
8695d982d2 README-winrt.md: Updates for newer build details. 2022-08-09 10:09:54 -04:00
Ryan C. Gordon
b599205d0c x11: Don't look up xinput2 devices unless we're in relative mode. 2022-08-09 09:50:55 -04:00
Ryan C. Gordon
2dd7659884 test: Fixed wrong arguments to SDL_SetWindowFullscreen. 2022-08-09 09:29:30 -04:00
Ryan C. Gordon
07b0ec539f SDL_video.h: Added \since info to new APIs. 2022-08-09 09:05:08 -04:00
Sam Lantinga
55882e43c4 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index 2022-08-09 00:19:02 -07:00
Sam Lantinga
df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga
5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga
593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga
6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon
56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga
d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman
5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga
ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Ryan C. Gordon
a35cff634b Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
2022-08-08 16:07:31 -04:00
Sam Lantinga
a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga
7530bd74b3 Fix right, bottom computation in SDL_GetClosestPointOnRect which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga
98bac00dcc Add SDL_GetPointDisplayIndex and SDL_GetRectDisplayIndex and re-implement SDL_GetWindowDisplayIndex in terms of SDL_GetRectDisplayIndex
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata
20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga
47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata
d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Aaron Barany
3f19e36d12 Disable declaration-after-statement warning on Android
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.

Fixes #6019
2022-08-08 08:31:40 -07:00
Adam Butcher
0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga
8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga
878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga
4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga
29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Adam Butcher
8f5932dc2e evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode. 2022-08-07 16:37:07 -07:00
Pierre Wendling
f790fc4fc0 Add contributing guidelines. 2022-08-07 16:34:52 -07:00
Sam Lantinga
198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Sam Lantinga
2909f63743 Revert "Enable bitcode by default for iOS and tvOS builds"
This reverts commit 59963473ef.

This fixes https://github.com/libsdl-org/SDL/issues/6015

Starting with Xcode 14, bitcode is no longer required for watchOS and tvOS applications, and the App Store no longer accepts bitcode submissions from Xcode 14.

Xcode no longer builds bitcode by default and generates a warning message if a project explicitly enables bitcode: “Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode.” The capability to build with bitcode will be removed in a future Xcode release. IPAs that contain bitcode will have the bitcode stripped before being submitted to the App Store. Debug symbols for past bitcode submissions remain available for download. (86118779)
2022-08-06 23:28:39 -07:00
Frank Praznik
dd2e318211 wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.
2022-08-06 12:12:21 -07:00
Francisco Javier Trujillo Mata
fbb440d167 Invalidate texture in the UnlockTextureMethod 2022-08-06 12:11:34 -07:00
Sam Lantinga
52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga
f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
SDL Wiki Bot
bdaf9a92a6 Sync SDL wiki -> header 2022-08-06 13:25:12 +00:00
Ryan C. Gordon
f600364b8a wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
Wayland works like SDL's "auto capture" feature already, tracking the mouse
globally only while a drag is occuring, and this is the only way to get mouse
input outside the window.

Setting this flag ourselves lets SDL_CaptureMouse() work in the most common
use case without actually implementing CaptureMouse for the backend, including
SDL's auto capture feature.

Fixes #6010.
2022-08-06 09:19:52 -04:00
Ryan C. Gordon
e2452ede66 include: Added documentation to SDL_CaptureMouse about auto-capture. 2022-08-06 09:19:10 -04:00
Ryan C. Gordon
a6179e85c0 wayland: Don't double-free clipboard sources if ours gets cancelled.
Fixes #6007.
2022-08-05 21:25:00 -04:00
Francisco Javier Trujillo Mata
3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga
5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2022-08-05 16:17:10 -07:00
Frank Praznik
3685c64ed1 wayland: Round trip after window show/hide operations.
Perform a round trip after showing/hiding the window to avoid protocol errors when ShowWindow() is called immediately after HideWindow().
2022-08-05 15:03:54 -07:00
Anonymous Maarten
17b329d199 cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
Anonymous Maarten
a4e6f3ca9d cmake: when there are alternatives, don't use libusb by default 2022-08-05 13:06:51 -07:00
Sam Lantinga
d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Francisco Javier Trujillo Mata
a2d3be904b Implement create windows method 2022-08-04 15:41:43 -07:00
Sam Lantinga
4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga
28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga
40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
David Carlier
16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga
43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Ozkan Sezer
293d29b78a SDL_x11xinput2.c: fix build for macOS 2022-08-04 10:11:02 +03:00
Ryan C. Gordon
5907db56f1 x11: Attempt to deal with XInput2 devices with absolute coordinates.
This is untested!

Reference Issue #1836.
2022-08-04 02:12:46 -04:00
Sam Lantinga
dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga
a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga
c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga
ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga
946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga
57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga
b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga
bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga
ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga
5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga
29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga
a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga
6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga
8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga
bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast
60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Frank Praznik
0b9868b026 wayland: Use D-Bus to retrieve the cursor size and theme on GNOME
GNOME exposes the cursor size and theme via the org.freedesktop.portal.Settings interface of the xdg-desktop portal, so query these values via D-Bus, if available.

The XCURSOR_SIZE/XCURSOR_THEME envvars will be tried first, so as not to override any user specified sizes or themes, then D-Bus, then, failing that, it will fall back to default values.
2022-08-02 14:52:01 -07:00
Francisco Javier Trujillo Mata
944111dbcf Cleaning up video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3f7dda8c72 Remove deinit of video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
83c1179744 Adding SetViewPortCommand 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
a9f4cda3f9 Adding setcliprect command 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
fb1a205e70 Implement blend modes 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
075f9016fa Remove some unnecessary comments 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
ed301b123b Updating supported format 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
1d1965b6ee Removing the BGR_888 from texture supported 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f75c35c071 Add invalidate texture when it changes 2022-08-02 11:40:31 -07:00
Daniel Santos
5bb965be3d Implement RenderLines 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
0f0e5b44dc Increase size of pool for gsKit events 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f758cad81a Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
Daniel Santos
3cb124b98e Implement RenderPoints 2022-08-02 11:40:31 -07:00
Daniel Santos
df6ebc2562 Implement FillRect 2022-08-02 11:40:31 -07:00
Daniel Santos
a152e467b1 Fix "implicit declaration" with memalign 2022-08-02 11:40:31 -07:00
Daniel Santos
33cbf9acbe Fix some mixed declaration warnings 2022-08-02 11:40:31 -07:00
Daniel Santos
acf48f14ac Vertex pointer revision
Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos
726180445e Add textured triangle prim 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
2a70d492f0 Destroy texture properly 2022-08-02 11:40:31 -07:00
Daniel Santos
7b0486d490 Try triangles 2022-08-02 11:40:31 -07:00
Daniel Santos
d5305ee098 Do properly color assign 2022-08-02 11:40:31 -07:00
Daniel Santos
b48c74a316 Add GeometryQueue 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3bfc8f554e Removing some of the QueueCopy functions because they are legacy 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
be1219bd4e Implement setDrawColor 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f1699ce735 Implementing Clear command and texture Update 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
c472b8dd45 Whole clean around render and video driver 2022-08-02 11:40:31 -07:00
Daniel Santos
cdf89fde91 Add triangle prim support
Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
88e64f9ae1 Add natively supported colors 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
4564e89825 put files at the same line 2022-08-02 11:40:31 -07:00
Daniel Santos
90e0e5c29d Add point, line and rect support 2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
SDL Wiki Bot
75f34fc5bf Sync SDL wiki -> header 2022-08-02 14:52:12 +00:00
Ryan C. Gordon
307b0b7813 video: Add a warning to the docs about using SDL_GetDisplayDPI.
Fixes #5647.
2022-08-02 10:51:31 -04:00
Mathieu Eyraud
f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Mathieu Eyraud
59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud
42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga
602b7dd0f4 Made the window ICMProfile filename per-window
The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles.

This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
2022-08-01 17:47:26 -07:00
Sam Lantinga
cb107bef58 Fixed crash if all displays have been disconnected
Fixes https://github.com/libsdl-org/SDL/issues/5867
2022-08-01 14:23:50 -07:00
Sam Lantinga
12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga
aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga
3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8
Fixes bug https://github.com/libsdl-org/SDL/issues/4699
2022-08-01 10:28:29 -07:00
Sam Lantinga
0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text 2022-08-01 09:55:53 -07:00
Sam Lantinga
954bbdf3ae Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
Sam Lantinga
e4cc076a79 Threads are used by many SDL subsystems and may not be disabled.
Fixes https://github.com/libsdl-org/SDL/issues/5095
2022-08-01 09:17:05 -07:00
Sam Lantinga
15bcf58d77 Fixed memory leak in the Windows driver 2022-08-01 08:14:54 -07:00
Ryan C. Gordon
cf63af8ae2 events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
Cameron Gutman
17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() 2022-07-31 15:46:35 -07:00
Cameron Gutman
9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that
never call SDL_SetKeymap() themselves.
2022-07-31 15:46:35 -07:00
Cameron Gutman
8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes 2022-07-31 14:02:28 -07:00
Cameron Gutman
a10c57dfe4 evdev: Report touchpad events with the correct device type 2022-07-31 14:18:44 -05:00
Cameron Gutman
9a33c62e13 evdev: Use SDL_bool for boolean types 2022-07-31 14:06:59 -05:00
Cameron Gutman
f9d1f34b6c evdev: Report a unique ID for each mouse device 2022-07-31 13:10:43 -05:00
Cameron Gutman
574db63c8e evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
2022-07-31 12:36:11 -05:00
Sam Lantinga
7f42fb54ad Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Sam Lantinga
ce5a23bd57 Applied DragonFly BSD patch
https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
2022-07-30 16:32:21 -07:00
Sam Lantinga
6926ff3cd8 Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-configure
2022-07-30 16:30:32 -07:00
Sam Lantinga
21100006ad Don't conflict with usage of stdout as a stdio macro
Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
2022-07-30 16:22:24 -07:00
Cameron Cawley
6e9a606a8e Add more mingw-w64 build workflows 2022-07-30 14:37:41 -07:00
Cameron Cawley
3bdc10f842 Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows 2022-07-30 13:07:54 -07:00
Cameron Cawley
adb3e1a21d Add FreeBSD builds to GitHub Actions 2022-07-30 09:23:50 -07:00
Frank Praznik
22f25b03d9 core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads.  This portal allows for the use of rtkit within containers such as Flatpak.  It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
2022-07-30 08:38:22 -07:00
Sam Lantinga
2241bd669f Added a command line option --info event_motion to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
Sam Lantinga
13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga
62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga
41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
SDL Wiki Bot
47265f377f Sync SDL wiki -> header 2022-07-29 13:24:05 +00:00
Anonymous Maarten
36dfbe5d66 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro 2022-07-29 15:05:19 +02:00
Anonymous Maarten
f8aa00d198 cmake: add HAVE_STDDEF_H to SDL_config.h.cmake 2022-07-29 15:05:19 +02:00
Anonymous Maarten
83f5bbdf25 cmake: define SDL_STATIC_LIB for static SDL2 library 2022-07-29 15:05:19 +02:00
Anonymous Maarten
bdd1d035b7 cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static 2022-07-29 15:05:19 +02:00
Sam Lantinga
181877ebeb Added SDL_hidapi_combined.c to the Xcode project 2022-07-28 21:54:34 -07:00
Sam Lantinga
f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga
aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga
d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga
875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Xiaofeng Wang
45c1cc8177 Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
Sam Lantinga
ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga
dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga
2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga
def60ce6fe Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers 2022-07-27 19:20:42 -07:00
Sam Lantinga
0f1be9401f Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga
756978a236 Left and right single Joy-Con controllers are mapped as individual mini controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga
4990bd0517 Added debug code to show available inputs on iOS/tvOS controllers 2022-07-27 16:17:32 -07:00
Anonymous Maarten
65473ae36d autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
Sam Lantinga
dbf7940541 Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty
- Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events
  being sent. Not all touch events will necessarily move the mouse but this ensures we update the global
  mouse state just in case.

- Fix up some formatting

CR: saml
2022-07-27 10:31:24 -07:00
Ryan C. Gordon
42165fe8d1 kmsdrm: slightly better device index hint parsing. 2022-07-27 12:12:36 -04:00
Anonymous Maarten
02c8747176 math.h does not always provide M_PI
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten
5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga
a169259f62 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply 2022-07-27 09:05:02 -07:00
Sam Lantinga
c51464d9d8 Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Anonymous Maarten
5c70e45c53 cmake: don't use result of 'find_library' for Android libraries 2022-07-26 14:24:36 -07:00
Anonymous Maarten
430c39082f ci: test 'sdl2-config --static-libs' + 'pkg-config sdl2 --static' on ci 2022-07-26 14:24:36 -07:00
Anonymous Maarten
4690689a4c cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS 2022-07-26 14:24:36 -07:00
Sam Lantinga
613ce7850e Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0 2022-07-26 13:34:27 -07:00
Pierre Wendling
36d456797b CI: Fix CMake workflow.
- Add quotes the OSX_ARCHITECTURES list.
- Extract the flag in the matrix.
2022-07-26 23:05:55 +03:00
Ryan C. Gordon
cc982ea7a7 kmsdrm: let device indexes be > 2 digits. 2022-07-26 15:43:34 -04:00
Pierre Wendling
c37c1f7ac3 CI: Make macOS universal build with CMake. 2022-07-26 12:30:14 -07:00
diddily
1f276a5148 Fix Main Thread Checker warning on macOS
Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main  thread.
2022-07-26 15:17:44 -04:00
Ryan C. Gordon
31d38f2f30 WhatsNew.txt: Note that minimum macOS version is now 10.9. 2022-07-26 15:14:37 -04:00
Ryan C. Gordon
542a4da3d6 kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex().
Otherwise, it would work for Init but not Available.
2022-07-26 15:11:19 -04:00
Ryan C. Gordon
218c3dbb34 cocoa: Don't crash if moving a message box created before SDL_Init.
Fixes #5928.
2022-07-26 14:45:26 -04:00
Sam Lantinga
f789bc7d5f Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13 2022-07-26 11:36:01 -07:00
Ryan C. Gordon
8ff738f234 audio: Report SDL_AUDIODEVICEREMOVED for unopened devices.
Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with
a `which` field set to zero. Apps can use this to decide if they need to
refresh a list of devices being shown in an options menu, etc.

It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean
up this bogus id, it should be safe.

Fixes #5199.
2022-07-26 12:40:47 -04:00
Ryan C. Gordon
5d85c7d300 kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Ryan C. Gordon
20a76b0e3e video: removed unused devindex argument from bootstrap's create method. 2022-07-26 00:19:52 -04:00
Sam Lantinga
cbb3f4ca37 Add SDL_guid.h to the global SDL header 2022-07-25 19:53:04 -07:00
pionere
12211df669 hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0
otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
2022-07-25 14:26:46 -07:00
Sam Lantinga
a423848ea0 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.

This can be updated at runtime by setting the hint dynamically.

Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily
1e492b2f6d Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling()
SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed.

This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
2022-07-25 09:00:31 -07:00
diddily
d9bda89fce Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes
Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing.

Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
2022-07-25 09:00:31 -07:00
diddily
0ec5bb4e6d Add missing controller events to SDL_GameControllerEventState()
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Anonymous Maarten
f86ec47f86 ci: don't use ANDROID_NDK_HOME environment variable in Android workflow 2022-07-25 15:08:33 +02:00
Sam Lantinga
4d66501736 Fixed building with 10.9 SDK
Fixes https://github.com/libsdl-org/SDL/issues/5954
2022-07-24 18:04:26 -07:00
Cameron Gutman
3ab1e303ec joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Cameron Gutman
b8a5540740 testgamecontroller: Add battery reporting 2022-07-24 15:21:04 -05:00
Sam Lantinga
4d8bb89c46 Fixed mouse clip rect bounds on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5946
2022-07-24 11:50:14 -07:00
Dean Herbert
6bcde52d88 Further adjust implementation of Cocoa_GetWindowDisplayIndex
As discussed in PR review, there may be an off-chance that the index
returned doesn't match up with SDL's display indexing.

This change ensures that the indices match and adds a safety check for
off-screen windows.
2022-07-24 09:25:16 -07:00
Dean Herbert
ce8aae1419 Fix Cocoa_GetWindowDisplayIndex failing and causing a catastrophic crash
With the introduction of this function, it is possible that for certain
monitor and window configurations, creating an SDL window will cause a
native crash.

```
Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Codes:       0x0000000000000001, 0x0000000000000050
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [56627]

VM Region Info: 0x50 is not in any region.  Bytes before following region: 140737486737328
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->
      VM_ALLOCATE              7fffffe75000-7fffffe76000 [    4K] r-x/r-x SM=ALI

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libSDL2.dylib                            0x10247f665 SDL_UpdateFullscreenMode + 357
1   libSDL2.dylib                            0x10247ec70 SDL_CreateWindow_REAL + 1504
2   ???                                      0x111262de8 ???
3   ???                                      0x110c39fff ???
4   libcoreclr.dylib                         0x101fdf2a9 CallDescrWorkerInternal + 124
```

Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190
Regressed with: https://github.com/libsdl-org/SDL/pull/5573

In testing, the window would not find a valid screen if created
"hanging" off a primary display with a secondary display below it. In
checking why this was the case, the `display_centre` was being
calculated with a negative y origin, causing a final negative value
falling outside all display bounds:

```
SDL error log [debug]: display_centre.y = -1296 + 1296 / 2

SDL error log [debug]: Display rect 0: 0 0 2560 1440
SDL error log [debug]: Display rect 1: 2560 -625 1080 2560
SDL error log [debug]: Display rect 2: 0 1440 1728 1296
```

The method that was being used to find the current window using the frame
origin/size seems unreliable, so I have opted to replace it with with a
tried method (https://stackoverflow.com/a/40891902).

Initial testing shows that this works with non-standard DPI screens, but
further testing would be appreciated (cc @sezero / @misl6 from the
original PR thread).
2022-07-24 09:25:16 -07:00
Sebastian Krzyszkowiak
041666e6c3 video: wayland: Don't switch to libdecor path for borderless windows
We actually request CSD mode with xdg-decoration for borderless
windows, so we get what we wanted there and there's no point in going
into fallback paths.
2022-07-24 10:59:42 -04:00
Sebastian Krzyszkowiak
405d1f6598 video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler
Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after
libdecor_new before we attempt to use it in Wayland_ShowWindow.

Fixes #5952
2022-07-24 10:57:51 -04:00
Anonymous Maarten
fc2497b109 Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
This reverts commit d211aaddc1.
2022-07-23 18:05:35 +02:00
Anonymous Maarten
2fdedd17be Revert 6fa7d62 and 856c99e5 2022-07-23 17:29:45 +02:00
Anonymous Maarten
856c99e583 android: target android-19 by default when building with build-scripts/androidbuildlibs.sh 2022-07-23 16:28:50 +02:00
Anonymous Maarten
832754b970 ci: install SDL when built as a subproject 2022-07-23 15:43:06 +02:00
Anonymous Maarten
6fa7d62408 ci: use android-ndk r25 (LTS) on CI 2022-07-23 15:31:35 +02:00
Anonymous Maarten
d211aaddc1 cmake: don't add -mwindows to link flags in sdl2.pc 2022-07-23 15:29:39 +02:00
Anonymous Maarten
d63a699e01 cmake: by default, disable install target when building SDL as a subproject 2022-07-23 15:29:13 +02:00
Ozkan Sezer
8c51cae784 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
2022-07-23 14:56:04 +03:00
slime
65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
2022-07-22 19:03:53 -07:00
Sam Lantinga
f9beef760a Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16 2022-07-22 18:58:29 -07:00
Sam Lantinga
aad7ef6eaf Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16 2022-07-22 10:58:34 -07:00
Sam Lantinga
59963473ef Enable bitcode by default for iOS and tvOS builds 2022-07-22 10:58:32 -07:00
Sam Lantinga
20f51b1fd7 Fixed crash if debug text wasn't drawn during a session 2022-07-22 10:58:29 -07:00
Ozkan Sezer
8cd515c324 better wording. 2022-07-22 20:37:28 +03:00
Frank Praznik
41b89aec19 video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
2022-07-22 13:01:57 -04:00
Ivan Epifanov
0a1641635d VIta: enable arm neon/simd optimisations 2022-07-21 10:45:45 -07:00
Anonymous Maarten
e5698d1394 cmake: allow cmake re-configuration after installation of x11 library
check_include_path is not meant to be used to check for presence of a
library. This is because a BOOL is cached.
Avoid this caching by using find_file.
`find_file` caches a patch instead of a bool and will always run when
the result failed.
2022-07-21 18:38:12 +02:00
Ozkan Sezer
192ae1e356 WhatsNew.txt: added line for the calling convention fixes. 2022-07-21 17:11:30 +03:00
Anonymous Maarten
9ad3711a6b cmake: only enable x11_xss/x11_xrandr/x11_xfixes when its lib is available 2022-07-21 15:19:19 +02:00
Anonymous Maarten
ac9e8691a2 cmake: only build testnative when X11 is available 2022-07-21 14:49:35 +02:00
Anonymous Maarten
aa7a6c0ea6 cmake: only enable x11_xcursor and x11_xinput when its library is available 2022-07-21 14:38:57 +02:00
Anonymous Maarten
8f33de8462 cmake: set CMP0054 policy to NEW 2022-07-21 14:08:23 +02:00
Ethan Lee
a33b5449ff WhatsNew.txt: Added audio channel support changes 2022-07-20 19:11:42 -04:00
Ethan Lee
f3008e4aab audio: 3- and 5-channel formats are now supported 2022-07-20 19:08:31 -04:00
Ryan C. Gordon
45c3b59d4b audio: Turn off DEBUG_CONFIG logging again. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
bec721f08a audio: Fixed dst pointer on channel conversions that grow in-place. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
9f56c7cf02 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.

However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
b83ae9f24c audio: Replaced some debug-printfs with debug-SDL_Logs. :) 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f73d07da5f audio: Headers said 5 channel is quad+center, but it's 4.1. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
49ec8db5f8 audio: Generate the channel converter code from a program. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f06cc3e945 audio: "SL" means "surround left" not "side left", etc. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
5a0c819863 audio: Add channel convert filter _after_ choosing an SIMD version. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
fe16084075 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr). 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
257277903e audio: first attempt at rewriting the channel converters.
This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga
be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Ozkan Sezer
b700a32630 audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer
6e210d3797 audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow
78bad66773 video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).

However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.

This then results in bug #5899.
2022-07-18 09:21:15 -07:00
Sam Lantinga
53e685168d Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
Sam Lantinga
6ad7fdecce Fixed infinite loop for values bigger than 0x40000000
Fixes https://github.com/libsdl-org/SDL/issues/5930
2022-07-18 07:26:29 -07:00
Sam Lantinga
986818143d Fixed missing imports in SDLActivity (thanks @guusw!) 2022-07-18 07:20:58 -07:00
Sam Lantinga
2be9301410 Fixed comment (thanks @pionere!) 2022-07-18 07:18:56 -07:00
Sam Lantinga
cef1514b01 Fixed some Xcode warnings 2022-07-17 09:07:04 -07:00
Sam Lantinga
e3916993e2 Added SDL_utils.c to the Xcode project 2022-07-17 08:47:06 -07:00
Sam Lantinga
b299cb3d3c Added a utility function to calculate the next power of 2 for a value 2022-07-17 08:31:16 -07:00
Ethan Lee
90b86b132a audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
2022-07-17 10:36:15 -04:00
Cameron Gutman
d21a18c65f WhatsNew.txt: Add line for Shield HIDAPI driver 2022-07-17 01:06:16 -05:00
Ethan Lee
cdf9010a19 Added new audio features to WhatsNew.txt 2022-07-16 12:39:30 -04:00
Ethan Lee
a09d62e4d8 directsound: Remove redundant SubFormat copy 2022-07-15 23:45:56 -04:00
Ethan Lee
c5e408ae98 directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer 2022-07-15 13:59:46 -04:00
Ethan Lee
fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
2022-07-15 09:49:29 -04:00
Frank Praznik
37aecda2c1 pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams.  This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node.  The former is used in this case since the path is already being retrieved and stored for other purposes.

The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
2022-07-14 12:23:50 -04:00
Ozkan Sezer
2201d80255 avoid -Werror=declaration-after-statement after last commit. 2022-07-14 02:40:00 +03:00
freebsd
24b3efd08d (OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback 2022-07-13 16:24:20 -07:00
Sam Lantinga
883409ea07 Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus
9a4f200d44 gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga
7e2a996958 Added a virtual joystick automated test
Useful to verify 4fa2653394 on a big-endian system
2022-07-13 08:58:15 -07:00
Sam Lantinga
06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga
27d8cbf026 Added PowerA and Qanba vendors for Android USB device support 2022-07-12 18:18:00 -07:00
Sam Lantinga
e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Sam Lantinga
c92ddddde6 Sort libraries by version and pick the shortest symlink (thanks @jpalus!)
Fixes https://github.com/libsdl-org/SDL_image/issues/289
2022-07-12 13:00:43 -07:00
Cameron Gutman
b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman
a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Sam Lantinga
deca77c166 Regenerated configure 2022-07-11 15:55:14 -07:00
Sam Lantinga
d5b8cf72f4 Revert "autotools: relax soname pattern for dynamic loading"
This reverts commit 8553632827.

An issue with choosing the shortest one, is that it will prefer development libraries: libfoo.so is shorter then libfoo.so.0.6.
2022-07-11 15:54:15 -07:00
Frank Praznik
36d8460c9e pipewire: Dynamically allocate the buffer for node strings
Calculate and allocate the buffer for the IO node name and path strings dynamically instead of using arbitrary sized static buffers.
2022-07-11 18:03:56 -04:00
Frank Praznik
996cea31ee pipewire: Update default audio devices during runtime
Make the default device metadata node persist for the lifetime of the hotplug loop so the default source/sink devices will be updated if they change during runtime.
2022-07-11 18:03:56 -04:00
Frank Praznik
60da11f0e2 pipewire: Remove deprecated configuration key
With Pipewire now requiring a minimum version 0.3.24, the PW_KEY_CONTEXT_PROFILE_MODULES value is no longer required for legacy compatability and can be safely removed.
2022-07-11 18:03:56 -04:00
Ozkan Sezer
4fa2653394 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Ozkan Sezer
b8f30c021b SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
SDL Wiki Bot
5d09b63155 Sync SDL wiki -> header 2022-07-11 17:35:11 +00:00
Ethan Lee
ecfbdce64b pipewire: Require version 0.3.24 or newer at runtime 2022-07-11 13:34:35 -04:00
Ethan Lee
2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Ethan Lee
15d0618083 SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add() 2022-07-11 12:54:34 -04:00
Ethan Lee
ae105ae1c7 windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00
Sam Lantinga
2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Sam Lantinga
739155c44c We want to ship the CMake input file, not the generated file
Fixes https://github.com/libsdl-org/SDL/issues/5905
2022-07-11 08:55:49 -07:00
Sam Lantinga
2c22d7204c Fixed typo in description 2022-07-11 08:44:49 -07:00
Ozkan Sezer
cd2dcf54af regenerated configure script. 2022-07-10 21:10:00 +03:00
Jan Palus
8553632827 autotools: relax soname pattern for dynamic loading
SDL makes assumption that each dynamically loaded library must have
SONAME matching pattern <libname>.so.<digit>+ hence it discards any file
that has two (or more) digits after ".so". in practice however SONAME
might be in the form of ie <libname>.so.<major>.<minor>.

as a solution keep requirement for dynamically loaded files to be named
<libname>.so.* but consider all the possibilities and prefer the shortest
one.
2022-07-10 10:54:29 -07:00
Cameron Gutman
6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman
3242265ff1 joystick: Fix endianness issues in Xbox HIDAPI drivers 2022-07-10 10:49:38 -07:00
Ozkan Sezer
2f21648528 SDL_os2video.c: silenced -Wempty-body warning, along with minor tidy-up. 2022-07-08 20:56:40 +03:00
Sam Lantinga
531647efba Regenerated configure with latest autotools release 2022-07-08 09:46:01 -07:00
285424336
4aad594a8b Update SDL_qsa_audio.c
Fix qnx platform compile error, change SDL_Bool to SDL_bool.
2022-07-08 12:15:00 +03:00
Eric Curtin
c0eada2019 Fix assumption that DRI_DEVNAME begins at 0 (#5865)
* Fix assumption that DRI_DEVNAME begins at 0

The existing logic of the code was to count every possible entry in
KMSDRM_DRI_PATH. After this a for loop would start trying to open
filename0, filename1, filename2, etc. In recent Linux kernels (say
5.18) with simpledrm, the lowest KMSDRM_DRI_DEVNAME is often
/dev/dri/card1, rather than /dev/dri/card0, causing the code to fail
once /dev/dri/card0 has failed to open. Running:

modprobe foodrm && modprobe bardrm && rmmod foodrm

before you try to run an application with SDL KMSDRM would have also
made this fail.

* Various changes from review

- Removed newline and period from SDL error
- Explicitely compare memcmp to zero (also changed to SDL_memcmp)
- Changed memcpy to strncpy
- Less aggressive line wrapping

* Various changes from review

- strncpy to SDL_strlcpy
- removed size hardcodings for KMSDRM_DRI_PATHSIZE and
  KMSDRM_DRI_DEVNAMESIZE
- made all KMSDRM_DRI defines, run-time variables to reduce bugs caused
  by these defines being more build-time on Linux and more run-rime on
  OpenBSD
- renamed openbsd69orgreater variable to moderndri
- altered comment from "if on OpenBSD" to add difference in 6.9

* Various changes from review

- Use max size of destination, rather than max size of source
- Less hardcodings
2022-07-06 09:00:16 -07:00
Sam Lantinga
adf3ce7c01 Don't drop mouse focus on WM_MOUSELEAVE if the mouse is in relative mode; mouse-level is not meaningful for that case.
Do drop mouse focus when keyboard focus is lost if the mouse is in relative mode.
2022-07-05 21:42:24 -07:00
Sam Lantinga
0253a45029 Fix format specifiers for WPARAM/LPARAM values, they are UINT_PTR. 2022-07-05 21:42:20 -07:00
Sam Lantinga
f5cbc440e3 Merge commit 'ad0b91302d34336f8af8787fefeeddb553606ec6' into main 2022-07-05 21:41:34 -07:00
Sam Lantinga
001969b324 Merge commit '98411c0d338933e75221cc9c25bf3d5b9ec977b9' into main 2022-07-05 21:41:32 -07:00
Sam Lantinga
b76393f1fe Merge commit '6187edd41e318f9c434ba178fb32a8ef2b07e5da' into main 2022-07-05 21:41:30 -07:00
Sam Lantinga
d16a7bb9dc Merge commit 'fdb86b8266947e225f058b32ebb77fa949f6ae42' into main 2022-07-05 21:41:28 -07:00
Sam Lantinga
c36025322f Merge commit 'b085c18251bc0298b1a78a621025978702ca07f7' into main 2022-07-05 21:41:26 -07:00
Sam Lantinga
8db084d5e7 Merge commit '51f75b8b309992252a1e18643e310f2774dec4ef' into main 2022-07-05 21:41:24 -07:00
Sam Lantinga
21437ad3f8 Merge commit 'fcb99d783090cc15bc04cdebe877ab36a3697e3d' into main 2022-07-05 21:41:22 -07:00
Sam Lantinga
8d7ea151b4 Merge commit '85bbf8eec9f5e422447807b6cabec8c9ec0859d9' into main 2022-07-05 21:41:20 -07:00
Sam Lantinga
b0c9139783 Merge commit '643f9e56d03d8be9adf774c4931fe95742225006' into main 2022-07-05 21:41:19 -07:00
Sam Lantinga
e09233cd2e Merge commit '7d7c5b803cecdb87673b824103e4c1c0b3e29fac' into main 2022-07-05 21:41:17 -07:00
Sam Lantinga
9221840280 Merge commit '2a25b69ba580ff63ede93f2b19fa1bca09dab484' into main 2022-07-05 21:41:15 -07:00
Sam Lantinga
c218b55c67 Merge commit '0a600b1df45558c16812995aa2c03f0b5f636afb' into main 2022-07-05 21:41:13 -07:00
Sam Lantinga
89c393306d Merge commit 'cd79e9c4e25ffd15010953b15ae8cbc25b7e7a90' into main 2022-07-05 21:41:11 -07:00
Sam Lantinga
23ff1c605a Merge commit 'f317d619ccd22e60cebf1b09d716d3985359c981' into main 2022-07-05 21:41:09 -07:00
Sam Lantinga
95405d9625 Merge commit '0025621b8064f5c72561d5d7b7a1fbdde860c236' into main 2022-07-05 21:39:44 -07:00
Sam Lantinga
4615494f9d Merge commit '391dd0d94b625ae9f7edec2b7514a2f6ba9fb670' into main 2022-07-05 21:39:42 -07:00
Sam Lantinga
85d6d83b6c Merge commit '89624485ccffa9e9b9f1743d431034297daaf251' into main 2022-07-05 21:39:40 -07:00
Sam Lantinga
a9a79ddfb1 Merge commit 'e9d5060c4c2df66e8d4ef4f748f80e8ef32fc233' into main 2022-07-05 21:39:38 -07:00
Sam Lantinga
91c7329ce1 Merge commit '209f457ea4eed6a2a3816f42049a17101c049d9c' into main 2022-07-05 21:39:36 -07:00
Sam Lantinga
acc03716ea Merge commit 'bdbf90e3fc27c123e699c03f54de3e35e51861dc' into main 2022-07-05 21:39:35 -07:00
Sam Lantinga
6d3ce729a6 Merge commit '7ac5d616f3732b4d98010331d2ae0a24f883092d' into main 2022-07-05 21:39:33 -07:00
Sam Lantinga
7ef298f7c7 Merge commit '37a517dc36b7ba8f703c82a408bef6e44e5786ba' into main 2022-07-05 21:39:31 -07:00
Sam Lantinga
6b0e1adfe9 Merge commit '78089e6598240178b62d6720eec041cc698a5e7c' into main 2022-07-05 21:39:29 -07:00
Sam Lantinga
fbc9800304 Merge commit '3e114872e842879c048b2a7808f2cdbfeb2228fe' into main 2022-07-05 21:39:27 -07:00
Sam Lantinga
d514f24839 Merge commit '4f732197947d39cf13b4e3de1811d9bcace3798c' into main 2022-07-05 21:39:25 -07:00
Sam Lantinga
eaeaf55fc2 Merge commit '24251fb5442296b8066ccc7af6cda430bf2017db' into main 2022-07-05 21:39:23 -07:00
Eddy Jansson
ad0b91302d android: Add missing entries to SDL_category_prefixes table.
Add static assert so this shouldn't happen in the future.

Fixes #5883
2022-07-05 17:50:19 -07:00
Chris Mumford
98411c0d33 Added include: libkern/OSAtomic.h
When building on macOS without gcc (e.g. clang) where HAVE_GCC_ATOMICS
is not defined, `SDL_AtomicTryLock` will call
`OSAtomicCompareAndSwap32Barrier` which is not yet declared.
Including OSAtomic.h on OSX resolves this error/warning:

    SDL_spinlock.c:125:12: error: implicit declaration of function
      'OSAtomicCompareAndSwap32Barrier' is invalid in
      C99 [-Werror,-Wimplicit-function-declaration]
        return OSAtomicCompareAndSwap32Barrier(0, 1, lock);

This was reported in issue #3885 but marked Invalid and closed - possibly
because the default CMake build uses gcc instead of clang.
2022-07-05 07:50:57 -07:00
SDL Wiki Bot
6187edd41e Sync SDL wiki -> header 2022-07-04 23:57:05 +00:00
Ryan C. Gordon
fdb86b8266 x11: Don't try to use XInput2 multitouch if not supported.
Fixes #5889.
2022-07-04 12:48:32 -04:00
rohlem
b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
Dav999-v
51f75b8b30 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
SDL Wiki Bot
fcb99d7830 Sync SDL wiki -> header 2022-07-04 13:42:05 +00:00
chalonverse
85bbf8eec9 Fixed coment after #endif 2022-07-03 15:22:30 -04:00
Francisco Javier Trujillo Mata
643f9e56d0 Rename folder created in test_filesystem 2022-07-03 09:24:55 -07:00
Francisco Javier Trujillo Mata
7d7c5b803c Improving mkdir creating parents folder 2022-07-03 09:23:34 -07:00
Anthony Heathcoat
2a25b69ba5 Check if GNC is defined before checking its value to solve warns in msvc 2022-07-03 00:56:09 -07:00
Cameron Cawley
0a600b1df4 Merge testguid into testautomation (#5873) 2022-07-01 16:27:51 -07:00
Sam Lantinga
cd79e9c4e2 Removed comment text that looks like doxygen commands 2022-07-01 14:04:07 -07:00
chalonverse
f317d619cc Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Cawley
0025621b80 Add a default URL in testurl 2022-07-01 13:54:17 -07:00
Sam Lantinga
391dd0d94b Don't spin as quickly as possible in the checkkeys rendering loop 2022-07-01 13:35:41 -07:00
Sam Lantinga
89624485cc Updated the test bitmap font to cover the Latin-1 character set
Based on Marcel Sondaar's font8_8.asm, in the public domain
2022-07-01 13:32:56 -07:00
Sam Lantinga
e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga
209f457ea4 Generate backspaces for the text we're going to replace when committing text 2022-07-01 10:13:19 -07:00
Sam Lantinga
bdbf90e3fc on-screen keyboard newline is reported as an Enter key 2022-07-01 09:17:30 -07:00
Sam Lantinga
7ac5d616f3 Fixed backspace being delivered after committed text on Android 12
Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed :  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key released:  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key pressed :  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key released:  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key released:  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key pressed :  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: Key released:  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed :  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: Key released:  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: commitText ?
: Key pressed :  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: LSHIFT
: Key pressed :  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""

Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Sam Lantinga
37a517dc36 Re-enable IME text input on Android
In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.

Fixes https://github.com/libsdl-org/SDL/issues/3377
2022-07-01 08:33:31 -07:00
Cameron Cawley
78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Cameron Gutman
3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
chalonverse
4f73219794 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit 2022-06-30 03:41:17 -07:00
Sam Lantinga
24251fb544 Fixed checkkeys closing when tapping the screen on a phone 2022-06-29 17:40:45 -07:00
Sam Lantinga
0ad65277ce Refactored code to send scancodes for an ASCII on-screen keyboard key 2022-06-29 17:26:09 -07:00
Sam Lantinga
b51330ab4b Merge commit '0ad65277ce7ca025438694caf39f83b80d4eea4c' into main 2022-06-29 17:25:57 -07:00
Sam Lantinga
47c4324920 Merge commit 'a054a5f7f2dde31431cf890e421886faacdf5f54' into main 2022-06-29 17:25:55 -07:00
Sam Lantinga
d54931e287 Merge commit '6a2e6c82a0764a00123447d93999ebe14d509aa8' into main 2022-06-29 17:25:53 -07:00
Sam Lantinga
f0313044bd Merge commit 'db7dfece16565352224ac534d6975b85f12d962f' into main 2022-06-29 17:25:51 -07:00
Sam Lantinga
55840423aa Merge commit '43555bd1a9f8188b6f83a7c7d45861a35df6a54b' into main 2022-06-29 17:25:49 -07:00
Sam Lantinga
11c6c8c06a Merge commit '1d1fb95a61e6815ba08cd25ab954165a4d693e96' into main 2022-06-29 17:25:47 -07:00
Sam Lantinga
3adf6bacd3 Merge commit 'f815580dde2de9667af5ca8b43f9590f2fac1aab' into main 2022-06-29 17:25:45 -07:00
Sam Lantinga
d3b2e62e80 Merge commit 'd4e6047e3cc73698a0d6b3b4a2ce7b9b5e025b2f' into main 2022-06-29 17:25:43 -07:00
Sam Lantinga
302a863ad3 Merge commit '7a02dcf3e662d2a087908a8b378872aee8c83587' into main 2022-06-29 17:25:41 -07:00
Sam Lantinga
e022b12a47 Merge commit 'cddf095a16263734bef07cefbbac1a42bf70d171' into main 2022-06-29 17:25:39 -07:00
Sam Lantinga
c2ba2e230e Merge commit 'b6f1c91862ae5b260f80cca2968cd9baefe41523' into main 2022-06-29 17:25:37 -07:00
Sam Lantinga
ca18ab00a7 Merge commit 'cbd01874759dad39718e1496d241c4ae5eceaff1' into main 2022-06-29 17:25:35 -07:00
Sam Lantinga
c75e780f8f Merge commit 'f25b4b27743d4b018393a3083e9d9061ab5ce07a' into main 2022-06-29 17:25:33 -07:00
Sam Lantinga
48f2d2f832 Merge commit '6c536afdb7bdc9cece4152c7e1f9a18306976b46' into main 2022-06-29 17:25:31 -07:00
Sam Lantinga
241755f4f0 Merge commit 'e4a80875519617775184e9f6be5ede51772850fa' into main 2022-06-29 17:25:30 -07:00
Sam Lantinga
9bc2021c90 Merge commit '972391763790134796a353487faeadd451ccc046' into main 2022-06-29 17:25:28 -07:00
Sam Lantinga
d800f95dca Merge commit '0a9a0a79e0a40a2843c1f6d33f7fa45bb1042fc0' into main 2022-06-29 17:25:26 -07:00
Sam Lantinga
2170301c0b Merge commit '3b191580c392b7a2f7ee7c8a586020817dc7dc05' into main 2022-06-29 17:25:24 -07:00
Sam Lantinga
21196f4237 Merge commit '314bb5a1ed1a90276597b9aefef225a7c5027845' into main 2022-06-29 17:25:22 -07:00
Sam Lantinga
b733e38c3a Merge commit '7fd46ec581d45ec3fea3fcfe226bbc2ae824fc7c' into main 2022-06-29 17:25:20 -07:00
Sam Lantinga
3d10cc152e Merge commit '84d69da4e173365ddfdfe0a77ac5bc79b25f1972' into main 2022-06-29 17:25:18 -07:00
Sam Lantinga
a4c1cf732e Merge commit '1f3ae75228e46d440e98bc13bbb8ffcfafcee920' into main 2022-06-29 17:25:16 -07:00
Sam Lantinga
cc3563c76c Merge commit 'b2f07d94d2627b57226543981c5210a3f7642f4e' into main 2022-06-29 17:25:14 -07:00
Sam Lantinga
ebb191f34d Merge commit 'ebe4f47f2b2e97deed78faa6c3e90ff51cd499a4' into main 2022-06-29 17:25:12 -07:00
Sam Lantinga
e9908d840b Merge commit '51c6488f97f98aa3d216092c01d9601008be0fbf' into main 2022-06-29 17:25:10 -07:00
Sam Lantinga
af53db1105 Merge commit 'fa39f73552dc9dfd6a6a45aa499ac213f1907ef0' into main 2022-06-29 17:25:08 -07:00
Sam Lantinga
dab3ba1fca Merge commit '787dc260a8a788a0d2319fe76f7756e0bc607e03' into main 2022-06-29 17:25:06 -07:00
Sam Lantinga
892518f8f7 Merge commit '76f40e2b3b685b18a7f8db64bf425d3c87ddc896' into main 2022-06-29 17:25:04 -07:00
Sam Lantinga
b85118f565 Merge commit 'ca30936314e1867c143475ea278988f82af95155' into main 2022-06-29 17:25:03 -07:00
Sam Lantinga
43f55e6f0a Merge commit '118a2189fb203dedc274848833b5431273cb1db5' into main 2022-06-29 17:25:01 -07:00
Sam Lantinga
02cbf8b702 Merge commit 'bd49696133eded6f441b20391b5bb4376b3834d8' into main 2022-06-29 17:24:59 -07:00
Sam Lantinga
808edbcdca Merge commit '6dcb2868b03b21a4cfacf0d5804ee07cfde0a0c7' into main 2022-06-29 17:24:57 -07:00
Sam Lantinga
88816d65d5 Merge commit '78a37516593dbcedb2b0d1a5177f37c348dbb528' into main 2022-06-29 17:24:55 -07:00
Sam Lantinga
233e88f707 Merge commit 'c61367c2731dca1e7ea0e881f69d96317c0aaaab' into main 2022-06-29 17:24:53 -07:00
Sam Lantinga
048da613a5 Merge commit '965c16453785279d921b584c92f14bd0ef034730' into main 2022-06-29 17:24:51 -07:00
Sam Lantinga
4ff3d844ad Merge commit '3617691fe0cb3b29ffcdeb5567d85126de91ba15' into main 2022-06-29 17:24:49 -07:00
Sam Lantinga
c01ad8e24a Merge commit 'b3159714dbb1afe1de9a32e86f9ed8e40ae543af' into main 2022-06-29 17:24:48 -07:00
Sam Lantinga
7d0ce0f719 Merge commit 'de409d2a816745b3eb02e780bc7af070a2cc8449' into main 2022-06-29 17:24:46 -07:00
Sam Lantinga
3276436760 Merge commit '2f321fb73c6408b368a20bb08bd08e6265e6ce38' into main 2022-06-29 17:24:44 -07:00
Sam Lantinga
ec1ad6b2ef Merge commit '3b0c86a36fd97d4fddc8d025d0473a7a6c6de3ca' into main 2022-06-29 17:24:42 -07:00
Sam Lantinga
6b11992678 Merge commit '5f4e9fb9b3b53897cb9ed43791e2180a942b3377' into main 2022-06-29 17:24:40 -07:00
Sam Lantinga
3420751c4f Merge commit '485b1037b061edb4e9768b6f3b08c35454a621ce' into main 2022-06-29 17:24:38 -07:00
Sam Lantinga
fe00c19455 Merge commit '3e1021239a29b377fec7af9b45cd49b5d42531ca' into main 2022-06-29 17:24:36 -07:00
Sam Lantinga
f716a9a271 Merge commit '4ad4fe67c7f832ec6e8e8a5c04b030691753f39a' into main 2022-06-29 17:24:34 -07:00
Francisco Javier Trujillo Mata
a054a5f7f2 Improve SDL2 main, adding memory card and usb drivers 2022-06-29 03:15:00 +03:00
Jade Macho
6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Anonymous Maarten
db7dfece16 cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target 2022-06-28 23:09:28 +02:00
Ozkan Sezer
43555bd1a9 regenerated configure script 2022-06-28 17:00:20 +03:00
Sam Lantinga
1d1fb95a61 Removed double va_end() 2022-06-28 06:21:45 -07:00
Sylvain
f815580dde Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795) 2022-06-28 13:09:38 +02:00
Sylvain
d4e6047e3c Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795) 2022-06-28 09:46:12 +02:00
chalonverse
7a02dcf3e6 Add note to GDK docs about XCurl.dll 2022-06-27 23:23:31 -04:00
Sourcery AI
cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Sam Lantinga
b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga
cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling
f25b4b2774 Style: Flip if statement. 2022-06-27 15:19:40 -07:00
Pierre Wendling
6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Brad Smith
9723917637 Use proper header for OpenBSD PPC CPU detection 2022-06-27 11:01:34 -07:00
SDL Wiki Bot
0a9a0a79e0 Sync SDL wiki -> header 2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3 Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain
314bb5a1ed Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata
7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
1f3ae75228 Add ps2_drivers dependency
Fix CI
2022-06-27 00:32:43 -07:00
Ivan Epifanov
b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
unknown
ebe4f47f2b Fixed __VA_ARGS__ in gcc when no args 2022-06-26 15:35:18 -07:00
unknown
51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
Anonymous Maarten
fa39f73552 cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Ozkan Sezer
787dc260a8 autotools: properly enable the version static assertions
SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Anonymous Maarten
76f40e2b3b cmake: remove stray debug line 2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314 cmake: check and use clock_gettime by default on android 2022-06-24 19:12:15 +02:00
Ryan C. Gordon
118a2189fb build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages. 2022-06-23 16:07:35 -04:00
hsdk123
bd49696133 cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834)
* Update install directory to match generated

https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.

* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR

* ci: test SDL included as a cmake subproject

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
6dcb2868b0 cmake: avoid use of possible non-available XEXT_LIB 2022-06-23 14:17:38 +02:00
Anonymous Maarten
78a3751659 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273 cmake: do list(APPEND SDLMAIN_SOURCES) 2022-06-23 14:17:38 +02:00
Anonymous Maarten
965c164537 cmake: let cmake test script make use of the installed cmake scripts 2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0 cmake: install Android.mk files for ndk-build
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module

An install tree looks like:
```
`-- share
    |-- aclocal
    |   `-- sdl2.m4
    |-- licenses
    |   `-- SDL2
    |       `-- LICENSE.txt
    `-- ndk-modules
        |-- SDL2
        |   `-- Android.mk
        |-- SDL2-static
        |   `-- Android.mk
        |-- SDL2main
        |   `-- Android.mk
        `-- SDL2test
            `-- Android.mk
```

The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..

include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db cmake: set HAVE_STATIC_PIC for correct summary 2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81 cmake: remove spurious UNIX_SYS in dep_option 2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Wouter Wijsman
3b0c86a36f Merge pull request #5835 from fjtrujy/psp/improveJoystickDriver
[PSP] Improve Joystick driver
2022-06-23 01:14:56 +02:00
Anonymous Maarten
5f4e9fb9b3 cmake: use add_custom_command to copy include files
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0 cmake: copy all headers to the build directory and exclusively use that 2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a cmake: also add the recently-added include folder to the public interface 2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7 cmake: install generated SDL_config.h
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Francisco Javier Trujillo Mata
2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata
c3a5e4aa7b Adding GetGamepadMapping to Vita Joystick driver 2022-06-22 02:23:00 +03:00
Ozkan Sezer
7adb08a79a fixed SDL_BlitMap typedef redefinition errors 2022-06-22 01:37:00 +03:00
Ryan C. Gordon
12b371ee0f x11: Don't send diplay-add events for displays connected at init time.
Reference Issue #4977.
2022-06-21 14:49:21 -04:00
Frank Praznik
c11bdeeb69 wayland: Round fractional backbuffer sizes halfway away from zero
Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
2022-06-21 14:01:29 -04:00
Ryan C. Gordon
ff735b3c0f SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.

Fixes #5828.
2022-06-20 18:31:39 -04:00
Anonymous Maarten
d460000b45 cmake: use add_definitions for compatibility with cmake 3.0 2022-06-20 19:29:13 +02:00
Pieter-Jan Briers
9914e87faa Also send DPI change when expected resize. 2022-06-20 06:54:40 -07:00
Pieter-Jan Briers
af733c7a32 Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.
Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
2022-06-20 06:54:40 -07:00
Ozkan Sezer
2316e5682e SDL_windows.h: match WINVER value to _WIN32_WINNT. 2022-06-19 08:33:28 -07:00
Ozkan Sezer
22a29321e9 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12 2022-06-19 08:33:28 -07:00
Ozkan Sezer
bdcdbfc757 Enable D3D12 detection when using mingw-w64 with cmake too
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ryan C. Gordon
48a232969d wikiheaders: Strip [[wiki hyperlink]] from See Also fields. 2022-06-19 00:15:41 -04:00
Sam Lantinga
abe38bca3e Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2
Fixes https://github.com/libsdl-org/SDL/issues/5818
2022-06-18 13:08:58 -07:00
Ozkan Sezer
a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Sam Lantinga
5f6d0abebe SDL_SendEditingText() has int parameters, so use that type for parameter calculation
We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result.

Fixes https://github.com/libsdl-org/SDL/pull/5821
2022-06-18 12:59:28 -07:00
Mathieu Eyraud
00b95e989b Fix read of uninitialised variable
If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
2022-06-18 18:23:50 +03:00
Alex Richardson
d51a8f530e cmake: freebsd: Fix -Wformat warning during tests build
Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]

This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
2022-06-18 07:37:57 -07:00
Sam Lantinga
12f14bdbeb Fixed digit count in sscanf, e.g. "%1x" 2022-06-18 07:02:38 -07:00
Sam Lantinga
9065897514 Added test for digit count in sscanf, e.g. "%1x" 2022-06-18 06:53:05 -07:00
Sam Lantinga
28ecdc6bc7 No need to cast from char* to const char* 2022-06-18 06:52:46 -07:00
Sam Lantinga
53e307050b List the available tests if the filter didn't match 2022-06-18 06:52:16 -07:00
Anonymous Maarten
e7ad511b4b cmake: fix location of include dir for SDL2 VC sdk 2022-06-18 13:30:54 +02:00
Sam Lantinga
eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Ryan C. Gordon
83b766174c build-scripts/wikiheaders.pl: ignore "Category" wiki pages. 2022-06-17 17:35:52 -04:00
Ryan C. Gordon
20c622f090 build-scripts/wikiheaders.pl: Allow a wiki preamble.
This is so we can have everything in SDL_net (etc) start with a
"This is not part of the core SDL API" message.
2022-06-17 14:40:35 -04:00
Sam Lantinga
adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga
b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Anonymous Maarten
b19099d557 cmake: use find_package(SampleRate) to find samplerate + allow targets 2022-06-16 16:47:19 -07:00
Sam Lantinga
59fb7acbf7 Enable D3D12 detection when using mingw-64 2022-06-16 15:46:53 -07:00
Sam Lantinga
1eb247fa2e Fixed building D3D12 renderer with latest mingw-64 2022-06-16 15:44:18 -07:00
Sam Lantinga
b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Wohlstand
68beedde92 SDLActivity.java: Compatibility fix for debugSource
I did these fixes a while ago while debuggin my application, however, forgot to send them back.
2022-06-16 12:45:15 -07:00
Sam Lantinga
5c1b7f6ea7 Added instructions for updating Makefile.w32 for release 2022-06-16 12:42:45 -07:00
Sam Lantinga
5d5488ca71 Fixed test/versioning.sh on macOS 2022-06-16 12:41:31 -07:00
Sam Lantinga
269fc1bd79 Added more details to WhatsNew.txt 2022-06-16 12:34:35 -07:00
Sam Lantinga
a5949d7b03 Fixed crash on Windows
These functions really are WINAPI
2022-06-15 23:00:28 -07:00
Sam Lantinga
16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Ryan C. Gordon
94f6080895 wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Sam Lantinga
017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga
a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga
bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga
a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39 Fix Compilation CI 2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
7343ece806 Define available PS2 RAM 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
e4409f6733 Include SDL_Log driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8 Initial CMake configuration 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
273d9e4640 Fix atomic support for PS2 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
161a316dfa Add PS2 readme 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f8d0357a Add PS2 CI config 2022-06-15 15:15:26 -07:00
Sam Lantinga
5b4f53bc0f Added SDL_memset.c and SDL_memcpy.c to Xcode project 2022-06-15 14:26:47 -07:00
Alex Richardson
cd8f57ee4e cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Sam Lantinga
a5d338bd2d Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS 2022-06-15 14:11:00 -07:00
Sam Lantinga
7d7c48302b Use python3 for sort_controllers.py 2022-06-15 14:10:22 -07:00
Sam Lantinga
72fea0ed6f Added support for the Qanba Dragon Arcade Joystick 2022-06-15 13:58:28 -07:00
Pierre Wendling
6bd3e0b189 Test: Check sqrt and atan against the epsilon.
On i686-linux, the `sqrt_regularCases` and `atan_limitCases` tests would
fail as the result was not precise enough.
2022-06-15 23:32:40 +03:00
Pierre Wendling
cee47a9ebe Test: Use inexact helper for log10 regular cases.
On ARMv6, the result is not precise enough for this function.
2022-06-15 12:05:30 -07:00
Pierre Wendling
a52b8580f0 Test: Tidy up test descriptions and documentation.
Test function documentation now lists the input(s) and expected output(s).
Descriptions in TestCaseReference were updated.
2022-06-15 12:05:30 -07:00
Pierre Wendling
4d7f12f6bd Test: Add Atan2 tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
8ebe640a36 Test: Change inexact tests to use an epsilon.
Instead of using `trunc` to check the first ten digits, inexact test now
relies on an epsilon defining an acceptable range for the expected
result to be in.
2022-06-15 12:05:30 -07:00
Pierre Wendling
62fd6aad39 Test: Add Atan tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6a6e93bc29 Test: Add +/-0.0 tests to Acos. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6b4b6d8e59 Test: Add Asin tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
43f6983a24 Test: Add Acos tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
95f6edb9a5 Test: Refactor trigonometric tests into a helper.
The precision test of these functions need a special helper, it can also
be used for their arc functions down the line.
2022-06-15 12:05:30 -07:00
Pierre Wendling
3b9f47b85f Test: Remove early return in pow test. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6be430c7f7 Test: Add Tan tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
af79b46f9e Test: Add Sin tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b06eda55e9 Test: Fix math suite build on Win32.
The cosine precision test now uses an array of double and the result
gets truncated instead of casted to signed int64.
2022-06-15 12:05:30 -07:00
Pierre Wendling
adb445eafb Test: Add Cos tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
a864180cf3 Test: Add float header for FLT_RADIX definition. 2022-06-15 12:05:30 -07:00
Pierre Wendling
7a55fa4e56 Test: Add Scalbn tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
afd812374f Test: Add Sqrt tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
c389c32d30 Test: Change assertion type in range tests.
Changes SDLTest_AssertPass(...) to SDLTest_AssertCheck(SDL_FALSE, ...)
for failed assertions so the internal counter gets updated properly.
2022-06-15 12:05:30 -07:00
Pierre Wendling
5ecc75a4fc Test: Add Pow tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6349ad7319 Test: Add Log10 tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
7041bbaf00 Test: Add Log tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
dd30ff2e31 Test: Add Exp tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
aacb5e1774 Test: Extract range test parameters into defines. 2022-06-15 12:05:30 -07:00
Pierre Wendling
75b9aab6c1 Test: Add Fmod tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
0dbdf90e7b Test: Use SDLCALL in typedefs instead of ifdefs.
Thanks to @sezero for the tip.
2022-06-15 12:05:30 -07:00
Pierre Wendling
2ec48b36ba Test: Fix OS/2 compilation in math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
43c22e5d1e Test: Refactor math suite duplicate code.
Many tests were using the same underlying routine, as such three helper
functions were added:
- A wrapper to test double -> double functions.
- A wrapper to test (double, double) -> double functions,
- A wrapper for range tests on double -> double functions.
2022-06-15 12:05:30 -07:00
Pierre Wendling
3d720ba381 Test: Refactor math suites edge cases.
Split infinity and zero checks in their own functions.
The result of NAN tests is now logged.
The SDL_TestCaseReference structure were renamed to be more explicit.
2022-06-15 12:05:30 -07:00
Pierre Wendling
a530fc9199 Test: Add Copysign tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
48a406db4d Test: Add Fabs tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
2130dff0fc Test: Add Round tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
324b96153f Test: Add Trunc tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b09266a4ef Test: Add Ceil tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
9eb09d2392 Test: Refactored and formatted math test suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
0f630e9177 Test: fix indentation in Makefile.in. 2022-06-15 12:05:30 -07:00
Pierre Wendling
4e3a26e271 Test: Add math test suite to autotools. 2022-06-15 12:05:30 -07:00
Pierre Wendling
e64acb619a Test: Fix for-loop for OS/2 in math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
a3a852e912 Test: Unrolled the array of cases in math suite.
On OS/2, `INFINITY` is a `const double` which cannot be used to
instantiate an array.
2022-06-15 12:05:30 -07:00
Pierre Wendling
c23216bf46 Test: Removed static from local variables (Math).
Static would break compilation on OS/2.
2022-06-15 12:05:30 -07:00
Pierre Wendling
6208ed8604 Test: Add math suite to Visual Studio solution. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6646edf692 Test: Fix Windows build for math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
d9ff6380ae Test: Add math test suite to Watcom Makefile. 2022-06-15 12:05:30 -07:00
Pierre Wendling
7389eba943 Test: Fix C89 declaration and math include. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b3faebb8a8 Test: Add Floor tests to math. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b72b5d0f99 Test: Add math automation test suite. 2022-06-15 12:05:30 -07:00
Anonymous Maarten
86f50ae7d7 ci: Test cmake build script on Android
android
2022-06-15 11:11:49 -07:00
Anonymous Maarten
18206446bf cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS 2022-06-15 11:11:49 -07:00
Anonymous Maarten
b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Anonymous Maarten
97711e99fe cmake: no need to explicitly add a depency (target_link_libraries does this implicitly) 2022-06-15 11:11:49 -07:00
Anonymous Maarten
ad21c70408 cmake: fix CMP0072 warning by prefering GLVND 2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠
c90e1ec3ef Remove redundant sizeof "size_t" check
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Cameron Cawley
12f9bcd2f4 Build tests for all CMake platforms on CI 2022-06-15 10:14:25 -07:00
takase1121
f8ae3ef1eb wayland: use libdecor resize edge enums for libdecor 2022-06-15 10:21:18 -04:00
Ozkan Sezer
163f669745 minor tidy-up to configury. 2022-06-15 17:00:02 +03:00
Ozkan Sezer
960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
2022-06-14 21:03:31 -07:00
Anonymous Maarten
6d1dfc8322 cmake: make sure SDL2::SDL2 is always available 2022-06-14 20:15:34 -07:00
Anonymous Maarten
69df26a0d4 ci: test clang+MinGW on CI 2022-06-14 20:15:34 -07:00
Anonymous Maarten
32df5aeb3d Check result of FindLibraryAndSONAME before use 2022-06-15 05:33:40 +03:00
Anonymous Maarten
8a2c6b604c cmake: don't link to libibus (not needed, I think) 2022-06-15 05:33:40 +03:00
Anonymous Maarten
c950018fe0 cmake: don't link to libdbus (see note in SDL_dbus.c) 2022-06-15 05:33:40 +03:00
Anonymous Maarten
fb7c03ebb5 cmake: install LICENSE.txt 2022-06-15 05:33:40 +03:00
Anonymous Maarten
afc350eeff cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g' 2022-06-15 05:33:40 +03:00
Ryan C. Gordon
ded6c22efb render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
Fixes #5786.
2022-06-14 14:10:14 -04:00
Frank Praznik
e427e80bfe wayland: Use the output descriptions from xdg-output when available
Some compositors will provide 'nicer' / 'human readable' output descriptions via the xdg-output protocol. Use these description strings, when available, instead of the model name provided by wl-output.  On compositors such as GNOME where this is provided, the display names provided to applications by SDL will now match those in the desktop display settings panel.  On compositors where this data isn't provided, the old behavior of using the model string provided by wl-output will remain unchanged.

Additionally, per the protocol spec, output data provided by xdg-output should supersede wl-output data, so this is the recommended behavior in general.
2022-06-14 11:02:20 -04:00
Ozkan Sezer
714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Simon McVittie
e974985998 test: Add test coverage for surface size overflows
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie
507ce36d80 video: Note unused SDL_surface creation parameters for removal in SDL 3
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie
535fdc3adc video: Detect and reject nonsense SDL_surface dimensions
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie
8c9f7104e3 video: Harden calculation of SDL_surface pitch and size against overflow
If the width is sufficiently ludicrous, then the calculated pitch or
the image size could conceivably be a signed integer overflow, which
is undefined behaviour. Calculate in the unsigned size_t domain, with
overflow checks.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Anonymous Maarten
6606ab8b56 Introduce EXTRA_TEST_LIBS variable for test-only libraries 2022-06-13 10:05:30 -07:00
Anonymous Maarten
e99a7144ff Use list(APPEND EXTRA_LIBS) everywhere 2022-06-13 10:05:30 -07:00
Anonymous Maarten
851eecdf40 Don't add extra build linker flags to SDL2_static
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Simon McVittie
63b3b9a558 Fix some typos in diagnostic messages
Detected by Debian's packaging QA tool, Lintian.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 08:33:27 -07:00
Sam Lantinga
c95edd9450 Fixed spacing 2022-06-13 06:36:48 -07:00
SDL Wiki Bot
33f8a4ddca Sync wiki -> header 2022-06-13 13:29:04 +00:00
Sam Lantinga
6258f2ef3f Fixed spacing 2022-06-13 06:27:14 -07:00
Simon McVittie
7321537971 cmake: Fix static linking to dependencies with "-" in library name
When SDL is built with Wayland support on Linux, and Wayland libraries
are linked as dependencies instead of being loaded with dlopen(), its
dependencies will include libraries whose names contain a dash, like
`-lwayland-client` and `-ldecor-0`. Don't replace such libraries with
`-lwayland` and `-ldecor`: those don't exist and linking them will fail.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 06:16:02 -07:00
Ozkan Sezer
bdf141335c autotools: fixed d3d12 detection result report. 2022-06-12 23:22:20 +03:00
Ryan C. Gordon
9a0367675f windows: Get better name for the physical display, for Vista and later.
Fixes #5321.
2022-06-12 15:28:49 -04:00
Pierre Wendling
1963cccce1 CMake: Fix XCode CMake config file. (#5787)
As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213:
- Options needs to use `SHELL:` to avoid aggressive option de-duplication
- Framework path needs to be quoted to support paths with spaces.
2022-06-12 15:48:57 +02:00
Matthew Morrison
b84ce0d484 Fix typo
platform was spelled like plattform
2022-06-11 18:13:10 -07:00
Cameron Cawley
fd8cafc72e Rename variables in SDL_egl.c to be more intuitive 2022-06-11 14:20:18 -07:00
Eric Wasylishen
e09551bc80 Fix WinRT build 2022-06-11 14:19:01 -07:00
Eric Wasylishen
2830895740 testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED
Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
2022-06-11 14:19:01 -07:00
Eric Wasylishen
ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen
df36f926fc testautomation: add video_setWindowCenteredOnDisplay test 2022-06-11 14:19:01 -07:00
Eric Wasylishen
448e05e3c8 add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define 2022-06-11 14:19:01 -07:00
Eric Wasylishen
1b797957c1 SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
document some additional quirks
2022-06-11 14:19:01 -07:00
Eric Wasylishen
1488c40812 WM_DPICHANGED: remove some dead code, add comment 2022-06-11 14:19:01 -07:00
Eric Wasylishen
60ef11b3cb Fix Watcom compile errors 2022-06-11 14:19:01 -07:00
Eric Wasylishen
d3b970d4d5 HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).

- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.

- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.

- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)

- WIN_AdjustWindowRectWithStyle: add optional logging

- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging

- WM_DPICHANGED: fix potentially clobbering data->expected_resize

Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling

- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
2022-06-11 14:19:01 -07:00
Eric Wasylishen
51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Cameron Gutman
81d3adddbf events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout()
Fixes #5780
2022-06-11 14:18:45 -07:00
Nhalrath
b3260e7eb3 Remove macro definition for SDL_ERRBUFIZE
I was looking at how errors are handled by SDL and came across this #define SDL_ERRBUFIZE which looks like a typo for SDL_ERRBUFSIZE, but either way, it looks like this isn't being used anywhere anymore because it was getting reported whenever I compile SDL with -Wunused-macros, and the last time it was mentioned in the code was from commit 09ca66b.
2022-06-11 08:42:59 -07:00
Frank Praznik
4a3277b0f9 wayland: Always commit window constraints before entering fullscreen
XDG-toplevel min/max size values are double-buffered data and must be committed before entering the fullscreen state, or a max window size value smaller than the display dimensions may cause the compositor to incorrectly configure the fullscreen window size.  This fixes windowed->fullscreen transitions on GNOME, where, previously, certain combinations of window flags and min/max size values could cause entering fullscreen mode to fail with odd window sizes and/or offsets due to the new max size values not being committed before entering fullscreen, causing the compositor to clamp to the old values.

In the case of libdecor, it has its own layer of buffering on top of the xdg-toplevel surface for the min/max window dimensions, so both a frame commit and surface commit are required to set the state properly.
2022-06-10 14:24:12 -07:00
Frank Praznik
78698a0ba2 wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible.  This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0.  Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
2022-06-10 14:24:12 -07:00
Frank Praznik
146ea9b0e1 wayland: Only set the surface opaque region if EGL transparency is disabled
Check if the "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" hint is enabled and don't mark surfaces as opqaue if it is.
2022-06-10 14:24:12 -07:00
Frank Praznik
a20516d4f3 wayland: Swap emulated mode dimensions in more cases
Some compositors (GNOME for example) don't set the transform flag when dealing with portrait mode displays, so the video modes won't have the width/height swapped in all cases where they should be.  Check for both the 90/270 degree transform flag and if the display is taller than it is wide when determining whether to swap the width and height of the emulated video modes, and adjust the comparison logic when size testing against the native mode to account for this.
2022-06-10 14:24:12 -07:00
Frank Praznik
e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Frank Praznik
e9d3dcea73 wayland: Unify integer and fractional output scaling
Previously, scale values used by the displays and surfaces were always integers, with fractional scale values only being calculated when the backbuffer and viewport sizes were being determined. Now, if xdg-output is available, the fractional scale of output displays is calculated when the displays are enumerated and the true scale values of the output devices are used whenever possible.

This unifies the integer and fractional scaling systems, allows for the use of more accurate scale values that minimize overdraw when windows straddle multiple outputs, and lays the groundwork for the pending Wayland scaling protocols that will report the preferred scale values per-surface instead of per-output.
2022-06-10 14:24:12 -07:00
Frank Praznik
4fde7dd830 wayland: Refactor the Wayland mode emulation and viewport logic
Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
2022-06-10 14:24:12 -07:00
Sam Lantinga
ce5763230b The backlight event is "change", not "add" or "remove" 2022-06-10 12:42:45 -07:00
Sam Lantinga
68544be44b Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
Ryan C. Gordon
b75cd2b36d x11: Force window back to expected size after SDL_SetWindowBordered.
This helps if the window manager decided to let it fill the space that
an existing border was using before its removal.

Fixes #5718.
2022-06-10 14:13:07 -04:00
Ozkan Sezer
51db775442 updated windows watcom exports file after last commit. 2022-06-10 06:23:20 +03:00
Sam Lantinga
9202df0472 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers 2022-06-09 18:11:34 -07:00
Guldoman
e5a3acd6bd ime: fcitx: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman
dd7bed9ebc ime: ibus: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman
d11702ce29 ime: wayland: Make use of SDL_TEXTEDITING_EXT
Because we were sending multiple chunks of preedit strings,
`SDL_SendEditingText` was using the old `SDL_TEXTEDITING` event only.

Now if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, we send the full
string and correctly set the cursor position and selection size.
2022-06-09 15:18:50 -07:00
Guldoman
74bcc5a0a3 stdlib: Add SDL_utf8strnlen 2022-06-09 15:18:50 -07:00
Sam Lantinga
c7f4103807 Special case for k_eControllerType_XInputSwitchController in the raw input path 2022-06-09 13:47:29 -07:00
Sam Lantinga
e6cb082232 Fixed the default mapping on Windows for the HORI Fighting Commander 2022-06-09 13:20:38 -07:00
Cameron Cawley
0a93ac1294 Work around the lack of clock() on PS Vita 2022-06-09 11:07:06 -07:00
Cameron Cawley
25367efcba Add missing library needed for locale functions on PS Vita 2022-06-09 11:07:06 -07:00
chalonverse
6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
chalonverse
8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 2022-06-08 12:51:09 -07:00
Ozkan Sezer
6bd49fc00c revert mode changes from commit d58d637ac 2022-06-08 21:58:10 +03:00
Sam Lantinga
d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Ozkan Sezer
526f417587 updated configury to silence ac2.7x warnings with minor rearrangement. 2022-06-08 20:51:04 +03:00
Sam Lantinga
51d6d60f11 Updated to autoconf 2.71 2022-06-08 10:14:36 -07:00
Charlie Birks
e201f338d7 ci: enable CMake test for Emscripten 2022-06-08 08:09:46 -07:00
Charlie Birks
0fcfaf9e94 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
2022-06-08 08:09:46 -07:00
chalonverse
b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0 cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690 Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0 2022-06-07 18:44:47 -07:00
chalonverse
e8d89ce28f < should be <= 2022-06-07 17:07:33 -07:00
chalonverse
7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917 Allow empty default values to the dep_option macro 2022-06-07 09:17:44 -07:00
Sylvain
2cc2260435 Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
handle flip vertical/horizontal when reconstructing rects from triangles
2022-06-07 16:30:01 +02:00
Sam Lantinga
168b97ca32 Updated Xcode project with SDL_guid.c and controller_type.c 2022-06-07 00:33:59 -07:00
Ozkan Sezer
7e71d08ab2 regenerated configure script. 2022-06-07 04:02:50 +03:00
SDL Wiki Bot
ef4e0e921a Sync wiki -> header 2022-06-07 00:44:04 +00:00
chalonverse
4082821822 DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Ozkan Sezer
63e12cf601 SDL_windows_main.c: replace CopyMemory() with SDL_memcpy() 2022-06-06 22:55:56 +03:00
Ryan C. Gordon
ec0204d243 x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
Fixes #5764.
2022-06-06 14:39:58 -04:00
Ozkan Sezer
61115aebd3 update dynapi after the loongarch support patch 2022-06-06 19:29:56 +03:00
SDL Wiki Bot
7cd165e2d9 Sync wiki -> header 2022-06-06 15:51:04 +00:00
yuanhecai
50d8642fa3 Add optimiztion function with LSX in LoongArch
1. yuv420_rgb24_lsx
1. yuv420_rgba_lsx
2. yuv420_bgra_lsx
3. yuv420_argb_lsx
4. yuv420_abgr_lsx
2022-06-06 08:49:09 -07:00
yuanhecai
17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
Ryan C. Gordon
9703f23663 SDL_SetHintWithPriority: actually, this test is good.
Otherwise, we end up calling the callback if both the old and new value
are NULL.

This reverts commit 5f25a6ea78 (and also
trims some whitespace).
2022-06-06 10:55:29 -04:00
Sam Lantinga
30cf26e089 Show the firmware version in testgamecontroller 2022-06-06 06:59:54 -07:00
Ryan C. Gordon
5f25a6ea78 Revert "SDL_SetHintWithPriority: better test if hint value has changed."
Actually, the original test was fine, disregard.

This reverts commit c391bdc160.
2022-06-06 09:36:20 -04:00
Ryan C. Gordon
c391bdc160 SDL_SetHintWithPriority: better test if hint value has changed. 2022-06-06 09:31:35 -04:00
Ryan C. Gordon
55a07d91fa SDL_SetHintWithPriority: Allow setting NULL hints.
Fixes #5120.
2022-06-06 09:30:43 -04:00
Ryan C. Gordon
a236bf4f25 x11: Hook up display hotplug notifications.
Obviously this needs XRandR support.

Fixes #4977.
2022-06-06 02:13:37 -04:00
Ryan C. Gordon
6b4bd5a759 test_harness: Report if zero tests to run.
Fixes static analysis complain about a potential malloc(0) call.
2022-06-05 09:34:54 -04:00
Christoph Reichenbach
46624b4e1d Removed two distracting gcc-11 warnings 2022-06-05 14:11:10 +03:00
SDL Wiki Bot
3807e95029 Sync wiki -> header 2022-06-05 00:24:04 +00:00
Christoph Reichenbach
3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Christoph Reichenbach
4e07d4722d Build warning fixes for gcc-11.3 2022-06-04 17:41:00 +03:00
Ozkan Sezer
b359282a5c regenerated configure script 2022-06-04 12:58:00 +03:00
Anonymous Maarten
20c76599f9 Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
Anonymous Maarten
fd3f381021 Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE 2022-06-03 21:05:04 -07:00
Simon McVittie
65a3453b7f build: Compile with large inode number support where possible
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().

This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
SDL Wiki Bot
3604ae1d1b Sync wiki -> header 2022-06-04 01:52:04 +00:00
Sam Lantinga
423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Anonymous Maarten
d6143ab369 Add -Wl,-Bstatic to "sdl2-config --static-libs" output 2022-06-03 16:27:13 -07:00
Anonymous Maarten
799d39a302 Make the sdl2-config script relocatable 2022-06-03 16:27:13 -07:00
Ozkan Sezer
142a3630d3 updated watcom makefiles after 17410887d0 2022-06-04 01:10:00 +03:00
Sam Lantinga
17410887d0 Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
Sam Lantinga
2b59cb900e Added mingw package support directory to the distribution archive 2022-06-03 12:51:00 -07:00
Anonymous Maarten
f858d1305a ci: test installed packages using CMake 2022-06-03 12:41:36 -07:00
Anonymous Maarten
96e3733a18 cmake: make Xcode's sdl2-config.cmake compatible with the one from autotools 2022-06-03 12:41:36 -07:00
Anonymous Maarten
5a8ccf4522 cmake: make VisualC's sdl2-config.cmake compatible with the one from autotools 2022-06-03 12:41:36 -07:00
Anonymous Maarten
5ec2d46f47 cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake 2022-06-03 12:41:36 -07:00
Anonymous Maarten
9ff8f29f43 cmake: Add mini-SDL2 CMake project to test SDL2 prefixes 2022-06-03 12:41:36 -07:00
Anonymous Maarten
67792767f5 cmake: Add CMake configuration files, meant for the prebuilt MinGW SDK 2022-06-03 12:41:36 -07:00
Anonymous Maarten
246f3ba52c cmake: rewrite autotools' sdl2-config.cmake.in with IMPORTED targets + no more -lmingw32 2022-06-03 12:41:36 -07:00
Anonymous Maarten
6f3474db2d autotools: export relative path of an installed sdl2-config.cmake to the prefix root 2022-06-03 12:41:36 -07:00
Anonymous Maarten
8e13cc309e cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness 2022-06-03 12:41:36 -07:00
Anonymous Maarten
1087eaad7e cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled 2022-06-03 12:41:36 -07:00
Sam Lantinga
ae2cc29f8b Make sure initial state is set correctly for the D3D renderer
Fixes https://github.com/libsdl-org/SDL/issues/5749
2022-06-03 09:44:34 -07:00
Sam Lantinga
345efdcb10 Wait for all the threads to actually finish before exiting
Fixes https://github.com/libsdl-org/SDL/issues/5748
2022-06-03 08:46:08 -07:00
David Gow
847539afeb wayland: Only call libdecor_dispatch() if we've loaded libdecor
As of #5703, we call libdecor_dispatch() in Wayland_WaitEventTimeout(),
but this will crash if we don't load libdecor, as
SDL_VideoData::shell.libdecor will be NULL.

Since we don't load libdecor if we don't intend to use it (i.e., if
should_use_libdecor returns false), this results in a crash under KDE in
almost all circumstances.
2022-06-01 08:32:13 -07:00
Sam Lantinga
7fa46ec40b The Google Pixel fingerprint sensor also shows up on Linux when running on the phone 2022-05-31 11:11:19 -07:00
Anonymous Maarten
3c3c02518c Add Compatible Interface Properties to VisualC and Xcode SDL2 config file 2022-05-31 00:10:55 +02:00
Anonymous Maarten
4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
Anonymous Maarten
774c50174c Add CMake section to the Xcode ReadMe.txt 2022-05-31 00:10:55 +02:00
Sam Lantinga
423c7ef856 Don't set SDL2_LIBRARY, we need the Framework configuration on Apple platforms 2022-05-31 00:10:55 +02:00
Sam Lantinga
37ef6a765d Use a full path for the framework header include path 2022-05-31 00:10:55 +02:00
Anonymous Maarten
f73c25648f cmake: attempt to use framework in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Anonymous Maarten
4c3d1d32a5 Use INTERFACE_INCLUDE_DIRECTORIES in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Sam Lantinga
7c2a6ea5f2 Removed 64-bit check for Apple
We build the SDL framework for macOS, iOS, and tvOS, including 32-bit and 64-bit architectures. Since this file will actually be included in the framework you're linking, it should be fine to use.
2022-05-31 00:10:55 +02:00
Sam Lantinga
e30b9993b9 Fixed warning about location of CMake support files 2022-05-31 00:10:55 +02:00
Sam Lantinga
01492a24f1 Added CMake package support files to the SDL framework 2022-05-31 00:10:55 +02:00
Anonymous Maarten
2c591e408e Add CMake configuration files, meant for Macos framework 2022-05-31 00:10:55 +02:00
Anonymous Maarten
8ac8230bfa Add CMake configuration files, meant for VC devel package 2022-05-31 00:10:55 +02:00
Ethan Lee
964e979d06 hidapi: Allow disabling libusb support at runtime 2022-05-30 13:45:24 -07:00
Sam Lantinga
c87b0142fe Fixed building with C89 compiler 2022-05-30 12:02:25 -07:00
SDL Wiki Bot
4ddf85b1d5 Sync wiki -> header 2022-05-30 14:31:05 +00:00
Guldoman
f78f775238 ime: windows: allocate space for null terminator 2022-05-28 08:57:29 -07:00
Sam Lantinga
fd2a2eea10 Fixed declaration-after-statement warning 2022-05-28 07:49:18 -07:00
Sam Lantinga
d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga
bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga
efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga
001d2e2f65 Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
Sam Lantinga
c02cd20352 Revert "Disable formatting not supported by Visual Studio 2019"
This reverts commit 26a75add31.

It turns out Visual Studio doesn't support a lot of the formatting used here.
2022-05-27 15:16:02 -07:00
Sam Lantinga
26a75add31 Disable formatting not supported by Visual Studio 2019 2022-05-27 15:15:14 -07:00
Sam Lantinga
bef9f2b2c4 Don't trigger device notifications when Steam Deck backlight changes 2022-05-26 20:45:48 -07:00
Ryan C. Gordon
5968f3d828 gen_audio_resampler_filter.c: Precalculate loop-invariant bessel(beta).
Minor optimization in offline code.
2022-05-26 10:44:01 -04:00
Ozkan Sezer
822cf0b34b updated config.guess from mainstream. 2022-05-26 01:33:32 +03:00
Cameron Cawley
347659e8cf riscos: Ensure that last_mouse_buttons is initialised correctly 2022-05-25 14:26:36 -07:00
Cameron Cawley
cb43eb43f8 riscos: Ensure the mouse focus is set when creating the window 2022-05-25 14:26:36 -07:00
Cameron Cawley
6eda520f64 riscos: Add a basic implementation of SDL_ShowCursor() 2022-05-25 14:26:36 -07:00
Cameron Cawley
4c711d2d43 testcustomcursor: Allow running without custom or system cursors 2022-05-25 14:25:54 -07:00
Sam Lantinga
22d6e09a8d Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
2022-05-25 11:05:39 -07:00
Ryan C. Gordon
195ca499ca include/SDL_video.h: You can google it.
This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
2022-05-25 10:46:06 -04:00
Ryan C. Gordon
7ce311bead include/SDL_system.h: Fixed a link that was still hg.libsdl.org 2022-05-25 10:43:14 -04:00
Ryan C. Gordon
bed96482fa wikiheaders.pl: Deal with links better. 2022-05-25 10:42:11 -04:00
Ryan C. Gordon
96a04cb910 wikiheaders.pl: Don't wordwrap truly massive words.
Usually, these are going to be URLs that you don't want to split
across lines.
2022-05-25 09:30:29 -04:00
Sam Lantinga
b28d304b23 Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
SDL Wiki Bot
a8e7548797 Sync wiki -> header 2022-05-24 22:57:04 +00:00
Ozkan Sezer
9220f92bae hidapi/libusb/hid.c (read_thread): mark as SDLCALL 2022-05-25 01:01:02 +03:00
SDL Wiki Bot
179765561c Sync wiki -> header 2022-05-24 18:26:05 +00:00
Ozkan Sezer
5dee08213b updates to windows watcom makefile:
- use 'OPTIONS RESOURCE' linker directive, instead of playing tricks on
  the built dll.
- build libm sources as a static library and link the dll to with, like
  the os/2 makefile does.
- remove *.res with make clean.
2022-05-24 20:00:02 +03:00
Simon McVittie
412ceb84d4 video: Only check major version in SDL_GetWindowWMInfo
Since #5602, SDL is intended to have the same ABI across the whole
major-version 2 cycle, so we should not check that the minor version
matches the one that was used to compile an application.

There are two checks that could make sense here.

The first check is that the major version matches the expected major
version. This is usually unnecessary and is not usually done (if we're
calling into the wrong library we'll likely crash anyway), but since we
have the information, we might as well continue to use it.

The second check is whether the version provided by the caller is
equal to or greater than a threshold version at which additional fields
were added to the struct. If it is, we should populate those fields;
if it is not, then we cannot. This is only useful on platforms where
additional fields have genuinely been added during the lifetime of
SDL 2, like Windows and DirectFB (but not X11).

This commit changes the first check to be consistent about only looking
at the minor version, while leaving the second check using SDL_VERSIONNUM
(which will be removed or widened in SDL 3, but it's fine for now).

Resolves: https://github.com/libsdl-org/SDL/issues/5711
Fixes: cd7c2f1 "Switch versioning scheme to be the same as GLib and Flatpak"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-24 08:56:23 -07:00
Ozkan Sezer
aeeccb5d16 CI, OpenWatcom: remove workaround now that setup-watcom is fixed. 2022-05-23 00:24:40 +03:00
Sam Lantinga
d5e58049ae Don't specify a specific SDK when building for UWP
Instead use the latest version installed
2022-05-22 10:51:51 -07:00
Tim Schumacher
12cc636c8f Make sdl2-config prefixes configurable again
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19.
2022-05-22 17:30:04 +03:00
Sam Lantinga
6da6a6cba2 Make sure Objective C files are built with the same flags as C files.
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Sam Lantinga
e97b506242 Need SDL_stdinc.h for _SDL_HAS_BUILTIN 2022-05-21 10:06:05 -07:00
Sam Lantinga
626a3c5ef7 Use _SDL_HAS_BUILTIN() instead of __has_builtin 2022-05-21 09:58:39 -07:00
ShuangLiu1992
f4fc4719a5 fix CheckCOCOA on modern CMake
Modern CMake doesn't need "LANGUAGE C" for Objective-C
set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C) should be removed fro video/cocoa/*.m as well otherwise project won't compile
see also d3cc5764c0
2022-05-21 09:53:50 -07:00
David Carlier
1f48f8cd28 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available 2022-05-21 09:50:04 -07:00
Mathieu Eyraud
fe46569cce Fix potential memory leak in SDL_AddHintCallback 2022-05-21 09:47:34 -07:00
Ivan Le Lann
e4b5afa576 fix unused variable depending on YUV format 2022-05-21 09:46:46 -07:00
Christian Rauch
e59cba95a0 add libdecor_dispatch 2022-05-21 09:40:26 -07:00
Cameron Cawley
1a1cc8028b Use a tagged version of OpenWatcom in CI builds 2022-05-21 18:28:56 +03:00
Ryan C. Gordon
dc62fec5e9 audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but
the audio callback still manages to run after the pause is in place.
2022-05-20 21:08:29 -04:00
Simon McVittie
a95f5a792c test: Use install(1) more portably
I had assumed that only Linux users would be interested in GNOME-style
installed-tests, but in principle there's no reason why they can't be
used on non-Linux.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-20 22:22:20 +03:00
Ozkan Sezer
848d2008c6 test/Makefile.w32: fix minor typo 2022-05-20 21:10:56 +03:00
Sam Lantinga
b1cf322971 Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
2022-05-19 16:50:59 -07:00
Cameron Cawley
83ae1b4987 Convert the test executables to AIF in RISC OS CMake builds 2022-05-19 15:26:13 -07:00
Cameron Cawley
d2b5965894 Remove extra path separator in GetNearbyFilename 2022-05-19 15:25:49 -07:00
Ryan C. Gordon
9edd411a83 x11: send move/resize events when waiting on fullscreen change.
Otherwise we ignore the Configure/etc events when they come in because
the window is already in an identical state as far as SDL is concerned.

Fixes #5593.

May also fix:
Issue #5572.
Issue #5595.
2022-05-19 17:19:52 -04:00
Cameron Cawley
b798e49c92 Fix build warning with MSVC 2022-05-19 23:55:24 +03:00
Simon McVittie
b0a27cb1de Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-19 11:47:03 -07:00
Cameron Cawley
f0566702c5 Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
3d52d04977 Remove the '_' prefix from symbol names in Windows OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
aa51a9791a Run tests with OpenWatcom on CI 2022-05-19 20:11:10 +03:00
Cameron Cawley
9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Cameron Cawley
5ef36ead08 Add some missing tests to Watcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
3066873126 Split the common code in test/Makefile.os2 into a separate file 2022-05-19 20:11:10 +03:00
Sam Lantinga
5669743a43 Make sure SDL_CaptureMouse() is only called on the main thread
Windows handles mouse capture on a per-thread basis, and capture must be done on the thread used to create a window.

Fixes https://github.com/libsdl-org/SDL/issues/5577
2022-05-19 09:52:47 -07:00
Ozkan Sezer
efa2e6a1ea SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize 2022-05-19 18:55:02 +03:00
Ozkan Sezer
15781a6986 dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback() 2022-05-19 18:55:02 +03:00
Cameron Cawley
f5cf0e37f7 Remove unused and duplicate defines from SDL_dynapi_overrides.h 2022-05-19 17:23:24 +03:00
Ozkan Sezer
03ebc4397f dynapi: add missing SDLCALL for SDL_TLSSet's dtor param. 2022-05-19 14:01:10 +03:00
Pierre Wendling
973424d9cb Add for-each macros to clang-format. 2022-05-19 01:31:29 -07:00
Pierre Wendling
501a499180 Add clang-format on/off comments where necessary.
Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
2022-05-19 01:31:29 -07:00
Pierre Wendling
c6a77971bd Add a clang-format config file.
tmp
2022-05-19 01:31:29 -07:00
Sam Lantinga
0e6d4baa6b Fixed compile warning on gcc 11 2022-05-19 01:23:24 -07:00
Sam Lantinga
c7dff3a22e Attempt to get the X1 and X2 button state on X11 by using the current event state instead of direct X11 query. 2022-05-19 00:35:22 -07:00
Sam Lantinga
57130b75a9 Revert "x11: get x1/x2 button state in GetGlobalMouseState"
This reverts commit 3fcc2cb500.

Button4 and Button5 are for the scrollwheel, not the extended buttons.
I don't know of a way to query the state of the extended buttons using X11.
2022-05-19 00:31:20 -07:00
Sam Lantinga
47f1cb550d Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-18 23:48:15 -07:00
Sam Lantinga
f7b774a7e0 Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
2022-05-18 17:59:17 -07:00
Sam Lantinga
f9a9d3c8d4 Also restore previous capture window if CaptureMouse() fails 2022-05-18 17:23:49 -07:00
Sam Lantinga
7044452dd6 Handle recursion in SDL_UpdateMouseCapture()
Fixes https://github.com/libsdl-org/SDL/pull/5608
2022-05-18 17:15:45 -07:00
Ozkan Sezer
dbd54dd708 adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch 2022-05-19 03:00:04 +03:00
Sam Lantinga
e19a9a7931 Fixed a message box getting the mouse capture state out of sync 2022-05-18 15:34:07 -07:00
Cameron Cawley
622311c016 Add extra XInput structures and defines for older SDKs 2022-05-18 15:04:42 -07:00
Cameron Cawley
c8eea02071 Fix C89 build errors in Windows builds 2022-05-18 15:03:15 -07:00
Cameron Cawley
0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Cameron Cawley
ffab9f46b5 Avoid clashing with system headers when redefining standard library functions 2022-05-18 16:44:17 -04:00
Simon McVittie
4cb57bf199 .editorconfig: Automatically configure multiple text editors
See editorconfig.org for details of the format, which is understood by
multiple text editors, either directly or via plugins.

This is not comprehensive, but should cover most of the SDL codebase.
Please extend as needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-18 10:21:42 -07:00
Sam Lantinga
06aca7edaa Fixed warping back into the window when gaining focus with warp relative mode enabled 2022-05-18 10:10:51 -07:00
Sam Lantinga
0ffd985972 Check to see if the file exists in the base path before returning it 2022-05-18 10:10:51 -07:00
pionere
c4cf63f812 improve test-configuration
- testkeys 'NEEDS_DISPLAY'
- 'disable' relevant tests in case DUMMY audio/video is disabled
2022-05-18 09:06:56 -07:00
Sam Lantinga
b44241ab2f Don't send mouse events when warping in relative mode
This fixes games which set relative mode and then did mouse warping at the same time

Reference https://github.com/libsdl-org/SDL/issues/5609
2022-05-18 08:56:09 -07:00
pionere
ea15253220 fix GetNearbyFilename
- fix memory leak due to variable 'base'
- fix usage of uninitialized variable (path)
2022-05-18 08:30:34 -07:00
Ivan Epifanov
8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga
aa6ea607d9 Fixed whitespace
Whitespace inconsistencies reported in https://github.com/libsdl-org/SDL/pull/5673
2022-05-18 06:58:14 -07:00
Ryan C. Gordon
56665e1d9d cocoa: Try to use better system cursors.
These try to pull from the .pdf files that are installed with
macOS, which fit our needs better, and fall back to the most
reasonable defaults available from NSCursor if we can't load
them.

Since these are installed under /System, they should be sandbox
accessible, and if this totally fails, it should still go on,
albeit with a less good cursor.

Reference Issue #2123.
2022-05-17 12:51:08 -04:00
Ryan C. Gordon
a12ffbd532 testcustomcursor: Log the current cursor type as it changes.
So you know what you're looking at.
2022-05-17 12:49:36 -04:00
Alex Szpakowski
e9c7b5191c macOS: Fix reference counts of internal window data.
Fixes crashes when destroying or recreating a window (#5664).
2022-05-16 18:17:27 -07:00
Ozkan Sezer
a48004952d disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.) 2022-05-17 01:33:20 +03:00
Ozkan Sezer
ec1a0f62dd SDL_malloc.c: workaround calling convention issues for real_xxx procs. 2022-05-17 01:33:02 +03:00
Sam Lantinga
1f2a241688 Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
2022-05-16 09:02:35 -07:00
Sam Lantinga
3c3ccb1d48 Fixed crash if a virtual joystick was disconnected 2022-05-16 08:56:17 -07:00
Ryan C. Gordon
2317a96c8e x11: Use XC_top_left_corner/XC_top_right_corner instead of XC_fleur.
On Gnome (and hopefully others!), this produces something that actually
matches SDL_SYSTEM_CURSOR_SIZENWSE/SDL_SYSTEM_CURSOR_SIZENESW. On
other desktop enviroments, it probably fits the spirit better than
XC_fleur in any case.

Reference Issue #2123.
2022-05-16 10:53:01 -04:00
Sam Lantinga
48b6cd8bc2 Fixed whitespace 2022-05-16 07:23:30 -07:00
Sam Lantinga
f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
Sam Lantinga
b3a18706ee Removed unused variables 2022-05-16 06:37:38 -07:00
Sam Lantinga
7e005bd843 Fixed mapping the paddle buttons with the virtual controller 2022-05-16 06:22:18 -07:00
Sam Lantinga
e3fd8feae6 Fixed getting the controller index when specifying --virtual (thanks @zturtleman) 2022-05-16 06:17:23 -07:00
SDL Wiki Bot
5953422c09 Sync wiki -> header 2022-05-16 03:52:04 +00:00
Ryan C. Gordon
e78a72ec38 fnsince.pl: Fix next version value to match new versioning scheme. 2022-05-15 23:50:41 -04:00
Sam Lantinga
bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
SDL Wiki Bot
49ca8bf520 Sync wiki -> header 2022-05-16 03:03:04 +00:00
Sam Lantinga
94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Sam Lantinga
7ad15c5b8f Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-15 09:35:52 -07:00
Sam Lantinga
996b3dc37a Fixed warning building with Visual Studio 2022-05-15 09:33:28 -07:00
Cameron Cawley
e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
SDL Wiki Bot
f93e810780 Sync wiki -> header 2022-05-12 07:39:04 +00:00
Sylvain
6b9884d40a Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize 2022-05-12 09:36:49 +02:00
Ethan Lee
e4bb3c8649 wayland: Fix build for configs without libdecor 2022-05-11 18:13:44 -04:00
Ethan Lee
6222bd3143 wayland: Don't create a new libdecor context if one already exists 2022-05-11 16:26:43 -04:00
Ethan Lee
6f88cbe4c9 wayland: Support xdg_decoration requesting client-side decorations.
Don't be fooled by the diff size - this ended up being a big refactor of the
shell surface management, masked only by some helper macros I wrote for the
popup support.

This change makes it so when xdg_decoration is supported, but CSD is requested,
the system bails on xdg support entirely and resets all the windows to use
libdecor instead. This transition isn't pretty, but once it's done it will be
smooth if decorations are an OS toggle since libdecor will take things from
there.

In hindsight, we really should have designed libdecor to be passed a toplevel,
having it manage that for us keeps causing major refactors for _every_ change.
2022-05-11 13:13:59 -07:00
Eddy Jansson
d7866ffac8 assert: Check for integer overflow.
Move rendering of the assert message into a separate
function so we can remove the ugly loop construction.

Changes the logic such that allocation failure no longer
immediately returns SDL_ASSERTION_ABORT, instead we
fall back to the truncated message.

If an error is indicated from SDL_snprintf, then we do
abort with SDL_ASSERTION_ABORT.
2022-05-11 12:55:49 -07:00
Sam Lantinga
737b4fc32c Added -fobjc-arc to support automatic reference counting on macOS 2022-05-11 11:17:58 -07:00
Michael Fitzmayer
9b75fa0165 N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga
2c2cbbe664 Fixed function reference for SDL_SIMDGetAlignment() 2022-05-11 09:04:23 -07:00
Sam Lantinga
6da99d4a6c Don't use SDL_SIMDFree() if the pixels haven't been allocated with SDL_SIMDAlloc() 2022-05-11 08:40:17 -07:00
Cameron Cawley
2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley
2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski
f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Simon McVittie
8ab3ae98f0 stdinc: Add a comment to clarify why inline functions are needed here
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-10 06:50:54 -07:00
Eddy Jansson
f7280dcebb log: Check for integer overflow. 2022-05-10 06:47:11 -07:00
Alex Szpakowski
ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Alex Szpakowski
d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Ozkan Sezer
6422a5d259 updated config.guess and config.sub from mainstream 2022-05-10 07:33:32 +03:00
Simon McVittie
2a7948016a cpuinfo: Check for overflow in SIMD allocation
If the size to be allocated is very large and untrusted, then adding
the padding etc. might be enough to cause unsigned overflow, after
which a very small amount of memory will be allocated.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
cf1daafa3f cpuinfo: Set padding to 0 if none is needed
It'll be simpler to use overflow detection after this refactor.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
d15f6e379c test: Add a unit test for overflow detection
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
f661654fad stdinc: Add overflow-checking add and multiply for size_t
This can be used to check whether untrusted sizes would cause overflow
when used to calculate how much memory is needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
6e6e425e23 workflows: Do the equivalent of Automake make distcheck
The official source code release isn't much use unless it contains
everything that users and downstream distributions need to do a
new build, so check that it does.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 08:47:02 -07:00
Cameron Cawley
c71ee68b8a Fix enabling tests on platforms without testnative support 2022-05-08 17:38:48 -07:00
Cameron Cawley
318b5577f9 Delete gcc-fat.sh 2022-05-08 17:38:22 -07:00
Cameron Cawley
9ef6885743 Fix MSVC ARM32 builds 2022-05-08 18:21:02 +03:00
Frank Richter
b352b78345 Add 'static VCRT' cases to MSVC build matrix 2022-05-07 08:10:52 -07:00
Frank Richter
0e63b514d5 Don't define memcpy(), memset() when using static VC runtime.
The linker will complain about duplicated symbols otherwise
(see #3662, #5156).
2022-05-07 08:10:52 -07:00
Sam Lantinga
8cd908e0b9 Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
2022-05-06 10:51:55 -07:00
Sam Lantinga
a3c1ca1fa1 Added support for the Backbone One guide button
The guide button is activated on a long press (> 400ms)
2022-05-06 09:07:36 -07:00
Ozkan Sezer
95f9c3cf0f Makefile.os2: add SDL_BUILD_???_VERSION defines to correct CFLAGS. 2022-05-06 18:56:24 +03:00
Sam Lantinga
0c19602118 Applied 0004-Define-crt-macros.patch.txt from vcpkg ports 2022-05-06 07:59:36 -07:00
Sam Lantinga
fa50597055 Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
Ozkan Sezer
db36664f26 configure.ac: remove unnecessary AC_SUBST's added by commit 38ef678990 2022-05-05 18:55:02 +03:00
Sam Lantinga
f0c870b908 Rebuilt configure from configure.ac changes 2022-05-05 08:19:10 -07:00
Simon McVittie
b03e08f376 configure.ac: Use Autoconf quadrigraphs for character set in AS_CASE
The use of square brackets for a character set collides with the use
of square brackets for m4 quote characters, so use the other quoting
mechanism that Autoconf provides, by escaping `[` as `@<:@` and so on.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-05 08:16:26 -07:00
Simon McVittie
c244bbc515 workflows: Install and run GNOME-style installed-tests
This is currently only done for the Linux Autotools build. The CMake
build does not add a significant amount of extra test coverage, and
Github Workflows run in an environment where `cmake` and `sudo cmake`
point to different executables, which makes it awkward to install into
/usr/local from CMake.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
ce502054ad test: Install GNOME-style installed-tests metadata
This allows these tests to be discovered and run by
gnome-desktop-test-runner.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
38ef678990 test: Add a make install target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
76a7b629bf test: Add some common code to load test resources
As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.

Thanks to Ozkan Sezer for the OS/2 build glue.

Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
ecf1e15fec workflows: Parallelize Linux Autotools and CMake builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
dba79ade59 workflows: Run build-time tests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
40bef98f8b test: Add a mode to skip tests that involve arbitrary delays
This can be used as a quick acceptance test for CI workflows.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
b299f74d05 test: Make testevdev succeed if the feature is disabled
"Not applicable" is more like success than it is like failure.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
6fc7aa28e7 cmake: Add some missing test-cases
These were built by Autotools but not by CMake.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
a459479769 workflows: Only run cmake --install on Unix platforms
The syntax used in this step assumes a Unix shell.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00
Simon McVittie
79a16da61e workflows: Change how we make CMake verbose
Some CI workers don't seem to understand `cmake -v`, and Windows' shell
doesn't understand `VERBOSE=1 cmake`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00
Simon McVittie
4da47601be workflows: Remove redundant cmake --build
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00
Simon McVittie
2a8297e427 workflows: Add a test to assert that all the version numbers agree
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
60d702ac74 docs: Document new versioning scheme
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
63814ec767 Add static assertions that the version number is consistent
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155 docs/release_checklist.md: Document how/where to bump version numbers
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
d4b82bfa4c Add static assertions for version numbers' limits
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
ba6f96275e Document SDL_VERSIONNUM as able to encode larger minor versions
Now that we've said this will be removed from SDL 3, we're free to use
any encoding that is compatible with existing SDL versions and will still
compare correctly for all SDL 2 version numbers. This allows the SDL 2
minor version to go beyond 1 digit, limited only by the size of
SDL_version.minor (which is 8 bits), making the largest possible version
number 2.255.99.

The patchlevel (micro version) is still limited to 2 digits.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
e0daa2a530 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.

However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
f9a5cf77b8 Make SDL_VERSION_ATLEAST future-proof against larger version numbers
This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
50bc013695 workflows: Tell CMake and Makefile.in to show compiler command-lines
This is usually desirable for batch processing: it lets us see exactly
what is happening in the logs.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley
b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
Alexander Kanavin
adac3bd1e2 video: restore ability to disable fb accel via hint
Somewhere in code refactoring between .20 and .22 this check
was lost, and so the hint had no effect anymore.
2022-05-04 08:35:13 -07:00
Simon McVittie
85a77fb5fa workflows: List files installed by CMake
This lets us compare them with Autotools more easily.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 08:34:35 -07:00
Simon McVittie
90da399bbb workflows: Add a workflow to exercise the Autotools build on Linux
This builds the tests, but does not run them (for now).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 08:34:35 -07:00
Ozkan Sezer
3f813cf1ef SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement 2022-05-04 10:05:56 +03:00
Simon McVittie
2021a10927 cmake: Defer test subproject until after defining install/uninstall
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.

Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
atfrase
db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase
3b53555bcf copied default Steam Controller mapping for wired and wireless-dongle USB pids 2022-05-03 10:44:09 -07:00
atfrase
13b1bf4f21 added default gamepad mapping for Steam Controller with new GUID (possibly caused by the firmware update to enable BLE?) 2022-05-03 10:44:09 -07:00
atfrase
f7a19f9ea8 relaxed the digital hat deadzone slightly, and fixed typo in DEBUG_GAMEPAD_MAPPING define 2022-05-03 10:44:09 -07:00
atfrase
3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
atfrase
0b8e796e2c added hueristic to differentiate digital vs analog 'hat' input axes and expose the latter as regular axes; added automatic deadzones to hat outputs, in case analog axes are still mapped to digital hats; updated automatic gamepad control mapping to more completely follow the spec 2022-05-03 10:44:09 -07:00
Michael Fitzmayer
fbd230bb6c Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
emily
3fcc2cb500 x11: get x1/x2 button state in GetGlobalMouseState 2022-05-03 07:12:04 -07:00
Susko3
f25a78eede Enable SDL_TEXTEDITING_EXT events in checkkeys test 2022-05-02 15:50:39 -07:00
Susko3
6150245d65 Add new verbosity level for logging of SDL_SysWMEvents
Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Daniel Brookman
d1a3981bf8 Fix crash when reading background events for MFi controllers on macOS
Enabling GCController.shouldMonitorBackgroundEvents to read background events
for MFi controllers before receiving the first GCControllerDidConnectNotification
is apparently a no-go on macOS (12.3.1 for me), and would crash on attempt.
Apple's documentation is... not great, and doesn't point this out.

This waits for IOS_AddMFIJoystickDevice() to get called down the chain from GCControllerDidConnectNotification, and enables GCController.shouldMonitorBackgroundEvents
if it hadn't been already.

On iOS and tvOS, GCController.shouldMonitorBackgroundEvents is ignored, so
there's no need to check their versions.
2022-05-02 15:31:28 -07:00
Jan200101
bb0b6dd42e Fixed using WGI without XInput 2022-05-02 11:33:55 -07:00
Sam Lantinga
5394238cdc Don't include the internal header for a file intended for use by applications 2022-04-30 11:40:26 -07:00
Sam Lantinga
41b9198515 Fixed Xcode warning about Framework include style 2022-04-30 11:39:44 -07:00
Sam Lantinga
829f6b3d7d These headers are system headers, not local headers 2022-04-30 11:33:03 -07:00
Sam Lantinga
0687128c96 Reduce CPU usage in testgamecontroller 2022-04-29 20:57:17 -07:00
Eddy Jansson
9e5cbf034a Disallow non-positive allocation.
Ensure that we're not trying to call SDL_small_alloc()
with a count of zero.

Transforming the code like this fixes a
-Wmaybe-uninitialized warning from GCC 12.0.1
2022-04-29 18:34:13 -07:00
Sam Lantinga
f81419702e Document that SDL_MAX_LOG_MESSAGE is no longer meaningful 2022-04-29 11:28:59 -07:00
Eddy Jansson
6c2928b4be Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the
diff against the upstream project.
2022-04-29 10:39:51 -07:00
Eddy Jansson
ca26df3404 assert: Allow messages of any length.
Messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson
888899244c log: Allow log messages of any length.
Log messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson
645db217a0 log: Use malloc for long messages.
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

The rationale for this is that we don't want to risk
blowing the stack, while at the same time we would
like to not put pressure on the memory allocator unless
absolutely necessary.
2022-04-29 10:39:02 -07:00
Eddy Jansson
73448fe245 assert: Remove use of alloca()
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

For larger messages, fall back to allocation.
2022-04-29 10:39:02 -07:00
Eddy Jansson
97774cdf72 Move in va_copy() define block from stdlib. 2022-04-29 10:39:02 -07:00
Sam Lantinga
7e636b03cc Removed log message length limitation for Apple platforms
This works in conjunction with https://github.com/libsdl-org/SDL/pull/5584
2022-04-29 10:16:14 -07:00
Kelly Gravelyn
1aa9754d96 Add missing backslashes in README-linux.md command 2022-04-29 12:41:40 -04:00
Carl Friess
2ccb0dfd16 Check for macOS 10.16 to support apps built with older macOS SDKs 2022-04-29 00:24:23 -07:00
Sam Lantinga
a0cdc1fc30 Added declaration of SDL_LogInit() and SDL_LogQuit()
Fixes compile warning on Android
2022-04-28 15:01:34 -07:00
Ryan C. Gordon
29694869b1 audio: Revert one of the resampler optimizations.
This is the one that splits the "left wing" into two for loops to
bubble out the conditional that decides if it should read from the
left padding or the input buffer.

I still believe the optimization is good, but the basic logic of it
was incorrect, and needs to be reexamined and fixed before going
back into revision control.
2022-04-28 15:58:39 -04:00
Eddy Jansson
5c1f5a7306 test: Correct invalid enum length.
Ensure that they can't break like this again.
2022-04-28 12:58:27 -07:00
Ryan C. Gordon
0f45a4e303 log: Don't try to SDL_free the static array. :)
I shouldn't be allowed near computers, I swear.
2022-04-27 12:22:37 -04:00
Ryan C. Gordon
31e83cd14c log: Fixed build (sorry!) 2022-04-27 12:13:44 -04:00
Ryan C. Gordon
fde9a7086e log: Make the message buffer static.
Now we don't have to worry about allocation failure, or performance
issues or changes to the allocation layout when trying to track down
subtle bugs.
2022-04-27 12:05:07 -04:00
Ryan C. Gordon
c4141bc11c log: Wrap the call to the logging implementation in a mutex.
Fixes #2463.
2022-04-27 09:41:05 -04:00
Ryan C. Gordon
2a42952281 log: Don't stack-allocate the message buffer.
It's 4 kilobytes, so I could see this failing if you have a thread with
a tiny stack that unexpectedly logs something.
2022-04-27 09:41:04 -04:00
Ozkan Sezer
12f15aaa74 fix build 2022-04-27 10:03:32 +03:00
Ryan C. Gordon
05bd225a80 x11: If XRandR isn't available, add a generic display.
We can get _some_ of the info we need out of standard Xlib and report a
single display (which might actually be multiple physical displays mushed
into a single desktop). This is better than nothing, but you should really
just build with XRandR support and get a better X server.  :)
2022-04-26 23:17:14 -04:00
Ryan C. Gordon
ccc70e644b x11: Fixed some compiler warnings. 2022-04-26 23:17:13 -04:00
Ryan C. Gordon
7d7ec9c951 x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga
e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Mirko Galimberti
b293888c7d Fixes an issue introduced via #5573 when building for i686 2022-04-26 20:55:40 +03:00
Ryan C. Gordon
5066910bf5 audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon
111c3add73 audio: Resampler optimizations.
- Calculate `j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING` once per loop
  iteration since we use it multiple times.
- Do the left-wing loop in two sections: while `srcframe < 0` and then
  the remaining calculations when `srcframe >= 0`. This bubbles a conditional
  out of every iteration of a tight loop, giving us a boost. We could
  _probably_ do this to the right-wing loop too, but it's less straightforward
  there.
- The real win: Use floats instead of doubles. This almost doubles the speed
  of the entire function on Intel CPUs, and for embedded things without
  hardware-level support for doubles, the speedup is enormous. This in
  theory might reduce audio quality, though, and I had to put a check in
  place to avoid a division-by-zero that we avoided at higher precision, but
  this is likely to be worth keeping for at least the Sony PSP and other
  smaller platforms, if not everyone.
2022-04-26 13:32:42 -04:00
Ryan C. Gordon
de019568dc audio: Prebake the resampler's kaiser table instead of doing it at runtime. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon
f6eb4b0759 pulseaudio: Feed audio data in response to write callbacks.
Instead of waiting until the entire buffer from the SDL callback is ready
to be accepted by PulseAudio, we use pa_stream_set_write_callback and
feed some portion of the buffer as callbacks come in asking for more.

This lets us remove the halving of the buffer size during device open,
and also (hopefully) solves several strange hangs that happen in unusual
circumstances.

Fixes #4387
Fixes #2262
2022-04-26 13:22:32 -04:00
Sam Lantinga
01ef98a5d0 Don't force keyboard auto-repeat on, if the user has disabled it for some reason
Fixes https://github.com/libsdl-org/SDL/issues/2400
2022-04-26 10:19:52 -07:00
FriendlyAI
795744fc75 Turn off relative mouse before window checks as well 2022-04-26 10:07:26 -07:00
FriendlyAI
e2d268a399 SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
2022-04-26 10:07:26 -07:00
Jibb Smart
d7c07d6b09 Read motion sensor scale from Switch controllers (#5555)
* Read IMU scale data from Switch controllers. Up until now, SDL has used hard-coded scaling which isn't correct with some supported controllers.

* Moved declarations to beginning of code blocks to better fit with SDL style requirements
2022-04-26 09:57:17 -07:00
Mirko Galimberti
76afb8583b Introduces Cocoa_GetWindowDisplayIndex. This enable a proper management for dpi when switching between retina and non-retina displays. 2022-04-26 09:51:31 -07:00
Dimitriy Ryazantcev
c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Eddy Jansson
8c1584e8e8 WhatsNew: Start block for 2.0.24 2022-04-26 09:21:40 -07:00
Ozkan Sezer
e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Mathieu Eyraud
0b2a55ea7d Fix typo 2022-04-25 15:46:17 -07:00
meyraud705
3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
meyraud705
0964c84d77 Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Ryan C. Gordon
53dea98309 x11: revert checks for _NET_WM_STATE_FULLSCREEN changes.
This reverts commit 85977354fb.
This reverts commit 0249df9d96.

Fixes #5572.
Reopens #5390.
2022-04-25 14:00:04 -04:00
Sam Lantinga
981e1e3c44 Fixed logical size synchronization issue on macOS
https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
2022-04-23 10:35:05 -07:00
Ozkan Sezer
7a5743031d hidapi, libusb: import mainstream commit 536bad201e 2022-04-23 20:01:40 +03:00
Sam Lantinga
fa073ed01a Revert "Fix relative mouse input for Unvanquished (unvanquished.net)"
This reverts commit 3318590796.

Fixes https://github.com/libsdl-org/SDL/issues/5569
2022-04-22 22:31:04 -07:00
Sam Lantinga
8986efd643 Added support for the Backbone One controller on iOS 2022-04-22 14:21:46 -07:00
Sam Lantinga
2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 2022-04-22 14:21:41 -07:00
Sam Lantinga
04bf7c9434 Fixed build 2022-04-22 09:36:39 -07:00
Sam Lantinga
d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 2022-04-22 09:13:40 -07:00
Eddy Jansson
0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Sam Lantinga
ba62ead5ec Handle potential out of memory condition when working with hints 2022-04-21 08:47:41 -07:00
Cameron Gutman
145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00
Cameron Gutman
00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Cameron Gutman
8982d9f403 windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading
This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
2022-04-21 08:47:22 -07:00
Cameron Gutman
923cb4463e windows: Fix calling convention for RoInitialize/RoUninitialize
Fixes #5563
2022-04-20 21:02:40 -05:00
Ryan C. Gordon
d4a01bfef0 os2: SDL_DestroyMutex should ignore NULL mutexes.
Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
2022-04-20 14:08:09 -04:00
Eddy Jansson
a40405d724 hidapi: Wrap CopyHIDDeviceInfo in define checks.
The purpose of this is to silence a 'defined but not used'
warning.
2022-04-20 09:33:40 -07:00
Eddy Jansson
5bc2933425 test: Basic tests for SDL_FRectEquals
Based on the integer version. These tests mostly check that input
isn't mangled and that invalid input gives the expected negative
result.
2022-04-20 08:38:53 -07:00
Eddy Jansson
fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson
00feca27b0 Add SDL_FLT_EPSILON. 2022-04-20 08:38:53 -07:00
Eddy Jansson
5d4a1f8356 WhatsNew.txt: Add SDL_FRectEqualsEpsilon() 2022-04-20 08:38:53 -07:00
Frank Praznik
aeadbdd788 Remove an unused function prototype 2022-04-20 09:39:34 -04:00
Frank Praznik
c8c59a2139 Fix a -Wshadow warning 2022-04-20 09:39:34 -04:00
Jaylon Gowie
d9009388c8 SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
Jaylon Gowie
3753a7b1c3 Fix recent changes in VitaSDK 2022-04-19 14:17:27 -07:00
Sam Lantinga
02225aa738 Fixed build 2022-04-18 22:57:03 -07:00
Ryan C. Gordon
49a2e4b0ea x11: Revert "Fix keymap updating for X11 backend"
This reverts commit de6d290266.

This patch had multiple issues, discussed in #5520.
2022-04-19 00:37:39 -04:00
Sam Lantinga
b9fe6ba0e7 Fixed compile warnings 2022-04-18 13:09:08 -07:00
Sam Lantinga
57927a2458 Don't call scandir() inside of scandir()
This works around a crash in address sanitizer
2022-04-18 12:57:28 -07:00
Sylvain
1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 2022-04-18 12:26:32 -07:00
Sam Lantinga
9919d1a7a5 Remove HWND_TOPMOST for fullscreen windows
Fixes https://github.com/libsdl-org/SDL/issues/5509
2022-04-18 11:51:54 -07:00
pionere
009a0ff95f use explicit GetModuleFileNameW 2022-04-18 14:12:22 -04:00
pionere
de711e1685 simplify SDL_GetBasePath on windows
- use GetModuleFileName directly (as recommended)
2022-04-18 14:12:22 -04:00
Jan Beich
7c140429a8 Enable evdev-based gamecontrollerdb on FreeBSD 2022-04-18 09:57:49 -07:00
Sam Lantinga
e7b01ee745 Added controller mapping for the Thrustmaster Dual Analog 3.2 on Linux 2022-04-18 09:55:52 -07:00
Frank Praznik
2b52946143 video: Don't minimize fullscreen windows on focus loss by default when mode switching is disabled
When mode switching is disabled in a video backend, fullscreen windows are basically just fullscreen desktop windows with different internal scaling.  As no mode switching occurs, there's no need to minimize them on focus loss by default.  This can still be overridden by explicitly setting the internal hint for minimizing on focus loss.

This has the side effect of fixing a bug on GNOME, where, when a fullscreen Wayland window has it's focus lost and restored via alt+tab followed by switching back to windowed mode, the top portion of the window won't end up being obstructed by GNOME's top bar.
2022-04-18 09:39:25 -07:00
Ethan Lee
c37090f9a4 wayland: Add support for TOOLTIP/POPUP_MENU 2022-04-18 12:31:02 -04:00
Sam Lantinga
9e264b921b Certain audio drivers, like the RME "Pro" Audio driver, have resampling quality issues when using WASAPI.
We'll use SDL's resampling algorithm so we have consistent quality between platforms and drivers.

Fixes https://github.com/libsdl-org/SDL/issues/5538
2022-04-18 09:20:47 -07:00
Sam Lantinga
254fcc90eb Revert "video: Prefer Wayland over X11"
This reverts commit 8ceba27d62.

SDL Wayland support is stable, but there are a number of issues with third-party software (NVIDIA drivers, libwayland event overflow, libdecor not handling plugin load failures, Steam overlay not working with Wayland, etc.) that make it better to default to X11 at this time.

Games which would like to prefer wayland when available can use the following code before SDL_Init():
	SDL_SetHint(SDL_HINT_VIDEODRIVER, "wayland,x11");

Fixes https://github.com/libsdl-org/SDL/issues/5527
2022-04-18 09:03:14 -07:00
Ryan C. Gordon
c1336b21ed hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.

Fixes #5528.
2022-04-17 11:31:55 -07:00
Ryan C. Gordon
634b9edc7f cmake: Fixed indenting and some oldschool endif(TEXT) things. 2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c Added CMake option to disable the installer 2022-04-15 20:48:40 -04:00
Ryan C. Gordon
67e0f546c5 x11: Update the display when the WM changes a window's fullscreen state.
Fixes #5390.
2022-04-15 18:25:53 -04:00
Frank Praznik
edb473cf46 video: Wayland: Always round scaled pointer coordinates down
Rounding up can cause the pointer coordinates to exceed the window boundaries at the right and bottom edges.
2022-04-15 16:24:20 -04:00
Frank Praznik
13393a1c4b video: Wayland: Clamp fullscreen window dimensions to desktop
A scaled fullscreen window may exceed the bounds of the desktop.  Clamp the window size to the desktop dimensions in fullscreen mode.
2022-04-15 16:24:20 -04:00
pionere
0adb67017b avoid NullPointer in SDL_GetRenderTarget 2022-04-15 15:47:35 -04:00
pionere
01b14e14e6 avoid NullPointer in SDL_GL_MakeCurrent 2022-04-15 08:30:33 -04:00
Ozkan Sezer
55a4e1d336 CI: update os2.yml to use open-watcom/setup-watcom
also remove os2-buildbot.sh -- not needed anymore.
2022-04-14 10:10:02 +03:00
Simon McVittie
c36bd78474 WhatsNew.txt: Document new dependency on libwayland-client 1.18.0
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-13 10:14:29 -04:00
Ethan Lee
46616af722 WhatsNew.txt: Added SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR 2022-04-12 11:53:40 -04:00
David Gow
9c2f46b0d5 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Mathieu Eyraud
99ae6395b1 Initialise scandir argument
'scandir' does not initialise 'entries' on error
2022-04-12 11:14:07 -04:00
Simon McVittie
68b6fff245 test: Copy utf8.txt to build directory
testiconv wants this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 11:01:20 -04:00
Simon McVittie
b4256d03e9 testevdev: Adapt to a broader definition of keyboards
At the time I contributed this unit test, SDL had a relatively narrow
definition of what is a keyboard, approximately matching udev
ID_INPUT_KEYBOARD. Now it uses the equivalent of udev ID_INPUT_KEY,
which matches anything with keyboard keys, and not just reasonably
complete alphanumeric keyboards.

Fixes: 040bd7a9 "Fix udev not detecting ID_INPUT_KEY devices when udev is not running"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 10:59:53 -04:00
Simon McVittie
c2946902fa testevdev: Recognise touchpads as such
At the time I contributed this unit test, SDL didn't understand Linux
touchpads, but now it does.

Fixes: 373216ae "Added support for touchpads in the Linux evdev code"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 10:59:53 -04:00
pionere
f708cebe10 fix os2 timer in fallback mode 2022-04-12 17:01:20 +03:00
Ivan Epifanov
b75996138a Vita: fix VIDEO_VITA_PVR flag 2022-04-11 17:16:22 -04:00
Ethan Lee
b1831715a2 UWP: Require Windows 10 16299 or newer.
This is required to build with WGI support. Thanks for @FrozenChameleon for the fix!

Fixes #5504
2022-04-11 12:09:40 -04:00
Ryan C. Gordon
727eef7064 audio: SDL_ConvertStereoToMono_SSE3 missed an unaligned load. 2022-04-09 10:13:37 -04:00
Sam Lantinga
505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sam Lantinga
a256e6ba7f Updated the patch notes with API changes for 2.0.22 2022-04-08 18:10:56 -07:00
Sam Lantinga
6d7d142b70 Fixed typo 2022-04-08 18:10:38 -07:00
Frank Praznik
c2093fab99 video: wayland: Set the surface damage region when using fullscreen viewports
When using emulated display modes, the output size is often larger than the drawable buffer.  As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
2022-04-08 14:11:44 -04:00
Ethan Lee
ba0ba9ef16 direct3d11: Set the swapchain target immediately after creating it.
Fixes #4782
2022-04-07 23:47:20 -07:00
Ethan Lee
cb81630816 render: Update the size/scale/viewport on moves, in addition to resizes.
For OpenGL this means resetting the viewport state shadowing flag too.

Fixes #1504
2022-04-07 23:38:33 -07:00
Sam Lantinga
5613a56032 Make sure the UIKit message box is being handled on the main thread
Potentially fixes https://github.com/libsdl-org/SDL/issues/4865
2022-04-07 11:33:54 -07:00
Ozkan Sezer
2823534fef minor adjustment to os/2 watcom makefile 2022-04-07 20:11:50 +03:00
Sam Lantinga
49b9e3470b Only update modifier state for keys that are pressed in another application
Fixes https://github.com/libsdl-org/SDL/issues/4432
2022-04-07 08:24:03 -07:00
Ryan C. Gordon
85977354fb x11: Treat WM setting the window "fullscreen" like FULLSCREEN_DESKTOP.
Fixes #5390.
2022-04-07 09:15:27 -04:00
Connor Clark
6dbca7c911 Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.

Background: #5428, #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer
64c7896f09 Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
Ethan Lee
d1f7f9e35d wayland: Pin the fake window position at (0, 0).
I kind of thought it'd be nice to have it in the center, but this is an issue
for applications that still assume global mouse and window positions are
accessible. For example, this fixes cursor offset issues in UE5.
2022-04-06 11:18:46 -04:00
Ethan Lee
279aeb59be wayland: Add a bug link for the detach FIXME 2022-04-06 01:32:57 -04:00
Ethan Lee
3ada694e62 wayland: Try to detach at the beginning of ShowWindow, just in case.
It's possible that an external component (probably a GL/VK context) committed, so we need to cover our bases and detach in both HideWindow and ShowWindow.

Fixes a crash in UE5 editor's pop-ups.
2022-04-06 01:18:03 -04:00
Ethan Lee
dcfb7fff00 wayland: Evaluate WINDOWPOS_CENTERED_DISPLAY for move events
Partially fixes the mouse cursor in UE5 editor. Imperfect because UE5 uses window position and global mouse state to get position, but of course we don't have global mouse and this is just to get the right display index so this still fails overall. We really need to make global mouse support a feature query...
2022-04-06 00:55:32 -04:00
Sam Lantinga
7ea1b69dd4 Sort controllers by the js* index on Linux
Also fixed the initial scan to directly scan devices instead of using
udev so they can be sorted, as intended.

Fixes https://github.com/libsdl-org/SDL/issues/4688
2022-04-05 21:02:52 -07:00
Ryan C. Gordon
0249df9d96 x11: Try to keep SDL_WINDOW_FULLSCREEN* in sync with window manager.
So if Gnome/KDE/etc have a keyboard shortcut or titlebar decoration to
make any window go fullscreen (with the _NET_WM_FULLSCREEN flag on the
_NET_WM_STATE property), we update the SDL window flag.

Fixes #5390.
2022-04-05 23:18:10 -04:00
Sam Lantinga
eb660e862c Cache the fact that a device didn't look like a joystick
Fixes https://github.com/libsdl-org/SDL/issues/5211
2022-04-05 19:47:42 -07:00
Weng Xuetian
138d96c8a6 Send key release event to input method. (#5281)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2022-04-05 22:30:25 -04:00
Ryan C. Gordon
8bae343f25 x11: when waiting on fullscreen changes, not window position _and_ size.
This makes sure the window doesn't have outdated values if you try to access
them (or call something that does, like SDL_SetWindowMinimumSize).

Fixes #5233.
2022-04-05 22:21:57 -04:00
Sam Lantinga
268c2fa882 Don't resize fullscreen windows when hiding or minimizing them (thanks @madewokherd!)
This has the benefit of window previews (mousing over the icon) having the correct size and contents.

Fixes https://github.com/libsdl-org/SDL/issues/5320
2022-04-05 18:42:17 -07:00
Esme Povirk
def27267b5 Ignore focus change messages that contradict GetForegroundWindow.
On Wine, when a window is programmatically minimized in response
to losing focus, we receive a WM_ACTIVATE for the deactivation,
but GetForegroundWindow still indicates that our window is focused.
This causes an incorrect SDL_WINDOWEVENT_FOCUS_GAINED.

This is probably a Wine bug, but it may take a while to fix and
then for the fix to make its way to users.
2022-04-05 18:00:39 -07:00
Weng Xuetian
ff5b67e5e0 IBus should use ev keycode instead of X keycode
See: 5a455b1ead/client/gtk2/ibusimcontext.c (L468)
2022-04-05 20:04:40 -04:00
Sam Lantinga
27fc582b59 Minor cleanup 2022-04-05 15:11:49 -07:00
Sam Lantinga
86acb1a347 Handle interaction between auto capture and the SDL_CaptureMouse() API
Fixes https://github.com/libsdl-org/SDL/issues/5457
2022-04-05 15:05:07 -07:00
Sam Lantinga
0e198a8799 Added a define VERBOSE_MOTION_EVENTS to show mouse and finger motion events 2022-04-05 15:03:18 -07:00
capehill
006a5a9e03 testgles2: Fix buffer object sizes 2022-04-05 13:05:51 -04:00
Ryan C. Gordon
a5672b858e x11: Wait a bit to see if window pos changes when changing fullscreen.
Helps prevent window from moving to 0,0 when leaving fullscreen.

Fixes #4749.
2022-04-05 11:10:41 -04:00
Cameron Gutman
45372b1c27 x11: Don't unload libGL.so to prevent a crash in XCloseDisplay()
libGL.so may register callbacks that can be invoked upon XCloseDisplay().
If XCloseDisplay() is called after libGL.so is unloaded, the callback pointer
will point at freed memory and invoking it will crash.

The texture framebuffer check optimized out in f37e4a9 was causing libGL.so to
never be unloaded as a side-effect. Skipping it exposed this bug by allowing
libGL.so to actually unload.
2022-04-04 21:39:41 -07:00
Sam Lantinga
7b3449b89f Minor cleanup 2022-04-04 20:46:56 -07:00
Christoph Reichenbach
6cd444f0fa Visualise scroll wheel events in testmouse 2022-04-02 20:50:21 -07:00
Cameron Cawley
57118fb7de render: Fix setting the scale mode for non-native textures 2022-04-02 09:51:28 -07:00
Ozkan Sezer
312c899f4f attempt to fix uwp build 2022-04-02 03:32:10 +03:00
Ozkan Sezer
c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Ozkan Sezer
575dadb11d fix build against older SDKs after commit 8ebef12. 2022-04-02 02:20:02 +03:00
Sam Lantinga
8ebef12d31 Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!

Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Sylvain Becker
1c9299b00d Add SDL_list to macosx xcode 2022-04-01 08:12:31 +02:00
Sylvain
78834b50d6 Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
Sylvain
ad6bc521bd Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR 2022-04-01 07:59:16 +02:00
Sam Lantinga
0d7edcb703 Fixed loading 32-bit BMP files 2022-03-31 16:15:51 -07:00
Ryan C. Gordon
ea7d5307ac emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread. 2022-03-31 14:12:34 -04:00
Reinhold Gschweicher
fe79eb2fbb emscriptenframebuffer: fix formatting 2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
268cc2a49c emscriptenmouse: remove useless return statement 2022-03-31 14:11:41 -04:00
NeroBurner
3136a53070 fix formatting and cast warnings
Co-authored-by: Charlie Birks <charlie@daftgames.net>
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
404158595c emscriptenmouse: remove old extra _INT 2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
4dca8f7fb4 SDL2 thread proxying fixes
This PR uses new APIs added in [emscripten-core/emscripten#9336](https://github.com/emscripten-core/emscripten/pull/9336)
to improve compatibility with USE_PTHREADS=1.

Original PR: https://github.com/emscripten-ports/SDL2/pull/127
By: @jakogut
Reviewed by: Daft-Freak
2022-03-31 14:11:41 -04:00
Ryan C. Gordon
1c7bf478ae x11: Ignore BadValue for extremely small XRRSetScreenSize resolutions.
Reference Issue #4840.
2022-03-31 10:09:47 -04:00
Ivan Epifanov
db718998bd Vita: fix readme 2022-03-31 06:02:50 -07:00
Ivan Epifanov
95c0fec518 Vita: PVROGL: fix indentation and ifdef guards 2022-03-31 06:02:50 -07:00
Jaylon Gowie
b5700ab31e Cleanup Spaces 2022-03-31 00:02:56 -04:00
Jaylon Gowie
8e5adc62eb Update README-vita.md 2022-03-31 00:02:56 -04:00
Jaylon Gowie
8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Cameron Gutman
2c04df8d65 joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.

This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.

This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
2022-03-30 18:33:38 -05:00
Ryan C. Gordon
7e15ad2fc4 x11: Catch X11 errors in X11_SetWindowPosition and X11_SetWindowSize.
The functions can go south if other operations are in progress, like
X11_SetWindowBordered, which might be doing something traumatic behind the
scenes of the window manager.

We can't make these tasks totally synchronous, which would fix the problem,
because not only can the window manager block however long it wants, it might
also decide to deny our requests without any notification, so we'd be waiting
forever for a window change that isn't coming.  :(

Fixes #5274.
2022-03-30 14:23:51 -04:00
Ryan C. Gordon
3425e9950e stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon. 2022-03-30 10:13:47 -04:00
Ivan Epifanov
cbdb67b4f6 Vita: add SDL_GetPreferredLocales support 2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615 Vita: add audio capture support 2022-03-29 14:12:37 -07:00
Frank Praznik
4d1905c9b6 video: wayland: Use viewports for non-fullscreen windows with fractional scaling
Use viewports for non-fullscreen windows when the desktop uses fractional scaling and the window is flagged as DPI-aware to provide a backbuffer mapped as close to 1:1 output as possible.  In the cases of odd window sizes the backbuffer may be a pixel off of scaling perfectly into the window size due to its scaled size being rounded off, but a minute amount of scaling during output is likely preferable to the large amounts of overdraw needed with integer scaled buffers.
2022-03-29 15:00:07 -04:00
Frank Praznik
fa4c51989d video: wayland: Expose more resolutions for mode emulation
Expose as many emulated display modes as possible.  They will currently display stretched to the display's native desktop aspect, but if an application requires a hardcoded resolution, it will work at minimum.

Aside from the change in the emulated display mode list, the Wayland event handling code had to be updated to support separate scaling for the x and y axes, as square pixels are no longer guaranteed.
2022-03-28 22:19:34 -04:00
Ethan Lee
d875416ac4 wayland: Minor fix for old compilers 2022-03-28 15:32:30 -04:00
Frank Praznik
4d76c9cb46 video: wayland: Use wp-viewporter for fullscreen with non-native resolutions
Wayland doesn't support mode switching, however Wayland compositors can support the wp_viewporter protocol, which allows for the mapping of arbitrarily sized buffer regions to output surfaces.  Use this functionality, when available, for fullscreen output when using non-native display modes and/or when dealing with scaled desktops, which can incur significant overdraw without this extension.

This also allows for the exposure of arbitrarily sized, emulated display modes, which can be useful for legacy compatability.
2022-03-28 13:18:26 -04:00
Connor Clark
aec86ba8bb emscriptenaudio: proxy calls to main thread 2022-03-28 12:04:04 -04:00
Ivan Epifanov
96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Mathieu Eyraud
1db47d468a Fix potential memory leak in QueueCmdFillRects 2022-03-28 08:34:32 -07:00
Cameron Gutman
a60986caa8 Correct default structure packing on Windows ARM64
See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot
6d1c3cd691 Sync wiki -> header 2022-03-27 17:11:05 +00:00
Ivan Epifanov
95ed83137f Vita: Use preallocated memory pool for textures 2022-03-27 10:07:49 -07:00
SDL Wiki Bot
2591f7e39c Sync wiki -> header 2022-03-27 16:52:04 +00:00
SDL Wiki Bot
7ba4d24c25 Sync wiki -> header 2022-03-27 16:49:05 +00:00
capehill
0dcfa92e4c testgles2: Call correct function to get shader info log and add link status checking 2022-03-27 09:44:48 -07:00
Cameron Cawley
6529bf3de7 Clean up formatting in README-directfb.md 2022-03-27 09:12:25 -07:00
Cameron Cawley
0bc9e243b9 Remove URLs from markdown headers in README-visualc.md 2022-03-27 09:12:25 -07:00
Ryan C. Gordon
7bc498d325 direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
Ozkan Sezer
a630b02938 configure: improvements to libdecor discovery :
use PKG_CHECK_MODULES, and use DECOR_LIB with find_lib.
Closes: https://github.com/libsdl-org/SDL/pull/5460

Co-authored-by: Trigan2025 <trigan2025@hotmail.fr>
2022-03-27 11:56:40 +03:00
Ethan Lee
713a675401 wayland: Relax the check for mismatching output scales 2022-03-26 22:26:15 -04:00
Ethan Lee
5655be1558 wayland: Avoid overwriting xdg_output position with wl_output position 2022-03-26 19:57:39 -04:00
Ethan Lee
40417b188a wayland: Work around a GNOME xdg_output scaling issue 2022-03-26 19:55:04 -04:00
Ryan C. Gordon
94ed6b0a54 README-windows: Notes on building with Visual Studio/LLVM.
Fixes #5186.
2022-03-26 08:55:26 -04:00
Ryan C. Gordon
5acb4b70ab README-windows: Wordwrap text file.
This makes for easier reading outside of a formal Markdown viewer.
2022-03-26 08:50:25 -04:00
Ryan C. Gordon
26bfee8578 README-windows: Convert to actual Markdown text. 2022-03-26 08:47:46 -04:00
Ryan C. Gordon
beecae31f6 testshader: use SDL_malloc instead of SDL_stack_alloc. 2022-03-26 08:42:09 -04:00
capehill
d6122704e8 Initialize compile status variable and check also program link status 2022-03-26 08:38:42 -04:00
Ethan Lee
7a1c45bd1c wayland: Optimize keyboard_handle_modifiers.
1. Mod index values are (mostly) constant, so can be done with xkb_state_new
2. Mods can change without the group changing, avoid remap events if possible

Lastly, as a bonus, I added braces to the locale check, because I was nearby.
2022-03-25 12:54:05 -04:00
Ivan Epifanov
69d0b6e3c6 Vita: Fix NULL-pointer dereference 2022-03-25 09:29:20 -04:00
Sylvain
bf38fd4679 YUV: fix invalid read on last line when converting from SDL_PIXELFORMAT_YUY2 (see bug #4841) 2022-03-25 11:52:50 +01:00
Ethan Lee
2891f0821b wayland: Use xkb_keymap_mod to set mod state 2022-03-25 02:49:49 -04:00
Ethan Lee
6d9ca92626 wayland: Enforce text capitalization manually, for remapped keymods 2022-03-25 01:36:39 -04:00
Ethan Lee
a75c6150e0 wayland: Add an xkb_keysym_t->SDL_Keycode mapping for backspace 2022-03-25 01:33:40 -04:00
DominusExult
ee96407edf iOS >= 10.0 silence GLes deprecation warnings 2022-03-24 12:37:10 -07:00
Ethan Lee
ab74b6a3c3 wayland: Remove some now-redundant casts 2022-03-24 15:34:29 -04:00
Ethan Lee
ee52ad08cd wayland: Minor fixes for old compilers 2022-03-24 15:32:25 -04:00
Simon McVittie
b4d28085bf wayland: Don't overwrite error message from SDL_EGL_CreateSurface
SDL_EGL_CreateSurface sets a more specific error message, so overwriting
it would lose information.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-03-24 14:59:25 -04:00
Simon McVittie
d5bbbd3f73 Avoid depending on libwayland 1.20 unnecessarily
When using shared linking (linking in the normal way with
-lwayland-client) rather than loading Wayland libraries dynamically at
runtime, listing symbols that don't exist in the current version results
in a build failure. We don't actually call wl_proxy_marshal_flags() or
wl_proxy_marshal_array_flags() directly; the reason we need them is
that they're called by the code generated by wayland-scanner >= 1.20.

If we're building against an older Wayland library, then we'll have its
corresponding version of wayland-scanner (mismatched versions are not
supported), so we won't need those two symbols, and can avoid generating
a dependency on them.

Conversely, if we're building against a newer Wayland library, the
generated code will call them unconditionally, so we cannot treat them as
optional and gracefully fall back: that would result in a crash. Instead,
treat them as a mandatory part of the Wayland library, so that if they
are not found at runtime, we can fall back to X11 without crashing.

libwayland 1.18 is in several LTS distributions (Ubuntu 20.04,
Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite
useful.

Signed-off-by: Simon McVittie <smcv@collabora.com>
Resolves: https://github.com/libsdl-org/SDL/issues/5376
2022-03-24 14:46:48 -04:00
Ryan C. Gordon
d597a9b431 x11: Minor cleanups and corrections in X11_ShowMessageBox.
Reference issue #3254.
2022-03-24 14:25:34 -04:00
Sylvain
6c56193a2a Fixed bug #1650: X11 doesn't set KMOD_NUM and KMOD_CAPS to system state 2022-03-24 18:09:45 +01:00
Kimplul
2398c43be2 add some Thrustmaster wheels 2022-03-24 08:33:37 -07:00
Ryan C. Gordon
4fe7b2cbd1 static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.

Reference issue #4600.
2022-03-24 11:00:43 -04:00
Ivan Epifanov
eadc064e2c Vita: add native YUV textures support.
* Fail if texture init fails.
* Refactor and cleanup.
2022-03-24 07:51:20 -04:00
Ivan Epifanov
0af2db6f29 Vita: support audio format fallback 2022-03-24 07:51:20 -04:00
Frank Praznik
0dae35bf3d video: wayland: Use xdg-output for retrieving the desktop dimensions
Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440).  Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset.

Versions 1 through 3 of the protocol are supported.
2022-03-23 19:43:11 -04:00
Florian "sp1rit"​
9125b244e7 wayland: Basic support for zwp_tablet_*v2 protocol 2022-03-23 13:47:46 -04:00
Ethan Lee
13337e17a5 wayland: The rest of the wayland-client 1.18 requirement... Git, please 2022-03-23 13:27:01 -04:00
Ethan Lee
f3ff0c568e wayland: Bump minimum requirement to wayland-client 1.18 or newer 2022-03-23 13:23:33 -04:00
SDL Wiki Bot
2a4e0f8fd0 Sync wiki -> header 2022-03-23 16:09:05 +00:00
Sylvain Becker
c23a7ad38a Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Joao Paulo Magalhaes
57df1dfce6 Video: do not use hardcoded VIVANTE and VDK libraries 2022-03-23 08:49:29 -07:00
Sylvain
f5a980448e Android: add SetWindowResizable() implementation
- which also enable/disable the orientation lock status.

This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c).
Final orientation also depends on SDL_HINT_ORIENTATIONS.
2022-03-23 10:13:56 +01:00
Sam Lantinga
006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Ryan C. Gordon
8df045cc7d stdlib: just cast iconv()'s 2nd arg to void *.
This makes the compiler happy (enough) regardless of whether the C runtime
headers think this argument should be const or not.

Fixes #4966.
2022-03-22 16:14:06 -04:00
Charlie Birks
4b8d69a416 Avoid trying to use texture framebuffers on emscripten 2022-03-22 12:18:45 -07:00
pionere
25203222f5 optimize the SDL_str(case)cmp functions 2022-03-22 12:17:50 -07:00
pionere
aec58d8208 make SDL_strcasecmp standard compliant 2022-03-22 12:17:50 -07:00
pionere
b59ca92e82 use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv 2022-03-22 12:17:50 -07:00
Jonatha Gabriel
b944dc8f2e Also fix Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if
they're not surfaced via the C API, therefore, a stub version of
functions were made only to the purpose of "fill the gaps" when
SDL_HIDAPI_DISABLED set to 1.
2022-03-22 12:12:16 -07:00
Egor
2302b2d5e5 Add mapping for Logitech Precision Gamepad 2022-03-22 10:04:03 -07:00
Sylvain
83df4a354e SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) 2022-03-22 15:25:01 +01:00
Ryan C. Gordon
f782abe5f0 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Sam Lantinga
34fd83ca06 Don't try to hide foreign windows when destroying the SDL window representation
Fixes https://github.com/libsdl-org/SDL/issues/5432
2022-03-22 06:50:10 -07:00
Ozkan Sezer
74680f5c4c regenerated SDL_blit_auto.c. 2022-03-22 00:56:28 +03:00
pionere
dd6c46cb34 blit-auto optimizations 2022-03-22 00:56:28 +03:00
Sylvain
9dc201d448 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
include/SDL_render.h, format:
"0 to use the format of the rendering target "
2022-03-21 10:41:14 +01:00
Sylvain
7f1feee02a Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
2022-03-21 10:20:04 +01:00
Ryan C. Gordon
2b3c16eb5b Sync wiki -> headers. 2022-03-20 23:17:14 -04:00
Eddy Jansson
24ffcbd9ad audio: Set error message on dsp init failure.
if SDL_EnumUnixAudioDevices() fails to find any devices,
set an error message on the exit path. Without this,
SDL_Init() could fail without any message available
in SDL_GetError().
2022-03-20 10:31:19 -07:00
Sam Lantinga
8f964576da Fixed parameter operation ordering for ease of reading 2022-03-19 11:01:55 -07:00
Sam Lantinga
0517b61ed6 Relative mouse mode is tied to the window with keyboard focus
This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented.

Fixes https://github.com/libsdl-org/SDL/issues/5340
2022-03-19 11:00:00 -07:00
Sam Lantinga
b559a4accc Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if they're not surfaced via the C API.

Fixes https://github.com/libsdl-org/SDL/issues/5326
2022-03-19 10:39:22 -07:00
Sam Lantinga
a485ffc3c8 Fix "SDL_FALSE is not defined" runtime error for emscripten. 2022-03-19 09:50:22 -07:00
Ryan C. Gordon
d81fee7623 SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
Ryan C. Gordon
4d9bef604a SDL_Rect: minor code cleanups. 2022-03-19 10:35:23 -04:00
Ryan C. Gordon
c573ebe143 SDL_UnionRect: If both rects are empty, zero out the result struct. 2022-03-19 10:35:23 -04:00
Christian Kündig
fbbd0270eb Fix "SDL_TRUE is not defined" runtime error for emscripten. 2022-03-18 16:42:12 -07:00
SDL Wiki Bot
aef1e56737 Sync wiki -> header 2022-03-18 17:30:05 +00:00
Sam Lantinga
40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 2022-03-18 10:28:38 -07:00
Sam Lantinga
6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga
d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set

Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
Sam Lantinga
1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
3167ba342d Fixed freeing the Windows blank cursor 2022-03-17 17:58:35 -07:00
Sam Lantinga
0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 2022-03-17 17:55:28 -07:00
Sam Lantinga
5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
09b8152fae Use SDL_Log instead of printf 2022-03-17 17:19:21 -07:00
Sam Lantinga
b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga
d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 2022-03-17 17:01:36 -07:00
Sam Lantinga
4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga
e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga
4e49b78a11 Fixed compile warning and comment typo 2022-03-17 14:44:17 -07:00
Ethan Lee
0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Sam Lantinga
ecaa22cbe6 Don't warn if anyone peeps for events after quitting the event subsystem
Fixes https://github.com/libsdl-org/SDL/issues/5013
2022-03-17 14:22:51 -07:00
Antoine Fontaine
3318590796 Fix relative mouse input for Unvanquished (unvanquished.net)
Here's an IRC dump that hopefully explains the issue this fixes:

> I'm debugging something odd where, for a libre game,
  unvanquished.net (a FPS), relative mouse input in fullscreen is
  buggy
> it's like, working mostly ok, but it has a weird
  performance/cleanup bug
> after some time in relative mouse input mode, some time as low
  as 15s, usually more, the SDL sends A LOT of relative mouse
  input per frame
> almost all of which have xrel==0 && yrel==0
> by A LOT, I mean that after ~1min, it's usually in the
  thousands per frame
> each frame, a while ( SDL_PollEvent( &e)) loop reads the
  inputs, but it seems SDL is not clearing the list.
> one way to clear the list is to open the in-game console or
  menu, which switches the input mode to absolute, then close it
  which gets a working relative input mode (for some time at least)
> I've shown the issue to be present with SDL2.0.20 but not with
  2.0.14 on my system
> some other players on Arch Linux (SDL2.0.20) report a possibly
  related issue, where some keys seem to be pressed at random
> I've did some bisection on SDL master, and I've found that
  there are actually two commits involved, one breaking it
  totally (no input at all), and one fixing it partially (with
  the problem described above)

First related commit that breaks it totally:

	commit 82793ac279
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Oct 14 14:26:21 2021 -0700

	    Fixed mouse warping while in relative mode

	    We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all

Second related commit, that halfway fixes it:

	commit 31f8c3ef44
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Jan 6 11:27:44 2022 -0800

	    Fixed event pump starvation if the application frequently pushes its own events

Reverting the first commit did fix the issue for me, but would
probably reintroduce the bug it was fixing(?). This patch should
fix it for everyone hopefully.

https://github.com/DaemonEngine/Daemon/issues/600 is the upstream
bug, and contains some early investigation.
2022-03-17 14:00:59 -07:00
Esme Povirk
829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
uyjulian
a164c9d245 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called 2022-03-17 12:35:57 -07:00
Sam Lantinga
cc152103ba Fixed warnings when building with cygwin
Fixes https://github.com/libsdl-org/SDL/issues/5025
2022-03-17 11:37:08 -07:00
Sam Lantinga
e8c3ff56e0 Removed problematic call to ISensor_SetEventSink()
Fixes https://github.com/libsdl-org/SDL/issues/5288
2022-03-17 10:01:13 -07:00
Sam Lantinga
bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
pionere
01bfde4520 simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
2022-03-17 08:44:06 -07:00
Ozkan Sezer
01663238dc testplatform.c: move static asserts out of TestTypes(). 2022-03-17 08:43:27 -07:00
Ozkan Sezer
f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer
dfbe1f7248 SDL_GetBasePath() fixes for OS/2 2022-03-17 03:50:02 +03:00
Sylvain
b2db570ce9 SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
Sylvain
93e7caab9a SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling 2022-03-16 18:08:20 +01:00
Sylvain
56568ffb38 Remove 'reserved identifier' warning 2022-03-16 18:04:40 +01:00
Ozkan Sezer
1c1f5c180f imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
pionere
2c6a9c5194 minor optimization (SDL_audiocvt.c) 2022-03-16 07:58:28 -04:00
pionere
85dff3e453 emscripten: obey enable-misc/SDL_MISC settings 2022-03-16 14:55:28 +03:00
staphen
123b9aaa41 Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
Ozkan Sezer
5905696e66 SDL_audiocvt.c: minor cleanup. 2022-03-15 23:10:04 +03:00
Ozkan Sezer
61a93d3c46 minor whitespace cleanup. 2022-03-15 23:10:02 +03:00
Ozkan Sezer
d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Ryan C. Gordon
1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times.
Reference Issue #5407.
2022-03-15 13:07:55 -04:00
Sylvain
90b13e1488 Merge remote-tracking branch 'refs/remotes/origin/main' 2022-03-15 17:50:57 +01:00
Sylvain
c44966b78b Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 2022-03-15 17:48:38 +01:00
Sylvain
f3e86b9fd3 Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA 2022-03-15 17:46:12 +01:00
Sam Lantinga
67848b6531 Fix name of macOS platform and link to README file 2022-03-15 09:25:01 -07:00
Sylvain Becker
3bebdaccb7 METAL: clip rect w/h must be <= render pass 2022-03-15 10:37:17 +01:00
Wohlstand
7c421fec16 SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy
363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Guus Waals
7495b98141 Make SDL_VIDEO_OPENGL_EGL optional on Android 2022-03-14 13:38:12 +01:00
Sylvain
0ad606b48d Android: add comment to set render target to NULL when going to background (bug #4041) 2022-03-14 10:43:18 +01:00
Ozkan Sezer
ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
Ozkan Sezer
ee6bfcdd66 SDL_blit_N.c: removed duplicated const (fixes bug #5401) 2022-03-13 20:56:42 +03:00
Ryan C. Gordon
3ab739afff cmake: Make test code use proper C main functions.
Fixes #5021.
2022-03-13 12:10:52 -04:00
Ozkan Sezer
072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
SDL Wiki Bot
229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383 IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks
9de97e19cc emscripten: Don't prevent default on filtered key events 2022-03-11 11:55:41 +00:00
Ozkan Sezer
afb0606f5a minor os/2 clean-ups. 2022-03-10 18:50:10 +03:00
Ozkan Sezer
50575aa184 Makefile.os2: fixed setting OS2DEBUG in CFLAGS. 2022-03-10 18:50:10 +03:00
Cameron Gutman
677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer
bf69868924 reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. 2022-03-10 01:55:04 +03:00
Jo Bates
01d38e7ade Make Win32 fullscreen and borderless windows minimizable 2022-03-09 14:08:12 -08:00
Sam Lantinga
09b652b70a Make sure the string properties are actually strings (thanks Nat!) 2022-03-09 13:54:23 -08:00
Sam Lantinga
c6eef542ab Removed dead code 2022-03-09 13:48:31 -08:00
pionere
911ba8d343 hide impossible branch in D3D_UnlockTexture 2022-03-09 20:17:55 +01:00
Sylvain
ea5b482bff Remove unused warning 2022-03-09 15:38:36 +01:00
Sylvain
45833a148d Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture 2022-03-09 15:33:45 +01:00
Sylvain
a4a80c8607 Fix variable may be uninitialized when used here [-Wconditional-uninitialized] 2022-03-09 15:21:55 +01:00
Sylvain
04256a5372 Fix compilation (see #5313) 2022-03-09 15:12:25 +01:00
pionere
0983fcee5e fix memory leak in D3D11_CreateRenderer 2022-03-09 15:03:49 +01:00
pionere
3f8b450de2 extend the code hidden by SDL_HAVE_YUV 2022-03-09 15:03:30 +01:00
pionere
ce1883e1e7 fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Sam Lantinga
14db417e12 Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
2022-03-08 21:32:27 -08:00
Sam Lantinga
c3ca3445bd Prefer HIDAPI on macOS, as that has extended functionality 2022-03-08 18:56:49 -08:00
Sam Lantinga
6a787619e6 Allow reading background events for MFi controllers 2022-03-08 18:42:13 -08:00
Sam Lantinga
b064ad6ac5 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check 2022-03-08 18:14:10 -08:00
Sam Lantinga
1b7669374e Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 2022-03-08 09:58:24 -08:00
Mahyar Koshkouei
41e7d1baa6 Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Nick Cao
f03215bc70 fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF 2022-03-07 12:55:50 +03:00
Cameron Gutman
b2463a917c events: Add logging support for several missing event types 2022-03-06 15:02:53 -06:00
Sam Lantinga
bdafe1e049 Fixed whitespace 2022-03-04 11:01:55 -08:00
Sam Lantinga
2e801b1ae7 Split long text input into multiple events if needed (thanks @zreedy!) 2022-03-04 10:50:16 -08:00
SDL Wiki Bot
232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga
ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
IOBYTE
13756b5c72 Add X1 and X2 button support to mouse test 2022-03-04 12:09:08 -05:00
Cameron Cawley
2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds 2022-02-28 09:04:33 -08:00
Cameron Cawley
b7f8117d40 Build the standalone MSVC projects with GitHub Actions 2022-02-28 09:04:33 -08:00
Cameron Cawley
550b8377bc Combine the MSVC and UWP workflows 2022-02-28 09:04:33 -08:00
Cameron Cawley
98353533e5 riscos: Report keyboard repeat events 2022-02-24 09:11:33 -08:00
Sam Lantinga
af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 2022-02-23 15:49:10 -08:00
SDL Wiki Bot
669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Ozkan Sezer
4a43321c81 cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.

Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Phillip Stephens
94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Ryan C. Gordon
b946e31ec8 video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
If the app requested a specific renderer, even if it's not the optimal path,
let them have it, because they might want to render with a specific GPU API
on top of the framebuffer pixels.

This fixes DosBox-X crashing on startup, which forces the hint to "opengl".
2022-02-23 09:36:06 -05:00
Ryan C. Gordon
60ddb74cfe video: rework how we prepare a texture framebuffer.
Now we see if we can create an SDL_Renderer, and if that renderer reports
itself as "accelerated," and added some initial heuristics to the OpenGL
renderer to make better decisions about what qualifies as "accelerated."

This adds some FIXMEs that might be merely hypothetical, and removes the
old OpenGL checks from the video subsystem that probably weren't meaningful
in modern times. This will definitely need to improve the existing list
in the GL renderer, to catch things like llvmpipe, etc.

Reference issue #4624.
2022-02-23 09:36:06 -05:00
Wohlstand
08d27dfd7b SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older

Closes #5358
2022-02-22 08:31:14 -08:00
Ryan C. Gordon
293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
Fixes #5041.
2022-02-22 10:54:21 -05:00
Sam Lantinga
9299a3e796 Workaround for crash in CoUninitialize() 2022-02-21 16:24:45 -08:00
Sam Lantinga
978fbc3250 Fixed compile warnings 2022-02-21 12:02:44 -08:00
Sam Lantinga
6c531c4334 Correct handling of sentinel events when polling without removing events
Fixes https://github.com/libsdl-org/SDL/issues/5350
2022-02-21 11:35:31 -08:00
Cacodemon345
d90bd261f3 wscons: Make USB keyboard input layout independent 2022-02-18 09:30:04 -08:00
Sylvain
9d86ec8573 Palette format: software Render Jitter in rotation (see #5143)
- same fix applied for rotation with palette surfaces
- allow other 8bits format (eg 332)
2022-02-18 09:57:10 +01:00
Sylvain
ceb09ee740 Fixed #5143 - software Render Jitter in rotation
better precision calculating rotated coordinates and interpolation
2022-02-17 23:11:02 +01:00
Sam Lantinga
18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sylvain
75ffa24e3a Software Render Jitter in rotation (bug #5143)
The output surface doesn't necessarily to have even width and height.
2022-02-15 13:35:59 +01:00
Sylvain
61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
Sylvain
18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
Sylvain
e366ad1288 Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) 2022-02-15 10:02:34 +01:00
Wouter Wijsman
66ee79bd68 [PSP] Don't swizzle streaming textures
It was causing issues in the teststreaming demo and unswizzling
later is inefficient and causes issues.
2022-02-14 10:59:25 +01:00
Sam Lantinga
f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller 2022-02-11 22:10:33 -08:00
Sylvain
85e6500065 X11 Segmentation fault with multiple windows and renderers (see #5256) 2022-02-11 11:08:08 +01:00
Wouter Wijsman
4cb6181808 Do not build loadso test eboot for PSP 2022-02-10 19:01:15 +01:00
Sylvain
a75041e8dd Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture 2022-02-10 13:44:59 +01:00
Wouter Wijsman
abc8198a1f Render all sides when drawing rect on PSP 2022-02-09 09:36:19 -08:00
Sylvain
5b41844c75 Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation 2022-02-09 09:50:41 +01:00
Sylvain
3a9bbf604e Fixed bug #5322 - register virtual input devices as SDL_Touch device because
they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
2022-02-09 09:37:36 +01:00
Sylvain
59f1e2875a Android: add debug function to display class/sources 2022-02-08 21:50:19 +01:00
Frank Praznik
228db35287 audio: pipewire: Tidy up formatting 2022-02-08 14:33:34 -05:00
Frank Praznik
9da9e85cba audio: pipewire: Reset all hotplug values and pointers on shutdown
Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
2022-02-08 14:33:34 -05:00
Frank Praznik
5b36a527ed audio: pipewire: Remove redundant locks
The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant.  io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
2022-02-08 14:33:34 -05:00
Frank Praznik
48b4d1c412 audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool
The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
2022-02-08 14:33:34 -05:00
Ozkan Sezer
67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
Wouter Wijsman
54304b971d Fix rotation direction and center point on PSP 2022-02-08 09:47:10 -08:00
Wouter Wijsman
2b572dff88 Make RenderCopyEx rotate around center
This still isn't perfect. The rotation is the wrong way around and the
images are upside down.
2022-02-08 09:47:10 -08:00
Sylvain
2df2da11f6 Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322, #2718) 2022-02-08 17:51:40 +01:00
Sylvain
1fc5dba3d5 Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718) 2022-02-08 17:41:17 +01:00
Ozkan Sezer
7935cfacc5 SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
2022-02-08 18:55:10 +03:00
Ozkan Sezer
9b817248c5 SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds,
... if not already defined.
Fixes https://github.com/libsdl-org/SDL/issues/5333

diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c
index bdd347e..4f10741 100644
--- a/src/atomic/SDL_spinlock.c
+++ b/src/atomic/SDL_spinlock.c
@@ -28,6 +28,12 @@
 #include "SDL_mutex.h"
 #include "SDL_timer.h"

+#if defined(__WIN32__) && defined(__clang__)
+# ifndef HAVE_GCC_ATOMICS
+# define HAVE_GCC_ATOMICS 1
+# endif
+#endif
+
 #if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
 #include <atomic.h>
 #endif
2022-02-08 18:50:02 +03:00
Sylvain
f185711203 Fixed bug #5310: Android, Undefined reference to AAssetManager_fromJava 2022-02-08 16:18:01 +01:00
Sylvain
68dd84f1de Android: TouchDevice -1 is reserved for SDL synthetic devce (See #5322) 2022-02-08 11:42:24 +01:00
Sylvain
94e5c3f30e testgesture: display device name with SDL_GetTouchName() 2022-02-08 11:40:39 +01:00
SDL Wiki Bot
580d231822 Sync wiki -> header 2022-02-08 10:37:04 +00:00
Sylvain
e7e44df039 Dynapi: add SDL_GetTouchName() entry 2022-02-08 11:34:41 +01:00
Sylvain
34d4f5b14e Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) 2022-02-08 11:32:20 +01:00
Ivan Epifanov
8ce003a42c Vita: credit cpasjuste 2022-02-07 15:36:42 -08:00
Sylvain
14bc3bf4ec Android: fix typo to register TOUCHSCREEN device (see #5322, #2718) 2022-02-07 22:20:05 +01:00
Frank Praznik
53091e36a3 audio: pipewire: Remove the hard upper bound on rates and buffer sizes
Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver.

As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
2022-02-07 15:11:31 -05:00
Frank Praznik
66866249a2 audio: pipewire: Condition variable doesn't need to be atomic
The condition variable is guarded by a mutex, so no need for it to be atomic.
2022-02-07 15:11:31 -05:00
Luke Street
0cb39ed468 cmake: Fix SDL_LIBUSB_DYNAMIC soname 2022-02-07 14:22:31 -05:00
Sylvain
b0dd4c7d36 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) 2022-02-07 14:02:20 -05:00
Sylvain
90f0d2ce49 Revert OpenGL point drawing performance, do to proper batching 2022-02-07 14:02:20 -05:00
waddlesplash
423feac69b haiku: Actually remove BDirectWindow and fix OpenGL handling.
This provides the other half of 05c72b113c.
2022-02-06 19:19:21 -05:00
Ozkan Sezer
9403543671 cmake: enable_language(OBJC) only for APPLE 2022-02-05 18:50:00 +03:00
Ozkan Sezer
3c9ac4489e cmake: enable_language(OBJC) to fix check_objc_source_compiles(). 2022-02-05 18:45:50 +03:00
Ozkan Sezer
686a0f3456 cmake: include CheckOBJCSourceCompiles for cmake >= 3.16
c.f. bugs #5011 and #3912
2022-02-05 18:28:24 +03:00
pionere
6d5592a201 minor cleanup of SDL_CreateRenderer 2022-02-05 10:05:25 -05:00
Ozkan Sezer
e8c48981f9 pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
2022-02-05 08:56:56 +03:00
Sam Lantinga
5c4fff7f63 Don't fail to get battery status if the upower refresh call fails 2022-02-04 14:02:44 -08:00
Ozkan Sezer
c8cee0b8ca OS2_HasClipboardText: store the boolean result before closing clipboard.
just in case..
2022-02-04 23:28:56 +03:00
Ozkan Sezer
b5614d0c6e cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
Ozkan Sezer
c93e552068 minor update to winrt/SDL_sysurl.cpp
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
2022-02-04 20:03:50 +03:00
Ozkan Sezer
050a5e1a15 removed unused SDL_config_wiz.h 2022-02-04 20:02:20 +03:00
Ozkan Sezer
c459eceee1 removed unused Makefile.wiz 2022-02-04 19:50:50 +03:00
Ozkan Sezer
3b9e6c1cec SDL_os2video.c: fixed HasClipboardText() semantics.
Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText.
Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
2022-02-04 19:50:20 +03:00
Joshua Ashton
86b7a0642f Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
2022-02-04 08:45:19 -08:00
Sam Lantinga
dd69c28d6f Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth 2022-02-03 18:01:34 -08:00
Temdog007
b59e75c259 Handle menu button press from controller 2022-02-02 21:21:44 -08:00
Ravbug
2005dd9595 UWP build (#5299)
* Add UWP-x64 action

* Fix formatting

* Fix missing -
2022-02-02 14:06:52 -08:00
pionere
2cfc83eab7 sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
2022-02-02 14:56:38 -05:00
pionere
3bef4a5da6 cleanup error-handling in SDL_egl.c
- always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext
- assume SDL_EGL_DeleteContext does not alter the error message
- sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval
- do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
2022-02-02 14:56:21 -05:00
pionere
b5c5052608 cleanup error-handling in SDL_bmp.c
- add missing error-message in SDL_LoadBMP_RW
- check return value of SDL_RWtell in SDL_LoadBMP_RW
- use standard SDL_EFREAD error instead of custom strings
+ adjust return type of readRlePixels
2022-02-02 14:55:36 -05:00
pionere
19df4af2aa simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer 2022-02-02 14:45:48 -05:00
SonicMastr
ecd922b5cf Fix touch holding detection after #5244 changes 2022-02-02 08:55:26 -08:00
Sylvain
df0d696a62 RISCOS: attempt to fix compilation ERANGE 2022-02-02 15:22:14 +01:00
Sylvain
87b02d3795 Linux thread name limitation: test for ERANGE (see bug #5283) 2022-02-02 15:09:29 +01:00
Francisco Javier Trujillo Mata
daea9fa19e Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
Francisco Javier Trujillo Mata
ff5f5d0ef4 Updating Readme-psp info 2022-02-02 08:36:39 -05:00
Francisco Javier Trujillo Mata
ec632aba15 Remove legacy and unused Makefile.psp 2022-02-02 08:36:39 -05:00
Sylvain
220a9596f3 Remove testing instruction (see bug #5283) 2022-02-02 10:01:11 +01:00
Sylvain
9e46a512b1 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np() 2022-02-02 09:58:15 +01:00
Weng Xuetian
b11dfd7611 Only generate key repetition for keys that should repeat on wayland.
This fix repetition on modifier keys, e.g. Control.
2022-02-01 17:56:04 -05:00
Weng Xuetian
a90a2e7582 Fix text_input_v3 preedit string
For every batch of text_input_v3 updates, if there is no preedit in this
batch, preedit should be cleared.
2022-02-01 15:51:26 -05:00
Sam Lantinga
03c4405b3b Fixed D-Bus battery refresh call 2022-02-01 09:33:18 -08:00
SDL Wiki Bot
e1cf8d8748 Sync wiki -> header 2022-02-01 16:58:05 +00:00
SDL Wiki Bot
4fa21dd65b Sync wiki -> header 2022-02-01 10:37:05 +00:00
Sylvain
d46cc18afc Fix function comment 2022-02-01 11:35:26 +01:00
Sylvain
d224a63bda Fix compilation for non Android 2022-02-01 11:34:01 +01:00
SDL Wiki Bot
61b6a2cad4 Sync wiki -> header 2022-02-01 10:33:04 +00:00
Sylvain
fe2ed6cf6f Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
pionere
97269e143d adjustments to ime_candidates
- allocate ime_candidates on demand
- allow write to the whole allocated memory of ime_candidates
- ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
2022-01-31 22:06:26 -05:00
pionere
6f404d0f04 cleanup IME_GetCandidateList / UILess_GetCandidateList
- move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function
- set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero
- comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
2022-01-31 22:06:26 -05:00
Sam Lantinga
ec8e3104c8 Refresh the battery state before we query it on Linux 2022-01-31 17:01:08 -08:00
Frank Praznik
0b34f18045 audio: pipewire: Don't double free properties on init failure
The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually.

The pw_properties_free() function pointer is no longer needed, so it can be removed.
2022-01-30 23:23:03 -05:00
Sylvain
f7d3abddba Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport.
Handle the case when there is blending
2022-01-29 10:19:08 +01:00
Ozkan Sezer
8b139e26a3 regenerated configure script. 2022-01-29 10:33:50 +03:00
pionere
a5c610b0a3 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.' 2022-01-28 20:40:19 -05:00
Ryan C. Gordon
43f0271b4e Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185.

The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
2022-01-28 20:40:19 -05:00
pionere
a70bb259c7 drop handle parameter of OpenDevice 2022-01-28 20:40:19 -05:00
pionere
47ddb04e17 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II. 2022-01-28 20:40:19 -05:00
pionere
2eafe4340c cleanup/sync the main loop of *_OpenDevice functions to pick audio format 2022-01-28 20:40:19 -05:00
pionere
3939ef72f8 cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere
113109f839 cleanup SDL_GetAudioDeviceName
- drop unnecessary hascapture check
- call SDL_InvalidParamError in case the index is out of range
2022-01-28 20:40:19 -05:00
pionere
f91211eb17 cleanup WASAPI_PrepDevice
- reorganize the loop which checks for the right wave-format
- use the return value of UpdateAudioStream
- ensure SetError is called in SDL_NewAudioStream
2022-01-28 20:40:19 -05:00
pionere
c9e8d1573a re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II. 2022-01-28 20:40:19 -05:00
pionere
1043dd8c0d adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
2022-01-28 20:40:19 -05:00
pionere
e2f70a2dff cleanup SDL_EventState 2022-01-28 20:40:19 -05:00
pionere
32c7d5d352 cleanup IME_UpdateInputLocale
- do not store the HKL in a static variable
- always set the ime_candvertical value in case the HKL is changed
2022-01-28 20:40:19 -05:00
pionere
25aa7244dc cleanup IME_GetId
- use assert instead of a check (it is a static function with constant parameter)
- assume it is called with 0 first (simplifies the logic)
- reuse dwLang value instead of a new 'call' to LANG()
2022-01-28 20:40:19 -05:00
pionere
60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
pionere
ebdd536676 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
pionere
4a17612bff get rid of BeginLoopIteration 2022-01-28 20:40:19 -05:00
pionere
0770c5829c get rid of PrepareToClose 2022-01-28 20:40:19 -05:00
Ryan C. Gordon
e0236c02ce audio: Removed an unnecessary commented-out line. 2022-01-28 20:40:19 -05:00
pionere
0dda8a7f4c cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
2022-01-28 20:40:19 -05:00
pionere
6fcfcc3d6f get rid of SkipMixerLock 2022-01-28 20:40:19 -05:00
pionere
3c85cef46c cleanup SDL_RegisterApp
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
2022-01-28 20:40:19 -05:00
pionere
0af391cbe9 build with Release config on push and pull_request 2022-01-28 20:40:19 -05:00
pionere
ff2d62d89f dlopen is not a subsystem 2022-01-28 20:40:19 -05:00
pionere
a633a3c33e add audio/video dummies if nothing else available II. 2022-01-28 20:40:19 -05:00
pionere
398f9a0e40 fix have_audio/video flags, add uikit to SUMMARY_video in configure 2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc add audio/video dummies if nothing else available 2022-01-28 20:40:19 -05:00
pionere
39c723fc9c fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS] 2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II. 2022-01-28 20:40:19 -05:00
pionere
014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere
3936af99d8 fix HAVE_SDL_AUDIO flag of CMakeLists.txt 2022-01-28 20:40:19 -05:00
pionere
21510387cf fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
95f30c7a48 fix compiler warnings in video/uikit 2022-01-28 20:40:19 -05:00
pionere
11cdde01f3 fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere
176941a4fb allow MacOS build without SDL_FILE 2022-01-28 20:40:19 -05:00
pionere
b1b2ad725c sync handling of subsystems II. (+) 2022-01-28 20:40:19 -05:00
pionere
eb80f2c65a sync handling of subsystems II. 2022-01-28 20:40:19 -05:00
pionere
65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
ea8cf4bd0f add 'Misc' subsystem II. 2022-01-28 20:40:19 -05:00
pionere
118de86202 more conform vulkan/metal configuration 2022-01-28 20:40:19 -05:00
pionere
606d2ea87f bugfix for "add 'Misc' subsystem" 2022-01-28 20:40:19 -05:00
pionere
998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
pionere
942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
pionere
739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 2022-01-28 20:40:19 -05:00
pionere
bf66720a4d fix mixing of U16 audio 2022-01-28 20:40:19 -05:00
pionere
905e2e22ef cleanup of SDL_MixAudioFormat 2022-01-28 20:40:19 -05:00
pionere
d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 2022-01-28 20:40:19 -05:00
pionere
e11ba0f5d9 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed 2022-01-28 20:40:19 -05:00
Sylvain
f5911bdc59 GLES2: disable texcoord when not using it (see bug #5235)
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
2022-01-28 19:25:40 +01:00
Sylvain
096fe37bb2 GLES2: revert 7bf8c5a388 2022-01-28 19:25:40 +01:00
Sylvain
a988ce5544 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries 2022-01-28 17:24:59 +01:00
Sylvain
7bf8c5a388 GLES2: disable texcoord when not using it (see bug #5235) 2022-01-27 21:49:05 -05:00
Vitaliy Zhmurikov
5b74459255 Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID  to SDL_IsJoystickProductWheel function
2022-01-27 12:30:41 -08:00
Ryan C. Gordon
19ae71b2db video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
Fixes #4656.

(Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
2022-01-27 11:49:15 -05:00
Ivan Epifanov
d7e0c54dde PSVita: send initial SDL_JOYDEVICEADDED events 2022-01-27 08:47:53 -08:00
Cameron Gutman
cc40f732f9 wayland: Round the refresh rate rather than truncating it
A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
2022-01-26 21:27:13 -06:00
Ryan C. Gordon
3044310518 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.
Fixes #4656.
2022-01-26 21:10:15 -05:00
Cameron Gutman
77a9ca6ba0 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).

Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
2022-01-26 19:48:16 -05:00
Cameron Gutman
c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device 2022-01-26 18:44:29 -06:00
Ryan C. Gordon
f37e4a94d3 video: Don't check if we can use a "texture framebuffer" until needed.
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.

The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.

Reference Issue #4624.
2022-01-26 17:06:25 -05:00
Eric Wasylishen
71e06a536a cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Ethan Lee
8ceba27d62 video: Prefer Wayland over X11 2022-01-26 12:32:45 -05:00
Ethan Lee
68a71f91c6 wayland: Try to avoid committing before the window is shown 2022-01-25 17:19:19 -05:00
Sam Lantinga
84320266f2 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event
The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
2022-01-25 12:37:43 -08:00
Ethan Lee
f0e768da43 wayland: Call SetFullscreen directly in ShowWindow.
This cuts out an extra flush when getting the first configure event.
2022-01-25 13:07:00 -05:00
Sylvain
8c660ccb6f Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers
First window is created and it triggers and 'EnterNotify' event
which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second
windows hasn't finished to be created  (eg window->driverdata isn't set)
Just check for a valid 'driverdata'
2022-01-25 17:18:40 +01:00
Ethan Lee
e2d74bcbe5 wayland: Detach hidden surfaces in HideWindow, not ShowWindow 2022-01-25 11:16:09 -05:00
Ryan C. Gordon
ca22b30e46 testgles2: Use vertex buffer objects instead of client-side arrays.
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.

I cleaned it up slightly, but this patch was mostly written by @bing2008.

Fixes #5258.
2022-01-24 22:41:41 -05:00
ulatekh
57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
ulatekh
d7873e656b Disable tablet flicks under MS Windows. 2022-01-22 08:52:46 -08:00
Charlie Birks
15ebad6e7d emscripten: Implement SDL_OpenURL 2022-01-22 13:31:11 +00:00
Charlie Birks
99af3281ee timer: Fix Emscripten declaration-after-statement error 2022-01-22 12:27:54 +00:00
ulatekh
53df0e6619 Fix the erroneous generation of mouse-down events from touch-move events.
The issue is that MS Windows synthesizes a mouse-move event in response
to touch-move events, and those mouse-move events are NOT labeled as
coming from a touch (e.g. GetMouseMessageSource() will not return
SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events).

In addition, there seems to be no way to prevent this from happening;
https://gist.github.com/vbfox/1339671 claims to demonstrate a technique
to prevent it, but in my experience, it doesn't work.

Because of this, the "fallthrough" case can't test that the synthesized
mouse-move came from a touch-move, and starts erroneously pressing down
the mouse-button, leading to massive confusion in the client
application.
2022-01-21 17:23:59 -08:00
ulatekh
8f8b14cbb6 Synthesize a missing touch-up event.
If a touch-down event is received for an existing touch-ID, that
probably means the operating system lost it, and that the missing
touch-up should be synthesized, to keep the client state coherent.
2022-01-21 17:23:11 -08:00
Ozkan Sezer
d2456b6e4c os2, geniconv: default functions pointers to Uni*() API,
In case they get accessed before SDL_Init() was called.
2022-01-21 11:50:40 +03:00
Sam Lantinga
67cb548bef Fixed build error with C90 compilers 2022-01-20 19:31:54 -08:00
Carl Glave
a23b3c767f Add support for correlating trigger input 2022-01-20 17:43:35 -08:00
Ethan Lee
e1b4761c62 wayland: Avoid calling SetFullscreen in libdecor ShowWindow.
This caused some weird stuff to happen in the libdecor path, probably because
the window hasn't actually been mapped yet. It ends up calling stuff that
should not yet apply, and so fullscreen in particular would have a really
messed up titlebar.

The good news is, libdecor is good about tracking fullscreen state, so we can
let the callback do this for us. Keep this for xdg_shell because we actually
map the window ourselves, so we know this call is valid for that path.
2022-01-20 14:10:58 -05:00
Ethan Lee
ed3442d7a5 wayland: Fix building with SDL_OPENGL=OFF 2022-01-19 15:47:52 -05:00
Ryan C. Gordon
426c1f4b85 opengles2: fix comment about client-side arrays. 2022-01-19 14:28:30 -05:00
Frank Praznik
b3984df1c6 audio: pipewire: Use client config files instead of module names
Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated).  Use the new method to load the realtime module to boost the audio thread priority.
2022-01-19 14:20:19 -05:00
Ozkan Sezer
381520ad92 updates for watcom optimization flags 2022-01-18 14:32:24 +03:00
Sam Lantinga
a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ozkan Sezer
1bfefb5b4d regenerated configure script. 2022-01-17 20:56:50 +03:00
Ozkan Sezer
a575e2cf5e Enable alloca on mingw/cygwin builds:
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2022-01-17 20:56:24 +03:00
Ozkan Sezer
33dadbf137 'dnl' whitespace tidy-up in configure.ac 2022-01-17 20:56:20 +03:00
Cameron Gutman
d3952a8a2c wayland: Avoid spurious resize events 2022-01-17 11:30:03 -06:00
Sam Lantinga
b06866ef97 Entirely remove Xbox axis filtering, we don't want this at all. 2022-01-16 09:44:28 -08:00
Sam Lantinga
09aed1020b Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
2022-01-16 09:23:58 -08:00
Sam Lantinga
85961b61a1 Disable Xbox axis deadzone handling by default
Fixes https://github.com/libsdl-org/SDL/issues/5227
2022-01-16 09:01:56 -08:00
Mathieu Eyraud
2a0cde8fd5 Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized
SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
2022-01-16 08:49:48 -08:00
Sam Lantinga
1a50334c46 Fixed Xbox One trigger axis zero point 2022-01-14 15:04:26 -08:00
Ozkan Sezer
e9511f7136 hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality.
Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
2022-01-14 14:39:04 +03:00
Ethan Lee
9a2bbd8acb wayland: Convert URI to local path for DropFile 2022-01-12 13:01:05 -05:00
Ozkan Sezer
0abc0a6f32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit. 2022-01-12 20:37:32 +03:00
kenmays
d37c9777b9 haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays
bff867013e haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays
094e94402d haiku: Remove BDirectWindow, fix OpenGL handling.
From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001
From: X512 <danger_mail@list.ru>
Date: Thu, 30 Jan 2020 04:01:58 +0900
Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling.

* BDirectWindow changed to BWindow.
* Implemented fullscreen.
* Introduced view for non-OpenGL drawing.
* Drawing thread removed, window thread is used instead.
* Use BGLView as OpenGL context. Implement proper context switching and OpenGL
  locking. Only one context per window is supported. BGLView should be not
  deleted when window is closed, it deleted when deleting context.
2022-01-12 09:32:56 -08:00
Ozkan Sezer
407d4e470a cmake: simplify after the previous os/2 commit. 2022-01-12 20:32:00 +03:00
Ozkan Sezer
f199f832e9 cmake: added target_properties for os/2. 2022-01-12 20:22:28 +03:00
Ozkan Sezer
5b6e2d69a5 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts 2022-01-12 11:01:02 +03:00
Ryan C. Gordon
ae9e2149a5 os2-buildbot.sh: Use the 64-bit Watcom binaries.
GitHub Actions is a 64-bit Ubuntu instance. It was only using the 32-bit
binaries because our buildbot put this on the 32-bit Linux host to spread
the CPU load around more evenly.
2022-01-11 21:32:07 -05:00
Ryan C. Gordon
42302d0a59 x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
Ryan C. Gordon
f9b918ff40 opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!

Fixes #5206.
2022-01-11 19:41:41 -05:00
ulatekh
bb9ebad74b Optionally disable generation of SDL2main and uninstall projects.
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
2022-01-11 15:56:37 -08:00
Khem Raj
fcf0e524bb cmake: Remove libunwind-generic as hard dependency
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind

Signed-off-by: Khem Raj <raj.khem@gmail.com>
2022-01-11 11:00:20 -08:00
Sam Lantinga
73434a964c Removed debian directory
This isn't used directly by any distribution and isn't helpful at this point.
2022-01-11 10:37:59 -08:00
Max Krummenacher
c3a7cc34fb cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable
If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.:
| Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM

then we get the following error during configuration:

| -- Performing Test HAVE_OPENGL_EGL
| CMake Error: Parse error in command line argument: WL_EGL_PLATFORM
|  Should be: VAR:type=value

If one changes to add a value to the macro, e.g.
| Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1
then cmake does not error out but the macro is not passed to the
C compiler.

CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in,
CMAKE_REQUIRED_DEFINITIONS should be used.

Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
2022-01-11 09:00:37 -08:00
Ozkan Sezer
ea0bca573d SDL_cocoamodes.m: fix build against older SDKs.
Fixes https://github.com/libsdl-org/SDL/issues/5208
2022-01-11 14:56:56 +03:00
Ozkan Sezer
7527c8d3d7 hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
2022-01-11 11:33:02 +03:00
Ozkan Sezer
c6c4d4211b pthread: disable SetThreadPriority for OS/2 too 2022-01-11 11:33:02 +03:00
Ozkan Sezer
b265677610 cmake: initial attempt at adding os/2 support. 2022-01-11 11:33:02 +03:00
1377 changed files with 163244 additions and 189158 deletions

90
.clang-format Normal file
View File

@@ -0,0 +1,90 @@
---
AlignConsecutiveMacros: Consecutive
AlignConsecutiveAssignments: None
AlignConsecutiveBitFields: None
AlignConsecutiveDeclarations: None
AlignEscapedNewlines: Right
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortEnumsOnASingleLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
# Custom brace breaking
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Never
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeElse: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
# Make the closing brace of container literals go to a new line
Cpp11BracedListStyle: false
# Never format includes
IncludeBlocks: Preserve
# clang-format version 4.0 through 12.0:
#SortIncludes: false
# clang-format version 13.0+:
#SortIncludes: Never
# No length limit, in case it breaks macros, you can
# disable it with /* clang-format off/on */ comments
ColumnLimit: 0
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentCaseBlocks: false
IndentGotoLabels: true
IndentPPDirectives: None
IndentExternBlock: NoIndent
PointerAlignment: Right
SpaceAfterCStyleCast: false
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeParens: ControlStatements
SpaceAroundPointerQualifiers: Default
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
UseCRLF: false
UseTab: Never
ForEachMacros:
[
"spa_list_for_each",
"spa_list_for_each_safe",
"wl_list_for_each",
"wl_array_for_each",
"udev_list_entry_foreach",
]
---

79
.editorconfig Normal file
View File

@@ -0,0 +1,79 @@
# For format see editorconfig.org
# Copyright 2022 Collabora Ltd.
# SPDX-License-Identifier: Zlib
root = true
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
indent_size = 2
indent_style = space
[*.xml]
indent_size = 4
indent_style = space
[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
indent_size = 2
indent_style = space
[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
indent_size = 4
indent_style = space
[configure.ac]
# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
# so let's use 4 for new code
indent_size = 4
indent_style = space
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
indent_size = 8
indent_style = tab
tab_width = 8
[Makefile.os2]
indent_size = 4
indent_style = space
[test/Makefile.os2]
indent_size = 2
indent_style = space
[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
indent_size = 2
indent_style = space
[src/joystick/controller_type.*]
indent_style = tab
[src/joystick/hidapi/steam/*.h]
indent_style = tab
[src/libm/*.c]
indent_style = tab
[src/test/SDL_test_{crc32,md5,random}.c]
indent_size = 2
indent_style = space
[src/video/yuv2rgb/*.{c,h}]
indent_style = tab
[wayland-protocols/*.xml]
indent_size = 2
indent_style = space
[*.{markdown,md}]
indent_size = 4
indent_style = space
# Markdown syntax treats tabs as 4 spaces
tab_width = 4
[{*.bat,*.rc}]
end_of_line = crlf

16
.github/cmake/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,16 @@
cmake_minimum_required(VERSION 3.0)
project(ci_utils C CXX)
set(txt "CC=${CMAKE_C_COMPILER}
CXX=${CMAKE_CXX_COMPILER}
CFLAGS=${CMAKE_C_FLAGS}
CXXFLAGS=${CMAKE_CXX_FLAGS}
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
")
message("${txt}")
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
file(WRITE "${VAR_PATH}" "${txt}")

View File

@@ -4,11 +4,78 @@ on: [push, pull_request]
jobs:
android:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Android.mk }
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
ndk-version: r21e
- name: Build
run: ./build-scripts/androidbuildlibs.sh
- name: Build (Android.mk)
if: ${{ matrix.platform.name == 'Android.mk' }}
run: |
./build-scripts/androidbuildlibs.sh
- name: Setup (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
sudo apt-get update
sudo apt-get install ninja-build pkg-config
- name: Configure (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -B build \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DSDL_WERROR=ON \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_STATIC_PIC=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
- name: Build (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --install build --config Release
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Verify Android.mk
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1

View File

@@ -6,11 +6,40 @@ jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: mymindstorm/setup-emsdk@v10
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v12
with:
version: 2.0.27
version: 2.0.32
- name: Install ninja
run: |
sudo apt-get -y update
sudo apt-get install -y ninja-build
- name: Configure CMake
run: emcmake cmake -B build
run: |
emcmake cmake -S . -B build \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix \
-GNinja
- name: Build
run: cmake --build build/
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
# FIXME: enable Emscripten build time tests
# ctest -VV --test-dir build/
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DSDL_VENDOR_INFO="Github Workflow" \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose

View File

@@ -15,6 +15,6 @@ jobs:
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

View File

@@ -15,15 +15,22 @@ jobs:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), os: windows-latest, shell: pwsh, flags: -A x64 }
- { name: Windows (x86), os: windows-latest, shell: pwsh, flags: -A Win32 }
- { name: Windows (clang-cl x64), os: windows-latest, shell: pwsh, flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), os: windows-latest, shell: pwsh, flags: -T ClangCL -A Win32 }
- { name: Windows (ARM64), os: windows-latest, shell: pwsh, flags: -A ARM64 }
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Linux, os: ubuntu-20.04, shell: sh, flags: -GNinja }
- { name: MacOS, os: macos-latest, shell: sh }
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
steps:
- name: Set up MSYS2
@@ -32,7 +39,7 @@ jobs:
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-pkg-config
@@ -41,48 +48,189 @@ jobs:
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install wayland-protocols \
pkg-config \
ninja-build \
libasound2-dev \
libdbus-1-dev \
libegl1-mesa-dev \
libgl1-mesa-dev \
libgles2-mesa-dev \
libglu1-mesa-dev \
libibus-1.0-dev \
libpulse-dev \
libsdl2-2.0-0 \
libsndio-dev \
libudev-dev \
libwayland-dev \
libwayland-client++0 \
wayland-scanner++ \
libwayland-cursor++0 \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxi-dev \
libxinerama-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxt-dev \
libxv-dev \
libxxf86vm-dev \
libdrm-dev \
libgbm-dev\
libpulse-dev \
libpango1.0-dev
sudo apt install meson
git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
cd libdecor
meson build --buildtype release -Ddemo=false -Ddbus=disabled
ninja -C build
sudo meson install -C build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
- name: Build
run: cmake --build build/
sudo apt-get install build-essential git make autoconf automake libtool \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: Setup extra Ubuntu 22.04 dependencies
if: matrix.platform.os == 'ubuntu-22.04'
run: |
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
- name: Setup Macos dependencies
if: runner.os == 'macOS'
run: |
brew install \
ninja \
pkg-config
- name: Setup Intel oneAPI
if: matrix.platform.intel
run: |
# Setup oneAPI repo
wget https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
sudo apt-key add GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
sudo echo "deb https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
sudo apt-get update -y
# Install oneAPI
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
run: ./build-scripts/test-versioning.sh
- name: Configure (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
- name: Build (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
cmake --build build/ --config Release --verbose --parallel
- name: Run build-time tests (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL2-2.0.so.0 | grep SDL-
fi
- name: Install (CMake)
if: "! matrix.platform.autotools"
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Configure (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
rm -fr build-autotools
mkdir build-autotools
./autogen.sh
(
cd build-autotools
${{ github.workspace }}/configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "${{ runner.os }}" != "macOS" ; then
curdir="$(pwd)"
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
(
mkdir -p build-autotools/test
cd build-autotools/test
${{ github.workspace }}/test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
SDL_CFLAGS="-I${curdir}/include" \
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
ac_cv_lib_SDL2_ttf_TTF_Init=no \
${NULL+}
)
fi
- name: Build (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test V=1
fi
- name: Run build-time tests (Autotools)
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: Install (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools install V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test install V=1
fi
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
- name: Verify CMake configuration files
run: |
${{ matrix.platform.source_cmd }}
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
${{ matrix.platform.source_cmd }}
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
${{ matrix.platform.source_cmd }}
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Distcheck (Autotools)
if: matrix.platform.autotools
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools dist V=1
# Similar to Automake `make distcheck`: check that the tarball
# release is sufficient to do a new build
mkdir distcheck
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
( cd distcheck/SDL2-* && ./configure )
make -j"${parallel}" -C distcheck/SDL2-*
- name: Run installed-tests (Autotools)
if: "runner.os == 'Linux' && matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
sudo make -j"${parallel}" -C build-autotools install
sudo make -j"${parallel}" -C build-autotools/test install
export SDL_TESTS_QUICK=1
# We need to set LD_LIBRARY_PATH because it isn't in the default
# linker search path. We don't need to set XDG_DATA_DIRS for
# ginsttest-runner, because /usr/local/share *is* in the default
# search path for that.
env --chdir=/ \
LD_LIBRARY_PATH=/usr/local/lib \
SDL_AUDIODRIVER=dummy \
SDL_VIDEODRIVER=dummy \
ginsttest-runner --tap SDL2

74
.github/workflows/msvc.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Build (MSVC)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM), flags: -A ARM }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v3
- name: Create CMake project using SDL as a subproject
shell: python
run: |
import os
import textwrap
srcdir = r"${{ github.workspace }}".replace("\\", "/")
builddir = f"{ srcdir }/build"
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
cmake_minimum_required(VERSION 3.0)
project(sdl_user)
add_subdirectory("{ srcdir }" SDL)
"""))
- name: Configure (CMake)
run: cmake -S build -B build `
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL2_DISABLE_INSTALL=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build/ --config Release --parallel
- name: Run build-time tests
if: "! contains(matrix.platform.name, 'ARM')"
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release
- name: Install (CMake)
run: |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
run: |
cmake -S cmake/test -B cmake_config_build `
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
${{ matrix.platform.flags }}
cmake --build cmake_config_build --config Release
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.1.3
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

55
.github/workflows/n3ds.yml vendored Normal file
View File

@@ -0,0 +1,55 @@
name: Build (Nintendo 3DS)
on: [push, pull_request]
jobs:
n3ds:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
apt install ninja-build
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
run: |
cmake -S .github/cmake -B /tmp/cmake_extract \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DVAR_PATH=/tmp/n3ds_env.txt
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
- name: Verify sdl2-config
run: |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

View File

@@ -1,26 +0,0 @@
name: Build (OS/2)
on: [push, pull_request]
jobs:
os2:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Cache OpenWatcom
uses: actions/cache@v2
env:
cache-name: cache-openwatcom
with:
path: ~/openwatcom
key: ${{ runner.os }}-build-${{ env.cache-name }}
- name: Download OpenWatcom if not cached
run: if [ ! -d ~/openwatcom/binl64 ]; then wget --no-verbose 'https://github.com/open-watcom/open-watcom-v2/releases/download/Current-build/open-watcom-2_0-c-linux-x64' -O ~/ow.zip && mkdir -p ~/openwatcom && cd ~/openwatcom && unzip ~/ow.zip && chmod -R a+rx ~/openwatcom ; fi
shell: bash
- name: Build
run: WATCOM="$HOME/openwatcom" build-scripts/os2-buildbot.sh
shell: bash

73
.github/workflows/ps2.yaml vendored Normal file
View File

@@ -0,0 +1,73 @@
name: Build (Sony Playstation 2)
on: [push, pull_request]
jobs:
ps2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
# To be removed once ps2_drivers is part of PS2DEV
- name: Install ps2_drivers lib
run: |
git clone https://github.com/fjtrujy/ps2_drivers.git
cd ps2_drivers
make -j $(getconf _NPROCESSORS_ONLN) clean
make -j $(getconf _NPROCESSORS_ONLN)
make -j $(getconf _NPROCESSORS_ONLN) install
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build --config Release --verbose --parallel
- name: Install (CMake)
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Get short SHA
id: slug
run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
- name: Upload artifacts
if: ${{ success() }}
uses: actions/upload-artifact@v3
with:
name: tests-${{ steps.slug.outputs.sha8 }}
path: |
build/test

View File

@@ -7,12 +7,44 @@ jobs:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make
apk add cmake gmp mpc1 mpfr4 make pkgconf
- name: Configure CMake
run: cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DSDL_TEST=ON
run: |
cmake -S . -B build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build
run: cmake --build build --config Release
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build --config Release
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DTEST_SHARED=FALSE \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

View File

@@ -3,26 +3,66 @@ name: Build (RISC OS)
on: [push, pull_request]
jobs:
autotools:
name: autotools
Build:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
steps:
- uses: actions/checkout@v2
- name: Configure
run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
- name: Build
run: make -j`nproc`
cmake:
name: CMake
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: autotools, test_args: '-DTEST_SHARED=FALSE' } # FIXME: autotools should build and install shared libraries
- { name: CMake }
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build
- uses: actions/checkout@v3
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
mkdir build_autotools
cd build_autotools
../configure \
--host=arm-unknown-riscos \
--disable-gcc-atomics \
--prefix=${{ github.workspace }}/prefix_autotools
- name: Build (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: make -C build_autotools -j`nproc` V=1
- name: Install (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
make -C build_autotools install
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
- name: Configure (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DRISCOS=ON \
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: cmake --build build --verbose
- name: Install (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
cmake --install build/
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.test_args }}
cmake --build cmake_config_build --verbose

View File

@@ -8,16 +8,88 @@ defaults:
jobs:
vita:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container:
image: vitasdk/vitasdk:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: GLES (pib), os: windows-latest, pib: true }
- { name: GLES (PVR_PSP2 + gl4es4vita), os: windows-latest, pvr: true }
steps:
- uses: actions/checkout@v2
- name: Install CMake and GNU Make
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apk update
apk add cmake make
apk add cmake ninja pkgconf bash
- name: Configure PVR_PSP2 (GLES)
if: ${{ !!matrix.platform.pvr }}
run: |
pvr_psp2_version=3.9
# Configure PVR_PSP2 headers
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
rm /tmp/v$pvr_psp2_version.zip
# Configure PVR_PSP2 stub libraries
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
rm /tmp/vitasdk_stubs.zip
rm -rf /tmp/pvr_psp2_stubs
- name: Configure gl4es4vita (OpenGL)
if: ${{ !!matrix.platform.pvr }}
run: |
gl4es4vita_version=1.1.4
# Configure gl4es4vita headers
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
rm /tmp/include.zip
# Configure gl4es4vita stub libraries
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
- name: Configure CMake
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=arm-vita-eabi-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=arm-vita-eabi-gcc
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

49
.github/workflows/vmactions.yml vendored Normal file
View File

@@ -0,0 +1,49 @@
name: Build (VM Actions)
on: [push, pull_request]
jobs:
freebsd:
runs-on: macos-12
name: FreeBSD
steps:
- uses: actions/checkout@v3
- name: Build
uses: vmactions/freebsd-vm@v0
with:
usesh: true
prepare: |
pkg install -y \
gmake \
pkgconf \
libXcursor \
libXext \
libXinerama \
libXi \
libXfixes \
libXrandr \
libXScrnSaver \
libXxf86vm \
wayland \
wayland-protocols \
libxkbcommon \
mesa-libs \
libglvnd \
evdev-proto \
libinotify \
alsa-lib \
jackit \
nas \
pipewire \
pulseaudio \
sndio \
dbus \
zh-fcitx \
ibus \
libsamplerate \
libudev-devd
run: |
mkdir build_autotools
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1

35
.github/workflows/watcom.yml vendored Normal file
View File

@@ -0,0 +1,35 @@
name: Build (OpenWatcom)
on: [push, pull_request]
jobs:
os2:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
matrix:
platform:
- { name: Windows, makefile: Makefile.w32 }
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v3
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |
wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
cd ..
- name: Run tests
if: "matrix.platform.makefile == 'Makefile.w32'"
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
cd ..
- name: distclean
run: |
wmake -f ${{ matrix.platform.makefile }} distclean
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
cd ..

10
.gitignore vendored
View File

@@ -15,6 +15,7 @@ build
gen
Build
buildbot
/VERSION.txt
*.so
*.so.*
@@ -22,6 +23,7 @@ buildbot
*.exe
*.o
*.obj
*.res
*.lib
*.a
*.la
@@ -60,6 +62,11 @@ cmake-build-*
xcuserdata
*.xcworkspace
# for QtCreator
CMakeLists.txt.user
build*/
*.pro.user*
# for Visual C++
.vs
Debug
@@ -95,9 +102,11 @@ VisualC/visualtest/testsprite2.exe
VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
VisualC-GDK/**/Layout
# for Android
android-project/local.properties
android-project/.gradle/
test/checkkeys
test/checkkeysthreads
@@ -169,6 +178,7 @@ test/testyuv
test/torturethread
builddir/
!build-scripts/
debian/*.debhelper.log
debian/*.substvars
debian/*.tar.gz

17
.wikiheaders-options Normal file
View File

@@ -0,0 +1,17 @@
projectfullname = SDL2
projectshortname = SDL2
incsubdir = include
wikisubdir = SDL2
readmesubdir = docs
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
mainincludefname = SDL.h
versionfname = include/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org/SDL2
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.)

View File

@@ -63,7 +63,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += \
-Wall -Wextra \
-Wdocumentation \
-Wdocumentation-unknown-command \
-Wmissing-prototypes \
-Wunreachable-code-break \
-Wunneeded-internal-declaration \
@@ -75,12 +74,15 @@ LOCAL_CFLAGS += \
-Wstrict-prototypes \
-Wkeyword-macro \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_CXXFLAGS += -std=gnu++11
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
@@ -89,6 +91,7 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL static library
@@ -99,11 +102,15 @@ LOCAL_MODULE := SDL2_static
LOCAL_MODULE_FILENAME := libSDL2
LOCAL_LDLIBS :=
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
###########################
#
# SDL main static library

File diff suppressed because it is too large Load Diff

View File

@@ -8,10 +8,10 @@ To compile and install SDL:
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
* Run './configure; make; make install'
Mac OS X with Xcode:
macOS with Xcode:
* Read docs/README-macosx.md
Mac OS X from the command line:
macOS from the command line:
* Run './configure; make; make install'
Linux and other UNIX systems:

View File

@@ -1,4 +1,4 @@
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
@SET_MAKE@
SHELL = @SHELL@
CC = @CC@
CXX = @CXX@
INCLUDE = @INCLUDE@
CFLAGS = @BUILD_CFLAGS@
EXTRA_CFLAGS = @EXTRA_CFLAGS@
@@ -26,11 +27,13 @@ LDFLAGS = @BUILD_LDFLAGS@
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
LIBTOOL = @LIBTOOL@
INSTALL = @INSTALL@
FGREP = @FGREP@
AR = @AR@
RANLIB = @RANLIB@
RC = @RC@
LINKER = @LINKER@
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
SDL_VENDOR_INFO = @SDL_VENDOR_INFO@
TARGET = libSDL2.la
OBJECTS = @OBJECTS@
@@ -49,7 +52,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
@@ -79,6 +82,7 @@ HDRS = \
SDL_filesystem.h \
SDL_gamecontroller.h \
SDL_gesture.h \
SDL_guid.h \
SDL_haptic.h \
SDL_hidapi.h \
SDL_hints.h \
@@ -127,7 +131,7 @@ HDRS = \
begin_code.h \
close_code.h
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
SDLTEST_HDRS = $(shell ls $(srcdir)/include | $(FGREP) SDL_test)
LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
@@ -150,7 +154,7 @@ $(objects)/.created:
touch $@
update-revision:
$(SHELL) $(auxdir)/updaterev.sh
$(SHELL) $(auxdir)/updaterev.sh --vendor "$(SDL_VENDOR_INFO)"
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
@@ -250,7 +254,8 @@ dist $(distfile):
-name '.#*' \) \
-exec rm -f {} \;
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
(cd $(distdir); build-scripts/updaterev.sh)
# Intentionally no vendor suffix: that's a property of the build, not the source
(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
tar cvf - $(distdir) | gzip --best >$(distfile)
rm -rf $(distdir)

View File

@@ -1,7 +1,7 @@
# Makefile to build the SDL library
INCLUDE = -I./include
CFLAGS = -g -O2 $(INCLUDE)
CPPFLAGS = -I./include
CFLAGS = -g -O2
AR = ar
RANLIB = ranlib

View File

@@ -9,9 +9,14 @@
# can compile hidapi joystick support against it (experimental)
# by specifying HIDAPI=1, e.g.:
# wmake -f Makefile.os2 HIDAPI=1
#
# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
LIBNAME = SDL2
VERSION = 2.0.20
MAJOR_VERSION = 2
MINOR_VERSION = 28
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
LIBICONV=0
@@ -28,9 +33,18 @@ INCPATH+= -Iinclude
LIBM = SDL2libm.lib
TLIB = SDL2test.lib
LIBS = mmpm2.lib $(LIBM)
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# Debug options:
# - debug messages from OS/2 related code to stdout:
#CFLAGS+= -DOS2DEBUG
# - debug messages from OS/2 code via SDL_LogDebug():
#CFLAGS+= -DOS2DEBUG=2
# max warnings:
CFLAGS+= -wx
!ifeq ENABLE_WERROR 1
CFLAGS+= -we
!endif
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# the include paths :
@@ -54,21 +68,19 @@ CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
# building SDL itself (for DECLSPEC):
CFLAGS_DLL+= -DBUILD_SDL
# Debug options:
# - debug messages from OS/2 related code to stdout:
#CFLAGS+= -DOS2DEBUG
# - debug messages from OS/2 code via SDL_LogDebug():
#CFLAGS+= -DOS2DEBUG=2
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
@@ -82,7 +94,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -140,9 +152,11 @@ SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
!endif
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
@echo * Creating: $@

View File

@@ -1,117 +0,0 @@
# The threads code require a rather new PSP SDK with SceLwMutexWorkarea:
# https://github.com/pspdev/pspsdk/commit/276d9e3ca6fb26479ad050c21431b2a40f518365
#
TARGET_LIB = libSDL2.a
EXTRA_TARGETS = libSDL2main.a
OBJS= src/SDL.o \
src/SDL_assert.o \
src/SDL_dataqueue.o \
src/SDL_error.o \
src/SDL_hints.o \
src/SDL_log.o \
src/atomic/SDL_atomic.o \
src/atomic/SDL_spinlock.o \
src/audio/SDL_audio.o \
src/audio/SDL_audiocvt.o \
src/audio/SDL_audiodev.o \
src/audio/SDL_audiotypecvt.o \
src/audio/SDL_mixer.o \
src/audio/SDL_wave.o \
src/audio/psp/SDL_pspaudio.o \
src/cpuinfo/SDL_cpuinfo.o \
src/events/SDL_clipboardevents.o \
src/events/SDL_displayevents.o \
src/events/SDL_dropevents.o \
src/events/SDL_events.o \
src/events/SDL_gesture.o \
src/events/SDL_keyboard.o \
src/events/SDL_mouse.o \
src/events/SDL_quit.o \
src/events/SDL_touch.o \
src/events/SDL_windowevents.o \
src/file/SDL_rwops.o \
src/haptic/SDL_haptic.o \
src/haptic/dummy/SDL_syshaptic.o \
src/hidapi/SDL_hidapi.o \
src/joystick/SDL_joystick.o \
src/joystick/SDL_gamecontroller.o \
src/joystick/psp/SDL_sysjoystick.o \
src/joystick/virtual/SDL_virtualjoystick.o \
src/power/SDL_power.o \
src/power/psp/SDL_syspower.o \
src/filesystem/psp/SDL_sysfilesystem.o \
src/locale/SDL_locale.o \
src/locale/dummy/SDL_syslocale.o \
src/misc/SDL_url.o \
src/misc/dummy/SDL_sysurl.o \
src/render/SDL_render.o \
src/render/SDL_yuv_sw.o \
src/render/psp/SDL_render_psp.o \
src/render/software/SDL_blendfillrect.o \
src/render/software/SDL_blendline.o \
src/render/software/SDL_blendpoint.o \
src/render/software/SDL_drawline.o \
src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \
src/render/software/SDL_triangle.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \
src/stdlib/SDL_qsort.o \
src/stdlib/SDL_stdlib.o \
src/stdlib/SDL_string.o \
src/stdlib/SDL_strtokr.o \
src/thread/SDL_thread.o \
src/thread/generic/SDL_systls.o \
src/thread/psp/SDL_syssem.o \
src/thread/psp/SDL_systhread.o \
src/thread/psp/SDL_sysmutex.o \
src/thread/psp/SDL_syscond.o \
src/timer/SDL_timer.o \
src/timer/psp/SDL_systimer.o \
src/video/SDL_RLEaccel.o \
src/video/SDL_blit.o \
src/video/SDL_blit_0.o \
src/video/SDL_blit_1.o \
src/video/SDL_blit_A.o \
src/video/SDL_blit_N.o \
src/video/SDL_blit_auto.o \
src/video/SDL_blit_copy.o \
src/video/SDL_blit_slow.o \
src/video/SDL_bmp.o \
src/video/SDL_clipboard.o \
src/video/SDL_fillrect.o \
src/video/SDL_pixels.o \
src/video/SDL_rect.o \
src/video/SDL_stretch.o \
src/video/SDL_surface.o \
src/video/SDL_video.o \
src/video/SDL_yuv.o \
src/video/psp/SDL_pspevents.o \
src/video/psp/SDL_pspvideo.o \
src/video/psp/SDL_pspgl.o \
src/video/psp/SDL_pspmouse.o \
src/video/yuv2rgb/yuv_rgb.o
SDLMAIN_OBJ = src/main/psp/SDL_psp_main.o
EXTRA_CLEAN = $(SDLMAIN_OBJ)
INCDIR = ./include
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LIBS = -lGL -lGLU -lglut -lz \
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
libSDL2main.a: $(SDLMAIN_OBJ)
$(AR) cru $@ $^
$(RANLIB) $@

280
Makefile.w32 Normal file
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@@ -0,0 +1,280 @@
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 28
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
INCPATH+= -Iinclude
INCPATH+= -I"src/video/khronos"
LIBM = SDL2libm.lib
TLIB = SDL2test.lib
# user32.lib, gdi32.lib, ole32.lib and oleaut32.lib are actually
# among the default libraries in wlink.lnk for nt_dll linkage...
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
!ifeq ENABLE_WERROR 1
CFLAGS+= -we
!endif
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# new vulkan headers result in lots of W202 warnings
CFLAGS+= -wcd=202
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
# building dll:
CFLAGS_DLL =$(CFLAGS)
CFLAGS_DLL+= -bd
# we override the DECLSPEC define in begin_code.h, because we are using
# an exports file to remove the _cdecl '_' prefix from the symbol names
CFLAGS_DLL+= -DDECLSPEC=
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
RCFLAGS = -q -r -bt=nt $(INCPATH)
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_locale.c SDL_syslocale.c
SRCS+= SDL_url.c SDL_sysurl.c
SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
SRCS+= SDL_syspower.c
SRCS+= SDL_d3dmath.c
SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
SRCS+= SDL_dynapi.c
RCSRCS = version.rc
OBJS = $(SRCS:.c=.obj)
RCOBJS= $(RCSRCS:.rc=.res)
.extensions:
.extensions: .lib .dll .obj .res .c .rc .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
.rc: ./src/main/windows
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
build_dll: .symbolic
@echo * Compiling dll objects
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
$(LIBFILE): $(DLLFILE)
@echo * Creating LIB file: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
.c.obj:
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
.rc.res:
wrc $(RCFLAGS) -fo=$^@ $<
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_wave.obj: SDL_wave.c
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
SDL_malloc.obj: SDL_malloc.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
MOBJS= $(MSRCS:.c=.obj)
.c: ./src/libm;
e_atan2.obj: e_atan2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_exp.obj: e_exp.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_fmod.obj: e_fmod.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log10.obj: e_log10.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log.obj: e_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_pow.obj: e_pow.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_rem_pio2.obj: e_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_sqrt.obj: e_sqrt.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_cos.obj: k_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_rem_pio2.obj: k_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_sin.obj: k_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_tan.obj: k_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_atan.obj: s_atan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_copysign.obj: s_copysign.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_cos.obj: s_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_fabs.obj: s_fabs.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_floor.obj: s_floor.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_scalbn.obj: s_scalbn.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_sin.obj: s_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_tan.obj: s_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_libm: .symbolic
@echo * Compiling libm objects
$(LIBM): build_libm $(MOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
# SDL2test
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
TOBJS= $(TSRCS:.c=.obj)
.c: ./src/test;
SDL_test_assert.obj: SDL_test_assert.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_common.obj: SDL_test_common.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_compare.obj: SDL_test_compare.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_crc32.obj: SDL_test_crc32.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_font.obj: SDL_test_font.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_harness.obj: SDL_test_harness.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageFace.obj: SDL_test_imageFace.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_log.obj: SDL_test_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_md5.obj: SDL_test_md5.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_random.obj: SDL_test_random.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_memory.obj: SDL_test_memory.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_tlib: .symbolic
@echo * Compiling testlib objects
$(TLIB): build_tlib $(TOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
$(LNKFILE): Makefile.w32
@echo * Creating linker file: $@
@%create $@
@%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
@%append $@ NAME $(DLLFILE)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ OPTION RESOURCE=$(RCOBJS)
@%append $@ EXPORT=src/dynapi/SDL2.exports
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(EXPFILE)
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION ELIMINATE
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.res rm *.res
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
@if exist $(LIBM) rm $(LIBM)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)
@if exist $(TLIB) rm $(TLIB)

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@@ -1,88 +0,0 @@
# Makefile to build the pandora SDL library
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = \
./src/*.c \
./src/atomic/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/filesystem/unix/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/hidapi/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/locale/*.c \
./src/locale/unix/*.c \
./src/misc/*.c \
./src/misc/unix/*.c \
./src/power/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/yuv2rgb/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
$(TARGET_STATIC): $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
$(TARGET_SHARED):
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
config_copy:
cp include/SDL_config_wiz.h include/SDL_config.h
clean:
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
install:
mkdir -p $(WIZSDK)/lib
mkdir -p $(WIZSDK)/include/SDL2
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
cp $(TARGET_STATIC) ../../toolchain/libs
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
cp -f include/*.h $(WIZSDK)/include/SDL2/
cp -f include/*.h ../../toolchain/include/SDL2/

View File

@@ -1,119 +0,0 @@
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
endif()
# on static-only builds create an alias
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
endif()
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
endif()
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
# from vcpkg and from building myself with cmake from latest git
# AND on Linux when building SDL2 (tested current git) with CMake
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
# But at least if building worked with sdl2-config.cmake it will also work with this.
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
# for the "normal"/release build they could be in lots of different properties..
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
# fewer possibilities for debug builds
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
foreach(prop ${relprops})
get_target_property(sdl2implib SDL2::SDL2 ${prop})
if(sdl2implib)
#message("set sdl2implib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${relprops})
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
if(sdl2mainimplib)
#message("set sdl2mainimplib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
if(sdl2implibdbg)
#message("set sdl2implibdbg from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
if(sdl2mainimplibdbg)
#message("set sdl2mainimplibdbg from ${prop}")
break()
endif()
endforeach()
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
else()
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
set(sdl2implib ${sdl2implibdbg})
endif()
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
set(sdl2mainimplib ${sdl2mainimplibdbg})
endif()
if( sdl2implib AND sdl2mainimplib )
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
set(SDL2_LIBRARIES ${sdl2implib})
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
else()
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
endif()
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
# LINK_DEPENDS? LINK_FLAGS?
endif()
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
# which is different to what it looks like when coming from sdl2-config.cmake
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
unset(sdl2implib)
unset(sdl2mainimplib)
unset(sdl2implibdbg)
unset(sdl2mainimplibdbg)
unset(relprops)
unset(dbgprops)

77
SDL2Config.cmake.in Normal file
View File

@@ -0,0 +1,77 @@
# sdl2 cmake project-config input for CMakeLists.txt script
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
@PACKAGE_INIT@
set(SDL2_FOUND TRUE)
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
set(SDL2_SDL2_FOUND TRUE)
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
if(ANDROID)
enable_language(CXX)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
set(SDL2_SDL2-static_FOUND TRUE)
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
set(SDL2_SDL2main_FOUND TRUE)
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
set(SDL2_SDL2test_FOUND TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlfind.cmake")
set(SDL_ALSA @SDL_ALSA@)
set(SDL_ALSA_SHARED @SDL_ALSA_SHARED@)
if(SDL_ALSA AND NOT SDL_ALSA_SHARED AND TARGET SDL2::SDL2-static)
sdlFindALSA()
endif()
unset(SDL_ALSA)
unset(SDL_ALSA_SHARED)
check_required_components(SDL2)
# Create SDL2::SDL2 alias for static-only builds
if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
if(CMAKE_VERSION VERSION_LESS "3.18")
# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
else()
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
endif()
endif()
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
set(SDL2_LIBRARIES SDL2::SDL2)
set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
set(SDL2_STATIC_PRIVATE_LIBS)
set(SDL2MAIN_LIBRARY)
if(TARGET SDL2::SDL2main)
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
endif()
set(SDL2TEST_LIBRARY SDL2::SDL2test)

131
VisualC-GDK/SDL.sln Normal file
View File

@@ -0,0 +1,131 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
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6
VisualC-GDK/clean.sh Executable file
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#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;

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<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgamecontroller.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

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@@ -0,0 +1,444 @@
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
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<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
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<ItemGroup>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
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<ItemGroup>
<CopyFileToFolders Include="PackageLayout.xml" />
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<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp" />
<CopyFileToFolders Include="..\..\..\test\axis.bmp" />
<CopyFileToFolders Include="..\..\..\test\button.bmp" />
<CopyFileToFolders Include="..\..\..\test\controllermap.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
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<Filter Include="xboxone">
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

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@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,10 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

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@@ -0,0 +1,503 @@
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
* configured properly. See README-gdk.md.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "../src/core/windows/SDL_windows.h"
extern "C" {
#include "../test/testutils.h"
}
#include <XGameRuntime.h>
#define NUM_SPRITES 100
#define MAX_SPEED 1
static SDLTest_CommonState *state;
static int num_sprites;
static SDL_Texture **sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
int done;
static struct
{
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioDeviceID device;
static void
close_audio()
{
if (device != 0) {
SDL_CloseAudioDevice(device);
device = 0;
}
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_free(sprites);
close_audio();
SDL_FreeWAV(wave.sound);
SDLTest_CommonQuit(state);
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
*/
if (rc != 0) {
exit(rc);
}
}
static void
open_audio()
{
/* Initialize fillerup() variables */
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
if (!device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
quit(2);
}
/* Let the audio run */
SDL_PauseAudioDevice(device, SDL_FALSE);
}
static void
reopen_audio()
{
close_audio();
open_audio();
}
void SDLCALL
fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
int waveleft;
/* Set up the pointers */
waveptr = wave.sound + wave.soundpos;
waveleft = wave.soundlen - wave.soundpos;
/* Go! */
while (waveleft <= len) {
SDL_memcpy(stream, waveptr, waveleft);
stream += waveleft;
len -= waveleft;
waveptr = wave.sound;
waveleft = wave.soundlen;
wave.soundpos = 0;
}
SDL_memcpy(stream, waveptr, len);
wave.soundpos += len;
}
void
UserLoggedIn(XUserHandle user)
{
HRESULT hr;
char gamertag[128];
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
if (SUCCEEDED(hr)) {
SDL_Log("User logged in: %s", gamertag);
} else {
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
}
XUserCloseHandle(user);
}
void
AddUserUICallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
XUserCloseHandle(user);
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
}
delete asyncBlock;
}
void
AddUserUI()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserUICallback;
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
void
AddUserSilentCallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
XUserCloseHandle(user);
AddUserUI();
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
AddUserUI();
}
delete asyncBlock;
}
void
AddUserSilent()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserSilentCallback;
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
int
LoadSprite(const char *file)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
return -1;
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
}
}
/* We're ready to roll. :) */
return 0;
}
void
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
SDL_Rect viewport, temp;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderDrawPoint(renderer, 0, 0);
SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
temp.x = 1;
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = viewport.w-sprite_w-1;
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = 1;
temp.y = viewport.h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = viewport.w-sprite_w-1;
temp.y = viewport.h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
viewport.w-sprite_w-2, viewport.h-sprite_h-2);
SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
sprite_w, viewport.h-sprite_h-2);
/* Update the screen! */
SDL_RenderPresent(renderer);
}
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN && !event.key.repeat) {
SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
}
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
/* On Xbox, ignore the keydown event because the features aren't supported */
if (event.type != SDL_KEYDOWN) {
SDLTest_CommonEvent(state, &event, &done);
}
#else
SDLTest_CommonEvent(state, &event, &done);
#endif
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL) {
continue;
}
DrawSprites(state->renderers[i], sprites[i]);
}
}
int
main(int argc, char *argv[])
{
int i;
const char *icon = "icon.bmp";
char *soundname = NULL;
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (state == NULL) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
} else if (argv[i][0] != '-') {
icon = argv[i];
consumed = 1;
}
}
if (consumed < 0) {
static const char *options[] = {
"[--blend none|blend|add|mod]",
"[--cyclecolor]",
"[--cyclealpha]",
"[num_sprites]",
"[icon.bmp]",
NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (sprites == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (LoadSprite(icon) < 0) {
quit(2);
}
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (soundname == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
quit(1);
}
wave.spec.callback = fillerup;
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
open_audio();
/* Main render loop */
done = 0;
/* Try to add the default user silently */
AddUserSilent();
while (!done) {
loop();
}
quit(0);
SDL_free(soundname);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,401 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="src\testgdk.cpp" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
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<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
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<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<Filter>wingdk</Filter>
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<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
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<CopyFileToFolders Include="..\..\..\test\sample.wav" />
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
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<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
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<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
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View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,9 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testsprite2.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View File

@@ -0,0 +1,395 @@
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<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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</ProjectConfiguration>
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<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
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<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite2"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testsprite2"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite2"
SplashScreenImage="SplashScreenImage.png"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -8,21 +8,27 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32

View File

@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
@@ -17,6 +21,10 @@
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -45,6 +53,7 @@
<ClInclude Include="..\include\SDL_error.h" />
<ClInclude Include="..\include\SDL_events.h" />
<ClInclude Include="..\include\SDL_filesystem.h" />
<ClInclude Include="..\include\SDL_guid.h" />
<ClInclude Include="..\include\SDL_haptic.h" />
<ClInclude Include="..\include\SDL_hints.h" />
<ClInclude Include="..\include\SDL_hidapi.h" />
@@ -106,7 +115,6 @@
<ClInclude Include="..\src\events\SDL_events_c.h" />
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
@@ -114,6 +122,7 @@
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\src\joystick\controller_type.h" />
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
@@ -144,6 +153,8 @@
<ClInclude Include="..\src\SDL_fatal.h" />
<ClInclude Include="..\src\SDL_hints_c.h" />
<ClInclude Include="..\src\SDL_internal.h" />
<ClInclude Include="..\src\SDL_list.h" />
<ClInclude Include="..\src\SDL_log_c.h" />
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
@@ -187,38 +198,18 @@
<ClCompile Include="..\src\audio\SDL_wave.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
@@ -233,12 +224,7 @@
<ClCompile Include="..\src\events\SDL_touch.c" />
<ClCompile Include="..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\file\SDL_rwops.c" />
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
@@ -248,6 +234,7 @@
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\src\joystick\controller_type.c" />
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
@@ -260,23 +247,13 @@
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
<ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\power\SDL_power.c" />
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c" />
@@ -295,15 +272,20 @@
<ClCompile Include="..\src\SDL.c" />
<ClCompile Include="..\src\SDL_assert.c" />
<ClCompile Include="..\src\SDL_dataqueue.c" />
<ClCompile Include="..\src\SDL_list.c" />
<ClCompile Include="..\src\SDL_error.c" />
<ClCompile Include="..\src\SDL_guid.c" />
<ClCompile Include="..\src\SDL_hints.c" />
<ClCompile Include="..\src\SDL_log.c" />
<ClCompile Include="..\src\SDL_utils.c" />
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\src\stdlib\SDL_crc16.c" />
<ClCompile Include="..\src\stdlib\SDL_crc32.c" />
<ClCompile Include="..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
<ClCompile Include="..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\src\stdlib\SDL_string.c" />
@@ -339,68 +321,28 @@
<ClCompile Include="..\src\video\SDL_video.c" />
<ClCompile Include="..\src\video\SDL_yuv.c" />
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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@@ -414,10 +356,9 @@
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@@ -430,6 +371,11 @@
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@@ -447,6 +393,12 @@
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@@ -498,6 +456,16 @@
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<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
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View File

@@ -63,6 +63,9 @@
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<Filter>Header Files</Filter>
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@@ -237,9 +240,6 @@
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@@ -411,6 +414,9 @@
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@@ -639,6 +648,9 @@
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@@ -780,6 +792,12 @@
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View File

@@ -137,6 +137,7 @@
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View File

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View File

@@ -0,0 +1,54 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL2 CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL2-devel-2.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

View File

@@ -0,0 +1,117 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL2_FOUND TRUE)
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
set(_sdl_arch_subdir "x86")
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
set(_sdl_arch_subdir "x64")
else()
set(SDL2_FOUND FALSE)
return()
endif()
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
set(SDL2TEST_LIBRARY SDL2::SDL2test)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL2-target.cmake files.
set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
IMPORTED_IMPLIB "${_sdl2_library}"
IMPORTED_LOCATION "${_sdl2_dll_library}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2_library)
unset(_sdl2_dll_library)
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
if(EXISTS "${_sdl2main_library}")
if(NOT TARGET SDL2::SDL2main)
add_library(SDL2::SDL2main STATIC IMPORTED)
set_target_properties(SDL2::SDL2main
PROPERTIES
IMPORTED_LOCATION "${_sdl2main_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2main_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2main_library)
set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
if(EXISTS "${_sdl2test_library}")
if(NOT TARGET SDL2::SDL2test)
add_library(SDL2::SDL2test STATIC IMPORTED)
set_target_properties(SDL2::SDL2test
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
IMPORTED_LOCATION "${_sdl2test_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2test_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2test_library)
check_required_components(SDL2)

View File

@@ -200,6 +200,12 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\checkkeys.c">
@@ -216,4 +222,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -271,6 +271,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\controllermap.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -203,6 +203,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Test\loopwave.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\test\sample.wav">
@@ -227,4 +228,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -206,9 +206,12 @@
<ClCompile Include="..\..\..\test\testautomation_audio.c" />
<ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
<ClCompile Include="..\..\..\test\testautomation_events.c" />
<ClCompile Include="..\..\..\test\testautomation_guid.c" />
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
<ClCompile Include="..\..\..\test\testautomation_main.c" />
<ClCompile Include="..\..\..\test\testautomation_math.c" />
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
<ClCompile Include="..\..\..\test\testautomation_pixels.c" />
<ClCompile Include="..\..\..\test\testautomation_platform.c" />
@@ -228,4 +231,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -271,6 +271,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -217,6 +217,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -241,8 +241,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testrendertarget.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -241,8 +241,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testscale.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -223,8 +223,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,6 +1,169 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.28.2:
---------------------------------------------------------------------------
General:
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
---------------------------------------------------------------------------
2.28.0:
---------------------------------------------------------------------------
General:
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
---------------------------------------------------------------------------
2.26.0:
---------------------------------------------------------------------------
General:
* Updated OpenGL headers to the latest API from The Khronos Group Inc.
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
* Added simulated vsync synchronization for the software renderer
* Added the mouse position to SDL_MouseWheelEvent
* Added SDL_ResetHints() to reset all hints to their default values
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
Windows:
* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
macOS:
* Implemented vsync synchronization on macOS 12
Linux:
* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
Android:
* Enabled IME soft keyboard input
* Added version checking to make sure the SDL Java and C code are compatible
---------------------------------------------------------------------------
2.24.0:
---------------------------------------------------------------------------
General:
* New version numbering scheme, similar to GLib and Flatpak.
* An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
* The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
* An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
* The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
* Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
* Added SDL_bsearch(), SDL_crc16(), and SDL_utf8strnlen() to the stdlib routines
* Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
* Added SDL_ResetHint() to reset a hint to the default value
* Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
* Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
* Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
* The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
* Added support for Nintendo Online classic controllers using the HIDAPI driver
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
* Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
* Added functions to get the platform dependent name for a joystick or game controller:
* SDL_JoystickPathForIndex()
* SDL_JoystickPath()
* SDL_GameControllerPathForIndex()
* SDL_GameControllerPath()
* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
* Added SDL_GetOriginalMemoryFunctions()
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
* SDL log messages are no longer limited to 4K and can be any length
* Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
Windows:
* Added initial support for building for Windows and Xbox with Microsoft's Game Development Kit (GDK), see docs/README-gdk.md for details
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem
* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels
* Added the hint SDL_HINT_DIRECTINPUT_ENABLED to control whether the DirectInput driver should be used
* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
Linux:
* Support for XVidMode has been removed, mode changes are only supported using the XRandR extension
* Added the hint SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION to control whether to expose a set of emulated modes in addition to the native resolution modes available on Wayland
* Added the hint SDL_HINT_KMSDRM_DEVICE_INDEX to specify which KMSDRM device to use if the default is not desired
* Added the hint SDL_HINT_LINUX_DIGITAL_HATS to control whether to treat hats as digital rather than checking to see if they may be analog
* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
macOS:
* Bumped minimum OS deployment version to macOS 10.9
* Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
* Added the hint SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH to control whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing. This hint defaults to blocking, which is the safer option on modern macOS.
---------------------------------------------------------------------------
2.0.22:
---------------------------------------------------------------------------
General:
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
* SDL_PointInFRect()
* SDL_FRectEmpty()
* SDL_FRectEquals()
* SDL_FRectEqualsEpsilon()
* SDL_HasIntersectionF()
* SDL_IntersectFRect()
* SDL_UnionFRect()
* SDL_EncloseFPoints()
* SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
Windows:
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
Linux:
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
Android:
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
---------------------------------------------------------------------------
2.0.20:
---------------------------------------------------------------------------
@@ -499,7 +662,7 @@ iOS:
tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
Android:
* Fixed SDL not resizing window when Android screen resolution changes
@@ -644,8 +807,8 @@ Linux:
* Added experimental Wayland and Mir support, disabled by default
Android:
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won't be available).
* Hotplugging support for joysticks
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
@@ -698,7 +861,7 @@ iOS:
Android:
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
* Moved EGL initialization to native code
* Moved EGL initialization to native code
* Fixed the accelerometer axis rotation relative to the device rotation
* Fixed race conditions when handling the EGL context on pause/resume
* Touch devices are available for enumeration immediately after init

View File

@@ -7,47 +7,19 @@
objects = {
/* Begin PBXBuildFile section */
1D3623EC0D0F72F000981E51 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */; };
1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; };
F3A497102555EE4800E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
F3A4972F2555EE8A00E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
F3A497392555EEA900E92A8B /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A497382555EEA900E92A8B /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
F3A497422555EEBE00E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
F3A497432555EEC400E92A8B /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A497382555EEA900E92A8B /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
F3A497442555EECD00E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
F3A497452555EED500E92A8B /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A497382555EEA900E92A8B /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
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View File

@@ -0,0 +1,14 @@
//
// config.xcconfig
// SDL tests
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Include any optional config for this build
#include? "build.xcconfig"
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

View File

@@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
/* create ship texture from surface */
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (ship == 0) {
if (ship == NULL) {
fatalError("could not create ship texture");
}
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
@@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
}
/* create space texture from surface */
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (space == 0) {
if (space == NULL) {
fatalError("could not create space texture");
}
SDL_FreeSurface(bmp_surface);

View File

@@ -84,14 +84,16 @@ stepParticles(double deltaTime)
/* is the particle actually active, or is it marked for deletion? */
if (curr->isActive) {
/* is the particle off the screen? */
if (curr->y > screen_h)
if (curr->y > screen_h) {
curr->isActive = 0;
else if (curr->y < 0)
} else if (curr->y < 0) {
curr->isActive = 0;
if (curr->x > screen_w)
}
if (curr->x > screen_w) {
curr->isActive = 0;
else if (curr->x < 0)
} else if (curr->x < 0) {
curr->isActive = 0;
}
/* step velocity, then step position */
curr->yvel += ACCEL * deltaMilliseconds;
@@ -133,15 +135,17 @@ stepParticles(double deltaTime)
}
/* if we're a dust particle, shrink our size */
if (curr->type == dust)
if (curr->type == dust) {
curr->size -= deltaMilliseconds * 0.010f;
}
}
/* if we're still active, pack ourselves in the array next
to the last active guy (pack the array tightly) */
if (curr->isActive)
if (curr->isActive) {
*(slot++) = *curr;
}
} /* endif (curr->isActive) */
curr++;
}
@@ -188,8 +192,9 @@ explodeEmitter(struct particle *emitter)
int i;
for (i = 0; i < 200; i++) {
if (num_active_particles >= MAX_PARTICLES)
if (num_active_particles >= MAX_PARTICLES) {
return;
}
/* come up with a random angle and speed for new particle */
float theta = randomFloat(0, 2.0f * 3.141592);
@@ -226,8 +231,9 @@ void
spawnTrailFromEmitter(struct particle *emitter)
{
if (num_active_particles >= MAX_PARTICLES)
if (num_active_particles >= MAX_PARTICLES) {
return;
}
/* select the particle at the slot at the end of our array */
struct particle *p = &particles[num_active_particles];
@@ -262,8 +268,9 @@ void
spawnEmitterParticle(GLfloat x, GLfloat y)
{
if (num_active_particles >= MAX_PARTICLES)
if (num_active_particles >= MAX_PARTICLES) {
return;
}
/* find particle at endpoint of array */
struct particle *p = &particles[num_active_particles];

View File

@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
/* convert RGBA surface to texture */
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (texture == 0) {
if (texture == NULL) {
fatalError("could not create texture");
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);

View File

@@ -165,7 +165,7 @@ loadFont(void)
{
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
if (!surface) {
if (surface == NULL) {
printf("Error loading bitmap: %s\n", SDL_GetError());
return 0;
} else {
@@ -183,7 +183,7 @@ loadFont(void)
SDL_BlitSurface(surface, NULL, converted, NULL);
/* create our texture */
texture = SDL_CreateTextureFromSurface(renderer, converted);
if (texture == 0) {
if (texture == NULL) {
printf("texture creation failed: %s\n", SDL_GetError());
} else {
/* set blend mode for our texture */

View File

@@ -207,9 +207,9 @@ playSound(struct sound *s)
break;
}
/* if this channel's sound is older than the oldest so far, set it to oldest */
if (mixer.channels[i].timestamp <
mixer.channels[oldest_channel].timestamp)
if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
oldest_channel = i;
}
}
/* no empty channels, take the oldest one */

View File

@@ -58,11 +58,11 @@ main(int argc, char *argv[])
/* create window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
if (window == 0) {
if (window == NULL) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
if (renderer == NULL) {
fatalError("Could not create renderer");
}

View File

@@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
brush =
SDL_CreateTextureFromSurface(renderer, bmp_surface);
SDL_FreeSurface(bmp_surface);
if (brush == 0) {
if (brush == NULL) {
fatalError("could not create brush texture");
}
/* additive blending -- laying strokes on top of eachother makes them brighter */

View File

@@ -1,422 +0,0 @@
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DEBUG_INFORMATION_FORMAT = dwarf;
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
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FA3D99001BC4E5A3002C96C8 /* Build configuration list for PBXNativeTarget "SDL2test-TV" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
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/* End XCConfigurationList section */
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rootObject = AA1EE43E1760589B0029C7A5 /* Project object */;
}

View File

@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Steam Link would like to use Bluetooth controllers for input.</string>
<key>NSBluetoothPeripheralUsageDescription</key>
<string>Steam Link would like to use Bluetooth controllers for input.</string>
</dict>
</plist>

View File

@@ -1,11 +0,0 @@
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
testthread:
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
testlock:
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
testsprite2:
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.

File diff suppressed because it is too large Load Diff

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.20</string>
<string>2.28.2</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.20</string>
<string>2.28.2</string>
</dict>
</plist>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
BuildableName = "SDL2.framework"
BlueprintName = "Framework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
BuildableName = "SDL2.framework"
BlueprintName = "Framework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
BuildableName = "SDL2.framework"
BlueprintName = "xcFramework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
BuildableName = "SDL2.framework"
BlueprintName = "xcFramework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -3,34 +3,20 @@
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string></string>
<key>UILaunchStoryboardName</key>
<string>iOS Launch Screen</string>
<key>UISupportedInterfaceOrientations</key>
<array/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
</dict>
</plist>

View File

@@ -1,4 +1,4 @@
Title SDL 2.0.0
Title SDL 2.28.2
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

View File

@@ -0,0 +1,48 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL2 CMake version configuration file:
# This file is meant to be placed in Resources/CMake of a SDL2 framework
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

View File

@@ -0,0 +1,71 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in Resources/CMake of a SDL2 framework
# INTERFACE_LINK_OPTIONS needs CMake 3.12
cmake_minimum_required(VERSION 3.12)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL2_FOUND TRUE)
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
set(SDL2_LIBRARIES "SDL2::SDL2")
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL2-target.cmake files.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2_FOUND TRUE)
if(NOT TARGET SDL2::SDL2main)
add_library(SDL2::SDL2main INTERFACE IMPORTED)
endif()
set(SDL2_SDL2main_FOUND TRUE)
check_required_components(SDL2)

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -18,7 +18,19 @@ To Install:
Copy the SDL2.framework to /Library/Frameworks
You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.
if your access privileges are not high enough.
Use in CMake projects:
SDL2.framework can be used in CMake projects using the following pattern:
```
find_package(SDL2 REQUIRED COMPONENTS SDL2)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL2::SDL2)
```
If SDL2.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
Additional References:

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