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prerelease
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ea8f8b6dc3 |
@@ -16,8 +16,8 @@ AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
|
||||
AlwaysBreakAfterDefinitionReturnType: All
|
||||
AlwaysBreakAfterReturnType: AllDefinitions
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
|
||||
@@ -35,7 +35,7 @@ BraceWrapping:
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeElse: false
|
||||
BeforeWhile: true
|
||||
BeforeWhile: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
@@ -62,7 +62,8 @@ IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentExternBlock: NoIndent
|
||||
|
||||
SpaceAfterCStyleCast: true
|
||||
PointerAlignment: Right
|
||||
SpaceAfterCStyleCast: false
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
|
@@ -7,6 +7,8 @@ root = true
|
||||
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
||||
indent_size = 2
|
||||
|
16
.github/cmake/CMakeLists.txt
vendored
Normal file
16
.github/cmake/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
cmake_minimum_required(VERSION 3.0...3.5)
|
||||
project(ci_utils C CXX)
|
||||
|
||||
set(txt "CC=${CMAKE_C_COMPILER}
|
||||
CXX=${CMAKE_CXX_COMPILER}
|
||||
CFLAGS=${CMAKE_C_FLAGS}
|
||||
CXXFLAGS=${CMAKE_CXX_FLAGS}
|
||||
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
|
||||
")
|
||||
|
||||
message("${txt}")
|
||||
|
||||
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
|
||||
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
|
||||
|
||||
file(WRITE "${VAR_PATH}" "${txt}")
|
@@ -1,19 +1,23 @@
|
||||
name: Build (VM Actions)
|
||||
name: Build (C/P Actions)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
freebsd:
|
||||
runs-on: macos-12
|
||||
runs-on: ubuntu-latest
|
||||
name: FreeBSD
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Build
|
||||
uses: vmactions/freebsd-vm@v0
|
||||
uses: cross-platform-actions/action@v0.19.1
|
||||
with:
|
||||
usesh: true
|
||||
prepare: |
|
||||
pkg install -y \
|
||||
operating_system: freebsd
|
||||
version: '13.2'
|
||||
shell: bash
|
||||
run: |
|
||||
sudo pkg update
|
||||
sudo pkg install -y \
|
||||
gmake \
|
||||
pkgconf \
|
||||
libXcursor \
|
||||
@@ -33,17 +37,15 @@ jobs:
|
||||
libinotify \
|
||||
alsa-lib \
|
||||
jackit \
|
||||
nas \
|
||||
pipewire \
|
||||
pulseaudio \
|
||||
sndio \
|
||||
dbus \
|
||||
zh-fcitx \
|
||||
ibus \
|
||||
libsamplerate \
|
||||
libudev-devd
|
||||
|
||||
run: |
|
||||
mkdir build_autotools
|
||||
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
|
||||
export CPPFLAGS="-I/usr/local/include"
|
||||
export LDFLAGS="-L/usr/local/lib"
|
||||
(cd build_autotools && ../configure --disable-static)
|
||||
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1
|
4
.github/workflows/emscripten.yml
vendored
4
.github/workflows/emscripten.yml
vendored
@@ -7,9 +7,9 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: mymindstorm/setup-emsdk@v10
|
||||
- uses: mymindstorm/setup-emsdk@v12
|
||||
with:
|
||||
version: 2.0.32
|
||||
version: 3.1.35
|
||||
- name: Install ninja
|
||||
run: |
|
||||
sudo apt-get -y update
|
||||
|
60
.github/workflows/main.yml
vendored
60
.github/workflows/main.yml
vendored
@@ -15,17 +15,22 @@ jobs:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
|
||||
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
|
||||
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
|
||||
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
|
||||
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
|
||||
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
|
||||
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
|
||||
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
|
||||
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
|
||||
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
|
||||
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
|
||||
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
|
||||
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
|
||||
|
||||
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
|
||||
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
|
||||
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
|
||||
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
|
||||
|
||||
steps:
|
||||
- name: Set up MSYS2
|
||||
@@ -59,7 +64,25 @@ jobs:
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install \
|
||||
ninja
|
||||
ninja \
|
||||
pkg-config
|
||||
|
||||
- name: Setup Intel oneAPI
|
||||
if: matrix.platform.intel
|
||||
run: |
|
||||
# Download the key to system keyring
|
||||
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
|
||||
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
|
||||
|
||||
# Add signed entry to apt sources and configure the APT client to use Intel repository:
|
||||
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
|
||||
|
||||
# Update package list
|
||||
sudo apt-get update -y
|
||||
|
||||
# Install oneAPI
|
||||
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
- name: Check that versioning is consistent
|
||||
# We only need to run this once: arbitrarily use the Linux/CMake build
|
||||
@@ -68,6 +91,7 @@ jobs:
|
||||
- name: Configure (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_WERROR=ON \
|
||||
@@ -79,13 +103,15 @@ jobs:
|
||||
- name: Build (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake --build build/ --config Release --verbose --parallel
|
||||
- name: Run build-time tests (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/
|
||||
ctest -VV --test-dir build/ -j2
|
||||
if test "${{ runner.os }}" = "Linux"; then
|
||||
# This should show us the SDL_REVISION
|
||||
strings build/libSDL2-2.0.so.0 | grep SDL-
|
||||
@@ -100,6 +126,7 @@ jobs:
|
||||
- name: Configure (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
rm -fr build-autotools
|
||||
mkdir build-autotools
|
||||
@@ -131,6 +158,7 @@ jobs:
|
||||
- name: Build (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools V=1
|
||||
@@ -140,6 +168,7 @@ jobs:
|
||||
- name: Run build-time tests (Autotools)
|
||||
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
@@ -152,6 +181,7 @@ jobs:
|
||||
- name: Install (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
@@ -163,16 +193,19 @@ jobs:
|
||||
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Distcheck (Autotools)
|
||||
@@ -190,6 +223,7 @@ jobs:
|
||||
- name: Run installed-tests (Autotools)
|
||||
if: "runner.os == 'Linux' && matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
sudo make -j"${parallel}" -C build-autotools install
|
||||
|
10
.github/workflows/msvc.yml
vendored
10
.github/workflows/msvc.yml
vendored
@@ -34,8 +34,14 @@ jobs:
|
||||
os.makedirs(builddir)
|
||||
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
|
||||
f.write(textwrap.dedent(f"""\
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
# Always build .PDB symbol file
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
|
||||
cmake_minimum_required(VERSION 3.0...3.25)
|
||||
project(sdl_user)
|
||||
enable_testing()
|
||||
add_subdirectory("{ srcdir }" SDL)
|
||||
"""))
|
||||
- name: Configure (CMake)
|
||||
@@ -53,7 +59,7 @@ jobs:
|
||||
if: "! contains(matrix.platform.name, 'ARM')"
|
||||
run: |
|
||||
$env:SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/ -C Release
|
||||
ctest -VV --test-dir build/ -C Release -j2
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
|
17
.github/workflows/n3ds.yml
vendored
17
.github/workflows/n3ds.yml
vendored
@@ -38,5 +38,18 @@ jobs:
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
# Not running test_pkgconfig.sh and test_sdlconfig.sh
|
||||
# as invoking the compiler manually is not supported
|
||||
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
|
||||
run: |
|
||||
cmake -S .github/cmake -B /tmp/cmake_extract \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DVAR_PATH=/tmp/n3ds_env.txt
|
||||
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
4
.github/workflows/ps2.yaml
vendored
4
.github/workflows/ps2.yaml
vendored
@@ -50,13 +50,13 @@ jobs:
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
|
4
.github/workflows/psp.yaml
vendored
4
.github/workflows/psp.yaml
vendored
@@ -39,12 +39,12 @@ jobs:
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
42
.github/workflows/vita.yaml
vendored
42
.github/workflows/vita.yaml
vendored
@@ -8,19 +8,61 @@ defaults:
|
||||
|
||||
jobs:
|
||||
vita:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: vitasdk/vitasdk:latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: GLES (pib), os: windows-latest, pib: true }
|
||||
- { name: GLES (PVR_PSP2 + gl4es4vita), os: windows-latest, pvr: true }
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake ninja pkgconf bash
|
||||
|
||||
- name: Configure PVR_PSP2 (GLES)
|
||||
if: ${{ !!matrix.platform.pvr }}
|
||||
run: |
|
||||
pvr_psp2_version=3.9
|
||||
|
||||
# Configure PVR_PSP2 headers
|
||||
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
|
||||
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
|
||||
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
|
||||
rm /tmp/v$pvr_psp2_version.zip
|
||||
|
||||
# Configure PVR_PSP2 stub libraries
|
||||
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
|
||||
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
|
||||
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
|
||||
rm /tmp/vitasdk_stubs.zip
|
||||
rm -rf /tmp/pvr_psp2_stubs
|
||||
|
||||
- name: Configure gl4es4vita (OpenGL)
|
||||
if: ${{ !!matrix.platform.pvr }}
|
||||
run: |
|
||||
gl4es4vita_version=1.1.4
|
||||
|
||||
# Configure gl4es4vita headers
|
||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
|
||||
unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
|
||||
rm /tmp/include.zip
|
||||
|
||||
# Configure gl4es4vita stub libraries
|
||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
|
||||
unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
|
||||
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
|
||||
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
|
7
.gitignore
vendored
7
.gitignore
vendored
@@ -62,6 +62,11 @@ cmake-build-*
|
||||
xcuserdata
|
||||
*.xcworkspace
|
||||
|
||||
# for QtCreator
|
||||
CMakeLists.txt.user
|
||||
build*/
|
||||
*.pro.user*
|
||||
|
||||
# for Visual C++
|
||||
.vs
|
||||
Debug
|
||||
@@ -98,6 +103,7 @@ VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
VisualC-GDK/**/Layout
|
||||
VisualC-GDK/shaders/*.h
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
@@ -173,6 +179,7 @@ test/testyuv
|
||||
test/torturethread
|
||||
|
||||
builddir/
|
||||
!build-scripts/
|
||||
debian/*.debhelper.log
|
||||
debian/*.substvars
|
||||
debian/*.tar.gz
|
||||
|
@@ -1,7 +1,8 @@
|
||||
projectfullname = SDL_mixer
|
||||
projectshortname = SDL_mixer
|
||||
projectfullname = SDL2
|
||||
projectshortname = SDL2
|
||||
incsubdir = include
|
||||
wikisubdir =
|
||||
wikisubdir = SDL2
|
||||
readmesubdir = docs
|
||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||
mainincludefname = SDL.h
|
||||
versionfname = include/SDL_version.h
|
||||
@@ -10,6 +11,7 @@ versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
||||
selectheaderregex = \ASDL.*?\.h\Z
|
||||
projecturl = https://libsdl.org/
|
||||
wikiurl = https://wiki.libsdl.org
|
||||
wikiurl = https://wiki.libsdl.org/SDL2
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.)
|
||||
|
@@ -12,7 +12,7 @@ LOCAL_MODULE := SDL2
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)/include
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,, \
|
||||
@@ -63,7 +63,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_CFLAGS += \
|
||||
-Wall -Wextra \
|
||||
-Wdocumentation \
|
||||
-Wdocumentation-unknown-command \
|
||||
-Wmissing-prototypes \
|
||||
-Wunreachable-code-break \
|
||||
-Wunneeded-internal-declaration \
|
||||
@@ -78,6 +77,8 @@ LOCAL_CFLAGS += \
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
LOCAL_CXXFLAGS += -std=gnu++11
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
LOCAL_LDFLAGS := -Wl,--no-undefined
|
||||
|
608
CMakeLists.txt
608
CMakeLists.txt
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@@ -27,6 +27,7 @@ LDFLAGS = @BUILD_LDFLAGS@
|
||||
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
|
||||
LIBTOOL = @LIBTOOL@
|
||||
INSTALL = @INSTALL@
|
||||
FGREP = @FGREP@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
RC = @RC@
|
||||
@@ -130,7 +131,7 @@ HDRS = \
|
||||
begin_code.h \
|
||||
close_code.h
|
||||
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | $(FGREP) SDL_test)
|
||||
|
||||
LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# Makefile to build the SDL library
|
||||
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2 $(INCLUDE)
|
||||
CPPFLAGS = -I./include
|
||||
CFLAGS = -g -O2
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
|
14
Makefile.os2
14
Makefile.os2
@@ -1,4 +1,4 @@
|
||||
# Open Watcom makefile to build SDL2.dll for OS/2
|
||||
# Open Watcom makefile to build SDL2.dll for OS/2:
|
||||
# wmake -f Makefile.os2
|
||||
#
|
||||
# If you have GNU libiconv installed (iconv2.dll), you
|
||||
@@ -14,8 +14,8 @@
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 26
|
||||
MICRO_VERSION = 0
|
||||
MINOR_VERSION = 29
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
@@ -56,7 +56,7 @@ CFLAGS_DLL+= -bd
|
||||
# iconv:
|
||||
LIBICONV_LIB=iconv2.lib
|
||||
!ifeq LIBICONV 1
|
||||
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
|
||||
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
|
||||
LIBS+= $(ICONVLIB)
|
||||
!else
|
||||
LIBS+= libuls.lib libconv.lib
|
||||
@@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
@@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
@@ -152,6 +152,8 @@ SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
yuv_rgb_sse.obj: yuv_rgb_sse.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
|
||||
!ifeq HIDAPI 1
|
||||
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||
SDL_hidapi.obj: SDL_hidapi.c
|
||||
|
15
Makefile.w32
15
Makefile.w32
@@ -1,12 +1,12 @@
|
||||
# Open Watcom makefile to build SDL2.dll for Win32
|
||||
# Open Watcom makefile to build SDL2.dll for Win32:
|
||||
# wmake -f Makefile.w32
|
||||
#
|
||||
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 26
|
||||
MICRO_VERSION = 0
|
||||
MINOR_VERSION = 29
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
|
||||
LIBHOME = .
|
||||
@@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
@@ -73,7 +73,7 @@ SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
@@ -93,7 +93,7 @@ SRCS+= SDL_render_gl.c SDL_shaders_gl.c
|
||||
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
|
||||
SRCS+= SDL_windowssensor.c
|
||||
SRCS+= SDL_syscond_cv.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c SDL_steam_virtual_gamepad.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
@@ -147,6 +147,9 @@ SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
SDL_malloc.obj: SDL_malloc.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
|
||||
yuv_rgb_sse.obj: yuv_rgb_sse.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
|
@@ -30,6 +30,18 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/sdlfind.cmake")
|
||||
|
||||
set(SDL_ALSA @SDL_ALSA@)
|
||||
set(SDL_ALSA_SHARED @SDL_ALSA_SHARED@)
|
||||
if(SDL_ALSA AND NOT SDL_ALSA_SHARED AND TARGET SDL2::SDL2-static)
|
||||
sdlFindALSA()
|
||||
endif()
|
||||
unset(SDL_ALSA)
|
||||
unset(SDL_ALSA_SHARED)
|
||||
|
||||
|
||||
check_required_components(SDL2)
|
||||
|
||||
# Create SDL2::SDL2 alias for static-only builds
|
||||
@@ -62,4 +74,4 @@ if(TARGET SDL2::SDL2main)
|
||||
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
|
||||
endif()
|
||||
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
|
@@ -173,6 +173,12 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox Series)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
@@ -201,6 +207,12 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox One)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<Midl>
|
||||
@@ -259,6 +271,12 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox Series)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
@@ -288,6 +306,12 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox One)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
@@ -412,6 +436,7 @@
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
@@ -519,7 +544,13 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -563,7 +594,7 @@
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
@@ -601,6 +632,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
@@ -608,6 +640,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
@@ -752,7 +785,9 @@
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
|
@@ -31,7 +31,7 @@
|
||||
<Filter Include="filesystem">
|
||||
<UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="filesystem\windows">
|
||||
<Filter Include="filesystem\gdk">
|
||||
<UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="haptic">
|
||||
@@ -501,6 +501,9 @@
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
@@ -925,8 +928,8 @@
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c">
|
||||
<Filter>file</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
||||
<Filter>filesystem\windows</Filter>
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
|
||||
<Filter>filesystem\gdk</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
|
||||
<Filter>haptic</Filter>
|
||||
@@ -943,6 +946,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
@@ -1081,6 +1087,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@@ -4,3 +4,4 @@ find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -del
|
||||
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
||||
rm shaders/*.h
|
||||
|
19
VisualC-GDK/shaders/D3D12_PixelShader_Colors.hlsl
Normal file
19
VisualC-GDK/shaders/D3D12_PixelShader_Colors.hlsl
Normal file
@@ -0,0 +1,19 @@
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define ColorRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0)"
|
||||
|
||||
[RootSignature(ColorRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET0
|
||||
{
|
||||
return input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT601.hlsl
Normal file
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT601.hlsl
Normal file
@@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT709.hlsl
Normal file
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT709.hlsl
Normal file
@@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_JPEG.hlsl
Normal file
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_JPEG.hlsl
Normal file
@@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT601.hlsl
Normal file
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT601.hlsl
Normal file
@@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT709.hlsl
Normal file
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT709.hlsl
Normal file
@@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_JPEG.hlsl
Normal file
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_JPEG.hlsl
Normal file
@@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
24
VisualC-GDK/shaders/D3D12_PixelShader_Textures.hlsl
Normal file
24
VisualC-GDK/shaders/D3D12_PixelShader_Textures.hlsl
Normal file
@@ -0,0 +1,24 @@
|
||||
Texture2D theTexture : register(t0);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define TextureRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(TextureRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
return theTexture.Sample(theSampler, input.tex) * input.color;
|
||||
}
|
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT601.hlsl
Normal file
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT601.hlsl
Normal file
@@ -0,0 +1,46 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT709.hlsl
Normal file
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT709.hlsl
Normal file
@@ -0,0 +1,46 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_JPEG.hlsl
Normal file
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_JPEG.hlsl
Normal file
@@ -0,0 +1,46 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
95
VisualC-GDK/shaders/D3D12_VertexShader.hlsl
Normal file
95
VisualC-GDK/shaders/D3D12_VertexShader.hlsl
Normal file
@@ -0,0 +1,95 @@
|
||||
#pragma pack_matrix( row_major )
|
||||
|
||||
struct VertexShaderConstants
|
||||
{
|
||||
matrix model;
|
||||
matrix projectionAndView;
|
||||
};
|
||||
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
|
||||
|
||||
struct VertexShaderInput
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define ColorRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0)"
|
||||
|
||||
#define TextureRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(ColorRS)]
|
||||
VertexShaderOutput mainColor(VertexShaderInput input)
|
||||
{
|
||||
VertexShaderOutput output;
|
||||
float4 pos = float4(input.pos, 1.0f);
|
||||
|
||||
// Transform the vertex position into projected space.
|
||||
pos = mul(pos, Constants.model);
|
||||
pos = mul(pos, Constants.projectionAndView);
|
||||
output.pos = pos;
|
||||
|
||||
// Pass through texture coordinates and color values without transformation
|
||||
output.tex = input.tex;
|
||||
output.color = input.color;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
[RootSignature(TextureRS)]
|
||||
VertexShaderOutput mainTexture(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
VertexShaderOutput mainYUV(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
VertexShaderOutput mainNV(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
35
VisualC-GDK/shaders/buildshaders.bat
Normal file
35
VisualC-GDK/shaders/buildshaders.bat
Normal file
@@ -0,0 +1,35 @@
|
||||
if %2.==one. goto setxboxone
|
||||
rem Xbox Series compile
|
||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
|
||||
set SUFFIX=_Series.h
|
||||
goto startbuild
|
||||
|
||||
:setxboxone
|
||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
|
||||
set SUFFIX=_One.h
|
||||
|
||||
:startbuild
|
||||
echo Building with %XBOXDXC%
|
||||
cd "%1\shaders"
|
||||
rem Root Signatures
|
||||
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
|
||||
rem Vertex Shaders
|
||||
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
|
||||
rem Pixel Shaders
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl
|
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -239,17 +239,17 @@ LoadSprite(const char *file)
|
||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return (-1);
|
||||
return -1;
|
||||
}
|
||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return (-1);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* We're ready to roll. :) */
|
||||
return (0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -364,8 +364,9 @@ loop()
|
||||
#endif
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] == NULL)
|
||||
if (state->windows[i] == NULL) {
|
||||
continue;
|
||||
}
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
}
|
||||
@@ -460,7 +461,7 @@ main(int argc, char *argv[])
|
||||
|
||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||
|
||||
if (soundname == NULL) {
|
||||
if (!soundname) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
@@ -125,6 +125,7 @@
|
||||
<ClInclude Include="..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
@@ -184,6 +185,14 @@
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_common.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_internal.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\atomic\SDL_atomic.c" />
|
||||
@@ -237,6 +246,7 @@
|
||||
<ClCompile Include="..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
@@ -344,7 +354,9 @@
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
|
||||
|
@@ -255,6 +255,9 @@
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -558,6 +561,9 @@
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@@ -846,4 +852,4 @@
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@@ -137,6 +137,7 @@
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -335,6 +336,7 @@
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
@@ -437,7 +439,13 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -492,6 +500,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
@@ -499,6 +508,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
@@ -620,7 +630,9 @@
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
|
@@ -501,6 +501,9 @@
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
@@ -934,6 +937,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
@@ -1072,6 +1078,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
cmake_minimum_required(VERSION 3.0...3.5)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
@@ -68,6 +68,8 @@ if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
|
||||
IMPORTED_LOCATION "${_sdl2_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
@@ -84,6 +86,8 @@ if(EXISTS "${_sdl2main_library}")
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl2main_library}"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
@@ -100,6 +104,8 @@ if(EXISTS "${_sdl2test_library}")
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LOCATION "${_sdl2test_library}"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
|
@@ -224,6 +224,7 @@
|
||||
<ClCompile Include="..\..\..\test\testautomation_syswm.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_timer.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_video.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_subsystems.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\test\testautomation_suites.h" />
|
||||
@@ -231,4 +232,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
45
WhatsNew.txt
45
WhatsNew.txt
@@ -1,6 +1,41 @@
|
||||
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.30.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added support for 2 bits-per-pixel indexed surface formats
|
||||
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
|
||||
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
|
||||
|
||||
macOS:
|
||||
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
|
||||
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
|
||||
|
||||
Xbox:
|
||||
* Added the function SDL_GDKGetDefaultUser()
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.28.2:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.28.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
|
||||
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
|
||||
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.26.0:
|
||||
---------------------------------------------------------------------------
|
||||
@@ -24,7 +59,7 @@ General:
|
||||
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
|
||||
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
|
||||
* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
|
||||
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
|
||||
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
|
||||
* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
|
||||
|
||||
Windows:
|
||||
@@ -645,7 +680,7 @@ iOS:
|
||||
|
||||
tvOS:
|
||||
* Added support for Apple TV
|
||||
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
|
||||
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
|
||||
|
||||
Android:
|
||||
* Fixed SDL not resizing window when Android screen resolution changes
|
||||
@@ -790,8 +825,8 @@ Linux:
|
||||
* Added experimental Wayland and Mir support, disabled by default
|
||||
|
||||
Android:
|
||||
* Joystick support (minimum SDK version required to build SDL is now 12,
|
||||
the required runtime version remains at 10, but on such devices joystick
|
||||
* Joystick support (minimum SDK version required to build SDL is now 12,
|
||||
the required runtime version remains at 10, but on such devices joystick
|
||||
support won't be available).
|
||||
* Hotplugging support for joysticks
|
||||
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
|
||||
@@ -844,7 +879,7 @@ iOS:
|
||||
|
||||
Android:
|
||||
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
|
||||
* Moved EGL initialization to native code
|
||||
* Moved EGL initialization to native code
|
||||
* Fixed the accelerometer axis rotation relative to the device rotation
|
||||
* Fixed race conditions when handling the EGL context on pause/resume
|
||||
* Touch devices are available for enumeration immediately after init
|
||||
|
@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
|
||||
|
||||
/* load the ship */
|
||||
bmp_surface = SDL_LoadBMP("ship.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
if (!bmp_surface) {
|
||||
fatalError("could not ship.bmp");
|
||||
}
|
||||
/* set blue to transparent on the ship */
|
||||
@@ -140,7 +140,7 @@ initializeTextures(SDL_Renderer *renderer)
|
||||
|
||||
/* load the space background */
|
||||
bmp_surface = SDL_LoadBMP("space.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
if (!bmp_surface) {
|
||||
fatalError("could not load space.bmp");
|
||||
}
|
||||
/* create space texture from surface */
|
||||
@@ -179,7 +179,7 @@ main(int argc, char *argv[])
|
||||
printf("There are %d joysticks available\n", SDL_NumJoysticks());
|
||||
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
|
||||
accelerometer = SDL_JoystickOpen(0);
|
||||
if (accelerometer == NULL) {
|
||||
if (!accelerometer) {
|
||||
fatalError("Could not open joystick (accelerometer)");
|
||||
}
|
||||
printf("joystick number of axis = %d\n",
|
||||
|
@@ -84,14 +84,16 @@ stepParticles(double deltaTime)
|
||||
/* is the particle actually active, or is it marked for deletion? */
|
||||
if (curr->isActive) {
|
||||
/* is the particle off the screen? */
|
||||
if (curr->y > screen_h)
|
||||
if (curr->y > screen_h) {
|
||||
curr->isActive = 0;
|
||||
else if (curr->y < 0)
|
||||
} else if (curr->y < 0) {
|
||||
curr->isActive = 0;
|
||||
if (curr->x > screen_w)
|
||||
}
|
||||
if (curr->x > screen_w) {
|
||||
curr->isActive = 0;
|
||||
else if (curr->x < 0)
|
||||
} else if (curr->x < 0) {
|
||||
curr->isActive = 0;
|
||||
}
|
||||
|
||||
/* step velocity, then step position */
|
||||
curr->yvel += ACCEL * deltaMilliseconds;
|
||||
@@ -133,15 +135,17 @@ stepParticles(double deltaTime)
|
||||
}
|
||||
|
||||
/* if we're a dust particle, shrink our size */
|
||||
if (curr->type == dust)
|
||||
if (curr->type == dust) {
|
||||
curr->size -= deltaMilliseconds * 0.010f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* if we're still active, pack ourselves in the array next
|
||||
to the last active guy (pack the array tightly) */
|
||||
if (curr->isActive)
|
||||
if (curr->isActive) {
|
||||
*(slot++) = *curr;
|
||||
}
|
||||
} /* endif (curr->isActive) */
|
||||
curr++;
|
||||
}
|
||||
@@ -188,8 +192,9 @@ explodeEmitter(struct particle *emitter)
|
||||
int i;
|
||||
for (i = 0; i < 200; i++) {
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* come up with a random angle and speed for new particle */
|
||||
float theta = randomFloat(0, 2.0f * 3.141592);
|
||||
@@ -226,8 +231,9 @@ void
|
||||
spawnTrailFromEmitter(struct particle *emitter)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* select the particle at the slot at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
@@ -262,8 +268,9 @@ void
|
||||
spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* find particle at endpoint of array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
@@ -327,7 +334,7 @@ initializeTexture()
|
||||
to format passed into OpenGL */
|
||||
|
||||
bmp_surface = SDL_LoadBMP("stroke.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
if (!bmp_surface) {
|
||||
fatalError("could not load stroke.bmp");
|
||||
}
|
||||
|
||||
|
@@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
|
||||
SDL_Surface *bmp_surface;
|
||||
/* load the bmp */
|
||||
bmp_surface = SDL_LoadBMP("icon.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
if (!bmp_surface) {
|
||||
fatalError("could not load bmp");
|
||||
}
|
||||
/* set white to transparent on the happyface */
|
||||
|
@@ -207,9 +207,9 @@ playSound(struct sound *s)
|
||||
break;
|
||||
}
|
||||
/* if this channel's sound is older than the oldest so far, set it to oldest */
|
||||
if (mixer.channels[i].timestamp <
|
||||
mixer.channels[oldest_channel].timestamp)
|
||||
if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
|
||||
oldest_channel = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* no empty channels, take the oldest one */
|
||||
|
@@ -57,7 +57,7 @@ initializeTexture(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Surface *bmp_surface;
|
||||
bmp_surface = SDL_LoadBMP("stroke.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
if (!bmp_surface) {
|
||||
fatalError("could not load stroke.bmp");
|
||||
}
|
||||
brush =
|
||||
|
@@ -19,10 +19,10 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.26.0</string>
|
||||
<string>2.29.2</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.26.0</string>
|
||||
<string>2.29.2</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
Title SDL 2.0.0
|
||||
Title SDL 2.29.2
|
||||
Version 1
|
||||
Description SDL Library for Mac OS X (http://www.libsdl.org)
|
||||
DefaultLocation /Library/Frameworks
|
||||
|
@@ -31,8 +31,15 @@ endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
# Compute the installation prefix relative to this file.
|
||||
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/
|
||||
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
@@ -49,14 +56,16 @@ set(SDL2_LIBRARIES "SDL2::SDL2")
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
|
||||
FRAMEWORK "TRUE"
|
||||
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
|
@@ -1,6 +1,6 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -8,22 +8,22 @@ else {
|
||||
}
|
||||
|
||||
android {
|
||||
compileSdkVersion 31
|
||||
if (buildAsApplication) {
|
||||
namespace "org.libsdl.app"
|
||||
}
|
||||
compileSdkVersion 34
|
||||
defaultConfig {
|
||||
if (buildAsApplication) {
|
||||
applicationId "org.libsdl.app"
|
||||
}
|
||||
minSdkVersion 16
|
||||
targetSdkVersion 31
|
||||
minSdkVersion 19
|
||||
targetSdkVersion 34
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
externalNativeBuild {
|
||||
ndkBuild {
|
||||
arguments "APP_PLATFORM=android-16"
|
||||
arguments "APP_PLATFORM=android-19"
|
||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
}
|
||||
// cmake {
|
||||
// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
|
||||
// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
|
||||
// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
// abiFilters 'arm64-v8a'
|
||||
// }
|
||||
@@ -53,10 +53,10 @@ android {
|
||||
}
|
||||
|
||||
}
|
||||
lintOptions {
|
||||
lint {
|
||||
abortOnError false
|
||||
}
|
||||
|
||||
|
||||
if (buildAsLibrary) {
|
||||
libraryVariants.all { variant ->
|
||||
variant.outputs.each { output ->
|
||||
|
@@ -3,7 +3,6 @@
|
||||
com.gamemaker.game
|
||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.app"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto">
|
||||
|
@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
|
||||
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
|
||||
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
|
||||
private BluetoothGatt connectGatt(boolean managed) {
|
||||
if (Build.VERSION.SDK_INT >= 23) {
|
||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
||||
try {
|
||||
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
|
||||
} catch (Exception e) {
|
||||
@@ -429,7 +429,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (newState == 0) {
|
||||
mIsConnected = false;
|
||||
}
|
||||
|
@@ -170,7 +170,7 @@ public class HIDDeviceManager {
|
||||
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
|
||||
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
|
||||
|
||||
// Get endpoint details
|
||||
// Get endpoint details
|
||||
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
|
||||
{
|
||||
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
|
||||
@@ -251,6 +251,8 @@ public class HIDDeviceManager {
|
||||
0x20d6, // PowerA
|
||||
0x24c6, // PowerA
|
||||
0x2c22, // Qanba
|
||||
0x2dc8, // 8BitDo
|
||||
0x9886, // ASTRO Gaming
|
||||
};
|
||||
|
||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
||||
@@ -271,15 +273,19 @@ public class HIDDeviceManager {
|
||||
final int XB1_IFACE_SUBCLASS = 71;
|
||||
final int XB1_IFACE_PROTOCOL = 208;
|
||||
final int[] SUPPORTED_VENDORS = {
|
||||
0x03f0, // HP
|
||||
0x044f, // Thrustmaster
|
||||
0x045e, // Microsoft
|
||||
0x0738, // Mad Catz
|
||||
0x0e6f, // PDP
|
||||
0x0f0d, // Hori
|
||||
0x10f5, // Turtle Beach
|
||||
0x1532, // Razer Wildcat
|
||||
0x20d6, // PowerA
|
||||
0x24c6, // PowerA
|
||||
0x2dc8, /* 8BitDo */
|
||||
0x2dc8, // 8BitDo
|
||||
0x2e24, // Hyperkin
|
||||
0x3537, // GameSir
|
||||
};
|
||||
|
||||
if (usbInterface.getId() == 0 &&
|
||||
@@ -353,13 +359,19 @@ public class HIDDeviceManager {
|
||||
private void initializeBluetooth() {
|
||||
Log.d(TAG, "Initializing Bluetooth");
|
||||
|
||||
if (Build.VERSION.SDK_INT <= 30 &&
|
||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
|
||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
|
||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
|
||||
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
|
||||
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
|
||||
return;
|
||||
}
|
||||
@@ -524,7 +536,7 @@ public class HIDDeviceManager {
|
||||
for (HIDDevice device : mDevicesById.values()) {
|
||||
device.setFrozen(frozen);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -573,7 +585,7 @@ public class HIDDeviceManager {
|
||||
try {
|
||||
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
|
||||
int flags;
|
||||
if (Build.VERSION.SDK_INT >= 31) {
|
||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
|
||||
flags = FLAG_MUTABLE;
|
||||
} else {
|
||||
flags = 0;
|
||||
|
@@ -52,7 +52,7 @@ class HIDDeviceUSB implements HIDDevice {
|
||||
@Override
|
||||
public String getSerialNumber() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
try {
|
||||
result = mDevice.getSerialNumber();
|
||||
}
|
||||
@@ -74,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
|
||||
@Override
|
||||
public String getManufacturerName() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
result = mDevice.getManufacturerName();
|
||||
}
|
||||
if (result == null) {
|
||||
@@ -86,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
|
||||
@Override
|
||||
public String getProductName() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
result = mDevice.getProductName();
|
||||
}
|
||||
if (result == null) {
|
||||
|
@@ -29,6 +29,7 @@ public class SDL {
|
||||
|
||||
// This function stores the current activity (SDL or not)
|
||||
public static void setContext(Context context) {
|
||||
SDLAudioManager.setContext(context);
|
||||
mContext = context;
|
||||
}
|
||||
|
||||
|
@@ -60,8 +60,8 @@ import java.util.Locale;
|
||||
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
|
||||
private static final String TAG = "SDL";
|
||||
private static final int SDL_MAJOR_VERSION = 2;
|
||||
private static final int SDL_MINOR_VERSION = 26;
|
||||
private static final int SDL_MICRO_VERSION = 0;
|
||||
private static final int SDL_MINOR_VERSION = 29;
|
||||
private static final int SDL_MICRO_VERSION = 2;
|
||||
/*
|
||||
// Display InputType.SOURCE/CLASS of events and devices
|
||||
//
|
||||
@@ -93,7 +93,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
|
||||
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
if (Build.VERSION.SDK_INT >= 23) {
|
||||
tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
|
||||
if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
|
||||
s2 &= ~tst;
|
||||
@@ -107,7 +107,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
if ((s & tst) == tst) src += " GAMEPAD";
|
||||
s2 &= ~tst;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
tst = InputDevice.SOURCE_HDMI;
|
||||
if ((s & tst) == tst) src += " HDMI";
|
||||
s2 &= ~tst;
|
||||
@@ -146,7 +146,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
if ((s & tst) == tst) src += " TOUCHSCREEN";
|
||||
s2 &= ~tst;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
|
||||
if (Build.VERSION.SDK_INT >= 18) {
|
||||
tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
|
||||
if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
|
||||
s2 &= ~tst;
|
||||
@@ -170,7 +170,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
*/
|
||||
|
||||
public static boolean mIsResumedCalled, mHasFocus;
|
||||
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
|
||||
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */);
|
||||
|
||||
// Cursor types
|
||||
// private static final int SDL_SYSTEM_CURSOR_NONE = -1;
|
||||
@@ -224,9 +224,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
|
||||
protected static SDLGenericMotionListener_API12 getMotionListener() {
|
||||
if (mMotionListener == null) {
|
||||
if (Build.VERSION.SDK_INT >= 26) {
|
||||
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
||||
mMotionListener = new SDLGenericMotionListener_API26();
|
||||
} else if (Build.VERSION.SDK_INT >= 24) {
|
||||
} else if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
mMotionListener = new SDLGenericMotionListener_API24();
|
||||
} else {
|
||||
mMotionListener = new SDLGenericMotionListener_API12();
|
||||
@@ -393,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
mHIDDeviceManager = HIDDeviceManager.acquire(this);
|
||||
|
||||
// Set up the surface
|
||||
mSurface = createSDLSurface(getApplication());
|
||||
mSurface = createSDLSurface(this);
|
||||
|
||||
mLayout = new RelativeLayout(this);
|
||||
mLayout.addView(mSurface);
|
||||
@@ -404,7 +404,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
|
||||
|
||||
try {
|
||||
if (Build.VERSION.SDK_INT < 24) {
|
||||
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
|
||||
mCurrentLocale = getContext().getResources().getConfiguration().locale;
|
||||
} else {
|
||||
mCurrentLocale = getContext().getResources().getConfiguration().getLocales().get(0);
|
||||
@@ -588,6 +588,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
mHIDDeviceManager = null;
|
||||
}
|
||||
|
||||
SDLAudioManager.release(this);
|
||||
|
||||
if (SDLActivity.mBrokenLibraries) {
|
||||
super.onDestroy();
|
||||
return;
|
||||
@@ -766,7 +768,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
}
|
||||
break;
|
||||
case COMMAND_CHANGE_WINDOW_STYLE:
|
||||
if (Build.VERSION.SDK_INT >= 19) {
|
||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
||||
if (context instanceof Activity) {
|
||||
Window window = ((Activity) context).getWindow();
|
||||
if (window != null) {
|
||||
@@ -841,7 +843,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
msg.obj = data;
|
||||
boolean result = commandHandler.sendMessage(msg);
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 19) {
|
||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
||||
if (command == COMMAND_CHANGE_WINDOW_STYLE) {
|
||||
// Ensure we don't return until the resize has actually happened,
|
||||
// or 500ms have passed.
|
||||
@@ -969,15 +971,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
/* If set, hint "explicitly controls which UI orientations are allowed". */
|
||||
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
|
||||
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
|
||||
} else if (hint.contains("LandscapeRight")) {
|
||||
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
|
||||
} else if (hint.contains("LandscapeLeft")) {
|
||||
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
|
||||
} else if (hint.contains("LandscapeRight")) {
|
||||
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
|
||||
}
|
||||
|
||||
if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
|
||||
/* exact match to 'Portrait' to distinguish with PortraitUpsideDown */
|
||||
boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait");
|
||||
|
||||
if (contains_Portrait && hint.contains("PortraitUpsideDown")) {
|
||||
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
|
||||
} else if (hint.contains("Portrait")) {
|
||||
} else if (contains_Portrait) {
|
||||
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
|
||||
} else if (hint.contains("PortraitUpsideDown")) {
|
||||
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
|
||||
@@ -1090,7 +1095,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
// thus SDK version 27. If we are in DeX mode and not API 27 or higher, as a result,
|
||||
// we should stick to relative mode.
|
||||
//
|
||||
if ((Build.VERSION.SDK_INT < 27) && isDeXMode()) {
|
||||
if (Build.VERSION.SDK_INT < 27 /* Android 8.1 (O_MR1) */ && isDeXMode()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1180,7 +1185,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static boolean isDeXMode() {
|
||||
if (Build.VERSION.SDK_INT < 24) {
|
||||
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
@@ -1340,23 +1345,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (isTextInputEvent(event)) {
|
||||
if (ic != null) {
|
||||
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
} else {
|
||||
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
}
|
||||
onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
|
||||
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
|
||||
// they are ignored here because sending them as mouse input to SDL is messy
|
||||
@@ -1371,6 +1359,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
}
|
||||
}
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (isTextInputEvent(event)) {
|
||||
if (ic != null) {
|
||||
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
} else {
|
||||
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
}
|
||||
onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1617,7 +1620,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
private final Runnable rehideSystemUi = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (Build.VERSION.SDK_INT >= 19) {
|
||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
||||
int flags = View.SYSTEM_UI_FLAG_FULLSCREEN |
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
|
||||
@@ -1670,7 +1673,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
Bitmap bitmap = Bitmap.createBitmap(colors, width, height, Bitmap.Config.ARGB_8888);
|
||||
++mLastCursorID;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 24) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
try {
|
||||
mCursors.put(mLastCursorID, PointerIcon.create(bitmap, hotSpotX, hotSpotY));
|
||||
} catch (Exception e) {
|
||||
@@ -1686,7 +1689,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void destroyCustomCursor(int cursorID) {
|
||||
if (Build.VERSION.SDK_INT >= 24) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
try {
|
||||
mCursors.remove(cursorID);
|
||||
} catch (Exception e) {
|
||||
@@ -1700,7 +1703,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
*/
|
||||
public static boolean setCustomCursor(int cursorID) {
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 24) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
try {
|
||||
mSurface.setPointerIcon(mCursors.get(cursorID));
|
||||
} catch (Exception e) {
|
||||
@@ -1755,7 +1758,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
cursor_type = 1002; //PointerIcon.TYPE_HAND;
|
||||
break;
|
||||
}
|
||||
if (Build.VERSION.SDK_INT >= 24) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
try {
|
||||
mSurface.setPointerIcon(PointerIcon.getSystemIcon(SDL.getContext(), cursor_type));
|
||||
} catch (Exception e) {
|
||||
@@ -1769,7 +1772,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void requestPermission(String permission, int requestCode) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
nativePermissionResult(requestCode, true);
|
||||
return;
|
||||
}
|
||||
@@ -1798,7 +1801,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
i.setData(Uri.parse(url));
|
||||
|
||||
int flags = Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_ACTIVITY_MULTIPLE_TASK;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
flags |= Intent.FLAG_ACTIVITY_NEW_DOCUMENT;
|
||||
} else {
|
||||
flags |= Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET;
|
||||
@@ -2002,6 +2005,18 @@ class SDLInputConnection extends BaseInputConnection {
|
||||
|
||||
@Override
|
||||
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
|
||||
if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
|
||||
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
|
||||
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
|
||||
if (beforeLength > 0 && afterLength == 0) {
|
||||
// backspace(s)
|
||||
while (beforeLength-- > 0) {
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
|
||||
return false;
|
||||
}
|
||||
|
@@ -1,5 +1,8 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.content.Context;
|
||||
import android.media.AudioDeviceCallback;
|
||||
import android.media.AudioDeviceInfo;
|
||||
import android.media.AudioFormat;
|
||||
import android.media.AudioManager;
|
||||
import android.media.AudioRecord;
|
||||
@@ -8,34 +11,67 @@ import android.media.MediaRecorder;
|
||||
import android.os.Build;
|
||||
import android.util.Log;
|
||||
|
||||
public class SDLAudioManager
|
||||
{
|
||||
import java.util.Arrays;
|
||||
|
||||
public class SDLAudioManager {
|
||||
protected static final String TAG = "SDLAudio";
|
||||
|
||||
protected static AudioTrack mAudioTrack;
|
||||
protected static AudioRecord mAudioRecord;
|
||||
protected static Context mContext;
|
||||
|
||||
private static final int[] NO_DEVICES = {};
|
||||
|
||||
private static AudioDeviceCallback mAudioDeviceCallback;
|
||||
|
||||
public static void initialize() {
|
||||
mAudioTrack = null;
|
||||
mAudioRecord = null;
|
||||
mAudioDeviceCallback = null;
|
||||
|
||||
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
|
||||
{
|
||||
mAudioDeviceCallback = new AudioDeviceCallback() {
|
||||
@Override
|
||||
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
|
||||
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
|
||||
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static void setContext(Context context) {
|
||||
mContext = context;
|
||||
if (context != null) {
|
||||
registerAudioDeviceCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public static void release(Context context) {
|
||||
unregisterAudioDeviceCallback(context);
|
||||
}
|
||||
|
||||
// Audio
|
||||
|
||||
protected static String getAudioFormatString(int audioFormat) {
|
||||
switch (audioFormat) {
|
||||
case AudioFormat.ENCODING_PCM_8BIT:
|
||||
return "8-bit";
|
||||
case AudioFormat.ENCODING_PCM_16BIT:
|
||||
return "16-bit";
|
||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
||||
return "float";
|
||||
default:
|
||||
return Integer.toString(audioFormat);
|
||||
case AudioFormat.ENCODING_PCM_8BIT:
|
||||
return "8-bit";
|
||||
case AudioFormat.ENCODING_PCM_16BIT:
|
||||
return "16-bit";
|
||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
||||
return "float";
|
||||
default:
|
||||
return Integer.toString(audioFormat);
|
||||
}
|
||||
}
|
||||
|
||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
||||
int channelConfig;
|
||||
int sampleSize;
|
||||
int frameSize;
|
||||
@@ -43,14 +79,14 @@ public class SDLAudioManager
|
||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
|
||||
|
||||
/* On older devices let's use known good settings */
|
||||
if (Build.VERSION.SDK_INT < 21) {
|
||||
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
if (desiredChannels > 2) {
|
||||
desiredChannels = 2;
|
||||
}
|
||||
}
|
||||
|
||||
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
|
||||
if (Build.VERSION.SDK_INT < 22) {
|
||||
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
|
||||
if (sampleRate < 8000) {
|
||||
sampleRate = 8000;
|
||||
} else if (sampleRate > 48000) {
|
||||
@@ -59,7 +95,7 @@ public class SDLAudioManager
|
||||
}
|
||||
|
||||
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
|
||||
int minSDKVersion = (isCapture ? 23 : 21);
|
||||
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
|
||||
if (Build.VERSION.SDK_INT < minSDKVersion) {
|
||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
||||
}
|
||||
@@ -120,7 +156,7 @@ public class SDLAudioManager
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
|
||||
break;
|
||||
case 8:
|
||||
if (Build.VERSION.SDK_INT >= 23) {
|
||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
|
||||
} else {
|
||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
|
||||
@@ -201,6 +237,10 @@ public class SDLAudioManager
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
||||
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
|
||||
}
|
||||
|
||||
mAudioRecord.startRecording();
|
||||
}
|
||||
|
||||
@@ -224,6 +264,10 @@ public class SDLAudioManager
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
||||
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
|
||||
}
|
||||
|
||||
mAudioTrack.play();
|
||||
}
|
||||
|
||||
@@ -238,11 +282,73 @@ public class SDLAudioManager
|
||||
return results;
|
||||
}
|
||||
|
||||
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
|
||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
|
||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void registerAudioDeviceCallback() {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
|
||||
}
|
||||
}
|
||||
|
||||
private static void unregisterAudioDeviceCallback(Context context) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
|
||||
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
|
||||
public static int[] getAudioOutputDevices() {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
||||
} else {
|
||||
return NO_DEVICES;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] getAudioInputDevices() {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
||||
} else {
|
||||
return NO_DEVICES;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -254,6 +360,11 @@ public class SDLAudioManager
|
||||
return;
|
||||
}
|
||||
|
||||
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < buffer.length;) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
|
||||
if (result > 0) {
|
||||
@@ -326,18 +437,22 @@ public class SDLAudioManager
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
|
||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
return 0;
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
}
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
@@ -346,7 +461,7 @@ public class SDLAudioManager
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
@@ -391,4 +506,9 @@ public class SDLAudioManager
|
||||
}
|
||||
|
||||
public static native int nativeSetupJNI();
|
||||
|
||||
public static native void removeAudioDevice(boolean isCapture, int deviceId);
|
||||
|
||||
public static native void addAudioDevice(boolean isCapture, int deviceId);
|
||||
|
||||
}
|
||||
|
@@ -24,7 +24,7 @@ public class SDLControllerManager
|
||||
public static native int nativeAddJoystick(int device_id, String name, String desc,
|
||||
int vendor_id, int product_id,
|
||||
boolean is_accelerometer, int button_mask,
|
||||
int naxes, int nhats, int nballs);
|
||||
int naxes, int axis_mask, int nhats, int nballs);
|
||||
public static native int nativeRemoveJoystick(int device_id);
|
||||
public static native int nativeAddHaptic(int device_id, String name);
|
||||
public static native int nativeRemoveHaptic(int device_id);
|
||||
@@ -42,7 +42,7 @@ public class SDLControllerManager
|
||||
|
||||
public static void initialize() {
|
||||
if (mJoystickHandler == null) {
|
||||
if (Build.VERSION.SDK_INT >= 19) {
|
||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
||||
mJoystickHandler = new SDLJoystickHandler_API19();
|
||||
} else {
|
||||
mJoystickHandler = new SDLJoystickHandler_API16();
|
||||
@@ -50,7 +50,7 @@ public class SDLControllerManager
|
||||
}
|
||||
|
||||
if (mHapticHandler == null) {
|
||||
if (Build.VERSION.SDK_INT >= 26) {
|
||||
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
||||
mHapticHandler = new SDLHapticHandler_API26();
|
||||
} else {
|
||||
mHapticHandler = new SDLHapticHandler();
|
||||
@@ -168,6 +168,32 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
arg1Axis = MotionEvent.AXIS_GAS;
|
||||
}
|
||||
|
||||
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
|
||||
// This is because the usual pairing are:
|
||||
// - AXIS_X + AXIS_Y (left stick).
|
||||
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
|
||||
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
|
||||
// This sorts the axes in the above order, which tends to be correct
|
||||
// for Xbox-ish game pads that have the right stick on RX/RY and the
|
||||
// triggers on Z/RZ.
|
||||
//
|
||||
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
|
||||
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
|
||||
//
|
||||
// References:
|
||||
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
|
||||
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
|
||||
if (arg0Axis == MotionEvent.AXIS_Z) {
|
||||
arg0Axis = MotionEvent.AXIS_RZ - 1;
|
||||
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
|
||||
--arg0Axis;
|
||||
}
|
||||
if (arg1Axis == MotionEvent.AXIS_Z) {
|
||||
arg1Axis = MotionEvent.AXIS_RZ - 1;
|
||||
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
|
||||
--arg1Axis;
|
||||
}
|
||||
|
||||
return arg0Axis - arg1Axis;
|
||||
}
|
||||
}
|
||||
@@ -210,7 +236,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
mJoysticks.add(joystick);
|
||||
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
|
||||
getVendorId(joystickDevice), getProductId(joystickDevice), false,
|
||||
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
|
||||
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -291,6 +317,9 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
public int getVendorId(InputDevice joystickDevice) {
|
||||
return 0;
|
||||
}
|
||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
||||
return -1;
|
||||
}
|
||||
public int getButtonMask(InputDevice joystickDevice) {
|
||||
return -1;
|
||||
}
|
||||
@@ -308,6 +337,43 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
||||
return joystickDevice.getVendorId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
||||
// For compatibility, keep computing the axis mask like before,
|
||||
// only really distinguishing 2, 4 and 6 axes.
|
||||
int axis_mask = 0;
|
||||
if (ranges.size() >= 2) {
|
||||
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
|
||||
axis_mask |= 0x0003;
|
||||
}
|
||||
if (ranges.size() >= 4) {
|
||||
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
|
||||
axis_mask |= 0x000c;
|
||||
}
|
||||
if (ranges.size() >= 6) {
|
||||
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
|
||||
axis_mask |= 0x0030;
|
||||
}
|
||||
// Also add an indicator bit for whether the sorting order has changed.
|
||||
// This serves to disable outdated gamecontrollerdb.txt mappings.
|
||||
boolean have_z = false;
|
||||
boolean have_past_z_before_rz = false;
|
||||
for (InputDevice.MotionRange range : ranges) {
|
||||
int axis = range.getAxis();
|
||||
if (axis == MotionEvent.AXIS_Z) {
|
||||
have_z = true;
|
||||
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
|
||||
have_past_z_before_rz = true;
|
||||
}
|
||||
}
|
||||
if (have_z && have_past_z_before_rz) {
|
||||
// If both these exist, the compare() function changed sorting order.
|
||||
// Set a bit to indicate this fact.
|
||||
axis_mask |= 0x8000;
|
||||
}
|
||||
return axis_mask;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getButtonMask(InputDevice joystickDevice) {
|
||||
int button_mask = 0;
|
||||
@@ -743,7 +809,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
||||
|
||||
@Override
|
||||
public boolean supportsRelativeMouse() {
|
||||
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
|
||||
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -753,7 +819,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
||||
|
||||
@Override
|
||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
||||
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
|
||||
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
|
||||
if (enabled) {
|
||||
SDLActivity.getContentView().requestPointerCapture();
|
||||
} else {
|
||||
|
@@ -116,7 +116,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
int nDeviceHeight = height;
|
||||
try
|
||||
{
|
||||
if (Build.VERSION.SDK_INT >= 17) {
|
||||
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
|
||||
DisplayMetrics realMetrics = new DisplayMetrics();
|
||||
mDisplay.getRealMetrics( realMetrics );
|
||||
nDeviceWidth = realMetrics.widthPixels;
|
||||
@@ -163,7 +163,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
|
||||
// Don't skip in MultiWindow.
|
||||
if (skip) {
|
||||
if (Build.VERSION.SDK_INT >= 24) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
|
||||
Log.v("SDL", "Don't skip in Multi-Window");
|
||||
skip = false;
|
||||
|
@@ -6,7 +6,7 @@ buildscript {
|
||||
google()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:7.0.3'
|
||||
classpath 'com.android.tools.build:gradle:8.1.1'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#Thu Nov 11 18:20:34 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
|
||||
distributionPath=wrapper/dists
|
||||
zipStorePath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
|
4
android-project/gradlew
vendored
4
android-project/gradlew
vendored
@@ -126,8 +126,8 @@ if $cygwin ; then
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#!/bin/sh
|
||||
#!/bin/bash
|
||||
#
|
||||
# Build the Android libraries without needing a project
|
||||
# (AndroidManifest.xml, jni/{Application,Android}.mk, etc.)
|
||||
|
32
build-scripts/clang-format-src.sh
Executable file
32
build-scripts/clang-format-src.sh
Executable file
@@ -0,0 +1,32 @@
|
||||
#!/bin/sh
|
||||
|
||||
cd "$(dirname $0)/../src"
|
||||
|
||||
echo "Running clang-format in $(pwd)"
|
||||
|
||||
find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
|
||||
|
||||
# Revert third-party code
|
||||
git checkout \
|
||||
events/imKStoUCS.* \
|
||||
hidapi \
|
||||
joystick/controller_type.c \
|
||||
joystick/controller_type.h \
|
||||
joystick/hidapi/steam/controller_constants.h \
|
||||
joystick/hidapi/steam/controller_structs.h \
|
||||
libm \
|
||||
stdlib/SDL_malloc.c \
|
||||
stdlib/SDL_qsort.c \
|
||||
stdlib/SDL_strtokr.c \
|
||||
video/arm \
|
||||
video/khronos \
|
||||
video/x11/edid-parse.c \
|
||||
video/yuv2rgb
|
||||
clang-format -i hidapi/SDL_hidapi.c
|
||||
|
||||
# Revert generated code
|
||||
git checkout dynapi/SDL_dynapi_overrides.h
|
||||
git checkout dynapi/SDL_dynapi_procs.h
|
||||
git checkout render/metal/SDL_shaders_metal_*.h
|
||||
|
||||
echo "clang-format complete!"
|
70
build-scripts/config.guess
vendored
70
build-scripts/config.guess
vendored
@@ -1,10 +1,10 @@
|
||||
#! /bin/sh
|
||||
# Attempt to guess a canonical system name.
|
||||
# Copyright 1992-2022 Free Software Foundation, Inc.
|
||||
# Copyright 1992-2024 Free Software Foundation, Inc.
|
||||
|
||||
# shellcheck disable=SC2006,SC2268 # see below for rationale
|
||||
|
||||
timestamp='2022-05-25'
|
||||
timestamp='2024-01-01'
|
||||
|
||||
# This file is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by
|
||||
@@ -47,7 +47,7 @@ me=`echo "$0" | sed -e 's,.*/,,'`
|
||||
usage="\
|
||||
Usage: $0 [OPTION]
|
||||
|
||||
Output the configuration name of the system \`$me' is run on.
|
||||
Output the configuration name of the system '$me' is run on.
|
||||
|
||||
Options:
|
||||
-h, --help print this help, then exit
|
||||
@@ -60,13 +60,13 @@ version="\
|
||||
GNU config.guess ($timestamp)
|
||||
|
||||
Originally written by Per Bothner.
|
||||
Copyright 1992-2022 Free Software Foundation, Inc.
|
||||
Copyright 1992-2024 Free Software Foundation, Inc.
|
||||
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
|
||||
|
||||
help="
|
||||
Try \`$me --help' for more information."
|
||||
Try '$me --help' for more information."
|
||||
|
||||
# Parse command line
|
||||
while test $# -gt 0 ; do
|
||||
@@ -102,8 +102,8 @@ GUESS=
|
||||
# temporary files to be created and, as you can see below, it is a
|
||||
# headache to deal with in a portable fashion.
|
||||
|
||||
# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still
|
||||
# use `HOST_CC' if defined, but it is deprecated.
|
||||
# Historically, 'CC_FOR_BUILD' used to be named 'HOST_CC'. We still
|
||||
# use 'HOST_CC' if defined, but it is deprecated.
|
||||
|
||||
# Portable tmp directory creation inspired by the Autoconf team.
|
||||
|
||||
@@ -155,6 +155,9 @@ Linux|GNU|GNU/*)
|
||||
|
||||
set_cc_for_build
|
||||
cat <<-EOF > "$dummy.c"
|
||||
#if defined(__ANDROID__)
|
||||
LIBC=android
|
||||
#else
|
||||
#include <features.h>
|
||||
#if defined(__UCLIBC__)
|
||||
LIBC=uclibc
|
||||
@@ -162,6 +165,8 @@ Linux|GNU|GNU/*)
|
||||
LIBC=dietlibc
|
||||
#elif defined(__GLIBC__)
|
||||
LIBC=gnu
|
||||
#elif defined(__LLVM_LIBC__)
|
||||
LIBC=llvm
|
||||
#else
|
||||
#include <stdarg.h>
|
||||
/* First heuristic to detect musl libc. */
|
||||
@@ -169,6 +174,7 @@ Linux|GNU|GNU/*)
|
||||
LIBC=musl
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
EOF
|
||||
cc_set_libc=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^LIBC' | sed 's, ,,g'`
|
||||
eval "$cc_set_libc"
|
||||
@@ -459,7 +465,7 @@ case $UNAME_MACHINE:$UNAME_SYSTEM:$UNAME_RELEASE:$UNAME_VERSION in
|
||||
UNAME_RELEASE=`uname -v`
|
||||
;;
|
||||
esac
|
||||
# Japanese Language versions have a version number like `4.1.3-JL'.
|
||||
# Japanese Language versions have a version number like '4.1.3-JL'.
|
||||
SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/-/_/'`
|
||||
GUESS=sparc-sun-sunos$SUN_REL
|
||||
;;
|
||||
@@ -904,7 +910,7 @@ EOF
|
||||
fi
|
||||
;;
|
||||
*:FreeBSD:*:*)
|
||||
UNAME_PROCESSOR=`/usr/bin/uname -p`
|
||||
UNAME_PROCESSOR=`uname -p`
|
||||
case $UNAME_PROCESSOR in
|
||||
amd64)
|
||||
UNAME_PROCESSOR=x86_64 ;;
|
||||
@@ -966,11 +972,37 @@ EOF
|
||||
GNU_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'`
|
||||
GUESS=$UNAME_MACHINE-unknown-$GNU_SYS$GNU_REL-$LIBC
|
||||
;;
|
||||
x86_64:[Mm]anagarm:*:*|i?86:[Mm]anagarm:*:*)
|
||||
GUESS="$UNAME_MACHINE-pc-managarm-mlibc"
|
||||
;;
|
||||
*:[Mm]anagarm:*:*)
|
||||
GUESS="$UNAME_MACHINE-unknown-managarm-mlibc"
|
||||
;;
|
||||
*:Minix:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-minix
|
||||
;;
|
||||
aarch64:Linux:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
|
||||
set_cc_for_build
|
||||
CPU=$UNAME_MACHINE
|
||||
LIBCABI=$LIBC
|
||||
if test "$CC_FOR_BUILD" != no_compiler_found; then
|
||||
ABI=64
|
||||
sed 's/^ //' << EOF > "$dummy.c"
|
||||
#ifdef __ARM_EABI__
|
||||
#ifdef __ARM_PCS_VFP
|
||||
ABI=eabihf
|
||||
#else
|
||||
ABI=eabi
|
||||
#endif
|
||||
#endif
|
||||
EOF
|
||||
cc_set_abi=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^ABI' | sed 's, ,,g'`
|
||||
eval "$cc_set_abi"
|
||||
case $ABI in
|
||||
eabi | eabihf) CPU=armv8l; LIBCABI=$LIBC$ABI ;;
|
||||
esac
|
||||
fi
|
||||
GUESS=$CPU-unknown-linux-$LIBCABI
|
||||
;;
|
||||
aarch64_be:Linux:*:*)
|
||||
UNAME_MACHINE=aarch64_be
|
||||
@@ -1036,7 +1068,16 @@ EOF
|
||||
k1om:Linux:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
|
||||
;;
|
||||
loongarch32:Linux:*:* | loongarch64:Linux:*:* | loongarchx32:Linux:*:*)
|
||||
kvx:Linux:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
|
||||
;;
|
||||
kvx:cos:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-cos
|
||||
;;
|
||||
kvx:mbr:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-mbr
|
||||
;;
|
||||
loongarch32:Linux:*:* | loongarch64:Linux:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
|
||||
;;
|
||||
m32r*:Linux:*:*)
|
||||
@@ -1191,7 +1232,7 @@ EOF
|
||||
GUESS=$UNAME_MACHINE-pc-sysv4.2uw$UNAME_VERSION
|
||||
;;
|
||||
i*86:OS/2:*:*)
|
||||
# If we were able to find `uname', then EMX Unix compatibility
|
||||
# If we were able to find 'uname', then EMX Unix compatibility
|
||||
# is probably installed.
|
||||
GUESS=$UNAME_MACHINE-pc-os2-emx
|
||||
;;
|
||||
@@ -1332,7 +1373,7 @@ EOF
|
||||
GUESS=ns32k-sni-sysv
|
||||
fi
|
||||
;;
|
||||
PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort
|
||||
PENTIUM:*:4.0*:*) # Unisys 'ClearPath HMP IX 4000' SVR4/MP effort
|
||||
# says <Richard.M.Bartel@ccMail.Census.GOV>
|
||||
GUESS=i586-unisys-sysv4
|
||||
;;
|
||||
@@ -1554,6 +1595,9 @@ EOF
|
||||
*:Unleashed:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-unleashed$UNAME_RELEASE
|
||||
;;
|
||||
*:Ironclad:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-ironclad
|
||||
;;
|
||||
esac
|
||||
|
||||
# Do we have a guess based on uname results?
|
||||
|
239
build-scripts/config.sub
vendored
239
build-scripts/config.sub
vendored
@@ -1,10 +1,10 @@
|
||||
#! /bin/sh
|
||||
# Configuration validation subroutine script.
|
||||
# Copyright 1992-2022 Free Software Foundation, Inc.
|
||||
# Copyright 1992-2024 Free Software Foundation, Inc.
|
||||
|
||||
# shellcheck disable=SC2006,SC2268 # see below for rationale
|
||||
|
||||
timestamp='2022-01-03'
|
||||
timestamp='2024-01-01'
|
||||
|
||||
# This file is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by
|
||||
@@ -76,13 +76,13 @@ Report bugs and patches to <config-patches@gnu.org>."
|
||||
version="\
|
||||
GNU config.sub ($timestamp)
|
||||
|
||||
Copyright 1992-2022 Free Software Foundation, Inc.
|
||||
Copyright 1992-2024 Free Software Foundation, Inc.
|
||||
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
|
||||
|
||||
help="
|
||||
Try \`$me --help' for more information."
|
||||
Try '$me --help' for more information."
|
||||
|
||||
# Parse command line
|
||||
while test $# -gt 0 ; do
|
||||
@@ -130,7 +130,7 @@ IFS=$saved_IFS
|
||||
# Separate into logical components for further validation
|
||||
case $1 in
|
||||
*-*-*-*-*)
|
||||
echo Invalid configuration \`"$1"\': more than four components >&2
|
||||
echo "Invalid configuration '$1': more than four components" >&2
|
||||
exit 1
|
||||
;;
|
||||
*-*-*-*)
|
||||
@@ -145,7 +145,8 @@ case $1 in
|
||||
nto-qnx* | linux-* | uclinux-uclibc* \
|
||||
| uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* \
|
||||
| netbsd*-eabi* | kopensolaris*-gnu* | cloudabi*-eabi* \
|
||||
| storm-chaos* | os2-emx* | rtmk-nova*)
|
||||
| storm-chaos* | os2-emx* | rtmk-nova* | managarm-* \
|
||||
| windows-* )
|
||||
basic_machine=$field1
|
||||
basic_os=$maybe_os
|
||||
;;
|
||||
@@ -943,7 +944,7 @@ $basic_machine
|
||||
EOF
|
||||
IFS=$saved_IFS
|
||||
;;
|
||||
# We use `pc' rather than `unknown'
|
||||
# We use 'pc' rather than 'unknown'
|
||||
# because (1) that's what they normally are, and
|
||||
# (2) the word "unknown" tends to confuse beginning users.
|
||||
i*86 | x86_64)
|
||||
@@ -1075,7 +1076,7 @@ case $cpu-$vendor in
|
||||
pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*)
|
||||
cpu=i586
|
||||
;;
|
||||
pentiumpro-* | p6-* | 6x86-* | athlon-* | athalon_*-*)
|
||||
pentiumpro-* | p6-* | 6x86-* | athlon-* | athlon_*-*)
|
||||
cpu=i686
|
||||
;;
|
||||
pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*)
|
||||
@@ -1180,7 +1181,7 @@ case $cpu-$vendor in
|
||||
case $cpu in
|
||||
1750a | 580 \
|
||||
| a29k \
|
||||
| aarch64 | aarch64_be \
|
||||
| aarch64 | aarch64_be | aarch64c | arm64ec \
|
||||
| abacus \
|
||||
| alpha | alphaev[4-8] | alphaev56 | alphaev6[78] \
|
||||
| alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] \
|
||||
@@ -1199,50 +1200,29 @@ case $cpu-$vendor in
|
||||
| d10v | d30v | dlx | dsp16xx \
|
||||
| e2k | elxsi | epiphany \
|
||||
| f30[01] | f700 | fido | fr30 | frv | ft32 | fx80 \
|
||||
| javascript \
|
||||
| h8300 | h8500 \
|
||||
| hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \
|
||||
| hexagon \
|
||||
| i370 | i*86 | i860 | i960 | ia16 | ia64 \
|
||||
| ip2k | iq2000 \
|
||||
| k1om \
|
||||
| kvx \
|
||||
| le32 | le64 \
|
||||
| lm32 \
|
||||
| loongarch32 | loongarch64 | loongarchx32 \
|
||||
| loongarch32 | loongarch64 \
|
||||
| m32c | m32r | m32rle \
|
||||
| m5200 | m68000 | m680[012346]0 | m68360 | m683?2 | m68k \
|
||||
| m6811 | m68hc11 | m6812 | m68hc12 | m68hcs12x \
|
||||
| m88110 | m88k | maxq | mb | mcore | mep | metag \
|
||||
| microblaze | microblazeel \
|
||||
| mips | mipsbe | mipseb | mipsel | mipsle \
|
||||
| mips16 \
|
||||
| mips64 | mips64eb | mips64el \
|
||||
| mips64octeon | mips64octeonel \
|
||||
| mips64orion | mips64orionel \
|
||||
| mips64r5900 | mips64r5900el \
|
||||
| mips64vr | mips64vrel \
|
||||
| mips64vr4100 | mips64vr4100el \
|
||||
| mips64vr4300 | mips64vr4300el \
|
||||
| mips64vr5000 | mips64vr5000el \
|
||||
| mips64vr5900 | mips64vr5900el \
|
||||
| mipsisa32 | mipsisa32el \
|
||||
| mipsisa32r2 | mipsisa32r2el \
|
||||
| mipsisa32r3 | mipsisa32r3el \
|
||||
| mipsisa32r5 | mipsisa32r5el \
|
||||
| mipsisa32r6 | mipsisa32r6el \
|
||||
| mipsisa64 | mipsisa64el \
|
||||
| mipsisa64r2 | mipsisa64r2el \
|
||||
| mipsisa64r3 | mipsisa64r3el \
|
||||
| mipsisa64r5 | mipsisa64r5el \
|
||||
| mipsisa64r6 | mipsisa64r6el \
|
||||
| mipsisa64sb1 | mipsisa64sb1el \
|
||||
| mipsisa64sr71k | mipsisa64sr71kel \
|
||||
| mipsr5900 | mipsr5900el \
|
||||
| mipstx39 | mipstx39el \
|
||||
| mips* \
|
||||
| mmix \
|
||||
| mn10200 | mn10300 \
|
||||
| moxie \
|
||||
| mt \
|
||||
| msp430 \
|
||||
| nanomips* \
|
||||
| nds32 | nds32le | nds32be \
|
||||
| nfp \
|
||||
| nios | nios2 | nios2eb | nios2el \
|
||||
@@ -1274,6 +1254,7 @@ case $cpu-$vendor in
|
||||
| ubicom32 \
|
||||
| v70 | v850 | v850e | v850e1 | v850es | v850e2 | v850e2v3 \
|
||||
| vax \
|
||||
| vc4 \
|
||||
| visium \
|
||||
| w65 \
|
||||
| wasm32 | wasm64 \
|
||||
@@ -1285,7 +1266,7 @@ case $cpu-$vendor in
|
||||
;;
|
||||
|
||||
*)
|
||||
echo Invalid configuration \`"$1"\': machine \`"$cpu-$vendor"\' not recognized 1>&2
|
||||
echo "Invalid configuration '$1': machine '$cpu-$vendor' not recognized" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
@@ -1306,11 +1287,12 @@ esac
|
||||
|
||||
# Decode manufacturer-specific aliases for certain operating systems.
|
||||
|
||||
if test x$basic_os != x
|
||||
if test x"$basic_os" != x
|
||||
then
|
||||
|
||||
# First recognize some ad-hoc cases, or perhaps split kernel-os, or else just
|
||||
# set os.
|
||||
obj=
|
||||
case $basic_os in
|
||||
gnu/linux*)
|
||||
kernel=linux
|
||||
@@ -1341,6 +1323,10 @@ EOF
|
||||
kernel=linux
|
||||
os=`echo "$basic_os" | sed -e 's|linux|gnu|'`
|
||||
;;
|
||||
managarm*)
|
||||
kernel=managarm
|
||||
os=`echo "$basic_os" | sed -e 's|managarm|mlibc|'`
|
||||
;;
|
||||
*)
|
||||
kernel=
|
||||
os=$basic_os
|
||||
@@ -1506,10 +1492,16 @@ case $os in
|
||||
os=eabi
|
||||
;;
|
||||
*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
aout* | coff* | elf* | pe*)
|
||||
# These are machine code file formats, not OSes
|
||||
obj=$os
|
||||
os=
|
||||
;;
|
||||
*)
|
||||
# No normalization, but not necessarily accepted, that comes below.
|
||||
;;
|
||||
@@ -1528,12 +1520,15 @@ else
|
||||
# system, and we'll never get to this point.
|
||||
|
||||
kernel=
|
||||
obj=
|
||||
case $cpu-$vendor in
|
||||
score-*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
spu-*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
*-acorn)
|
||||
os=riscix1.2
|
||||
@@ -1543,28 +1538,35 @@ case $cpu-$vendor in
|
||||
os=gnu
|
||||
;;
|
||||
arm*-semi)
|
||||
os=aout
|
||||
os=
|
||||
obj=aout
|
||||
;;
|
||||
c4x-* | tic4x-*)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
c8051-*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
clipper-intergraph)
|
||||
os=clix
|
||||
;;
|
||||
hexagon-*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
tic54x-*)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
tic55x-*)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
tic6x-*)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
# This must come before the *-dec entry.
|
||||
pdp10-*)
|
||||
@@ -1586,19 +1588,24 @@ case $cpu-$vendor in
|
||||
os=sunos3
|
||||
;;
|
||||
m68*-cisco)
|
||||
os=aout
|
||||
os=
|
||||
obj=aout
|
||||
;;
|
||||
mep-*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
mips*-cisco)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
mips*-*)
|
||||
os=elf
|
||||
mips*-*|nanomips*-*)
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
or32-*)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
*-tti) # must be before sparc entry or we get the wrong os.
|
||||
os=sysv3
|
||||
@@ -1607,7 +1614,8 @@ case $cpu-$vendor in
|
||||
os=sunos4.1.1
|
||||
;;
|
||||
pru-*)
|
||||
os=elf
|
||||
os=
|
||||
obj=elf
|
||||
;;
|
||||
*-be)
|
||||
os=beos
|
||||
@@ -1688,10 +1696,12 @@ case $cpu-$vendor in
|
||||
os=uxpv
|
||||
;;
|
||||
*-rom68k)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
*-*bug)
|
||||
os=coff
|
||||
os=
|
||||
obj=coff
|
||||
;;
|
||||
*-apple)
|
||||
os=macos
|
||||
@@ -1709,10 +1719,11 @@ esac
|
||||
|
||||
fi
|
||||
|
||||
# Now, validate our (potentially fixed-up) OS.
|
||||
# Now, validate our (potentially fixed-up) individual pieces (OS, OBJ).
|
||||
|
||||
case $os in
|
||||
# Sometimes we do "kernel-libc", so those need to count as OSes.
|
||||
musl* | newlib* | relibc* | uclibc*)
|
||||
llvm* | musl* | newlib* | relibc* | uclibc*)
|
||||
;;
|
||||
# Likewise for "kernel-abi"
|
||||
eabi* | gnueabi*)
|
||||
@@ -1720,6 +1731,9 @@ case $os in
|
||||
# VxWorks passes extra cpu info in the 4th filed.
|
||||
simlinux | simwindows | spe)
|
||||
;;
|
||||
# See `case $cpu-$os` validation below
|
||||
ghcjs)
|
||||
;;
|
||||
# Now accept the basic system types.
|
||||
# The portable systems comes first.
|
||||
# Each alternative MUST end in a * to match a version number.
|
||||
@@ -1728,7 +1742,7 @@ case $os in
|
||||
| hpux* | unos* | osf* | luna* | dgux* | auroraux* | solaris* \
|
||||
| sym* | plan9* | psp* | sim* | xray* | os68k* | v88r* \
|
||||
| hiux* | abug | nacl* | netware* | windows* \
|
||||
| os9* | macos* | osx* | ios* \
|
||||
| os9* | macos* | osx* | ios* | tvos* | watchos* \
|
||||
| mpw* | magic* | mmixware* | mon960* | lnews* \
|
||||
| amigaos* | amigados* | msdos* | newsos* | unicos* | aof* \
|
||||
| aos* | aros* | cloudabi* | sortix* | twizzler* \
|
||||
@@ -1737,11 +1751,11 @@ case $os in
|
||||
| mirbsd* | netbsd* | dicos* | openedition* | ose* \
|
||||
| bitrig* | openbsd* | secbsd* | solidbsd* | libertybsd* | os108* \
|
||||
| ekkobsd* | freebsd* | riscix* | lynxos* | os400* \
|
||||
| bosx* | nextstep* | cxux* | aout* | elf* | oabi* \
|
||||
| ptx* | coff* | ecoff* | winnt* | domain* | vsta* \
|
||||
| bosx* | nextstep* | cxux* | oabi* \
|
||||
| ptx* | ecoff* | winnt* | domain* | vsta* \
|
||||
| udi* | lites* | ieee* | go32* | aux* | hcos* \
|
||||
| chorusrdb* | cegcc* | glidix* | serenity* \
|
||||
| cygwin* | msys* | pe* | moss* | proelf* | rtems* \
|
||||
| cygwin* | msys* | moss* | proelf* | rtems* \
|
||||
| midipix* | mingw32* | mingw64* | mint* \
|
||||
| uxpv* | beos* | mpeix* | udk* | moxiebox* \
|
||||
| interix* | uwin* | mks* | rhapsody* | darwin* \
|
||||
@@ -1754,49 +1768,116 @@ case $os in
|
||||
| onefs* | tirtos* | phoenix* | fuchsia* | redox* | bme* \
|
||||
| midnightbsd* | amdhsa* | unleashed* | emscripten* | wasi* \
|
||||
| nsk* | powerunix* | genode* | zvmoe* | qnx* | emx* | zephyr* \
|
||||
| fiwix* )
|
||||
| fiwix* | mlibc* | cos* | mbr* | ironclad* )
|
||||
;;
|
||||
# This one is extra strict with allowed versions
|
||||
sco3.2v2 | sco3.2v[4-9]* | sco5v6*)
|
||||
# Don't forget version if it is 3.2v4 or newer.
|
||||
;;
|
||||
# This refers to builds using the UEFI calling convention
|
||||
# (which depends on the architecture) and PE file format.
|
||||
# Note that this is both a different calling convention and
|
||||
# different file format than that of GNU-EFI
|
||||
# (x86_64-w64-mingw32).
|
||||
uefi)
|
||||
;;
|
||||
none)
|
||||
;;
|
||||
kernel* | msvc* )
|
||||
# Restricted further below
|
||||
;;
|
||||
'')
|
||||
if test x"$obj" = x
|
||||
then
|
||||
echo "Invalid configuration '$1': Blank OS only allowed with explicit machine code file format" 1>&2
|
||||
fi
|
||||
;;
|
||||
*)
|
||||
echo Invalid configuration \`"$1"\': OS \`"$os"\' not recognized 1>&2
|
||||
echo "Invalid configuration '$1': OS '$os' not recognized" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
case $obj in
|
||||
aout* | coff* | elf* | pe*)
|
||||
;;
|
||||
'')
|
||||
# empty is fine
|
||||
;;
|
||||
*)
|
||||
echo "Invalid configuration '$1': Machine code format '$obj' not recognized" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# Here we handle the constraint that a (synthetic) cpu and os are
|
||||
# valid only in combination with each other and nowhere else.
|
||||
case $cpu-$os in
|
||||
# The "javascript-unknown-ghcjs" triple is used by GHC; we
|
||||
# accept it here in order to tolerate that, but reject any
|
||||
# variations.
|
||||
javascript-ghcjs)
|
||||
;;
|
||||
javascript-* | *-ghcjs)
|
||||
echo "Invalid configuration '$1': cpu '$cpu' is not valid with os '$os$obj'" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# As a final step for OS-related things, validate the OS-kernel combination
|
||||
# (given a valid OS), if there is a kernel.
|
||||
case $kernel-$os in
|
||||
linux-gnu* | linux-dietlibc* | linux-android* | linux-newlib* \
|
||||
| linux-musl* | linux-relibc* | linux-uclibc* )
|
||||
case $kernel-$os-$obj in
|
||||
linux-gnu*- | linux-android*- | linux-dietlibc*- | linux-llvm*- \
|
||||
| linux-mlibc*- | linux-musl*- | linux-newlib*- \
|
||||
| linux-relibc*- | linux-uclibc*- )
|
||||
;;
|
||||
uclinux-uclibc* )
|
||||
uclinux-uclibc*- )
|
||||
;;
|
||||
-dietlibc* | -newlib* | -musl* | -relibc* | -uclibc* )
|
||||
managarm-mlibc*- | managarm-kernel*- )
|
||||
;;
|
||||
windows*-msvc*-)
|
||||
;;
|
||||
-dietlibc*- | -llvm*- | -mlibc*- | -musl*- | -newlib*- | -relibc*- \
|
||||
| -uclibc*- )
|
||||
# These are just libc implementations, not actual OSes, and thus
|
||||
# require a kernel.
|
||||
echo "Invalid configuration \`$1': libc \`$os' needs explicit kernel." 1>&2
|
||||
echo "Invalid configuration '$1': libc '$os' needs explicit kernel." 1>&2
|
||||
exit 1
|
||||
;;
|
||||
kfreebsd*-gnu* | kopensolaris*-gnu*)
|
||||
-kernel*- )
|
||||
echo "Invalid configuration '$1': '$os' needs explicit kernel." 1>&2
|
||||
exit 1
|
||||
;;
|
||||
vxworks-simlinux | vxworks-simwindows | vxworks-spe)
|
||||
*-kernel*- )
|
||||
echo "Invalid configuration '$1': '$kernel' does not support '$os'." 1>&2
|
||||
exit 1
|
||||
;;
|
||||
nto-qnx*)
|
||||
*-msvc*- )
|
||||
echo "Invalid configuration '$1': '$os' needs 'windows'." 1>&2
|
||||
exit 1
|
||||
;;
|
||||
os2-emx)
|
||||
kfreebsd*-gnu*- | kopensolaris*-gnu*-)
|
||||
;;
|
||||
*-eabi* | *-gnueabi*)
|
||||
vxworks-simlinux- | vxworks-simwindows- | vxworks-spe-)
|
||||
;;
|
||||
-*)
|
||||
nto-qnx*-)
|
||||
;;
|
||||
os2-emx-)
|
||||
;;
|
||||
*-eabi*- | *-gnueabi*-)
|
||||
;;
|
||||
none--*)
|
||||
# None (no kernel, i.e. freestanding / bare metal),
|
||||
# can be paired with an machine code file format
|
||||
;;
|
||||
-*-)
|
||||
# Blank kernel with real OS is always fine.
|
||||
;;
|
||||
*-*)
|
||||
echo "Invalid configuration \`$1': Kernel \`$kernel' not known to work with OS \`$os'." 1>&2
|
||||
--*)
|
||||
# Blank kernel and OS with real machine code file format is always fine.
|
||||
;;
|
||||
*-*-*)
|
||||
echo "Invalid configuration '$1': Kernel '$kernel' not known to work with OS '$os'." 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
@@ -1879,7 +1960,7 @@ case $vendor in
|
||||
;;
|
||||
esac
|
||||
|
||||
echo "$cpu-$vendor-${kernel:+$kernel-}$os"
|
||||
echo "$cpu-$vendor${kernel:+-$kernel}${os:+-$os}${obj:+-$obj}"
|
||||
exit
|
||||
|
||||
# Local variables:
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -395,7 +395,7 @@ int main(void)
|
||||
printf(
|
||||
"/*\n"
|
||||
" Simple DirectMedia Layer\n"
|
||||
" Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>\n"
|
||||
" Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>\n"
|
||||
"\n"
|
||||
" This software is provided 'as-is', without any express or implied\n"
|
||||
" warranty. In no event will the authors be held liable for any damages\n"
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -113,7 +113,7 @@ int main(void)
|
||||
printf(
|
||||
"/*\n"
|
||||
" Simple DirectMedia Layer\n"
|
||||
" Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>\n"
|
||||
" Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>\n"
|
||||
"\n"
|
||||
" This software is provided 'as-is', without any express or implied\n"
|
||||
" warranty. In no event will the authors be held liable for any damages\n"
|
||||
|
@@ -4,6 +4,8 @@
|
||||
|
||||
set -eu
|
||||
|
||||
cd `dirname $0`/..
|
||||
|
||||
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
|
||||
@@ -139,6 +141,25 @@ else
|
||||
not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
version=$(sed -Ene 's/Title SDL (.*)/\1/p' Xcode/SDL/pkg-support/SDL.info)
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "SDL.info Title $version"
|
||||
else
|
||||
not_ok "SDL.info Title $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
marketing=$(sed -Ene 's/.*MARKETING_VERSION = (.*);/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
|
||||
ref="$ref_version
|
||||
$ref_version"
|
||||
|
||||
if [ "$ref" = "$marketing" ]; then
|
||||
ok "project.pbxproj MARKETING_VERSION is consistent"
|
||||
else
|
||||
not_ok "project.pbxproj MARKETING_VERSION is inconsistent, expected $ref, got $marketing"
|
||||
fi
|
||||
|
||||
# For simplicity this assumes we'll never break ABI before SDL 3.
|
||||
dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
|
||||
|
@@ -1,7 +1,15 @@
|
||||
#!/bin/sh
|
||||
|
||||
find . -type f -exec grep -Il "Copyright" {} \; \
|
||||
if [ "$SED" = "" ]; then
|
||||
if type gsed >/dev/null; then
|
||||
SED=gsed
|
||||
else
|
||||
SED=sed
|
||||
fi
|
||||
fi
|
||||
|
||||
find . -type f \
|
||||
| grep -v \.git \
|
||||
| while read file; do \
|
||||
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
|
||||
LC_ALL=C $SED -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
|
||||
done
|
||||
|
@@ -30,6 +30,10 @@ echo "Updating version to '$NEWVERSION' ..."
|
||||
# !!! FIXME: This first one is a kinda scary search/replace that might fail later if another X.Y.Z version is added to the file.
|
||||
perl -w -pi -e 's/(\<string\>)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/Info-Framework.plist
|
||||
|
||||
perl -w -pi -e 's/(Title SDL )\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/pkg-support/SDL.info
|
||||
|
||||
perl -w -pi -e 's/(MARKETING_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
|
||||
DYVER=`expr $MINOR \* 100 + 1`
|
||||
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
|
||||
|
@@ -10,6 +10,7 @@ my $projectfullname = 'Simple Directmedia Layer';
|
||||
my $projectshortname = 'SDL';
|
||||
my $wikisubdir = '';
|
||||
my $incsubdir = 'include';
|
||||
my $readmesubdir = undef;
|
||||
my $apiprefixregex = undef;
|
||||
my $versionfname = 'include/SDL_version.h';
|
||||
my $versionmajorregex = '\A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z';
|
||||
@@ -22,10 +23,12 @@ my $wikiurl = 'https://wiki.libsdl.org';
|
||||
my $bugreporturl = 'https://github.com/libsdl-org/sdlwiki/issues/new';
|
||||
my $srcpath = undef;
|
||||
my $wikipath = undef;
|
||||
my $wikireadmesubdir = 'README';
|
||||
my $warn_about_missing = 0;
|
||||
my $copy_direction = 0;
|
||||
my $optionsfname = undef;
|
||||
my $wikipreamble = undef;
|
||||
my $changeformat = undef;
|
||||
|
||||
foreach (@ARGV) {
|
||||
$warn_about_missing = 1, next if $_ eq '--warn-about-missing';
|
||||
@@ -36,6 +39,9 @@ foreach (@ARGV) {
|
||||
if (/\A--options=(.*)\Z/) {
|
||||
$optionsfname = $1;
|
||||
next;
|
||||
} elsif (/\A--changeformat=(.*)\Z/) {
|
||||
$changeformat = $1;
|
||||
next;
|
||||
}
|
||||
$srcpath = $_, next if not defined $srcpath;
|
||||
$wikipath = $_, next if not defined $wikipath;
|
||||
@@ -67,6 +73,7 @@ if (defined $optionsfname) {
|
||||
$projectshortname = $val, next if $key eq 'projectshortname';
|
||||
$wikisubdir = $val, next if $key eq 'wikisubdir';
|
||||
$incsubdir = $val, next if $key eq 'incsubdir';
|
||||
$readmesubdir = $val, next if $key eq 'readmesubdir';
|
||||
$versionmajorregex = $val, next if $key eq 'versionmajorregex';
|
||||
$versionminorregex = $val, next if $key eq 'versionminorregex';
|
||||
$versionpatchregex = $val, next if $key eq 'versionpatchregex';
|
||||
@@ -131,6 +138,7 @@ sub wordwrap_with_bullet_indent { # don't call this directly.
|
||||
my $usual_prefix = ' ' x $bulletlen;
|
||||
|
||||
foreach (@wrappedlines) {
|
||||
s/\s*\Z//;
|
||||
$retval .= "$prefix$_\n";
|
||||
$prefix = $usual_prefix;
|
||||
}
|
||||
@@ -255,10 +263,30 @@ sub wikify_chunk {
|
||||
$str .= "<syntaxhighlight lang='$codelang'>$code<\/syntaxhighlight>";
|
||||
}
|
||||
} elsif ($wikitype eq 'md') {
|
||||
# convert `code` things first, so they aren't mistaken for other markdown items.
|
||||
my $codedstr = '';
|
||||
while ($str =~ s/\A(.*?)(\`.*?\`)//ms) {
|
||||
my $codeblock = $2;
|
||||
$codedstr .= wikify_chunk($wikitype, $1, undef, undef);
|
||||
if (defined $apiprefixregex) {
|
||||
# Convert obvious API things to wikilinks, even inside `code` blocks,
|
||||
# BUT ONLY IF the entire code block is the API thing,
|
||||
# So something like "just call `SDL_Whatever`" will become
|
||||
# "just call [`SDL_Whatever`](SDL_Whatever)", but
|
||||
# "just call `SDL_Whatever(7)`" will not. It's just the safest
|
||||
# way to do this without resorting to wrapping things in html <code> tags.
|
||||
$codeblock =~ s/\A\`($apiprefixregex[a-zA-Z0-9_]+)\`\Z/[`$1`]($1)/gms;
|
||||
}
|
||||
$codedstr .= $codeblock;
|
||||
}
|
||||
|
||||
# Convert obvious API things to wikilinks.
|
||||
if (defined $apiprefixregex) {
|
||||
$str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[$1]($1)/gms;
|
||||
}
|
||||
|
||||
$str = $codedstr . $str;
|
||||
|
||||
if (defined $code) {
|
||||
$str .= "```$codelang$code```";
|
||||
}
|
||||
@@ -325,6 +353,11 @@ sub dewikify_chunk {
|
||||
|
||||
# bullets
|
||||
$str =~ s/^\* /- /gm;
|
||||
} elsif ($wikitype eq 'md') {
|
||||
# Dump obvious wikilinks. The rest can just passthrough.
|
||||
if (defined $apiprefixregex) {
|
||||
$str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/$1/gms;
|
||||
}
|
||||
}
|
||||
|
||||
if (defined $code) {
|
||||
@@ -355,6 +388,30 @@ sub dewikify_chunk {
|
||||
|
||||
# bullets
|
||||
$str =~ s/^\* /\n\\\(bu /gm;
|
||||
} elsif ($wikitype eq 'md') {
|
||||
# Dump obvious wikilinks.
|
||||
if (defined $apiprefixregex) {
|
||||
$str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/\n.BR $1\n/gms;
|
||||
}
|
||||
|
||||
# links
|
||||
$str =~ s/\[(.*?)]\((https?\:\/\/.*?)\)/\n.URL "$2" "$1"\n/g;
|
||||
|
||||
# <code></code> is also popular. :/
|
||||
$str =~ s/\s*\`(.*?)\`\s*/\n.BR $1\n/gms;
|
||||
|
||||
# bold+italic
|
||||
$str =~ s/\s*\*\*\*(.*?)\*\*\*\s*/\n.BI $1\n/gms;
|
||||
|
||||
# bold
|
||||
$str =~ s/\s*\*\*(.*?)\*\*\s*/\n.B $1\n/gms;
|
||||
|
||||
# italic
|
||||
$str =~ s/\s*\*(.*?)\*\s*/\n.I $1\n/gms;
|
||||
|
||||
# bullets
|
||||
$str =~ s/^\- /\n\\\(bu /gm;
|
||||
|
||||
} else {
|
||||
die("Unexpected wikitype when converting to manpages\n"); # !!! FIXME: need to handle Markdown wiki pages.
|
||||
}
|
||||
@@ -399,6 +456,23 @@ sub dewikify {
|
||||
return $retval;
|
||||
}
|
||||
|
||||
sub filecopy {
|
||||
my $src = shift;
|
||||
my $dst = shift;
|
||||
my $endline = shift;
|
||||
$endline = "\n" if not defined $endline;
|
||||
|
||||
open(COPYIN, '<', $src) or die("Failed to open '$src' for reading: $!\n");
|
||||
open(COPYOUT, '>', $dst) or die("Failed to open '$dst' for writing: $!\n");
|
||||
while (<COPYIN>) {
|
||||
chomp;
|
||||
s/[ \t\r\n]*\Z//;
|
||||
print COPYOUT "$_$endline";
|
||||
}
|
||||
close(COPYOUT);
|
||||
close(COPYIN);
|
||||
}
|
||||
|
||||
sub usage {
|
||||
die("USAGE: $0 <source code git clone path> <wiki git clone path> [--copy-to-headers|--copy-to-wiki|--copy-to-manpages] [--warn-about-missing]\n\n");
|
||||
}
|
||||
@@ -415,6 +489,7 @@ my @standard_wiki_sections = (
|
||||
'Function Parameters',
|
||||
'Return Value',
|
||||
'Remarks',
|
||||
'Thread Safety',
|
||||
'Version',
|
||||
'Code Examples',
|
||||
'Related Functions'
|
||||
@@ -438,9 +513,15 @@ my %headerfuncshasdoxygen = (); # $headerfuncschunk{"SDL_OpenAudio"} -> 1 if t
|
||||
my $incpath = "$srcpath";
|
||||
$incpath .= "/$incsubdir" if $incsubdir ne '';
|
||||
|
||||
my $wikireadmepath = "$wikipath/$wikireadmesubdir";
|
||||
my $readmepath = undef;
|
||||
if (defined $readmesubdir) {
|
||||
$readmepath = "$srcpath/$readmesubdir";
|
||||
}
|
||||
|
||||
opendir(DH, $incpath) or die("Can't opendir '$incpath': $!\n");
|
||||
while (readdir(DH)) {
|
||||
my $dent = $_;
|
||||
while (my $d = readdir(DH)) {
|
||||
my $dent = $d;
|
||||
next if not $dent =~ /$selectheaderregex/; # just selected headers.
|
||||
open(FH, '<', "$incpath/$dent") or die("Can't open '$incpath/$dent': $!\n");
|
||||
|
||||
@@ -588,8 +669,8 @@ my %wikitypes = (); # contains string of wiki page extension, like $wikitypes{"
|
||||
my %wikifuncs = (); # contains references to hash of strings, each string being the full contents of a section of a wiki page, like $wikifuncs{"SDL_OpenAudio"}{"Remarks"}.
|
||||
my %wikisectionorder = (); # contains references to array, each array item being a key to a wikipage section in the correct order, like $wikisectionorder{"SDL_OpenAudio"}[2] == 'Remarks'
|
||||
opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n");
|
||||
while (readdir(DH)) {
|
||||
my $dent = $_;
|
||||
while (my $d = readdir(DH)) {
|
||||
my $dent = $d;
|
||||
my $type = '';
|
||||
if ($dent =~ /\.(md|mediawiki)\Z/) {
|
||||
$type = $1;
|
||||
@@ -726,13 +807,14 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
next if not defined $wikifuncs{$fn}; # don't have a page for that function, skip it.
|
||||
my $wikitype = $wikitypes{$fn};
|
||||
my $sectionsref = $wikifuncs{$fn};
|
||||
my $remarks = %$sectionsref{'Remarks'};
|
||||
my $params = %$sectionsref{'Function Parameters'};
|
||||
my $returns = %$sectionsref{'Return Value'};
|
||||
my $version = %$sectionsref{'Version'};
|
||||
my $related = %$sectionsref{'Related Functions'};
|
||||
my $deprecated = %$sectionsref{'Deprecated'};
|
||||
my $brief = %$sectionsref{'[Brief]'};
|
||||
my $remarks = $sectionsref->{'Remarks'};
|
||||
my $params = $sectionsref->{'Function Parameters'};
|
||||
my $returns = $sectionsref->{'Return Value'};
|
||||
my $threadsafety = $sectionsref->{'Thread Safety'};
|
||||
my $version = $sectionsref->{'Version'};
|
||||
my $related = $sectionsref->{'Related Functions'};
|
||||
my $deprecated = $sectionsref->{'Deprecated'};
|
||||
my $brief = $sectionsref->{'[Brief]'};
|
||||
my $addblank = 0;
|
||||
my $str = '';
|
||||
|
||||
@@ -797,6 +879,33 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
$str .= "${whitespace}$_\n";
|
||||
}
|
||||
}
|
||||
} elsif ($wikitype eq 'md') {
|
||||
my $l;
|
||||
$l = shift @lines;
|
||||
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\|\s*\|\s*\Z/);
|
||||
$l = shift @lines;
|
||||
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\-*\s*\|\s*\-*\s*\|\s*\Z/);
|
||||
while (scalar(@lines) >= 1) {
|
||||
$l = shift @lines;
|
||||
if ($l =~ /\A\s*\|\s*(.*?)\s*\|\s*(.*?)\s*\|\s*\Z/) {
|
||||
my $name = $1;
|
||||
my $desc = $2;
|
||||
$name =~ s/\A\*\*(.*?)\*\*/$1/;
|
||||
$name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
|
||||
#print STDERR "FN: $fn NAME: $name DESC: $desc\n";
|
||||
my $whitespacelen = length($name) + 8;
|
||||
my $whitespace = ' ' x $whitespacelen;
|
||||
$desc = wordwrap($desc, -$whitespacelen);
|
||||
my @desclines = split /\n/, $desc;
|
||||
my $firstline = shift @desclines;
|
||||
$str .= "\\param $name $firstline\n";
|
||||
foreach (@desclines) {
|
||||
$str .= "${whitespace}$_\n";
|
||||
}
|
||||
} else {
|
||||
last; # we seem to have run out of table.
|
||||
}
|
||||
}
|
||||
} else {
|
||||
die("write me");
|
||||
}
|
||||
@@ -821,6 +930,21 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
}
|
||||
}
|
||||
|
||||
if (defined $threadsafety) {
|
||||
# !!! FIXME: lots of code duplication in all of these.
|
||||
$str .= "\n" if $addblank; $addblank = 1;
|
||||
my $v = dewikify($wikitype, $threadsafety);
|
||||
my $whitespacelen = length("\\threadsafety") + 1;
|
||||
my $whitespace = ' ' x $whitespacelen;
|
||||
$v = wordwrap($v, -$whitespacelen);
|
||||
my @desclines = split /\n/, $v;
|
||||
my $firstline = shift @desclines;
|
||||
$str .= "\\threadsafety $firstline\n";
|
||||
foreach (@desclines) {
|
||||
$str .= "${whitespace}$_\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (defined $version) {
|
||||
# !!! FIXME: lots of code duplication in all of these.
|
||||
$str .= "\n" if $addblank; $addblank = 1;
|
||||
@@ -845,6 +969,7 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
s/\A(\:|\* )//;
|
||||
s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
|
||||
s/\[\[(.*?)\]\]/$1/; # in case some wikilinks remain.
|
||||
s/\[(.*?)\]\(.*?\)/$1/; # in case some wikilinks remain.
|
||||
s/\A\/*//;
|
||||
$str .= "\\sa $_\n";
|
||||
}
|
||||
@@ -905,11 +1030,32 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
rename($path, "$incpath/$header") or die("Can't rename '$path' to '$incpath/$header': $!\n");
|
||||
}
|
||||
|
||||
if (defined $readmepath) {
|
||||
if ( -d $wikireadmepath ) {
|
||||
mkdir($readmepath); # just in case
|
||||
opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n");
|
||||
while (readdir(DH)) {
|
||||
my $dent = $_;
|
||||
if ($dent =~ /\A(.*?)\.md\Z/) { # we only bridge Markdown files here.
|
||||
next if $1 eq 'FrontPage';
|
||||
filecopy("$wikireadmepath/$dent", "$readmepath/README-$dent", "\r\n");
|
||||
}
|
||||
}
|
||||
closedir(DH);
|
||||
}
|
||||
}
|
||||
} elsif ($copy_direction == -1) { # --copy-to-wiki
|
||||
|
||||
if (defined $changeformat) {
|
||||
$dewikify_mode = $changeformat;
|
||||
$wordwrap_mode = $changeformat;
|
||||
}
|
||||
|
||||
foreach (keys %headerfuncs) {
|
||||
my $fn = $_;
|
||||
next if not $headerfuncshasdoxygen{$fn};
|
||||
my $wikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'mediawiki'; # default to MediaWiki for new stuff FOR NOW.
|
||||
my $origwikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'md'; # default to MarkDown for new stuff.
|
||||
my $wikitype = (defined $changeformat) ? $changeformat : $origwikitype;
|
||||
die("Unexpected wikitype '$wikitype'\n") if (($wikitype ne 'mediawiki') and ($wikitype ne 'md') and ($wikitype ne 'manpage'));
|
||||
|
||||
#print("$fn\n"); next;
|
||||
@@ -1047,6 +1193,21 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
}
|
||||
$desc =~ s/[\s\n]+\Z//ms;
|
||||
$sections{'Version'} = wordwrap(wikify($wikitype, $desc)) . "\n";
|
||||
} elsif ($l =~ /\A\\threadsafety\s+(.*)\Z/) {
|
||||
my $desc = $1;
|
||||
while (@doxygenlines) {
|
||||
my $subline = $doxygenlines[0];
|
||||
$subline =~ s/\A\s*//;
|
||||
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
|
||||
shift @doxygenlines; # dump this line from the array; we're using it.
|
||||
if ($subline eq '') { # empty line, make sure it keeps the newline char.
|
||||
$desc .= "\n";
|
||||
} else {
|
||||
$desc .= " $subline";
|
||||
}
|
||||
}
|
||||
$desc =~ s/[\s\n]+\Z//ms;
|
||||
$sections{'Thread Safety'} = wordwrap(wikify($wikitype, $desc)) . "\n";
|
||||
} elsif ($l =~ /\A\\sa\s+(.*)\Z/) {
|
||||
my $sa = $1;
|
||||
$sa =~ s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
|
||||
@@ -1125,8 +1286,25 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
push @$wikisectionorderref, '[footer]';
|
||||
}
|
||||
|
||||
# If changing format, convert things that otherwise are passed through unmolested.
|
||||
if (defined $changeformat) {
|
||||
if (($dewikify_mode eq 'md') and ($origwikitype eq 'mediawiki')) {
|
||||
$$sectionsref{'[footer]'} =~ s/\[\[(Category[a-zA-Z0-9_]+)\]\]/[$1]($1)/g;
|
||||
} elsif (($dewikify_mode eq 'mediawiki') and ($origwikitype eq 'md')) {
|
||||
$$sectionsref{'[footer]'} =~ s/\[(Category[a-zA-Z0-9_]+)\]\(.*?\)/[[$1]]/g;
|
||||
}
|
||||
|
||||
foreach (keys %only_wiki_sections) {
|
||||
my $sect = $_;
|
||||
if (defined $$sectionsref{$sect}) {
|
||||
$$sectionsref{$sect} = wikify($wikitype, dewikify($origwikitype, $$sectionsref{$sect}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# !!! FIXME: This won't be CategoryAPI if we eventually handle things other than functions.
|
||||
my $footer = $$sectionsref{'[footer]'};
|
||||
|
||||
if ($wikitype eq 'mediawiki') {
|
||||
$footer =~ s/\[\[CategoryAPI\]\],?\s*//g;
|
||||
$footer = '[[CategoryAPI]]' . (($footer eq '') ? "\n" : ", $footer");
|
||||
@@ -1137,10 +1315,11 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
$$sectionsref{'[footer]'} = $footer;
|
||||
|
||||
if (defined $wikipreamble) {
|
||||
my $wikified_preamble = wikify($wikitype, $wikipreamble);
|
||||
if ($wikitype eq 'mediawiki') {
|
||||
print FH "====== $wikipreamble ======\n";
|
||||
print FH "====== $wikified_preamble ======\n";
|
||||
} elsif ($wikitype eq 'md') {
|
||||
print FH "###### $wikipreamble\n";
|
||||
print FH "###### $wikified_preamble\n";
|
||||
} else { die("Unexpected wikitype '$wikitype'\n"); }
|
||||
}
|
||||
|
||||
@@ -1185,9 +1364,51 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
|
||||
print FH "\n\n";
|
||||
close(FH);
|
||||
|
||||
if (defined $changeformat and ($origwikitype ne $wikitype)) {
|
||||
system("cd '$wikipath' ; git mv '$_.${origwikitype}' '$_.${wikitype}'");
|
||||
unlink("$wikipath/$_.${origwikitype}");
|
||||
}
|
||||
|
||||
rename($path, "$wikipath/$_.${wikitype}") or die("Can't rename '$path' to '$wikipath/$_.${wikitype}': $!\n");
|
||||
}
|
||||
|
||||
if (defined $readmepath) {
|
||||
if ( -d $readmepath ) {
|
||||
mkdir($wikireadmepath); # just in case
|
||||
opendir(DH, $readmepath) or die("Can't opendir '$readmepath': $!\n");
|
||||
while (my $d = readdir(DH)) {
|
||||
my $dent = $d;
|
||||
if ($dent =~ /\AREADME\-(.*?\.md)\Z/) { # we only bridge Markdown files here.
|
||||
my $wikifname = $1;
|
||||
next if $wikifname eq 'FrontPage.md';
|
||||
filecopy("$readmepath/$dent", "$wikireadmepath/$wikifname", "\n");
|
||||
}
|
||||
}
|
||||
closedir(DH);
|
||||
|
||||
my @pages = ();
|
||||
opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n");
|
||||
while (my $d = readdir(DH)) {
|
||||
my $dent = $d;
|
||||
if ($dent =~ /\A(.*?)\.(mediawiki|md)\Z/) {
|
||||
my $wikiname = $1;
|
||||
next if $wikiname eq 'FrontPage';
|
||||
push @pages, $wikiname;
|
||||
}
|
||||
}
|
||||
closedir(DH);
|
||||
|
||||
open(FH, '>', "$wikireadmepath/FrontPage.md") or die("Can't open '$wikireadmepath/FrontPage.md': $!\n");
|
||||
print FH "# All READMEs available here\n\n";
|
||||
foreach (sort @pages) {
|
||||
my $wikiname = $_;
|
||||
print FH "- [$wikiname]($wikiname)\n";
|
||||
}
|
||||
close(FH);
|
||||
}
|
||||
}
|
||||
|
||||
} elsif ($copy_direction == -2) { # --copy-to-manpages
|
||||
# This only takes from the wiki data, since it has sections we omit from the headers, like code examples.
|
||||
|
||||
@@ -1235,14 +1456,15 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
next if not defined $wikifuncs{$fn}; # don't have a page for that function, skip it.
|
||||
my $wikitype = $wikitypes{$fn};
|
||||
my $sectionsref = $wikifuncs{$fn};
|
||||
my $remarks = %$sectionsref{'Remarks'};
|
||||
my $params = %$sectionsref{'Function Parameters'};
|
||||
my $returns = %$sectionsref{'Return Value'};
|
||||
my $version = %$sectionsref{'Version'};
|
||||
my $related = %$sectionsref{'Related Functions'};
|
||||
my $examples = %$sectionsref{'Code Examples'};
|
||||
my $deprecated = %$sectionsref{'Deprecated'};
|
||||
my $brief = %$sectionsref{'[Brief]'};
|
||||
my $remarks = $sectionsref->{'Remarks'};
|
||||
my $params = $sectionsref->{'Function Parameters'};
|
||||
my $returns = $sectionsref->{'Return Value'};
|
||||
my $version = $sectionsref->{'Version'};
|
||||
my $threadsafety = $sectionsref->{'Thread Safety'};
|
||||
my $related = $sectionsref->{'Related Functions'};
|
||||
my $examples = $sectionsref->{'Code Examples'};
|
||||
my $deprecated = $sectionsref->{'Deprecated'};
|
||||
my $brief = $sectionsref->{'[Brief]'};
|
||||
my $decl = $headerdecls{$fn};
|
||||
my $str = '';
|
||||
|
||||
@@ -1329,6 +1551,28 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
$str .= ".I $name\n";
|
||||
$str .= "$desc\n";
|
||||
}
|
||||
} elsif ($wikitype eq 'md') {
|
||||
my $l;
|
||||
$l = shift @lines;
|
||||
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\|\s*\|\s*\Z/);
|
||||
$l = shift @lines;
|
||||
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\-*\s*\|\s*\-*\s*\|\s*\Z/);
|
||||
while (scalar(@lines) >= 1) {
|
||||
$l = shift @lines;
|
||||
if ($l =~ /\A\s*\|\s*(.*?)\s*\|\s*(.*?)\s*\|\s*\Z/) {
|
||||
my $name = $1;
|
||||
my $desc = $2;
|
||||
$name =~ s/\A\*\*(.*?)\*\*/$1/;
|
||||
$name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
|
||||
$desc = dewikify($wikitype, $desc);
|
||||
|
||||
$str .= ".TP\n";
|
||||
$str .= ".I $name\n";
|
||||
$str .= "$desc\n";
|
||||
} else {
|
||||
last; # we seem to have run out of table.
|
||||
}
|
||||
}
|
||||
} else {
|
||||
die("write me");
|
||||
}
|
||||
@@ -1346,6 +1590,11 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
$dewikify_manpage_code_indent = 1;
|
||||
}
|
||||
|
||||
if (defined $threadsafety) {
|
||||
$str .= ".SH THREAD SAFETY\n";
|
||||
$str .= dewikify($wikitype, $threadsafety) . "\n";
|
||||
}
|
||||
|
||||
if (defined $version) {
|
||||
$str .= ".SH AVAILABILITY\n";
|
||||
$str .= dewikify($wikitype, $version) . "\n";
|
||||
@@ -1361,8 +1610,11 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
s/\A(\:|\* )//;
|
||||
s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
|
||||
s/\[\[(.*?)\]\]/$1/; # in case some wikilinks remain.
|
||||
s/\[(.*?)\]\(.*?\)/$1/; # in case some wikilinks remain.
|
||||
s/\A\*\s*\Z//;
|
||||
s/\A\/*//;
|
||||
s/\A\.BR\s+//; # dewikify added this, but we want to handle it.
|
||||
s/\A\.I\s+//; # dewikify added this, but we want to handle it.
|
||||
s/\A\s+//;
|
||||
s/\s+\Z//;
|
||||
next if $_ eq '';
|
||||
|
@@ -32,6 +32,8 @@ function(check_cpu_architecture ARCH VARIABLE)
|
||||
_internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
|
||||
elseif(ARCH STREQUAL "arm64")
|
||||
_internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
|
||||
elseif(ARCH STREQUAL "loongarch64")
|
||||
_internal_check_cpu_architecture("defined(__loongarch64)" loongarch64 ${VARIABLE})
|
||||
else()
|
||||
message(WARNING "Unknown CPU architectures (${ARCH}).")
|
||||
set(${VARIABLE} FALSE)
|
||||
|
@@ -29,7 +29,7 @@ ENDMACRO()
|
||||
|
||||
# Message Output
|
||||
macro(MESSAGE_WARN _TEXT)
|
||||
message(STATUS "*** WARNING: ${_TEXT}")
|
||||
message(WARNING "${_TEXT}")
|
||||
endmacro()
|
||||
|
||||
macro(MESSAGE_ERROR _TEXT)
|
||||
@@ -64,7 +64,7 @@ macro(MESSAGE_TESTED_OPTION _NAME)
|
||||
message(STATUS " ${_NAME}${_PAD}(Wanted: ${_REQVALUE}): ${HAVE_${_STRIPPEDNAME}}")
|
||||
endmacro()
|
||||
|
||||
macro(LISTTOSTR _LIST _OUTPUT)
|
||||
function(LISTTOSTR _LIST _OUTPUT)
|
||||
if(${ARGC} EQUAL 3)
|
||||
# prefix for each element
|
||||
set(_LPREFIX ${ARGV2})
|
||||
@@ -73,10 +73,12 @@ macro(LISTTOSTR _LIST _OUTPUT)
|
||||
endif()
|
||||
# Do not use string(REPLACE ";" " ") here to avoid messing up list
|
||||
# entries
|
||||
set(res)
|
||||
foreach(_ITEM ${${_LIST}})
|
||||
set(${_OUTPUT} "${${_OUTPUT}} ${_LPREFIX}${_ITEM}")
|
||||
set(res "${res} ${_LPREFIX}${_ITEM}")
|
||||
endforeach()
|
||||
endmacro()
|
||||
set(${_OUTPUT} "${res}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
macro(LISTTOSTRREV _LIST _OUTPUT)
|
||||
if(${ARGC} EQUAL 3)
|
||||
@@ -122,3 +124,25 @@ if(CMAKE_VERSION VERSION_LESS 3.13.0)
|
||||
link_directories(${ARGN})
|
||||
endmacro()
|
||||
endif()
|
||||
|
||||
# CMP0087: install(CODE) and install(SCRIPT) support generator expressions.
|
||||
if(POLICY CMP0087)
|
||||
cmake_policy(SET CMP0087 NEW)
|
||||
endif()
|
||||
function(SDL_install_pdb TARGET DIRECTORY)
|
||||
get_property(type TARGET ${TARGET} PROPERTY TYPE)
|
||||
if(type MATCHES "^(SHARED_LIBRARY|EXECUTABLE)$")
|
||||
if(NOT CMAKE_VERSION VERSION_LESS 3.1)
|
||||
install(FILES $<TARGET_PDB_FILE:${TARGET}> DESTINATION "${DIRECTORY}" OPTIONAL)
|
||||
endif()
|
||||
elseif(type STREQUAL "STATIC_LIBRARY")
|
||||
if(NOT CMAKE_VERSION VERSION_LESS 3.15)
|
||||
# FIXME: Use $<TARGET_COMPILE_PDB_FILE:${TARGET} once it becomes available (https://gitlab.kitware.com/cmake/cmake/-/issues/25244)
|
||||
if(CMAKE_GENERATOR MATCHES "^Visual Studio.*")
|
||||
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/${TARGET}.pdb\")")
|
||||
else()
|
||||
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TARGET}.dir/${TARGET}.pdb\")")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
@@ -1,4 +1,5 @@
|
||||
include(CMakeParseArguments)
|
||||
include(${SDL2_SOURCE_DIR}/cmake/sdlfind.cmake)
|
||||
macro(FindLibraryAndSONAME _LIB)
|
||||
cmake_parse_arguments(FLAS "" "" "LIBDIRS" ${ARGN})
|
||||
|
||||
@@ -6,10 +7,18 @@ macro(FindLibraryAndSONAME _LIB)
|
||||
string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
|
||||
|
||||
find_library(${_LNAME}_LIB ${_LIB} PATHS ${FLAS_LIBDIRS})
|
||||
|
||||
if(${_LNAME}_LIB MATCHES ".*\\${CMAKE_SHARED_LIBRARY_SUFFIX}.*" AND NOT ${_LNAME}_LIB MATCHES ".*\\${CMAKE_STATIC_LIBRARY_SUFFIX}.*")
|
||||
set(${_LNAME}_SHARED TRUE)
|
||||
else()
|
||||
set(${_LNAME}_SHARED FALSE)
|
||||
endif()
|
||||
|
||||
if(${_LNAME}_LIB)
|
||||
# reduce the library name for shared linking
|
||||
|
||||
get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks
|
||||
get_filename_component(_LIB_DIRECTORY ${_LIB_REALPATH} DIRECTORY)
|
||||
get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
|
||||
|
||||
if(APPLE)
|
||||
@@ -18,6 +27,11 @@ macro(FindLibraryAndSONAME _LIB)
|
||||
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${_LIB_DIRECTORY}/${_LIB_REGEXD}")
|
||||
set(_LIB_REGEXD "${_LIB_JUSTNAME}")
|
||||
endif()
|
||||
set(${_LNAME}_LIBDIR "${_LIB_LIBDIR}")
|
||||
|
||||
SET(_DEBUG_FindSONAME FALSE)
|
||||
if(_DEBUG_FindSONAME)
|
||||
message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
|
||||
@@ -83,26 +97,35 @@ endmacro()
|
||||
# - HAVE_SDL_LOADSO opt
|
||||
macro(CheckALSA)
|
||||
if(SDL_ALSA)
|
||||
CHECK_INCLUDE_FILE(alsa/asoundlib.h HAVE_ASOUNDLIB_H)
|
||||
if(HAVE_ASOUNDLIB_H)
|
||||
CHECK_LIBRARY_EXISTS(asound snd_pcm_recover "" HAVE_LIBASOUND)
|
||||
endif()
|
||||
if(HAVE_LIBASOUND)
|
||||
set(HAVE_ALSA TRUE)
|
||||
file(GLOB ALSA_SOURCES ${SDL2_SOURCE_DIR}/src/audio/alsa/*.c)
|
||||
sdlFindALSA()
|
||||
if(ALSA_FOUND)
|
||||
file(GLOB ALSA_SOURCES "${SDL2_SOURCE_DIR}/src/audio/alsa/*.c")
|
||||
list(APPEND SOURCE_FILES ${ALSA_SOURCES})
|
||||
set(SDL_AUDIO_DRIVER_ALSA 1)
|
||||
if(SDL_ALSA_SHARED AND NOT HAVE_SDL_LOADSO)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
|
||||
set(HAVE_ALSA TRUE)
|
||||
set(HAVE_ALSA_SHARED FALSE)
|
||||
if(SDL_ALSA_SHARED)
|
||||
if(HAVE_SDL_LOADSO)
|
||||
FindLibraryAndSONAME("asound")
|
||||
if(ASOUND_LIB AND ASOUND_SHARED)
|
||||
target_include_directories(sdl-build-options SYSTEM INTERFACE $<TARGET_PROPERTY:ALSA::ALSA,INTERFACE_INCLUDE_DIRECTORIES>)
|
||||
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
|
||||
set(HAVE_ALSA_SHARED TRUE)
|
||||
else()
|
||||
message(WARNING "Unable to find asound shared object")
|
||||
endif()
|
||||
else()
|
||||
message(WARNING "You must have SDL_LoadObject() support for dynamic ALSA loading")
|
||||
endif()
|
||||
endif()
|
||||
FindLibraryAndSONAME("asound")
|
||||
if(SDL_ALSA_SHARED AND ASOUND_LIB AND HAVE_SDL_LOADSO)
|
||||
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
|
||||
set(HAVE_ALSA_SHARED TRUE)
|
||||
else()
|
||||
list(APPEND EXTRA_LIBS asound)
|
||||
if(NOT HAVE_ALSA_SHARED)
|
||||
list(APPEND CMAKE_DEPENDS ALSA::ALSA)
|
||||
list(APPEND PKGCONFIG_DEPENDS alsa)
|
||||
endif()
|
||||
set(HAVE_SDL_AUDIO TRUE)
|
||||
else()
|
||||
set(HAVE_ALSA FALSE)
|
||||
message(WARNING "Unable to found the alsa development library")
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
@@ -143,7 +166,7 @@ endmacro()
|
||||
# - HAVE_SDL_LOADSO opt
|
||||
macro(CheckPulseAudio)
|
||||
if(SDL_PULSEAUDIO)
|
||||
pkg_check_modules(PKG_PULSEAUDIO libpulse-simple)
|
||||
pkg_check_modules(PKG_PULSEAUDIO libpulse>=0.9.15)
|
||||
if(PKG_PULSEAUDIO_FOUND)
|
||||
set(HAVE_PULSEAUDIO TRUE)
|
||||
file(GLOB PULSEAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/pulseaudio/*.c)
|
||||
@@ -153,9 +176,9 @@ macro(CheckPulseAudio)
|
||||
if(SDL_PULSEAUDIO_SHARED AND NOT HAVE_SDL_LOADSO)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
|
||||
endif()
|
||||
FindLibraryAndSONAME("pulse-simple" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
|
||||
if(SDL_PULSEAUDIO_SHARED AND PULSE_SIMPLE_LIB AND HAVE_SDL_LOADSO)
|
||||
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
|
||||
FindLibraryAndSONAME("pulse" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
|
||||
if(SDL_PULSEAUDIO_SHARED AND PULSE_LIB AND HAVE_SDL_LOADSO)
|
||||
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_LIB_SONAME}\"")
|
||||
set(HAVE_PULSEAUDIO_SHARED TRUE)
|
||||
else()
|
||||
list(APPEND EXTRA_LDFLAGS ${PKG_PULSEAUDIO_LDFLAGS})
|
||||
@@ -357,7 +380,7 @@ macro(CheckLibSampleRate)
|
||||
set(HAVE_LIBSAMPLERATE TRUE)
|
||||
set(HAVE_LIBSAMPLERATE_H TRUE)
|
||||
if(SDL_LIBSAMPLERATE_SHARED)
|
||||
target_include_directories(sdl-build-options INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
|
||||
target_include_directories(sdl-build-options SYSTEM INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
|
||||
if(NOT HAVE_SDL_LOADSO)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
|
||||
else()
|
||||
@@ -400,6 +423,7 @@ endmacro()
|
||||
# - SDL_X11_SHARED opt
|
||||
# - HAVE_SDL_LOADSO opt
|
||||
macro(CheckX11)
|
||||
cmake_push_check_state(RESET)
|
||||
if(SDL_X11)
|
||||
foreach(_LIB X11 Xext Xcursor Xi Xfixes Xrandr Xrender Xss)
|
||||
FindLibraryAndSONAME("${_LIB}")
|
||||
@@ -422,6 +446,7 @@ macro(CheckX11)
|
||||
|
||||
if(X_INCLUDEDIR)
|
||||
list(APPEND EXTRA_CFLAGS "-I${X_INCLUDEDIR}")
|
||||
list(APPEND CMAKE_REQUIRED_INCLUDES ${X_INCLUDEDIR})
|
||||
endif()
|
||||
|
||||
find_file(HAVE_XCURSOR_H NAMES "X11/Xcursor/Xcursor.h" HINTS "${X_INCLUDEDIR}")
|
||||
@@ -446,7 +471,9 @@ macro(CheckX11)
|
||||
list(APPEND SOURCE_FILES ${X11_SOURCES})
|
||||
set(SDL_VIDEO_DRIVER_X11 1)
|
||||
|
||||
# !!! FIXME: why is this disabled for Apple?
|
||||
# Note: Disabled on Apple because the dynamic mode backend for X11 doesn't
|
||||
# work properly on Apple during several issues like inconsistent paths
|
||||
# among platforms. See #6778 (https://github.com/libsdl-org/SDL/issues/6778)
|
||||
if(APPLE)
|
||||
set(SDL_X11_SHARED OFF)
|
||||
endif()
|
||||
@@ -597,6 +624,7 @@ macro(CheckX11)
|
||||
# Prevent Mesa from including X11 headers
|
||||
list(APPEND EXTRA_CFLAGS "-DMESA_EGL_NO_X11_HEADERS -DEGL_NO_X11")
|
||||
endif()
|
||||
cmake_pop_check_state()
|
||||
endmacro()
|
||||
|
||||
macro(WaylandProtocolGen _SCANNER _CODE_MODE _XML _PROTL)
|
||||
@@ -657,7 +685,7 @@ macro(CheckWayland)
|
||||
|
||||
if(WAYLAND_FOUND)
|
||||
target_link_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_LIBRARY_DIRS}")
|
||||
target_include_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
|
||||
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
|
||||
|
||||
set(HAVE_WAYLAND TRUE)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
@@ -667,7 +695,7 @@ macro(CheckWayland)
|
||||
|
||||
# We have to generate some protocol interface code for some unstable Wayland features.
|
||||
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
|
||||
target_include_directories(sdl-build-options INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
|
||||
target_include_directories(sdl-build-options SYSTEM INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
|
||||
|
||||
file(GLOB WAYLAND_PROTOCOLS_XML RELATIVE "${SDL2_SOURCE_DIR}/wayland-protocols/" "${SDL2_SOURCE_DIR}/wayland-protocols/*.xml")
|
||||
foreach(_XML ${WAYLAND_PROTOCOLS_XML})
|
||||
@@ -703,7 +731,7 @@ macro(CheckWayland)
|
||||
set(HAVE_WAYLAND_LIBDECOR TRUE)
|
||||
set(HAVE_LIBDECOR_H 1)
|
||||
target_link_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_LIBRARY_DIRS}")
|
||||
target_include_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
|
||||
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
|
||||
if(SDL_WAYLAND_LIBDECOR_SHARED AND NOT HAVE_SDL_LOADSO)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
|
||||
endif()
|
||||
@@ -714,6 +742,17 @@ macro(CheckWayland)
|
||||
else()
|
||||
list(APPEND EXTRA_LIBS ${PKG_LIBDECOR_LIBRARIES})
|
||||
endif()
|
||||
|
||||
cmake_push_check_state()
|
||||
list(APPEND CMAKE_REQUIRED_FLAGS ${PKG_LIBDECOR_CFLAGS})
|
||||
list(APPEND CMAKE_REQUIRED_INCLUDES ${PKG_LIBDECOR_INCLUDE_DIRS})
|
||||
list(APPEND CMAKE_REQUIRED_LIBRARIES ${PKG_LIBDECOR_LINK_LIBRARIES})
|
||||
check_symbol_exists(libdecor_frame_get_max_content_size "libdecor.h" HAVE_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE)
|
||||
check_symbol_exists(libdecor_frame_get_min_content_size "libdecor.h" HAVE_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE)
|
||||
if(HAVE_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE AND HAVE_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE)
|
||||
set(SDL_HAVE_LIBDECOR_GET_MIN_MAX 1)
|
||||
endif()
|
||||
cmake_pop_check_state()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -874,6 +913,22 @@ macro(CheckOpenGLES)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - EGL
|
||||
macro(CheckQNXScreen)
|
||||
if(QNX AND HAVE_OPENGL_EGL)
|
||||
check_c_source_compiles("
|
||||
#include <screen/screen.h>
|
||||
int main (int argc, char** argv) { return 0; }" HAVE_QNX_SCREEN)
|
||||
if(HAVE_QNX_SCREEN)
|
||||
set(SDL_VIDEO_DRIVER_QNX 1)
|
||||
file(GLOB QNX_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/qnx/*.c)
|
||||
list(APPEND SOURCE_FILES ${QNX_VIDEO_SOURCES})
|
||||
list(APPEND EXTRA_LIBS screen EGL)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - nada
|
||||
# Optional:
|
||||
@@ -924,6 +979,8 @@ macro(CheckPTHREAD)
|
||||
elseif(EMSCRIPTEN)
|
||||
set(PTHREAD_CFLAGS "-D_REENTRANT -pthread")
|
||||
set(PTHREAD_LDFLAGS "-pthread")
|
||||
elseif(QNX)
|
||||
# pthread support is baked in
|
||||
else()
|
||||
set(PTHREAD_CFLAGS "-D_REENTRANT")
|
||||
set(PTHREAD_LDFLAGS "-lpthread")
|
||||
@@ -946,7 +1003,6 @@ macro(CheckPTHREAD)
|
||||
list(APPEND SDL_CFLAGS ${PTHREAD_CFLAGS})
|
||||
|
||||
check_c_source_compiles("
|
||||
#define _GNU_SOURCE 1
|
||||
#include <pthread.h>
|
||||
int main(int argc, char **argv) {
|
||||
pthread_mutexattr_t attr;
|
||||
@@ -957,7 +1013,6 @@ macro(CheckPTHREAD)
|
||||
set(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1)
|
||||
else()
|
||||
check_c_source_compiles("
|
||||
#define _GNU_SOURCE 1
|
||||
#include <pthread.h>
|
||||
int main(int argc, char **argv) {
|
||||
pthread_mutexattr_t attr;
|
||||
@@ -988,10 +1043,13 @@ macro(CheckPTHREAD)
|
||||
check_include_files("pthread_np.h" HAVE_PTHREAD_NP_H)
|
||||
if (HAVE_PTHREAD_H)
|
||||
check_c_source_compiles("
|
||||
#define _GNU_SOURCE 1
|
||||
#include <pthread.h>
|
||||
int main(int argc, char **argv) {
|
||||
pthread_setname_np(pthread_self(), \"\");
|
||||
#ifdef __APPLE__
|
||||
pthread_setname_np(\"\");
|
||||
#else
|
||||
pthread_setname_np(pthread_self(),\"\");
|
||||
#endif
|
||||
return 0;
|
||||
}" HAVE_PTHREAD_SETNAME_NP)
|
||||
if (HAVE_PTHREAD_NP_H)
|
||||
@@ -1265,7 +1323,7 @@ macro(CheckKMSDRM)
|
||||
pkg_check_modules(PKG_KMSDRM libdrm gbm egl)
|
||||
if(PKG_KMSDRM_FOUND AND HAVE_OPENGL_EGL)
|
||||
target_link_directories(sdl-build-options INTERFACE ${PKG_KMSDRM_LIBRARY_DIRS})
|
||||
target_include_directories(sdl-build-options INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
|
||||
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
|
||||
set(HAVE_KMSDRM TRUE)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
@@ -1291,3 +1349,63 @@ macro(CheckKMSDRM)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(CheckLibUDev)
|
||||
if(SDL_LIBUDEV)
|
||||
check_include_file("libudev.h" have_libudev_header)
|
||||
if(have_libudev_header)
|
||||
set(HAVE_LIBUDEV_H TRUE)
|
||||
FindLibraryAndSONAME(udev)
|
||||
if(UDEV_LIB_SONAME)
|
||||
set(SDL_UDEV_DYNAMIC "\"${UDEV_LIB_SONAME}\"")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
|
||||
macro(CheckLibUnwind)
|
||||
set(found_libunwind FALSE)
|
||||
set(_libunwind_src "#include <libunwind.h>\nint main() {unw_context_t context; unw_getcontext(&context); return 0;}")
|
||||
|
||||
if(NOT found_libunwind)
|
||||
cmake_push_check_state()
|
||||
check_c_source_compiles("${_libunwind_src}" LIBC_HAS_WORKING_LIBUNWIND)
|
||||
cmake_pop_check_state()
|
||||
if(LIBC_HAS_WORKING_LIBUNWIND)
|
||||
set(found_libunwind TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT found_libunwind)
|
||||
cmake_push_check_state()
|
||||
list(APPEND CMAKE_REQUIRED_LIBRARIES "unwind")
|
||||
check_c_source_compiles("${_libunwind_src}" LIBUNWIND_HAS_WORKINGLIBUNWIND)
|
||||
cmake_pop_check_state()
|
||||
if(LIBUNWIND_HAS_WORKINGLIBUNWIND)
|
||||
set(found_libunwind TRUE)
|
||||
list(APPEND EXTRA_TEST_LIBS unwind)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT found_libunwind)
|
||||
set(LibUnwind_PKG_CONFIG_SPEC libunwind libunwind-generic)
|
||||
pkg_check_modules(PC_LIBUNWIND IMPORTED_TARGET ${LibUnwind_PKG_CONFIG_SPEC})
|
||||
if(PC_LIBUNWIND_FOUND)
|
||||
cmake_push_check_state()
|
||||
list(APPEND CMAKE_REQUIRED_LIBRARIES ${PC_LIBUNWIND_LIBRARIES})
|
||||
list(APPEND CMAKE_REQUIRED_INCLUDES ${PC_LIBUNWIND_INCLUDE_DIRS})
|
||||
check_c_source_compiles("${_libunwind_src}" PC_LIBUNWIND_HAS_WORKING_LIBUNWIND)
|
||||
cmake_pop_check_state()
|
||||
if(PC_LIBUNWIND_HAS_WORKING_LIBUNWIND)
|
||||
set(found_libunwind TRUE)
|
||||
list(APPEND EXTRA_TEST_LIBS ${PC_LIBUNWIND_LIBRARIES})
|
||||
list(APPEND EXTRA_TEST_INCLUDES ${PC_LIBUNWIND_INCLUDE_DIRS})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(found_libunwind)
|
||||
set(HAVE_LIBUNWIND_H TRUE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
9
cmake/sdlfind.cmake
Normal file
9
cmake/sdlfind.cmake
Normal file
@@ -0,0 +1,9 @@
|
||||
|
||||
macro(sdlFindALSA)
|
||||
find_package(ALSA MODULE)
|
||||
if(ALSA_FOUND AND (NOT TARGET ALSA::ALSA) )
|
||||
add_Library(ALSA::ALSA UNKNOWN IMPORTED)
|
||||
set_property(TARGET ALSA::ALSA PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${ALSA_INCLUDE_DIRS})
|
||||
set_property(TARGET ALSA::ALSA APPEND PROPERTY IMPORTED_LOCATION ${ALSA_LIBRARY})
|
||||
endif()
|
||||
endmacro()
|
59
cmake/sdlplatform.cmake
Normal file
59
cmake/sdlplatform.cmake
Normal file
@@ -0,0 +1,59 @@
|
||||
macro(SDL_DetectCMakePlatform)
|
||||
set(SDL_CMAKE_PLATFORM )
|
||||
# Get the platform
|
||||
if(WIN32)
|
||||
set(SDL_CMAKE_PLATFORM WINDOWS)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
|
||||
set(SDL_CMAKE_PLATFORM LINUX)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
|
||||
set(SDL_CMAKE_PLATFORM FREEBSD)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
|
||||
set(SDL_CMAKE_PLATFORM NETBSD)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
|
||||
set(SDL_CMAKE_PLATFORM OPENBSD)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
|
||||
set(SDL_CMAKE_PLATFORM GNU)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
|
||||
set(SDL_CMAKE_PLATFORM BSDI)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
|
||||
set(SDL_CMAKE_PLATFORM FREEBSD)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
|
||||
set(SDL_CMAKE_PLATFORM SYSV5)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*|SunOS.*")
|
||||
set(SDL_CMAKE_PLATFORM SOLARIS)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
|
||||
set(SDL_CMAKE_PLATFORM HPUX)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
|
||||
set(SDL_CMAKE_PLATFORM AIX)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
|
||||
set(SDL_CMAKE_PLATFORM MINIX)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "QNX")
|
||||
set(SDL_CMAKE_PLATFORM QNX)
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
|
||||
set(SDL_CMAKE_PLATFORM DARWIN)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
|
||||
set(SDL_CMAKE_PLATFORM MACOSX)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES ".*tvOS.*")
|
||||
set(SDL_CMAKE_PLATFORM TVOS)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES ".*iOS.*")
|
||||
# !!! FIXME: remove the version check when we start requiring >= 3.14.0
|
||||
if(CMAKE_VERSION VERSION_LESS 3.14)
|
||||
set(SDL_CMAKE_PLATFORM IOS)
|
||||
endif()
|
||||
endif()
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
|
||||
message_error("BeOS support has been removed as of SDL 2.0.2.")
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
|
||||
set(SDL_CMAKE_PLATFORM HAIKU)
|
||||
elseif(NINTENDO_3DS)
|
||||
set(SDL_CMAKE_PLATFORM N3DS)
|
||||
elseif(OS2)
|
||||
set(SDL_CMAKE_PLATFORM OS2)
|
||||
endif()
|
||||
if(SDL_CMAKE_PLATFORM)
|
||||
set(${SDL_CMAKE_PLATFORM} TRUE)
|
||||
endif()
|
||||
endmacro()
|
@@ -14,7 +14,7 @@ int main(int argc, char *argv[]) {
|
||||
640, 480,
|
||||
SDL_WINDOW_SHOWN
|
||||
);
|
||||
if (window == NULL) {
|
||||
if (!window) {
|
||||
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
@@ -13,7 +13,7 @@ case "$machine" in
|
||||
*android* )
|
||||
EXEPREFIX="lib"
|
||||
EXESUFFIX=".so"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -shared"
|
||||
LDFLAGS="$LDFLAGS -shared"
|
||||
;;
|
||||
* )
|
||||
EXEPREFIX=""
|
||||
@@ -25,20 +25,20 @@ set -e
|
||||
|
||||
# Get the canonical path of the folder containing this script
|
||||
testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
CFLAGS="$( pkg-config sdl2 --cflags )"
|
||||
LDFLAGS="$( pkg-config sdl2 --libs )"
|
||||
STATIC_LDFLAGS="$( pkg-config sdl2 --libs --static )"
|
||||
SDL_CFLAGS="$( pkg-config sdl2 --cflags )"
|
||||
SDL_LDFLAGS="$( pkg-config sdl2 --libs )"
|
||||
SDL_STATIC_LDFLAGS="$( pkg-config sdl2 --libs --static )"
|
||||
|
||||
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $CFLAGS $EXTRA_CFLAGS"
|
||||
link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $LDFLAGS $EXTRA_LDFLAGS"
|
||||
static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $STATIC_LDFLAGS $EXTRA_LDFLAGS"
|
||||
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $SDL_CFLAGS $CFLAGS"
|
||||
link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
|
||||
static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
|
||||
|
||||
echo "-- CC: $CC"
|
||||
echo "-- CFLAGS: $CFLAGS"
|
||||
echo "-- EXTRA_CFLAGS: $EXTRA_CFLAGS"
|
||||
echo "-- LDFLASG: $LDFLAGS"
|
||||
echo "-- STATIC_LDFLAGS: $STATIC_LDFLAGS"
|
||||
echo "-- EXTRA_LDFLAGS: $EXTRA_LDFLAGS"
|
||||
echo "-- CC: $CC"
|
||||
echo "-- CFLAGS: $CFLAGS"
|
||||
echo "-- LDFLASG: $LDFLAGS"
|
||||
echo "-- SDL_CFLAGS: $SDL_CFLAGS"
|
||||
echo "-- SDL_LDFLAGS: $SDL_LDFLAGS"
|
||||
echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
|
||||
|
||||
echo "-- COMPILE: $compile_cmd"
|
||||
echo "-- LINK: $link_cmd"
|
||||
|
@@ -13,7 +13,7 @@ case "$machine" in
|
||||
*android* )
|
||||
EXEPREFIX="lib"
|
||||
EXESUFFIX=".so"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -shared"
|
||||
LDFLAGS="$LDFLAGS -shared"
|
||||
;;
|
||||
* )
|
||||
EXEPREFIX=""
|
||||
@@ -25,20 +25,20 @@ set -e
|
||||
|
||||
# Get the canonical path of the folder containing this script
|
||||
testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
CFLAGS="$( sdl2-config --cflags )"
|
||||
LDFLAGS="$( sdl2-config --libs )"
|
||||
STATIC_LDFLAGS="$( sdl2-config --static-libs )"
|
||||
SDL_CFLAGS="$( sdl2-config --cflags )"
|
||||
SDL_LDFLAGS="$( sdl2-config --libs )"
|
||||
SDL_STATIC_LDFLAGS="$( sdl2-config --static-libs )"
|
||||
|
||||
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_sdlconfig.c.o $CFLAGS $EXTRA_CFLAGS"
|
||||
link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig${EXESUFFIX} $LDFLAGS $EXTRA_LDFLAGS"
|
||||
static_link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig_static${EXESUFFIX} $STATIC_LDFLAGS $EXTRA_LDFLAGS"
|
||||
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_sdlconfig.c.o $CFLAGS $SDL_CFLAGS"
|
||||
link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
|
||||
static_link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
|
||||
|
||||
echo "-- CC: $CC"
|
||||
echo "-- CFLAGS: $CFLAGS"
|
||||
echo "-- EXTRA_CFLAGS: $EXTRA_CFLAGS"
|
||||
echo "-- LDFLAGS: $LDFLAGS"
|
||||
echo "-- STATIC_LDFLAGS: $STATIC_LDFLAGS"
|
||||
echo "-- EXTRA_LDFLAGS: $EXTRA_LDFLAGS"
|
||||
echo "-- CC: $CC"
|
||||
echo "-- CFLAGS: $CFLAGS"
|
||||
echo "-- LDFLAGS: $LDFLAGS"
|
||||
echo "-- SDL_CFLAGS: $SDL_CFLAGS"
|
||||
echo "-- SDL_LDFLAGS: $SDL_LDFLAGS"
|
||||
echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
|
||||
|
||||
echo "-- COMPILE: $compile_cmd"
|
||||
echo "-- LINK: $link_cmd"
|
||||
|
640
configure
vendored
640
configure
vendored
@@ -677,6 +677,7 @@ ENABLE_STATIC_TRUE
|
||||
ENABLE_SHARED_FALSE
|
||||
ENABLE_SHARED_TRUE
|
||||
PKGCONFIG_LIBS_PRIV
|
||||
PKGCONFIG_DEPENDS
|
||||
SDL_RLD_FLAGS
|
||||
SDL_STATIC_LIBS
|
||||
SDL_LIBS
|
||||
@@ -844,6 +845,7 @@ enable_assertions
|
||||
enable_dependency_tracking
|
||||
enable_libc
|
||||
enable_system_iconv
|
||||
enable_libiconv
|
||||
enable_gcc_atomics
|
||||
enable_atomic
|
||||
enable_audio
|
||||
@@ -1640,7 +1642,9 @@ Optional Features:
|
||||
Use gcc -MMD -MT dependency tracking [default=yes]
|
||||
--enable-libc Use the system C library [default=yes]
|
||||
--enable-system-iconv Use iconv() from system-installed libraries
|
||||
[default=yes]
|
||||
[default=no for windows, yes for others]
|
||||
--enable-libiconv Prefer iconv() from libiconv, if available, over
|
||||
libc version [default=no]
|
||||
--enable-gcc-atomics Use gcc builtin atomics [default=yes]
|
||||
--enable-atomic Enable the atomic operations subsystem [default=yes]
|
||||
--enable-audio Enable the audio subsystem [default=yes]
|
||||
@@ -2448,6 +2452,58 @@ printf "%s\n" "$ac_res" >&6; }
|
||||
eval $as_lineno_stack; ${as_lineno_stack:+:} unset as_lineno
|
||||
|
||||
} # ac_fn_c_check_member
|
||||
|
||||
# ac_fn_check_decl LINENO SYMBOL VAR INCLUDES EXTRA-OPTIONS FLAG-VAR
|
||||
# ------------------------------------------------------------------
|
||||
# Tests whether SYMBOL is declared in INCLUDES, setting cache variable VAR
|
||||
# accordingly. Pass EXTRA-OPTIONS to the compiler, using FLAG-VAR.
|
||||
ac_fn_check_decl ()
|
||||
{
|
||||
as_lineno=${as_lineno-"$1"} as_lineno_stack=as_lineno_stack=$as_lineno_stack
|
||||
as_decl_name=`echo $2|sed 's/ *(.*//'`
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking whether $as_decl_name is declared" >&5
|
||||
printf %s "checking whether $as_decl_name is declared... " >&6; }
|
||||
if eval test \${$3+y}
|
||||
then :
|
||||
printf %s "(cached) " >&6
|
||||
else $as_nop
|
||||
as_decl_use=`echo $2|sed -e 's/(/((/' -e 's/)/) 0&/' -e 's/,/) 0& (/g'`
|
||||
eval ac_save_FLAGS=\$$6
|
||||
as_fn_append $6 " $5"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
$4
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
#ifndef $as_decl_name
|
||||
#ifdef __cplusplus
|
||||
(void) $as_decl_use;
|
||||
#else
|
||||
(void) $as_decl_name;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
eval "$3=yes"
|
||||
else $as_nop
|
||||
eval "$3=no"
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
eval $6=\$ac_save_FLAGS
|
||||
|
||||
fi
|
||||
eval ac_res=\$$3
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_res" >&5
|
||||
printf "%s\n" "$ac_res" >&6; }
|
||||
eval $as_lineno_stack; ${as_lineno_stack:+:} unset as_lineno
|
||||
|
||||
} # ac_fn_check_decl
|
||||
ac_configure_args_raw=
|
||||
for ac_arg
|
||||
do
|
||||
@@ -3453,8 +3509,8 @@ orig_CFLAGS="$CFLAGS"
|
||||
|
||||
# See docs/release_checklist.md
|
||||
SDL_MAJOR_VERSION=2
|
||||
SDL_MINOR_VERSION=26
|
||||
SDL_MICRO_VERSION=0
|
||||
SDL_MINOR_VERSION=29
|
||||
SDL_MICRO_VERSION=2
|
||||
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
|
||||
|
||||
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
|
||||
@@ -17652,6 +17708,79 @@ printf "%s\n" "$ac_cv_path_EGREP" >&6; }
|
||||
EGREP="$ac_cv_path_EGREP"
|
||||
|
||||
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for fgrep" >&5
|
||||
printf %s "checking for fgrep... " >&6; }
|
||||
if test ${ac_cv_path_FGREP+y}
|
||||
then :
|
||||
printf %s "(cached) " >&6
|
||||
else $as_nop
|
||||
if echo 'ab*c' | $GREP -F 'ab*c' >/dev/null 2>&1
|
||||
then ac_cv_path_FGREP="$GREP -F"
|
||||
else
|
||||
if test -z "$FGREP"; then
|
||||
ac_path_FGREP_found=false
|
||||
# Loop through the user's path and test for each of PROGNAME-LIST
|
||||
as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
|
||||
for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin
|
||||
do
|
||||
IFS=$as_save_IFS
|
||||
case $as_dir in #(((
|
||||
'') as_dir=./ ;;
|
||||
*/) ;;
|
||||
*) as_dir=$as_dir/ ;;
|
||||
esac
|
||||
for ac_prog in fgrep
|
||||
do
|
||||
for ac_exec_ext in '' $ac_executable_extensions; do
|
||||
ac_path_FGREP="$as_dir$ac_prog$ac_exec_ext"
|
||||
as_fn_executable_p "$ac_path_FGREP" || continue
|
||||
# Check for GNU ac_path_FGREP and select it if it is found.
|
||||
# Check for GNU $ac_path_FGREP
|
||||
case `"$ac_path_FGREP" --version 2>&1` in
|
||||
*GNU*)
|
||||
ac_cv_path_FGREP="$ac_path_FGREP" ac_path_FGREP_found=:;;
|
||||
*)
|
||||
ac_count=0
|
||||
printf %s 0123456789 >"conftest.in"
|
||||
while :
|
||||
do
|
||||
cat "conftest.in" "conftest.in" >"conftest.tmp"
|
||||
mv "conftest.tmp" "conftest.in"
|
||||
cp "conftest.in" "conftest.nl"
|
||||
printf "%s\n" 'FGREP' >> "conftest.nl"
|
||||
"$ac_path_FGREP" FGREP < "conftest.nl" >"conftest.out" 2>/dev/null || break
|
||||
diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break
|
||||
as_fn_arith $ac_count + 1 && ac_count=$as_val
|
||||
if test $ac_count -gt ${ac_path_FGREP_max-0}; then
|
||||
# Best one so far, save it but keep looking for a better one
|
||||
ac_cv_path_FGREP="$ac_path_FGREP"
|
||||
ac_path_FGREP_max=$ac_count
|
||||
fi
|
||||
# 10*(2^10) chars as input seems more than enough
|
||||
test $ac_count -gt 10 && break
|
||||
done
|
||||
rm -f conftest.in conftest.tmp conftest.nl conftest.out;;
|
||||
esac
|
||||
|
||||
$ac_path_FGREP_found && break 3
|
||||
done
|
||||
done
|
||||
done
|
||||
IFS=$as_save_IFS
|
||||
if test -z "$ac_cv_path_FGREP"; then
|
||||
as_fn_error $? "no acceptable fgrep could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" "$LINENO" 5
|
||||
fi
|
||||
else
|
||||
ac_cv_path_FGREP=$FGREP
|
||||
fi
|
||||
|
||||
fi
|
||||
fi
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_path_FGREP" >&5
|
||||
printf "%s\n" "$ac_cv_path_FGREP" >&6; }
|
||||
FGREP="$ac_cv_path_FGREP"
|
||||
|
||||
|
||||
|
||||
# Find a good install program. We prefer a C program (faster),
|
||||
# so one script is as good as another. But avoid the broken or
|
||||
@@ -18292,8 +18421,8 @@ base_libdir=`echo \${libdir} | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
|
||||
find_lib()
|
||||
{
|
||||
gcc_bin_path=`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`
|
||||
gcc_lib_path=`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`
|
||||
gcc_bin_path=`$CC -print-search-dirs 2>/dev/null | $FGREP programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`
|
||||
gcc_lib_path=`$CC -print-search-dirs 2>/dev/null | $FGREP libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`
|
||||
env_lib_path=`echo $LIBS $LDFLAGS $* | sed 's/-L[ ]*//g'`
|
||||
if test "$cross_compiling" = yes; then
|
||||
host_lib_path=""
|
||||
@@ -18694,12 +18823,26 @@ else $as_nop
|
||||
fi
|
||||
|
||||
|
||||
enable_system_iconv_default=yes
|
||||
case "$host" in
|
||||
*-*-cygwin*|*-*-mingw*)
|
||||
enable_system_iconv_default=no
|
||||
;;
|
||||
esac
|
||||
# Check whether --enable-system-iconv was given.
|
||||
if test ${enable_system_iconv+y}
|
||||
then :
|
||||
enableval=$enable_system_iconv;
|
||||
else $as_nop
|
||||
enable_system_iconv=yes
|
||||
enable_system_iconv=$enable_system_iconv_default
|
||||
fi
|
||||
|
||||
# Check whether --enable-libiconv was given.
|
||||
if test ${enable_libiconv+y}
|
||||
then :
|
||||
enableval=$enable_libiconv;
|
||||
else $as_nop
|
||||
enable_libiconv=no
|
||||
fi
|
||||
|
||||
|
||||
@@ -18816,12 +18959,6 @@ if test "x$ac_cv_header_signal_h" = xyes
|
||||
then :
|
||||
printf "%s\n" "#define HAVE_SIGNAL_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
ac_fn_c_check_header_compile "$LINENO" "linux/input.h" "ac_cv_header_linux_input_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_linux_input_h" = xyes
|
||||
then :
|
||||
printf "%s\n" "#define HAVE_LINUX_INPUT_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
|
||||
|
||||
@@ -19923,53 +20060,90 @@ fi
|
||||
|
||||
|
||||
if test x$enable_system_iconv = xyes; then
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for iconv_open in -liconv" >&5
|
||||
printf %s "checking for iconv_open in -liconv... " >&6; }
|
||||
if test ${ac_cv_lib_iconv_iconv_open+y}
|
||||
then :
|
||||
printf %s "(cached) " >&6
|
||||
else $as_nop
|
||||
ac_check_lib_save_LIBS=$LIBS
|
||||
LIBS="-liconv $LIBS"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for iconv in libc" >&5
|
||||
printf %s "checking for iconv in libc... " >&6; }
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
/* Override any GCC internal prototype to avoid an error.
|
||||
Use char because int might match the return type of a GCC
|
||||
builtin and then its argument prototype would still apply. */
|
||||
char iconv_open ();
|
||||
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
|
||||
#include <stddef.h>
|
||||
#include <iconv.h>
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
return iconv_open ();
|
||||
|
||||
iconv_open(NULL,NULL);
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_link "$LINENO"
|
||||
then :
|
||||
ac_cv_lib_iconv_iconv_open=yes
|
||||
have_libc_iconv=yes
|
||||
else $as_nop
|
||||
ac_cv_lib_iconv_iconv_open=no
|
||||
have_libc_iconv=no
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam \
|
||||
conftest$ac_exeext conftest.$ac_ext
|
||||
LIBS=$ac_check_lib_save_LIBS
|
||||
fi
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_iconv_iconv_open" >&5
|
||||
printf "%s\n" "$ac_cv_lib_iconv_iconv_open" >&6; }
|
||||
if test "x$ac_cv_lib_iconv_iconv_open" = xyes
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_libc_iconv" >&5
|
||||
printf "%s\n" "$have_libc_iconv" >&6; }
|
||||
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for iconv in libiconv" >&5
|
||||
printf %s "checking for iconv in libiconv... " >&6; }
|
||||
save_LIBS="$LIBS"
|
||||
LIBS="$LIBS -liconv"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
#include <stddef.h>
|
||||
#include <iconv.h>
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
|
||||
iconv_open(NULL,NULL);
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_link "$LINENO"
|
||||
then :
|
||||
LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
|
||||
have_libiconv=yes
|
||||
else $as_nop
|
||||
have_libiconv=no
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam \
|
||||
conftest$ac_exeext conftest.$ac_ext
|
||||
LIBS="$save_LIBS"
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_libiconv" >&5
|
||||
printf "%s\n" "$have_libiconv" >&6; }
|
||||
|
||||
ac_fn_c_check_func "$LINENO" "iconv" "ac_cv_func_iconv"
|
||||
if test "x$ac_cv_func_iconv" = xyes
|
||||
then :
|
||||
printf "%s\n" "#define HAVE_ICONV 1" >>confdefs.h
|
||||
if test x$have_libc_iconv = xyes || test x$have_libiconv = xyes; then
|
||||
|
||||
fi
|
||||
printf "%s\n" "#define HAVE_ICONV 1" >>confdefs.h
|
||||
|
||||
|
||||
if test x$have_libiconv = xyes; then
|
||||
if test x$have_libc_iconv != xyes; then
|
||||
use_libiconv=yes
|
||||
elif test x$enable_libiconv = xyes; then
|
||||
use_libiconv=yes
|
||||
fi
|
||||
fi
|
||||
if test x$use_libiconv = xyes; then
|
||||
|
||||
printf "%s\n" "#define SDL_USE_LIBICONV 1" >>confdefs.h
|
||||
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
|
||||
echo "-- Using iconv from libiconv"
|
||||
else
|
||||
echo "-- Using iconv from libc"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
ac_fn_c_check_member "$LINENO" "struct sigaction" "sa_sigaction" "ac_cv_member_struct_sigaction_sa_sigaction" "#include <signal.h>
|
||||
@@ -21957,19 +22131,19 @@ fi
|
||||
if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
|
||||
|
||||
pkg_failed=no
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for libpulse-simple >= 0.9" >&5
|
||||
printf %s "checking for libpulse-simple >= 0.9... " >&6; }
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for libpulse >= 0.9.15" >&5
|
||||
printf %s "checking for libpulse >= 0.9.15... " >&6; }
|
||||
|
||||
if test -n "$PULSEAUDIO_CFLAGS"; then
|
||||
pkg_cv_PULSEAUDIO_CFLAGS="$PULSEAUDIO_CFLAGS"
|
||||
elif test -n "$PKG_CONFIG"; then
|
||||
if test -n "$PKG_CONFIG" && \
|
||||
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libpulse-simple >= 0.9\""; } >&5
|
||||
($PKG_CONFIG --exists --print-errors "libpulse-simple >= 0.9") 2>&5
|
||||
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libpulse >= 0.9.15\""; } >&5
|
||||
($PKG_CONFIG --exists --print-errors "libpulse >= 0.9.15") 2>&5
|
||||
ac_status=$?
|
||||
printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
|
||||
test $ac_status = 0; }; then
|
||||
pkg_cv_PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags "libpulse-simple >= 0.9" 2>/dev/null`
|
||||
pkg_cv_PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags "libpulse >= 0.9.15" 2>/dev/null`
|
||||
test "x$?" != "x0" && pkg_failed=yes
|
||||
else
|
||||
pkg_failed=yes
|
||||
@@ -21981,12 +22155,12 @@ if test -n "$PULSEAUDIO_LIBS"; then
|
||||
pkg_cv_PULSEAUDIO_LIBS="$PULSEAUDIO_LIBS"
|
||||
elif test -n "$PKG_CONFIG"; then
|
||||
if test -n "$PKG_CONFIG" && \
|
||||
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libpulse-simple >= 0.9\""; } >&5
|
||||
($PKG_CONFIG --exists --print-errors "libpulse-simple >= 0.9") 2>&5
|
||||
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libpulse >= 0.9.15\""; } >&5
|
||||
($PKG_CONFIG --exists --print-errors "libpulse >= 0.9.15") 2>&5
|
||||
ac_status=$?
|
||||
printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
|
||||
test $ac_status = 0; }; then
|
||||
pkg_cv_PULSEAUDIO_LIBS=`$PKG_CONFIG --libs "libpulse-simple >= 0.9" 2>/dev/null`
|
||||
pkg_cv_PULSEAUDIO_LIBS=`$PKG_CONFIG --libs "libpulse >= 0.9.15" 2>/dev/null`
|
||||
test "x$?" != "x0" && pkg_failed=yes
|
||||
else
|
||||
pkg_failed=yes
|
||||
@@ -22007,9 +22181,9 @@ else
|
||||
_pkg_short_errors_supported=no
|
||||
fi
|
||||
if test $_pkg_short_errors_supported = yes; then
|
||||
PULSEAUDIO_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "libpulse-simple >= 0.9" 2>&1`
|
||||
PULSEAUDIO_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "libpulse >= 0.9.15" 2>&1`
|
||||
else
|
||||
PULSEAUDIO_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "libpulse-simple >= 0.9" 2>&1`
|
||||
PULSEAUDIO_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "libpulse >= 0.9.15" 2>&1`
|
||||
fi
|
||||
# Put the nasty error message in config.log where it belongs
|
||||
echo "$PULSEAUDIO_PKG_ERRORS" >&5
|
||||
@@ -22036,7 +22210,7 @@ else $as_nop
|
||||
enable_pulseaudio_shared=yes
|
||||
fi
|
||||
|
||||
pulseaudio_lib=`find_lib "libpulse-simple.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
pulseaudio_lib=`find_lib "libpulse.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
|
||||
|
||||
printf "%s\n" "#define SDL_AUDIO_DRIVER_PULSEAUDIO 1" >>confdefs.h
|
||||
@@ -22050,7 +22224,7 @@ printf "%s\n" "$as_me: WARNING: You must have SDL_LoadObject() support for dynam
|
||||
fi
|
||||
if test x$have_loadso = xyes && \
|
||||
test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
|
||||
echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
|
||||
echo "-- dynamic libpulse -> $pulseaudio_lib"
|
||||
|
||||
printf "%s\n" "#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC \"$pulseaudio_lib\"" >>confdefs.h
|
||||
|
||||
@@ -22900,41 +23074,6 @@ printf "%s\n" "$have_gcc_no_strict_aliasing" >&6; }
|
||||
fi
|
||||
}
|
||||
|
||||
CheckStackBoundary()
|
||||
{
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for GCC -mpreferred-stack-boundary option" >&5
|
||||
printf %s "checking for GCC -mpreferred-stack-boundary option... " >&6; }
|
||||
have_gcc_preferred_stack_boundary=no
|
||||
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$save_CFLAGS -mpreferred-stack-boundary=2"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
int x = 0;
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
have_gcc_preferred_stack_boundary=yes
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_gcc_preferred_stack_boundary" >&5
|
||||
printf "%s\n" "$have_gcc_preferred_stack_boundary" >&6; }
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
if test x$have_gcc_preferred_stack_boundary = xyes; then
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS -mpreferred-stack-boundary=2"
|
||||
fi
|
||||
}
|
||||
|
||||
CheckWerror()
|
||||
{
|
||||
# Check whether --enable-werror was given.
|
||||
@@ -23099,6 +23238,41 @@ printf "%s\n" "$need_gcc_Wno_multichar" >&6; }
|
||||
fi
|
||||
}
|
||||
|
||||
CheckUnusedLocalTypedefs()
|
||||
{
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for GCC -Wunused-local-typedefs option" >&5
|
||||
printf %s "checking for GCC -Wunused-local-typedefs option... " >&6; }
|
||||
have_gcc_unused_local_typedefs=no
|
||||
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$save_CFLAGS -Wunused-local-typedefs"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
int x = 0;
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
have_gcc_unused_local_typedefs=yes
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_gcc_unused_local_typedefs" >&5
|
||||
printf "%s\n" "$have_gcc_unused_local_typedefs" >&6; }
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
if test x$have_gcc_unused_local_typedefs = xyes; then
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-unused-local-typedefs"
|
||||
fi
|
||||
}
|
||||
|
||||
CheckWayland()
|
||||
{
|
||||
# Check whether --enable-video-wayland was given.
|
||||
@@ -23329,6 +23503,122 @@ printf "%s\n" "#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR \"$decor_lib\""
|
||||
else
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DECOR_LIBS"
|
||||
fi
|
||||
|
||||
saved_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS $DECOR_CFLAGS"
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for $CC options needed to detect all undeclared functions" >&5
|
||||
printf %s "checking for $CC options needed to detect all undeclared functions... " >&6; }
|
||||
if test ${ac_cv_c_undeclared_builtin_options+y}
|
||||
then :
|
||||
printf %s "(cached) " >&6
|
||||
else $as_nop
|
||||
ac_save_CFLAGS=$CFLAGS
|
||||
ac_cv_c_undeclared_builtin_options='cannot detect'
|
||||
for ac_arg in '' -fno-builtin; do
|
||||
CFLAGS="$ac_save_CFLAGS $ac_arg"
|
||||
# This test program should *not* compile successfully.
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
(void) strchr;
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
|
||||
else $as_nop
|
||||
# This test program should compile successfully.
|
||||
# No library function is consistently available on
|
||||
# freestanding implementations, so test against a dummy
|
||||
# declaration. Include always-available headers on the
|
||||
# off chance that they somehow elicit warnings.
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
#include <float.h>
|
||||
#include <limits.h>
|
||||
#include <stdarg.h>
|
||||
#include <stddef.h>
|
||||
extern void ac_decl (int, char *);
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
(void) ac_decl (0, (char *) 0);
|
||||
(void) ac_decl;
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
if test x"$ac_arg" = x
|
||||
then :
|
||||
ac_cv_c_undeclared_builtin_options='none needed'
|
||||
else $as_nop
|
||||
ac_cv_c_undeclared_builtin_options=$ac_arg
|
||||
fi
|
||||
break
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
done
|
||||
CFLAGS=$ac_save_CFLAGS
|
||||
|
||||
fi
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_c_undeclared_builtin_options" >&5
|
||||
printf "%s\n" "$ac_cv_c_undeclared_builtin_options" >&6; }
|
||||
case $ac_cv_c_undeclared_builtin_options in #(
|
||||
'cannot detect') :
|
||||
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
|
||||
printf "%s\n" "$as_me: error: in \`$ac_pwd':" >&2;}
|
||||
as_fn_error $? "cannot make $CC report undeclared builtins
|
||||
See \`config.log' for more details" "$LINENO" 5; } ;; #(
|
||||
'none needed') :
|
||||
ac_c_undeclared_builtin_options='' ;; #(
|
||||
*) :
|
||||
ac_c_undeclared_builtin_options=$ac_cv_c_undeclared_builtin_options ;;
|
||||
esac
|
||||
|
||||
ac_fn_check_decl "$LINENO" "libdecor_frame_get_min_content_size" "ac_cv_have_decl_libdecor_frame_get_min_content_size" "#include <libdecor.h>
|
||||
" "$ac_c_undeclared_builtin_options" "CFLAGS"
|
||||
if test "x$ac_cv_have_decl_libdecor_frame_get_min_content_size" = xyes
|
||||
then :
|
||||
ac_have_decl=1
|
||||
else $as_nop
|
||||
ac_have_decl=0
|
||||
fi
|
||||
printf "%s\n" "#define HAVE_DECL_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE $ac_have_decl" >>confdefs.h
|
||||
if test $ac_have_decl = 1
|
||||
then :
|
||||
libdecor_get_min_max=yes
|
||||
fi
|
||||
ac_fn_check_decl "$LINENO" "libdecor_frame_get_max_content_size" "ac_cv_have_decl_libdecor_frame_get_max_content_size" "#include <libdecor.h>
|
||||
" "$ac_c_undeclared_builtin_options" "CFLAGS"
|
||||
if test "x$ac_cv_have_decl_libdecor_frame_get_max_content_size" = xyes
|
||||
then :
|
||||
ac_have_decl=1
|
||||
else $as_nop
|
||||
ac_have_decl=0
|
||||
fi
|
||||
printf "%s\n" "#define HAVE_DECL_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE $ac_have_decl" >>confdefs.h
|
||||
if test $ac_have_decl = 1
|
||||
then :
|
||||
libdecor_get_min_max=yes
|
||||
fi
|
||||
|
||||
if test x$libdecor_get_min_max = xyes; then
|
||||
|
||||
printf "%s\n" "#define SDL_HAVE_LIBDECOR_GET_MIN_MAX 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
CFLAGS="$saved_cflags"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
@@ -26163,6 +26453,14 @@ printf "%s\n" "#define SDL_VIDEO_VULKAN 1" >>confdefs.h
|
||||
|
||||
CheckInputEvents()
|
||||
{
|
||||
ac_fn_c_check_header_compile "$LINENO" "linux/input.h" "ac_cv_header_linux_input_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_linux_input_h" = xyes
|
||||
then :
|
||||
printf "%s\n" "#define HAVE_LINUX_INPUT_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
|
||||
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for Linux 2.4 unified input interface" >&5
|
||||
printf %s "checking for Linux 2.4 unified input interface... " >&6; }
|
||||
use_input_events=no
|
||||
@@ -27197,9 +27495,6 @@ rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_wince" >&5
|
||||
printf "%s\n" "$have_wince" >&6; }
|
||||
|
||||
# This fixes Windows stack alignment with newer GCC
|
||||
CheckStackBoundary
|
||||
|
||||
# headers needed elsewhere
|
||||
ac_fn_c_check_header_compile "$LINENO" "tpcshrd.h" "ac_cv_header_tpcshrd_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_tpcshrd_h" = xyes
|
||||
@@ -27383,77 +27678,16 @@ else $as_nop
|
||||
fi
|
||||
|
||||
if test x$enable_xinput = xyes; then
|
||||
have_xinput_gamepadex=no
|
||||
have_xinput_stateex=no
|
||||
ac_fn_c_check_header_compile "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_xinput_h" = xyes
|
||||
then :
|
||||
have_xinput=yes
|
||||
fi
|
||||
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_GAMEPAD_EX" >&5
|
||||
printf %s "checking for struct XINPUT_GAMEPAD_EX... " >&6; }
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
XINPUT_GAMEPAD_EX x1;
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
have_xinput_gamepadex=yes
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_xinput_gamepadex" >&5
|
||||
printf "%s\n" "$have_xinput_gamepadex" >&6; }
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_STATE_EX" >&5
|
||||
printf %s "checking for struct XINPUT_STATE_EX... " >&6; }
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
XINPUT_STATE_EX s1;
|
||||
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"
|
||||
then :
|
||||
have_xinput_stateex=yes
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_xinput_stateex" >&5
|
||||
printf "%s\n" "$have_xinput_stateex" >&6; }
|
||||
|
||||
if test x$have_xinput = xyes; then
|
||||
|
||||
printf "%s\n" "#define HAVE_XINPUT_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_xinput_gamepadex = xyes; then
|
||||
|
||||
printf "%s\n" "#define HAVE_XINPUT_GAMEPAD_EX 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_xinput_stateex = xyes; then
|
||||
|
||||
printf "%s\n" "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -28008,7 +28242,7 @@ fi
|
||||
enable_hidapi_libusb=yes
|
||||
require_hidapi_libusb=yes
|
||||
;;
|
||||
*-*-os2* )
|
||||
*-*-os2* )
|
||||
enable_hidapi_libusb=yes
|
||||
;;
|
||||
esac
|
||||
@@ -28162,53 +28396,7 @@ else $as_nop
|
||||
fi
|
||||
|
||||
if test x$enable_clock_gettime = xyes; then
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for clock_gettime in -lrt" >&5
|
||||
printf %s "checking for clock_gettime in -lrt... " >&6; }
|
||||
if test ${ac_cv_lib_rt_clock_gettime+y}
|
||||
then :
|
||||
printf %s "(cached) " >&6
|
||||
else $as_nop
|
||||
ac_check_lib_save_LIBS=$LIBS
|
||||
LIBS="-lrt $LIBS"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
/* Override any GCC internal prototype to avoid an error.
|
||||
Use char because int might match the return type of a GCC
|
||||
builtin and then its argument prototype would still apply. */
|
||||
char clock_gettime ();
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
return clock_gettime ();
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_link "$LINENO"
|
||||
then :
|
||||
ac_cv_lib_rt_clock_gettime=yes
|
||||
else $as_nop
|
||||
ac_cv_lib_rt_clock_gettime=no
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam \
|
||||
conftest$ac_exeext conftest.$ac_ext
|
||||
LIBS=$ac_check_lib_save_LIBS
|
||||
fi
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_rt_clock_gettime" >&5
|
||||
printf "%s\n" "$ac_cv_lib_rt_clock_gettime" >&6; }
|
||||
if test "x$ac_cv_lib_rt_clock_gettime" = xyes
|
||||
then :
|
||||
have_clock_gettime=yes
|
||||
fi
|
||||
|
||||
if test x$have_clock_gettime = xyes; then
|
||||
|
||||
printf "%s\n" "#define HAVE_CLOCK_GETTIME 1" >>confdefs.h
|
||||
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
|
||||
else
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for clock_gettime in -lc" >&5
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for clock_gettime in -lc" >&5
|
||||
printf %s "checking for clock_gettime in -lc... " >&6; }
|
||||
if test ${ac_cv_lib_c_clock_gettime+y}
|
||||
then :
|
||||
@@ -28248,11 +28436,56 @@ then :
|
||||
have_clock_gettime=yes
|
||||
fi
|
||||
|
||||
if test x$have_clock_gettime = xyes; then
|
||||
if test x$have_clock_gettime = xyes; then
|
||||
|
||||
printf "%s\n" "#define HAVE_CLOCK_GETTIME 1" >>confdefs.h
|
||||
|
||||
else
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for clock_gettime in -lrt" >&5
|
||||
printf %s "checking for clock_gettime in -lrt... " >&6; }
|
||||
if test ${ac_cv_lib_rt_clock_gettime+y}
|
||||
then :
|
||||
printf %s "(cached) " >&6
|
||||
else $as_nop
|
||||
ac_check_lib_save_LIBS=$LIBS
|
||||
LIBS="-lrt $LIBS"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
|
||||
/* Override any GCC internal prototype to avoid an error.
|
||||
Use char because int might match the return type of a GCC
|
||||
builtin and then its argument prototype would still apply. */
|
||||
char clock_gettime ();
|
||||
int
|
||||
main (void)
|
||||
{
|
||||
return clock_gettime ();
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_link "$LINENO"
|
||||
then :
|
||||
ac_cv_lib_rt_clock_gettime=yes
|
||||
else $as_nop
|
||||
ac_cv_lib_rt_clock_gettime=no
|
||||
fi
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.beam \
|
||||
conftest$ac_exeext conftest.$ac_ext
|
||||
LIBS=$ac_check_lib_save_LIBS
|
||||
fi
|
||||
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_rt_clock_gettime" >&5
|
||||
printf "%s\n" "$ac_cv_lib_rt_clock_gettime" >&6; }
|
||||
if test "x$ac_cv_lib_rt_clock_gettime" = xyes
|
||||
then :
|
||||
have_clock_gettime=yes
|
||||
fi
|
||||
|
||||
if test x$have_clock_gettime = xyes; then
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
|
||||
|
||||
printf "%s\n" "#define HAVE_CLOCK_GETTIME 1" >>confdefs.h
|
||||
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
@@ -28330,6 +28563,7 @@ printf "%s\n" "#define SDL_JOYSTICK_VIRTUAL 1" >>confdefs.h
|
||||
}
|
||||
|
||||
CheckWarnAll
|
||||
CheckUnusedLocalTypedefs
|
||||
CheckNoStrictAliasing
|
||||
|
||||
CheckEventSignals
|
||||
@@ -29401,7 +29635,7 @@ printf "%s\n" "#define SDL_VIDEO_DRIVER_OS2 1" >>confdefs.h
|
||||
|
||||
SOURCES="$SOURCES $srcdir/src/video/os2/*.c"
|
||||
have_video=yes
|
||||
SUMMARY_video="${SUMMARY_video} os/2"
|
||||
SUMMARY_video="${SUMMARY_video} OS/2"
|
||||
fi
|
||||
# Set up files for the audio library
|
||||
if test x$enable_audio = xyes; then
|
||||
@@ -29410,7 +29644,7 @@ printf "%s\n" "#define SDL_AUDIO_DRIVER_OS2 1" >>confdefs.h
|
||||
|
||||
SOURCES="$SOURCES $srcdir/src/audio/os2/*.c"
|
||||
have_audio=yes
|
||||
SUMMARY_audio="${SUMMARY_audio} os/2"
|
||||
SUMMARY_audio="${SUMMARY_audio} OS/2"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lmmpm2"
|
||||
fi
|
||||
# Set up files for the thread library
|
||||
@@ -29800,6 +30034,8 @@ done
|
||||
|
||||
|
||||
|
||||
PKGCONFIG_DEPENDS=""
|
||||
|
||||
if test x$enable_shared = xyes; then
|
||||
PKGCONFIG_LIBS_PRIV="
|
||||
Libs.private:"
|
||||
|
174
configure.ac
174
configure.ac
@@ -1,5 +1,5 @@
|
||||
dnl Process this file with autoconf to produce a configure script.
|
||||
AC_PREREQ([2.63])
|
||||
AC_PREREQ([2.65])
|
||||
AC_INIT
|
||||
AC_CONFIG_SRCDIR([src/SDL.c])
|
||||
AC_CONFIG_HEADERS([include/SDL_config.h])
|
||||
@@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
|
||||
dnl Set various version strings - taken gratefully from the GTk sources
|
||||
# See docs/release_checklist.md
|
||||
SDL_MAJOR_VERSION=2
|
||||
SDL_MINOR_VERSION=26
|
||||
SDL_MICRO_VERSION=0
|
||||
SDL_MINOR_VERSION=29
|
||||
SDL_MICRO_VERSION=2
|
||||
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
|
||||
|
||||
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
|
||||
@@ -62,6 +62,7 @@ AC_PROG_AWK
|
||||
AC_PROG_CC
|
||||
AC_PROG_CXX
|
||||
AC_PROG_EGREP
|
||||
AC_PROG_FGREP
|
||||
AC_PROG_INSTALL
|
||||
AC_PROG_MAKE_SET
|
||||
PKG_PROG_PKG_CONFIG
|
||||
@@ -180,8 +181,8 @@ base_libdir=`echo \${libdir} | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
dnl Function to find a library in the compiler search path
|
||||
find_lib()
|
||||
{
|
||||
gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
|
||||
gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
|
||||
gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | $FGREP programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
|
||||
gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | $FGREP libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
|
||||
env_lib_path=[`echo $LIBS $LDFLAGS $* | sed 's/-L[ ]*//g'`]
|
||||
if test "$cross_compiling" = yes; then
|
||||
host_lib_path=""
|
||||
@@ -318,10 +319,20 @@ AC_ARG_ENABLE(libc,
|
||||
[AS_HELP_STRING([--enable-libc], [Use the system C library [default=yes]])],
|
||||
, enable_libc=yes)
|
||||
|
||||
dnl See whether we are allowed to use libiconv
|
||||
dnl See whether we are allowed to use system iconv
|
||||
enable_system_iconv_default=yes
|
||||
case "$host" in
|
||||
*-*-cygwin*|*-*-mingw*)
|
||||
enable_system_iconv_default=no
|
||||
;;
|
||||
esac
|
||||
AC_ARG_ENABLE(system-iconv,
|
||||
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=yes]])],
|
||||
, enable_system_iconv=yes)
|
||||
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=no for windows, yes for others]])],
|
||||
, enable_system_iconv=$enable_system_iconv_default)
|
||||
dnl See whether we prefer libiconv over libc
|
||||
AC_ARG_ENABLE(libiconv,
|
||||
[AS_HELP_STRING([--enable-libiconv], [Prefer iconv() from libiconv, if available, over libc version [default=no]])],
|
||||
, enable_libiconv=no)
|
||||
|
||||
if test x$enable_libc = xyes; then
|
||||
AC_DEFINE(HAVE_LIBC, 1, [ ])
|
||||
@@ -329,7 +340,7 @@ if test x$enable_libc = xyes; then
|
||||
dnl Check for C library headers
|
||||
dnl AC_CHECK_INCLUDES_DEFAULT is an autoconf-2.7x thing where AC_HEADER_STDC is deprecated.
|
||||
m4_ifdef([AC_CHECK_INCLUDES_DEFAULT], [AC_CHECK_INCLUDES_DEFAULT], [AC_HEADER_STDC])
|
||||
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h linux/input.h)
|
||||
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
|
||||
|
||||
dnl Check for typedefs, structures, etc.
|
||||
AC_TYPE_SIZE_T
|
||||
@@ -354,8 +365,46 @@ dnl Checks for library functions.
|
||||
AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf trunc truncf fmod fmodf log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
|
||||
|
||||
if test x$enable_system_iconv = xyes; then
|
||||
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
|
||||
AC_CHECK_FUNCS(iconv)
|
||||
AC_MSG_CHECKING(for iconv in libc)
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
|
||||
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
|
||||
#include <stddef.h>
|
||||
#include <iconv.h>
|
||||
]],[[
|
||||
iconv_open(NULL,NULL);
|
||||
]])], [have_libc_iconv=yes],[have_libc_iconv=no])
|
||||
AC_MSG_RESULT($have_libc_iconv)
|
||||
|
||||
AC_MSG_CHECKING(for iconv in libiconv)
|
||||
save_LIBS="$LIBS"
|
||||
LIBS="$LIBS -liconv"
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <stddef.h>
|
||||
#include <iconv.h>
|
||||
]],[[
|
||||
iconv_open(NULL,NULL);
|
||||
]])], [have_libiconv=yes],[have_libiconv=no])
|
||||
LIBS="$save_LIBS"
|
||||
AC_MSG_RESULT($have_libiconv)
|
||||
|
||||
if test x$have_libc_iconv = xyes || test x$have_libiconv = xyes; then
|
||||
AC_DEFINE(HAVE_ICONV,1,[ ])
|
||||
|
||||
if test x$have_libiconv = xyes; then
|
||||
if test x$have_libc_iconv != xyes; then
|
||||
use_libiconv=yes
|
||||
elif test x$enable_libiconv = xyes; then
|
||||
use_libiconv=yes
|
||||
fi
|
||||
fi
|
||||
if test x$use_libiconv = xyes; then
|
||||
AC_DEFINE(SDL_USE_LIBICONV,1,[ ])
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
|
||||
echo "-- Using iconv from libiconv"
|
||||
else
|
||||
echo "-- Using iconv from libc"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
|
||||
@@ -1121,13 +1170,13 @@ CheckPulseAudio()
|
||||
[AS_HELP_STRING([--enable-pulseaudio], [use PulseAudio [default=yes]])],
|
||||
, enable_pulseaudio=yes)
|
||||
if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
|
||||
PKG_CHECK_MODULES([PULSEAUDIO], [libpulse-simple >= 0.9], audio_pulseaudio=yes, audio_pulseaudio=no)
|
||||
PKG_CHECK_MODULES([PULSEAUDIO], [libpulse >= 0.9.15], audio_pulseaudio=yes, audio_pulseaudio=no)
|
||||
|
||||
if test x$audio_pulseaudio = xyes; then
|
||||
AC_ARG_ENABLE(pulseaudio-shared,
|
||||
[AS_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio support [default=yes]])],
|
||||
, enable_pulseaudio_shared=yes)
|
||||
pulseaudio_lib=[`find_lib "libpulse-simple.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
|
||||
pulseaudio_lib=[`find_lib "libpulse.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
|
||||
|
||||
AC_DEFINE(SDL_AUDIO_DRIVER_PULSEAUDIO, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/audio/pulseaudio/*.c"
|
||||
@@ -1138,7 +1187,7 @@ CheckPulseAudio()
|
||||
fi
|
||||
if test x$have_loadso = xyes && \
|
||||
test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
|
||||
echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
|
||||
echo "-- dynamic libpulse -> $pulseaudio_lib"
|
||||
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
|
||||
SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
|
||||
|
||||
@@ -1557,26 +1606,6 @@ CheckNoStrictAliasing()
|
||||
fi
|
||||
}
|
||||
|
||||
dnl See if GCC's -mpreferred-stack-boundary is supported.
|
||||
dnl Reference: http://bugzilla.libsdl.org/show_bug.cgi?id=1296
|
||||
CheckStackBoundary()
|
||||
{
|
||||
AC_MSG_CHECKING(for GCC -mpreferred-stack-boundary option)
|
||||
have_gcc_preferred_stack_boundary=no
|
||||
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$save_CFLAGS -mpreferred-stack-boundary=2"
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
|
||||
int x = 0;
|
||||
]],[])], [have_gcc_preferred_stack_boundary=yes],[])
|
||||
AC_MSG_RESULT($have_gcc_preferred_stack_boundary)
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
if test x$have_gcc_preferred_stack_boundary = xyes; then
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS -mpreferred-stack-boundary=2"
|
||||
fi
|
||||
}
|
||||
|
||||
dnl See if GCC's -Werror is supported.
|
||||
CheckWerror()
|
||||
{
|
||||
@@ -1673,6 +1702,27 @@ dnl Haiku headers use multicharacter constants all over the place. Ignore these
|
||||
fi
|
||||
}
|
||||
|
||||
dnl See if GCC's -Wunused-local-typedefs is supported and disable it
|
||||
dnl because it triggers on gcc 4.8.4 for compile time asserts inside
|
||||
dnl of functions.
|
||||
CheckUnusedLocalTypedefs()
|
||||
{
|
||||
AC_MSG_CHECKING(for GCC -Wunused-local-typedefs option)
|
||||
have_gcc_unused_local_typedefs=no
|
||||
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$save_CFLAGS -Wunused-local-typedefs"
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
|
||||
int x = 0;
|
||||
]],[])], [have_gcc_unused_local_typedefs=yes],[])
|
||||
AC_MSG_RESULT($have_gcc_unused_local_typedefs)
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
if test x$have_gcc_unused_local_typedefs = xyes; then
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-unused-local-typedefs"
|
||||
fi
|
||||
}
|
||||
|
||||
dnl Check for Wayland
|
||||
CheckWayland()
|
||||
{
|
||||
@@ -1786,6 +1836,14 @@ dnl See if libdecor is available
|
||||
else
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DECOR_LIBS"
|
||||
fi
|
||||
|
||||
saved_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS $DECOR_CFLAGS"
|
||||
AC_CHECK_DECLS([libdecor_frame_get_min_content_size, libdecor_frame_get_max_content_size], [libdecor_get_min_max=yes], [ ], [[#include <libdecor.h>]])
|
||||
if test x$libdecor_get_min_max = xyes; then
|
||||
AC_DEFINE(SDL_HAVE_LIBDECOR_GET_MIN_MAX, 1, [ ])
|
||||
fi
|
||||
CFLAGS="$saved_cflags"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
@@ -2748,6 +2806,8 @@ dnl See if we can use the new unified event interface in Linux 2.4
|
||||
CheckInputEvents()
|
||||
{
|
||||
dnl Check for Linux 2.4 unified input event interface support
|
||||
AC_CHECK_HEADERS(linux/input.h)
|
||||
|
||||
AC_MSG_CHECKING(for Linux 2.4 unified input interface)
|
||||
use_input_events=no
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
|
||||
@@ -3276,9 +3336,6 @@ CheckWINDOWS()
|
||||
],[])
|
||||
AC_MSG_RESULT($have_wince)
|
||||
|
||||
# This fixes Windows stack alignment with newer GCC
|
||||
CheckStackBoundary
|
||||
|
||||
# headers needed elsewhere
|
||||
AC_CHECK_HEADER(tpcshrd.h,have_tpcshrd_h=yes)
|
||||
if test x$have_tpcshrd_h = xyes; then
|
||||
@@ -3360,33 +3417,10 @@ asdf
|
||||
[AS_HELP_STRING([--enable-xinput], [use Xinput for Windows [default=yes]])],
|
||||
, enable_xinput=yes)
|
||||
if test x$enable_xinput = xyes; then
|
||||
have_xinput_gamepadex=no
|
||||
have_xinput_stateex=no
|
||||
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
|
||||
AC_MSG_CHECKING(for struct XINPUT_GAMEPAD_EX)
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
XINPUT_GAMEPAD_EX x1;
|
||||
]],[])], [have_xinput_gamepadex=yes],[])
|
||||
AC_MSG_RESULT($have_xinput_gamepadex)
|
||||
AC_MSG_CHECKING(for struct XINPUT_STATE_EX)
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
XINPUT_STATE_EX s1;
|
||||
]],[])], [have_xinput_stateex=yes],[])
|
||||
AC_MSG_RESULT($have_xinput_stateex)
|
||||
|
||||
if test x$have_xinput = xyes; then
|
||||
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
|
||||
fi
|
||||
if test x$have_xinput_gamepadex = xyes; then
|
||||
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
|
||||
fi
|
||||
if test x$have_xinput_stateex = xyes; then
|
||||
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_MSG_CHECKING(for windows.gaming.input.h)
|
||||
@@ -3607,7 +3641,7 @@ CheckHIDAPI()
|
||||
enable_hidapi_libusb=yes
|
||||
require_hidapi_libusb=yes
|
||||
;;
|
||||
*-*-os2* )
|
||||
*-*-os2* )
|
||||
enable_hidapi_libusb=yes
|
||||
;;
|
||||
esac
|
||||
@@ -3672,15 +3706,14 @@ CheckClockGettime()
|
||||
[AS_HELP_STRING([--enable-clock_gettime], [use clock_gettime() instead of gettimeofday() on UNIX [default=yes]])],
|
||||
, enable_clock_gettime=yes)
|
||||
if test x$enable_clock_gettime = xyes; then
|
||||
AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
|
||||
AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
|
||||
if test x$have_clock_gettime = xyes; then
|
||||
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
|
||||
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
|
||||
else
|
||||
AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
|
||||
AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
|
||||
if test x$have_clock_gettime = xyes; then
|
||||
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
|
||||
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
@@ -3738,6 +3771,7 @@ CheckVirtualJoystick()
|
||||
|
||||
dnl Do this on all platforms, before everything else (other things might want to override it).
|
||||
CheckWarnAll
|
||||
CheckUnusedLocalTypedefs
|
||||
CheckNoStrictAliasing
|
||||
|
||||
dnl Do this for every platform, but for some it doesn't mean anything, but better to catch it here anyhow.
|
||||
@@ -4618,14 +4652,14 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
|
||||
AC_DEFINE(SDL_VIDEO_DRIVER_OS2, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/video/os2/*.c"
|
||||
have_video=yes
|
||||
SUMMARY_video="${SUMMARY_video} os/2"
|
||||
SUMMARY_video="${SUMMARY_video} OS/2"
|
||||
fi
|
||||
# Set up files for the audio library
|
||||
if test x$enable_audio = xyes; then
|
||||
AC_DEFINE(SDL_AUDIO_DRIVER_OS2, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/audio/os2/*.c"
|
||||
have_audio=yes
|
||||
SUMMARY_audio="${SUMMARY_audio} os/2"
|
||||
SUMMARY_audio="${SUMMARY_audio} OS/2"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lmmpm2"
|
||||
fi
|
||||
# Set up files for the thread library
|
||||
@@ -4860,6 +4894,8 @@ AC_SUBST(SDL_CFLAGS)
|
||||
AC_SUBST(SDL_LIBS)
|
||||
AC_SUBST(SDL_STATIC_LIBS)
|
||||
AC_SUBST(SDL_RLD_FLAGS)
|
||||
PKGCONFIG_DEPENDS=""
|
||||
AC_SUBST(PKGCONFIG_DEPENDS)
|
||||
if test x$enable_shared = xyes; then
|
||||
PKGCONFIG_LIBS_PRIV="
|
||||
Libs.private:"
|
||||
|
@@ -13,22 +13,22 @@ supported, but you can use the "android-project-ant" directory as a template.
|
||||
Requirements
|
||||
================================================================================
|
||||
|
||||
Android SDK (version 31 or later)
|
||||
Android SDK (version 34 or later)
|
||||
https://developer.android.com/sdk/index.html
|
||||
|
||||
Android NDK r15c or later
|
||||
https://developer.android.com/tools/sdk/ndk/index.html
|
||||
|
||||
Minimum API level supported by SDL: 16 (Android 4.1)
|
||||
Minimum API level supported by SDL: 19 (Android 4.4)
|
||||
|
||||
|
||||
How the port works
|
||||
================================================================================
|
||||
|
||||
- Android applications are Java-based, optionally with parts written in C
|
||||
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
|
||||
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
|
||||
the SDL library
|
||||
- This means that your application C code must be placed inside an Android
|
||||
- This means that your application C code must be placed inside an Android
|
||||
Java project, along with some C support code that communicates with Java
|
||||
- This eventually produces a standard Android .apk package
|
||||
|
||||
@@ -68,14 +68,22 @@ Finally, a word of caution: re running androidbuild.sh wipes any changes you may
|
||||
done in the build directory for the app!
|
||||
|
||||
|
||||
For more complex projects, follow these instructions:
|
||||
|
||||
1. Copy the android-project directory wherever you want to keep your projects
|
||||
and rename it to the name of your project.
|
||||
2. Move or symlink this SDL directory into the "<project>/app/jni" directory
|
||||
3. Edit "<project>/app/jni/src/Android.mk" to include your source files
|
||||
|
||||
4a. If you want to use Android Studio, simply open your <project> directory and start building.
|
||||
For more complex projects, follow these instructions:
|
||||
|
||||
1. Get the source code for SDL and copy the 'android-project' directory located at SDL/android-project to a suitable location. Also make sure to rename it to your project name (In these examples: YOURPROJECT).
|
||||
|
||||
(The 'android-project' directory can basically be seen as a sort of starting point for the android-port of your project. It contains the glue code between the Android Java 'frontend' and the SDL code 'backend'. It also contains some standard behaviour, like how events should be handled, which you will be able to change.)
|
||||
|
||||
2. Move or [symlink](https://en.wikipedia.org/wiki/Symbolic_link) the SDL directory into the "YOURPROJECT/app/jni" directory
|
||||
|
||||
(This is needed as the source of SDL has to be compiled by the Android compiler)
|
||||
|
||||
3. Edit "YOURPROJECT/app/jni/src/Android.mk" to include your source files.
|
||||
|
||||
(They should be separated by spaces after the "LOCAL_SRC_FILES := " declaration)
|
||||
|
||||
4a. If you want to use Android Studio, simply open your 'YOURPROJECT' directory and start building.
|
||||
|
||||
4b. If you want to build manually, run './gradlew installDebug' in the project directory. This compiles the .java, creates an .apk with the native code embedded, and installs it on any connected Android device
|
||||
|
||||
@@ -83,9 +91,9 @@ For more complex projects, follow these instructions:
|
||||
If you already have a project that uses CMake, the instructions change somewhat:
|
||||
|
||||
1. Do points 1 and 2 from the instruction above.
|
||||
2. Edit "<project>/app/build.gradle" to comment out or remove sections containing ndk-build
|
||||
2. Edit "YOURPROJECT/app/build.gradle" to comment out or remove sections containing ndk-build
|
||||
and uncomment the cmake sections. Add arguments to the CMake invocation as needed.
|
||||
3. Edit "<project>/app/jni/CMakeLists.txt" to include your project (it defaults to
|
||||
3. Edit "YOURPROJECT/app/jni/CMakeLists.txt" to include your project (it defaults to
|
||||
adding the "src" subdirectory). Note that you'll have SDL2, SDL2main and SDL2-static
|
||||
as targets in your project, so you should have "target_link_libraries(yourgame SDL2 SDL2main)"
|
||||
in your CMakeLists.txt file. Also be aware that you should use add_library() instead of
|
||||
@@ -132,15 +140,15 @@ Here's an example of a minimal class file:
|
||||
|
||||
--- MyGame.java --------------------------
|
||||
package com.gamemaker.game;
|
||||
|
||||
import org.libsdl.app.SDLActivity;
|
||||
|
||||
|
||||
import org.libsdl.app.SDLActivity;
|
||||
|
||||
/**
|
||||
* A sample wrapper class that just calls SDLActivity
|
||||
*/
|
||||
|
||||
* A sample wrapper class that just calls SDLActivity
|
||||
*/
|
||||
|
||||
public class MyGame extends SDLActivity { }
|
||||
|
||||
|
||||
------------------------------------------
|
||||
|
||||
Then replace "SDLActivity" in AndroidManifest.xml with the name of your
|
||||
@@ -179,7 +187,7 @@ may want to keep this fact in mind when building your APK, specially when large
|
||||
files are involved.
|
||||
For more information on which extensions get compressed by default and how to
|
||||
disable this behaviour, see for example:
|
||||
|
||||
|
||||
http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
|
||||
|
||||
|
||||
@@ -350,7 +358,7 @@ I get output from addr2line showing that it's in the quit function, in testsprit
|
||||
You can add logging to your code to help show what's happening:
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "foo", "Something happened! x = %d", x);
|
||||
|
||||
If you need to build without optimization turned on, you can create a file called
|
||||
@@ -423,13 +431,13 @@ The Tegra Graphics Debugger is available from NVidia here:
|
||||
https://developer.nvidia.com/tegra-graphics-debugger
|
||||
|
||||
|
||||
Why is API level 16 the minimum required?
|
||||
Why is API level 19 the minimum required?
|
||||
================================================================================
|
||||
|
||||
The latest NDK toolchain doesn't support targeting earlier than API level 16.
|
||||
As of this writing, according to https://developer.android.com/about/dashboards/index.html
|
||||
about 99% of the Android devices accessing Google Play support API level 16 or
|
||||
higher (January 2018).
|
||||
The latest NDK toolchain doesn't support targeting earlier than API level 19.
|
||||
As of this writing, according to https://www.composables.com/tools/distribution-chart
|
||||
about 99.7% of the Android devices accessing Google Play support API level 19 or
|
||||
higher (August 2023).
|
||||
|
||||
|
||||
A note regarding the use of the "dirty rectangles" rendering technique
|
||||
@@ -440,7 +448,7 @@ where you only update a portion of the screen on each frame, you may notice a
|
||||
variety of visual glitches on Android, that are not present on other platforms.
|
||||
This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2
|
||||
contexts, in particular the use of the eglSwapBuffers function. As stated in the
|
||||
documentation for the function "The contents of ancillary buffers are always
|
||||
documentation for the function "The contents of ancillary buffers are always
|
||||
undefined after calling eglSwapBuffers".
|
||||
Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED
|
||||
is not possible for SDL as it requires EGL 1.4, available only on the API level
|
||||
@@ -459,7 +467,7 @@ Two legitimate ways:
|
||||
Activity by calling Activity.finish().
|
||||
|
||||
- Android OS can decide to terminate your application by calling onDestroy()
|
||||
(see Activity life cycle). Your application will receive a SDL_QUIT event you
|
||||
(see Activity life cycle). Your application will receive a SDL_QUIT event you
|
||||
can handle to save things and quit.
|
||||
|
||||
Don't call exit() as it stops the activity badly.
|
||||
|
@@ -3,10 +3,10 @@
|
||||
(www.cmake.org)
|
||||
|
||||
SDL's build system was traditionally based on autotools. Over time, this
|
||||
approach has suffered from several issues across the different supported
|
||||
approach has suffered from several issues across the different supported
|
||||
platforms.
|
||||
To solve these problems, a new build system based on CMake was introduced.
|
||||
It is developed in parallel to the legacy autotools build system, so users
|
||||
It is developed in parallel to the legacy autotools build system, so users
|
||||
can experiment with it without complication.
|
||||
|
||||
The CMake build system is supported on the following platforms:
|
||||
@@ -48,7 +48,7 @@ SDL can be included in your project in 2 major ways:
|
||||
The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
|
||||
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(mygame)
|
||||
|
||||
# Create an option to switch between a system sdl library and a vendored sdl library
|
||||
@@ -59,15 +59,15 @@ if(MYGAME_VENDORED)
|
||||
else()
|
||||
# 1. Look for a SDL2 package, 2. look for the SDL2 component and 3. fail if none can be found
|
||||
find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
|
||||
|
||||
# 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available
|
||||
|
||||
# 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available
|
||||
find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
|
||||
endif()
|
||||
|
||||
# Create your game executable target as usual
|
||||
# Create your game executable target as usual
|
||||
add_executable(mygame WIN32 mygame.c)
|
||||
|
||||
# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
|
||||
# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
|
||||
if(TARGET SDL2::SDL2main)
|
||||
# It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static)
|
||||
target_link_libraries(mygame PRIVATE SDL2::SDL2main)
|
||||
|
@@ -12,7 +12,7 @@ Supports:
|
||||
What you need:
|
||||
|
||||
* DirectFB 1.0.1, 1.2.x, 1.3.0
|
||||
* Kernel-Framebuffer support: required: vesafb, radeonfb ....
|
||||
* Kernel-Framebuffer support: required: vesafb, radeonfb ....
|
||||
* Mesa 7.0.x - optional for OpenGL
|
||||
|
||||
The `/etc/directfbrc` file should contain the following lines to make
|
||||
@@ -44,7 +44,7 @@ To use hardware accelerated YUV-overlays for YUV-textures, use:
|
||||
export SDL_DIRECTFB_YUV_DIRECT=1
|
||||
```
|
||||
|
||||
This is disabled by default. It will only support one
|
||||
This is disabled by default. It will only support one
|
||||
YUV texture, namely the first. Every other YUV texture will be
|
||||
rendered in software.
|
||||
|
||||
@@ -84,7 +84,7 @@ As of this writing 20100802 you need to pull Mesa from git and do the following:
|
||||
|
||||
```
|
||||
git clone git://anongit.freedesktop.org/git/mesa/mesa
|
||||
cd mesa
|
||||
cd mesa
|
||||
git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
|
||||
```
|
||||
|
||||
@@ -92,10 +92,10 @@ Edit `configs/linux-directfb` so that the Directories-section looks like this:
|
||||
|
||||
```
|
||||
# Directories
|
||||
SRC_DIRS = mesa glu
|
||||
SRC_DIRS = mesa glu
|
||||
GLU_DIRS = sgi
|
||||
DRIVER_DIRS = directfb
|
||||
PROGRAM_DIRS =
|
||||
PROGRAM_DIRS =
|
||||
```
|
||||
|
||||
Then do the following:
|
||||
|
@@ -4,29 +4,29 @@ Originally posted on Ryan's Google+ account.
|
||||
|
||||
Background:
|
||||
|
||||
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
|
||||
but developers are shipping their own SDL2 with individual Steam games.
|
||||
These games might stop getting updates, but a newer SDL2 might be needed later.
|
||||
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
|
||||
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
|
||||
but developers are shipping their own SDL2 with individual Steam games.
|
||||
These games might stop getting updates, but a newer SDL2 might be needed later.
|
||||
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
|
||||
ever needed, and these fixes won't make it to a game shipping its own SDL.
|
||||
- Even if we replace the SDL2 in those games with a compatible one, that is to
|
||||
say, edit a developer's Steam depot (yuck!), there are developers that are
|
||||
statically linking SDL2 that we can't do this for. We can't even force the
|
||||
- Even if we replace the SDL2 in those games with a compatible one, that is to
|
||||
say, edit a developer's Steam depot (yuck!), there are developers that are
|
||||
statically linking SDL2 that we can't do this for. We can't even force the
|
||||
dynamic loader to ignore their SDL2 in this case, of course.
|
||||
- If you don't ship an SDL2 with the game in some form, people that disabled the
|
||||
Steam Runtime, or just tried to run the game from the command line instead of
|
||||
Steam Runtime, or just tried to run the game from the command line instead of
|
||||
Steam might find themselves unable to run the game, due to a missing dependency.
|
||||
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
|
||||
generic Linux boxes that may or may not have SDL2 installed, you have to ship
|
||||
the library or risk a total failure to launch. So now, you might have to have
|
||||
a non-Steam build plus a Steam build (that is, one with and one without SDL2
|
||||
included), which is inconvenient if you could have had one universal build
|
||||
generic Linux boxes that may or may not have SDL2 installed, you have to ship
|
||||
the library or risk a total failure to launch. So now, you might have to have
|
||||
a non-Steam build plus a Steam build (that is, one with and one without SDL2
|
||||
included), which is inconvenient if you could have had one universal build
|
||||
that works everywhere.
|
||||
- We like the zlib license, but the biggest complaint from the open source
|
||||
community about the license change is the static linking. The LGPL forced this
|
||||
- We like the zlib license, but the biggest complaint from the open source
|
||||
community about the license change is the static linking. The LGPL forced this
|
||||
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
|
||||
concerned about the GNU freedoms found themselves solving the same problems:
|
||||
swapping in a newer SDL to an older game often times can save the day.
|
||||
concerned about the GNU freedoms found themselves solving the same problems:
|
||||
swapping in a newer SDL to an older game often times can save the day.
|
||||
Static linking stops this dead.
|
||||
|
||||
So here's what we did:
|
||||
@@ -35,7 +35,7 @@ SDL now has, internally, a table of function pointers. So, this is what SDL_Init
|
||||
now looks like:
|
||||
|
||||
```c
|
||||
UInt32 SDL_Init(Uint32 flags)
|
||||
Uint32 SDL_Init(Uint32 flags)
|
||||
{
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
@@ -45,7 +45,7 @@ Except that is all done with a bunch of macro magic so we don't have to maintain
|
||||
every one of these.
|
||||
|
||||
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
|
||||
SDL_Init() that you've been calling all this time. But at startup, it looks more
|
||||
SDL_Init() that you've been calling all this time. But at startup, it looks more
|
||||
like this:
|
||||
|
||||
```c
|
||||
@@ -56,12 +56,12 @@ Uint32 SDL_Init_DEFAULT(Uint32 flags)
|
||||
}
|
||||
```
|
||||
|
||||
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
|
||||
pointers, which means that this `_DEFAULT` function never gets called again.
|
||||
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
|
||||
pointers, which means that this `_DEFAULT` function never gets called again.
|
||||
First call to any SDL function sets the whole thing up.
|
||||
|
||||
So you might be asking, what was the value in that? Isn't this what the operating
|
||||
system's dynamic loader was supposed to do for us? Yes, but now we've got this
|
||||
system's dynamic loader was supposed to do for us? Yes, but now we've got this
|
||||
level of indirection, we can do things like this:
|
||||
|
||||
```bash
|
||||
@@ -69,70 +69,70 @@ export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
|
||||
./MyGameThatIsStaticallyLinkedToSDL2
|
||||
```
|
||||
|
||||
And now, this game that is statically linked to SDL, can still be overridden
|
||||
with a newer, or better, SDL. The statically linked one will only be used as
|
||||
And now, this game that is statically linked to SDL, can still be overridden
|
||||
with a newer, or better, SDL. The statically linked one will only be used as
|
||||
far as calling into the jump table in this case. But in cases where no override
|
||||
is desired, the statically linked version will provide its own jump table,
|
||||
is desired, the statically linked version will provide its own jump table,
|
||||
and everyone is happy.
|
||||
|
||||
So now:
|
||||
- Developers can statically link SDL, and users can still replace it.
|
||||
- Developers can statically link SDL, and users can still replace it.
|
||||
(We'd still rather you ship a shared library, though!)
|
||||
- Developers can ship an SDL with their game, Valve can override it for, say,
|
||||
new features on SteamOS, or distros can override it for their own needs,
|
||||
- Developers can ship an SDL with their game, Valve can override it for, say,
|
||||
new features on SteamOS, or distros can override it for their own needs,
|
||||
but it'll also just work in the default case.
|
||||
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
|
||||
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
|
||||
and it'll do the right thing.
|
||||
- End users (and Valve) can update a game's SDL in almost any case,
|
||||
- End users (and Valve) can update a game's SDL in almost any case,
|
||||
to keep abandoned games running on newer platforms.
|
||||
- Everyone develops with SDL exactly as they have been doing all along.
|
||||
- Everyone develops with SDL exactly as they have been doing all along.
|
||||
Same headers, same ABI. Just get the latest version to enable this magic.
|
||||
|
||||
|
||||
A little more about SDL_InitDynamicAPI():
|
||||
|
||||
Internally, InitAPI does some locking to make sure everything waits until a
|
||||
single thread initializes everything (although even SDL_CreateThread() goes
|
||||
Internally, InitAPI does some locking to make sure everything waits until a
|
||||
single thread initializes everything (although even SDL_CreateThread() goes
|
||||
through here before spinning a thread, too), and then decides if it should use
|
||||
an external SDL library. If not, it sets up the jump table using the current
|
||||
an external SDL library. If not, it sets up the jump table using the current
|
||||
SDL's function pointers (which might be statically linked into a program, or in
|
||||
a shared library of its own). If so, it loads that library and looks for and
|
||||
a shared library of its own). If so, it loads that library and looks for and
|
||||
calls a single function:
|
||||
|
||||
```c
|
||||
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
Sint32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
```
|
||||
|
||||
That function takes a version number (more on that in a moment), the address of
|
||||
the jump table, and the size, in bytes, of the table.
|
||||
Now, we've got policy here: this table's layout never changes; new stuff gets
|
||||
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
|
||||
the jump table, and the size, in bytes, of the table.
|
||||
Now, we've got policy here: this table's layout never changes; new stuff gets
|
||||
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
|
||||
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
|
||||
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
|
||||
if it's smaller, we know we can provide the entire API that the caller needs.
|
||||
|
||||
The version variable is a failsafe switch.
|
||||
Right now it's always 1. This number changes when there are major API changes
|
||||
(so we know if the tablesize might be smaller, or entries in it have changed).
|
||||
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
|
||||
inconceivable to have a small dispatch library that only supplies this one
|
||||
The version variable is a failsafe switch.
|
||||
Right now it's always 1. This number changes when there are major API changes
|
||||
(so we know if the tablesize might be smaller, or entries in it have changed).
|
||||
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
|
||||
inconceivable to have a small dispatch library that only supplies this one
|
||||
function and loads different, otherwise-incompatible SDL libraries and has the
|
||||
right one initialize the jump table based on the version. For something that
|
||||
must generically catch lots of different versions of SDL over time, like the
|
||||
right one initialize the jump table based on the version. For something that
|
||||
must generically catch lots of different versions of SDL over time, like the
|
||||
Steam Client, this isn't a bad option.
|
||||
|
||||
Finally, I'm sure some people are reading this and thinking,
|
||||
"I don't want that overhead in my project!"
|
||||
"I don't want that overhead in my project!"
|
||||
|
||||
To which I would point out that the extra function call through the jump table
|
||||
probably wouldn't even show up in a profile, but lucky you: this can all be
|
||||
disabled. You can build SDL without this if you absolutely must, but we would
|
||||
encourage you not to do that. However, on heavily locked down platforms like
|
||||
To which I would point out that the extra function call through the jump table
|
||||
probably wouldn't even show up in a profile, but lucky you: this can all be
|
||||
disabled. You can build SDL without this if you absolutely must, but we would
|
||||
encourage you not to do that. However, on heavily locked down platforms like
|
||||
iOS, or maybe when debugging, it makes sense to disable it. The way this is
|
||||
designed in SDL, you just have to change one #define, and the entire system
|
||||
vaporizes out, and SDL functions exactly like it always did. Most of it is
|
||||
macro magic, so the system is contained to one C file and a few headers.
|
||||
However, this is on by default and you have to edit a header file to turn it
|
||||
off. Our hopes is that if we make it easy to disable, but not too easy,
|
||||
everyone will ultimately be able to get what they want, but we've gently
|
||||
designed in SDL, you just have to change one #define, and the entire system
|
||||
vaporizes out, and SDL functions exactly like it always did. Most of it is
|
||||
macro magic, so the system is contained to one C file and a few headers.
|
||||
However, this is on by default and you have to edit a header file to turn it
|
||||
off. Our hopes is that if we make it easy to disable, but not too easy,
|
||||
everyone will ultimately be able to get what they want, but we've gently
|
||||
nudged everyone towards what we think is the best solution.
|
||||
|
@@ -1,27 +1,187 @@
|
||||
# Emscripten
|
||||
|
||||
(This documentation is not very robust; we will update and expand this later.)
|
||||
## The state of things
|
||||
|
||||
## A quick note about audio
|
||||
(As of September 2023, but things move quickly and we don't update this
|
||||
document often.)
|
||||
|
||||
In modern times, all the browsers you probably care about (Chrome, Firefox,
|
||||
Edge, and Safari, on Windows, macOS, Linux, iOS and Android), support some
|
||||
reasonable base configurations:
|
||||
|
||||
- WebAssembly (don't bother with asm.js any more)
|
||||
- WebGL (which will look like OpenGL ES 2 or 3 to your app).
|
||||
- Threads (see caveats, though!)
|
||||
- Game controllers
|
||||
- Autoupdating (so you can assume they have a recent version of the browser)
|
||||
|
||||
All this to say we're at the point where you don't have to make a lot of
|
||||
concessions to get even a fairly complex SDL-based game up and running.
|
||||
|
||||
|
||||
## RTFM
|
||||
|
||||
This document is a quick rundown of some high-level details. The
|
||||
documentation at [emscripten.org](https://emscripten.org/) is vast
|
||||
and extremely detailed for a wide variety of topics, and you should at
|
||||
least skim through it at some point.
|
||||
|
||||
|
||||
## Porting your app to Emscripten
|
||||
|
||||
Many many things just need some simple adjustments and they'll compile
|
||||
like any other C/C++ code, as long as SDL was handling the platform-specific
|
||||
work for your program.
|
||||
|
||||
First, you probably need this in at least one of your source files:
|
||||
|
||||
```c
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
```
|
||||
|
||||
Second: assembly language code has to go. Replace it with C. You can even use
|
||||
[x86 SIMD intrinsic functions in Emscripten](https://emscripten.org/docs/porting/simd.html)!
|
||||
|
||||
Third: Middleware has to go. If you have a third-party library you link
|
||||
against, you either need an Emscripten port of it, or the source code to it
|
||||
to compile yourself, or you need to remove it.
|
||||
|
||||
Fourth: You still start in a function called main(), but you need to get out of
|
||||
it and into a function that gets called repeatedly, and returns quickly,
|
||||
called a mainloop.
|
||||
|
||||
Somewhere in your program, you probably have something that looks like a more
|
||||
complicated version of this:
|
||||
|
||||
```c
|
||||
void main(void)
|
||||
{
|
||||
initialize_the_game();
|
||||
while (game_is_still_running) {
|
||||
check_for_new_input();
|
||||
think_about_stuff();
|
||||
draw_the_next_frame();
|
||||
}
|
||||
deinitialize_the_game();
|
||||
}
|
||||
```
|
||||
|
||||
This will not work on Emscripten, because the main thread needs to be free
|
||||
to do stuff and can't sit in this loop forever. So Emscripten lets you set up
|
||||
a [mainloop](https://emscripten.org/docs/porting/emscripten-runtime-environment.html#browser-main-loop).
|
||||
|
||||
```c
|
||||
static void mainloop(void) /* this will run often, possibly at the monitor's refresh rate */
|
||||
{
|
||||
if (!game_is_still_running) {
|
||||
deinitialize_the_game();
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_cancel_main_loop(); /* this should "kill" the app. */
|
||||
#else
|
||||
exit(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
check_for_new_input();
|
||||
think_about_stuff();
|
||||
draw_the_next_frame();
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
initialize_the_game();
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop(mainloop, 0, 1);
|
||||
#else
|
||||
while (1) { mainloop(); }
|
||||
#endif
|
||||
}
|
||||
```
|
||||
|
||||
Basically, `emscripten_set_main_loop(mainloop, 0, 1);` says "run
|
||||
`mainloop` over and over until I end the program." The function will
|
||||
run, and return, freeing the main thread for other tasks, and then
|
||||
run again when it's time. The `1` parameter does some magic to make
|
||||
your main() function end immediately; this is useful because you
|
||||
don't want any shutdown code that might be sitting below this code
|
||||
to actually run if main() were to continue on, since we're just
|
||||
getting started.
|
||||
|
||||
There's a lot of little details that are beyond the scope of this
|
||||
document, but that's the biggest intial set of hurdles to porting
|
||||
your app to the web.
|
||||
|
||||
|
||||
## Do you need threads?
|
||||
|
||||
If you plan to use threads, they work on all major browsers now. HOWEVER,
|
||||
they bring with them a lot of careful considerations. Rendering _must_
|
||||
be done on the main thread. This is a general guideline for many
|
||||
platforms, but a hard requirement on the web.
|
||||
|
||||
Many other things also must happen on the main thread; often times SDL
|
||||
and Emscripten make efforts to "proxy" work to the main thread that
|
||||
must be there, but you have to be careful (and read more detailed
|
||||
documentation than this for the finer points).
|
||||
|
||||
Even when using threads, your main thread needs to set an Emscripten
|
||||
mainloop that runs quickly and returns, or things will fail to work
|
||||
correctly.
|
||||
|
||||
You should definitely read [Emscripten's pthreads docs](https://emscripten.org/docs/porting/pthreads.html)
|
||||
for all the finer points. Mostly SDL's thread API will work as expected,
|
||||
but is built on pthreads, so it shares the same little incompatibilities
|
||||
that are documented there, such as where you can use a mutex, and when
|
||||
a thread will start running, etc.
|
||||
|
||||
|
||||
IMPORTANT: You have to decide to either build something that uses
|
||||
threads or something that doesn't; you can't have one build
|
||||
that works everywhere. This is an Emscripten (or maybe WebAssembly?
|
||||
Or just web browsers in general?) limitation. If you aren't using
|
||||
threads, it's easier to not enable them at all, at build time.
|
||||
|
||||
If you use threads, you _have to_ run from a web server that has
|
||||
[COOP/COEP headers set correctly](https://web.dev/why-coop-coep/)
|
||||
or your program will fail to start at all.
|
||||
|
||||
If building with threads, `__EMSCRIPTEN_PTHREADS__` will be defined
|
||||
for checking with the C preprocessor, so you can build something
|
||||
different depending on what sort of build you're compiling.
|
||||
|
||||
|
||||
## Audio
|
||||
|
||||
Audio works as expected at the API level, but not exactly like other
|
||||
platforms.
|
||||
|
||||
You'll only see a single default audio device. Audio capture also works;
|
||||
if the browser pops up a prompt to ask for permission to access the
|
||||
microphone, the SDL_OpenAudioDevice call will succeed and start producing
|
||||
silence at a regular interval. Once the user approves the request, real
|
||||
audio data will flow. If the user denies it, the app is not informed and
|
||||
will just continue to receive silence.
|
||||
|
||||
Modern web browsers will not permit web pages to produce sound before the
|
||||
user has interacted with them; this is for several reasons, not the least
|
||||
of which being that no one likes when a random browser tab suddenly starts
|
||||
making noise and the user has to scramble to figure out which and silence
|
||||
it.
|
||||
user has interacted with them (clicked or tapped on them, usually); this is
|
||||
for several reasons, not the least of which being that no one likes when a
|
||||
random browser tab suddenly starts making noise and the user has to scramble
|
||||
to figure out which and silence it.
|
||||
|
||||
To solve this, most browsers will refuse to let a web app use the audio
|
||||
subsystem at all before the user has interacted with (clicked on) the page
|
||||
in a meaningful way. SDL-based apps also have to deal with this problem; if
|
||||
the user hasn't interacted with the page, SDL_OpenAudioDevice will fail.
|
||||
SDL will allow you to open the audio device for playback in this
|
||||
circumstance, and your audio callback will fire, but SDL will throw the audio
|
||||
data away until the user interacts with the page. This helps apps that depend
|
||||
on the audio callback to make progress, and also keeps audio playback in sync
|
||||
once the app is finally allowed to make noise.
|
||||
|
||||
There are two reasonable ways to deal with this: if you are writing some
|
||||
sort of media player thing, where the user expects there to be a volume
|
||||
control when you mouseover the canvas, just default that control to a muted
|
||||
state; if the user clicks on the control to unmute it, on this first click,
|
||||
open the audio device. This allows the media to play at start, the user can
|
||||
reasonably opt-in to listening, and you never get access denied to the audio
|
||||
device.
|
||||
There are two reasonable ways to deal with the silence at the app level:
|
||||
if you are writing some sort of media player thing, where the user expects
|
||||
there to be a volume control when you mouseover the canvas, just default
|
||||
that control to a muted state; if the user clicks on the control to unmute
|
||||
it, on this first click, open the audio device. This allows the media to
|
||||
play at start, and the user can reasonably opt-in to listening.
|
||||
|
||||
Many games do not have this sort of UI, and are more rigid about starting
|
||||
audio along with everything else at the start of the process. For these, your
|
||||
@@ -36,41 +196,179 @@ Please see the discussion at https://github.com/libsdl-org/SDL/issues/6385
|
||||
for some Javascript code to steal for this approach.
|
||||
|
||||
|
||||
## Rendering
|
||||
|
||||
If you use SDL's 2D render API, it will use GLES2 internally, which
|
||||
Emscripten will turn into WebGL calls. You can also use OpenGL ES 2
|
||||
directly by creating a GL context and drawing into it.
|
||||
|
||||
Calling SDL_RenderPresent (or SDL_GL_SwapWindow) will not actually
|
||||
present anything on the screen until your return from your mainloop
|
||||
function.
|
||||
|
||||
|
||||
## Building SDL/emscripten
|
||||
|
||||
SDL currently requires at least Emscripten 2.0.32 to build. Newer versions
|
||||
First: do you _really_ need to build SDL from source?
|
||||
|
||||
If you aren't developing SDL itself, have a desire to mess with its source
|
||||
code, or need something on the bleeding edge, don't build SDL. Just use
|
||||
Emscripten's packaged version!
|
||||
|
||||
Compile and link your app with `-sUSE_SDL=2` and it'll use a build of
|
||||
SDL packaged with Emscripten. This comes from the same source code and
|
||||
fixes the Emscripten project makes to SDL are generally merged into SDL's
|
||||
revision control, so often this is much easier for app developers.
|
||||
|
||||
`-sUSE_SDL=1` will select Emscripten's JavaScript reimplementation of SDL
|
||||
1.2 instead; if you need SDL 1.2, this might be fine, but we generally
|
||||
recommend you don't use SDL 1.2 in modern times.
|
||||
|
||||
|
||||
If you want to build SDL, though...
|
||||
|
||||
SDL currently requires at least Emscripten 3.1.35 to build. Newer versions
|
||||
are likely to work, as well.
|
||||
|
||||
|
||||
Build:
|
||||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
|
||||
$ emmake make
|
||||
This works on Linux/Unix and macOS. Please send comments about Windows.
|
||||
|
||||
Make sure you've [installed emsdk](https://emscripten.org/docs/getting_started/downloads.html)
|
||||
first, and run `source emsdk_env.sh` at the command line so it finds the
|
||||
tools.
|
||||
|
||||
(These configure options might be overkill, but this has worked for me.)
|
||||
|
||||
```bash
|
||||
cd SDL
|
||||
mkdir build
|
||||
cd build
|
||||
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-pthreads --disable-assembly --disable-cpuinfo CFLAGS="-sUSE_SDL=0 -O3"
|
||||
emmake make -j4
|
||||
```
|
||||
|
||||
If you want to build with thread support, something like this works:
|
||||
|
||||
```bash
|
||||
emconfigure ../configure --host=wasm32-unknown-emscripten --enable-pthreads --disable-assembly --disable-cpuinfo CFLAGS="-sUSE_SDL=0 -O3 -pthread" LDFLAGS="-pthread"
|
||||
```
|
||||
|
||||
Or with cmake:
|
||||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emcmake cmake ..
|
||||
$ emmake make
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
emcmake cmake ..
|
||||
emmake make -j4
|
||||
```
|
||||
|
||||
To build one of the tests:
|
||||
|
||||
$ cd test/
|
||||
$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
|
||||
```bash
|
||||
cd test/
|
||||
emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
|
||||
```
|
||||
|
||||
Uses GLES2 renderer or software
|
||||
## Building your app
|
||||
|
||||
Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):
|
||||
You need to compile with `emcc` instead of `gcc` or `clang` or whatever, but
|
||||
mostly it uses the same command line arguments as Clang.
|
||||
|
||||
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
|
||||
Link against the SDL/build/.libs/libSDL2.a file you generated by building SDL,
|
||||
link with `-sUSE_SDL=2` to use Emscripten's prepackaged SDL2 build.
|
||||
|
||||
Usually you would produce a binary like this:
|
||||
|
||||
```bash
|
||||
gcc -o mygame mygame.c # or whatever
|
||||
```
|
||||
|
||||
But for Emscripten, you want to output something else:
|
||||
|
||||
```bash
|
||||
emcc -o index.html mygame.c
|
||||
```
|
||||
|
||||
This will produce several files...support Javascript and WebAssembly (.wasm)
|
||||
files. The `-o index.html` will produce a simple HTML page that loads and
|
||||
runs your app. You will (probably) eventually want to replace or customize
|
||||
that file and do `-o index.js` instead to just build the code pieces.
|
||||
|
||||
If you're working on a program of any serious size, you'll likely need to
|
||||
link with `-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=1gb` to get access
|
||||
to more memory. If using pthreads, you'll need the `-sMAXIMUM_MEMORY=1gb`
|
||||
or the app will fail to start on iOS browsers, but this might be a bug that
|
||||
goes away in the future.
|
||||
|
||||
|
||||
## Data files
|
||||
|
||||
Your game probably has data files. Here's how to access them.
|
||||
|
||||
Filesystem access works like a Unix filesystem; you have a single directory
|
||||
tree, possibly interpolated from several mounted locations, no drive letters,
|
||||
'/' for a path separator. You can access them with standard file APIs like
|
||||
open() or fopen() or SDL_RWops. You can read or write from the filesystem.
|
||||
|
||||
By default, you probably have a "MEMFS" filesystem (all files are stored in
|
||||
memory, but access to them is immediate and doesn't need to block). There are
|
||||
other options, like "IDBFS" (files are stored in a local database, so they
|
||||
don't need to be in RAM all the time and they can persist between runs of the
|
||||
program, but access is not synchronous). You can mix and match these file
|
||||
systems, mounting a MEMFS filesystem at one place and idbfs elsewhere, etc,
|
||||
but that's beyond the scope of this document. Please refer to Emscripten's
|
||||
[page on the topic](https://emscripten.org/docs/porting/files/file_systems_overview.html)
|
||||
for more info.
|
||||
|
||||
The _easiest_ (but not the best) way to get at your data files is to embed
|
||||
them in the app itself. Emscripten's linker has support for automating this.
|
||||
|
||||
```bash
|
||||
emcc -o index.html loopwave.c --embed-file=../test/sample.wav@/sounds/sample.wav
|
||||
```
|
||||
|
||||
This will pack ../test/sample.wav in your app, and make it available at
|
||||
"/sounds/sample.wav" at runtime. Emscripten makes sure this data is available
|
||||
before your main() function runs, and since it's in MEMFS, you can just
|
||||
read it like you do on other platforms. `--embed-file` can also accept a
|
||||
directory to pack an entire tree, and you can specify the argument multiple
|
||||
times to pack unrelated things into the final installation.
|
||||
|
||||
Note that this is absolutely the best approach if you have a few small
|
||||
files to include and shouldn't worry about the issue further. However, if you
|
||||
have hundreds of megabytes and/or thousands of files, this is not so great,
|
||||
since the user will download it all every time they load your page, and it
|
||||
all has to live in memory at runtime.
|
||||
|
||||
[Emscripten's documentation on the matter](https://emscripten.org/docs/porting/files/packaging_files.html)
|
||||
gives other options and details, and is worth a read.
|
||||
|
||||
|
||||
## Debugging
|
||||
|
||||
Debugging web apps is a mixed bag. You should compile and link with
|
||||
`-gsource-map`, which embeds a ton of source-level debugging information into
|
||||
the build, and make sure _the app source code is available on the web server_,
|
||||
which is often a scary proposition for various reasons.
|
||||
|
||||
When you debug from the browser's tools and hit a breakpoint, you can step
|
||||
through the actual C/C++ source code, though, which can be nice.
|
||||
|
||||
If you try debugging in Firefox and it doesn't work well for no apparent
|
||||
reason, try Chrome, and vice-versa. These tools are still relatively new,
|
||||
and improving all the time.
|
||||
|
||||
SDL_Log() (or even plain old printf) will write to the Javascript console,
|
||||
and honestly I find printf-style debugging to be easier than setting up a build
|
||||
for proper debugging, so use whatever tools work best for you.
|
||||
|
||||
|
||||
## Questions?
|
||||
|
||||
Please give us feedback on this document at [the SDL bug tracker](https://github.com/libsdl-org/SDL/issues).
|
||||
If something is wrong or unclear, we want to know!
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure
|
||||
build as usual...
|
||||
|
||||
SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
|
||||
build as usual...
|
||||
|
@@ -1,155 +1,176 @@
|
||||
GDK
|
||||
=====
|
||||
|
||||
This port allows SDL applications to run via Microsoft's Game Development Kit (GDK).
|
||||
|
||||
Windows (GDK) and Xbox One/Xbox Series (GDKX) are supported. Although most of the Xbox code is included in the public SDL source code, NDA access is required for a small number of source files. If you have access to GDKX, these required Xbox files are posted on the GDK forums [here](https://forums.xboxlive.com/questions/130003/).
|
||||
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
* Microsoft Visual Studio 2022 (in theory, it should also work in 2017 or 2019, but this has not been tested)
|
||||
* Microsoft GDK June 2022 or newer (public release [here](https://github.com/microsoft/GDK/releases/tag/June_2022))
|
||||
* To publish a package or successfully authenticate a user, you will need to create an app id/configure services in Partner Center. However, for local testing purposes (without authenticating on Xbox Live), the identifiers used by the GDK test programs in the included solution will work.
|
||||
|
||||
|
||||
Windows GDK Status
|
||||
------
|
||||
|
||||
The Windows GDK port supports the full set of Win32 APIs, renderers, controllers, input devices, etc., as the normal Windows x64 build of SDL.
|
||||
|
||||
* Additionally, the GDK port adds the following:
|
||||
* Compile-time platform detection for SDL programs. The `__GDK__` is `#define`d on every GDK platform, and the `__WINGDK__` is `#define`d on Windows GDK, specifically. (This distinction exists because other GDK platforms support a smaller subset of functionality. This allows you to mark code for "any" GDK separate from Windows GDK.)
|
||||
* GDK-specific setup:
|
||||
* Initializing/uninitializing the game runtime, and initializing Xbox Live services
|
||||
* Creating a global task queue and setting it as the default for the process. When running any async operations, passing in `NULL` as the task queue will make the task get added to the global task queue.
|
||||
|
||||
* An implementation on `WinMain` that performs the above GDK setup (you should link against SDL2main.lib, as in Windows x64). If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
|
||||
* Global task queue callbacks are dispatched during `SDL_PumpEvents` (which is also called internally if using `SDL_PollEvent`).
|
||||
* You can get the handle of the global task queue through `SDL_GDKGetTaskQueue`, if needed. When done with the queue, be sure to use `XTaskQueueCloseHandle` to decrement the reference count (otherwise it will cause a resource leak).
|
||||
|
||||
* What doesn't work:
|
||||
* Compilation with anything other than through the included Visual C++ solution file
|
||||
|
||||
## VisualC-GDK Solution
|
||||
|
||||
The included `VisualC-GDK/SDL.sln` solution includes the following targets for the Gaming.Desktop.x64 configuration:
|
||||
|
||||
* SDL2 (DLL) - This is the typical SDL2.dll, but for Gaming.Desktop.x64.
|
||||
* SDL2main (lib) - This contains a drop-in implementation of `WinMain` that is used as the entry point for GDK programs.
|
||||
* tests/testgamecontroller - Standard SDL test program demonstrating controller functionality.
|
||||
* tests/testgdk - GDK-specific test program that demonstrates using the global task queue to login a user into Xbox Live.
|
||||
*NOTE*: As of the June 2022 GDK, you cannot test user logins without a valid Title ID and MSAAppId. You will need to manually change the identifiers in the `MicrosoftGame.config` to your valid IDs from Partner Center if you wish to test this.
|
||||
* tests/testsprite2 - Standard SDL test program demonstrating sprite drawing functionality.
|
||||
|
||||
If you set one of the test programs as a startup project, you can run it directly from Visual Studio.
|
||||
|
||||
Windows GDK Setup, Detailed Steps
|
||||
---------------------
|
||||
|
||||
These steps assume you already have a game using SDL that runs on Windows x64 along with a corresponding Visual Studio solution file for the x64 version. If you don't have this, it's easiest to use one of the test program vcxproj files in the `VisualC-GDK` directory as a starting point, though you will still need to do most of the steps below.
|
||||
|
||||
### 1. Add a Gaming.Desktop.x64 Configuration ###
|
||||
|
||||
In your game's existing Visual Studio Solution, go to Build > Configuration Manager. From the "Active solution platform" drop-down select "New...". From the drop-down list, select Gaming.Desktop.x64 and copy the settings from the x64 configuration.
|
||||
|
||||
### 2. Build SDL2 and SDL2main for GDK ###
|
||||
|
||||
Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL2 and SDL2main targets for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL2.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), `SDL2.lib`, and `SDL2main.lib` output files for your game project.
|
||||
|
||||
*Alternatively*, you could setup your solution file to instead reference the SDL2/SDL2main project file targets from the SDL source, and add those projects as a dependency. This would mean that SDL2 and SDL2main would both be built when your game is built.
|
||||
|
||||
### 3. Configuring Project Settings ###
|
||||
|
||||
While the Gaming.Desktop.x64 configuration sets most of the required settings, there are some additional items to configure for your game project under the Gaming.Desktop.x64 Configuration:
|
||||
|
||||
* Under C/C++ > General > Additional Include Directories, make sure the `SDL/include` path is referenced
|
||||
* Under Linker > General > Additional Library Directories, make sure to reference the path where the newly-built SDL2.lib and SDL2main.lib are
|
||||
* Under Linker > Input > Additional Dependencies, you need the following:
|
||||
* `SDL2.lib`
|
||||
* `SDL2main.lib` (unless not using)
|
||||
* `xgameruntime.lib`
|
||||
* `../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib`
|
||||
* Note that in general, the GDK libraries depend on the MSVC C/C++ runtime, so there is no way to remove this dependency from a GDK program that links against GDK.
|
||||
|
||||
### 4. Setting up SDL_main ###
|
||||
|
||||
Rather than using your own implementation of `WinMain`, it's recommended that you instead `#include "SDL_main.h"` and declare a standard main function. If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
|
||||
|
||||
### 5. Required DLLs ###
|
||||
|
||||
The game will not launch in the debugger unless required DLLs are included in the directory that contains the game's .exe file. You need to make sure that the following files are copied into the directory:
|
||||
|
||||
* Your SDL2.dll
|
||||
* "$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll"
|
||||
* XCurl.dll
|
||||
|
||||
You can either copy these in a post-build step, or you can add the dlls into the project and set its Configuration Properties > General > Item type to "Copy file," which will also copy them into the output directory.
|
||||
|
||||
### 6. Setting up MicrosoftGame.config ###
|
||||
|
||||
You can copy `VisualC-GDK/tests/testgdk/MicrosoftGame.config` and use that as a starting point in your project. Minimally, you will want to change the Executable Name attribute, the DefaultDisplayName, and the Description.
|
||||
|
||||
This file must be copied into the same directory as the game's .exe file. As with the DLLs, you can either use a post-build step or the "Copy file" item type.
|
||||
|
||||
For basic testing, you do not need to change anything else in `MicrosoftGame.config`. However, if you want to test any Xbox Live services (such as logging in users) _or_ publish a package, you will need to setup a Game app on Partner Center.
|
||||
|
||||
Then, you need to set the following values to the values from Partner Center:
|
||||
|
||||
* Identity tag - Name and Publisher attributes
|
||||
* TitleId
|
||||
* MSAAppId
|
||||
|
||||
### 7. Adding Required Logos
|
||||
|
||||
Several logo PNG files are required to be able to launch the game, even from the debugger. You can use the sample logos provided in `VisualC-GDK/logos`. As with the other files, they must be copied into the same directory as the game's .exe file.
|
||||
|
||||
|
||||
### 8. Copying any Data Files ###
|
||||
|
||||
When debugging GDK games, there is no way to specify a working directory. Therefore, any required game data must also be copied into the output directory, likely in a post-build step.
|
||||
|
||||
|
||||
### 9. Build and Run from Visual Studio ###
|
||||
|
||||
At this point, you should be able to build and run your game from the Visual Studio Debugger. If you get any linker errors, make sure you double-check that you referenced all the required libs.
|
||||
|
||||
If you are testing Xbox Live functionality, it's likely you will need to change to the Sandbox for your title. To do this:
|
||||
|
||||
1. Run "Desktop VS 2022 Gaming Command Prompt" from the Start Menu
|
||||
2. Switch the sandbox name with:
|
||||
`XblPCSandbox SANDBOX.#`
|
||||
3. (To switch back to the retail sandbox):
|
||||
`XblPCSandbox RETAIL`
|
||||
|
||||
### 10. Packaging and Installing Locally
|
||||
|
||||
You can use one of the test program's `PackageLayout.xml` as a starting point. Minimally, you will need to change the exe to the correct name and also reference any required game data. As with the other data files, it's easiest if you have this copy to the output directory, although it's not a requirement as you can specify relative paths to files.
|
||||
|
||||
To create the package:
|
||||
|
||||
1. Run "Desktop VS 2022 Gaming Command Prompt" from the Start Menu
|
||||
2. `cd` to the directory containing the `PackageLayout.xml` with the correct paths (if you use the local path as in the sample package layout, this would be from your .exe output directory)
|
||||
3. `mkdir Package` to create an output directory
|
||||
4. To package the file into the `Package` directory, use:
|
||||
`makepkg pack /f PackageLayout.xml /lt /d . /nogameos /pc /pd Package`
|
||||
5. To install the package, use:
|
||||
`wdapp install PACKAGENAME.msixvc`
|
||||
6. Once the package is installed, you can run it from the start menu.
|
||||
7. As with when running from Visual Studio, if you need to test any Xbox Live functionality you must switch to the correct sandbox.
|
||||
|
||||
|
||||
Troubleshooting
|
||||
---------------
|
||||
|
||||
#### Xbox Live Login does not work
|
||||
|
||||
As of June 2022 GDK, you must have a valid Title Id and MSAAppId in order to test Xbox Live functionality such as user login. Make sure these are set correctly in the `MicrosoftGame.config`. This means that even testgdk will not let you login without setting these properties to valid values.
|
||||
|
||||
Furthermore, confirm that your PC is set to the correct sandbox.
|
||||
|
||||
|
||||
#### "The current user has already installed an unpackaged version of this app. A packaged version cannot replace this." error when installing
|
||||
|
||||
Prior to June 2022 GDK, running from the Visual Studio debugger would still locally register the app (and it would appear on the start menu). To fix this, you have to uninstall it (it's simplest to right click on it from the start menu to uninstall it).
|
||||
GDK
|
||||
=====
|
||||
|
||||
This port allows SDL applications to run via Microsoft's Game Development Kit (GDK).
|
||||
|
||||
Windows (GDK) and Xbox One/Xbox Series (GDKX) are both supported and all the required code is included in this public SDL release. However, only licensed Xbox developers have access to the GDKX libraries which will allow you to build the Xbox targets.
|
||||
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
* Microsoft Visual Studio 2022 (in theory, it should also work in 2017 or 2019, but this has not been tested)
|
||||
* Microsoft GDK June 2022 or newer (public release [here](https://github.com/microsoft/GDK/releases/tag/June_2022))
|
||||
* For Xbox, you will need the corresponding GDKX version (licensed developers only)
|
||||
* To publish a package or successfully authenticate a user, you will need to create an app id/configure services in Partner Center. However, for local testing purposes (without authenticating on Xbox Live), the identifiers used by the GDK test programs in the included solution will work.
|
||||
|
||||
|
||||
Windows GDK Status
|
||||
------
|
||||
|
||||
The Windows GDK port supports the full set of Win32 APIs, renderers, controllers, input devices, etc., as the normal Windows x64 build of SDL.
|
||||
|
||||
* Additionally, the GDK port adds the following:
|
||||
* Compile-time platform detection for SDL programs. The `__GDK__` is `#define`d on every GDK platform, and the `__WINGDK__` is `#define`d on Windows GDK, specifically. (This distinction exists because other GDK platforms support a smaller subset of functionality. This allows you to mark code for "any" GDK separate from Windows GDK.)
|
||||
* GDK-specific setup:
|
||||
* Initializing/uninitializing the game runtime, and initializing Xbox Live services
|
||||
* Creating a global task queue and setting it as the default for the process. When running any async operations, passing in `NULL` as the task queue will make the task get added to the global task queue.
|
||||
|
||||
* An implementation on `WinMain` that performs the above GDK setup (you should link against SDL2main.lib, as in Windows x64). If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
|
||||
* Global task queue callbacks are dispatched during `SDL_PumpEvents` (which is also called internally if using `SDL_PollEvent`).
|
||||
* You can get the handle of the global task queue through `SDL_GDKGetTaskQueue`, if needed. When done with the queue, be sure to use `XTaskQueueCloseHandle` to decrement the reference count (otherwise it will cause a resource leak).
|
||||
|
||||
* Single-player games have some additional features available:
|
||||
* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
|
||||
* `SDL_GetPrefPath` still works, but only for single-player titles.
|
||||
|
||||
These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
|
||||
|
||||
* What doesn't work:
|
||||
* Compilation with anything other than through the included Visual C++ solution file
|
||||
|
||||
## VisualC-GDK Solution
|
||||
|
||||
The included `VisualC-GDK/SDL.sln` solution includes the following targets for the Gaming.Desktop.x64 configuration:
|
||||
|
||||
* SDL2 (DLL) - This is the typical SDL2.dll, but for Gaming.Desktop.x64.
|
||||
* SDL2main (lib) - This contains a drop-in implementation of `WinMain` that is used as the entry point for GDK programs.
|
||||
* tests/testgamecontroller - Standard SDL test program demonstrating controller functionality.
|
||||
* tests/testgdk - GDK-specific test program that demonstrates using the global task queue to login a user into Xbox Live.
|
||||
*NOTE*: As of the June 2022 GDK, you cannot test user logins without a valid Title ID and MSAAppId. You will need to manually change the identifiers in the `MicrosoftGame.config` to your valid IDs from Partner Center if you wish to test this.
|
||||
* tests/testsprite2 - Standard SDL test program demonstrating sprite drawing functionality.
|
||||
|
||||
If you set one of the test programs as a startup project, you can run it directly from Visual Studio.
|
||||
|
||||
Windows GDK Setup, Detailed Steps
|
||||
---------------------
|
||||
|
||||
These steps assume you already have a game using SDL that runs on Windows x64 along with a corresponding Visual Studio solution file for the x64 version. If you don't have this, it's easiest to use one of the test program vcxproj files in the `VisualC-GDK` directory as a starting point, though you will still need to do most of the steps below.
|
||||
|
||||
### 1. Add a Gaming.Desktop.x64 Configuration ###
|
||||
|
||||
In your game's existing Visual Studio Solution, go to Build > Configuration Manager. From the "Active solution platform" drop-down select "New...". From the drop-down list, select Gaming.Desktop.x64 and copy the settings from the x64 configuration.
|
||||
|
||||
### 2. Build SDL2 and SDL2main for GDK ###
|
||||
|
||||
Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL2 and SDL2main targets for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL2.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), `SDL2.lib`, and `SDL2main.lib` output files for your game project.
|
||||
|
||||
*Alternatively*, you could setup your solution file to instead reference the SDL2/SDL2main project file targets from the SDL source, and add those projects as a dependency. This would mean that SDL2 and SDL2main would both be built when your game is built.
|
||||
|
||||
### 3. Configuring Project Settings ###
|
||||
|
||||
While the Gaming.Desktop.x64 configuration sets most of the required settings, there are some additional items to configure for your game project under the Gaming.Desktop.x64 Configuration:
|
||||
|
||||
* Under C/C++ > General > Additional Include Directories, make sure the `SDL/include` path is referenced
|
||||
* Under Linker > General > Additional Library Directories, make sure to reference the path where the newly-built SDL2.lib and SDL2main.lib are
|
||||
* Under Linker > Input > Additional Dependencies, you need the following:
|
||||
* `SDL2.lib`
|
||||
* `SDL2main.lib` (unless not using)
|
||||
* `xgameruntime.lib`
|
||||
* `../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib`
|
||||
* Note that in general, the GDK libraries depend on the MSVC C/C++ runtime, so there is no way to remove this dependency from a GDK program that links against GDK.
|
||||
|
||||
### 4. Setting up SDL_main ###
|
||||
|
||||
Rather than using your own implementation of `WinMain`, it's recommended that you instead `#include "SDL_main.h"` and declare a standard main function. If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
|
||||
|
||||
### 5. Required DLLs ###
|
||||
|
||||
The game will not launch in the debugger unless required DLLs are included in the directory that contains the game's .exe file. You need to make sure that the following files are copied into the directory:
|
||||
|
||||
* Your SDL2.dll
|
||||
* "$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll"
|
||||
* XCurl.dll
|
||||
|
||||
You can either copy these in a post-build step, or you can add the dlls into the project and set its Configuration Properties > General > Item type to "Copy file," which will also copy them into the output directory.
|
||||
|
||||
### 6. Setting up MicrosoftGame.config ###
|
||||
|
||||
You can copy `VisualC-GDK/tests/testgdk/MicrosoftGame.config` and use that as a starting point in your project. Minimally, you will want to change the Executable Name attribute, the DefaultDisplayName, and the Description.
|
||||
|
||||
This file must be copied into the same directory as the game's .exe file. As with the DLLs, you can either use a post-build step or the "Copy file" item type.
|
||||
|
||||
For basic testing, you do not need to change anything else in `MicrosoftGame.config`. However, if you want to test any Xbox Live services (such as logging in users) _or_ publish a package, you will need to setup a Game app on Partner Center.
|
||||
|
||||
Then, you need to set the following values to the values from Partner Center:
|
||||
|
||||
* Identity tag - Name and Publisher attributes
|
||||
* TitleId
|
||||
* MSAAppId
|
||||
|
||||
### 7. Adding Required Logos
|
||||
|
||||
Several logo PNG files are required to be able to launch the game, even from the debugger. You can use the sample logos provided in `VisualC-GDK/logos`. As with the other files, they must be copied into the same directory as the game's .exe file.
|
||||
|
||||
|
||||
### 8. Copying any Data Files ###
|
||||
|
||||
When debugging GDK games, there is no way to specify a working directory. Therefore, any required game data must also be copied into the output directory, likely in a post-build step.
|
||||
|
||||
|
||||
### 9. Build and Run from Visual Studio ###
|
||||
|
||||
At this point, you should be able to build and run your game from the Visual Studio Debugger. If you get any linker errors, make sure you double-check that you referenced all the required libs.
|
||||
|
||||
If you are testing Xbox Live functionality, it's likely you will need to change to the Sandbox for your title. To do this:
|
||||
|
||||
1. Run "Desktop VS 2022 Gaming Command Prompt" from the Start Menu
|
||||
2. Switch the sandbox name with:
|
||||
`XblPCSandbox SANDBOX.#`
|
||||
3. (To switch back to the retail sandbox):
|
||||
`XblPCSandbox RETAIL`
|
||||
|
||||
### 10. Packaging and Installing Locally
|
||||
|
||||
You can use one of the test program's `PackageLayout.xml` as a starting point. Minimally, you will need to change the exe to the correct name and also reference any required game data. As with the other data files, it's easiest if you have this copy to the output directory, although it's not a requirement as you can specify relative paths to files.
|
||||
|
||||
To create the package:
|
||||
|
||||
1. Run "Desktop VS 2022 Gaming Command Prompt" from the Start Menu
|
||||
2. `cd` to the directory containing the `PackageLayout.xml` with the correct paths (if you use the local path as in the sample package layout, this would be from your .exe output directory)
|
||||
3. `mkdir Package` to create an output directory
|
||||
4. To package the file into the `Package` directory, use:
|
||||
`makepkg pack /f PackageLayout.xml /lt /d . /nogameos /pc /pd Package`
|
||||
5. To install the package, use:
|
||||
`wdapp install PACKAGENAME.msixvc`
|
||||
6. Once the package is installed, you can run it from the start menu.
|
||||
7. As with when running from Visual Studio, if you need to test any Xbox Live functionality you must switch to the correct sandbox.
|
||||
|
||||
Xbox GDKX Setup
|
||||
---------------------
|
||||
In general, the same process in the Windows GDK instructions work. There are just a few additional notes:
|
||||
* For Xbox One consoles, use the Gaming.Xbox.XboxOne.x64 target
|
||||
* For Xbox Series consoles, use the Gaming.Xbox.Scarlett.x64 target
|
||||
* The Xbox One target sets the `__XBOXONE__` define and the Xbox Series target sets the `__XBOXSERIES__` define
|
||||
* You don't need to link against the Xbox.Services Thunks lib nor include that dll in your package (it doesn't exist for Xbox)
|
||||
* The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatability reasons)
|
||||
* To create a package, use:
|
||||
`makepkg pack /f PackageLayout.xml /lt /d . /pd Package`
|
||||
* To install the package, use:
|
||||
`xbapp install [PACKAGE].xvc`
|
||||
* For some reason, if you make changes that require SDL2.dll to build, and you are running through the debugger (instead of a package), you have to rebuild your .exe target for the debugger to recognize the dll has changed and needs to be transferred to the console again
|
||||
* While there are successful releases of Xbox titles using this port, it is not as extensively tested as other targets
|
||||
|
||||
Troubleshooting
|
||||
---------------
|
||||
|
||||
#### Xbox Live Login does not work
|
||||
|
||||
As of June 2022 GDK, you must have a valid Title Id and MSAAppId in order to test Xbox Live functionality such as user login. Make sure these are set correctly in the `MicrosoftGame.config`. This means that even testgdk will not let you login without setting these properties to valid values.
|
||||
|
||||
Furthermore, confirm that your PC is set to the correct sandbox.
|
||||
|
||||
|
||||
#### "The current user has already installed an unpackaged version of this app. A packaged version cannot replace this." error when installing
|
||||
|
||||
Prior to June 2022 GDK, running from the Visual Studio debugger would still locally register the app (and it would appear on the start menu). To fix this, you have to uninstall it (it's simplest to right click on it from the start menu to uninstall it).
|
||||
|
@@ -2,7 +2,7 @@ Dollar Gestures
|
||||
===========================================================================
|
||||
SDL provides an implementation of the $1 gesture recognition system. This allows for recording, saving, loading, and performing single stroke gestures.
|
||||
|
||||
Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up.
|
||||
Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up.
|
||||
|
||||
Dollar gestures are assigned an Id based on a hash function. This is guaranteed to remain constant for a given gesture. There is a (small) chance that two different gestures will be assigned the same ID. In this case, simply re-recording one of the gestures should result in a different ID.
|
||||
|
||||
@@ -42,7 +42,7 @@ Both functions return the number of gestures successfully saved.
|
||||
|
||||
Loading:
|
||||
--------
|
||||
To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file.
|
||||
To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file.
|
||||
|
||||
SDL_LoadDollarTemplates returns the number of templates successfully loaded.
|
||||
|
||||
@@ -51,7 +51,7 @@ SDL_LoadDollarTemplates returns the number of templates successfully loaded.
|
||||
===========================================================================
|
||||
Multi Gestures
|
||||
===========================================================================
|
||||
SDL provides simple support for pinch/rotate/swipe gestures.
|
||||
SDL provides simple support for pinch/rotate/swipe gestures.
|
||||
Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
|
||||
|
||||
* event.mgesture.touchId - the Id of the touch on which the gesture was performed.
|
||||
|
@@ -1,19 +1,19 @@
|
||||
git
|
||||
=========
|
||||
|
||||
The latest development version of SDL is available via git.
|
||||
Git allows you to get up-to-the-minute fixes and enhancements;
|
||||
as a developer works on a source tree, you can use "git" to mirror that
|
||||
source tree instead of waiting for an official release. Please look
|
||||
at the Git website ( https://git-scm.com/ ) for more
|
||||
information on using git, where you can also download software for
|
||||
macOS, Windows, and Unix systems.
|
||||
|
||||
git clone https://github.com/libsdl-org/SDL
|
||||
|
||||
If you are building SDL via configure, you will need to run autogen.sh
|
||||
before running configure.
|
||||
|
||||
There is a web interface to the Git repository at:
|
||||
http://github.com/libsdl-org/SDL/
|
||||
|
||||
git
|
||||
=========
|
||||
|
||||
The latest development version of SDL is available via git.
|
||||
Git allows you to get up-to-the-minute fixes and enhancements;
|
||||
as a developer works on a source tree, you can use "git" to mirror that
|
||||
source tree instead of waiting for an official release. Please look
|
||||
at the Git website ( https://git-scm.com/ ) for more
|
||||
information on using git, where you can also download software for
|
||||
macOS, Windows, and Unix systems.
|
||||
|
||||
git clone https://github.com/libsdl-org/SDL
|
||||
|
||||
If you are building SDL via configure, you will need to run autogen.sh
|
||||
before running configure.
|
||||
|
||||
There is a web interface to the Git repository at:
|
||||
http://github.com/libsdl-org/SDL/
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
We are no longer hosted in Mercurial. Please see README-git.md for details.
|
||||
|
||||
Thanks!
|
||||
|
||||
We are no longer hosted in Mercurial. Please see README-git.md for details.
|
||||
|
||||
Thanks!
|
||||
|
||||
|
@@ -111,17 +111,17 @@ e.g.
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_SetEventFilter(HandleAppEvents, NULL);
|
||||
|
||||
|
||||
... run your main loop
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Notes -- Accelerometer as Joystick
|
||||
==============================================================================
|
||||
|
||||
@@ -185,7 +185,7 @@ Once your application is installed its directory tree looks like:
|
||||
Preferences/
|
||||
tmp/
|
||||
|
||||
When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
|
||||
When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
|
||||
|
||||
More information on this subject is available here:
|
||||
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
|
||||
@@ -194,7 +194,7 @@ http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOS
|
||||
Notes -- xcFramework
|
||||
==============================================================================
|
||||
|
||||
The SDL.xcodeproj file now includes a target to build SDL2.xcframework. An xcframework is a new (Xcode 11) uber-framework which can handle any combination of processor type and target OS platform.
|
||||
The SDL.xcodeproj file now includes a target to build SDL2.xcframework. An xcframework is a new (Xcode 11) uber-framework which can handle any combination of processor type and target OS platform.
|
||||
|
||||
In the past, iOS devices were always an ARM variant processor, and the simulator was always i386 or x86_64, and thus libraries could be combined into a single framework for both simulator and device. With the introduction of the Apple Silicon ARM-based machines, regular frameworks would collide as CPU type was no longer sufficient to differentiate the platform. So Apple created the new xcframework library package.
|
||||
|
||||
@@ -216,7 +216,7 @@ main(int argc, char *argv[])
|
||||
}
|
||||
#endif /* !SDL_MAIN_HANDLED */
|
||||
|
||||
Using an xcFramework is similar to using a regular framework. However, issues have been seen with the build system not seeing the headers in the xcFramework. To remedy this, add the path to the xcFramework in your app's target ==> Build Settings ==> Framework Search Paths and mark it recursive (this is critical). Also critical is to remove "*.framework" from Build Settings ==> Sub-Directories to Exclude in Recursive Searches. Clean the build folder, and on your next build the build system should be able to see any of these in your code, as expected:
|
||||
Using an xcFramework is similar to using a regular framework. However, issues have been seen with the build system not seeing the headers in the xcFramework. To remedy this, add the path to the xcFramework in your app's target ==> Build Settings ==> Framework Search Paths and mark it recursive (this is critical). Also critical is to remove "*.framework" from Build Settings ==> Sub-Directories to Exclude in Recursive Searches. Clean the build folder, and on your next build the build system should be able to see any of these in your code, as expected:
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include <SDL.h>
|
||||
@@ -252,7 +252,7 @@ to your Info.plist:
|
||||
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
|
||||
|
||||
|
||||
Game Center
|
||||
Game Center
|
||||
==============================================================================
|
||||
|
||||
Game Center integration might require that you break up your main loop in order to yield control back to the system. In other words, instead of running an endless main loop, you run each frame in a callback function, using:
|
||||
@@ -268,15 +268,15 @@ e.g.
|
||||
{
|
||||
... do event handling, frame logic and rendering ...
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
... initialize game ...
|
||||
|
||||
#if __IPHONEOS__
|
||||
|
||||
#ifdef __IPHONEOS__
|
||||
// Initialize the Game Center for scoring and matchmaking
|
||||
InitGameCenter();
|
||||
|
||||
|
||||
// Set up the game to run in the window animation callback on iOS
|
||||
// so that Game Center and so forth works correctly.
|
||||
SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL);
|
||||
|
@@ -1,27 +1,27 @@
|
||||
KMSDRM on *BSD
|
||||
==================================================
|
||||
|
||||
KMSDRM is supported on FreeBSD and OpenBSD. DragonFlyBSD works but requires being a root user. NetBSD isn't supported yet because the application will crash when creating the KMSDRM screen.
|
||||
|
||||
WSCONS support has been brought back, but only as an input backend. It will not be brought back as a video backend to ease maintenance.
|
||||
|
||||
OpenBSD note: Note that the video backend assumes that the user has read/write permissions to the /dev/drm* devices.
|
||||
|
||||
|
||||
SDL2 WSCONS input backend features
|
||||
===================================================
|
||||
1. It is keymap-aware; it will work properly with different keymaps.
|
||||
2. It has mouse support.
|
||||
3. Accent input is supported.
|
||||
4. Compose keys are supported.
|
||||
5. AltGr and Meta Shift keys work as intended.
|
||||
|
||||
Partially working or no input on OpenBSD/NetBSD.
|
||||
==================================================
|
||||
|
||||
The WSCONS input backend needs read/write access to the /dev/wskbd* devices, without which it will not work properly. /dev/wsmouse must also be read/write accessible, otherwise mouse input will not work.
|
||||
|
||||
Partially working or no input on FreeBSD.
|
||||
==================================================
|
||||
|
||||
The evdev devices are only accessible to the root user by default. Edit devfs rules to allow access to such devices. The /dev/kbd* devices are also only accessible to the root user by default. Edit devfs rules to allow access to such devices.
|
||||
KMSDRM on *BSD
|
||||
==================================================
|
||||
|
||||
KMSDRM is supported on FreeBSD and OpenBSD. DragonFlyBSD works but requires being a root user. NetBSD isn't supported yet because the application will crash when creating the KMSDRM screen.
|
||||
|
||||
WSCONS support has been brought back, but only as an input backend. It will not be brought back as a video backend to ease maintenance.
|
||||
|
||||
OpenBSD note: Note that the video backend assumes that the user has read/write permissions to the /dev/drm* devices.
|
||||
|
||||
|
||||
SDL2 WSCONS input backend features
|
||||
===================================================
|
||||
1. It is keymap-aware; it will work properly with different keymaps.
|
||||
2. It has mouse support.
|
||||
3. Accent input is supported.
|
||||
4. Compose keys are supported.
|
||||
5. AltGr and Meta Shift keys work as intended.
|
||||
|
||||
Partially working or no input on OpenBSD/NetBSD.
|
||||
==================================================
|
||||
|
||||
The WSCONS input backend needs read/write access to the /dev/wskbd* devices, without which it will not work properly. /dev/wsmouse must also be read/write accessible, otherwise mouse input will not work.
|
||||
|
||||
Partially working or no input on FreeBSD.
|
||||
==================================================
|
||||
|
||||
The evdev devices are only accessible to the root user by default. Edit devfs rules to allow access to such devices. The /dev/kbd* devices are also only accessible to the root user by default. Edit devfs rules to allow access to such devices.
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user