Sam Lantinga
22422f7748
Fixed ABI compatibility with 3.1.6
2025-01-07 17:32:59 -08:00
Sam Lantinga
d7b10d05b1
Updated to version 3.1.8 for the preview release
2025-01-07 17:04:05 -08:00
Simon McVittie
4290fc8bda
tray: Load GTK and libappindicator by versioned names, except on OpenBSD
...
We are expecting a specific ABI (we can see that from the declarations
listed in this file) and the whole point of SONAME versioning is to
say that the library conforms to a specific ABI. If the SONAME is not
the one we expect, then calling its functions is likely to crash.
As usual, an exception to this is that OpenBSD does not use SONAME
versioning.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-01-07 14:02:01 -08:00
Simon McVittie
6b38d250aa
tray: Don't try to use GTK 2 versions of libappindicator
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We use GTK 3 functions in this file, so we cannot load a libappindicator
whose SONAME indicates that it is using GTK 2.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-01-07 14:02:01 -08:00
Simon McVittie
bba066c44c
tray: Don't call g_object_unref(NULL)
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g_object_unref() only accepts valid object instances.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-01-07 14:01:08 -08:00
ritalat
0bc370dfba
Android doc cleanup
2025-01-07 16:56:29 -05:00
Ryan C. Gordon
6934c910b3
opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV.
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This seems to be significantly more efficient on some modern platforms, but if
this turns out to be a widespread disaster, we can revert it.
2025-01-07 16:08:56 -05:00
Sam Lantinga
0176a19aee
Fixed platform define condition for Windows phone
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Fixes https://github.com/libsdl-org/SDL/issues/11876
2025-01-07 08:47:54 -08:00
Ryan C. Gordon
0180ca541e
windows: Catch WM_POINTERCAPTURECHANGED events.
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Fixes #11844 .
2025-01-07 10:22:15 -05:00
Ozkan Sezer
8ec576ddab
tray, windows: fix logic error from commit 1167cf54e1
2025-01-07 10:15:40 +03:00
Sam Lantinga
748f0b3201
Improved Steam Controller detection on iOS
2025-01-06 17:16:23 -08:00
Frank Praznik
ba1a980535
wayland: Only apply the toplevel bounds when initially mapping the window
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The size shouldn't be clamped to the bounds after the window is mapped, or an explicitly requested user size may be overwritten.
2025-01-06 17:07:16 -05:00
Frank Praznik
28389f1c38
wayland: Apply toplevel bounds to windows
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Apply the supplied xdg-toplevel bounds to resizable windows during initial mapping. Libdecor functionality will have to be added separately, as the functionality needs to be added to the library first.
2025-01-06 16:06:03 -05:00
Sam Lantinga
ef52a4d4df
Fixed warning C4389: '==': signed/unsigned mismatch
2025-01-06 12:03:45 -08:00
Sam Lantinga
8d8649b33f
Fixed error: returning 'SDL_TrayEntry **' from a function with incompatible return type 'const SDL_TrayEntry **'
2025-01-06 11:35:54 -08:00
Sam Lantinga
f8b13dadd7
Enabled warning level 4 on Visual Studio
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This catches uninitialized variables, etc. and matches Steam's warning level
2025-01-06 11:30:36 -08:00
Sam Lantinga
1167cf54e1
Fixed warning C4706: assignment within conditional expression
2025-01-06 11:30:28 -08:00
Sam Lantinga
8a9b7ae8d1
Switched nEntries to int, to avoid signed/unsigned comparison warnings
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Also standardized memory allocation calls to match SDL style
2025-01-06 11:29:28 -08:00
Sam Lantinga
fb4ec07119
Fixed warning C4701: potentially uninitialized local variable 'previous_context' used
2025-01-06 11:18:45 -08:00
Ryan C. Gordon
b674b715f5
fix integer overflow ub in testautomation_sdltest
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(cherry-picked from commit f804293a27
)
2025-01-06 13:18:03 -05:00
Ryan C. Gordon
1e1442ed4a
README-migration.md: Note the GL/EGL library environment variable removals.
2025-01-06 13:12:31 -05:00
Ryan C. Gordon
d8c7006a42
README-migration.md: Removed obsolete documentation.
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Fixes #11434 .
2025-01-06 13:07:21 -05:00
Ryan C. Gordon
6473de59b7
SDL_keyboard.h: Note that SDL_GetKeyName() returns uppercase letters.
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Reference Issue #11434 .
2025-01-06 12:47:44 -05:00
SDL Wiki Bot
c7584df999
Sync SDL3 wiki -> header
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[ci skip]
2025-01-06 16:17:26 +00:00
Ryan C. Gordon
1f54b228ff
video: Convert some EGL environment variables to SDL hints.
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Fixes #10479 .
2025-01-06 11:15:26 -05:00
Sam Lantinga
7c9f6c6313
Remove debug logging
2025-01-05 20:06:50 -08:00
SDL Wiki Bot
19ddb29d2d
Sync SDL3 wiki -> header
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[ci skip]
2025-01-06 02:54:14 +00:00
Ryan C. Gordon
d16f76e3d4
wasapi: Don't crash/hang if transitioning to/from a Remote Desktop Connection.
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Fixes #9673 .
2025-01-05 21:53:35 -05:00
Ryan C. Gordon
742f2a2fad
SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation.
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Fixes #9424 .
2025-01-05 20:55:42 -05:00
Frank Praznik
2b375d9704
wayland: Don't enable the text-input protocol when using Fcitx
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Otherwise, key repeat will be broken. Enabling it under Wayland isn't recommended anyway.
2025-01-05 17:53:58 -05:00
Semphris
dcc645e413
Fix HTML examples template tabs
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Tab labels now follow their drawer again. Also, to avoid tabs covering
up code or debugging logs, the tab label that's on top (and therefore
not automatically hidden behind the other drawer when that drawer
opens) will now automatically hide itself when the other drawer is
opened.
2025-01-05 11:39:20 -08:00
SDL Wiki Bot
ece6a6ed8f
Sync SDL3 wiki -> header
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[ci skip]
2025-01-05 19:12:20 +00:00
Ryan C. Gordon
7f9ee31024
include: Fill in more category documentation.
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Reference Issue #11874 .
2025-01-05 14:11:11 -05:00
Anonymous Maarten
16ad3e5af6
cmake: consider X11 as not available when xext.h is not found
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This is user friendlier than straight up erroring
2025-01-05 16:05:25 +01:00
David Gow
0ae57f1d90
tray: unix: Shutdown the GTK thread when not in use
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When using the libappindicator/gtk/unix Tray backend, the background
thread which calls gtk_main() is never destroyed. This means that we
detect a leaked thread as SDL_Quit().
Instead, tell gtk to shut down its main loop when no tray icons are
active. This fixes the issue here: SDL notices no leak, and repeatedly
creating / destroying tray icons seems to work fine.
Signed-off-by: David Gow <david@ingeniumdigital.com >
2025-01-05 02:51:12 -08:00
Ryan C. Gordon
6a0405b933
testautomation: Added a test to stdlib_swprintf that previously would fail.
2025-01-05 02:45:15 -05:00
Kim Giseo
9f2186ad52
Removed outdated comment in AndroidManifest.xml
2025-01-04 19:25:00 -08:00
Ryan C. Gordon
181995b44f
stdlib: Reworked SDL_vswprintf to be more efficient and return correct values.
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Fixes #11729 .
2025-01-04 21:55:07 -05:00
Erik Soma
8509041a09
video: Fix SDL_GL_GetAttribute depth/stencil size when 0
2025-01-04 18:57:48 -05:00
Ryan C. Gordon
344e394bf4
camera: Favor v4l2 over pipewire, for now.
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Reference Issue #11473 .
Reference Issue #9776 .
Reference Issue #11819 .
Reference Issue #9989 .
Reference Issue #10842 .
2025-01-04 16:11:57 -05:00
SDL Wiki Bot
d8c679416b
Sync SDL3 wiki -> header
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[ci skip]
2025-01-04 19:04:41 +00:00
Semphris
b6dc44b133
Support dark theme for tray menus on Windows
2025-01-04 11:04:21 -08:00
Semphris
7673b84f52
Make SDL_GetTrayEntires() NULL-terminated
2025-01-04 10:56:19 -08:00
Katelyn Gadd
a58bc3eaf4
[GPU] Fix crash in nvidia user-mode win32 driver when game window is minimized during swapchain resize ( #11848 )
2025-01-04 10:25:08 -08:00
Susko3
0a5d2f3da2
Handle pen eraser button as a second button
2025-01-04 05:27:06 -05:00
Ryan C. Gordon
3519ef3b3b
SDL_asyncio.h: Fixed various datatype's \since
documentation.
2025-01-04 04:10:15 -05:00
Ryan C. Gordon
56d7cc7a02
SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
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Fixes #10081 .
2025-01-04 03:48:10 -05:00
SDL Wiki Bot
04f3bdb118
Sync SDL3 wiki -> header
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[ci skip]
2025-01-04 08:24:05 +00:00
Ryan C. Gordon
18c6958cae
SDL_vulkan.h: Improve SDL_Vulkan_LoadLibrary/SDL_Vulkan_UnloadLibrary docs.
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Fixes #9541 .
2025-01-04 03:22:34 -05:00
Daniel Wymark
522682cd6e
Add detailed documentation on building with MinGW64 ( #11780 )
2025-01-03 21:07:38 -08:00
Sam Lantinga
a4cd17cce5
Fixed building on macOS with the dialog subsystem disabled
2025-01-03 16:17:16 -08:00
Anonymous Maarten
efba42a67b
tests: avoid undefined signed overflow
2025-01-04 01:06:29 +01:00
Sam Lantinga
156b3b4a8c
Fixed language detection on iOS
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On iOS you might see traditional Chinese on a US phone as: "zh-Hans_US"
2025-01-03 15:27:08 -08:00
Anonymous Maarten
53aaf8c26b
cmake: custom generate-XXX targets must depend on outputs
2025-01-04 00:19:45 +01:00
SDL Wiki Bot
9b40d43b1f
Sync SDL3 wiki -> header
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[ci skip]
2025-01-03 22:37:37 +00:00
Frank Praznik
85851459d6
docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding
2025-01-03 17:36:36 -05:00
Anonymous Maarten
db97da4ccb
ci: bump FreeBSD to 14.2
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[sdl-ci-filter netbsd]
[sdl-ci-filter freebsd]
2025-01-03 23:24:41 +01:00
Frank Praznik
5579010b6a
wayland: Adjust the scaled popup position even if the dimensions didn't change
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Otherwise, the unscaled position will be sent.
2025-01-03 17:17:16 -05:00
Ryan C. Gordon
2d37903323
pen: implement pen support for Windows.
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Fixes #10516 .
2025-01-03 12:58:49 -05:00
Sam Lantinga
ef21ccf080
Create a separate metal shader for NV12 textures
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Also unify the color output function so it works with the various combinations of input and output colorspaces.
Fixes https://github.com/libsdl-org/SDL/issues/11727
2025-01-03 09:30:47 -08:00
Sam Lantinga
49663bfb58
Make Windows dialogs DPI aware
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Fixes https://github.com/libsdl-org/SDL/issues/4775
Fixes https://github.com/libsdl-org/SDL/issues/9691
2025-01-03 09:25:10 -08:00
Sam Lantinga
a8c41135aa
Enable themed Windows dialogs when building with Visual Studio
2025-01-03 09:25:10 -08:00
Anonymous Maarten
8b83a57847
Check that dll's built by MinGW do not link to unwanted runtime libraries
2025-01-03 16:56:22 +01:00
Ryan C. Gordon
e484182765
testcamera: Log the camera backend in use.
2025-01-03 03:46:22 -05:00
SDL Wiki Bot
011454b237
Sync SDL3 wiki -> header
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[ci skip]
2025-01-03 03:10:47 +00:00
Sam Lantinga
efc390d7e2
Don't log SDL errors by default
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There are many recoverable errors that may happen internally and can be safely ignored if the public API doesn't return an error code. Seeing them causes lots of developer anxiety and they generally aren't helpful.
Fixes https://github.com/libsdl-org/SDL/issues/11813
2025-01-02 17:32:10 -08:00
Sam Lantinga
c077b7a918
Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS
2025-01-02 17:28:45 -08:00
SDL Wiki Bot
0b520cd4b4
Sync SDL3 wiki -> header
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[ci skip]
2025-01-03 01:18:56 +00:00
Sam Lantinga
9f7b2c3595
Fixed incorrect error message when a joystick can't be opened
2025-01-02 17:18:09 -08:00
Sam Lantinga
2c0a8363a5
Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
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This hint defaults on, enabling advanced controller features.
This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.
Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
SDL Wiki Bot
95d44f11c7
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 20:40:15 +00:00
SDL Wiki Bot
16dfaca728
Sync SDL3 wiki -> header
...
[ci skip]
2025-01-02 20:06:39 +00:00
SDL Wiki Bot
32ab09ba21
Sync SDL3 wiki -> header
...
[ci skip]
2025-01-02 19:44:57 +00:00
Frank Praznik
1461f893c3
video: Correct the window position property documentation
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Windows are only relative to the parent if the "tooltip" or "menu" property is set.
2025-01-02 14:44:08 -05:00
SDL Wiki Bot
a63052db96
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 19:17:51 +00:00
Sam Lantinga
dd6b484359
Document platform gamepad hotplug requirements
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Fixes https://github.com/libsdl-org/SDL/issues/11742
2025-01-02 11:16:35 -08:00
Sam Lantinga
ecf8dd054d
Show the display content scale in SDLTest_CommonDrawWindowInfo()
2025-01-02 10:58:15 -08:00
Sam Lantinga
4797970bfa
Enable SDL_HINT_JOYSTICK_THREAD by default
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If you're not using SDL for video you won't get raw input messages without this hint, and this is tripping up enough people it makes sense to have this enabled by default. There isn't much downside to this, other than having another thread processing Xbox controller input.
Fixes https://github.com/libsdl-org/SDL/issues/10576
2025-01-02 10:25:18 -08:00
Sam Lantinga
6b4b9b5f2b
Improved XInput controller detection
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Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list, so try some other methods to better detect XInput devices.
2025-01-02 10:25:18 -08:00
Frank Praznik
8ea4b326b3
video: Fix focus when non-focused popup windows are hidden
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Fix focus issues when a popup that is the child of a window that does not currently have keyboard focus is hidden or destroyed.
2025-01-02 13:24:24 -05:00
Katelyn Gadd
67ea67f191
Fix mip generation for 2x1 textures on D3D12
2025-01-02 13:17:06 -05:00
Erik Soma
c6b5c21aaf
clipboard: Ensure SDL_ClearClipboardData clears data even when no data has been set
2025-01-02 07:23:27 -08:00
Anonymous Maarten
f8f8d87bfa
ci: always create binary packages if build succeeded
2025-01-02 01:15:28 +01:00
Anonymous Maarten
b713e7581b
stdlib: fix SDL_strtol of "0" with base 0
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SDL_strtol("0") skipped the "0" octal prefix
and returned a failure because the remainder of the string was empty.
2025-01-02 01:15:28 +01:00
Ozkan Sezer
54752f8d1c
SDL_malloc.c: replace FORCEINLINE usage with SDL_FORCE_INLINE
2025-01-02 01:15:28 +01:00
Anonymous Maarten
3842384a38
dynapi: trigger a breakpoint on a fatal error when SDL is built in debug mode
2025-01-02 01:15:28 +01:00
Anonymous Maarten
6cf6b160cd
SDL_hashtable: don't use assert from libc
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Co-authored-by: Ozkan Sezer <sezeroz@gmail.com >
2025-01-02 01:15:28 +01:00
Anonymous Maarten
62bc2c4c92
SDL_malloc: don't define FORCEINLINE
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The FORCEINLINE macro is also used by Windows SDK headers.
When it is an empty macro, FORCEINLINE-d functions will
get global visibility error and cause duplicate symbol link errors.
HRESULT_FROM_WIN32 is such a function.
2025-01-02 01:15:28 +01:00
Anonymous Maarten
4fccfb142e
cmake: avoid security cookies in SDL_uclibc when building with -DSDL_LIBC=ON
2025-01-02 01:15:28 +01:00
Anonymous Maarten
4fbf59ac3a
Implement __chkstk for arm64
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Lifted from a previously built SDL3.dll
2025-01-02 01:15:28 +01:00
Anonymous Maarten
578ac0ef52
SDL_malloc: disable malloc stats
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This avoids bringing in stdio.
2025-01-02 01:15:28 +01:00
Anonymous Maarten
31a4c92ee5
When building with libc enabled, we don't need to provide __chkstk ourselves
2025-01-02 01:15:28 +01:00
Sam Lantinga
02e85a153f
Use the expected plane size when capturing Android camera frames
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On the Samsung Galaxy A52 the camera plane size is (pitch * (h - 1) + w) instead of (pitch * h). This led to us copying off the end of the plane when uploading the texture, so we pad out to our expected size.
2025-01-01 15:58:27 -08:00
Sam Lantinga
9955e1dc0d
Updated the Android gradle plugin to version 8.7.3
2025-01-01 14:33:18 -08:00
Sam Lantinga
0281071243
Lock joysticks when they are connected/disconnected on emscripten
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Fixes https://github.com/libsdl-org/SDL/issues/11499
2025-01-01 13:51:47 -08:00
SDL Wiki Bot
c68ed04a06
Sync SDL3 wiki -> header
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[ci skip]
2025-01-01 21:27:47 +00:00
Frank Praznik
2b1d809b21
video: Fix positioning and focusing popups parented to child toplevel windows
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Find the toplevel parent window, not the absolute highest toplevel window in the hierarchy, when positioning and adjusting the focus of popup windows.
Fixes a leftover case from when toplevel windows couldn't be parented to other toplevels.
2025-01-01 14:40:29 -05:00
SDL Wiki Bot
6d554a9ea3
Sync SDL3 wiki -> header
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[ci skip]
2025-01-01 16:06:00 +00:00
Sam Lantinga
9fbc767d4f
Fixed formatting of SDL_storage documentation
2025-01-01 08:05:20 -08:00
Sam Lantinga
e43aa12b49
Updated copyright for 2025
2025-01-01 08:01:29 -08:00
Sam Lantinga
c0e5901c42
Reverted accidentally committed work in progress
2025-01-01 07:54:55 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Sam Lantinga
3197e27b59
testcamera: fixed return codes
2024-12-31 19:27:11 -08:00
Sam Lantinga
f18e023317
Added testclipboard
2024-12-31 19:27:11 -08:00
Sam Lantinga
54d4e48539
Get the initial clipboard state at startup
2024-12-31 19:27:11 -08:00
Sam Lantinga
6575b8157b
Synchronize clipboard mime types with external clipboard updates
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Fixes https://github.com/libsdl-org/SDL/issues/8338
Fixes https://github.com/libsdl-org/SDL/issues/9587
2024-12-31 19:27:11 -08:00
Sam Lantinga
30a22d3fed
Allow a NULL size parameter to retrieve null terminated text
2024-12-31 19:27:11 -08:00
Sam Lantinga
d666c2d189
Use a consistent error message when video isn't initialized
2024-12-31 19:27:11 -08:00
Sam Lantinga
196e2c6662
Fixed crash if num_mime_types is NULL
2024-12-31 19:27:11 -08:00
Sam Lantinga
b902b0527b
Renamed n_mime_types to num_mime_types
2024-12-31 19:27:11 -08:00
Sam Lantinga
a767952617
Fixed spacing
2024-12-31 19:27:11 -08:00
Sam Lantinga
54c555e394
Send supported mime types for external clipboard contents on Windows
2024-12-31 19:27:11 -08:00
Sam Lantinga
8b155708ff
Fixed clipboard memory leak on shutdown
2024-12-31 19:27:11 -08:00
Frank Praznik
1d417ab27f
win32: Set the WS_THICKFRAME style on popup windows
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Without it, programmatically resizing the window seems to fail. As popup windows are implicitly borderless, calculations taking the frame size into account need to be avoided.
2024-12-31 18:29:59 -05:00
Frank Praznik
643281d022
Revert "win32: Use the size in the WINDOWPOS data while handling popup windows in the WM_WINDOWPOSCHANGED message"
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This reverts commit 4f0a056b95
.
2024-12-31 18:29:59 -05:00
Willem Dinkelspiel
2be89f0dd1
Clarify migration for GetWindowData and SetWindowData
2024-12-31 15:00:39 -08:00
SDL Wiki Bot
a37f993a07
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee
65e0fed5b3
gpu: Document why VertexID/InstanceID builtins are unreliable
2024-12-31 17:56:02 -05:00
Frank Praznik
dd83908109
keyboard: Check for both caps lock and shift when looking up a keycode by name
2024-12-31 15:17:32 -05:00
SDL Wiki Bot
99ad53ec3f
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 19:44:29 +00:00
Frank Praznik
df97ccf283
win32: Return 0 from WM_WINDOWPOSCHANGING if a resize is expected
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This was accidentally removed while deleting some associated dead code.
2024-12-31 14:02:44 -05:00
Frank Praznik
4f0a056b95
win32: Use the size in the WINDOWPOS data while handling popup windows in the WM_WINDOWPOSCHANGED message
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GetClientRect() returns old, incorrect size data for popup windows when called while processing the WM_WINDOWPOSCHANGED message, so use the WINDOWPOS data instead.
Popups can't be maximized or fullscreen, so no need to worry about a move event resizing them.
2024-12-31 13:33:11 -05:00
SDL Wiki Bot
18fc13c20d
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 18:00:37 +00:00
SDL Wiki Bot
6d20b65a9e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 17:58:37 +00:00
Ethan Lee
3cd3c9317e
storage: Add error messages when ReadIO/WriteIO lengths mismatch
2024-12-31 12:34:12 -05:00
SDL Wiki Bot
6ca2a48595
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 16:20:17 +00:00
Ryan C. Gordon
fa9c3331d5
main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
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Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.
Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).
The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.
Fixes #11093 .
Fixes #11387 .
2024-12-31 08:19:38 -08:00
Ethan Lee
cd1bd0ac2e
storage: Remove an outdated FIXME.
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Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Végh Márton
0be5b8070d
Update SDL_asyncio.c
2024-12-30 23:29:21 -08:00
Sam Lantinga
1c04ebe423
Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED
2024-12-30 19:13:02 -08:00
Sam Lantinga
d4d5faedab
Added SDL_EVENT_FINGER_CANCELED
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Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Sam Lantinga
8704ab8422
Wait for a display resize event before sending orientation changes
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Fixes https://github.com/libsdl-org/SDL/issues/9585
2024-12-30 15:49:10 -08:00
Sam Lantinga
60deaf5f0f
Send display mode change events when the orientation changes
2024-12-30 15:24:38 -08:00
Sam Lantinga
5340f2e3fe
Updated to the latest version of gradle, with support for Android SDK 35
2024-12-30 13:13:52 -08:00
Sam Lantinga
e91c37f4dd
Added support for inset handling on Android 15
2024-12-30 12:23:00 -08:00
Petar Popovic
f3cbd04a81
Fix C99 trailing enum comma warning.
2024-12-30 17:21:02 +03:00
Petar Popovic
5f25691c85
Fix C23 empty initializer warning.
2024-12-29 18:17:24 -08:00
Frank Praznik
8cc4735d74
wayland: Don't override the min/max values when scaling to the screen
...
The point/pixel conversion functions should return zero when passed zero, or the min/max calculations can break.
2024-12-29 18:01:13 -05:00
Semphris
2d91f096ca
Remove libc function from Windows tray
2024-12-30 01:20:12 +03:00
SDL Wiki Bot
78c1dc3e2c
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-29 20:32:50 +00:00
Sam Lantinga
0410328b15
Fixed warning: ordered comparison of pointer with integer zero
2024-12-29 12:05:34 -08:00
Anonymous Maarten
d5f08b8f4b
stdinc: use __has_include to detect <stdbool.h>
...
Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00
Anonymous Maarten
543f244965
tests: include SDL_build_config.h when HAVE_BUILD_CONFIG is defined
2024-12-29 20:08:06 +01:00
Ozkan Sezer
c2121dd9a2
testcamera: fix MSVC build failure due to C4244 warning.
2024-12-29 21:28:02 +03:00
Sam Lantinga
5c84d38822
testcamera: don't pick a frame size larger than the maximum texture size
...
Ran into this on a Huawei Y6 phone, where the back facing camera can generate 4160x2000 frames, but the maximum texture size was 4096x4096
2024-12-29 09:41:00 -08:00
Sam Lantinga
6e1177ac03
Include tray function prototypes
2024-12-29 08:15:30 -08:00
Ryan C. Gordon
c030e6f782
examples/pen/01-drawing-lines: Match render target size to renderer output.
...
Otherwise, on HiDPI displays (like a retina iPad), the lines you draw don't
match where the pen is touching.
2024-12-28 15:36:02 -05:00
Ryan C. Gordon
0ad3a18937
uikit: reworked Apple Pencil code.
...
This manages axes correctly across events, sorts out the math to convert from
Apple's data to what SDL expects, and a few other tweaks and corrections.
2024-12-28 15:36:02 -05:00
Ryan C. Gordon
f6143da617
uikit: Patched to compile, added to Xcode project.
2024-12-28 15:36:02 -05:00
Salman Alshamrani
774e38d073
uikit: Initial Apple Pencil support.
...
Reference Issue #9911 .
Reference Issue #10516 .
2024-12-28 15:36:02 -05:00
Frank Praznik
5acd7fe208
wayland: Prevent popup configure events from overwriting the current size with old data
...
Don't apply the supplied dimensions if they haven't changed from the last configuration event, or a newer size set programmatically can be overwritten by old data.
This check is already being done for toplevel windows, but was never added to the popup configure event.
2024-12-28 14:23:30 -05:00
Sam Lantinga
c714b1a38b
Fixed public header inclusion in the Xcode project
2024-12-28 08:47:00 -08:00
Ramez Ragaa
cf439d5c63
Fix dib-to-bmp logic in SDL_windowsclipboard.c
...
This addresses the issue #11762 by reading the biCompression field to
determine the correct size of the color table, and consequently the
correct bih_size value.
2024-12-28 08:31:52 -08:00
Sam Lantinga
ec29d3fd66
Define NDEBUG in release Xcode builds
2024-12-28 08:25:09 -08:00
Sam Lantinga
92b7054870
Add SDL_tray.h to the public framework headers
...
Fixes https://github.com/libsdl-org/SDL/issues/11760
2024-12-28 08:15:19 -08:00
SDL Wiki Bot
1a466b5548
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-28 16:06:09 +00:00
Ozkan Sezer
ec8a780ad4
tray, unix: fix -Wformat warnings
...
src/tray/unix/SDL_tray.c: In function 'get_tmp_filename':
src/tray/unix/SDL_tray.c:345: warning: format '%ld' expects type 'long int', but argument 2 has type 'size_t'
src/tray/unix/SDL_tray.c: In function 'get_appindicator_id':
src/tray/unix/SDL_tray.c:361: warning: format '%ld' expects type 'long int', but argument 3 has type 'unsigned int'
2024-12-28 18:37:56 +03:00
Anonymous Maarten
cc723c9e4b
ci: run emscripten on Ubuntu 22.04
...
python3-selenium does not seem to work on Ubuntu 24.04
2024-12-28 16:20:59 +01:00
Anonymous Maarten
0cb4a94c88
cmake: really disable xrandr by default on Solaris
...
Fixes libsdl-org/SDL#10099
2024-12-28 11:55:59 +01:00
SDL Wiki Bot
4ffcb8ebab
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-28 07:58:04 +00:00
Carl Åstholm
49153ebfc4
audio: Add NULL check to SDL_UnbindAudioStreams
2024-12-28 00:10:58 -05:00
Carl Åstholm
1b99467c71
audio: Make SDL_Bind/UnbindAudioStreams take const arrays
2024-12-28 00:10:58 -05:00
Anonymous Maarten
0be6dc5734
cmake: disable xrandr by default on Solaris
...
Fixes libsdl-org/SDL#10099
2024-12-28 04:01:32 +01:00
Anonymous Maarten
4fbd6cba60
cmake: Solaris' SunPro has alternative way to link to pthread libraries
...
Fixes libsdl-org/SDL#10096
2024-12-28 03:46:17 +01:00
Anonymous Maarten
e25cc7a88f
cmake: cocoa video backend needs IOKit framework
...
Fixes libsdl-org/SDL#11628
2024-12-28 03:41:36 +01:00
Anonymous Maarten
38dd6bcd32
docs: gradle needs package identifier + change example Activity class path
2024-12-28 03:22:53 +01:00
Anonymous Maarten
f1232de3d2
cmake: add_dependencies must have at least 2 arguments
2024-12-28 02:43:12 +01:00
Anonymous Maarten
2664d36faf
cmake: avoid parallel generation of headers through intermediate target
...
See
https://cmake.org/cmake/help/latest/command/add_custom_command.html#example-generating-files-for-multiple-targets
2024-12-28 02:39:12 +01:00
SDL Wiki Bot
609b147432
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-28 01:12:59 +00:00
Lucas Murray
cc24518c41
render: Update GPU backend to use the new present workflow
2024-12-27 17:11:55 -08:00
Carl Åstholm
a0e537b9c0
examples: Fix dead links in app metadata
2024-12-27 17:10:52 -08:00
Anonymous Maarten
df1f1c2e12
cmake: don't create relocatable packages by default with non-MSVC toolchains
2024-12-28 02:04:00 +01:00
Anonymous Maarten
af3d97dcac
Update build-scripts/build-release.py
2024-12-28 01:41:10 +01:00
Frank Praznik
bc448fa445
win32: Use the nearest monitor size for calculating maximized window dimensions
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Default to using the nearest monitor, instead of null, as a null monitor can be sent when restoring from minimized, which results in the restored, maximized window being the wrong size.
2024-12-27 18:17:55 -05:00
Frank Praznik
599b4ef254
win32: Fix maximizing borderless windows
...
Even if a borderless window doesn't have resizable borders set, the WS_MAXIMIZEBOX property needs to be set on the window, or maximizing it will make it fullscreen and cover the taskbar, instead of only filling the usable desktop space, as is usually expected from a maximized window. This style property needs to be retained until the window is no longer maximized, even if the resize flag is toggled off, or restoring from minimized can fail.
2024-12-27 18:17:55 -05:00
Frank Praznik
1c52e290a3
video: Don't overwrite pending size values when setting the window min/max
2024-12-27 18:08:26 -05:00
Sam Lantinga
9a4d29699d
Don't use connection state from the Nintendo Switch Pro report
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This isn't reliable for third party controllers like the 8BitDo Pro 2.
Fixes https://github.com/libsdl-org/SDL/issues/10862
2024-12-27 13:58:49 -08:00
Sam Lantinga
75a24116b5
testcontroller: show gamepad connection state
2024-12-27 13:58:49 -08:00
Sam Lantinga
22f6eed1d9
Use the NVIDIA Shield home button as the guide button
2024-12-27 12:42:06 -08:00
Sam Lantinga
c148837546
Added a Bluetooth mapping for the NVIDIA Shield Controller on Linux
2024-12-27 12:18:08 -08:00
Sam Lantinga
82a1e9f6df
Fixed the guide button for the NVIDIA Shield Controller on Linux
...
This works with firmware v1.25 and v1.35
2024-12-27 12:17:51 -08:00
Frank Praznik
ba5cf2b152
x11: Don't overwrite popup window coordinates when changing the size
2024-12-27 12:58:53 -05:00
Frank Praznik
567b828e18
wayland: Use the proper popup coordinates if the position is set while the window is hidden
2024-12-27 12:58:53 -05:00
SDL Wiki Bot
1701208f32
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-27 17:25:19 +00:00
Sam Lantinga
622c3ebb94
Updated Xcode project with new tray files
2024-12-27 09:24:49 -08:00
Semphris
0461180e25
SDL_EVENT_QUIT when no window nor tray
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SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot
ff139fe71b
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-27 17:20:36 +00:00
Blaž Tomažič
e9290eeedf
Use pthread_setname_np
also on Android
...
Set thread name on Android the same way as we do on Linux.
Acording to Bionic source code this function is available since 2013 [1] and
hase the same signature.
[1] 2a1bb4e646
(cherry picked from commit e79b0ce2e4
)
2024-12-27 08:07:47 -08:00
Ozkan Sezer
578509c326
windows/SDL_tray.c, video/windows/SDL_surface_utils.h: use SDL_windows.h
2024-12-27 12:28:02 +03:00
Ozkan Sezer
05932e05da
tray, windows: replace ZeroMemory() with SDL_zero()
2024-12-27 12:05:00 +03:00
hwsmm
e2323c1367
Refactor Android input handling and add pen support
2024-12-26 23:50:11 -05:00
hwsmm
f5fbdf7ed5
Make onNativePen available for Android
2024-12-26 23:50:11 -05:00
hwsmm
a5e8fc21b2
Add SDL_androidpen
2024-12-26 23:50:11 -05:00
hwsmm
80c39f2ff4
Expose SDL_GetPenStatus for Android pen buttons
2024-12-26 23:50:11 -05:00
Ryan C. Gordon
e3c99e3bd3
misc: Fixed typo in iOS error message.
...
(cherry picked from commit 96b4535cc7
)
2024-12-26 23:37:16 -05:00
Sam Lantinga
1413bfb185
Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
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Fixes https://github.com/libsdl-org/SDL/issues/11723
2024-12-26 20:18:26 -08:00
Sam Lantinga
948b16533c
testcamera: use the first available cameras
2024-12-26 19:23:43 -08:00
Ozkan Sezer
cd1bb6247b
video/windows/SDL_surface_utils.c: replace ZeroMemory() with SDL_zero()
2024-12-27 06:03:37 +03:00
SDL Wiki Bot
a773558517
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-27 02:32:08 +00:00
Ozkan Sezer
50fbae9302
tray, windows: define NOTIFYICON_VERSION_4 and NIF_SHOWTIP, if missing.
2024-12-27 05:30:50 +03:00
Sam Lantinga
c744c8fc0b
Document how to check for gamepad capabilities
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Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga
a8d585aac3
Don't try to enumerate possible texture failure reasons.
...
This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504 . Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
Sam Lantinga
ca17d19f90
Updated iOS file path documentation
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Fixes https://github.com/libsdl-org/SDL/issues/10290
2024-12-26 17:00:01 -08:00
Ryan C. Gordon
7bbe6025be
misc: Make SDL_OpenURL work with VisionOS, tvOS, etc.
2024-12-26 16:50:52 -08:00
Ryan C. Gordon
ffed1c50c0
misc: Fix SDL_OpenURL on newer iOS releases.
...
Apparently as of iOS 18.2, the deprecated API we were using just refuses to
work at all.
Fixes #11728 .
2024-12-26 16:50:52 -08:00
Frank Praznik
1a6e139dde
win32: Only recalculate the position on show for popup windows
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Regular child windows aren't positioned relative to the parent.
2024-12-26 18:18:46 -05:00
Frank Praznik
cf220ea4f1
win32: Fix popup positioning
2024-12-26 17:12:14 -05:00
Ozkan Sezer
17ef0c1237
SDL_video.c: replace strlcpy with memcpy in SDL_ShowMessageBox()
2024-12-27 00:01:56 +03:00
Ryan C. Gordon
8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things.
2024-12-26 14:10:53 -05:00
SDL Wiki Bot
17df3fe836
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:26:48 +00:00
Sam Lantinga
eb1be89e70
Cleaned up thread state handling and added thread object validation
2024-12-26 10:26:08 -08:00
SDL Wiki Bot
7647f16ae1
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-26 18:03:51 +00:00
Salman Alshamrani
eadc64973a
Reset text field content on text input stop
2024-12-26 10:03:34 -08:00
Lucas Murray
b2c2a483e8
GPU: Rename HDR10_ST2048 to HDR10_ST2084
2024-12-26 09:47:13 -08:00
Lucas Murray
fe39509b85
GPU: Doc touch ups
2024-12-26 09:47:13 -08:00
SDL Wiki Bot
b8036bdd41
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-25 21:15:58 +00:00
Moritz
ca4f5dd40d
Added SDL_GetThreadState
2024-12-25 13:15:18 -08:00
lunasorcery
b7dac5072b
correct termination of windows openfiledialog filters
2024-12-25 11:42:32 -08:00
Maia
0becdad392
Add missing includes to SDL_tray.h
2024-12-25 07:54:54 -08:00
Brody Eller
5bf742daa6
Fix documentation for SDL_sinf
2024-12-24 20:41:41 -08:00
Anonymous Maarten
bed16f77d1
cmake: define HAVE_MALLOC_H when malloc.h is found
2024-12-25 02:10:53 +01:00
Sam Lantinga
b2178857dc
Corrected CoreAudio surround sound channel layouts
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Fixes https://github.com/libsdl-org/SDL/issues/11709
2024-12-24 15:03:25 -08:00
expikr
f40a530fd9
subclass the builtin system message class instead
2024-12-24 12:06:47 -08:00
Semphris
cf946e32ba
Fix memory management for Windows dialog title
2024-12-24 12:06:05 -08:00
SDL Wiki Bot
4c70aa33ae
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-24 18:50:21 +00:00
Sam Lantinga
76920a230f
Fixed Xcode build
2024-12-24 10:49:58 -08:00
Semphriss
01b9b0edb7
Add system tray support ( #10873 )
2024-12-24 10:36:39 -08:00
SDL Wiki Bot
17a029502a
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-24 17:37:33 +00:00
Caleb Cornett
a27c139b12
GPU: Explicitly check Metal hardware support on device creation
2024-12-24 12:36:52 -05:00
Caleb Cornett
aa817a67d1
GPU: Document system requirements for each driver
2024-12-24 12:36:52 -05:00
Sam Lantinga
8653a5821b
Fixed mingw64 Windows build
2024-12-24 08:58:08 -08:00
Sam Lantinga
60dce94583
Fixed building with older Windows SDKs
2024-12-24 08:26:05 -08:00
L zard
440d5754f8
build_configs: remove unused symbols_to_check, added Windows ones
2024-12-24 07:19:38 -08:00
L zard
052cb5773e
build_configs: remove HAVE_LIBUNWIND_H
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It is only used in SDL_test, which does not use the config header.
2024-12-24 07:19:38 -08:00
L zard
42c67756cc
build_configs: fix spacing
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I messed up some spacing, so I thought I might as well strip all those unnecessary spaces.
2024-12-24 07:19:38 -08:00
L zard
286cc2ebd0
build_config: change unnecessary replacement variables to 1
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Makes all macros only used in `#ifdef`s defined as `1` when they exist, instead of the CMake value of the corresponding variable.
2024-12-24 07:19:38 -08:00
L zard
c2508d5d99
Fix various #if defined
s
2024-12-24 07:19:38 -08:00
L zard
f2b7495adc
SDL_camera_pipewire: use SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC
2024-12-24 07:19:38 -08:00
L zard
ade829d7ca
build_config: fix SDL_DEFAULT_ASSERT_LEVEL
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Currently, `SDL_DEFAULT_ASSERT_LEVEL` is commented out by CMake when its value is 0, setting the assertions level to the default value instead of disabling them.
This change:
- defines `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` when its value is non-zero.
- defines `SDL_DEFAULT_ASSERT_LEVEL`, regardless of its value, when `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` is defined.
2024-12-24 07:19:38 -08:00
L zard
e73d98ad72
build_config: add missing macros
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Those are defined in other build_configs files and used elsewhere in SDL.
2024-12-24 07:19:38 -08:00
L zard
7f1c9c9053
build_config: move unconditionally defined macros
2024-12-24 07:19:38 -08:00
L zard
6f462e244f
build_config: remove unused SIZEOF_VOIDP
2024-12-24 07:19:38 -08:00
L zard
ddd7d0f927
build_configs: remove unused macros
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Those are only used in build_config files that define them themselves, or not used at all.
2024-12-24 07:19:38 -08:00
Sam Lantinga
483e79bf82
Fixed mouse click count for relative mode and multiple mice
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We'll track the click count separately for each input source, and the click distance is calculated using a point on an infinite plane that is pushed around by mouse motion deltas, unclamped by the window edge.
2024-12-23 19:00:14 -08:00
Sam Lantinga
ed75d9d22a
Document that the mouse ID is only valid in mouse relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
Sam Lantinga
024e5da6fb
Mouse events only get a mouse ID in relative mode
2024-12-23 17:12:50 -08:00
evertonse
8a0f649363
windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard
2024-12-23 17:00:47 -08:00
L zard
af2dbbcb53
Merge SDL_wasapi_win32 into SDL_wasapi
2024-12-23 16:54:52 -08:00
SDL Wiki Bot
4d301b88d6
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga
5a2eb60389
Only save the pending flags we will restore when hiding a window
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Fixes https://github.com/libsdl-org/SDL/issues/11564
2024-12-23 16:53:54 -08:00
Sam Lantinga
969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot
7a22076a7c
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-23 23:58:24 +00:00
Sam Lantinga
3a1810f9a9
Fixed the Linux mapping for the NVIDIA Controller v1.03
2024-12-23 15:43:17 -08:00
Sam Lantinga
49610fd1e8
Leave mouse relative mode when losing focus
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Fixes https://github.com/libsdl-org/SDL/issues/7892
2024-12-23 15:23:11 -08:00
Caleb Cornett
62124e2c28
GPU: Enable Metal validation in debug mode ( #11691 )
2024-12-23 18:08:14 -05:00
SDL Wiki Bot
18115ef6bd
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:01:15 +00:00
Sam Lantinga
8691408baf
Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
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Fixes https://github.com/libsdl-org/SDL/issues/11667
2024-12-23 14:28:54 -08:00
Sam Lantinga
37b87f79fb
Fixed Bluetooth Steam Controller detection on iOS and Android
2024-12-23 12:55:25 -08:00
Sam Lantinga
9a43c08146
Allow rendering during the modal resize loop on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/11508
2024-12-23 11:46:35 -08:00
Sam Lantinga
225c0e2ad9
Removed unused function declaration
2024-12-23 11:21:00 -08:00
Sam Lantinga
4add7e2005
Round the window size values when using fixed aspect ratio
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This won't get you pixel perfect values, since the exact ratio won't necessarily be whole pixel values, but it will be closer, and matches the logic in the other branch.
2024-12-23 09:03:38 -08:00
Eduard Gushchin
3ac28bae6a
Removed references to non-existent method SDL_GetAsyncIOTaskResult
2024-12-23 08:02:03 -08:00
SDL Wiki Bot
da37e1541b
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-23 05:32:13 +00:00
SDL Wiki Bot
ecea3471f6
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-22 20:20:41 +00:00
Anonymous Maarten
f8d8bf8066
SDL_GetNumAllocations returns -1 when allocation counting is disabled
2024-12-22 12:20:04 -08:00
Anonymous Maarten
a33144fbc9
SDL_test: disable memory tracking if SDL does not count allocations
2024-12-22 12:20:04 -08:00
Sam Lantinga
2e4dc9c109
Disable tracking memory allocation counts by default
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Fixes https://github.com/libsdl-org/SDL/issues/11099
2024-12-22 12:20:04 -08:00
capehill
80c1b1e1a0
Fix testautomation pixels_saveLoadBMP big endian issue
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It seems created surfaces are ARGB8888 format on both BE and LE,
therefore BGRA32 failed.
2024-12-22 12:08:54 -08:00
SDL Wiki Bot
478ac0b9bf
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-22 19:01:42 +00:00
SDL Wiki Bot
03d6e4b69e
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-22 18:53:26 +00:00
Maia
ca4ffc8a00
Fix missing parens in preprocessor defined op
2024-12-22 10:36:03 -05:00
Maia
8475c496b4
Fix typo
2024-12-22 10:35:35 -05:00
SDL Wiki Bot
56cf8d8dc9
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-22 07:09:56 +00:00
Ryan C. Gordon
f0fad41f2c
include: Filled in all remaining missing documentation!
2024-12-22 01:58:13 -05:00
SDL Wiki Bot
4d8f5758cf
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-22 06:18:11 +00:00
Caleb Cornett
c080bb8417
GPU: Fix non-triangle D3D12 primitive topology types
2024-12-21 22:38:40 -05:00
Sam Lantinga
33442701ca
Use the monitor as the client rect for maximized borderless windows
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Fixes https://github.com/libsdl-org/SDL/issues/9588
2024-12-21 09:19:03 -08:00
Sam Lantinga
7e298f50fe
Make windows resizable if we're about to maximize them programmatically
2024-12-21 09:19:03 -08:00
Sam Lantinga
34974d4d2b
Don't remove the resizable style for borderless windows
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The application may have intended the window to be borderless and resizable
2024-12-21 09:19:03 -08:00
Sam Lantinga
cadeec9cc9
SDL_SoftStretch() doesn't handle large pixel formats
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Fixes https://github.com/libsdl-org/SDL/issues/11534
2024-12-21 09:19:03 -08:00
Sam Lantinga
f37eef948c
Removed raw mouse events
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It's too close the 3.2.0 release for an API change like this.
If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?
Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.
On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)
So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?
This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.
However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga
d07bb0e679
Removed raw key events
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They weren't adding any value over the existing keyboard events
2024-12-21 05:18:42 -08:00
Sam Lantinga
c44fa5bb07
Updated raw input events to match SDL style
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Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
SDL Wiki Bot
1025087c2e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-21 13:15:56 +00:00
Sam Lantinga
a47b62d1fe
Removed PS2 compiler definition
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This is already defined as part of the PS2 SDK
2024-12-20 15:51:39 -08:00
Wolfywolfy
f3c194f39a
Remove EXTRA_CFLAGS.
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(cherry picked from commit 9491389baf
)
2024-12-20 15:21:07 -08:00
Ethan Lee
7e8576fd19
gpu: Xbox fixes for swapchain presentation
2024-12-20 14:56:33 -05:00
Ethan Lee
f7580374a1
include: Always declare SDL_GDKSuspendComplete.
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This is always defined in the symbol table and the function safely does nothing
on non-GDK targets, so treat it like any other SDL_system function.
2024-12-20 13:14:55 -05:00
SDL Wiki Bot
232c2970d3
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 15:57:39 +00:00
Frank Praznik
5ec5f23fff
tests: Print accurate enabled/disabled relative mode status in testrelative
2024-12-20 10:57:12 -05:00
SDL Wiki Bot
b815123cf2
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 07:48:16 +00:00
Ryan C. Gordon
819e1cc95b
SDL_stdinc.h: A couple wikiheaders fixes.
2024-12-20 02:45:04 -05:00
Ryan C. Gordon
b2eb23a617
SDL_filesystem.h: Fill in missing documentation.
2024-12-20 02:39:28 -05:00
Ryan C. Gordon
0b401137d2
SDL_stdinc.h: Document more stuff.
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There's only a handful of C runtime wrappers left in this header now!
2024-12-20 02:28:34 -05:00
Ryan C. Gordon
b83dd793fd
SDL_stdinc.h: Tons of documentation updates.
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Almost everything in this header is now documented! The remaining gaps are
literal C runtime wrappers like SDL_strdup, and the analyzer macros like
SDL_INOUT_Z_CAP.
2024-12-20 01:09:40 -05:00
Ethan Lee
a0864799f2
GDK: Fix compile_shaders_xbox.bat build events
2024-12-20 00:57:25 -05:00
Ethan Lee
5d9ccb6296
gpu: Add explicit casts to D3D12 staging descriptor changes
2024-12-20 00:56:48 -05:00
Ethan Lee
e992522cb2
Xbox buildfixes for WarpCursor jitter fix, dark mode
2024-12-20 00:55:54 -05:00
SDL Wiki Bot
b2c15a8c2a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:35:23 +00:00
cosmonaut
0f9e86fe1c
tests: Fix GPU tests crashing when window is minimized
2024-12-19 16:21:50 -08:00
SDL Wiki Bot
c9e22d4672
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:13:34 +00:00
Ryan C. Gordon
ff366fba87
include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it.
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This macro fits better here, since most of the other macros in this file are
for testing similar compiler/target features, etc.
2024-12-19 19:12:56 -05:00
cosmonaut
e46d8756e5
tests: Update GPU tests to use new swapchain best practice
2024-12-19 15:55:04 -08:00
Ryan C. Gordon
401c8f8e4e
SDL_timer.h: Fixed doxygen typo.
2024-12-19 16:46:42 -05:00
SDL Wiki Bot
2f9a45af60
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 21:44:12 +00:00
Ryan C. Gordon
0c42891826
include: Filled in more documentation gaps.
2024-12-19 16:42:14 -05:00
Frank Praznik
3ce68f80bc
wayland: Clean up the relative pointer if the seat capability is removed
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Also use wl_pointer_release, when available, instead of destroy.
2024-12-19 14:33:06 -05:00
Frank Praznik
7c8171da92
wayland: Handle the relative pointer manager appearing after the seat has been initialized
2024-12-19 14:26:51 -05:00
Frank Praznik
4bfc8f84f7
tests: Add a raw event mode to testrelative
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Add a code path to test raw motion events (activated by '--raw').
2024-12-19 14:14:36 -05:00
Frank Praznik
8c849ecc6c
wayland: Add support for the MOUSE_RAW_* events
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Mouse button numbers are passed through directly, and axis values are passed through as the raw, 32-bit, wl_fixed_t 24.8 fixed-point values, which need to be divided by the denominator to convert to int/float.
2024-12-19 14:10:09 -05:00
Frank Praznik
fce922b66c
wayland: Add support for the SDL_MOUSE_RELATIVE_SYSTEM_SCALE hint
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The relative pointer protocol sends both the accelerated and unaccelerated deltas, so select between them based on the hint value.
2024-12-19 14:10:08 -05:00
SDL Wiki Bot
d6a95ae198
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 18:54:59 +00:00
Sam Lantinga
42de2ac6a9
Fixed typo
2024-12-19 10:51:02 -08:00
Sam Lantinga
e08f34c3be
Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
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This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
Sam Lantinga
6e0df0af24
Reduce the possibility of SDL_LockMutex getting called on a destroyed mutex after SDL_StopEventLoop
2024-12-19 09:32:31 -08:00
SDL Wiki Bot
519923ea80
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 17:20:47 +00:00
Ryan C. Gordon
624a4d5f26
include: Documented important SDL_begin_code symbols.
2024-12-19 12:19:46 -05:00
expikr
5c0f8dc179
add alternate raw mouse motion events with windows implementation ( #10042 )
2024-12-18 17:29:27 -08:00
expikr
345cab1e36
streamline cursor clipping logic on windows ( #11237 )
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This commit does the following:
- add logic in the `WM_MOUSEMOVE` case of the Window to conditionally call `WIN_UpdateClipCursor` upon receiving cursor motion if SDL is expecting the mouse to be clipped in some way (Fixes #7890 )
- remove Windows-specific periodic refresh of cursor clipping and its `SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL` hint (superceded by the above bullet point)
- streamline the processing logic within `WIN_UpdateClipCursor` for better readability of each branch, and avoid calling the Platform API until it is absolutely necessary.
- move `relative_mouse_center` field from Windows-specific per-window `SDL_WindowData` to the global `SDL_Mouse` struct, and the corresponding hint callbacks to `SDL_mouse.c` instead of `SDL_windowswindow.c`
2024-12-18 17:25:06 -08:00
Marcin Serwin
35a9d156a6
render: convert tmotion vectors to render basis
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When using `SDL_ConvertEventToRenderCoordinates` with
`SDL_EVENT_FINGER_MOTION` events it converts `x` and `y` coordinates but
does not convert the the `dx` and the `dy` unlike `xrel` and `yrel` of
mouse motion events. This is means that these are rather useless after
conversion. This change unifies this behavior between touch and mouse
motion events.
2024-12-18 17:17:14 -08:00
pixelsuft
3739749404
Improve Win32 darkmode and fix title bar's context menu ( #11543 )
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Use hidden uxtheme.dll and user32.dll functions for darkmode instead of using DwmSetWindowAttribute.
Fixes context menu on title bar.
2024-12-18 17:11:31 -08:00
SDL Wiki Bot
10f868abf4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 01:06:43 +00:00
Sam Lantinga
f81472d767
Document that you should read from processes before waiting for them to exit.
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Fixes https://github.com/libsdl-org/SDL/issues/11645
2024-12-18 16:18:44 -08:00
Frank Praznik
3001c61de0
x11: Use the master pointer device for absolute motion
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Slave pointer devices can seemingly lag behind the master for some reason, so use the master pointer coordinates for absolute motion.
Master events are now only filtered out on the pen path.
2024-12-18 18:21:22 -05:00
Sam Lantinga
835b6e0c1a
Enable high refresh rates on iOS
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Fixes https://github.com/libsdl-org/SDL/issues/7518
2024-12-18 14:36:30 -08:00
Eduard Gushchin
da80b9bce5
Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace
2024-12-18 14:20:24 -08:00
Eduard Gushchin
2ce21d1fed
Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer
2024-12-18 14:18:33 -08:00
Eduard Gushchin
0ca8027205
Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent
2024-12-18 13:02:14 -08:00
SDL Wiki Bot
4d9e7a2a68
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 19:09:01 +00:00
cosmonaut
b5eea03d1e
GPU: Clarify presentation concerns in SDL_gpu.h
2024-12-18 11:08:14 -08:00
SDL Wiki Bot
7dd523fbb1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 18:57:45 +00:00
SDL Wiki Bot
48a0adb2ac
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 15:41:13 +00:00
Ryan C. Gordon
4d4a2786bb
render: Updates to format-string versions of SDL_RenderDebugText.
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- Removes SDL_RenderDebugTextV
- Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to
work in a world without SDL_RenderDebugTextV.
- Tweaked rendering position of formatted text in the example program.
2024-12-18 10:40:31 -05:00
williamist
6abebca943
Fix format string in debug-text example
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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com >
2024-12-18 10:40:31 -05:00
williamistGitHub
1d0e28a5b3
Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
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This should make it easier to quickly put important numbers and such on
the screen without having to format them into a string manually.
2024-12-18 10:40:31 -05:00
SDL Wiki Bot
5608bf5866
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 06:22:41 +00:00
Evan Hemsley
0fbcd0d586
GPU: Optimize usage of D3D12 staging descriptors ( #11657 )
2024-12-17 22:22:22 -08:00
Ryan C. Gordon
e957840d34
include: Filling in some more documentation gaps.
2024-12-18 01:18:40 -05:00
Semphris
684098fac3
Fix possible bug with Windows dialogs
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The Windows implementation of dialogs use the Win32 API, which expects the file filters to have null bytes as separator, and two null bytes at the end of the filter list. To help with string manipulation, the internal code uses 0x01 bytes instead of null bytes, and converts all 0x01 bytes into null bytes at the last moment. If someone decides to put two consecutive 0x01 bytes in their filter names, the code might mistakenly pick them up and convert them to null bytes, leading to Windows failing to pick up later filters. In practice, this is probably not so bad, since it requires someone to have control over file filters already, and allows at most ignoring the following file filters. It is also unlikely to happen by accident since 0x01 is not printable. This commit fixes that by replacing all the 0x01 bytes with the space character.
2024-12-17 20:50:39 -08:00
Semphris
bc9c86bcc2
Dialog: Add suffix to filters all the time
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For some obscure reason I can't remember, I had made it so the suffix would be added only if the filter list was empty. That isn't the expected behavior and caused a mishandling of memory on Windows, which requires a two-null-bytes suffix.
2024-12-17 20:50:39 -08:00
Ryan C. Gordon
b58e6d7274
.wikiheaders-options: Include CPU intrinsics macros in quick reference.
2024-12-17 23:37:28 -05:00
Ryan C. Gordon
c9ab8ad8d9
SDL_intrin.h: Added missing NEON and Altivec documentation.
2024-12-17 23:33:05 -05:00
SDL Wiki Bot
d38c09e5c4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 04:26:44 +00:00
Ryan C. Gordon
6730cf7bed
SDL_intrin.h: Add documentation.
2024-12-17 23:25:25 -05:00
Ryan C. Gordon
2f68efda83
wikiheaders: Add underscore to the "big ascii" character table.
2024-12-17 23:23:13 -05:00
SDL Wiki Bot
19bdc01b8c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-17 15:46:19 +00:00
Frank Praznik
eda0261c4e
video: Drop size and position requests for windows in a fixed size/position state
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It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately.
This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat.
In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
2024-12-17 10:45:40 -05:00
Ozkan Sezer
6fa6297441
fix typo from commit b84f150d06
2024-12-17 11:15:56 +03:00
Ozkan Sezer
b84f150d06
fix macOS builds with hidapi disabled
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Fixes: https://github.com/libsdl-org/SDL/issues/11647 .
2024-12-17 11:11:56 +03:00
SDL Wiki Bot
c52a96ca8e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-17 07:29:13 +00:00
Sam Lantinga
080b3002c6
Fixed building with an older Windows SDK
2024-12-16 22:33:31 -08:00
Ryan C. Gordon
d0d1414836
messagebox: Copy title and message up front, to protect SDL_GetError() strings.
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It's possible (likely!) someone could just pass a pointer returned by
SDL_GetError for one of these strings, but the message box code has to do a
ton of complicated stuff that might _also_ call SDL_SetError, so you could
end up with the string having different contents by the time you display it.
Just make a copy of the strings unconditionally at the start, so they're safe
no matter where they came from.
Fixes #10932 .
2024-12-16 21:58:05 -05:00
SDL Wiki Bot
a92eade183
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 17:20:27 +00:00
Ryan C. Gordon
0bb42cb023
alsa: a few more minor formatting tweaks.
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
483ceb5355
alsa: Reenable SDL's internal channel map support when ALSA can't swizzle.
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
35360ec4d7
alsa: Use more hints for opening default devices.
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
576f13ac7c
alsa: Put debug logging back into correct category and logging level.
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
ff96c59df4
alsa: Add back in code to guess the correct ALSA device prefix.
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
b108b54c6a
alsa: Bring up to current SDL coding conventions and standards, other tweaks.
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
639855b7e5
alsa: Remove direct calls to memset
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
a4a1dff219
alsa: remove loop
macro
2024-12-16 12:19:48 -05:00
Ryan C. Gordon
b9c062c858
alsa: Pulled in latest changes from @sylware
2024-12-16 12:19:48 -05:00
Sam Lantinga
76e7bc4c04
Added support for ALSA dmix audio output (thanks @sylware!)
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Fixes https://github.com/libsdl-org/SDL/issues/8577
2024-12-16 12:19:48 -05:00
SDL Wiki Bot
3fa0537565
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 06:13:48 +00:00
Ryan C. Gordon
79316ca36e
Heavy work on improving category documentation.
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Still more to go!
Reference Issue #9440 .
2024-12-16 01:10:37 -05:00
SDL Wiki Bot
9aca97f4e7
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 05:03:54 +00:00
Ryan C. Gordon
c0803f7683
SDL_dialog.h: Improvements and fixes to the documentation.
2024-12-16 00:02:50 -05:00
Ryan C. Gordon
a55686ce61
hints: Clarify when joystick hints should be set.
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Fixes #9490 .
2024-12-15 21:28:28 -05:00
Frank Praznik
eb3fc0684c
wayland: Don't close an externally owned display on init failure
2024-12-15 10:51:51 -05:00
L zard
6cc9ce183d
SDL_internal: remove #undef SDL_LEAN_AND_MEAN
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I am confused by the "You have to manually edit this file" comment. Does it mean that it is expected to manually remove the previous `#define SDL_LEAN_AND_MEAN 0` ?
In any case I put this part of the change in a separate commit so that it can easily be reverted.
2024-12-14 09:22:29 -08:00
L zard
8b6d3c88cf
Fix #ifdef
s to have config flags either defined as 1 or undefined
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See 387774ab8a
2024-12-14 09:22:29 -08:00
Frank Praznik
313d522f39
wayland: Only require fifo-v1 for Wayland by default
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Some compositors may not implement commit-timing-v1 in addition to fifo-v1, at least not immediately, and Mesa doesn't require commit-timing for FIFO behavior. The fifo-v1 protocol alone is enough for the desired behavior.
Only check for fifo-v1 to enable Wayland by default.
2024-12-13 18:40:34 -05:00
Ryan C. Gordon
ac2edad809
audio: Simplify and unify audio stream format updating when devices change.
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This used to do different things for recording streams in different parts of
the codebase, not to mention two separate codepaths through
UpdateAudioStreamFormatsPhysical in any case. My hope is this should kill off
a few corner case bugs...for example, this one:
Fixes #8402 .
2024-12-13 14:59:16 -05:00
Ryan C. Gordon
9a9616894d
wikiheaders: Fix uninitialized variable issue.
2024-12-13 13:52:35 -05:00
Ethan Lee
9628549c7c
Xbox buildfixes
2024-12-13 11:34:39 -05:00
Ryan C. Gordon
80b9986418
audio: Fixed potential NULL dereference.
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This could happen if you call SDL_BindAudioStreams() when the subsystem isn't
initialized, and possibly in other corner cases.
Thanks to Qianxin CodeSafe Team, @QiAnXinCodeSafe, for discovering this issue!
Fixes #11643 .
2024-12-13 10:12:33 -05:00
Sam Lantinga
1944bc7407
Fixed warning C4702: unreachable code
2024-12-12 15:43:42 -08:00
Sam Lantinga
63a498c966
Fixed warning C4189: 'cqe': local variable is initialized but not referenced
2024-12-12 15:43:07 -08:00
Sam Lantinga
ce9dddfde2
Don't free properties while modifying the property hashtable
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A property cleanup callback might end up trying to set other properties, so we don't want to have a lock held at that point.
Fixes an assertion in testprocess when cleaning up IO stream properties
2024-12-12 14:39:53 -08:00
Sam Lantinga
43a61fec91
Removed external hashtable locking functions
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Read-write locks are not recursive and can't be upgraded from one type to another, so it's not safe to lock the hash table and then call functions that operate on it. If you really want this functionality, we'd need to create unlocked versions of the hashtable functions and you would call those once you've taken a lock on the hashtable, and we'd have to assert that the operations you're doing are compatible with the type of lock you've taken.
All of that complicates working with hashtables, so if you need that type of access, you should probably just use external locking.
2024-12-12 14:39:53 -08:00
Sam Lantinga
61511c48a4
SDL_HashTable is now optionally thread-safe
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Fixes https://github.com/libsdl-org/SDL/issues/11635
2024-12-12 14:39:53 -08:00
Ryan C. Gordon
e0cee83a3a
emscriptenaudio: Removed comment about Firefox not supporting userActivation.
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It does now, and has since Firefox 120 (around November 2023).
2024-12-12 10:48:23 -05:00
Ryan C. Gordon
2635239bbc
README-migration: some improvements to the audio section.
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Minor edit about default devices, and an explanation of forcing device buffer
size with SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES.
Fixes #9857 .
2024-12-12 01:29:56 -05:00
Marcin Serwin
ce7cb10541
dialog/unix: create zenity argv on the main thread
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Creating `argv` for zenity means we don't have to pass the building
blocks between threads which allows us to avoid deep copying some nested
structures. It also allows us to fail earlier in case of problems with
building the argument vector.
2024-12-11 20:57:07 -08:00
Marcin Serwin
cf59fc797f
dialog/unix: deep copy args to avoid data race
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SDL properties passed to the `SDL_Zenity_ShowFileDialogWithProperties`
may be destroyed/modified immediately upon the function return.
Therefore, we must copy all the strings and structures passed via
pointers; otherwise, the `SDL_ZenityFileDialog` thread attempting to
read them will cause data race.
2024-12-11 20:57:07 -08:00
Marcin Serwin
af6c641b8c
dialog/unix: stricter typing
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Introduce `const` where appropriate
2024-12-11 20:57:07 -08:00
Marcin Serwin
4c86511035
dialog/unix: reduce string allocations
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Simplifies logic of spawning the zenity process by avoiding allocations
of static strings
2024-12-11 20:57:07 -08:00
Marcin Serwin
ff82238172
dialog/unix: remove /usr/bin/env indirection
...
SDL process is using `posix_spawnp` which already does the path lookup
so additional indirection via `env` is unnecessary
2024-12-11 20:57:07 -08:00
cosmonaut
c5acbef3bf
GPU: Fix D3D12_INTERNAL_StrToWStr returning incorrect length
2024-12-11 16:38:28 -08:00
Ryan C. Gordon
6fe09e3aa4
dynapi: Minor optimization to SDL_SetError wrapper.
2024-12-11 18:04:43 -05:00
SDL Wiki Bot
a1e8d5c327
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-11 19:17:12 +00:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
...
---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com >
2024-12-11 11:16:35 -08:00
Ryan C. Gordon
bbd4eeb287
examples/audio/04-multiple-streams: Note about web browser audio in README.
2024-12-11 14:13:52 -05:00
Ryan C. Gordon
f45ce45603
ngage: Remove Nokia N-Gage support.
...
This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.
Fixes #11243 .
2024-12-11 13:29:43 -05:00
Ryan C. Gordon
3f425b6f20
examples/audio/04-multiple-streams: Patched to compile on Visual Studio.
2024-12-11 13:25:43 -05:00
Ryan C. Gordon
1fbb8e1824
examples/audio/04-multiple-streams: Remove drag-and-drop support.
...
I'm going to reuse that code for an actual drag/drop example later, but for
simplicity and accessibility of the examples, this is just going to load two
wavs and loop them, so you get the music with a sword-clinking sound mixed
over it.
2024-12-10 23:10:43 -05:00
SDL Wiki Bot
e6e468d0c4
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-11 00:28:23 +00:00
Sam Lantinga
962268ca21
Fixed Chinese locales on PSP (thanks @ccawley2011!)
2024-12-10 14:47:31 -08:00
Ryan C. Gordon
ac92af02ea
wikiheaders: put a header on the quick reference pages.
2024-12-10 11:36:19 -05:00
Ryan C. Gordon
be5fba963a
wikiheaders: optionally generate a Quick Reference page.
...
Plus some fixes to SDL's headers this brought up.
2024-12-10 11:25:15 -05:00
Frank Praznik
7c5c88a3ad
cocoa: Fix conditional coding style
2024-12-09 23:49:17 -05:00
Frank Praznik
d4225070ad
cocoa: Toggle the fullscreen menu item to 'leave' when entering a fullscreen space
...
Only return 'NO' during the menu item validation if the window is fullscreen and not in a fullscreen space.
2024-12-09 23:43:31 -05:00
Anonymous Maarten
48b6b93fb6
cmake: make RelWithDebInfo the default configuration
2024-12-09 18:03:03 +01:00
Frank Praznik
5447cb6d38
video: Prefer the window manager supplied coordinates for selecting a fullscreen display
...
Unless there are pending client requested window coordinates, such as in the case where the position is set followed by immediately by entering fullscreen, prefer the true window coordinates as sent by the window manager to select a fullscreen display.
Fixes the case where, if the window manager moves an already maximized window to another display, the window would be made fullscreen on the wrong display since the last floating coordinates would be used.
2024-12-09 11:50:26 -05:00
Anonymous Maarten
e4215a04d9
gpu: make macro's function-like using do-while-0
2024-12-09 00:01:16 +01:00
Anonymous Maarten
fb71b44231
gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like
2024-12-09 00:01:16 +01:00
Anonymous Maarten
0370b92d80
gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure
2024-12-09 00:01:16 +01:00
cosmonaut
5c020b9930
GPU: Enable VK_ERROR_NATIVE_WINDOW_IN_USE_KHR to print
2024-12-08 11:20:06 -08:00
cosmonaut
279836d259
GPU: Swapchain image count respects number of allowed frames in flight
2024-12-08 09:07:50 -08:00
Anonymous Maarten
1d5d948ccf
Fix building SDL3 without dialog support
2024-12-08 14:31:19 +00:00
Anonymous Maarten
19cc04a162
Add build-release.py updates from satellite libraries
...
[ci skip]
2024-12-08 02:16:02 +01:00
Marcin Serwin
b5c05b6e29
wayland: pass actual empty strings to zenity
...
The double quotes were passed literally to the zenity arguments which
resulted in the message box displaying literal `""` when no text was
given. The empty string is more logical in this case, e.g., the empty
title results in the message box having lesser height.
2024-12-07 15:19:26 -08:00
Marcin Serwin
1e7c7c69c5
wayland: handle 0 extra buttons in message box
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When no extra buttons are passed to zenity with `--question --switch`
arguments it fails to show anything, however, SDL3 still reports
success. To handle this case, we pass an additional "OK" button.
2024-12-07 15:19:26 -08:00
Sam Lantinga
09428688b9
Added a reminder to sign the source archives when creating a release
2024-12-07 11:50:42 -08:00
Salman Alshamrani
972c6d0b82
Add SetTextInputProperties
to video device API and fix iOS handling
2024-12-07 11:43:35 -08:00
Salman Alshamrani
5d09656afa
Refactor iOS text input activation to better work with hardware keyboards
2024-12-07 11:43:35 -08:00
Salman Alshamrani
72895a6994
Remove unused hardwareKeyboard
variable
2024-12-07 11:43:35 -08:00
SDL Wiki Bot
f64e9a52dc
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-07 04:33:05 +00:00
Sam Lantinga
ddb1e66d90
Updated the release checklist documentation
2024-12-06 20:18:30 -08:00
Sam Lantinga
caf0348b26
Enable ApplePressAndHoldEnabled
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Fixes https://github.com/libsdl-org/SDL/issues/3622
2024-12-06 17:33:10 -08:00
Sam Lantinga
900627f7fc
Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/4000
2024-12-06 17:07:16 -08:00
Sam Lantinga
6d1dac1404
Removed unused math code from the Visual Studio projects
2024-12-06 16:28:23 -08:00
SDL Wiki Bot
d25cdc0fef
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-07 00:20:38 +00:00
Sam Lantinga
df48af22d4
Removed unused math code from the Xcode project
2024-12-06 16:20:13 -08:00
Sam Lantinga
08de6656fc
Document the pixel layout of YUV format surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/10530
2024-12-06 16:14:05 -08:00
SDL Wiki Bot
2ac62d8c67
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-06 22:17:01 +00:00
Sam Lantinga
846eb9a886
Added SDL_RenderTextureAffine() to the exported API
2024-12-06 14:16:16 -08:00
SDL Wiki Bot
7278399366
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-06 22:15:20 +00:00
expikr
d0f1910918
add SDL_RenderTextureAffine
2024-12-06 14:14:47 -08:00
SDL Wiki Bot
2c4fc2e549
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-06 21:46:49 +00:00
Sam Lantinga
8d8578785c
SDL_asyncio.h is a public header and should be included in the framework
2024-12-06 13:46:31 -08:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
Ryan C. Gordon
47429227ab
examples: Handle newlines in README.txt better.
2024-12-06 13:25:06 -05:00
Ryan C. Gordon
0f228de48a
examples: Add some metadata to the generated webpages.
2024-12-06 13:08:26 -05:00
Sam Lantinga
ffb9b30e84
The metal renderer doesn't actually support RGB texture formats
...
Fixes https://github.com/libsdl-org/SDL/issues/11576
2024-12-06 09:47:50 -08:00
Nicolas Allemand
1a5b0796b4
examples: fix canvas size for small screens
2024-12-06 06:58:10 -08:00
Ozkan Sezer
d1b8fcd692
work around type redefinition errors in SDL_immdevice.h
2024-12-06 17:51:00 +03:00
Lucas Murray
9b82d46259
GPU: Use correct logging category
2024-12-06 07:53:37 -05:00
Lucas Murray
5229b520af
GPU: Log D3D12 driver version
2024-12-05 21:49:42 -08:00
Ryan C. Gordon
b79e3ac830
examples: Let the browser handle README.txt word wrapping.
...
Now it's just inserts BR tags (not P tags atm) to separate paragraphs.
2024-12-06 00:13:30 -05:00
Ryan C. Gordon
90efb63e52
examples: Improve webpage generation in various ways, add thumbnails, etc.
2024-12-05 23:58:23 -05:00
Ryan C. Gordon
e50dc7265b
examples: Fix some window titles in the demos.
2024-12-05 23:58:23 -05:00
Semphris
7ddda4fe18
Add system theme support for Emscripten
2024-12-05 20:01:56 -08:00
Sam Lantinga
3060105cfa
Don't filter out controllers when launched by Steam under Proton
...
Fixes https://github.com/libsdl-org/SDL/issues/11579
2024-12-05 19:50:15 -08:00
Frank Praznik
2e5208f353
kmsdrm: Fix Vulkan type redefinition errors from commit 24ed947cc3
2024-12-05 19:52:19 -05:00
SDL Wiki Bot
c49f4ceeb2
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-06 00:49:29 +00:00
Sam Lantinga
23828b62d4
Added SDL_IsMainThread() and SDL_RunOnMainThread()
2024-12-05 13:53:51 -08:00
Sam Lantinga
bc4185c685
Document that video and input functions should be called on the main thread.
...
This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
Sam Lantinga
fffa6c7a2b
Add missing include of fcntl.h
...
Fixes https://github.com/libsdl-org/SDL/issues/11590
2024-12-05 13:45:17 -08:00
Sam Lantinga
235e5c6a6c
Fixed crash if a device doesn't have a USB product or manufacturer string
...
This happens with the Razer Huntsman V3 Pro Tenkeyless keyboard
2024-12-05 10:42:02 -08:00
SDL Wiki Bot
9f8157f42c
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-05 08:29:19 +00:00
Nicolas Allemand
a0b8b57afe
examples: add empty placeholder image
2024-12-05 00:29:03 -08:00
Ryan C. Gordon
951ca96dc9
asyncio: Added more category documentation.
2024-12-04 23:08:36 -05:00
Nicolas Allemand
58f8e259d1
examples: fixup URLs for project subfolder
2024-12-04 19:37:50 -05:00
Nicolas Allemand
56da4e81d8
examples: added homepage + categories pages + added CSS (similar to wiki)
2024-12-04 19:37:50 -05:00
Ryan C. Gordon
9784e10a75
audio: Let emscripten update device->sample_frames at device open time.
...
Fixes #11435 .
2024-12-04 19:16:28 -05:00
Ozkan Sezer
5bfece34f9
ran gendynapi.pl after PR/11170.
2024-12-05 02:28:50 +03:00
Sam Lantinga
045e31178f
Added SDL_dialog.c to the Xcode project
2024-12-04 15:12:44 -08:00
SDL Wiki Bot
a74693c9a5
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-04 23:10:49 +00:00
Semphris
a4852f3a10
SDL_ShowFileDialogWithProperties with more options
2024-12-04 15:10:15 -08:00
Lucas Murray
dc5a2ddfd0
GPU: Forward D3D12 validation warnings to the SDL log
2024-12-04 14:34:43 -08:00
Lucas Murray
efb59bd0bf
GPU: Fix validation warning in D3D12 blit code
2024-12-04 12:35:36 -08:00
Caleb Cornett
45869d6177
GPU: Vulkan requires drawIndirectFirstInstance feature ( #11583 )
2024-12-04 15:05:35 -05:00
Caleb Cornett
d8eb68a6c5
GPU: Clean up D3D12 blit shader compilation
2024-12-04 14:56:36 -05:00
Frank Praznik
24ed947cc3
kmsdrm: Fix an LTO type mismatch warning
...
Include SDL_kmsdrmopengles.h before SDL_kmsdrmvulkan.h, as the Vulkan header can pull in Wayland headers, which pull in EGL headers with EGL types defined as Wayland types, which causes warnings when building with strict-aliasing and LTO.
2024-12-04 12:34:02 -05:00
Frank Praznik
31128b6cdd
kmsdrm: Clean up GLES function definitions
...
Several functions were redundantly declared in both in the general subsystem header and the GLES header, and some signatures didn't match in both locations.
Move them all to the GLES header, as the definitions are in the GLES source file.
2024-12-04 12:34:02 -05:00
numzero
123306b18c
X11: support _NET_WM_SYNC_REQUEST
2024-12-04 11:59:46 -05:00
expikr
d320d7143d
Fix rawmouse wrong timestamp ( #11553 )
...
Currently, the rawinput thread incorrectly spreads the timestamps over idle time if the poll interval is less than 100ms, and abruptly switches to lumping all accumulated inputs to happen simultaneously if it exceeds 100ms.
This means that any game which implements retroactive event handling based on timestamps will jarringly snap between the two polar opposite extremes of incorrect behaviour.
This PR replaces the arbitrary 100ms threshold with logic based on measuring the idle start and end time.
If the thread idled for more than 125000 nanoseconds, it is considered to have not had any input in its queue before it entered idle, and the events are spread over the interval between thread wake-up and pump finish, with the final input aligned to the pump finish time.
If the thread idled for less than 125000 nanoseconds, it is considered to have events entered at some point between last pump finish and thread entering sleep, and the events are spread over the full pump-to-pump interval.
2024-12-03 20:40:34 -08:00
Ozkan Sezer
830b132cd4
SDL_asyncio_liburing.c: replace __kernel_time64_t use with SDL's Sint64
2024-12-03 23:39:11 -05:00
Ozkan Sezer
4ac78706bf
SDL_asyncio_liburing.c: replace size_t casts on pointers with intptr_t
2024-12-03 23:39:11 -05:00
SDL Wiki Bot
2ad5836d02
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-04 00:12:42 +00:00
SDL Wiki Bot
31d09909b6
Sync SDL3 wiki -> header
...
[ci skip]
2024-12-03 23:04:47 +00:00
Sam Lantinga
1377cdb3f2
Fix the Indonesian language code on Android
2024-12-03 15:04:29 -08:00
Ryan C. Gordon
46f43c2e6e
asyncio: Remove SDL_AsyncIOTask
from the public API.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
4745aa3324
asyncio: Windows IoRing support, other tweaks and fixes.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
3ca629ceb5
asyncio: Allow file closes to request a flush/fsyncdata.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
022a6a9f97
asyncio: Added Linux io_uring support.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200
asyncio: Added async i/o APIs.
2024-12-03 17:32:20 -05:00
Eduard Gushchin
7293c18314
Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function
2024-12-03 11:32:04 -08:00
Eduard Gushchin
401187eb6c
Removed extra sa in SDL_ConvertSurfaceAndColorspace
2024-12-03 09:38:56 -08:00
Nicolas Allemand
b7a31ead08
added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h
2024-12-03 09:06:40 -08:00
Eduard Gushchin
9fb8661684
Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function
2024-12-03 08:41:30 -08:00
Sam Lantinga
6aab5a089d
Fixed potential buffer overflow
2024-12-03 08:33:51 -08:00
Ryan C. Gordon
65c9a58f5e
audio: Make sure a few bitflag checks convert to bools correctly.
...
This might just be defensive coding, but better safe than sorry on this.
2024-12-03 11:04:52 -05:00
Anonymous Maarten
ec2ef5f9b5
dynapi: order headers for reproducible behavior
2024-12-02 18:25:48 +01:00
Frank Praznik
2762644e96
video: Don't error when setting an unbounded max window size while a minimum is set
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If the maximum size was changed to 0 (unbounded) while a minimum was set, the sanity check ensuring that the max size isn't less than the minimum size would incorrectly cause the operation to error out.
2024-12-02 09:55:19 -05:00
SDL Wiki Bot
068d9cc7d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-02 00:37:15 +00:00
Ryan C. Gordon
2f59a1ce44
SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!).
2024-12-01 19:36:03 -05:00
Ryan C. Gordon
acf0f09320
SDL_migration.cocci: Fixed up some SDL3 symbols that had changed.
2024-11-30 20:08:38 -05:00
SDL Wiki Bot
3a1d76d298
Sync SDL3 wiki -> header
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[ci skip]
2024-11-29 22:32:15 +00:00
Ryan C. Gordon
ce573b01f8
audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
...
Fixes #11529 .
2024-11-29 17:31:37 -05:00
Ryan C. Gordon
d53241a299
docs/README-main-functions.md: reformatted Best Practices section.
2024-11-28 00:19:55 -05:00
SDL Wiki Bot
5cd188bdbc
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 05:17:28 +00:00
anakin004
7099de4ae8
Update README-main-functions.md
2024-11-28 00:16:55 -05:00
Ryan C. Gordon
bf9fa38920
SDL_audio.h: Fixed two typos.
2024-11-28 00:12:03 -05:00
Ryan C. Gordon
f5ad66ef4b
audio: Allow channel maps to specify -1 to mute a channel.
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Fixes #11373 .
2024-11-28 00:00:30 -05:00
SDL Wiki Bot
3303e9843f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:42:44 +00:00
Ryan C. Gordon
f852038384
filesystem: Added SDL_GetCurrentDirectory().
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Fixes #11531 .
2024-11-27 23:42:11 -05:00
Ryan C. Gordon
16113374ff
cmake: Enable POSIX fsops code for PS2 and PSP.
2024-11-27 23:42:11 -05:00
SDL Wiki Bot
c0f1fe8e7f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:36:33 +00:00
Ryan C. Gordon
f022501d52
fnsince.pl: Deal with post-3.1.3 releases before 3.2.0.
2024-11-27 23:18:38 -05:00
Ivan Epifanov
b8233aff8e
Vita: implement mousewheel and buttons 4/5
2024-11-27 08:23:16 -08:00
SDL Wiki Bot
b8bbd29ce9
Sync SDL3 wiki -> header
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[ci skip]
2024-11-27 06:11:04 +00:00
Frank Praznik
bbc9c75618
x11: Fix memory leaks in clipboard event handler
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XGetWindowProperty and XGetAtomName return data which must be freed by the client, and was being leaked.
2024-11-26 10:54:59 -05:00
Caleb Cornett
5c8bed3780
GPU: Fix D3D12 tearing query
2024-11-25 22:33:48 -05:00
SDL Wiki Bot
03d15c031b
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 22:44:00 +00:00
expikr
d55e6dfc5e
hint for which system cursor to use as default
...
Co-Authored-By: Sam Lantinga <slouken@libsdl.org >
2024-11-25 13:08:37 -08:00
SDL Wiki Bot
3c13bae64f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 19:07:53 +00:00
Susko3
e0e61775b8
Add missing SDL_WindowFlags to SDL_test_common.c
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This fixes some flags not printing in testwm.c
2024-11-25 10:56:16 -08:00
Sam Lantinga
6fab61b69d
hidapi: check each usage on a device before ignoring it completely
2024-11-25 10:49:05 -08:00
SDL Wiki Bot
e9fdcf6c60
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 17:20:21 +00:00
Ryan C. Gordon
1720fc77fe
examples: Added input/02-joystick-events
2024-11-24 22:49:07 -05:00
Ryan C. Gordon
a07a88c1b4
examples: added input/01-joystick-polling
2024-11-24 22:49:06 -05:00
Sam Lantinga
c508396e33
Avoid usage of CreateEventEx in WASAPI code
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This also uses FALSE as parameters consistently for CreateEvent()
2024-11-24 17:49:17 -08:00
Starbuck5
7a3f5ef129
Speed up full-surface fills
2024-11-24 17:44:00 -08:00
Ryan C. Gordon
10e2ce9ba4
examples: Added audio/04-multiple-streams
2024-11-24 15:05:44 -05:00
Anonymous Maarten
88926f2b73
emscripten: send drag and drop events
2024-11-24 13:22:46 -05:00
SDL Wiki Bot
e14d939ead
Sync SDL3 wiki -> header
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[ci skip]
2024-11-24 17:41:07 +00:00
Kai Pastor
bbe843fd80
Full configuration of SDL_INSTALL_CMAKEDIR_ROOT
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Let users override also the final `SDL3` subdir for the configuration installation destination.
2024-11-24 02:06:27 +01:00
Clownacy
79f6f766d4
Avoid usage of CreateEventEx
in D3D12 GPU backend
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Unavailable in Windows XP.
2024-11-24 01:02:06 +00:00
Benjamin Jurk
fdafa266d8
(doc): make cmake build parallel on linux
2024-11-23 12:15:59 +01:00
Ryan C. Gordon
61ba8010d3
examples: Emscripten builds should allow memory growth.
...
Otherwise you either need to preallocate a bunch or run out of memory fast.
examples/demo/04-bytepusher runs out of memory at startup without this.
2024-11-23 00:01:18 -05:00
Ryan C. Gordon
212f0dcdb1
examples: Fix output name of demos.
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Otherwise, build-web-examples.pl will fail.
2024-11-22 17:29:43 -05:00
Ozkan Sezer
41b0d36a6c
fix MSVC projects after commit 51637495
2024-11-23 01:22:12 +03:00
Ryan C. Gordon
f9ddb0bdea
examples/demo/04-bytepusher: No need to check NULL before destroying things.
2024-11-22 17:12:14 -05:00
Ozkan Sezer
7bf3cae02e
examples: fix cmake after commit 51637495
2024-11-23 00:56:40 +03:00
Ryan C. Gordon
51637495e4
examples: Rename "game" to "demo".
2024-11-22 15:56:09 -05:00
Maia
566f3dc138
Add BytePusher example
2024-11-22 15:54:45 -05:00
SDL Wiki Bot
b02285d495
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 20:53:04 +00:00
Maia
97ddc9adf2
Fix outdated references to SDL symbols in docs. Fixes #11503
2024-11-22 15:52:31 -05:00
Ryan C. Gordon
465881d560
android: patched to compile.
2024-11-22 15:01:09 -05:00
Ryan C. Gordon
c135386f58
events: Add render category to SDL_EventCategory.
2024-11-22 15:01:09 -05:00
Ryan C. Gordon
615c935d11
events: Added SDL_RenderEvent.
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Fixes #11465 .
2024-11-22 15:01:09 -05:00
Anonymous Maarten
848fd1eab4
ci: don't do 'brew install pkg-config' anymore II
...
Assume it is installed by default
2024-11-22 20:52:57 +01:00
Anonymous Maarten
0007451222
ci: don't do 'brew install pkg-config' anymore
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Assume it is installed by default
2024-11-22 20:46:03 +01:00
Wouter Wijsman
3a2b595c4f
PSP: Add locale support
2024-11-22 08:37:14 -08:00
SDL Wiki Bot
e94ba6e700
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 03:38:20 +00:00
SDL Wiki Bot
631c30527b
Sync SDL3 wiki -> header
...
[ci skip]
2024-11-22 03:22:50 +00:00
Ryan C. Gordon
2e70944c44
gpu: Added an initial FAQ to the category documentation.
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Fixes #11478 .
2024-11-21 19:57:14 -05:00
Frank Praznik
df73cae2b0
cocoa: Clear the pending flags on non-spaces fullscreen transitions
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Transitions to or from a non-spaces fullscreen state are synchronous, so clear both the enter and leave pending flags when changing the state.
2024-11-21 11:47:21 -05:00
Eduard Gushchin
a4006e654e
Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function
2024-11-21 05:53:06 -08:00
Sam Lantinga
5ee4d176f1
Added support for the Razer Wolverine V3 Pro
2024-11-21 05:51:57 -08:00
Ryan C. Gordon
a0591ec4a3
README-documentation-rules.md: Mention not listing types in param/returns docs.
2024-11-20 23:59:24 -05:00
SDL Wiki Bot
fef001cb48
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:53:43 +00:00
Ryan C. Gordon
e770b4e266
dialog: Clean up filter param documentation.
...
The apostrophe was incorrect, but the type is auto linked in the wiki anyhow,
so don't write it out ourselves.
2024-11-20 23:52:49 -05:00
SDL Wiki Bot
795ceae520
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:50:57 +00:00
Ryan C. Gordon
ecae3789ab
SDL_dialog.h: Remove verbose docs on callback param from several functions.
...
In the wiki, one can click on SDL_DialogFileCallback for these details, or
grep for the symbol in the headers to find the information.
Fixes #11504 .
2024-11-20 23:46:26 -05:00
Marcin Serwin
587384756f
render: use nearest pixel scaling for debug text
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The debug text font is less legible when scaled linearly.
2024-11-20 18:06:53 -08:00
Ryan C. Gordon
2b744c7df3
cocoa: Refuse to SDL_Init(SDL_INIT_VIDEO) from background thread.
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Fixes #11437 .
Reference PR #11502 .
2024-11-20 20:22:36 -05:00
Sam Lantinga
932bb968d7
Fixed infinite recursion when the microphone is unavailable
2024-11-20 16:07:43 -08:00
Sam Lantinga
1413848f41
Fixed crash if a window ends up without a display
2024-11-20 13:27:43 -08:00
Sam Lantinga
35e6c92c3c
Added the ROG Ally X to the list of Xbox controllers
...
This prevents Steam from opening the DirectInput versions of this controller that are added by installing Zenless Zone Zero.
2024-11-20 12:09:30 -08:00
Anonymous Maarten
4fb955c80b
cmake: fix sdlcpu.cmake for C89 compilers
2024-11-20 05:35:50 +01:00
Frank Praznik
aa352837d5
cocoa: Don't sync on a pending fullscreen event if the window is miniaturized
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The fullscreen event will be processed after deminiaturization is complete. Fixes a delay when restoring a miniaturized window that will return to fullscreen.
2024-11-19 16:53:31 -05:00
Frank Praznik
18b7a2315c
cocoa: Restore fullscreen state on the window regaining key status
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Ensure that fullscreen state is restored if a non-minimized fullscreen window regains key status. This can happen if a fullscreen window was requested to minimize on loss of key status, but the minimization didn't actually occur.
2024-11-19 12:10:31 -05:00
Frank Praznik
014196d98d
cocoa: Fix minimizing fullscreen windows on Sequoia
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Sequoia seems to require that the window briefly be made key when minimizing it after coming out of fullscreen.
2024-11-19 12:10:31 -05:00
Sam Lantinga
7a074f582e
Steam Controller handling improvements
...
* Only handle the controller interfaces on a Steam Controller and wireless dongle
* Wait until we get the connected status when initializing a wireless dongle
2024-11-18 21:36:23 -08:00
SDL Wiki Bot
d2dc0fa920
Sync SDL3 wiki -> header
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[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
0c53d9a1ee
Implemented SendEffect for Steam Controllers
2024-11-18 18:26:07 -08:00
Sam Lantinga
d8f8cf3e99
Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
2024-11-18 14:50:37 -08:00
Sam Lantinga
184da780f5
Fixed a crash when unplugging a Steam Controller dongle
2024-11-18 12:13:42 -08:00
Frank Praznik
70fe38bcb2
wayland: Rename some display related variables to better reflect their purpose
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Use the 'logical' prefix for the logical width and height, and clarify that the physical dimensions reflect the width/height in millimeters.
2024-11-18 11:39:27 -05:00
Sam Lantinga
e027b85cc4
Validate that pixel formats have the correct attributes
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Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.
Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
Anonymous Maarten
bd57cfdb55
ci: pin MSVC ARM Windows SDK version to 10.0.22621.0
2024-11-17 19:39:28 +01:00
Ozkan Sezer
0f9e551d71
joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat
2024-11-17 00:45:02 +03:00
Sam Lantinga
af6ce629c4
Make sure pairing remains enabled for the entire time dongle pairing is active
2024-11-16 13:42:12 -08:00
Sam Lantinga
2b10a040ff
Fixed rare case of wireless Steam Controller not being detected at startup
2024-11-16 13:10:02 -08:00
SDL Wiki Bot
572cc7af63
Sync SDL3 wiki -> header
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[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb
stdinc: document SDL_strnlen and SDL_strlen
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See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
expikr
e9f7a1b359
fix relative system scale function on Windows
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source: https://web.archive.org/web/20161202223814/https://ihme.org/~orbik/random_stuff/donewmouseaccel.png
Co-Authored-By: Sam Lantinga <slouken@libsdl.org >
2024-11-15 16:00:19 -08:00
expikr
25390d6c21
fix relative warp emulation broken by #11460
2024-11-15 15:58:09 -08:00
Cameron Gutman
e0166256ff
joystick: Fix connection type for Steam Controller and Xbox 360 dongles
2024-11-15 17:54:14 -06:00
Sam Lantinga
8657fa8b3b
Improved reliability of the Steam Controller driver
2024-11-15 15:55:13 -08:00
expikr
f8468d580d
add brace for contitional
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Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2024-11-15 10:20:17 -08:00
expikr
eaef956a9a
fix errenous delta when warping
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The following changes do not alter any logic:
- rename x/ydelta fields to x/y_accu to better reflect what it actually is about
- coalesce the logic for modifying internal state to one spot, branch based on whether the input was a move or a warp
The following changes alter the logic:
- put the x/y_accu addition under the relative branch only, warps should not add to the accumulation buffer by any definition
- (MAIN FIX) when the destination window desires relative mode, warp events should be dropped if SDL_MOUSE_RELATIVE_WARP_MOTION is false, or have x/yrel set to zero if true
2024-11-15 10:20:17 -08:00
Sam Lantinga
b54f6044a5
Removed Linux Steam Controller support
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The HIDAPI driver has all the functionality we need on Linux
2024-11-15 08:53:40 -08:00
Sam Lantinga
b43b333d25
Moved the GPU renderer to the bottom of the list
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We've gotten the feedback we wanted from having it first, so we'll move the other renderers back up for the widest compatibility across devices and platforms.
Fixes https://github.com/libsdl-org/SDL/issues/11468
2024-11-15 08:32:49 -08:00
ChillerDragon
7f14eb33c6
snake: improve comment
2024-11-14 22:40:07 -08:00
Sam Lantinga
b71151a697
Added support for pairing controllers to the Steam Controller dongle
2024-11-14 20:04:31 -08:00
Ryan C. Gordon
e4778d53d3
testautomation_video: Another Emscripten test to be skipped.
2024-11-14 19:34:25 -05:00
Ryan C. Gordon
d48d4c8c48
testautomation_video: Don't test window position on Emscripten.
...
This _might_ fix GitHub Actions. We'll know once I push this! :)
2024-11-14 19:00:10 -05:00
Sam Lantinga
f0b61c69e7
Fixed duplicate controllers showing up on the Steam Controller wireless dongle
2024-11-14 14:19:16 -08:00
Sam Lantinga
fe3566ca46
Ignore Steam Controllers in the Linux driver if HIDAPI is handling them
2024-11-14 11:20:52 -08:00
Sam Lantinga
7959b08a4d
Fixed spacing
2024-11-14 09:25:57 -08:00
Ryan C. Gordon
6ca8269b96
docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!).
2024-11-14 12:11:29 -05:00
Sam Lantinga
0f9505256d
Steam Controller support defaults off on mobile platforms
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These platforms require prompting for Bluetooth permissions, so don't enable this by default.
2024-11-14 09:05:16 -08:00
Sam Lantinga
140aba9e5d
Enable Steam Controller support by default
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It now handles both wired and wireless controllers and Steam will set SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES for Steam Controllers if it's handling them.
2024-11-14 08:18:03 -08:00
Cameron Gutman
68c2cf84f6
hidapi: Add support for the Steam Controller wireless dongle
2024-11-14 06:57:22 -08:00
Cameron Gutman
1a311bc638
hidapi: Add support for Steam controllers connected via USB
2024-11-14 06:57:22 -08:00
Cameron Gutman
e67ae274a5
hidapi: Fix bus type in HIDAPI_IGNORE_DEVICE() on Linux
...
This bug prevented the Steam Controller's keyboard and mouse
interfaces from being properly ignored by the HIDAPI joystick
driver on Linux.
2024-11-13 22:06:37 -06:00
SDL Wiki Bot
7c5a2cd462
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
...
Fixes #11395 .
2024-11-13 20:11:18 -05:00
Ryan C. Gordon
7007b4762b
events: Fix a compiler warning.
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Fixes #11410 .
2024-11-13 20:03:21 -05:00
Ryan C. Gordon
6049ca4fb1
docs/README-raspberrypi.md: Initial updates.
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This document needs a _lot_ of modernization! This was just some initial
improvements, and a warning that the rest is probably obsolete.
Fixes #11444 .
2024-11-13 19:55:25 -05:00
SDL Wiki Bot
c021c75737
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
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Fixes #11454 .
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3
Sync SDL3 wiki -> header
...
[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0
Sync SDL3 wiki -> header
...
[ci skip]
2024-11-13 20:38:45 +00:00
Sam Lantinga
9a4ae4b9ed
Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL
2024-11-13 10:45:01 -08:00
SDL Wiki Bot
20cd4290d7
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3
Sync SDL3 wiki -> header
...
[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783
Sync SDL3 wiki -> header
...
[ci skip]
2024-11-13 04:29:53 +00:00
cosmonaut
a85f0b49f4
GPU: Remove D3D11 shaders from testgpu_spinning_cube
2024-11-12 17:32:25 -08:00
cosmonaut
5a74aadac9
GPU: Null check shader inputs in CreateGPUGraphicsPipeline
2024-11-12 14:31:13 -08:00
Ryan C. Gordon
32cc92dceb
pipewire: i/o callbacks should avoid higher-level iteration during device open.
...
Sometimes these callbacks will fire while we're still waiting on state to
settle down in PIPEWIRE_OpenDevice, which means we're holding the device lock,
but then the i/o callback will fire from a background thread and also try to
grab the device lock, but can't, because PIPEWIRE_OpenDevice is holding it and
waiting for this i/o callback to finish...hence, a deadlock.
So now, if the device is still opening, output callbacks will write silence
and input callbacks will just flush the buffer, without calling the main
iterate function, and thus avoid obtaining the lock.
2024-11-12 15:18:41 -05:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Fancy2209
fc12cc6dfd
ci: add linux-powerpc to test matrix
2024-11-10 14:20:18 +00:00
Kai Pastor
559223ff9d
cmake: don't use uninitialized SDL_VERSION and use REVISION.txt
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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com >
2024-11-09 17:03:25 +00:00
Andrei Alexeyev
332fd824f0
GPU Vulkan: release submitted command buffer after defrag ( #11430 )
2024-11-08 09:40:26 -08:00
L zard
1ed1bc1d5d
testautomation keyboard: use space
instead of a
2024-11-08 07:01:50 -08:00
Zack Middleton
8a2cac7aaa
Fix SDL_PRIs64 to use standard PRId64
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PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
Sam Lantinga
54ff1f35bd
Fixed audio dropouts when plenty of audio is queued on Android
2024-11-07 19:29:51 -08:00
Sam Lantinga
37b49c98dc
Fixed setting up surround sound on NVIDIA Shield TV
2024-11-07 19:05:29 -08:00
SDL Wiki Bot
dbe82e685d
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 01:55:37 +00:00
Semphris
3e2ef64c98
Add SDL_SaveFile and SDL_SaveFile_IO functions
2024-11-07 17:55:02 -08:00
SDL Wiki Bot
b0140fb1b4
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga
97dac37373
Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
2024-11-07 16:34:34 -08:00
Sam Lantinga
6836ef8fd2
Added logging for low latency audio state
2024-11-07 16:31:35 -08:00
Sam Lantinga
908bd84c5e
Fixed reopening a controller on Android
2024-11-07 15:36:32 -08:00
Sam Lantinga
1ea4edddec
Fixed Java exception if mConnection is null
2024-11-07 11:54:09 -08:00
capehill
588e32ea5a
test: Change LoadContext() return value type from int to bool
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It should be then consistent with SDL_SetError().
2024-11-05 14:22:57 -08:00
Sam Lantinga
ecfd143a26
testcontroller: update the controller name when it's opened as a gamepad
2024-11-05 11:43:28 -08:00
Sam Lantinga
908b42f2b9
Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode
2024-11-05 11:43:28 -08:00
Sam Lantinga
028194286c
Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller
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Fixes https://github.com/libsdl-org/SDL/issues/9460
2024-11-05 11:43:28 -08:00
Sam Lantinga
0ef7a1d901
Show the guid of gamepads that are opened
2024-11-05 11:43:28 -08:00
Sam Lantinga
ed943318e2
Support multiple joystick buttons bound to the same gamepad button
2024-11-05 11:43:28 -08:00
Sam Lantinga
27b828754a
Use HIDAPI to provide better names for DirectInput controllers
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Fixes https://github.com/libsdl-org/SDL/issues/10207
2024-11-05 11:43:28 -08:00
Sam Lantinga
5a7b75607a
Added the OpenVR license to openvr_capi.h
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License taken from https://github.com/ValveSoftware/openvr/blob/master/LICENSE
2024-11-04 13:32:59 -08:00
Sam Lantinga
c1246e31a4
Added support for the PowerA OPS v1 and v3 Pro wireless controllers
2024-11-04 12:05:57 -08:00
Sam Lantinga
d3b882b4f9
Added support for the PowerA Fusion Pro 4 and Fusion Pro Wireless controllers
2024-11-04 10:48:50 -08:00
SDL Wiki Bot
fb2145f731
Sync SDL3 wiki -> header
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[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic
96729e745a
SDL_GetClosestFullscreenDisplayMode(): Rename parameter mode
to closest
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Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
Sam Lantinga
683991ab71
Get the full display bounds if the window doesn't fit in the usable bounds.
2024-11-03 20:58:18 -08:00
Sam Lantinga
6823e3f005
Fixed gaps in scaled 9-grid texture rendering
2024-11-03 20:47:45 -08:00
Frank Praznik
458f616c53
wayland: Send a display removed event when a display is disconnected
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An event would be dispatched if a display was dynamically added after initialization, but not if one was removed.
2024-11-03 12:43:47 -05:00
Petar Popovic
73e0e8cf5b
SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL.
2024-11-03 07:55:07 -08:00
Sam Lantinga
8026866994
wayland: fixed memory leak at shutdown
2024-11-02 22:56:03 -07:00
SDL Wiki Bot
cacfdc8cfa
Sync SDL3 wiki -> header
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[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga
7031b240df
Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
2024-11-02 22:22:29 -07:00
Anonymous Maarten
c56a3f60fe
xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION
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[ci skip]
2024-11-02 22:22:35 +01:00
Ryan C. Gordon
615d2dcd5b
.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
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This makes any reference to them in the docs link to their wiki pages.
2024-11-01 23:47:32 -04:00
Anonymous Maarten
e001a309be
create-release.py: use head of git ref as default commit
2024-11-02 04:20:32 +01:00
Sam Lantinga
27f69c772c
Updated the release checklist
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This will help me remember to create the archives _after_ tagging the release.
2024-11-01 19:40:47 -07:00
Sam Lantinga
87dade4421
Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
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Fixes https://github.com/libsdl-org/SDL/issues/11393
2024-11-01 18:38:42 -07:00
SDL Wiki Bot
0508f100e2
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 22:50:16 +00:00
Sam Lantinga
927d297161
Updated to version 3.1.7 for development
2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734
Updated to version 3.1.6 for the preview release
2024-11-01 14:27:01 -07:00
SDL Wiki Bot
19af3a2b34
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 19:42:29 +00:00
Wouter Wijsman
e31e3caece
PSP: Fix building examples in parallel
2024-11-01 09:55:20 -07:00
Sam Lantinga
c5f12b135d
Fixed the D-pad on wireless Xbox 360 controllers
2024-11-01 09:02:55 -07:00
Wouter Wijsman
780578cd36
PSP: Allow building tests in parallel
2024-11-01 08:57:09 -04:00
Sam Lantinga
8b48b70c6e
Fixed return value setting state on combined Joy-Con controllers
2024-10-31 20:37:23 -07:00
Sam Lantinga
77a0411dde
Minor cleanup
2024-10-31 15:44:41 -07:00
SDL Wiki Bot
68cc173d92
Sync SDL3 wiki -> header
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[ci skip]
2024-10-30 20:47:55 +00:00
expikr
7c968f1510
Update SDL_hints.h
2024-10-30 12:01:51 -07:00
expikr
e2857fc5a2
Update SDL_mouse.c
2024-10-30 12:01:51 -07:00
Maia
5699ba799e
Add return to CHECK_VULKAN_ERROR_AND_RETURN macro
2024-10-30 11:52:42 -07:00
M. P. Halpin
6c10446a6c
Add version info when building CI/CD for apple platforms
2024-10-30 09:07:30 -07:00
expikr
d6b60bcc53
typo in player spawnpos, mov drawcall out of loop
2024-10-30 11:22:29 -04:00
Sam Lantinga
09495059df
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
2024-10-30 05:23:00 -07:00
Sam Lantinga
c099d0525e
sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS
2024-10-30 05:21:59 -07:00
M. P. Halpin
24bdbb8bf4
Supress Metal warning when compiling against macOS 10.11-10.13
2024-10-29 20:03:18 -07:00
Sam Lantinga
2a05b63580
Mark generate.py as executable
2024-10-29 16:47:26 -07:00
Sam Lantinga
51628034d9
Don't offset the view if there's no text input rect
...
Otherwise this will shift the entire view upwards, which probably isn't what you want.
2024-10-29 16:42:16 -07:00
Sam Lantinga
c8a04eec06
Autorelease keys should go down when pressed.
2024-10-29 16:24:40 -07:00
Anonymous Maarten
f543faf837
Allow in-tree build
2024-10-30 00:04:17 +01:00
SDL Wiki Bot
6647345be0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-29 21:43:56 +00:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
...
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-10-29 14:43:22 -07:00
Susko3
94d110edd5
Specify C source file in example VC projects
2024-10-29 14:40:32 -07:00
Susko3
415abf2ea2
Rename variables for readability
2024-10-29 14:40:32 -07:00
Sam Lantinga
bdf16628fb
Added 03-infinite-monkeys example game
...
This isn't really a game, more of an exercise of that age old question...
2024-10-29 13:08:59 -07:00
Sam Lantinga
2b92dc9baa
Minor updates to woodeneye-008.c from template.c
2024-10-29 13:08:59 -07:00
Sam Lantinga
a93ec0c679
Added Visual Studio project for 02-woodeneye-008
2024-10-29 13:08:59 -07:00
Sam Lantinga
9a77ee2008
Added instructions for creating Visual Studio projects for examples
2024-10-29 13:08:59 -07:00
cosmonaut
014b473bcc
GPU D3D12: Fix depth texture sampling
2024-10-29 12:05:35 -07:00
cosmonaut
ff14a1781f
GPU D3D12: Fix indirect buffers not being refcounted
2024-10-29 10:34:54 -07:00
dv-senna
149ecffd6f
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
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Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes: https://github.com/libsdl-org/SDL/issues/11328 .
2024-10-29 20:30:10 +03:00
d-musique
35e53f76a9
metal: check success of device creation ( #11367 )
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When macOS runs under a virtual environment, it is possible that
MTLCreateSystemDefaultDevice() does not succeed.
Not checking this failure results in a crash down the road.
This change allows to skip GPU renderer and use an adequate fallback.
Co-authored-by: D.musique <d-musique@users.noreply.github.com >
2024-10-29 12:35:13 -04:00
Caleb Cornett
feb10434a1
Order by subsystem
2024-10-29 08:50:50 -07:00
Caleb Cornett
b2f216f9e2
Add GPU to iOS build config
2024-10-29 08:50:50 -07:00
Caleb Cornett
54836050c9
metal: Add availability checks
2024-10-29 08:13:51 -07:00
Frank Praznik
8f9a562969
wayland: Remove vestigial struct member
2024-10-29 10:51:18 -04:00
Susko3
152bcce85f
Add examples to SDL.sln
( #11255 )
2024-10-29 07:36:38 -07:00
expikr
1e7c186461
Splitcreen FPS example with multiple mouse and keyboard ( #11317 )
2024-10-29 07:30:10 -07:00
Ethan Lee
5c5235fb51
ci: Add Steam Linux Runtime (Sniper) task
2024-10-28 17:07:31 -04:00
Frank Praznik
36c209080c
wayland: Refactor some shell surface related names
2024-10-28 14:30:08 -04:00
Frank Praznik
2b7dc55364
wayland: Check the WM capabilities before sending a minimize event
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Wayland gives no feedback to windows regarding whether a minimize request was successful, so we would universally send the minimize event and assume that the request succeeded.
Check the window manager capabilities, if available, for whether window minimization is supported, and don't send the minimized event in the case that it is unsupported.
2024-10-28 14:30:08 -04:00
Frank Praznik
1abbd13414
wayland: Throttle interactive user resize events
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Excessive resize events generated during interactive window resizing can cause applications to lag, severely in some cases. Throttle interactive resize events to once per frame callback interval.
2024-10-28 14:30:08 -04:00
SDL Wiki Bot
e0d019c941
Sync SDL3 wiki -> header
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[ci skip]
2024-10-28 07:00:30 +00:00
Petar Popovic
cb0c7c9680
SDL_CreateDirectory(): directory tree creation for absolute paths for non-Windows platforms
2024-10-28 01:56:48 -04:00
Petar Popovic
a10578acbd
SDL_SYS_RenamePath(): Fix error message.
2024-10-27 16:54:13 -07:00
SDL Wiki Bot
3922bcec95
Sync SDL3 wiki -> header
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[ci skip]
2024-10-27 21:42:48 +00:00
Petar Popovic
04a478b6a9
SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers.
2024-10-27 14:41:33 -07:00
Glenn Watson
5c3d42aade
Update README-linux.md for openSUSE Tumbleweed dependencies
2024-10-27 08:01:13 -07:00
Petar Popovic
8468c372b2
SDL_EnumerateDirectory(): (posix) Fix return value when directory is invalid
2024-10-25 22:52:56 -07:00
Roman Frołow
97b924f985
typo: maxOS -> macOS
2024-10-26 01:59:44 +02:00
Sam Lantinga
a851c5b648
create-release.py uses python3
2024-10-25 15:08:57 -07:00
Sam Lantinga
47411d8007
build-release.py uses python3
2024-10-25 14:31:49 -07:00
Dan Ginsburg
4f160d69a6
Closes #10318 - implement Android prerotation in the Vulkan renderer
2024-10-25 14:21:29 -07:00
Ozkan Sezer
93471cf78d
video/openvr: minor clean-up:
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- make all of function pointers static
- make EGLint context_attribs[] static
- comment out unused function pointer ov_wglGetCurrentContext
- remove unused SDL_DisplayMode openvr_dm_default
- move SDL_VideoDisplay openvr_vd_default to OPENVR_VideoInit()
context and eliminate its C99 initializers
- replace atoi() calls with SDL_atoi()
- replace atof() calls with SDL_atof()
2024-10-25 23:20:24 +03:00
Anonymous Maarten
8bf1a84200
ci: add include headers of build directory to ci artifacts
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[sdl-ci-artifacts]
2024-10-25 17:47:26 +02:00
Anonymous Maarten
590e1196d0
snake: check allocated memory before use
2024-10-25 17:47:26 +02:00
Anonymous Maarten
20e01c6fbe
android: add (disabled) android.permission.INTERNET to AndroidManifest.xml
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It's required for SDL3_net
2024-10-25 17:47:26 +02:00
Sam Lantinga
850158f83f
testcontroller: fixed incorrect usage of memcpy()
2024-10-24 18:12:01 -07:00
Ryan C. Gordon
344546b4ea
cocoa: Make sure GL context destruction happens on the main thread.
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Fixes #10900 .
2024-10-24 16:27:58 -04:00
SDL Wiki Bot
dcd4ddb043
Sync SDL3 wiki -> header
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[ci skip]
2024-10-24 18:38:45 +00:00
Ryan C. Gordon
8d3bec99a7
audio: Make SDL_GetAudioStreamProperties() thread safe.
2024-10-24 14:37:23 -04:00
Ryan C. Gordon
10e52e1899
docs: Added more '\threadsafety` tags.
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Reference Issue #7140 .
2024-10-24 14:37:23 -04:00
Frank Praznik
731853077a
Send drop complete events when the drop leaves the window on Cocoa, Wayland, and X11
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This is already done on win32, however, other platforms were left in a state of limbo if a drop operation began, then never completed due to the drop leaving the window.
2024-10-24 13:36:24 -04:00
Petar Popovic
db4e2ccbac
Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C
2024-10-24 07:37:44 -07:00
Son Phan Trung
c0bad724a7
README-ios.md: Add info about UIApplicationSupportsIndirectInputEvents on iOS 17
2024-10-24 07:36:45 -07:00
Ryan C. Gordon
4ea26a7771
emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
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Fixes #10454 .
2024-10-23 23:35:02 -04:00
Susko3
d0cf2c19d1
Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros ( #11315 )
2024-10-23 17:03:13 -07:00
Ryan C. Gordon
7108291d0b
video: Change SDL_GLattr to SDL_GLAttr.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
c0e9205a92
video: Change capitalization on various OpenGL attribute typedefs.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
3c506630c3
video: Turn several OpenGL attribute enums into integer typedefs.
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Fixes #11308 .
2024-10-23 18:50:52 -04:00
SDL Wiki Bot
a04fda211c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 21:01:26 +00:00
SDL Wiki Bot
4e33440c04
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 20:59:19 +00:00
Anonymous Maarten
e8b69b03fe
cmake: fail configuring when no X11 or wayland could be found ( #11310 )
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It's still possible to build SDL by configuring with -DSDL_NO_UNIX_DESKTOP_SANITY_CHECK=ON
2024-10-23 20:19:40 +00:00
Petar Popovic
540db0d164
Bumped version of macro 'main' to 3.1.3
2024-10-23 16:16:07 -04:00
SDL Wiki Bot
370521363a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:57:33 +00:00
Frank Praznik
924f719b97
wayland: Get the window content scale from the backend
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The window content scale may change independently of the display it is on if scaling or accessibility features are involved, so query it directly from the backend instead of inferring it.
2024-10-23 15:49:26 -04:00
SDL Wiki Bot
299587fa64
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:31:40 +00:00
Petar Popovic
5e855d82e3
Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
2024-10-23 11:17:46 -07:00
kyle-sylvestre
22bc430bbb
Set error using function hresult
2024-10-23 10:53:46 -07:00
Sam Lantinga
6eca02a0e7
evdev: correctly handle composite devices
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These can be both mouse and keyboard and should be initialized and exposed to the application as both.
2024-10-23 10:52:50 -07:00
Sam Lantinga
ba1412cb9f
evdev: fixed devices not being removed on disconnect
2024-10-23 10:52:00 -07:00
Sam Lantinga
370c0426ce
testspriteminimal: only quit when escape is pressed
2024-10-23 10:51:14 -07:00
SDL Wiki Bot
acfc223e15
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:37:46 +00:00
Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
SDL Wiki Bot
24b376ef18
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon
1c1706a00b
fnsince: update \since
policy for documentation.
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Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).
Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.
Reference PR #11304 .
2024-10-23 12:22:43 -04:00
Michael Palomas
21c91d5535
examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value
2024-10-23 07:28:33 -07:00
SDL Wiki Bot
63ef5a2369
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:42:03 +00:00
Petar Popovic
fd530d029f
Fixed typo in SDL_clipboard.h
2024-10-22 22:41:30 -07:00
SDL Wiki Bot
7b6416add0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic
af1c165352
Set version of new identifiers after 3.1.3 release to 3.1.6
2024-10-22 22:40:07 -07:00
Sam Lantinga
45584ad73e
Simplify get_channel_name() so it's easier for people to read and understand
2024-10-22 18:19:30 -07:00
Sam Lantinga
c134dd6e5e
Fixed typo in the channel layout documentation
2024-10-22 17:46:57 -07:00
Ryan C. Gordon
4a8eadf167
include: Fixed typo in SDL_CopyFile's documentation.
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Fixes https://github.com/libsdl-org/sdlwiki/issues/623
2024-10-22 20:12:04 -04:00
SDL Wiki Bot
d9e6fe0b7a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 20:03:14 +00:00
Ryan C. Gordon
f5c27a3a2c
render: Corrected docs for SDL_SetRenderVSync().
2024-10-22 16:01:58 -04:00
Ivan Epifanov
1f8b9a320c
VITA: fix SDL_ShowMessageBox by using different memory type
2024-10-22 12:19:33 -07:00
SDL Wiki Bot
a42c9ec5f7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 17:49:11 +00:00
Ryan C. Gordon
2318961b6f
docs: Add \threadsafety
to some low-hanging fruit across a few headers.
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Reference Issue #7140 .
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
eed11ad6d6
docs: Fixed example code for SDL_qsort_r() and SDL_bsearch_r().
2024-10-22 13:48:35 -04:00
Anonymous Maarten
0bec18245d
android: fix android.content.Context:getCacheDir JNI prototype
2024-10-22 18:03:34 +02:00
Ryan C. Gordon
e9b5f6749e
wikiheaders: add (disabled) code to check for missing \threadsafety
tags.
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Reference Issue #7140 .
2024-10-22 10:48:19 -04:00
Ryan C. Gordon
19a1175c02
include: Updated docs on SDL_TouchFingerEvent.
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Fixes #4159 .
2024-10-22 10:41:31 -04:00
Ryan C. Gordon
e61f0678ee
x11: Remove the "safety net" error handler.
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This is an X11 error catcher that lived for the entire life of the program,
which causes problems in itself, but it also tries to make calls into Xlib,
which would cause further panics.
It's goal was to reset video modes if the app was going down, but it often
failed to do so, and caused potentially avoidable crashes instead.
Fixes #7975 .
2024-10-22 10:41:30 -04:00
anton-kl
f9bffa31b6
docs: fix window flags in README-migration.md
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Use correct SDL macro instead of invalid "flags" string.
Also add a comment about preferred approach.
2024-10-22 00:17:06 -07:00
Ryan C. Gordon
b0982e8982
docs: Updated README-emscripten.md.
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This now mentions the main callbacks as a possible option, and removes the
part about prebuilt libraries. The latter can return when Emscripten packages
SDL3.
Fixes #11080 .
2024-10-21 23:38:40 -04:00
Sam Lantinga
c56af0d975
Removed unused code
2024-10-21 17:26:14 -07:00
Sam Lantinga
35be8bb7f9
Fixed warning C4456: declaration of 'e' hides previous local declaration
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This also fixes incorrect interpretation of OPENVR_SetupJoystckBasedOnLoadedActionManifest() return value.
2024-10-21 15:53:47 -07:00
Emmanuele Bassi
8119568805
x11: Remove text-scaling-factor setting checks
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The text-scaling-factor setting is not useful, now that we watch the
Xft/DPI and Gdk/WindowScalingFactor XSETTINGS keys; on the contrary, it
is problematic in mixed environments with both the KDE and GNOME
portals, as they end up stepping on each other's toes, and we end up
with the wrong scaling factor value.
Fixes: https://github.com/libsdl-org/SDL/issues/11142
2024-10-21 15:26:22 -07:00
Sam Lantinga
1c51b8dc33
Only set the OpenGL flag if the OpenVR driver is active
2024-10-21 15:22:56 -07:00
Sam Lantinga
82b3325978
Fixed memory leaks if Windows initialization fails
2024-10-21 15:22:56 -07:00
Sam Lantinga
d199586683
Fixed memory leaks if OpenVR initialization fails
2024-10-21 15:22:56 -07:00
Sam Lantinga
7b492553c4
Allow the OpenVR driver to be enabled on Windows
2024-10-21 15:22:56 -07:00
Sam Lantinga
0aea14cf45
Added logging for additional events
2024-10-21 14:23:29 -07:00
Sam Lantinga
3d47877bb4
Added SDL_EVENT_RENDER_DEVICE_LOST
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This is sent when the device is lost and can't be recovered.
Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
SDL Wiki Bot
54e52d055f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-21 18:06:39 +00:00
Jordan Christiansen
9c848e08e4
docs: Explain events for already plugged in controllers ( #11286 )
2024-10-21 11:06:05 -07:00
Sam Lantinga
26567df878
Don't treat mouse buttons as focus clicks if the window has mouse capture
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This fixes the following sequence:
* Press mouse button down
* Alt-tab away from the window
* Alt-tab back to the window
* Release mouse button
Fixes https://github.com/libsdl-org/SDL/issues/7747
2024-10-21 09:46:07 -07:00
Ryan C. Gordon
ef758d05c1
render: GetRenderViewportSize shouldn't use scale, just logical presentation.
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Fixes #11076 .
2024-10-21 11:17:16 -04:00
Sam Lantinga
92520c1d9b
Improved D3D12 handling of unrecoverable device loss
2024-10-21 00:38:42 -07:00
Sam Lantinga
315842cf71
Fixed crashes handling D3D11/12 device lost in testsprite
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You can test this using "dxcap -forcetdr"
2024-10-21 00:29:18 -07:00
Sam Lantinga
e2254b1045
Added color scale info for the GPU renderer TODO item
2024-10-20 18:38:02 -07:00
Petar Popovic
4b54e32231
Tweak android path functions comment tag \sa
2024-10-20 16:38:07 -07:00
mausimus
a6536a9298
RI_KEY_BREAK indicates key is up
2024-10-20 10:26:07 -07:00
Petar Popovic
679dd4b181
SDL_RequestAndroidPermission() comment: Add link to android permissions website
2024-10-20 10:13:03 -04:00
SDL Wiki Bot
eb1451536e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-20 14:12:45 +00:00
Petar Popovic
5819d4b360
SDL_CreateRenderer() comment: Remove mention of flags
2024-10-20 10:12:14 -04:00
rhett-lee
e0321ca5b6
SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11 (Bug #11273 ) ( #11274 )
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SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11:
Create SDL window with SDL_WINDOW_TRANSPARENT flag;
Create "opengl" renderer for the window;
The window can't shown with errors:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 130 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Bug reason:
SDL_x11window.c:490 : bool X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
SDL_x11window.c:566 : vinfo = X11_GL_GetVisual(_this, display, screen, transparent);[XVisualInfo *vinfo]
the X11_GL_GetVisual function returns a vinfo dose not support transparent.
Fix:
SDL_x11opengl.c:637 : XVisualInfo *X11_GL_GetVisual(SDL_VideoDevice *_this, Display *display, int screen, bool transparent)
X11_GL_GetVisual should returns a vinfo support transparent when transparent is true.
2024-10-19 20:21:50 -07:00
Sam Lantinga
dcbb2f11a8
Clamp the texture alpha and color modulation values to 0-255
2024-10-19 20:18:57 -07:00
Frank Praznik
541ba33714
Fix SDL_GetClosestFullscreenDisplayMode documentation
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It returns false on failure, not NULL.
2024-10-19 16:01:08 -04:00
Cameron Cawley
40070d899d
Refactor Blit_RGB555_ARGB1555 to be more generic
2024-10-19 11:11:22 -07:00
Ozkan Sezer
3d2c8c510d
add GLES3 headers from Khronos for OpenVR video driver.
2024-10-19 10:23:55 -07:00
SDL Wiki Bot
2668558c5c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-19 17:21:09 +00:00
Sam Lantinga
153f90a725
Revert "Use the correct return type for SDL_GetAndroidJNIEnv()"
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This reverts commit 2d3fa03d53
.
Different JDK implementations define JNIEnv differently for C++, so we can't provide the definition here.
Fixes:
/usr/lib/jvm/temurin-11-jdk-amd64/include/jni.h:195:17: error: conflicting declaration ‘typedef struct JNIEnv_ JNIEnv’
/home/runner/work/sdlwiki/sdlwiki/.github/../external/SDL3/include/SDL3/SDL_system.h:266:24: note: previous declaration as ‘typedef struct _JNIEnv JNIEnv’
2024-10-19 10:20:50 -07:00
Sam Lantinga
ffb1d9e4b4
Removed Blit2101010toN and BlitNto2101010
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10-bit RGB formats are typically used with the PQ colorspace, which is handled by SDL_Blit_Slow.
Fixes https://github.com/libsdl-org/SDL/issues/11271
2024-10-19 10:07:53 -07:00
华仔
5c1ccaefae
Fixed VULKAN_UpdateViewport judgment.
2024-10-19 09:51:12 -07:00
Frank Praznik
4c2d0c422b
wayland: Remove kde_output_order_v1 support
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This protocol is unstable and not intended for clients, and SDL now sorts the display list into a stable order and selects a primary display suitable for games on its own, so it isn't necessary.
Reverts e71e16950a
2024-10-19 11:16:30 -04:00
SDL Wiki Bot
5f874b60a8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-19 14:49:21 +00:00
Anonymous Maarten
1647d36aec
docs: document copying shared SDL3 a bit more + document sanitizer/libc incompatibility
2024-10-19 14:48:51 +00:00
Ryan C. Gordon
b6a6a4a7f8
audio: fix incorrect dynCall in Emscripten audio.
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This only seemed to cause problems with `-s ASYNCIFY` on the build command
line, but it was incorrect in general.
Fixes #11258 .
2024-10-18 23:53:40 -04:00
Sam Lantinga
07bb8f1c4c
openvr: added APIENTRY for OpenGL functions (thanks @cnlohr!)
2024-10-18 16:40:36 -07:00
Sam Lantinga
b40ad5428b
Fixed assertion at quit when the debug text was the last texture used.
2024-10-18 14:51:40 -07:00
Maia
a48fa675be
Fix formatting
2024-10-18 13:45:04 -07:00
Sam Lantinga
1d23d2c3c2
Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER
2024-10-18 12:45:07 -07:00
Frank Praznik
a7da3ad59b
x11: Support sorting displays via the priority hint
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Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Frank Praznik
0faf9dc4a4
kmsdrm: Support sorting displays via the priority hint
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Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Ozkan Sezer
a6e5ab437f
video/openvr: Avoid type redefinition errors.
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Also, let SDL handle stdint.h and stdbool.h.
2024-10-18 19:21:32 +03:00
SDL Wiki Bot
2654d5d48b
Sync SDL3 wiki -> header
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[ci skip]
2024-10-18 02:34:29 +00:00
Sam Lantinga
e81e917c5e
Added an OpenVR video driver (thanks @cnlohr!)
2024-10-17 19:38:04 -07:00
Ozkan Sezer
569691797d
windows/SDL_systhread.c: fix permissions
2024-10-18 05:00:04 +03:00
Sasha Szpakowski
186c6e5c9d
windows: fix race condition with exception-based thread naming.
2024-10-17 18:42:01 -07:00
Sam Lantinga
faa404a652
If we get a newline character, treat it as SDLK_RETURN
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Fixes https://github.com/libsdl-org/SDL/issues/10679
2024-10-17 18:18:38 -07:00
Sam Lantinga
a432abf4cc
Make sure that we quit if we get a terminating event
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This covers the case where the application didn't handle the quit or terminating event, we still need the main loop to finish.
2024-10-17 17:19:49 -07:00
Sam Lantinga
c5e1ae4580
Only free debug_char_texture_atlas if it has been allocated
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Fixes https://github.com/libsdl-org/SDL/issues/11254
2024-10-17 17:19:49 -07:00
Sam Lantinga
00f4cb308b
Fixed crash if the Vulkan renderer changes swapchain image count
2024-10-17 17:19:49 -07:00
Sam Lantinga
41366f73b2
Don't block in Android USB device open
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We might be waiting a long time for a permissions dialog, so let that complete asynchronously. While that's happening, we'll remove the device from the device list so that when we get permission the application sees the device as newly available and can open it again.
Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
60c3eaf5ee
Use SDL_GetAndroidJNIEnv() in hid.cpp
2024-10-17 12:02:24 -07:00
Sam Lantinga
2d3fa03d53
Use the correct return type for SDL_GetAndroidJNIEnv()
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This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Sam Lantinga
3d852da806
Requesting Bluetooth permission on Android is now asynchronous
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This fixes an ANR at startup if gamepad input comes in while prompting for Bluetooth permissions.
Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
be3d961b47
Treat clicking the right pad as a thumbstick click on a Steam Controller
2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf
VITA: implement camera subsystem
2024-10-17 10:24:17 -07:00
Ivan Epifanov
f79f21217b
VITA: fix yuv texture update
2024-10-17 07:53:26 -07:00
Ozkan Sezer
4612db21a3
SDL_utils.c: restrict gethostname() usage to non-windows
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Reference issue: https://github.com/libsdl-org/SDL/issues/11228 .
2024-10-17 12:47:02 +03:00
Daniel Ludwig
9a5420118a
Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h
2024-10-17 12:45:37 +03:00
Sam Lantinga
dd955332a2
Removed SDL_build_config_emscripten.h
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The Emscripten build uses cmake, so we don't need the standalone config header.
Fixes https://github.com/libsdl-org/SDL/issues/11236
2024-10-16 18:16:46 -07:00
Anonymous Maarten
5492be23a1
ci: test Apple x64 on macos-13 runner
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GitHub will remove macos-12 by December 3rd, 2024.
2024-10-17 02:28:20 +02:00
SDL Wiki Bot
c48fbbb067
Sync SDL3 wiki -> header
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[ci skip]
2024-10-16 23:48:38 +00:00
Sam Lantinga
c41b2bb855
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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This lets us early out when scanning for new hardware more quickly.
2024-10-16 16:47:29 -07:00
Sam Lantinga
8a30def5f2
Only use Steam Virtual Gamepads if we're running under Steam
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Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215
2024-10-16 16:47:29 -07:00
Sam Lantinga
28504f5791
Steam virtual gamepad info isn't available in the macOS sandbox
2024-10-16 16:47:29 -07:00
Sam Lantinga
d6981da5a4
Added SDL_GetSandbox()
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This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Sam Lantinga
d7b1ba1bfc
Added support for the Steam Virtual Gamepad on macOS Sequoia
2024-10-16 16:47:29 -07:00
Ozkan Sezer
3ebfdb04be
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
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Because strdup is not ANSI but POSIX, and its prototype might be hidden..
... and re-enable clang-tidy in CI for LoongArch64.
Fixes: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-16 21:50:40 +03:00
Maia
d9df87f19f
Fix syntax of trailing doc comments
2024-10-16 11:28:00 -07:00
Sam Lantinga
9cf388f260
Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them.
2024-10-16 11:25:57 -07:00
Petar Popovic
6897385623
Add void
to run_colorspace_test()
function prototype
2024-10-16 11:16:42 -07:00
Anonymous Maarten
69433ee075
doc: explain build-scripts/create-release.py in the release checklist
2024-10-16 18:43:15 +02:00
Ozkan Sezer
18410c03ea
cmake: fix checks for fdatasync() and gethostname()
2024-10-16 19:40:51 +03:00
Sam Lantinga
a027ec59ca
Make the name of the Steam Deck Controller consistent.
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It will be named "Steam Deck Controller" regardless of whether you're running under Steam.
2024-10-16 08:23:29 -07:00
Sylvain
09e3af58b5
Fixed bug #10954 : software renderer: examples/renderer/10-geometry missing a triangle
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typo when changing return code from int to bool
2024-10-16 16:48:05 +02:00
Ivan Epifanov
860e38a3a2
VITA: fix shader color format
2024-10-16 07:43:14 -07:00
Sam Lantinga
ed1ec236c1
Removed fdatasync and gethostname definitions from platforms that don't have them
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As verified by CMake builds in CI
2024-10-16 07:39:30 -07:00
Sam Lantinga
cbbad4051b
Treat a button press location as an implicit mouse move
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This fixes having the incorrect location for mouse button presses on Steam Deck under gamescope. This works around a bug where the mouse motion appears to come at the next button press, and comes from the xwayland-pointer device instead of the xwayland-relative-pointer device which is delivering mouse button events.
2024-10-15 22:30:38 -07:00
Kyle Sylvestre
e5fa929245
Report win32 last error string windows_file_open ( #11224 )
2024-10-15 19:47:06 -07:00
SDL Wiki Bot
b4554a8a75
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 22:37:00 +00:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
Caleb Cornett
9af5ffcfbe
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
Frank Praznik
66d09a1cda
wayland: Adjust primary display selection priority
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Portrait displays are typically used as secondaries and almost certainly not what a user wants a game or movie initially becoming full screen on if a landscape display is available. Increase the priority of selecting a landscape display over a portrait display.
2024-10-15 15:59:31 -04:00
Ozkan Sezer
638b50b69b
CI, LoongArch64: disable clang-tidy
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Reference issue: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-15 21:05:20 +03:00
SDL Wiki Bot
dede2ab86f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 17:53:13 +00:00
Frank Praznik
553fc5fe0e
wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
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Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.
The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
Anonymous Maarten
075ae7db7d
ci: update LoongArch toolchain to 2023.08.08
2024-10-15 19:10:39 +02:00
Anonymous Maarten
4162bddca7
cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON
2024-10-15 19:09:54 +02:00
Caleb Cornett
cdaaabb978
GPU: Fix Metal sampler address mode order
2024-10-15 10:46:04 -04:00
Ivan Epifanov
104dabb9de
PSVITA: enable posix fsops
2024-10-15 09:04:07 -04:00
Sam Lantinga
afee27a530
Make sure stdio handles are in blocking mode
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Standard I/O doesn't work well with non-blocking handles, so make sure any pipes are in blocking mode before launching child processes.
Fixes https://github.com/libsdl-org/SDL/issues/10998
2024-10-14 22:10:49 -07:00
Sam Lantinga
bb764e3106
Added support for full range BT.709 YUV conversion
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Also added simple colorspace testing to testyuv.
2024-10-14 20:36:46 -07:00
SDL Wiki Bot
ce49465b13
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 03:30:54 +00:00
Sam Lantinga
72bae5167e
Updated documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/616
2024-10-14 20:30:22 -07:00
Ryan C. Gordon
e254c99b38
examples/game/01-snake: Update game logic in AppIterate, don't use a timer.
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Reference Issue #11210 .
2024-10-14 23:17:23 -04:00
Zack Middleton
edb28e79b5
Make SDL_LoadBMP() use true instead of 1
2024-10-14 20:07:03 -07:00
Zack Middleton
f212cb5f92
Don't overwrite the SDL_IOFromConstMem() error in testshape
2024-10-14 20:07:03 -07:00
Zack Middleton
51dc978785
Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile()
2024-10-14 20:07:03 -07:00
Zack Middleton
fb43dc3097
Set error for NULL SDL_IOStream in SDL_LoadWAV_IO()
2024-10-14 20:07:03 -07:00
cosmonaut
00bb81de76
GPU: Allow size queries on depth formats
2024-10-14 14:28:21 -07:00
Anonymous Maarten
817fa9a975
releases: don't add static library to MinGW binary release
2024-10-14 21:30:48 +02:00
Anonymous Maarten
45dfdfbb7b
Add parametrized build script
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[ci skip]
2024-10-14 21:30:48 +02:00
cosmonaut
57f2577c65
GPU Vulkan: Fix depth-only framebuffer leak
2024-10-14 10:19:07 -07:00
Sam Lantinga
46835650db
Added config.xcconfig to the Xcode build
2024-10-14 09:25:23 -07:00
Ozkan Sezer
9fac4b9f5f
SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0
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workaround the missing DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL enum value
and DISPLAYCONFIG_SDR_WHITE_LEVEL struct.
Fixes: https://github.com/libsdl-org/SDL/issues/11193
Closes: https://github.com/libsdl-org/SDL/pull/11205
2024-10-14 09:04:25 -07:00
SDL Wiki Bot
b865708039
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 16:02:54 +00:00
Sam Lantinga
0b6ad8bf62
Improved the documentation for SDL_SetWindowShape()
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Fixes https://github.com/libsdl-org/SDL/issues/11199
2024-10-14 09:02:04 -07:00
Sam Lantinga
f9d490045b
Fixed uikit crash when GLES is disabled
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Fixes https://github.com/libsdl-org/SDL/issues/11208
2024-10-14 08:58:02 -07:00
SDL Wiki Bot
3733b1d5d8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 06:46:10 +00:00
Ryan C. Gordon
c20918b0fb
render: Add SDL_RenderDebugText().
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Fixes #11201 .
2024-10-14 02:45:33 -04:00
Ryan C. Gordon
44bc19b592
test: remove testaudio-art.txt (this info is in test/LICENSE.txt now).
2024-10-14 01:52:18 -04:00
Sam Lantinga
1cc85c912b
Check return value of SDL_small_alloc()
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Fixes https://github.com/libsdl-org/SDL/issues/8959
2024-10-13 14:07:26 -07:00
Sam Lantinga
d7be7fc168
Fixed Cohen-Sutherland out code computation for float line intersection
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Fixes https://github.com/libsdl-org/SDL/issues/10866
2024-10-13 13:04:59 -07:00
SDL Wiki Bot
db78c0f563
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 19:15:18 +00:00
Sam Lantinga
a8ca024495
Added SDL_GetDefaultLogOutputFunction()
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Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
Sam Lantinga
b766c824bd
Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP()
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Fixes https://github.com/libsdl-org/SDL/issues/11188
2024-10-13 09:37:44 -07:00
SDL Wiki Bot
aed1f76248
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 16:27:10 +00:00
Sam Lantinga
a567786762
Added SDL_SetErrorV()
2024-10-13 09:26:25 -07:00
Sam Lantinga
d5e02474ac
Fixed SDL_oldnames.h to use the correct new names
2024-10-13 09:06:46 -07:00
capehill
1a1e2e9892
Set size parameter in SDL_GetClipboardData()
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Update size value in case where platform uses GetClipboardText().
This should fix clipboard_testClipboardDataFunctions on those platforms.
2024-10-13 08:59:50 -07:00
Evan Hemsley
82598e5ca9
GPU Vulkan: Fix frame counter timing ( #11189 )
2024-10-12 22:02:22 -07:00
Anonymous Maarten
b641c2a0db
Refactor gendynapi.py with the final goal to make it re-usable
2024-10-13 02:52:56 +02:00
Anonymous Maarten
173c168ff4
Default functions are already declared by the first SDL_dynapi_procs.h include
2024-10-13 02:52:56 +02:00
SDL Wiki Bot
fd9f2ae5b5
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 00:14:05 +00:00
Maia
01c9c1d0eb
Document main callbacks API thread safety
2024-10-12 20:13:30 -04:00
Cameron Cawley
fd9e57b71e
3DS: Support simple message boxes
2024-10-12 16:07:52 -07:00
Cameron Cawley
2bef8852fb
testdrawchessboard: Allow using the standard render API
2024-10-12 16:07:16 -07:00
Rusty Moyher
7556c44796
SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success ( #11181 )
2024-10-12 14:01:21 -07:00
Cameron Cawley
94c8c170eb
3DS: Only bundle resources with tests that need them
2024-10-12 13:59:00 -07:00
Cameron Cawley
fec006a4f9
Allow for more fine tuning of Duff's device routines
2024-10-12 11:16:46 -07:00
Cameron Cawley
aebb64efa1
Remove leftover ARM SIMD code
2024-10-12 11:13:37 -07:00
Daniel Gibson
9a81892447
Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
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especially SDL_VIDEODRIVER is commonly used to use the native Wayland
backend, so I think it's a good idea to keep supporting the old name
instead of forcing users to find out that they now have to add an
underscore..
Not sure how popular SDL_AUDIODRIVER is, but with all the audio backends
that exist on Linux alone I'm sure some people use it to work around
sound issues.
Note: Doing this in the SDL_hints implementation instead of the
call-sites of SDL_GetHint(SDL_HINT_VIDEO_DRIVER) etc ensures that
1. Hint priorities work (env var overriding hint set by application with normal
priority, but not when application used SDL_HINT_OVERRIDE)
2. SDL_ResetHint() (called by user code) respects the fallback
environment variable
2024-10-12 08:47:02 -07:00
Cameron Cawley
3e57d996fe
Reduce the size of the SDL_blit_0 alpha code
2024-10-12 08:29:11 -07:00
Semphris
05c53b5ab0
Add macro guards for OpenGL <=1.3 function prototypes
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- `#define SDL_OPENGL_1_NO_PROTOTYPES` to hide function prototypes
- `#define SDL_OPENGL_1_FUNCTION_TYPEDEFS` to add PFNGL*PROC function types
2024-10-12 11:21:07 -04:00
SDL Wiki Bot
365dba6de8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-12 15:08:54 +00:00
Zack Middleton
4898cbb6cf
SDL_migration.cocci: Fix renaming SDL_bool
2024-10-12 00:47:04 -07:00
rhett-lee
22566506d0
SDL3: opengles2 render not support window with transparent flag on Linux/X11 ( #11167 )
2024-10-11 21:59:56 -07:00
Sam Lantinga
c6c195ff88
Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS()
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That logic isn't specific to the Visual Studio build environment. Also switched it to use CreateEvent(), which works back to Windows XP.
2024-10-11 21:18:31 -07:00
Sam Lantinga
c5904d8710
Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!)
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Fixes https://github.com/libsdl-org/SDL/issues/10592
2024-10-11 21:18:31 -07:00
Sam Lantinga
25251a9405
Fixed warning C4723: potential divide by 0
2024-10-11 19:31:22 -07:00
Daniel Gibson
33366b0a4e
Fix SDL_MAIN_USE_CALLBACKS with Android, introduce SDL_MAIN_EXPORTED
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My simplification of the conditions for including SDL_main_impl.h
had one problem: I forgot that SDL_main_impl.h must be included
even on Android when SDL_MAIN_USE_CALLBACKS is used, because then a
SDL_main() function that makes sure the callbacks get called is needed,
and that function is implemented in SDL_main_impl.h
But OTOH, even when SDL_MAIN_USE_CALLBACKS is used, SDL_main_impl.h
should not implement a standard `int main(...)` function on Android
(because there the SDL-using native code is compiled as a library and
the entry point is in SDLActivity.java, which calls SDL_main()
in said library).
So the check for platforms that don't have *any* native main function
but just SDL_main() called from the outside should be handled in
SDL_main_impl.h, so both the normal and the callback case can avoid
generating a standard main() in the same way.
To do this, SDL_MAIN_EXPORTED is defined for platforms like Android,
where the real entry point (main() function) is outside of the code
that uses SDL, so
- SDL_main() must be visibly exported with SDL_DECLSPEC, so the outside
code can call it
- SDL_main_impl.h must not implement a "real" main() function
Another small change based on this is defining SDLMAIN_DECLSPEC
at a more general place.
If another platform like Android (where the entry point is somewhere
else entirely, possibly implemented in a different programming language)
turns up, defining SDL_MAIN_NEEDED (so the users main() is renamed
to SDL_main()) and SDL_MAIN_EXPORTED should be all that's needed on the
SDL_main.h side - and if not then at least the implementation is
cleaner and clearer now, IMHO.
fixes #11162
2024-10-11 18:54:29 -07:00
Andrei Rafael Brongel
86ef790a23
explicit cast to int in SDL_bits
2024-10-11 18:52:06 -07:00
Sam Lantinga
3cd7e22e8b
Fixed converting full range YUV to RGB
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Updated from https://kdashg.github.io/misc/colors/from-coeffs.html
I'm not sure where the other formulas came from, but they weren't mathematically correct and resulted in slightly incorrect colors.
2024-10-11 18:12:05 -07:00
Petar Popovic
3086b25c4e
Set hint SDL_HINT_MAC_SCROLL_MOMENTUM version to SDL 3.1.4.
2024-10-11 17:33:52 -07:00
SDL Wiki Bot
b676413657
Sync SDL3 wiki -> header
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[ci skip]
2024-10-11 20:51:42 +00:00
expikr
48ff3efdb9
Clarify README-highdpi.md ( #10083 )
2024-10-11 13:50:37 -07:00
SDL Wiki Bot
e31c68427a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 23:35:37 +00:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize ( #11146 )
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---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2024-10-10 16:34:38 -07:00
Petar Popovic
6d85127560
Rename hint string literal SDL_HINT_MAC_SCROLL_MOMENTUM
2024-10-10 16:16:36 -07:00
Caleb Cornett
3db10a6b2c
GPU: ASTC block size fixes ( #11157 )
2024-10-10 15:40:21 -07:00
Ryan C. Gordon
90a3a2359b
thread: Rewrote generic Condition Variables.
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This replaces the internal mutex with a semaphore, so we're only using a
single synchronization primitive to implement this, and cleans up some logic
around wait timeouts.
This now matches the logic of the originally cited work, from BeOS.
Fixes #3639 .
(I think.)
2024-10-10 15:03:53 -04:00
Ozkan Sezer
41dfe2c246
test/testautomation_stdlib.c: fix gcc warning on 32 bit
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test/testautomation_stdlib.c:361: warning: integer constant is too large for 'long' type
2024-10-10 21:10:24 +03:00
Sam Lantinga
73b995fbad
Don't assume OpenGL on Android
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This prevents Vulkan from initializing by default.
Fixes https://github.com/libsdl-org/SDL/issues/10279
2024-10-10 10:53:31 -07:00
SDL Wiki Bot
8aaaeb7560
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 17:02:43 +00:00
SDL Wiki Bot
2a9cb68b91
Sync SDL3 wiki -> header
...
[ci skip]
2024-10-10 16:43:29 +00:00
Ryan C. Gordon
0babb284dd
fnsince.pl: Make fixes now that we've reached ABI lock.
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Turns out history is messy, thank god for Perl. :)
Fixes #11156 .
2024-10-10 12:41:46 -04:00
Frank Praznik
40ff6a2785
test: Fix mouse focus test on X11
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X11 seems to need a slight delay before warping the pointer to ensure that the window is actually fully visible on the desktop, or the pointer enter event may not be sent.
This also disables the warp focus test on XWayland, as warping the mouse cursor when outside the window on any Wayland desktop usually just doesn't work.
2024-10-10 11:37:45 -04:00
SDL Wiki Bot
e4b1a9f382
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 15:24:38 +00:00
Ozkan Sezer
7ff819141d
libm/e_exp.c: fix gcc warning on 32 bit:
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src/libm/e_exp.c:105: warning: integer constant is too large for 'long' type
2024-10-10 18:23:20 +03:00
SDL Wiki Bot
ac6b9e2d19
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 15:06:56 +00:00
Sam Lantinga
8262072d91
Fixed possible memset(NULL) call in testautomation's SDL_aligned_alloc() check
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Fixes https://github.com/libsdl-org/SDL/issues/11144
2024-10-10 08:06:18 -07:00
Sam Lantinga
4b7c5f561b
Fixed warning: ‘new_item.probe_len’ may be used uninitialized in this function
2024-10-10 08:06:18 -07:00
Sam Lantinga
c8f5f6d47a
Added SDL_DelayPrecise()
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SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time.
Fixes https://github.com/libsdl-org/SDL/issues/11141
2024-10-10 08:06:18 -07:00
Sam Lantinga
28a70a5b71
Use the correct version for the \since field
2024-10-10 08:06:18 -07:00
Anthony
bf351b0b0e
Add more configChanges to Android Manifest ( #11145 )
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The addition of layoutDirection is required to prevent the forced restart due to a locale change. Also adding grammaticalGender, fontWeightAdjustment & fontScale for good measure.
2024-10-10 07:53:34 -07:00
David Gow
9c322386bf
gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
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The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we
can end up trying to create a resolve_texture which doesn't exist,
causing a rather difficult-to-debug segfault when calling
SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
2024-10-10 07:16:02 -07:00
Evan Hemsley
da5a1585cd
GPU: Avoid calling SDL_GetWindowSizeInPixels when possible ( #11139 )
2024-10-09 18:59:07 -07:00
SDL Wiki Bot
4707bb730e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 00:32:39 +00:00
Sam Lantinga
9023a199dd
Fixed crash in RLE colorkey blitting
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Fixes Maelstrom running over sdl2-compat with SDL3
2024-10-09 12:11:21 -07:00
Sam Lantinga
f946f87f30
Don't rely on event.buttonMask being set in touchesEnded
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Fixes https://github.com/libsdl-org/SDL/issues/11131
2024-10-09 11:35:39 -07:00
Sam Lantinga
ee9b6204cf
Updated to version 3.1.5 for development
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We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
SDL Wiki Bot
02f3a96476
Sync SDL3 wiki -> header
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[ci skip]
2024-10-09 16:49:57 +00:00
Sam Lantinga
f8eac30276
Added SDL_StepBackUTF8()
2024-10-09 09:49:10 -07:00
Sam Lantinga
1f08a03794
Switched drag-n-drop logging to trace level
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The logging is extremely verbose and covers the entire data exchange process, which is more suited to the trace level.
2024-10-09 07:35:21 -07:00
Daniel Ludwig
5b6342a00d
Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms
2024-10-09 07:30:13 -07:00
Daniel Ludwig
ed87e7e434
test: enable GameInput driver on GDK platforms
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By default, it's the only driver available on Xbox, but disabled.
2024-10-09 07:30:13 -07:00
Daniel Ludwig
acb18e05b5
GPU: fix swapchain buffer size not set on Xbox
2024-10-09 07:30:13 -07:00
Sam Lantinga
ff834f7733
Removed the restrict keyword
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It doesn't compile with older Visual Studio and I verified on godbolt.org that the way it was used here doesn't impact code generation at all.
2024-10-08 20:48:13 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support ( #11116 )
2024-10-08 18:45:04 -04:00
Ryan C. Gordon
02434cd293
emscripten: Fixes for data addresses above 2gb
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This includes both wasm64 and wasm32 when addressing more than 2gb of memory.
Fixes : #9052
(Manually cherry-picked from 3deb07ea395373204462130c1e062bc1f71fe060.)
2024-10-08 17:41:18 -04:00
Sam Lantinga
c34790f9f1
Fixed spacing
2024-10-08 11:49:08 -07:00
Daniel Gibson
312ecc4a52
SDL_main.h: Remove dead code for hypothetical C++ platforms
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If WinRT returns after all, or a similarly bad platforms turns up,
the code can still be found in the git history.
But keep in mind that it then will have to be added *before* the
#if ( defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) ...
case for platforms that support plain C to work correctly
2024-10-08 11:47:33 -07:00
Daniel Gibson
823b218051
Simplify code to include SDL_main_impl.h in SDL_main.h
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Basically all platforms where SDL_main.h renames main() to SDL_main()
use the platform-specific main() (or WinMain() or whatever)
implementations in SDL_main_impl.h - and that renaming is enabled with:
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) \
|| defined(SDL_MAIN_USE_CALLBACKS)
#define main SDL_main
#endif
The only exception is Android, where main() *is* renamed, but
SDL_main_impl.h isn't used, because SDL_main() is called from Java.
So I think it's cleaner and less error-prone (for adding additional
platforms that need SDL_main() in the future), to use the same check
for including SDL_main_impl.h as is used for `#define main SDL_main`
and only list the exceptions (currently Android) there explicitly.
If new platforms like Android turn up, they can easily be added there
by inserting "|| defined(SDL_PLATFORM_WEIRDPLATFORM)" right next
to the Android check.
See also https://github.com/libsdl-org/SDL/issues/11068#issuecomment-2399907535
2024-10-08 11:47:33 -07:00
Ryan C. Gordon
cba77834f2
init: Log '<unspecified>' not '(null)' if the app name isn't set.
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Reference PR #11103 .
2024-10-08 14:30:55 -04:00
Simon McVittie
fb8244d6d9
init: Also log the SDL revision here
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This includes the version number, unless the developer is doing
something strange with git tags.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-10-08 14:29:02 -04:00
Simon McVittie
c24f7d2453
Log app ID as SYSTEM/INFO during initialization
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This is not shown by default, but will be shown when using
SDL_LOGGING=system=info or higher, where it will hopefully nudge app
authors towards initializing this information.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-10-08 14:29:02 -04:00
Sam Lantinga
e7ee92e822
Switched drag-n-drop logging to trace level
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The logging is extremely verbose and covers the entire data exchange process, which is more suited to the trace level.
2024-10-08 10:56:27 -07:00
SDL Wiki Bot
d9f8474dd7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 17:38:17 +00:00
SDL Wiki Bot
95aaaa3232
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 17:06:41 +00:00
Frank Praznik
158ba93d61
Update some window function documentation
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Updates some documentation to correspond with changes made since it was originally written, clarifies some function behavior, and includes some assorted typo fixes.
2024-10-08 13:05:20 -04:00
Sam Lantinga
300daf308a
Replace SDL_TRUE/FALSE with true/false in the coccinelle script
2024-10-08 09:55:50 -07:00
Anonymous Maarten
95ab38ba15
ci: actions/cache might return a boolean as string
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https://github.com/actions/cache/issues/1466
2024-10-08 18:53:29 +02:00
SDL Wiki Bot
7acfdfd3e7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 16:50:41 +00:00
SDL Wiki Bot
326ab439d7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 15:09:24 +00:00
Sam Lantinga
fb07ab91c6
Improved SDL_main documentation and remove extern "C" comment.
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It turns out that this is incorrect and any C linkage is already taken care of by SDL when redefining SDL_main.
Fixes https://github.com/libsdl-org/SDL/issues/11068
2024-10-08 08:07:54 -07:00
SDL Wiki Bot
03fa9ff0b0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 13:59:10 +00:00
Sam Lantinga
2000ccb541
Allow linear interpolation of the font textures
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With the recent changes to logical presentation, this is necessary for the font to look good when scaled.
Fixes https://github.com/libsdl-org/SDL/issues/11123
2024-10-07 21:43:57 -07:00
Sam Lantinga
f6fa617139
Define SDL_DIALOG_DUMMY in SDL_build_config.h as needed
2024-10-07 19:52:50 -07:00
Sam Lantinga
4627283eca
Allow building both Cocoa and dummy dialog implementations
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This allows us to remove platformFilters from the Xcode project, which is not supported in Xcode 12.
2024-10-07 18:01:39 -07:00
Sam Lantinga
c8526532de
Changed objectVersion to 54 so Xcode 12 can load the projects (thanks @Wohlstand!)
2024-10-07 18:01:39 -07:00
Frank Praznik
2fd12b2e8a
keyboard: Note that enabling text input can also enable an IME
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An active IME can potentially eat key events, particularly dead keys and parts of a compose sequence, so note this behavior in the documentation.
2024-10-07 19:21:34 -04:00
Sam Lantinga
81b48de3f5
Fixed VID/PID list parsing of SDL_HINT_GAMECONTROLLER_SENSOR_FUSION
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Fixes https://github.com/libsdl-org/SDL/issues/11118
2024-10-07 16:14:57 -07:00
Sam Lantinga
5db64300b8
Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!)
2024-10-07 15:53:38 -07:00
Sam Lantinga
7da728a642
Added support for wired XBox controllers on macOS 15.0 Sequoia
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Fixes https://github.com/libsdl-org/SDL/issues/11002
2024-10-07 15:44:42 -07:00
Ryan C. Gordon
659f2f4b04
examples: add basic app metadata to all existing examples.
2024-10-07 17:41:15 -04:00
Ryan C. Gordon
aa534c3ac3
core: Fixed incorrect comment in core/windows/SDL_windows.h.
2024-10-07 16:55:30 -04:00
Simon McVittie
ee7f61fd9a
snake: Add extended app metadata
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All of these are optional, but nice-to-have, and we have reasonable
values available for all of them.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-10-07 16:47:36 -04:00
Simon McVittie
ca82405d5a
snake: Add basic app metadata
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All SDL3 applications and games should ideally have this.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-10-07 16:47:36 -04:00
rabbit-ecl
6ae5666acf
Check for VK_SUBOPTIMAL_KHR also in vkQueuePresentKHR ( #11113 )
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This is already handled for vkAcquireNextImageKHR.
2024-10-07 13:01:10 -07:00
Sam Lantinga
06bd214af6
Fixed warnings building on Android
2024-10-07 11:11:27 -07:00
Green Sky
596fcfa6c4
fix microphone permission and feature flags being spread out
2024-10-07 10:10:18 -07:00
Naman Dixit
54e622c2e6
Use the printf vararg verification macros when compiling with clang
2024-10-06 22:19:52 -07:00
Ryan C. Gordon
fca05fa754
examples: Use SDL_Log() instead of message boxes for errors.
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Fixes #11094 .
2024-10-06 22:38:04 -04:00
Ryan C. Gordon
9f170286ba
test: Replace README with LICENSE.txt
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Fixes #11097 .
2024-10-06 19:05:18 -04:00
SDL Wiki Bot
d0ef58b442
Sync SDL3 wiki -> header
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[ci skip]
2024-10-06 23:03:29 +00:00
SDL Wiki Bot
cbb9a16367
Sync SDL3 wiki -> header
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'[ci skip]'
2024-10-06 22:58:06 +00:00
Sam Lantinga
65539bc4f7
Make sure trackpad state is updated when button presses are delivered
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Fixes https://github.com/libsdl-org/SDL/issues/11085
2024-10-06 14:28:06 -07:00
Sam Lantinga
03b259893a
Fixed return value of SDL_AddGamepadMapping()
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Fixes https://github.com/libsdl-org/SDL/issues/11095
2024-10-06 14:20:30 -07:00
Jan Sedivy
bf54eddba9
macOS: Clarify when macOS hints need to be set
2024-10-06 12:36:42 -07:00
Jan Sedivy
c2b98e21ba
macOS: Add hint for smooth SDL_EVENT_MOUSE_WHEEL values
2024-10-06 12:36:42 -07:00
Frank Praznik
2fa8acb084
x11: Refresh the global cursor coordinates when confining the pointer
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XGrabPointer can warp the cursor into the window when confining, so set the flag to refresh the global coordinates when queried.
2024-10-06 14:48:24 -04:00
SDL Wiki Bot
e59078ac6f
Sync SDL3 wiki -> header
2024-10-06 18:31:17 +00:00
Ryan C. Gordon
9e74ada7b8
gpu: fixed formatting in docs.
2024-10-06 14:30:07 -04:00
Sam Lantinga
c358bf3f9b
Removed test program list, it's better to just look at the code.
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Fixes https://github.com/libsdl-org/SDL/issues/9399
2024-10-06 11:28:29 -07:00
Sam Lantinga
f8dd73fdb9
Fixed build
2024-10-06 08:42:00 -07:00
Sam Lantinga
0f47d3a77b
Fixed use after free (thanks @meyraud705!)
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Fixes https://github.com/libsdl-org/SDL/issues/11090
2024-10-06 08:34:35 -07:00
capehill
e159bcf5de
test: Make blit_testExampleApplicationRender work on big endian
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Changed image data pixel format to BGRA32.
2024-10-06 08:27:58 -07:00
Frank Praznik
c9ffa3f9e1
Remove vestiges of the TAKE_FOCUS window event
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The event was removed, so remove the rename define and update the coccinelle script.
2024-10-06 10:02:53 -04:00
Sam Lantinga
596ef1ba2e
Moved the SDL_ttf IME demo to showfont in the SDL_ttf project
2024-10-06 00:24:01 -07:00
David Fort
e00b1fdd67
clipboard: include mime types in SDL_ClipboarUpdate
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This patch modifies the clipboard handling so that when we receive an external
clipboard update, the suppported mime types are included in the SDL_ClipboarUpdate
event. The patch also introduces the owner field that allows to know if the update
is because we own the clipboard (internal update) or if it was an external update.
2024-10-05 18:19:10 -07:00
bubbleguuum
2880b40e33
fix pipewire prototype
2024-10-05 18:16:12 -07:00
Petar Popovic
b6ab7d28f6
Replaced \r\n with \n in SDL root files
2024-10-05 18:15:02 -07:00
Sam Lantinga
b8e72b0969
Note that creating a renderer will fail if the preferred renderer isn't available.
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Fixes https://github.com/libsdl-org/SDL/issues/11077
2024-10-05 09:55:26 -07:00
zshoals
1ca45c5891
Fix typo: DiretMedia->DirectMedia
2024-10-05 00:08:01 -04:00
Sam Lantinga
8db3b47482
Just use normal stdio for the child process
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Make sure we flush all output so it's seen by the parent as it happens.
2024-10-04 14:13:52 -07:00
Ryan C. Gordon
8c3f88b495
docs: Wrote CategoryVulkan.
2024-10-04 16:55:50 -04:00
SDL Wiki Bot
369b93771b
Sync SDL3 wiki -> header
2024-10-04 20:38:03 +00:00
SDL Wiki Bot
deeffaa8d6
Sync SDL3 wiki -> header
2024-10-04 20:36:26 +00:00
Ryan C. Gordon
84ecf7fd3e
docs: Add CategorySurface text.
2024-10-04 16:35:49 -04:00